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All Guides Aatrox Guides The bloodied sword - Detailed jungle Aatrox (7.14)
77
6
Updated
8 months ago
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383K
Comments
15

Aatrox Statistics for USUl

Author's performance with Aatrox compared to the ranked average.

Value
Average
Games Played
1
5
Win %
0
43
Kills
0.0
5.7
Assists
3.0
6.3
Deaths
6.0
6.9
KA:D Ratio
0.5
1.7
Gold Earned
9.1K
11.8K
Creep Score
46.0
135.6
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Summoner Spells:

11.png A standard spell for any jungler. Needed to secure/steal objectives (baron, dragon) and help clear speeds throughout game.

4.png Is almost used on every champion in the game, and for good reason! Allows re positioning and initiation, though you have Q to jump away, it can be interrupted so flash is always a good escape for Aatrox. 

6.pngGhost can be another viable option instead of flash. It allows greater chasing or disengage potential. I would suggest flash over ghost since your Q can be interrupted and you have a slow and possibly move quints to keep up with enemies.

New Runes Back to Top

Masteries Back to Top

These masteries aim to push Aatrox into a mid game damage dealer and also offer some tankiness and sustain throughout the game. Below is an explanation of my choices.

Ferocity Tree:

Fury: Attack speed works well with Aatrox's kit and AP doesnt make much sense to take.

First Blood:  Normally I would take feast of farm junglers but Aatrox has no issue with his sustain. If you plan on building any damage I would take First Blood, otherwise Expose Weakness is better.

Vampirism: Adding more lifesteal is important in the early game as it helps Aatrox's duelling and clear health. All the additional lifesteal helps to sneak early dragons.

Bounty Hunter: Aatrox is all about dealing damage over time, and this mastery helps a lot.

Battering Blows: Armour penetration over magic penetration for an auto attacking champion is an obvious choice.

Fervour of Battle: Fervour helps add a bit of damage if you've only taken attack speed. It's great on melee champions, I just feel that the resolve keystone is just better right now


Resolve Tree:

Recovery: I tend not to build full tank on Aatrox so the resistances would be wasted, instead I often find the regeneration more useful. 

Tough Skin: Extra movement speed in the river isn't too important since Aatrox has a gap closer and a slow to chase. The damage reduction helps with prolonged fights. 

Runic Armour: Works extremely well with the Recovery, Perseverance, Courage of the Colossus and Vampirism masteries. Additionally it also works with aatroxw.png, making it one of the best masteries on this list for Aatrox. 
Perseverance: Summoner spell cooldown is always a good option but this works so well with the other masteries.

Courage of the Colossus: This mastery helps counter Aatrox's weakness to burst damage. Normally if you build any damage you will die when you engage with Q. Now you can gain a massive shield, (Which is even better with Runic Armour,) and just wade through the battle.

Abilities Back to Top

Q
W
E
W
W
R
W
E
W
E
R
E
E
Q
Q
R
Q
Q
Passive
Q
1
14
15
17
18
W
2
4
5
7
9
E
3
8
10
12
13
R
6
11
16

  • I always start Q to give me AOE damage and to charge my fury before the buff spawns for a faster clear. (Use it once at 1:39 and then again when the camp spawns).
  • At second I rank up W for sustain and damage it offers. 
  • At 3rd I either add another point to w if I want to clear some more or get E if I want to look for a gank. 

  • I max w first for the damage output and the amazing sustain it offers.
  • The choice of maxing E or Q second is a difficult one. Ultimately maxing E gives more poke and disengage whilst maxing Q allows you to escape or engage more often.
  • Obviously ultimate is upgraded wherever possible.

Items Back to Top

Starting Items

    Standard Start. (More on this below).
    Trinkets

Core Items

    Look Below For Boots.
    Solid Items in any game.

Situational Items

    Tank Items
    Tank Items
    Damage Items
    Damage Items
Trinkets:

3340_32.png -The warding totem is the most useful trinket available as it helps you counter jungle safely and also prevent yourself from being caught in an invade. (More suited for passive jungling)
3341_32.png - The scrying trinket is useful when you want to pressure dragon early on or camp a lane and reduce enemy vision. (More for aggressive jungling)


An example of a build path against a balanced team:

Start with - 1039_32.pngand 2031.png

First Back - Jungle Item + 2043.png

Early Game - Enchant Jungle Item + 1001_32.png3144_32.png1028_32.png

Mid Game - Enchant Jungle Item +  3047_32.png3153_32.png3143.png3077_32.png

End Game - Enchant Jungle Item + 3047_32.png3153_32.png3143.png3065_32.png3074.png

Item analysis:

3074.png - This item is great for adding more AOE damage, which increases your clear speeds, splitpushing and teamfight damage. The life steal and regeneration stats also help. If you are instead option for a tanky build go for 3748.png.

3022_32.png - Frozen mallet is great when you want to be more tanky and still do some damage, the slow effect helps for chasing as well.

3153_32.png - The attack speed and life steal works well with Aatrox's kit as he will have more sustain in fights. As all the stats are useful and for a low cost I consider this one of Aatrox's core items. The item now gives lifesteal with the % HP damage as well, making it even more effective against tanks. 

3091_32.png - Wits end helps you deal a little more damage with the magic damage on hit and the attack speed, it doesn't fit Aatrox too well but can be justified when built against an AP team.

3083_32.png - When you need to be tanky and fast I often grab this item, it is cheap and great for just becoming unkillable, if you combine this with a randuins or spirit visage you will be even harder to kill.

3143.png - A great item vs AD and is fairly cheap as well. The HP and armour given really make you a hard target especially combined with your shield.

