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Showing News 49-54 of 423
by Ashelia on November 9, 2014 21
Riot released five champions so far in 2014--a far cry from their nearly monthly releases of yesteryear. Gnar and Azir are the two latest champions to join League of Legends.
Besides being new, both champions have faced a misconception at launch: they're weak when they're actually pretty strong. Over the past year, Riot has almost intentionally started out with a champion being underwhelming and then quickly adjust it as needed on live. RIot does this because can't possibly catch all bugs a champion would have, especially with more complex champions. It also prevents situations like Zyra; on release, her abilities all did too much damage and her ultimate's radius was too wide. Within the first week of her launch, she had an over 70% win rate on some regions and divisions, calling for an immediate nerf.
Now that the dust has settled on both Azir and Gnar's release, let's take a look at them and see how they've been fairing in solo queue.


A Prehistoric Yordle of Carrying Potential
Gnar started out with a weak release. His kit was clunky--his Boomerang Throw was a shorter distance, his transformation had a few bugs, and his two stuns also had interaction issues. Because of his passive, his playstyle was also unique, causing an initial learning curve that was especially off-putting with the release issues he faced. However, Riot tweaked him shortly after his release, giving him a whole slew of small buffs and quality of life improvements, and he's since become one of the most powerful champions on Summoner's Rift.
Gnar is currently creeping up in Diamond and higher ban rates thanks to Yasuo and Nidalee's nerfs. Each week he's consistently went up several percent and he's strong enough it's likely that it won't stop until he's banned nearly every time. His ultimate in Mega Gnar form is devastating, serving as a much higher damage multi-target Vayne condemn.

Learning with LolKing

Want to learn Gnar before he becomes banned all the time?


Bird is the Word
Azir is in an deceptively underwhelming place, much like release Gnar was--people don't like him and they're just finally starting to warm up to the new kid on the block. Probably the most frustrating part of the new champion is that he's obscenely hard to actually play for the first time. Before champions like Syndra and Orianna had solid indicators, the skill needed to play them was much higher. He's in a place where it's just very hard to tell the range of his abilities, especially Q and W.
Another issue is Azir's build path. An optimal one simply hasn't been found yet and a lot of this is due to his passive: he gains 1.25% bonus attack speed for every 1% of his cooldown reduction. This has led to people trying out Nashor's and other obscure build paths. It looks like Nashor's isn't optimal, however, and standard mage builds with Boots of Lucidity are what higher level players are trending toward.
All of this is to say, however, that Azir is actually incredibly strong. Once you get over the first few games with him, he does a lot of damage and wins most mid match ups. He's able to trade so well because of his range, making him an extremely frustrating champion to go against.

Learning with LolKing

by Ashelia on November 4, 2014 30
We have the weekly episode of League Trends from Cloth5 showing last week's ban, pick, and win rate patterns! As usual, stats are transcribed below to be used as a reference for the past week.
Be sure to subscribe to LolKing's YouTube channel for upcoming stat videos, interviews, and other League of Legends coverage!

Champion Pick Rates

Top Five Biggest Increases


Top Five Biggest Decreases


Champion Win Rates

Top Five Biggest Increases


Top Five Biggest Decreases


Champion Ban Rates

Top Five Biggest Increases


Top Five Biggest Decreases

by Fishsticks on November 4, 2014 2
This week's Summoner Showcase Revival features an awesome Harlequinn Jinx, Annie's bedroom, Snowboard Irelia and another great Instalok parody song.
Be sure to check out LolKing's YouTube channel and subscribe to our channel for more great League of Legends content, recaps and updates.
And be sure to check out this week's League Trends for the latest picks, bans and win rates.
by Ashelia on November 3, 2014 48
This week we're asking everyone to play as champions that can either speed someone up or slow someone else down! We want champions with speed modifiers that alter other champions' movement speeds. From the eponymous Janna to Jinx's slow, anything that goes fast or really slow is needed for this week's prize.

To enter this week's challenge:

  • Simply enter the contest once you have three games in your match history that meet the requirements.
  • Check the rules to see what champions have a movespeed modifier.
  • That's it!

2 Prizes

Last Week's Winners

Last week's contest had 4,823 entries. The following people won prizes:
by Ashelia on October 31, 2014 2
Don't forget to check out Victorious Gaming's weekly $2,500 cash prize tournament. While there is a $10 entry fee, there are tons of prizes up for grabs including over 440,000 Riot Points and 25 Triumphant Ryze skin codes! The format is a solo entry tournament and they match you with other players of a similar skill level. The tournament is broken down into brackets so you will only be playing against players of a similar skill level.
Go here to read more and check out this weekend's tournament.
by Ashelia on October 31, 2014 5
In this week's Waypoint, we talk about Scuttle Crab, League makes $1billion in micrtransactions to date, the LoL Expansion Tournament and some Halloween Fun. Be sure to also check out Lindsay's other show about the video game week.
If you want to see the latest champion picks, bans and win rates on the Rift, be sure to check out this week's League Trends!

Showing News 49-54 of 423