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All Guides Ahri Guides Ahri Jungle Season 7 [Lyonardo Guide]
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Ahri Statistics for Kage Arnáki

Author's performance with Ahri compared to the ranked average.

Value
Average
Games Played
8
5
Win %
63
46
Kills
9.1
6.1
Assists
9.5
7.3
Deaths
7.3
5.6
KA:D Ratio
2.6
2.4
Gold Earned
13K
11.1K
Creep Score
83.8
168.5
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png11.png

WELCOME TO MY GUIDE!

If you want to see some of the Gameplays I made with those Guids, check my YouTube Channel for 1080p|720p/60fps matches.

Here is a video of a gameplay I made with this guide:



So, are you ready to get some free LP in Low Elo [Bronze ment]? Let's go!


Summoner Spells:

4.png is for escapes/chases and making plays. Make sure to only use it when necessary and mostly use it as a way to escape rather than to chase the enemies. You are 'squishie' after all, so you definitely need it to be safe in teamfights

You need 11.png to buy jungle items and secure objectives.

New Runes Back to Top

Masteries Back to Top

Explanation:

FEROCITY TREE

  • Sorcery this mastery give your more AP, which is really nice because I didn't take any AP Runes.
  • Fresh Blood - nice to have some more damage, other masteries are worse
  • Natural Talent - 2% of Lifesteal and Spell Vamp is basically nothing, while Natural Talent gives you one more upgraded AD/AP Quintessence at the start of the game
  • Double Edged Sword - having 5% more damage at the start of the game is quite huge, especially since you want to be agressive. It also works on jungle monsters

CUNNING TREE

  • Wanderer - nice to get faster to any lane in danger for ganks. [Savagery - needed for efficient jungle clear]
  • Runic Affinity/Assassin - more buffs helps you with clearing and all. Especially useful when you get Rift Herald. More damage is also nice. Preference here.
  • Merciless - for finishing people off, since you are a carry, you can not afford to take Meditation
  • Greenfather's Gift - this works on jungle monsters as well as enemy champions - really good mastery, you just need to remember about walking in and out of bushes while clearing
  • Precision - Lethality and Magic Penetration are wonderful on Ahri. You only feel it at lvl 6 and above, but it is one of the better stats for Ahri
  • Thunderlord's Decree - this is the best mastery for jungling as Ahri in my opinion. This makes your ganks much scarier and gives you much more damage.

Abilities Back to Top

Q
E
W
Q
Q
R
Q
W
Q
W
R
W
E
W
E
R
E
E
Passive
Q
1
4
5
7
9
W
3
8
10
12
14
E
2
13
15
17
18
R
6
11
16
ahripassive.png Passive - Essence Theft

 Whenever Ahri hits an enemy with one of her abilities, she gains a charge of   Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, her next ability heals her for 3 / 5 / 9 / 18 (+ 9% AP) for each enemy hit.

        Once the Green Orb 

ahripassive.png  is up u gain free Spell Vamp and can heal with your next Spell. 

It proceds of any hit [enemy champions, minons, jungle monsters, traps, clones].                   

 This will help u to sustain longer in the jungle and survive hard situations.

      Imagine you are running away from some enemies... You get Movement Speed if u throw your 'Q' ahriorbofdeception.pngbackwards    and you   can get health by procing the passive if u hit the enemies or any [AOE] Jungle Camps like: Wolfs, Gryphes or even  Krugs  if you are running in jungle.

 Or another situation can be if you are low health but you want to gank u can gain some health form camps on your  way to the lane.

You can get your passive multiple times in a teamfight if u land the most of your skill-shots. Before you go all in make sure you get as many stacks on the passive as possible [best would be if u already got it and your Orb is green ahripassive.png ]. 

Don't miss anything or you will be punished !!!

On single target you will heal with the stacks massive if you use your 'W' ahrifoxfire.png.

In a teamfight I prefer using the passive with your 'Q'  ahriorbofdeception.png but don't miss it.

Using your passive ahripassive.png on a low damage based spell like your 'E' ahriseduce.png   isn't as effective as the other abilities. So                                                               avoid using it with your 'Charm'.

Hitting ahriorbofdeception.png  in bushes can help you find out if an enemy was there because u get a passive stack nuber in the bottom of your screen. So use it to scout bushes. You can also scout jungle camps if there is a jungle moster or of its empty [for ivades for example].


ahriorbofdeception.png 'Q' - Orb of Deception

ACTIVE: Ahri sends an orb of arcane energy in the target direction, dealing magic damage to all enemies it passes through, then pulls it back, dealing true damage to all enemies it passes through on the way to her current location.

DAMAGE PER PASS: 40 / 65 / 90 / 115 / 140 (+ 35% AP)

While the orb is travelling, Ahri gains 215 bonus movement speed that rapidly decays down to 80 over the first 0.5 seconds.


Try to hit the Enemy with just the tip, so u can make sure to hit him twice.

The True Damage of the Ability(Orb of Deception - Projectile) when it flies back is good against tanks.

Ahri isn't a tank-killer but she does do decent true damage which really helps.

U can change the position where the Orbahriorbofdeception.png comes back by flashing , ulting or moving around + If u die It'll fly back to your corpse. (This means it will be casted for the true damage anyways)

By repostioning u can make sure to hit an enemy because your Orb-Ability is a Boomerang-like Ability.

This Ability is good to steal Monsters like Drake or even Baron beacause of the True Damage.

The Orb is a good Harassment and Poke tool and it is good to clear incoming minion waves too.

U got along range so u can get unsafe CS too.

Both magic damage and true damage but if u have to choose which u can hit ... the trtue damage will always be better.

To make in some stiuation sure to hit both Instances of your ability... Use your Q first then instantly charm the enemy to make sure that u hit both Damage Parts.

The Orb will give you more movement speed if u hit it backwards so make sure to do that if u need some movement speed to get a lane faster. (!!Don't do this if you don't have enough CDR or MANA!!)


Items Back to Top

Starting Items

Core Items

Situational Items

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

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