3065_32.png - Spirit visage is the bane of AP champions and if you find yourself being poked down by mages this is the item for you. The cooldown reduction and passive make this item very cost efficient which is great as junglers don't have access to massive amounts of gold. This item recently was buffed to give 20% from all healing and additional MR/Health Regen, making an already great item on Aatrox an even better one. 

3068_32.png - Sunfire Cape gives you a nice all round amount of tanky stats similar to a randuins, but also gives you a little extra damage since receiving some small tweaks this is a viable option against 3742.png or 3053.png.

3110_32.png - When an autoattack reliant enemy such as Vayne or Tryndamere gets fed pick up this item, not only does it give armour but it slows the attack speed of your enemies, making it a great choice to reduce their damage. It can be expensive however so only get this if you think you can't handle their damage. Only buy this item in those extreme circumstances as the Aatrox's lack of mana and high cost make it an inefficient item for him.

3800_32.png - It could be useful as you can speed yourself up, Q into their team then slow for a solid engage. I would purchase this item over Randuins if the enemy team lacks AD damage. With the recent nerfs this is more of a niche item now and seeing as Aatrox already has a gap closer I feel this item is unnecessary.

3156_32.png- A viable item if an enemy AP becomes crazily fed. This is especially useful against high burst champions who rely on one-shotting a target with their combo. It also gives a nice chunk of damage which keeps you relevant in fights. The added lethality and cooldown reduction makes this even better, it's often worth buying if they have any major AP threats.

3072_32.png - Expensive in the extreme and more suited to a ranged champion. Aatrox does benefit heavily from both the damage and lifesteal so if you plan on building some other tank items you can fit this into your build.

3046.png -A good attack speed and crit item to boost your overall damage over time, it isn't too expensive and gives good stats, I usually take 3153_32.png simply because it gives a similar effect but also lifesteal and the ability to shred tanks but the damage reduction is far better for duelling squishier targets.

3026_32.png - You know what's better than having an inbuilt revive passive? Yes having two inbuilt revive passives. This is a core item in the zombie Aatrox build path and a situational item for other playstles. It is effective with high damage builds but less effective when playing as a bruiser or tank as you already have a revive.

3031_32.png - Similar to 3072_32.png this item is expensive but gives a crazy boost to damage. I tend to favour 3072_32.png because of the lifesteal component, as both need attack speed items to work in the first place and the lifesteal is more reliable than the crit damage.

3142_32.png - Ghostblade is a niche item on Aatrox. It also gives a nice chunk of CDR and AD and wraps in cheaper than many other items, but the loss of it's attack speed leaves it wanting. Good to get if you are ahead and want to snowball though.

3748.png- The titanic hydra gives some great stats for Aatrox and now offers competition for the 3074.png. If you are looking to pick up some tank stats and damage I would recommend the titanic hydra and if you need straight damage and sustain purchase the 3074.png.

3053.png -  This item is niche but incredibly strong when fighting burst champions, something that Aatrox often has trouble with especially in the mid game before you become tanky enough. Traditionally, building damage on Aatrox early can leave you vulnerable to burst and often you are killed or put into passive before you can lifesteal. Sterak's Gage is great in these situations but against teams which lack the burst to kill you, I would recommend something else. Fortunately this item is dirt cheap and is always a good pick up if you're falling behind.

3742.png - This item suits other champions without engages better, but the stats are amazing and Aatrox can reliably proc the auto attack passive which is potent in early game teamfights. I would recommend getting this just before you plan to teamfight since it gives a massive stat boost and helps you survive. The only point to make is that since the 3065.png fills a similar role for a similar cost you should purchase one of these depending on whether you are fighting AP or AD.

2032.png - While other champions will rely on this to clear the jungle, Aatrox is in the lucky position of not needing any sustain to clear. If you want to gank a lot I still recommend picking this up and using it during the gank to make you less squishy but otherwise I would just rush the jungle item to get a devourer faster.

3033.png - As an auto-attack based champion Aatrox will at some stage need to counter armour by purchasing lethality. Mortal Reminder offers these much needed stats while also countering heavy healing on the opposing team. While this is a niche pickup I recommend this against enemies such as 36.png50.png106.png5.png and 8.png.

3036.png - As an auto-attack based champion Aatrox will at some stage need to counter armour by purchasing lethality. This item is great if you plan on going for a high damage build as it offers additional damage against targets with a higher HP than you. If you plan to play as a bruiser however I recommend picking up 3071.png instead. 

3071_32.png -  As an auto-attack based champion Aatrox will at some stage need to counter armour by purchasing lethality. This item offers not only armour shred in the passive, but also HP and CDR which makes this the go to choice if you need an overall stat boost while punching through armour. 

3124.png - This item is currently on the weaker side, but synergizes so well with Aatrox thanks to its two hit passive as well as the ramping attack speed. The downside though, it is very expensive and will be difficult to purchase on a jungler's budget. If you can afford it, then do so. Recently the item recieved a buff to it's attack speed so it's more of an option currently.

3109.png - It's cheap. It's good if you're a tank. As a diver however, Aatrox is unlikely to be guarding the ADC, so I'd only recommend this if you prefer to have a passive playstyle.

3814.png - I actually really like this item on Aatrox, his biggest weakness is hard CC and this offers damage while also covering his weakness.

3107.png - Just joking, it's cool if you're behind and need some utility but it's just not worth the slot on a front line fighter. 

Boots:


3047_32.png - When against a strong AD team pick up these boots as they are fairly cheap so pick them up early so you can use the armour all game. When in doubt over which boots to buy, get these. 

3117_32.png - Mobility boots have been nerfed recently, but in my opinion still remain a strong pick on any jungler. The extra movement speed and lower cost means you can purchase these early and improve your gank and clearing speeds, in the late game it is more worthwhile to sell these and choose another pair of boots which give useful stats.

