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Lucian The Purifier

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    LolKing's League Tips - Episode 4 - Ganking Top Lane

    Welcome to LolKing's League Tips!

    Each week we’ll be giving you a tip that you can use in your games to have an edge over your opponent.


    Last week we looked at using the Rift Herald Buff and the week before we looked at how you can deal with jungle invades

    Today we are looking at 5 different things to take into account when ganking top lane. This lane is heavily affected by jungle pressure so getting an advantage to your laner can be huge.

    If you can snowball your toplaner he can become an unkillable machine, a split push threat, especially with the Rift Herald Buff or an extremely strong teamfighter.

    Watch the video below to learn more about what you can do to ensure your top lane ganks are successful



     Be sure to subscribe to LolKing's YouTube channel for upcoming stat videos, and other League of Legends coverage!


    Enter to Win Riot Points: Name a New MOBA

    As you guys probably know, LolKing exists as a free resource thanks to the ads and sponsors for our website. Every couple of months we run surveys for our sponsors--it's that time of the year again! This particular survey asks LolKing users for help in naming a new MOBA title and it's a very short survey compared to usual.


    As thanks for answering this survey, we'll be picking ten people who reply to our survey to win $10 RP cards.

             Click here to fill out the survey!   This giveaway will run until next Friday (5/27). Ten winners will receive a $10 RP card. Any region can win. Thanks everyone for participating!        

    Black Cleaver Lucian: How 6.9 Gave Lucian a New Core Build

    Patch 6.9 brought a ton of changes to the league, with mage reworks, changes to items and even completely new items like the Hextech Protobelt-01.


    But one of the biggest changes of the patch were to The Black Cleaver. The item lost 5 AD but also became much cheaper, now at 3100 gold



    The Black Cleaver (Pre 6.9) Cost: 3500
    +300 Health
    +55 Attack Damage

    +20% Cooldown Reduction

    Total Gold Value = 3325 gold
    Gold Efficiency = 95%  



    The Black Cleaver (Post 6.9) Cost: 3100
    +300 Health
    +50 Attack Damage
    +20% Cooldown Reduction

    Total Gold Value = 3150 gold
    Gold Efficiency = 101.61%  



    The Black Cleaver is usually seen on bruisers. It’s mostly an offensive item but also has the health component making it perfect for that class type.


    The movement speed given from using damaging abilities allows these bruisers to close the gap faster and most of them have AoE abilities, meaning they can shred armor on multiple champions.








    So for all these champions, this change was a straight up buff, in fact and currently, the 10 most popular users of Black Cleaver all have a positive winrate, some use it as a core item, others as a luxury, but the win rate is there.


    But one of these is not like the other, let’s address the elephant in the room and talk about Lucian.


    Black Cleaver Lucian


    You may have heard of this new build that has been showing up, you have probably even seen it in your own games. It’s been wreaking havoc across all levels of play.


    The core of this new Build is Youmuu’s Ghostblade into Black Cleaver. After that, there are a ton of available options, but what makes this unique are these two core items.


    The build showed up mainly due to the price reduction on The Black Cleaver. With 400 less gold, Lucian’s 2 item build with Cleaver and Youmuu’s is very similar in terms of pricing compared to the Essence Reaver + Zeal item one.


    As opposed to most AD Carries, Lucian can stack up Black Cleaver stacks extremely fast. A simple combination of:

    Piercing Light + Lightslinger + Relentless Pursuit + Lightslinger + Basic Attack will reach max stacks on a target in a short window of time.



    Stronger Early Power Spikes:


    This build is all about the early and mid game power spikes. In the early laning stages of the game, you’re building Youmuu’s Ghostblade, that builds off of 4 Long Swords.


    With no B.F sword in the build, it’s easier to back and always have enough gold to buy components leading up to Ghostblade.


