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All Guides Ahri Guides [Season 8 Updated] Play time's over...
4 months ago

Ahri Statistics for Hexadecimal

Author's performance with Ahri compared to the ranked average.

Games Played
Win %
KA:D Ratio
Gold Earned
Creep Score
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png Flash

Standard on most mid laners. It helps you escape, gap close, jump walls, re-position - it's simply too good to pass up. There's simply no other spell that's as versatile as Flash. The fact that you can use it to escape, dodge spells, or go aggressive is what makes it such a strong spell.

14.png Ignite

Ignite is taken to increase your damage. This helps you with 1v1 fights in lane, but can also secure kills in team fights. The healing reduction is very strong against champions that rely on spell vamp such as Swain or helps reduce the AD carries life steal such as Caitlyn. Don't be too afraid of using ignite as there's nothing worse than an enemy escaping with 50 hp because you didn't ignite them. It has a relatively low cooldown so even if it was "wasted" on a kill it will be back soon enough.
If you're planning on all-ining someone you should ignite near the start of your combo. This is because you want to reduce their healing in half. A lot of the time people will consume health pots while you're fighting. By igniting early on when we're trying to kill someone we reduce their natural regeneration they receive from base stats as well as the healing from their health pots.

Ignite is your default summoner spell to take into all matchups.

New Runes Back to Top

Electrocute.png?width=32- You take electrocute for the additional burst damage since you're an assassin.

Sudden%20Impact.png?width=32 - Sudden Impact works with your ahritumble.png and will give you added Magic Penetration, which will increase your damage.

Eyeball%20Collection.png?width=32 - Eyeball Collection will give you more damage as you gain more Takedowns, which works well with an assassin's playstyle

Ravenous%20Hunter.png?width=32 - The spellvamp you get off abilities can help you get a little bit more sustain throughout the laning phase. It will also help you win 1v1s since you'll heal back some health off the damage you deal.

Minion%20Dematerializer.png?width=32 - You take this to help with your pushing power/wave manipulation. You use it on every Siege Minion in the early game. By instantly killing the Siege Minion it will give you a massive push lead. This can help you fight back against opposing push strategies while also allowing you to shift into a hard push to create back timings or break potential freezes. It's too valuable as a wave manipulation tool.

Magical%20Footwear.png?width=32 - The best option as you often won't be buying boots before the 10 minute mark anyways. It's essentially a free 350 gold.

Perfect%20Timing.png?width=32 - You can get this instead of the boots if you can use it to counter a champion's ultimate. For example, this can allow you to absorb a Zed ultimate or a Fizz ultimate. Essentially, champions where getting a Zhonya's second is a common occurrence then this can be worth it to pick over the free boots.

Abilities Back to Top


Skill Order

Spirit_Rush.jpg > Orb_of_Deception.jpg > Charm.jpg > Fox-Fire.jpg

Take charm first if you're invading or fighting at level 1 to set up a pick, but always make sure to wait before you use your first skill point to keep your options open and avoid skilling into a point too early.

We max Charm first for the additional duration on the crowd control. This extra time the opponent is crowd controlled often allows you to full burst them or make a pick when they otherwise would have been able to use escape abilities or trade back with you.


  • Your passive helps to increase your sustain
  • Really starts to kick in once you have blue buff and start spamming your abilities

  • Your bread and butter skill
  • Try to hit it at its max range so that the enemy can't dodge it on its way back
  • This is important to max so that you can wave clear fast and roam

  • Does a lot of damage later on in the game once it's maxed
  • It will prioritize champions over minions

  • Your only form of crowd control
  • You can use your ult to get very close to the enemy in order to land a point blank charm
  • Once the skill is maxed it will taunt the enemy for 2 seconds, which is actually quite a long time

  • This skill really defines Ahri
  • Your ultimate will fire 3 bolts that damage the closest enemies - prioritizing champions
  • You can use it to get over quite a few walls on Summoner's Rift
  • You don't want to use this too early in team fights - it's important to use this not only to damage the enemy, but also to reposition yourself

Items Back to Top

Starting Items


Core Items

    Next Purchase
    Need Armor
    Standard Final Build

Situational Items

Start With

Doran's Ring + 2 HP Pots

  • Gives you a stat advantage early that can help you bully the opponent in lane
  • Ahri has built in sustain from her passive. This means that she doesn't need as much health regen as other laners as she can regain a great deal of health from her passive.