3111_32.png - I get these when against a strong AP team. The passive tenacity is amazing and the magic resistance can be good, but this item is more expensive so only use it if you think it'l pay off. The recent buffs make this item a solid choice against teams with hard CC. Something which Aatrox generally struggles against.

3009.png - With the amount of movement speed these boots offer this ensures that you will have enough sticking power to keep on your targets. This however gives no real combat stats and with the slight nerfs I would recommend picking up a difference pair of shoes. 

3006.png - A viable option if you intend on going for a damage build. I generally find the defensive boots to be more useful however since attack speed is an easy stat to pick up in other offensive items.


Jungle Items:

3706_32.png - Assists with ganking by giving you a slow, this can be viable if you plan on early ganking. Taking an item to smite champions also means you are forfeiting your smite for the jungle buffs as often.

3715_32.png - This another very viable option as it works well with Auto Attack champions. Choosing this item means you will forfeit the jungle smite bonuses every time you use it on a champion.

3711.png - This is the go to jungle item if you don't want to focus on ganking, it provides much needed vision and is high value if you can pick it up early enough.

Enchantments:

1408.png - Aatrox is primarily an AD bruiser and uses the stats on this item very well. It's even better if you are up against someone who stacks armour thanks to the armour penetration. Sometimes if you need a small boost to damage and can't afford to wait then picking this up and following it with a tanky item like 3065.png can be a good choice for an early rush.

1410.png - The new runic echoes is still designed for AP junglers. Aatrox lacks any real scaling with AP and the new changes only make this enchantment worse for him since he lost the sheen proc, not much point ever getting this.

1409.png - Gives HP along with the immolation passive. The 15% bonus health is the main factor or the enchantment as normally you'll be picking up some other tank items as well. The immolation helps you speed through the jungle and sets you up to be extremely tanky, lending it to bruiser or tank Aatrox builds. The early HP this offers helps to offset Aatrox's squishy early game and can be good if you are fighting a heavy assassin comp.

1418.png - Alas, devourer is gone and it's replacement is a little more niche. Bloodrazor still offers attack speed and %HP to deal with tanks but is a little lacklustre for a single item. It does give the benefits upon building the item which frees up the early game for more guides. I feel either this enchantment or the warrior enchantment are the strongest options available.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Medium
  • Amumu
    Easy
  • Cho'Gath
    Medium
  • Diana
    Medium
  • Dr. Mundo
    Medium
  • Elise
    Medium
  • Evelynn
    Easy
  • Fiddlesticks
    Medium
  • Gragas
    Medium
  • Hecarim
    Medium
  • Jarvan IV
    Medium
  • Jax
    Hard
  • Karthus
    Easy
  • Kha'Zix
    Easy
  • Kindred
    Easy
  • Lee Sin
    Medium
  • Malphite
    Hard
  • Maokai
    Medium
  • Master Yi
    Medium
  • Nautilus
    Easy
  • Nidalee
    Easy
  • Nocturne
    Medium
  • Nunu
    Easy
  • Olaf
    Medium
  • Pantheon
    Medium
  • Rammus
    Medium
  • Rek'Sai
    Easy
  • Sejuani
    Medium
  • Shaco
    Medium
  • Shyvana
    Medium
  • Skarner
    Easy
  • Tahm Kench
    Easy
  • Udyr
    Medium
  • Vi
    Medium
  • Volibear
    Hard
  • Warwick
    Easy
  • Wukong
    Medium
  • Xin Zhao
    Hard
  • Zac
    Easy

VS

Aatrox

Medium
Power Scale: End Game
Damage: AD
Clearing: Average
Sustain: Good
Ganks: Average
Dueling: Good

A mirror matchup! In the rare case this happens try to focus on being a team player and play in a reactionary style. Building tank to counter any fed enemies and building damage if you get kills. Remember Aatrox's strengths and weaknesses and try your best to predict what the opposing jungler will do.

VS

Amumu

Easy
Power Scale: End Game
Damage: AP
Clearing: Average
Sustain: Bad
Ganks: Average
Dueling: Bad

Amumu is a strong teamfight jungler due to his ult and he scales well end game like you. Amumu is highly blue dependant so stealing his buffs can hinder him. He also has no escapes other than Q so it is possible to counter gank him after he has committed. Warding late game will help stop amumu from surprising you and catching you in an ult. You can 1v1 amumu throughout the game comfortably unless he tries a cheesy full AP build. He has only one form of initiation with his Q so punish him whenever he misses it.

VS

Cho'Gath

Medium
Power Scale: End Game
Damage: AP
Clearing: Average
Sustain: Average
Ganks: Average
Dueling: Average

Cho' Gath is the definition of an all round jungler, with average ability to do everything. One of his primary strengths is securing/stealing objectives with his ult. Unless you know he has no ult currently do not attempt any dragon or baron plays while he is around. Early game he is vulnerable with low damage, mobility and tankiness which means you are stronger than him at this stage, just don't let his ult surprise you with it's true damage. Late game killing Cho will impact on his number of stacks and force him behind so killing him is more beneficial than killing other tanks.

VS

Diana

Medium
Power Scale: Mid Game
Damage: AP
Clearing: Average
Sustain: Average
Ganks: Bad/ Good (6th)
Dueling: Average

Early game Diana is a little lacklustre, her true strength comes in her ability to gank post 6 with high burst damage. She relies on getting kills to enhance her expensive item build and if forced behind she will become a bruiser. She can be highly disruptive for non-mobile carries so in teamfights you may need to either take her burst damage yourself using your revive passive to live, or try to CC for your carries. If she is not doing well it is safe to ignore her and move on to their back line.