    At 1 Item:



    Youmuu's Ghostblade Cost: 3200
    +65 Attack Damage
    +10% Cooldown Reduction

    +20 Armor Penetration   UNIQUE - Active: Gain 40% Attack Speed and 20% Movement Speed for 6 seconds. 45 second cooldown



    Essence Reaver Cost: 3600
    +65 Attack Damage
    +10% Cooldown Reduction
    +20% Critical Strike Chance

    UNIQUE - Passive: Gain additional Cooldown Reduction depending on Critical Strike Chance from other sources (up to +20% CDR)  



    As you can see, Ghostblade has the same Attack Damage and Cooldown Reduction as Essence Reaver but has a lower cost.


    The difference here is that while Essence Reaver has Critical Strike, Ghostblade has the flat armor penetration, which can completely shred down carries, that typically don’t itemize for defensive stats early on. Critical Strike is good, but 20% is not that much, meaning you won’t be hitting those crits so often.


    Essence Reaver will be giving you a bigger mana pool, allowing you to stay away from base for longer, but the one item power spike from Youmuu’s is huge, especially when you consider its active.


    At 2 Items:


    This is when things start to be completely different.

    Usually, the typical Lucian build will add a Zeal item, with Phantom Dancer, Statikk Shiv or Rapid Firecannon. This will put him at 50% Critical Strike total, give you some attack speed and the Cooldown Reduction on Essence Reaver caps out at 30%.

    With The Black Cleaver, you get a ton of attack damage, a total of 30% Cooldown Reduction with two items and more importantly, the ability to shred armor and be more mobile, due to the phage passive.


    Two completely different builds, that excel at different things.


    With your normal Lucian build you’re mainly looking to use your Lightslinger passive as your main source of damage, to land double crits on an opponent after using an ability.


    With this new build, you’re mainly looking to hit your opponents with abilities. You’ll obviously still be auto attacking, but Piercing Light will be dealing much more damage, and so will The Culling. Each hit will reduce a target’s armor by 5%, so you’ll quickly shred their armor with the ability while each bullet hurts more and more.


    Late Game:

    By late game is when your traditional Lucian build starts to edge out in relation to this new one.

    In this iteration, you’re usually grabbing Infinity Edge third. By now you have 70% Critical Strike, with the added bonus from Infinity Edge, meaning they do 250% damage.

    As for the Black Cleaver build, most players buy Phantom Dancer third. The build has comparable Attack Speed to the other build, but much less crit.

    So if this build, on paper, starts losing strength to the traditional one at 3 items and onwards, why is it so popular?

    Meta Game:

    Right now, we see games ending somewhat sooner than they did before. There’s more emphasis in laning and the current changes to Dragon from Patch 6.9 onwards essentially mean that there are more early game skirmishes and teamfights around these objectives, so, the ability to be stronger earlier is important.


    On the other hand, by no means is this build a bad build late game. With 70% Critical Strike you might be able to destroy carries after two Lightslinger passives, but the sheer Attack Damage on this build means that your abilities and even auto attacks really pack a punch, even without much Critical Strike to the mix.


    The other advantage that is meta game related is that the Black Cleaver build is a much stronger build versus bruisers and tanks. Let’s have a look.

    Black Cleaver - Tank Shredder or just overall strong?

    When mentioning this build, what most people will tell you is that it’s an extremely good tank shredding build. But is it still good at taking down the squishier carries? Let’s have a look.


    Before we start however, it’s important to take two aspects of this item into account.


    1. Black Cleaver’s Armor Reduction applies for your whole team.

    As opposed to Last Whisper or any of its upgrades, Black Cleaver has Armor Reduction and not penetration, meaning all your teammates doing physical damage will benefit from the armor shred you provide.


    2. Black Cleaver’s Armor Reduction is based on total armor.

    While Last Whisper and its upgrades only penetrate through bonus armor, the Black Cleaver’s armor reduction is based on total armor.

    So while Mortal Reminder or Lord Dominick’s Regards are essentially tailored towards killing tanks, The Black Cleaver, while doing more work against heavy armor, will still do short work of squishier targets.


