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Skin Preview: Heartseekers, Warring Kingdoms, and Dreadnova Gangplank

Some new skins are out on PBE and our model viewer is updated so that you can check them out in full 3D. Take a look at Heartseeker Lucian and Quinn, Warring Kingdoms Azir, Garen, and Vi, and Dreadnova Gangplank!

 

Click the previews below to check out the skins!




 

 
Also just in case you missed it, we updated the model viewer to support the different forms of ultimate skins, including Elementalist Lux!
 

Guide Spotlight: Ekko, Karma, and Vel'Koz

Today we are highlighting some great guides for a few AP champions. Preseason is a great time to explore some new champions that you might want to bring with you on your journey to climb the ladder in the upcoming 2017 season, and these champions are all great options to try out.

 

Ekko

For a long time, there seemed to a be a big debate between Riot and the userbase with how Ekko is supposed to be played. People kept wanting to play him as a tanky bruiser, rather than an AP heavy time bending assassin who used his skills to dart into and out of danger. If the latter sounds more appealing to your there is no better time to jump in and learn some Ekko than now.Be sure to check out this amazing new mid AP Ekko guide by user SaintKilian, and play Ekko the way he was meant to be played.  

Karma

Once in a while there comes a pick that is both truly annoying as well as effective, and tank Karma top lane certainly fits both. It's easy to overlook the massive self-healing on ultimate empowered W's, but when used properly it can really make tank Karma difficult to deal with while she spams the rest of her kit and chains Frozen Gauntlet procs on her enemies.
This guide by LolKing's very own Shakarez will turn you into an annoying juggernaut of slow painful death.

 

Vel'Koz

Vel'Koz has a great balance between being a back line siege machine, while also being able to get in there and combo people down for huge damage. Knowing when to stay back and poke to set up for a safe ultimate, and when to wiggle your tentacles up to the front lines to hit a big knock up combo can make or break games.If you're looking to master these tentacles look no further than this in-depth guide by user Barph, it'll teach you everything you need to know.  

Patch 6.24 Rundown: Welcome to Season 7

Welcome to Season 7!

It may sound weird, but the first patch of this season will be 6.24 (not 7.1 which will be in January)

Preseason is finally over and on the 7th of December Season 7 will begin, which means Ranked is reset for the new season.

In addition, Winter Summoner's Rift makes a return!

 

Check out the full changes below to get ready for the patch to hit live

 

 

Champions

 

Akali
 

Passive now works on Structures.

What's New:

Twin Disciplines (Passive)

  • Now works on structures (towers, inhibitors, nexus).

Azir

 

Buffs to Azir's Towers and
Sand Soldiers

What's New:

Shurima's Legacy (Passive)

  • Turret AD increased to 4 from 3 per minute.
  • Gold reward for enemies killing Azir's turret lowered to 50g from 100g.

Arise! (W)

  • Recharge time lowered to 10/9/8/7/6 seconds from 12/11/10/9/8 seconds.

Fiddlesticks
 

Buffs to Drain and Dark Wind

What's New:

Drain (W)

  • Damage increased to 80/105/130/155/180 from 60/90/120/150/180Fixed a bug that caused Drain to not apply its final tick of damage

Dark Wind (E)

  • Cooldown lowered to 12/11.5/11/10.5/10 seconds from 15/14/13/12/11 seconds
 

Garen

 

Judgement now shreds armor

What's New:

Judgement (E)

  • New Effect: Enemy champions hit by 4 spins lose 25% of their armor for 6 seconds.

Ivern
 

Nerfs to Triggerseed

What's New:

Triggerseed (E):

  • Mana cost increased to 70 from 50
  • Slow reduced to 40/45/50/55/60% from 70% at all ranks.

Katarina

 

Small buff to her Passive

What's New:

Voracity (Passive):

Damage increase at all levels but scaling faster early and slower later on.

  • Dagger Damage (levels 1-6) changed from 75/78/83/88/95/103 to 75/80/87/94/102/111
  • Dagger Damage (levels 7-12) changed from 112/122/133/145/159/173 to 120/131/143/155/168/183
  • Dagger Damage (levels 13-18) changed from 189/206/224/243/264/285 to 198/214/231/248/267/287
Bugfixes to Preparation (W), Shunpo (E) and Death Lotus (R).  

Kog'Maw
 

Buffs to AD Kog'Maw and nerfs to AP Kog'Maw

What's New:

Bio-Arcane Barrage (W):

  • Percentage of target's max health damage increased to 3/4/5/6/7% from 2/3/4/5/6%

Void Ooze (E):

  • AP ratio lowered to 50% from 70%
  • Damage lowered to 60/105/150/195/240 from 60/110/160/210/260

LeBlanc

 

Buffs to Q damage, nerfs to Q wave clear and E damage

What's New:
  • HP Regen decreased to 7.4 from 8.5
  • HP Regen growth decreased to 0.55 from 0.8

Shatter Orb (Q) 

  • Damage increased to 55/90/125/160/195 from 55/80/105/130/155
  • Bounce damage to minions lowered to 80% from 120%