VS

Dr. Mundo

Medium
Power Scale: End Game
Damage: AP
Clearing: Average
Sustain: Average
Ganks: Average
Dueling: Good
Mundo is an odd jungler where his start has high damage but is one of the most risky clears you can pull off. He falls very low on HP at this point and is prone to invades. Late game Mundo transitions into an unkillable tank. Due to Aatrox's lifesteal it is easy enough to simply ignore him altogether and focus squishier targets or even to out heal a Mundo with pure attrition. It is necessary however to purchase either 3153.png3036.png or 3033.png if you plan on fighting him.

VS

Elise

Medium
Power Scale: Early Game
Damage: AP
Clearing: Average
Sustain: Average
Ganks: Good
Dueling: Good

Elise has been recently buffed and is now in a healthy place in the meta. She has averge clearing and remains healthy in the jungle due to her spiderlings and passive heal. Elise is a strong duelist but Aatrox can beat her 1v1, just watch out for her burst damage if you aren't following a tanky build. If Elise does well consider getting more tanky items and try to sneak away her camps when she is away from them. Counterganking her can work well if she has used up her abilities to chase someone else, she is quite vulnerable in this situation as she is squishy and will have used up her escape to gank. In patch 5.14 she was buffed again and is gaining a lot of power, I'll change this matchup if she proves to be a top tier jungler.

VS

Evelynn

Easy
Power Scale: Early Game
Damage: Hybrid
Clearing: Average
Sustain: Bad
Ganks: Good
Dueling: Average

A good Evelynn will terrorize your team with awesome ganks and get extremely fed, a bad one will feed. Try to counter gank Evelynn by predicting which lanes she will gank and stay nearby so you can assist your laners. Keeping her camps warded can help you know her location and also allows you to steal jungle while she is away. She is very item dependant so counterjungling and counterganking can set her far behind. Currently Evelynn suffers greatly in the new jungle, with her initial clear being slow and risky. This is one of her most vulnerable points as she lacks the damage and Health to duel you. You have in built lifesteal and a revive passive so killing her shouldn't prove too difficult.

VS

Fiddlesticks

Medium
Power Scale: Mid Game
Damage: AP
Clearing: Average
Sustain: Good
Ganks: Average
Dueling: Good


Fiddlesticks is one of the four junglers who can do a full clear effectively due to his drain. Though Fiddles is squishy the amount of CC he provides is aggravating and he works well in poking or teamfighting. Due to the recent fear changes Fiddles has worse ganks and he has always had a mana hungry slow clear speed. This makes him vulnerable to counterjungling which you can do as long as you dont fight him, the drain will most likely kill you. When playing against a fiddlesticks make sure to counterjungle the razorbeaks and control the vision of the map. This will help stop fiddlesticks from catching you off guard with his ults and make it more dangerous for him to jump in blind.

VS

Gragas

Medium
Power Scale: Mid Game
Damage: AP
Clearing: Average
Sustain: Bad
Ganks: Average/Good (6th)
Dueling: Average

Gragas is a teamfight oriented AP jungler who is a versatile tank pick in most situations. While his mid game teamfight is strong, you will outscale him with a bruiser build in the late game. Gragas used to be far stronger along with Sejuani and Rek'Sai but they have been toned down to be fairly balanced now in my opinion. If you are building more damage and want to avoid the disruptions, get a banshees veil so he won't be too much of a threat.

VS

Hecarim

Medium
Power Scale: End Game
Damage: AD
Clearing: Average
Sustain: Average
Ganks: Average/ Good (6th)
Dueling: Bad


Hecarim is another late game champion who has a powerful ult, his early game however is quite weak but he usually builds movespeed and can be hard to chase down. Focus on stealing his camps and feel free to bully him out of the jungle, don't commit to chasing him as he can outpace you easily just force him to leave his jungle and take all his camps. Avoid fighting Hecarim next to jungle creeps as he can heal off them with his AOE damage. If the Hecarim is using teleport it is likely he will try to rush homeguard for teleport ganks, make sure to track when he uses it otherwise you could be caught off guard when taking objectives. I rate this match up hard as Hecarim has a far stronger map presence than you with TP ganks and Teamfight ults so you need to focus on farming, splitpushing and skirmishing to beat him.

VS

Jarvan IV

Medium
Power Scale: Early Game
Damage: AD
Clearing: Average
Sustain: Average
Ganks: Good
Dueling: Average


Jarvan is a godlike ganker and can become very tanky. I reccommend going tanky and try to peel him from your carries as he is hard to kill and has a solid escape. He has high damage early so avoid fighting hi pre level 6. His early game damage is too high for you to handle so you really have to just counterjungle when he's away and focus on ganking. Jarvan will always be a strong jungler but if he is denied early kills he will be less useful to his team.

VS

Jax

Hard
Power Scale: End Game
Damage: Hybrid
Clearing: Average
Sustain: Bad
Ganks: Average
Dueling: Good


Jax can snowball like 80_64.png but he lacks the global pressure. Purchasing a frozen heart can be very effective VS a jax as he is attack speed based. Counterjungling him also sets him behind in gold, in the late game peel him away from your carries. Avoid fighting jax head on throughout the game due to his high damage and stun. Due to his synergy with 3124.png it is vital that you purchase some armour and tank stats otherwise he will be able to kill you while he CCs you with jaxcounterstrike.png.

