All Guides Amumu Guides [6.15] platinum Amumu guide
59
21
Updated
2 years ago
Views
201K
Comments
5

Amumu Statistics for CS Inequality

Author's performance with Amumu compared to the ranked average.

Value
Average
Games Played
21
2
Win %
43
48
Kills
7.0
4.6
Assists
9.8
10.5
Deaths
6.0
6.0
KA:D Ratio
2.8
2.5
Gold Earned
14K
10.3K
Creep Score
82.2
125.4
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

The only possible combination in my opinion.


11.png  is essential for every single jungler
4.png is the best summoners spell in the game. You need it especially on 32.png since you have to change your position fast in case of landing good curseofthesadmummy.png.  

New Runes Back to Top

Masteries Back to Top

This is my usuall mastery page. I think that 6/6/18 is the best option, because I like T1 and T2 from ferocity and cunning more, compared to T3 and T4 from both. And I am focusing on early survivability in jungle, so I like 18 resolve.


With my runes and masteries you should be Ok in jungle on first clear even with the flask - start. you can go more damage oriented, but then u should start with red pots, or you wouldn't be able to stay in jungle forever
Let me expain it:

Ferocity 
T1: Your damage is mainly ability damage, so 2% increase is really nice
T2: +20 HP by monster kill with 25 sec CD is really nice in jungle early

T3 Ferocity is low, Imho wasting of mastery points, you dont need spellwamp, lifesteal, nor AD/AP at 18 lvl...

Cunning
T1: 32.png doesn't have much single target damage, so Wanderer is way times better.
T2: Runic Affinity is the reason why i like Cunning, but you can also have Assasin

Resolve
T1: As I said, I am focusing on early survivability, so Recovery is better for me. Unyielding is good aswell, choose what you like more
T2: Again... My playstile suits more Tough Skin, but both masteries are good, nice synergy with E passive
T3: Runic armor is better I think, because it provides you more survivability in jungle, comparet to Veteran's, both are good
T4: Insight is better in my opinion, because you will get this, lucidity boots  with blue enchantment so your flash CD is 3 min, it's really nice
T5: I like tenacity here, because I won't have tenacity in other items. (the less tenacity items you have, the effectiver they are)
T6: I like gaining HP, just by farming, because i won't utilize the full potential of other T6 Resolve masteries here.

If you want to be or need to be more damage oriented, then I reccomend 6/18/6 or 0/18/12, because of Thunderlord's and penetration from Cunning T5. But just by the way, Challenger junglers plays just x/y/18, no thunderlords even on 68.png 76.png 104.png

Abilities Back to Top

W
E
Q
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
Passive
Q
3
8
10
12
13
W
1
14
15
17
18
E
2
4
5
7
9
R
6
11
16

In every game I start with W, into E, because it provides me the best clear.


After 3. camp I reach lvl 3 and look at map. Can i gank somewhere? If yes, then take Q and go there. If not, take E

If you want to have lower CD on Q, you can max it second, it is good in TFs when you have 4.8s CD on max rank with max CDR. If you go more damage oriented build, then i recommend W second

Don't forget to imrpove your R at lvls 6/11/16

amumupassive.png Your passive reduces enemy MR by 15/20/25 after AA (doesn't stack), it's really strong and you should abuse it. In TF you should AA more, than just 1 champ.
bandagetoss.png Your Q is an amazing stun and gap closer. The range is really nice and it isn't hard to land... The CD of this spell is high early, co I recommend to build some CDR
auraofdespair.png your W is nice in long fights and also nice while clearing. With this you will deal really big damage to everyone in late game, even if you build tanky
tantrum.png your E makes an AOE dmg which isn't too high, but the CD is low and if you get hitted by AA, CD is reduced by 0.5s. And also your E reduces incomming physical DMG by 2/4/6/8/10. So even if you are low lvl, you can go into minion wave and throw E after E, while getting no damage
curseofthesadmummy.png Your R is global snare and disables enemy to auto attack. Also has nice DMG and nice radius, but CD is pretty high, another reason to buy CDR.

Items Back to Top

Starting Items

    I always start with this. With my masteries there is no point to start with red potions

Core Items

    Choose one
    Tanky way
    damage way
    Halfway damage dealer
    Generic full build.
    This is core of another build
    Sometimes I rush this. You re pretty tanky with 40% CDR
    After changes of RoA it is amazing item nwo for sustain, dmg and tankiness, so this is an ok start

Situational Items

    Nice items. Armor+mana+CDR, you need it all. I preffer Iceborn in 95% of my games. ATM. Very strong
    CDR+DMG+Tank stats, good on Amumu ATM
    If enemy team has an AA reliant threat (Tryndamere, Jax, Vayne, Irelia...) take both
    Nice secondary armor item
    Your support should have this. If he doesn't, you may byu it
    Nice synergy with , but its expensive. Quiet good second item after cinderhulk, makes you quiet tanky and also your "W" is permaslow now
    If enemy team has tons of CCs, or has one spell reliant APC
    I like these items, quiet good stats and make pressure on lanes. Portal got nerfed, but still is quiet stong in my opinion.
    If you get Runic echoes and want to be still tanky, then Sunfire is really good. But never get this with cinderhulk
    10 CDR + 800HP+ nice passive
    If going just 1 dmg item, this is good choice
    If enemy isnt like 4 AP, I normally don't buy any pure MR item
    Against heavy AP team

Choose boots, which fits your playstyle most. After 6.3 all boots are at the same level in my opinion.