    We’ll look at four subsets of enemy champions, an opposing AD Carry, AP Mage, a Bruiser and a Tank.


    We’ll also be assuming all of these champions are level 16 and that Lucian has no other sources of Armor Penetration or reduction

    • In one build, Lucian has Black Cleaver and Youmuu's Ghostblade.
    • In the second build, Lucian picked up a late Lord Dominik's Regards to deal with Tanks


    As you can see, Lucian can get through a big chunk of an enemy's armor with the Youmuu's + Black Cleaver Combination,  regardless of how much armor they are up against.


    Against super tanks with 3 Armor Items, it's likely that Lord Dominik's will start outperforming the Black Cleaver and Youmuu's combination of items, especially since it does % bonus damage against tankier enemies, but against most enemies, which will have 2 items or less, the Black Cleaver really packs a punch, especially considering you stack it up extremely fast.


    Simply put, the day League of Legends shifts towards a more late game oriented game again is when the Critical Strike build will regain strength as opposed to this new build. Until then, it’s likely that we’ll be seeing this new build more and more.


    Video Guide:

    If you want to learn more about the full build and see it in action, I recommend watching this video about Black Cleaver Lucian:

    Patch 6.10 Rundown: Mage Tweaks Abound

    Patch 6.10 is ready and about to hit the live servers. We are, not surprisingly, still seeing a lot of tweaks to the mages who were updated in patch 6.9. Add in a couple dragon changes and you've got a nice little patch to hold us over, but probably nothing earth shattering when compared to the chaos that 6.9 brought. 

    Check out the full changes below, and look forward to Taliyah, who will be launching during this patch.



    These changes should help smooth it out the gameplay of the ultimate. In particular popping hourglass and keeping the full ultimate rolling will be great, but the super mobile team fights these days will probably still leave the ult feeling awkward.

    What's New:
    • Glacial Storm (R) mana per second reduced by 10 at all ranks. Cast range and initial radius both increased. No longer interrupted when using Zhonya's Hourglass

    Aurelion Sol

    When a champion has a very high win rate but a very low play rate, it either means they are sailing under the radar or they take a lot of work to play. Aurelion is probably the latter, will the nerfs make it still worth the effort?

    What's New:
    • Celestial Expansion (W) cooldown increased from 6/5/4/3/2 seconds to 6/5.5/5/4.5/4 seconds
    • Voice of Light (R) damage reduced by 50 at all ranks


    Range and speed boost changes to Q should be huge help to Cassiopeia. We continue to see the utility options of W expand, what was once a fixed distance cast is quickly becoming a vaguely restricted zone to cast within.

    What's New:
    • Noxious Blast (Q) range increased and the movement speed takes longer to decay
    • Miasma (W) cooldown down at early ranks and castable range expanded from 550-800 to 500-900. No longer stop upon hitting terrain


    With the E bouncing so much and prioritizing Drain targets, Fiddle was able to do some pretty brutal damage that would have previously relied on RNG. One less bounce means E->W on a target will make them eat one less bounce and should help tone it down.

    What's New:
    • After 5 seconds of not moving, Fiddlesticks will become a scarecrow
    • Dark Wind (E) bounces reduced from 7 to 6


    This pretty much just cleans up an intereaction with QSS letting you walk out of Fizz ult after it attached.

    What's New:
    • Cleansing Chum the Waters’ slow no longer detaches the shark from the target.


    New E from previous patch is working well in team fights, but her early power is low, this should help bump that up.

    What's New:
    • Harsh Lesson (W) cooldown from 6/5.5/5/4.5/4 seconds to a flat 4 seconds


    Rockets are better early, but scale worse with items.

    What's New:
    • Switcheroo! (Q) Fishbones base attack speed increased, but the bonus attack speed penalty is increased


    Passive cooldown is a bit larger early and decreases less often as he levels. Just keep banning him.

