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Skin Preview: Dragon Sorceress Zyra, Dragonslayer Xin Zhao, Dragonslayer Pantheon Chromas

The PBE was updated with 2 new skins with Dragon Sorceress Zyra, Dragonslayer Xin Zhao, and new chromas for Dragonslayer Pantheon.

Click the previews below to check out the skins in full 3D!

 

 

Dragon Sorceress Zyra
 

 

 

Dragonslayer Xin Zhao


  

 
 
 

 

 

Dragonslayer Pantheon Chroma


  

 

 

 

 

 

Patch 7.4 Rundown: Cho'gath Is Huge!

Champions

 

Bard
 

Buffs to Traveler's Call

What's New:

Traveler's Call (Q)

  • Bonus movement speed increased from 18%, plus 12% for each chime beyond the first to 24%, plus 14% for each chime beyond the first
  • Max Bonus (5 chimes) increased from 66% to 80%

Cassiopeia

 

Bugfix to Flash + Ult

What's New:

General:

  • Cassiopeia’s tail now follows her realistically as she moves and turns

Petrifying Gaze (R):

  • Flashing during R - Petrifying Gaze’s cast time no longer resets the direction the cone fires in.

Cho'gath
 

Numerous changes to Feast

What's New:

Feast (R)

      Rules of Feast Stack:

  • Cho’Gath no longer loses Feast stacks on death
  • Feast can now stack infinitely (only five of these stacks can be gained from minions and non-epic monsters
  • Feast no longer heals Cho’Gath when it kills a unit at max stacks
  • Feast no longer grants two stacks on champion kill or half mana and cooldown refund on minion kill
  • Feast’s tooltip on the buff bar now tracks what Cho’s eaten
  • Feast AP ratio changed from 70% AP to 50% AP and 10% bonus health
  • Bonus Health Per Stack decreased from 100/140/180 to 80/110/140
  • Bonus Health at 6 Stack decreased from 600/840/1080 to 480/660/840
  • Maximum Attack Range increased from +50 (175 range) to +75 (200 range)
  • Cho'gath reaches maximum size at 10 stacks

Corki

 

Nerfs to Missile Barrage

What's New:

Missile Barrage (R):

  • Base Damage reduced from 100/130/160 to 75/100/125
  • Total AD ratio lowered from 20/60/100% AD to 15/45/75% AD
  • AP ratio lowered from 30% AP to 20% AP

Missile Barrage - Big One (R):

  • Base Damage increased from 150/195/240 to 150/200/250
  • Total AD ratio unchanged 30/90/150% AD
  • AP ratio lowered from 45% AP to 40% AP

Clarity:

  • The number of missiles Corki has stored is now shown in his secondary resource bar. The resource bar turns red when the next missile is a Big One.

Jhin
 

Nerf to Curtain Call

What's New:

Curtain Call (R):

  • Slow Duration decreased from 0.75 seconds to 0.5 seconds

Katarina

 

Less base Magic Resistance

What's New:

Base Stats:

  • Base Magic Resistance reduced from 34 to 32

 

Maokai
 

Nerfs to Arcane Smash and Sapling Toss

What's New:

Arcane Smash (Q):

  • Cost increased from 45 mana at all ranks to 45/50/55/60/65 mana

Sapling Toss (E):

  • Saplings no longer deal damage when they land (they still draw jungle monster aggro)

Ryze

 

Nerf to damage on targets affected by Essence Flux

What's New:

Essence Flux (E):

  • Q bonus damage vs Flux'd targets decreased from 40/55/70/85/100% to 40/50/60/70/80%

 

Items

 

Youmuu's Ghostblade

 
  • Lethality reduced from 20 to 15

The Black Cleaver

 
  • Health increased from 300 to 400
  • Attack Damage reduced from 50 to 40
     

Last Whisper

 
  • Bonus Armor Penetration increased from 30% to 45%
  • Attack Damage reduced from 25 to 10

Lord Dominik's Regards

 
  • Passive nerfed: Deal +1.5% physical damage per 100 maximum health difference against targets with greater max health than you (up to +15%), used to be 'per 50 maximum health'
  • Same changes apply to Giant Slayer

Knight's Vow

 
  • Armor increased from 20 to 40
  • Bonus Armor when linked decreased from 40 to 20
  • Tether Range increased from 900 to 1000
 
 

Masteries

 

Fervor of Battle

 
  • Stack Duration increased from 6 to 8 seconds

Warlord's Bloodlust

 
  • Maximum Bonus Lifesteal reduced from 20% to 15%

Bounty Hunter

 
  • Bonus Damage per Stack reduced 1.5% to 1%

Double Edged Sword

 
  • Bonus Damage dealt reduced from 5% to 3 and damage taken from 2.5% to 1.5%

Battle Trance

 
  • Max bonus damage decreased from 5% to 3%. Ramps up in 3 seconds

Merciless

 
  • Bonus Damage Against champions below 40% health decreased from 1% bonus damage per rank (max 5%) to 0.6% bonus damage per rank (max 3%)
     

Meditation

 
  • Mana Regeneration reduced from 0.3% missing mana every 5 seconds per rank (max 1.5%) to 0.25% missing mana every 5 seconds per rank (max 1.25%)

Precision

 

 

  • Lethality and Magic Pen down. At level 18 down from 8.5 lethality + 8.4 magic penetration to 6 lethality + 6 magic penetration

Fearless

 
  • Bonus Resistances per level reduced from 2 (max 36 to 1.5 (max 27)

 


If you'd like to check the full changes, make sure to click here for the official Patch Notes

Practice Tool Routines - Farming and Wall Flashes

Welcome to our Practice Tool Routine series, where we will be going over several tricks, combos and overall fundamentals so you can replicate and improve your performances on the rift.