3340_32.png > 3341_32.png

Best starting Trinket for mid laners. This will help you cover key choke points on the center of the map during the laning phase to help keep track of the enemy jungler. Try to place your ward around the 3:00-3:30 minute mark on the side the enemy jungler will be. This will be the standard timing most junglers have their double buffs and will be looking to gank you.

You want to swap this for the 3341_32.png trinket at least by the time you're level 9. However, sometimes I will swap for the 3341_32.png trinket as early as my first back. This all depends on if you're planning on roaming or not. If you're planning on roaming you want the 3341_32.png trinket so that you can clear wards and increase your chances of not being seen when ganking.


Easy Lane


You want to rush Luden's as it's the best item to maximize your damage while still adding to your mana pool. The damage passive is also good to help with wave clearing and pushing.

Next Purchase


After purchasing Luden's you want to get Sorc Shoes and Morello. These two items will give you flat magic penetration. This is a valuable stat at this phase of the game due to the fact that it's highly unlikely enemy champions will be able to have magic resist by now.

Need Armor


Sometimes you're facing 238.png or 91.png and feel the need for armor or a defensive purchase. In that case purchase a Zhonya's next instead of a Morello.

Final Builds

Standard Final Build


This is your standard final build in most games. The order you buy the following items after you have your 3 core items is situational. You want to buy a Deathcap if you feel like you're not under any threat and the enemy isn't stacking MR. You want to buy Void Staff if the enemy is stacking MR. You want to buy a Zhonya's if you feel like you're being dove or can use it to dodge an important enemy ultimate such as Syndra ult.


3146.png - Gunblade can be a good purchase if you're snowballing. You can get it as early as after your Luden's. You typically are giving up Zhonya's or Morello if you purchase it. On top of that you can build a 3100.png in addition to the Gunblade and give up Zhonya's/Morello completely. This is a high damage variant that can be effective, but is best used when you're snowballing and against squishy enemies.

3102.png - You can get Banshee's instead of Zhonya's if you're against a team that has long range CC spells like Blitzcrank Hook since Zhonya's wouldn't be as valuable against it.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Akali
  • Anivia
  • Annie
  • Aurelion Sol
  • Azir
  • Cassiopeia
  • Cho'Gath
  • Diana
  • Ekko
  • Fizz
  • Gragas
  • Kassadin
  • Katarina
  • Kha'Zix
  • LeBlanc
  • Lux
  • Malzahar
  • Master Yi
  • Morgana
  • Orianna
  • Pantheon
  • Ryze
  • Swain
  • Taliyah
  • Talon
  • Twisted Fate
  • Vladimir
  • Xerath
  • Yasuo
  • Zed
  • Ziggs
  • Zoe
  • Zyra



  • Very easy to deal with before she's level 6
  • Once she's level 6 she has a ton of burst
  • It's important to save your charm for when she engages on you
  • Don't underestimate her burst
  • You'll want to play passive once she's level 6
  • Look to gank side lanes rather than win your lane



  • Your mobility counters her skillshots
  • Likely will turn into a farm lane
  • Take advantage of Anivia's poor roaming and look to gank side lanes after shoving your lane



  • Her burst can 100-0 you once she hits level 6
  • Her stun counters the mobility of your ult and allows her to combo you
  • You have to build 3116_32.png in order to survive her burst
  • Wave clear and roam/gank side lanes
  • Her shield prevents you from bursting her down
  • You can build a 3001_32.png too if you're still worried about being bursted


Aurelion Sol


Aurelion sol will shove the first 3 waves and then recall. There's nothing you can do about this so just focus on getting last hits and then try to match his recall.

Once you're back in lane try to focus on Q spamming the wave and fighting back against the push instead of trading with him.

Place a ward in the center of the lane so you can see which direction he's roaming to so you can ping your teammates or follow him.




Azir out ranges you so his harass can be annoying.

You have two strategies:
1) Shove the wave and roam
2) Look to aggressively all-in him

Shoving the wave can be a viable way to bypass his harass as your passive will heal you and it will force him to use his spells last hitting rather than harassing you.

You should only play aggressive if you have a lead, he's low on health, or he doesn't have a defensive summoner spell.