Ethereal Chains (E) 

  • Damage lowered to 40/60/80/100/120 from 40/65/90/115/140

Nidalee
 

Buff to Base AD

What's New:
  • Base attack damage increased to 53 from 47.88

Rengar

 

Changes to Bonetooth Necklace

What's New:
  • Attack growth increased to 1.5 from 1

Bonetooth Necklace (Passive)

  • Flat Attack damage increased to 1/3/7/13/20 from 1/3/6/10/15
  • Percent Bonus Attack Damage decreased to 1/3/7/13/20% from 2/6/12/20/30%
  • Fixed a bug where Bonetooth Necklace was granting % total attack damage instead of % bonus attack damage

Twitch
 

Small nerf to Venom Cast

What's New:

Venom Cask (W)

  • Mana cost increased to 70 from 50.
 

Varus

 

Changes to Living Vengeance, Varus' Passive.

What's New:

Living Vengeance (Passive)

  • Buff duration changed to 5 seconds for both champion kills/assists (was 6 seconds) and non-champion kills (was 3 seconds)
  • Attack Speed bonuses now scale with Attack Speed. 50% bonus AS ratio on champion kills/assists and 25% bonus on non-champion kills.

Vayne
 

Tumble Nerfed

What's New:

Tumble (Q):

  • Bonus damage lowered to 30/35/40/45/50% of total AD from 30/40/50/60/70% of total AD.
 

 

Items

 

 

Haunting Guise

 
  • Total Cost lowered to 1500g from 1600g

Liandry's Torment

 
  • Total cost down to 3100g from 3200g

Rylai's Crystal Scepter

 
  • Total cost down to 2600g from 3200g
  • Recipe changed to: Blasting Wand + Amp Tome + Ruby Crystal + 915g
  • Health down to 300 from 400
  • Ability Power down to 75 from 100
  • All Slows now changed to 20% for 1 second (previously 40% for 1.5 seconds if single target and 1 second if AoE spell)
 
 

 

Masteries

 

Courage of the Colossus

 
  • Shield % max health lowered to 5% from 7%
  • Cooldown now scales based on level from 45 to 30 seconds instead of fixed at 30 seconds

Fervor of Battle

 
  • Stacks now last 6 seconds (up from 4 seconds)
  • AD per stacked increased to 1-8 based on level (up from 1-6)
  • Max stacks lowered to 8 (down from 10)

 

Jungle Changes

 

Blue Sentinel

 
  • First Blue Buff duration increased to 120 seconds (up from 90 seconds)
  • Blue Buff no longer increases Ability Power by 15%

Red Brambleback

 
  • First Red Buff duration increased to 120 seconds (up from 90 seconds)
  • Basic attacks no longer deal a tick of Red Buff’s damage on-hit (but still apply and refresh the effect)
  • Magic Resistance reduced from 26 to 20

Krugs

 
  • Ancient Krug Experience now grants 62.5 experience instead of 125 XP
  • Red + Krugs route will no longer grant level 3
 

 

 

If you'd like to check the full changes, make sure to click here for the official Patch Notes

Quick Guides: At The Top

We're three weeks into the preseason patch hit and as is tradition, a big number of changes have lead to a big shift to the meta and to popular champions.


Here at LolKing we are making sure we have updated guides for all the champions once Season 7 begins in December, but until then, we will be giving you some quick guides in case you want to pick up champions that are on the rise, at the top of their role or simply unconventional picks that work and are doing well currently!

 

If you missed the last iteration of Quick Guides click here!

 

 

Jungle

 

Hecarim

Hecarim was already starting to creep up in popularity and in terms of winrate before even 6.22 came around. He wasn’t strong enough to contend with Elise and Lee Sin in professional play but he was right behind them.


The preseason patches brought changes that only helped out Hecarim. He can clear the jungle just fine as he’s fast and has a healthy clear. Problematic camps such as the Raptors or the Krugs aren’t any issue for him as he powers through camps. His ganks aren’t the best but if he gets a good angle with Devastating Charge, chances are you will at the very least force a flash.


The other big change was the introduction of Courage of the Colossus (this is getting rather old isn’t it). Hecarim is the kind of champion that wants to engage and go into the middle of multiple opponents but before late game and only Trinity Force and Cinderhulk to his name, he would blow up extremely fast. With Courage of the Colossus he gets to go in and cause a ton of damage and disruption without dying immediately.

 

Click to Enlarge

 

 

Mid Lane

 

Ahri

Ahri slowly started creeping up as one of the top winrates in late season 6 and she’s still at the top with preseason changes coming in. Not much has changed for her in terms of her setup. If anything, the Abyssal Scepter changes were a nerf to those who rush the item (like Ahri does in tougher matchups), so why is she still so strong?


Firstly, it’s important to mention the minion changes. In patch 6.22 ranged minions were made weaker, and now Ahri can actually kill the backline of each wave with an Orb of Deception after a few levels, making her lane pressure and thus, roaming, much better.


