We thought it was about time to switch things up and as a result you'll see a wider champion pool to select from and a new physical prize! Everyone likes headsets, but a good mouse is also important. This week's winner will get a Razer Naga Hex instead. The RP isn't going anywhere anytime soon, so if unlocking skins, champions, and other in game content is more your thing, we've got you covered there too.
Counter Logic Gaming. Finally champions of North America, we thought it appropriate to celebrate their success with a special CLG themed contest. The valid champions this week are each players top three picks during this split with the exception of Pobelter who has four. And while we normally only ask you to play three matches, since the team 3-0 swept Team Solomid, we're going to ask you to WINthree matches our of your last ten with any combination of these champions.
Don't worry though, as always, matches from any map are valid including AI games.
With only two more patches before Worlds, 5.16, also known as the Every Champion You Hold Dear has Been Buffed, Nerfed, or Updated Patch is now out. There are a plethora of changes including the launch of the Juggernaut update which saw bruisers like Darius, Mordekaiser, Garen, Skarner, and Nasus all get some needed attention. But we also got a slew of buffs and nerfs, three new items, and some changes on armor granting items. Sounds like a lot no? Luckily LolClass employed the assistance of Dyrus, WildTurtle, Lemonnation, Balls, and Meteos. Buckle up, this one's a doozy.
Sterak's Gage: Gives health and percentage attack damage. Balls thinks this will be good on champions like Garen and Darius. It gives a burst of size, strength, attack damage, and a shield when they take 400-1800 damage (based on level) within five seconds.
Titanic Hydra: Gives health, attack damage, and health regen. Similar to Ravenous Hydra, its cleaves damage in a cone in front of you. Balls says this is good for tanky bruisers and might be a good first buy.
Viktor's Hex Core
Each of the upgrades for Hex Core has been nerfed and is broken down in detail. Meteos says by level three it will be similar in strength if not a little worse.
Below are the champion changes summarized from the video. In particular, we saw the Juggernauts have updates along with a bunch of quality of life improvements.
Darius just got really scary again. With the change to Hemorrhage (Passive), whenever he reaches max stacks or an enemy dies to Noxian Guillotine (R), he enters Bloodrage which causes him to gain Attack Damage and apply max stacks on hit.
Dyrus says this finally makes him a viable champion and that it helps make up for his terrible late game.
Garen's update helps him stay relevant into the late game. Now that Demacian Justice (R) marks an enemy as a Villain that you do more damage to, he can fare better in 1v1s.
Dyrus believes this will help Garen mains but won't do much on the competitive scene.
Skarner now causes Crystal Spires (Passive) to spawn around key locations in the map. These can be captured by either team and only effect Skarner when he is within them.
Assuming they are friendly, Skarner is granted Movement Speed, Attack Speed, and percentage Mana regeneration.
As a result, Meteos says he'll be really strong when within this aura.
Scales more off of AD now than before. (Was previously hybrid)
His Crystalline Exoskeleton (W) now gives him a shield based on his maximum health.
Fracture (E) now applies his old passive and can now stun champions for one second.
Between this update and the new items, Meteos thinks Skarner will be really good this patch.
Mordekaiser just became a very unique champion. He now gets full XP in a duo lane if he's last hitting. With Children of the Grave (R), if he deals damage to dragon and his team gets the kill, the Dragon's soul is enslaved and follows him around.
Lemonnation says this gives him insane pushing power but doesn't know if he'll actually be played bot lane. Yes, he'll generate a level advantage over time, but Lemon worries about how bad he'll be at laning and farming.
Dyrus says if he can actually get away with laning bot, he'll be way too strong. Because he not only gets levels over his opponents, but because his abilities are already strong.
Alistar got some very minor changes in some extra HP per level and reducing his Headbutt (W) speed.
Lemonnation says this should make it easier for people to use him.
The Elise nerfs have already started to roll in. Her Neurotoxin (Human Q) is down to 4% current health damage from 8%.
Meteos doesn't think this will matter as she's already insanely strong and this won't be enough to take her out of that category.
Riftwalk (R) now has a 0.2 AP ratio that increases by 0.1 with each subsequent jump.
Meteos doesn't know if this will make him a high priority pick again but hopes he isn't because Kassadin is "super obnoxious."
A Lee Sin buff!? Flurry (Passive) now returns more Energy on the first attack, helping you stay more relevant in team fights.
Dragon's Rage (R) gets a really cool mechanic where depending on the target's bonus health, you'll deal more damage to enemies the champion flies through.
This means that kicking the enemy tank through the ADC might deal more damage than kicking the ADC itself.
Meteos was surprised by these buffs but admits that his win rate was lower than usual and he hasn't been picked nearly as much.
It never really felt great casting Frozen Tomb (R) on yourself as Lissandra. To help give it more value, Riot has made it so that you heal over the duration.