    What's New:
    • Void Shift (Passive) cooldown scaling reworked. Rather than 23 to 6 seconds decreasing with each level, is now 30/18/10/6 seconds decreasing only at levels 1/6/11/16

    Master Yi

    Yi is probably the poster boy for those hurt by the Devourer removal, but increased true damage on E might bring him back up to a better place.

    What's New:
    • Meditate (W) AP ratio increased
    • Wuju Style (E) true damage on hit increased


    AP ratio on passive. Sure why not, helps when you have baron.

    What's New:
    • Umbra Blades (Passive) gained a 0.15 AP ratio


    Joining Nocturne on the slightly-better-with-Baron train. Chu chu.

    What's New:
    • Burnout (W) gained a small AP ratio on both the damage per second as well as on-hit


    Q is still the saddest skill I've ever cast, but the ult changes could shape up to really help along Swain finding his place among the mages.

    What's New:
    • Health gained per level increased
    • Decrepify (Q) now executes minions below 10 health
    • Ravenous Flock (R) healing vs champions changed from 75% of damage dealt to 30/45/60(+0.1 ability power), healing vs minions changed from 15% of damage dealt to 8/11/13(+0.03 ability power). Now prioritizes targets closest to Swain instead of picking them at random, still prioritizes champions over non-champions


    Readability on Taric ult should increase, which is great for both those receiving and against it.

    What's New:
    • Cosmic Radiance (R) invulnerability particle is now more fabulous


    I admit I didn't know the 3% heal (if you were under that) when Tryn ult ended was a thing. They decided to clean it up and slap it on the tooltip.

    What's New:
    • Minimum health up from 1 to 30/50/70, rather than giving him a small heal when it ends


    Vel'Koz ult has potential true damage and a 1.25 AP ratio. That is super scary, will we finally see Vel'Koz emerge into the mainstream?

    What's New:
    • Organic Deconstruction (Passive) AP ratio increased from 0.4 to 0.5
    • Life Form Disintegration Ray (R) AP ratio increased from 1.0 to 1.25


    If you ult a single target it will heal for twice what it did pre-patch, and it will always do more overall. While I don't think this will be the change to push him over the edge, it will be a nice change for those who use him.

    What's New:
    • Tides of Blood (E) no longer prematurely cancels Sanguin Pool (W) on release
    • Hemoplague (R) healing vs champions changed from 50% of the damage dealt to 150/250/350(+0.7AP) increased by 50% for each additional champion hit beyond the first


    It seems pretty scary to walk up close enough to current Zyra to be stomping seeds regardless of the timing on it, but if you're feeling bold you can do it earlier!

    What's New:
    • Garden of Thorns (Passive) seeds can be stomped on after 1 second down from 1.5 seconds. Deadly Bloom (W) seeds are still at full 1.5 seconds.

    Mountain Drake

    True damage should do the number it says, but Mountain Drake was increasing smite, so now it doesn't.

    What's New:
    • No longer amplifies true damage (including Smite)



    I laughed out loud the moment I learned that Ocean Drake buff worked in combat, and then I cried playing vs a Nasus with 3 stacks of the buff. Now you can't regen while getting beat up, so that's great.

    What's New:
    • Now restores 4/8/12% of your missing health and mana every 8 seconds if not damaged by a champion or tower in the last 5 seconds


    Enchantment: Bloodrazor

    • Attack Speed increased from 40% to 50%
    • On-hit damage from 3% of the target's maximum health to 4% of the target's maximum health


    • Cooldown reduced from 210 seconds to 180 seconds


    • Cooldown reduced from 210 seconds to 180 seconds
    • Bonus movement speed from 27% flat to 28-45% (at levels 1-18)

    Bans for 6.9: What Champions Shouldn't Make it Through Champion Select

    The big mid season patch has finally hit and everything is up in the air again, so we figured it was about time to re-visit the most banned champions at platinum+ and explain why they’re so strong--as well as why you should be banning them (or maybe even picking them if they’re available).