Secondly, most of her bad matchups are either not popular in the current (champions who outrange her such as Corki, Xerath, Kog’maw) or got nerfed recently (Aurelion Sol). This leaves her with a lot of room to breathe and play out most lanes rather safely.

Aside from that, Ahri is the best you can ask for as a jack of all trades, half mage half assassin, the Nine-Tailed Fox is extremely strong at setting up pick-offs with Charm, but is also strong in teamfights given her wide array of AoE damage tools.

 

Click to Enlarge

 

 

AD Carry

 

 

Twitch

With Preseason, the AD Carry role was probably the role that shifted the most, aside from top lane. Big nerfs to fervor and the changes from armor penetration to lethality killed off a lot of lane bullies that were extremely strong in patch 6.21 such as Jhin, Miss Fortune and Lucian were pushed away from dominance.

Warlord’s Bloodlust became the standard keystone choice for most and what better opportunity for Twitch to show up once again. The Plague Rat is known for being a weak laner that hits a strong power spike in the mid game and just takes over the game from there, so guaranteeing he gets through lane is extremely important. The keystone changes alongside a very passive support meta with Janna and Nami being amongst the most popular picks allow him to do exactly this.

From there, Twitch is unique in the sense that he can use ambush to roam and set up ganks in the mid lane. If he ever catches the enemy carry alone in a side wave, it’s likely that he’ll spray them to death popping out unannounced.

 

 

Click to Enlarge

 

 

Quick Guides: Low Play Rate, High Win Rate

Season 7 begins in less than a week and a big number of changes have lead to a big shift to the meta and to popular champions.


Here at LolKing we are making sure we have updated guides for all the champions once the season begins, but until then, we will be giving you some quick guides in case you want to pick up champions that are on the rise, at the top of their role or simply unconventional picks that work and are doing well currently!

 

Other Quick Guides:

 

 

Mid Lane

 

Kog'maw

AP Kog'maw is one of those old school picks that we would often see come out from Froggen and other mid laners back in season 2. With Kog'maw's rework, the pick disappeared, but ever since his rework was essentially reverted on 6.19 he has been showing up occasionally. Currently as a mid laner he's one of the highest winrates in the game, but is only played seldomly.

You might be asking yourself, why play Kog'maw with assassins jumping left and right? The answer is, you shouldn't for the most part.

One of the main reasons behind his low playrate is the fact that he can't be blind picked as there are many lanes that can shut him down. Instead, Kog'maw does best when he can be picked after seeing the enemy mid lane pick and when that mid lane pick is not an assassin or a burst mage that can take him down very fast.

If you're looking to play him, look for matchups versus other mages that you can outrange, such as Orianna, Viktor, Ryze, Cassiopeia and even those annoying Elementalist Lux players that are running rampant.

Kog'maw has insane poke with Living Artillery and surprising burst if he can combine Void Ooze with a quick Caustic Spittle and Living Artillery stike to proc Thunderlord's Decree and quickly dispatch a squishier target.

 

Click to Enlarge

 

 

Support

 

Sion

If you have been paying any attention to win rates in the past few months you might have noticed that Sion Support is usually around the top win rates, despite having a rather low play rate. Sion is an off meta pick that is bound to catch your opponents off guard and surprise them with the amount of damage you have while still being tanky and not having access to much gold.


Sion Support is all about abusing the brushes to land that sneaky Decimating Smash onto an unsuspecting opponent. Roar of the Slayer can be used from afar against ranged matchups to slow down opponents and make it easier to follow up with your other crowd control and Soul Furnace is just a means of helping you win more trades as you negate incoming damage with the shield.

Preseason even made Sion Support stronger, giving him Courage of the Colossus as a keystone option. The new keystone allows him to be even more oppressive in trades. If he ever lands hard CC he will have two shields to make sure he can negate any incoming damage.

For the most part you should look to play Sion with long ranged AD Carries that can follow up easily after you go in, such as Jhin or Caitlyn. Try to avoid playing Sion into Soraka, Trundle or Alistar as these three champions have tools to instantly cancel your Devastating Strike.

 

Click to Enlarge

 

 

Top Lane

 

 

Quinn

Top Lane is for the most part full of tanks right now, but the highest win rates in platinum and above show us that carries are still well and alive in this position. Kayle, Cassiopeia and Quinn are amongst top win rates currently.

Quinn is still an extremely frustrating lane bully to play against. Ranged top laners in general got a big buff as they can abuse Fresh Blood and Greenfather's Gift to constantly wittle their opponent down. Combine those two masteries with Quinn's Passive Harrier and she will be forcing enemies out of lane with ease.

But winning lane is only part of the game and you will need to translate that advantage to the other lanes. Luckily for Quinn, with behind enemy lines you can quickly zip to another lane after pushing it in and look for gank opportunities to help your other lanes get ahead.

There aren't any lanes that are really problematic for Quinn, but watch out for ganks, if you play too aggressively and far up you are bound to get ganked. Quinn is pretty easy to punish so careful management of waves and good ward coverage to evade the incoming jungler is key.

 

 

Click to Enlarge

 

 

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