Meteos says her damage might still be a bit too low to be relevant on the competitive stage.
The damage on Lucian's Lightslinger (Passive) now scales with level, helping him stay relevant as the game goes on.
Ardent Blaze (W) can now trigger off of allies it hits, gives him more speed over less time, and costs less mana.
WildTurtle calls these buffs minor and says that Lucian is still only decent.
Surging Tides (Passive) grants more movement speed and Tidal Wave (R) doubles this movement speed bonus to allies within its hitbox.
Lemonnation says that this should help her initiation which has previously been lackluster.
Siphoning Strike (Q) now causes your next basic attack to have 25 additional attack range, helping you get an autoattack in before backing off.
Rumble's reins have been significantly tightened. The Equalizer (R) has a much longer cooldown (15 seconds early game, 25 seconds late game).
It also starts 150 units closer to Rumble meaning that you have to be nearer your enemies than before.
Ambush (Q) costs 20 mana less and Rat-Ta-Tat-Tat (R) deals 0/+2/+4 more damage.
WildTurtle says he's still in the same spot but is helpful.
Plasma Fission (Q) can now be reactivated a bit quicker and has a longer second shot range.
WildTurtle says this should help him in the laning phase.
Elastic Slingshot (E) has more range overall but a big increase at max rank.
Meteos is skeptical this will be enough to make him relevant.
Zed's Death Mark (R) has had its reactivation time halved to 0.5 seconds.
It might still be too much according to Meteos but it could help him be relevant once again.
As you guys may know, we've been partnered with LoLwiz. The service remains in open beta, so all you have to do is go to this website to give it a shot. They recently did a major rework in the form of version 3.0 and thanks to all of your feedback that means lots of shiny new upgrades!
So what's LoLwiz? It's an in-game scouter (no more having to Alt+Tab out to check websites) that gives you all the information you'd want to know about both your teammates and your opponents.
LoLwiz runs in Overwolf and therefore is a native overlay, so it works right in the client, and includes things such as:
Instantly know everyone's ranking and K/D/A
Scout runes and masteries of anyone in the game
Find out summoner's performance on their champion and role in ranked, including their win percentage on the champion they're playing
Take screenshots and utilize Overwolf's in game browser so you don't have to Alt+Tab for anything
Pre-game information screen with latest LoLwiz and partner news
Completely re-designed stats screen with improved font size
Ability to dynamically scale the main stats window and adjust the opacity
Post-game stats screen with commonly sought after end-game match details
(Note: Overwolf version 88.3 is required for LoLwiz 3.0. This is an automatic update that will be pushed to you over the next week or two from Overwolf. Until your PC is upgraded to 88.3 you will only be able to use LoLwiz 2.x.)
To check out LoLwiz as well as get more details, click here. There's also a preview video over here. Be sure to sound off in the comments with any ideas you have for the application as well as any issues you encounter.
Those of you that follow us on social media have probably heard that we're going to be hosting an NA LCS finals viewing and after party next weekend on August 22! It starts right at 6 PM when the first matches are scheduled to start so you can come hang out with some other League fans, grab some grub, kick back, and relax!
Our after party begins at 8 PM and that's when you'll really want to make sure you're there! KayPea will be hosting the night for us with Cloud 9's Meteos and many other special guests making appearences throughout. If dancing is more of you're thing, we'll of course have a live DJ. There will also be beer pong, video games, and other activities including giveaways during the after-party as well!
Champion themed drinks will include our Solari Sunrise, the Blue Ezreal, and many more. The best part? All General Admission attendees receive two free drink tickets for the bar.
We've rented out the entirety of Slake (251 West 30th Street) which is only one block from Madison Square Garden. Without being in the arena, you can't get much closer to the action than this. It's sure to be a great atmospere full of LCS fans ready to cheer on their favorite teams and have a good time!
Though the venue fits 800+ people, we're expecting to have a full house so it's a good idea to RSVP on our website. Even though it doesn't guarentee you access, if you do and check-in at the door, we'll give you a free Forsaken Jayce skin code courtesy of Riot.
Interested? Of course you are. Here are a couple things you should be aware of:
No cover charge--get in for free, first come first serve!
General admission w/ RSVP comes with free drink tickets
18+ only (ID required upon entry)
Casual dress code (no sandals and jeans are preferred)
Exclusive VIP lounge for special guests with open bar during afterparty
League of Legends drink specials--try a Vi's Punch!
Skin codes and other giveaways for those who RSVP
Video games, beer pong, and more awesome things to do
You DO NOT need an NA LCS finals ticket to attend our party.
That VIP lounge sure sounds good, right? Well we have some more good news for you. Because of the launch of our new website LolAnalytics (you should totally sign up for the update list) we're giving away 25 VIP passes and $500 of RP on our Twitter account!