  • Cass has amazing poke and harass. She is especially strong once she hits level 2.
  • It's important to play passive and dodge her harass and do NOT fight her when you're both level 2.
  • Cass's ultimate somewhat counters your aggression. If you ult into her she will simply use her ult on you and burst her down. In order to avoid this you have to either bait out her ultimate, get a jungle ganks, or use your ultimate to roam side lanes.
  • Unless you snowball heavily, it's usually safer to try to gank side lanes rather than outplay Cass mid lane.
  • Very much a skill based matchup



  • Most likely turn into a farm lane unless one of you snowballs
  • He can kill you with his W+Q+R+Ignite combo once he's 6
  • Lane is decided early on when you both hit level 6
  • From there it will snowball into one person's favor or turn into a passive farm lane



  • Only becomes difficult once she hits level 6
  • Once she's level 6 if she lands a Q you will most likely be forced to ult or flash when she follows up
  • Her shield makes it difficult for you to burst her down with your combo
  • Dodge Qs and look to roam side lanes rather than kill Diana




Against Ekko you can play aggressive levels 1-5 before he has his ultimate. Once he has his ultimate you want to transition into pushing the wave and roaming.

Save your charm for when he's E's on to you and always play around his W and ultimate.



  • Your high range allows you to keep somewhat safe, but you have to be cautious of his aggression
  • Save your charm for after he uses his E so that he can't dodge it
  • It's important to dodge his ultimate! It's his biggest source of damage.
  • Skill based matchup, but Ahri should be able to deal with Fizz



  • The mobility from your ultimate counters his skill shot heavy kit
  • You can force him to farm with his Q because of the harass from auto attacks and W
  • If played right he shouldn't be able to kill you



  • You can harass him early on with auto attacks before he's level 6
  • He has annoying Q harass
  • Once he's level 6 he has very annoying harass in his R+Q+W combo, which is difficult to deal with
  • Try to land a charm as he ults into you
  • Look to gank side lanes
  • If he snowballs he becomes impossible to lane against



  • Save your charm for when she shunpos to you
  • You have decent early game harass with your auto attacks
  • If played properly she shouldn't be able to kill you
  • Can snowball heavily into a big advantage for one person



  • This actually a somewhat easy lane if played right, but Kha'Zix can become a huge pain to deal with if he gets fed
  • Your charm counters his aggression and allows you to create distance and kite while doing damage
  • Your ultimate directly counters his leap since you can kite him once he's used it
  • Make sure to follow him when he ganks or punish him by shoving the lane and taking tower



  • Her high burst is a pain to deal with
  • Her mobility makes it difficult to land skill shots
  • You need to play passive, shove the lane when you can, and look to gank side lanes



  • Mobility from your ultimate counters her skill shot heavy kit
  • Squishy and easy to combo down
  • You can still die if you get caught in her snare and get combod
  • Lux's long range will allow her to farm safely with her E
  • Don't try to force a kill if she's playing passive. Instead, look to gank side lanes.



  • He has a ton of kill potential on you once you're level 6+
  • You'll want to grab an early negatron cloak for an abyssal scepter, perhaps even build double doran's/rylai's after the abyssal scepter if you're still worried about being bursted down
  • It's very important to harass malzahar down before you engage. You cannot win a 1vs1 if you're both at the same hp. You also can't win without items since his burst will be too much. You'll want to wait until you have at least a negatron cloak before engaging.
  • Best to play safe in lane and gank side lanes


Master Yi

  • He will have very annoying harass with his Q
  • His heal will make it difficult for you to win trades early on
  • Save your charm for when he uses meditate rather than trying to catch him with it
  • Be aware that when there's only 3 minions his Q will hit you 100% of the time since it hits 4 enemies.
  • This is a fairly passive lane with Master Yi having the harass advantage in lane



  • The mobility from your ultimate counters her ultimate
  • Usually turns into a farm lane
  • Still, if you get caught in her one of her Qs once she's 6 there's a good chance you will die



  • Skill based match up
  • Orianna has good early game damage, which counters your mediocre early game
  • Can outplay her once you're level 6



  • Your charm can counter his aggression and let you kite and win trades
  • He has a massive amount of burst and it's important to use your charm to interrupt his E
  • His Q harass can be quite annoying
  • Make sure to follow him when he ganks or punish him by shoving the lane and taking tower



  • His Q harass can push you out of lane
  • His W is a soft counter to the mobility that comes from your ultimate
  • Scales harder than you late game
  • Early on, before Ryze gets tanky items, you can outplay him and kill him
  • After he gets tanky you can no longer win fights
  • At that point shove your lave and gank side lanes



  • Really annoying lane harass that can force you out of lane
  • His lifesteal and tankiness that comes from his item build counters your burst
  • Can only kill him if you snowball
  • Best strategy is to wave clear and then roam/gank side lanes when your ultimate is up




Taliyah will shove you into tower for the first few levels. There's not much you can do about it. Stand away from your minions so you don't get hit by her abilities as she wave clears the minions. Focus on last hitting and then match her early recall.