VS

Karthus

Easy
Power Scale: Mid Game
Damage: AP
Clearing: Average
Sustain: Bad
Ganks: Average
Dueling: Average

Karthus jungle, once rarely seen is now a viable jungler. His clear is extremely mana hungry and fast and with the trailblazer item he can be viable. He can duel when isolated as his Q deals bonus damage and globally gank with his ult. Denying him blue buffs will severely impact on his clearing. Try not to towerdive when Karthus has his ult as he can ruin your day, unless you have passive, in that case dive all day long and laugh.

VS

Kha'Zix

Easy
Power Scale: End Game
Damage: AD
Clearing: Average
Sustain: Average
Ganks: Average/ Good (6th)
Dueling: Good


Kha Zix has the potential to kill you at early levels as you are squishy without your first tanky items. As Kha zix is squishy and item dependent he is vulnerable to counterganks and counterjungling, late game build up your blood well for when he jumps in. If you can catch him as he tries to assasinate your ADC you can Q and blow him up with help. Recent nerfs have hit his base damage a little hard, meaning he has less capacity to blow up his targets.

VS

Kindred

Easy
Power Scale: End Game
Damage: Hybrid/ Attack Speed
Clearing: Average
Sustain: Good
Ganks: Average
Dueling: Average

Kindred is a favourable matchup for Aatrox since you can safely lifesteal her damage in a duel and you can sustain enough in the jungle to often beat her to marked camps. Aatrox is also decent for counterganking so try to stay around marked laners to help push Kindred behind if she attempts a gank. The only difficulty with this matchup is her ult but if this does happen just try to lifesteal other targets for the duration or peel for your allies with aatroxQ.png.

VS

Lee Sin

Medium
Power Scale: Early Game
Damage: AD
Clearing: Average
Sustain: Average
Ganks: Good
Dueling: Good


Lee sin is a great 1v1 jungler as he offers utility and his damage kills you fast. Try to countergank to force him behind in gold and make him build tanky. You should focus on ganking as Lee sin will kill you early game. Lee will always be a strong and versatile jungler but the meta is shifting away from him and is seeing tanks having more play.

VS

Malphite

Hard
Power Scale: End Game
Damage: AP
Clearing: Bad
Sustain: Average
Ganks: Average/ Good (6th)
Dueling: Bad


Malphite is a primary tank all game but has slow clear times. You can bully Malphite a little but be careful as if he gets ahead he can build damage and carry. Try to counterjungle him because of his slow clear time. In the late game he will likely have several armour items so focus on carries before him, if you are behind use your Q and E to peel him off your carries.

VS

Maokai

Medium
Power Scale: End Game
Damage: AP
Clearing: Average
Sustain: Average
Ganks: Good
Dueling: Bad

Maoki is a slow tanky jungle who is more often picked for his utility. He has a weak 1v1 but his dueling becomes better once he has his cinderhulk. His ganks are good and rate slightly better than yours, try to get your lanes fed and counter jungle when possible. Late game you will need to focus on peeling Maoki away as otherwise he can stick and CC your carries.

VS

Master Yi

Medium
Power Scale: End Game
Damage: AD
Clearing: Average
Sustain: Average
Ganks: Average
Dueling: Good

Master Yi relies on auto attacks and deals a similar amount of damage as you throughout the game. His strength comes in his ability to snowball whereas Aatrox is more reliable in terms of clearing and teamfighting. Your ganks are more powerful pre 6 so try to gank the lanes to stop Yi from snowballing. Counter ganking is the best way to shut him down.

VS

Nautilus

Easy
Power Scale: End Game
Damage: AP
Clearing: Bad
Sustain: Average
Ganks: Average/ Good (6th)
Dueling: Bad

Nautilus is commonly played as a full tank jungle who deals little damage and also clears slowly. You can take advantage of this by counter jungling and forcing him from the jungle pre 6. Nautilus has a stronger teamfight than you so try to make plays earlier in the game so you will have a teamfight advantage for late game.

VS

Nidalee

Easy
Power Scale: Mid Game
Damage: Hybrid
Clearing: Average
Sustain: Average
Ganks: Average
Dueling: Good

Nidalee has recently seen a lot of play in the jungle when she was able to use her hunt passive on jungle creeps andshe  became a very strong jungler before receiving nerfs to tone her back down. After being nerfed again in patch 5.15 she is a little weak but she still remains a versatile jungler in many aspects. As her burst has been lowered you only have to avoid her in the early game, at all other stages you should be able to out sustain her in duels. If you can give your mages or assasins kills this will make it considerably harder for Nid, as she is a fairly squishy character. Build bruiser and you will be more effective against her in teamfights. 

VS

Nocturne

Medium
Power Scale: End Game
Damage: AD
Clearing: Good
Sustain: Average
Ganks: Average/ Good (6th)
Dueling: Good

Nocturne is a versatile jungler who has a power spike at level 6. He will usually go full assassin or bruiser. If he is building only damage try to stay near lanes who are at low HP to countergank his ultimate. Building armour hampers Nocturne's damage and he is also weaker early than you early game which leaves you free to make plays and ganks.

VS

Nunu

Easy
Power Scale: Early Game
Damage: AP
Clearing: Average
Sustain: Good
Ganks: Bad
Dueling: Average

Nunu is a champion normally picked for counter jungling and securing objectives. His consume means he is capable of doing a full clear similar to yourself. While Nunu is good at counter jungling you can duel him through most stages of the game. Keep your buffs warded so you can catch him and try to gank because you have a gap closer. In teamfights Q him for the knockup to cancel his ult.

VS

Olaf

Medium
Power Scale: End Game
Damage: AD
Clearing: Good
Sustain: Bad
Ganks: Average
Dueling: Good

While Olaf deals large amounts of damage, he usually runs low on HP while he fights. With a couple of core items, Aatrox can out duel Olaf with lifesteal. The real problem is trying to keep him away from your carries during teamfights especially when he uses his ult. I would recommend trying to focus him before diving the enemy back line and also try to counter gank him to set him behind.