To start off, we decided to look at farming and last hitting. If having high creep score is something you struggle with, you should definitely be practicing this, even in an empty lane against no opponents, so you can get used to a champion’s auto attack animation. We also look at when you should use spells and when you should time your recalls.

Other than that, we went over two walls that can be hard to flash over.

 

 

 

 Be sure to subscribe to LolKing's YouTube channel for upcoming stat videos, and other League of Legends coverage!

 

 

 

 

Mid Season Tanks Update - Sejuani

Throughout the last 2 years, Riot has been dedicating 2 periods of the year to focus on a class of champions and revamp them. Recently we had the Assassin Update in Preseason and before that, Mages were changed in Mid Season.

While Riot haven't decided what they will rework in the end of Season 7, they have stated that Diving Fighters are a strong contender for a class rework at the end of the season.


The next class in line for an update are Tanks and recently, Riot gave some insight on what they want to do with the class in general and gave some more details about upcoming changes to Sejuani.

 

General Goals for the Tank Update

 

  • Add more skill to Tank combat patterns.
     
    • Riot is looking to offer more points of play and counterplay and reward players for mastering these points.
       
  • Reducing the amount of reliable damage that tanks do and instead amplify their defensive and crowd control capabilities.
     
    • This is to make sure tanks are valued for the right reasons and are set apart from more offensive champions.
       
  • Making Tanks more unique.
     
    • Riot is adding more unique abiilities for tanks to effectively initiate teamfights.

 

While tank damage output has been problematic for a while, with tanks such as Poppy and Maokai frequently topping off damage charts, lowering tank damage while increasing utility can end up pushing tanks out of top lane and make them supports. Without kill potential and the ability to respond in trades, tanks will be no match for carries, fighters and bruisers.

 

 

Sejuani

 

Assessment of the Current Sejuani
 

Riot Sulcrushed:

  • Cool but unrealized thematic fantasy
    Sejuani is a barbarian warleader riding a boar (super cool!). However in game, she lacks the cavalry fantasy outside of her Q, and does not have anything that alludes to her as the leader of her tribe.

  • Overreliance on ultimate
    Sejuani’s ultimate is probably in contention for the strongest ability in the game. Unfortunately, it is so strong that it consumes the majority of her power budget, forcing her base kit’s output to be very underwhelming.

  • Lack of interesting / interactive combat pattern
    Sunfire Cape has never won awards for creating deep combat patterns, so it should come as no surprise that Sejuani’s current kit is lacking in this department.

  • Lacks a unique identity
    Her biggest claim to uniqueness is: "Has a ranged Amumu Ultimate". This falls far short of how unique we want our champions to be.

 

Goal of the upcoming update

 

Riot Sulcrushed:

  • Tap more into the cavalier / warleader fantasy
    We would like to have moments where it feels like Sejuani is actively leading and inspiring her allies.
    We would also like to add more elements to her kit that alludes to the cavalier fantasy who is always on the move ready to rush in on her opposition.

  • Create a more engaging base combat pattern
    We want to make her base pattern more engaging and worth mastering for Sejuani players, and also give enemies something to play around. We will be reworking her base spells so the majority of her damage no longer comes from just standing near her opponents.
    This will mean that we will need to take some of the power away from her currently overwhelmingly powerful ultimate so we can give all of her base spells real impact

  • Create a clear and unique defensive profile
    We want tanks to be defined more by their defensive mechanics and Sejuani is no exception. As we reduce the amount of reliable damage she can put out, we want to change her passive so it is both more character defining and appreciable.

  • Allow her to directly synergize with specific allies
    We’re looking to give Sejuani ways to directly augment the effectiveness of her allies. Instead of just augmenting all her allies, we want Sejuani to benefit specific allies in ways that will make her feel like a true barbarian warleader.

 

In general, it seems that Riot is looking to keep Sejuani's Q and make her ultimate less impactful, in order to have more space to transfer power to her other spells. Riot wants to give Sejuani an ability that interacts with allies (probably E), so it's possible that her viability as a Support might increase as a result.

 

 

You can read the full post from Riot's boards by clicking here

Pro Play: Katarina And How To Enable Her

This week in Pro Play, we looked at Katarina and how she has been performing in competitive.


Following her rework, Katarina showed up the first time in the hands of SK Telecom T1 Mid Laner, Faker. Bjergsen, Sencux and Kuro all followed suit, in an attempt to replicate his success, but all came out with losses and rather poor performances.

Katarina is very dependant on being picked after seeing the opposing mid laner, as she can get countered or put into a poor matchup if she’s picked blind. We looked at matchups that are favourable for her and also champions that are played with her to allow her to play more aggressively, go in and assassinate her targets.

 

 Be sure to subscribe to LolKing's YouTube channel for upcoming stat videos, and other League of Legends coverage!

 

 

 

 

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