Once you get back to lane start spamming Q aggressively to fight back against the push. Ward the center of the lane to see where she's moving to go roam to once she wave clears.

If you can get push priority then you can start to control her and get roam priority first and set up picks and get vision control.



  • Talon somewhat counters you with his 1 second silence and high burst, but can be dealt with when played right
  • Your charm allows you to create distance and kite him if he uses his E to gap close onto you
  • You have to be very caution of his burst once he's level 6+
  • If Talon gets fed he will likely become a pain to deal with
  • A skill based matchup that Ahri should be able to deal with
  • Very easy to kite him once he uses his E using your ultimate


Twisted Fate

  • Squishy and easy to assassinate
  • Has no escapes
  • TF will likely just farm safely with his Q and look to gank side lanes with his ultimate
  • If he ults a side lane to gank then look to see if you can follow to counter gank and clean up



  • Really annoying harass in lane
  • Will most likely snowball into a big advantage for one of you
  • You will either have kill potential on him or will be forced to passively farm and gank side lanes



  • Before level 6 he can have annoying harass, which is important to dodge
  • Once you're level 6 your ultimate is a direct counter to his ultimate
  • Ahri is one of the best counters to Xerath as he's a skill shot heavy champion and Ahri's ultimate makes it easy to dodge them
  • You can look to go aggressive once you're level 6+ just make sure to land your charm and to dodge his kill shots




Yasuo can be difficult because of his windwall. However, Ahri's range, mobility, and charm make it hard for him to actually kill you.

For this reason you usually play somewhat passive, focus on last hitting and playing reactive and transitioning into a roaming strategy.

Try to activate his shield passive and letting it expire before you try trading. Also, always play around his windwall cooldown as it's very high early on.



  • A good Zed player can be quite the pain to deal with
  • He has a large amount of burst at level 6 if he lands all his skills with his ultimate
  • He has very annoying harass that he can spam since he doesn't use mana



  • Both of you have such high range it should be a safe farm lane
  • Ziggs does have very annoying poke/harass and very good wave clearing
  • The mobility from your ultimate completely counters Ziggs. Ziggs is a skill shot based champion and you should be able to dodge them and completely burst him down.
  • You have great wave clearing and poke which helps deal with Ziggs' wave clearing and poke.




Stand away from your minions so you don't get hit by Zoe's Q while she uses it to push minions.

Don't bother trying to aggressive poke or trade with Zoe - she's too safe of a laner. Instead, focus on Q spamming the wave to compete with the push going on. Eventually you'll be able to waveclear faster than her and can transition into looking for roams, picks, vision control, etc.



  • The mobility from your ultimate counters all her skill shots
  • She's squishy and easy to assassinate
  • That being said, she can still kill you if you get caught in her snare

Early Game Back to Top

Focus on last hitting until level 3. Once level 3+ you can try to harass with Q, but be careful of pushing the lane with it. Make sure to manage mana properly. Your kill potential comes once you're level 6+. I prefer to play passive until 6 and focus on manipulating the minion wave close to my tower to set up for a jungler gank. You can play aggressive in certain match ups through auto attack harass if they're melee.

Middle Game Back to Top

Middle Game is when you become your strongest. Set up kills in your lane with your taunt/ultimate. Push your lane and then roam when your ultimate is up. Ahri's one of the best roamers in the game because of her ultimate. Pay attention to the map for an enemy overextending. When a fight breaks out in a side lane immediately move towards it as you will often clean up when the fight ends and get there before the enemy mid laner. Your goal in the mid game is to snowball yourself and your allies before the laning phase ends. This is because Ahri isn't exactly the greatest team fighter so it's important to play to your strengths.