VS

Pantheon

Medium
Power Scale: Mid Game
Damage: AD
Clearing: Average
Sustain: Average
Ganks: Average
Dueling: Good

Pantheon brings a lot of global pressure with his ultimate and has the potential to snowball hard.His stun and burst damage gives him a massive advantage over you early game and you may have to build a couple of tank items to fight him effectively. Once you reach a spot where you can survive his initial burst you should be fine. Try to countergank him to keep him behind as he is item dependant. 

VS

Rammus

Medium
Power Scale: End Game
Damage: AD from armour
Clearing: Bad
Sustain: Average
Ganks: Good
Dueling: Bad

Rammus has slow clear times and is only strong vs AD champions, unfortunately Aatrox is an AD champion. Early game you can counterjungle and bully him as he wont have the armour to stop you but as the game progresses I recommend you build several tank items or ignore him in fights as he will absorb most of your damage. If you can prevent him from landing kills in the early game it will force him to play catchup due to his terrible clears. Late game dive the enemy back line instead of fighting him or help peel him off your AD carry.

VS

Rek'Sai

Easy
Power Scale: End Game
Damage: AD
Clearing: Good
Sustain: Average
Ganks: Average
Dueling: Good

Rek'Sai has a fast and healthy clear and proves to be a good early game ganker and duelist. Her tremor sense makes her a decent counter-jungler and invader. Early game she can beat you one on one but you will overtake her in the mid game and be slightly ahead in the late game. Usually she will be squishy in the mid game due to rushing some AD items which makes it easy to focus her in fights and set her behind. Always make sure to disable her tunnels wherever possible, this will deny her any good ults and make it a useless ability.

VS

Sejuani

Medium
Power Scale: End Game
Damage: AP
Clearing: Average
Sustain: Bad
Ganks: Average/ Good (6th)
Dueling: Bad

Sejuani is a team fight jungler who works well as a bruiser in the front line. The key concern is her ability to ult and change a teamfight so be wary of 4.png -> sejuaniglacialprisonstart.png combo to catch you off guard. At all stages in the game you can comfortably duel her and in later team fights you can dive the back line and force her to peel you which will hamper her effectiveness.

VS

Shaco

Medium
Power Scale: Early Game
Damage: AD
Clearing: Bad/ Good (Boxes)
Sustain: Bad/ Good (Boxes)
Ganks: Good
Dueling: Good

While Shaco has always been known for his ability to counter jungle and ruin your first clear, Aatrox has the tools to be able to duel Shaco and live fairly easily. Be sure to ward buffs to catch him out of position and once you have an attack speed item you should be able to fight him so long as you aren't at low HP. Shaco naturally falls off as the game progresses so try to outscale him and purchase 3711.png to catch him out with wards.

VS

Shyvana

Medium
Power Scale: End Game
Damage: AD
Clearing: Good
Sustain: Bad
Ganks:Bad/ Average (6th)
Dueling: Good

Shyvana is a fast jungler who makes good use of the devourer enchantment like yourself. She is also fairly tanky and has more damage than you can handle early in the game. Build at least one defensive item when playing against shyvana since if you survive her initial charge with shyvanatransformcast.png then you should be able to stay alive with enough attack speed. Look to keep her from reaching your back line and try act as a buffer zone for your carries. Shyvana's early ganks are also quite weak so you will have a chance to snowball lanes early on while she does nothing but farm.

VS

Skarner

Easy
Power Scale: End Game
Damage: Hybrid
Clearing: Average
Sustain: Average
Ganks: Average/ Good (6th)
Dueling: Average

Skarner is a competitive jungler since his rework but won't prove too much of a problem for you in terms of duelling. The key problem Skarner presents is his skarnerimpale.png and you will need to respect it whenever it is off cooldown. Fortunately, Skarner is prone to kiting and maxing aatroxE.png before aatroxQ.png in this matchup can help keep him away from your team. 

VS

Tahm Kench

Easy
Power Scale: End Game
Damage: AP
Clearing: Average
Sustain: Average
Ganks: Average(6th)
Dueling: Average

Tahm Kench is a tank that transitions amazingly well into the late game, with % HP damage and a kit which focuses around protecting carries or taking an enemy carry out of the fight. Tahm can be hard to kill with his tankiness and shields but is not really a threat unless he can proc his passive on you. In teamfights just avoid him as much as possible to ensure you aren't eaten, Aatrox thrives in the middle of a fight with his lifesteal and revive so not being able to take part should be your biggest concern

VS

Udyr

Medium
Power Scale: End Game
Damage: AD
Clearing: Good
Sustain: Average
Ganks: Average 
Dueling:Good

Udyr is similar to Skarner in the way that he can be easily kited so maxing aatroxE.png before aatroxQ.png in this matchup will help keep him off your carries. Udyr can however put out a fair amount of sustained damage so be sure that you have enough lifesteal and attack speed before duelling him one on one. The new runic echoes and CC chaining has made Udyr a fairly strong opponent nowadays. If he rushes devourer be sure to try delay his stacks.

VS

Vi

Medium
Power Scale: Mid Game
Damage: AD
Clearing: Average
Sustain: Average
Ganks: Good
Dueling: Average

Vi is a fairly strong mid game jungler who excels at ganking and picking off opponents. When playing against a vi you will have to take a more passive role in teamfights as you try to peel her off your carries. If you can survive her initial burst then it should be easy to duel her at most stages of the game and since you scale better into the late game you should try to farm up for an item advantage. Since vi is such a powerful early ganker it can be useful to try counterganking her to prevent any snowballing from enemy laners.