    In case they do get through, we're also providing some counters so you can prepare yourself better

    Season 6 Ranked Bans 












    Zed has been amongst the top banned champions in ranked games above platinum the whole season


    Right now Zed has a fantastic advantage in mid lane against AP matchups. He can easily itemize towards Hexdrinker, giving him a magic damage shield and a fair share of offensive stats.


    But the bigger factor right now that makes Zed such a dominant pick was  the change to Quicksilver Sash. With the item no longer removing Zed's Death Mark, there aren't many options for a team to defend themselves from a snowballing Zed.


    As for stopping him in his tracks?  Lulu or Kayle are probably your best bet as they can completely negate his assassination potential, If you're not facing him in lane, Kindred can also be great to stop assassinations in teamfights.


    Malzahar is currently the most banned champion in League of Legends.

    Not something you would expect before Patch 6.9, but changes have made him an extremely strong and versatile mage, seeing play in the Jungle and Mid Lane.

    Right now he just does too much damage, which was already true for the previous iteration of Malzahar, however, he now also takes much less damage.

    Malzahar's passive Void Shift, allows him to periodically block crowd control effects and take 90% less damage.

    Denying his all in will definitely limit him, so Kayle can be a great pick up for your team.

    Other than that, heavy crowd control will not allow him to fully pull off his combo, provided you have put Void Shift Cooldown before, so champions such as Zac might do the trick.


    Kindred brings a carry element from the jungle. They have one of the strongest level 2 or 3 ganks in the game and can 1v1 most of the enemy junglers, making them a very feared skirmisher.

    The removal of Devourer and introduction of Bloodrazor hasn't changed much as her dominance is still there and their tank shredding is better than ever.


    If you're looking to put a stop to the Eternal Hunters, one of the best ways is Crowd Control and displacement if we want to be more specific. Abilities such as Gragas' Explosive Cask can knock people away from Lamb's Respite and diminish her skirmishing and teamfight prowess after level 6.



    Ekko started showing up when we last talked about him, on 6.6. The rise of Top Lane Tank Ekko has completely taken the rift by storm, dominating games in both competitive matches and ranked games

    Nerfs have been handed out to him and his playrate as a tank has decreased and there are still more nerfs incoming. But alongside these nerfs came buffs to Ekko as a full AP champion, so it's likely that we will keep seeing him, just in another position, yet again.


    If you go against him top lane, your best bet might be ranged carries such as Graves or Quinn.

    If you're facing him in the mid lane, Crowd Control is the way to go, so using champions such as Ryze, Lissandra or Annie can definitely help you out.


    Ryze is a problematic champion for Riot to balance and he's constantly amongst the most contested picks.


    Itemization changes in Patch 6.9 to Tear of the Goddess and Catalyst of Aeons just mean that Ryze gets to be more of a menace early on. He doesn't need to stack Ability Power, he only needs a strong mana pool to bring you down from 100-0 while you're almost always rooted in place.


    How do you deal with him? Bursting him down before he can pop shields is definitely one of the best ways, outranging him is another, so champions such as Annie, Anivia or Malzahar can make his life miserable.


    Same principle applies for top lane, Kennen outranges him and champions such as Irelia can land a stun and burst him before he gets to do anything.


    While he's not on a fantastic winrate currently, Azir is amongst the top banned champions in the game.


    Why? Well, while as a blind pick he can be countered fairly easily, where assassins such as LeBlanc, Talon or Zed can make his life absolutely miserable, he's still a very good midlaner, especially when he can be picked knowing what he's up against.


    Azir has a very strong two item power spike with Nashor's Tooth and Rylai's Crystal Scepter and from there it only gets better and better for him and by late game, he'll completely devastate enemy carries from the other side of the screen and there's not much one can do.


    Adding to all this, a cheaper Zhonya's Hourglass in patch 6.9 definitely makes his life easier



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