Late Game Back to Top

In the late game Ahri is all about picking people off and catching people. Pay attention to the map and try to predict where the squishy enemy carries are rotating to. If you see one of them by themselves try to make a pick and quickly assassinate them. However, always pay attention to how people are reacting as you're moving through the jungle trying to make a pick. You could be spotted in a ward and then enemy will just collapse on you. If you aren't able to make picks and instead are team fighting you can try to come from an angle or behind the enemy carries as the fight starts. You can do this by moving through the fog of war and waiting for the team fight to start then come from behind the carries and get into the back line.

Team Fighting Back to Top

Ahri's team fight is highly dependent on landing her Charm. In most cases you're looking to assassinate the enemy carries. You want to pay attention to the enemy's abilities. If the enemy uses important crowd control abilities or one of their escape abilities then that's your signal to go in and try to assassinate them. Never go in too early. Be patient and way for the right opportunity. Before a fight starts always be checking the enemy's items. If the enemy carries have Banshee's Veils and they have an exhaust or two on their team then it might be better for you to stay back and peel for your AD Carry rather than try to dive them.

Pros and Cons Back to Top


  • Amazing mobility with her ultimate
  • High kill potential in lane against squishy champions
  • Good wave clearing
  • Great roaming/ganks because of her ultimate
  • Difficult to gank Ahri when her ultimate is up


  • Skill shot heavy champion
  • Her damage falls off late game because of mediocre AP scaling
  • Lacks AOE crowd control

Warding Locations Back to Top

Warding Locations

Ward Locations.jpg
Note: This is from the perspective of Blue Side - meaning your Nexus is South. The exact same ward spots apply if you were Red Side - meaning your Nexus is North, except that the ward spots are simply rotated 180 degrees/mirrored.

1 - This is where you want to place your 2055.png as gaining vision control of the lane brush is very important. This is because the lane brush offers the most quickest and convenient location to place 3340.png for the enemy. By placing a 2055.png it denies the enemy this convenience. At the same time, it clears the most common area we'll be moving through when we roam. Lastly, it keeps our 2055.png close to us, which makes it easier to defend and harder for the enemy to get rid of.

2 - This is the optimal location for a 3340.png as it covers all the choke points for that side of the river. Additionally, it is hidden from 2055.png that are placed in the lane brushes. Keep in mind, this is just the most optimal, that doesn't mean it's always practical. It's okay to place your 3340.png in location 1 or somewhere between location 1 and 2 if you're unable to move any further due to safety or potential missed minions.

3 - This is the aggressive version of the 2nd ward location and should only be used when you have lane control and the enemy laner is forced to playing passive. It allows you to see when the enemy mid laner rotates to take blue buffs, jungle camps, roam, or react to one of your roams. At the same time, it spots junglers that are coming from raptors/wolves.

4 - This is a very powerful ward that can easily be placed after you push the mid laner into his tower. This gives you vision on the enemy's raptor camp. This can give you a wide range of information. For example, if you place this ward early on it tells you whether the enemy jungler is invading/ganking the side he started on or if he's doing a standard clear. When you spot the enemy jungler doing his raptors it relieves pressure off of everyone else as you know exactly where the enemy jungler it is. At the same time, that opens your own jungler to adjust his play accordingly. On top of that, just knowing that the jungler ISN'T doing his raptors can give you information on where he might possibly be.

5 - This is simply a better version of the 4th warding location. However, it's more time consuming, riskier, and overall more difficult to get a ward here. The reason why it's better than the 4th warding location is that you can see if the enemy's jungler is skipping raptors and which direction he's moving towards. I like to ward here when I have a big lead and I do it after I push a wave to pin the enemy mid laner at his tower.

6 - This is known as the lane ward and you might have seen it before. This is best used against champions that are looking to roam and is typically used when you've lost lane and are behind. It's especially strong against Twisted Fate due to the manner in which he ganks. Essentially, this ward will let you see which direction the enemy mid laner moves to after he kills the minion wave. In a way this gives you the benefits of warding both sides of your lane with only one ward: you get to see if he's ganking either side lane. However, you also get to see if the enemy is recalling or just standing at his tower. Keep in mind the main downside of this ward is that it doesn't protect you against other enemies ganking your lane.

Ask Me Questions, Streaming, Coaching, and more! Back to Top

My IGN is Hexadecimal and I play on the North American server. I've been challenger tier every season since its release. I can play all roles, but I main middle lane. 


Want to ask me questions? I answer all questions I receive on my Twitter.

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I also offer coaching for $25 an hour. I will teach you how to become a better player, how to climb the ladder, and much more. If you're interested you can contact me via e-mail:

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