VS

Volibear

Hard
Power Scale: End Gme
Damage: AD
Clearing: Good
Sustain: Bad
Ganks: Average
Dueling: Good

Volibear is an extremely difficult opponent for you to duel as he puts out a fair amount of damage while still being extremely tanky. Worse still hisvolibearw.png gives him a large execute which can easily kill you since you will usually be around half HP while fighting. As a result you are left with trying to be a bruiser who peels volibear away from your team. Maxing E aatroxE.png offers a decent amount of peel against him and purchasing a 3033.png is vital for killing him during his passive.

VS

Warwick

Easy
Power Scale: End Game
Damage: AP Scaling but attack speed based
Clearing: Bad
Sustain: Good
Ganks: Bad/ Good (6th)
Dueling: Good

Warwick is a heavy sustain fighter but offers little than a supression ultimate. Since he has no burst damage Aatrox can duel with him fairly easily, (though it may take a long while before either of you dies). Since warwick is a weak ganker early game, look to make plays in the early stages to snowball your lanes. If you purchase a tank item then you should be able to survive if he ults you. If he is pulling ahead don't forget to grab a 3033.png to cut down his healing.

VS

Wukong

Medium
Power Scale: Mid Game
Damage: AD 
Clearing: Average
Sustain: Bad
Ganks: Average/ Good (6th)
Dueling: Average

Wukong is a decent jungler but lacks enough raw damage to kill Aatrox if you follow a bruiser based build. After his initial burst you should be fine to lifesteal back the lost HP. Wukong's stealth initiation for his monkeykingspintowin.png can have a serious effect in teamfights however so picking up 2043.png and 3364.png is important to stopping him from surprising you. Since wukong is a dive champion he also has few options from stopping you diving into enemy lines so if you prefer a proactive playstyle you can always do that.

VS

Xin Zhao

Hard
Power Scale: End Game
Damage: AD
Clearing: Average
Sustain: Average
Ganks: Average
Dueling: Good

With a consistant third hit knockup, Xin is a difficult champion to duel with Aatrox. His tanky playstyle and diving nature can make things quite difficult in later teamfights. Fortunately he takes a bit of time to ramp up his devourer so the best course of action to take it pressure lanes early game and fight him for the scuttle crab stacks. You should be able to deal with him before he purchases any attack speed so don't be afraid to stand toe to toe with him. Later on just transition to a peeling tank and keep him off your carries.

VS

Zac

Easy
Power Scale: End Game
Damage: AP
Clearing: Average
Sustain: Average
Ganks: Good
Dueling: Bad

Zac is a tanky AP jungler who offers a good initation and high CC, unfortunately that's about as far as it goes for him and it is easy to build some tank items and dive the enemy backline while he dives yours. Ultimately he lacks the damage to kill anyone so if you can survive while your team finished him off then you will have done your job.

Pros and Cons Back to Top

Why play Aatrox?

Aatrox 4.png

Pros:
  1. Decent ganks with a gap closer and a slow
  2. Scales well late game
  3. Good for splitpushing
  4. Healthy clear with lifesteal
  5. Can be built and used in different ways
  6. People will expect you to go top
  7. Passive is useful for tower dives or baiting fights
  8. He is thematically cool
  9. Manaless
Cons:
  1. Can be kited easily if you miss your CC
  2. Jungle clear is usually around half HP so risk of invades
  3. Abilities use HP which can be hard to manage
  4. Item dependant

Early Game Back to Top

Aatrox 2.jpg

Overall:

In the early game Aatrox can deal a lot of damage with his W, but is extremely squishy. Ganking is an option early game but you need to be wary of counterganks. You really want to be clearing jungle and setting yourself up your item build. Ganking early levels, (2-4) is the best idea for Aatrox as most enemies lack the burst to one shot you at this stage in the game.

Aatrox is an amazing duelist at all stages of the game but becomes weaker without items in a 2v2 situation. For this reason you want to avoid counterganks unless your ally is strong. Aatrox's sustain can see him narrowly beat many junglers in 1v1 duels so counterjungling is an option depending on the matchup.


If doing well:

Look to gank lanes often (lvl 2-4)
Try to shut down the opposing jungler by counter jungling
Duel with your opponents and blow their summoner spells
Continue farming

If behind:

Try to farm up as much as possible
Counter jungle only if you know the location of the enemy jungle
Purchase wards to catch the enemy counter jungling you

Mid Game Back to Top

Overall:

In the mid game Aatrox is in a weird state between doing high damage but being far more vulnerable. the addition of your ultimate boosts up your deulling potential. Your first damage items will make you a serious 1v1 threat and you will find yourself able to fight small teamfights and tower dive easily with your passive. As your dueling is beginning to grow at this point of the game so don't be afraid to fight your opposing jungler, most of the time they will underestimate your damage and sustain. Try to gank to relieve pressure and take towers or dragon where possible.



If doing well:

Look to gank lanes to open up opportunities to take objectives
Try to shut down the opposing jungler with counter ganks if they are doing well (Only if passive is up)
Secure and fight for dragon
Build both tank and damage to scale into the late game
Continue farming

If behind:

Try to farm and catch up as much as possible
Only gank if they have low burst damage
Look to set up kills for the most fed carry
Purchase wards to catch the enemy counter jungling you
Keep dragon warded always, look to steal or sneak it without fighting directly

Late Game Back to Top

Overall:

In the Late game Aatrox becomes a monster. If you have chosen a tanky build you will be able to wade into teamfights and harass their carries with your ult enhanced auto attacks. You will also be expected to initiate many fights with your Q.  If you are behind you can use your Q and E to peel for your own carries. If you instead chose to build more damage you will be able to 1v1 most enemies in the game, and you can catch out of position enemies or choose to splitpush and kill anyone who comes to stop you.

As you're the Jungler it is also your job to keep baron constantly warded and to secure/steal if necessary. Aatrox can clear the baron fast with his massive attack speed but isn't the best at securing objectives when compared to someone with % health damage (Lee sin, Elise etc.) Just be sure to save your smite. Try not to risk any baron attempts unless you are confident your team can win a teamfight if it occurs, this is really important as many games are lost because of a poor baron play.



If doing well:

Stick with your teammates
Ward up baron always and be in a position to secure and steal if necessary
Use your flash and Q to start fights in your favor
If your team already has a lot of peel you can try to pressure their carries as you are extremely tanky and hard to fight
Focus the enemy carries first in order of who is dealing the most damage
Look to start fights 
Look to splitpush if you are confident in your team
1v1 out of position or greedy enemies

If behind:

Stick with your teammates
Try to farm when possible
Avoid fighting at baron, keep it warded and only look to steal
Look to set up kills for the most fed carry and ALWAYS peel for them, even if it means sacrificing yourself
Try to fill the role of a sustained damage tank in teamfights, (tank when possible and damage their front line, peeling etc.)
Splitpush only when your team is 100% safe from the enemy



Aatrox's build paths Back to Top

Coming Soon


The builds so far will be:

Bruiser Aatrox

Hypercarry Attack Speed Aatrox

Tower Diver Aatrox/Zombietrox


Tips, Tricks and Combos Back to Top

Combos:

Using 4.png --> aatroxQ.png ---> 3143.png slow is a solid initiate move
In a gank use aatroxE.png---> Auto Attack --> aatroxQ.png (When they flash or use a jump)

When fighting 1v1 use your aatroxW.png as much as possible, not only does this deal the most damage this also baits your opponent into a unwinnable fight. Before you die switch back your aatroxW.png and your HP will overtake theirs. (Only effective vs sustained damage with low burst, otherwise keep HP high.)

Tips and tricks:
  1. Using Q roughly 16 seconds before your first camp spawns will give you more fury and a faster attack speed to clear. (You use it at 1:24 and then at 1:40 when the krugs/gromp spawn).
  2. Your ult does do small AOE damage so you can burst low HP enemies with it.
  3. Your passive loses tower aggro allowing you to escape with minions nearby.
  4. Leave your aatroxW.png toggled on blood price until you fall under 50% HP as it gives a stronger heal.
  5. Only use aatroxQ.png when absolutely vital as it drains a lot of HP
  6. If you know you are going to die in a fight charge up as much fury as possible to give you more HP back
  7. Use your ult to splitpush towers, take objectives and 1v1. It has a low cooldown anyway.

Plants Back to Top

PLANTS:

Plants.jpg
(This is where the plants will spawn: Red= Blast Cone Blue= Scryer's Bloom Green= Honeyfruit)

Smite buffs are gone and in their place lies these three plants. Here's what we know:

  1. These plants are stationary and have one health, (they can be destroyed with one basic attack.)
  2. They first spawn as inactive seeds and take 60 seconds to be usable
  3. First spawn loctions are pre-determined
  4. The first wave of plants is identical every game

Blast Cone:
  • Knocks away nearby units, (including the attacker.)
  • This can knock units over walls
  • Displays an indicator to champions in the radius, to show where they'll land if it's detonated
  • They spawn in two spots per jungle quadrant. One in the center of the quadrant, the other near baron/dragon
  • First spawn (Inner): 1:15-1:25 minutes
  • First spawn (Outer): 2:15-2:30 minutes
  • Inner Cone Respawn: 5-7 minutes
  • Outer Cone Respawn: 5.5-6.5 minutes

Scryer's Bloom:
  • When destroyed this grants vision in a large cone
  • It reveals units and wards for 12 seconds, (3 seconds on champions.)
  • There is an indication when you hover your mouse over it, to show where the cone will face
  • It can spawn in two spots per jungle quadrant, close to the ramps
  • First spawn: 3:00-3:30 minutes
  • Next spawn: 5-6.5 minutes
  • Can never be more than two blooms

HoneyFruit:
  • Drops five fruits when killed
  • Each fruit heals for 3.5% max health, OR 8(+6/level) flat health; whichever is higher
  • Eating fruit slows you for 35% for 0.25 seconds
  • These spawn along river walls near dragon and baron pits
  • First spawn: 5:00-5:30 minutes
  • Respawn Time: 5.5-7:00 minutes
  • If the fruit isn't taken before it's timer completes, the second fruit will spawn. 
  • There can be a maximum of two honeyfruits per river half



My thoughts:

The plants are an interesting addition to the game and can be used in many scenarios. Blast cones make for some good escapes and honeyfruit helps add occasional sustain the the jungle clear. I believe the scryer's trinket is the best of the three, since you can clear wards before drag/baron for free.

About Me Back to Top

I am wraith391, a jungle and support main sitting around low gold elo. I first chose to make this guide as Aatrox is one of my favourite champions and is versatile in the way he can be played. I have played many games as Aatrox jungle and top and am quite familiar with how his kit works. In addition to jungle I also play a lot of support and top, (Primarily tanks with high CC).


If you want to see more guides for particular champions you can ask in the comments, I'm  am curious to see who people would like next.

This is my second guide for LoLKing so please feel free to comment any feedback so I can work on improving this guide and my first guide for Skarner jungle. and Feel free to ask questions, I'll be updating this regularly and will get back to you ASAP. I hope you all enjoyed the guide and that you found something useful in it.

Thanks for reading :)

Check out my Skarner Jungle Guide: Skarner Jungle Guide


Aatrox 3.jpg
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