There is so much ways to build 32.png Generally the first big decision you make is to choose between 1401.png and 1402.png. After both you can be either tank or mainly damage dealer. But even with full tank build you should have still DMG.

So let's say the game is starting. Look at your and enemy team. Does your team need full tank? If yes, then just go for cinderhulk and be as tanky as possible. But what can you, as full tank provide for your team? Initiation, some damage and some peel for carries. For all of this you need CDR. So you can go either for 3110.png+3025.png, which might be good in games against heavy AD, or for (3025.png or 3110.png, Iceborn ATM better)+3158.png+(3060.png or 3190.png, depends on game) and fill your build with tanky items. Even if you are full tank, feel free to get 3151.png. Amazing item on 32.png (synergizes with passive, W, 3025.png, just amazing item) 

 In other case you need damage. Now there are many builds and everybody should pick the one, which fits his playstyle most. So I recommend even in damage path have CDR (but you don't have to, I just like CDR), but remember. Even if you are an APC, you should be tanky, because you are in the edge of fight!

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Medium
  • Cho'Gath
    Easy
  • Dr. Mundo
    Easy
  • Ekko
    Medium
  • Elise
    Easy
  • Evelynn
    Medium
  • Fiddlesticks
    Easy
  • Fizz
    Medium
  • Gragas
    Easy
  • Jarvan IV
    Medium
  • Jax
    Hard
  • Kayle
    Medium
  • Lee Sin
    Medium
  • Malphite
    Easy
  • Master Yi
    Hard
  • Nautilus
    Medium
  • Nidalee
    Medium
  • Nocturne
    Medium
  • Nunu
    Easy
  • Olaf
    Easy
  • Poppy
    Easy
  • Rek'Sai
    Easy
  • Rengar
    Medium
  • Sejuani
    Easy
  • Shaco
    Easy
  • Shen
    Easy
  • Shyvana
    Medium
  • Sion
    Medium
  • Vi
    Medium
  • Xin Zhao
    Hard

VS

Aatrox

Medium

You are worse early, but you will outscale him hard. Dont fight him 1v1, he should win, if you are not very ahead, or he isnt very behind


He might ocunterjungle you

VS

Cho'Gath

Easy

You are better, just know his burst and dont die to him. You can counterjungle him

VS

Dr. Mundo

Easy

He has good clear, but he is low in the end of 1st clear, since Mundos strats on blue, you can wait for him on his red


You will outscale him, he will have just bigger sustain, but noone will be able to kill, neither Dr. Mundo lategame in normal TF


VS

Ekko

Medium

You will be better, than low and aerage Ekko player, but good Ekko is better, than you

VS

Elise

Easy

She has really strong early game. So have warded your own jungle, don't die and you will outscale her

VS

Evelynn

Medium

Evelynn is low in my opinion right now, but she can shut you down early, you will outscale her hard

VS

Fiddlesticks

Easy

Save Q for his R (when channeling). Go from his drain radius and you're Ok

Setup vision to find him casting R and stop it

VS

Fizz

Medium

Fizz can be built AD, AP nad tank, he is bettr duelist, than you, but you are better team fighter

VS

Gragas

Easy

He has stronger ganks early, but you will outscale him


Counterjungle him

VS

Jarvan IV

Medium

Very strong jungler early. You can counterjungling him, while he is ganking, better dont gank, when he might be close to you.


You will outscale him hard, he fells ofl late game

VS

Jax

Hard

Jax is really strong right now with sated devourer and rageblade, you cant duel him , he can IK your carryes

VS

Kayle

Medium

She can kite you, so don't fight her. You are better team fighter

VS

Lee Sin

Medium

His early is really strong, but he falles off. 


Same as for Ekko, if he is bad Lee, you are Ok, but if he is strong, you are not Ok

He will probably counter jungling you, so place wards in your jungle

You will outscale him hard

VS

Malphite

Easy

He has low clear time, counterjungle him.


You have better ganks and you're better late game

Normally Malphite stacks HP and armors, then you can kill him easy.

VS

Master Yi

Hard

He snowballs really hard, but one CC can shut him down. 


VS

Nautilus

Medium

He clears really slow, so counterjungle him. He will be tankier with better CCs, but you would have more DMG

VS

Nidalee

Medium

Same as for Lee and Ekko. Good Nida is evil, bad is easy.


You will outscale her

She will try to kill you at buff probably

VS

Nocturne

Medium

Really strong jungler right now, with sated devourer, but you are better in TF

VS

Nunu

Easy

I dont like this jungler, in my opinion is low...

VS

Olaf

Easy

Doint Q him, while his R, you are better late game

VS

Poppy

Easy

You can kill her with W, she has no hard escape. Dont Q through her "wall" step away from his Qs

VS

Rek'Sai

Easy

Similar with Lee, Nida and Ekko, but Rek Sai is imho lower

VS

Rengar

Medium

ward your jungle, he is stronger early, but in late game you will wreck him. Try to save your carryes with your R, while he is jumping.

VS

Sejuani

Easy

Similar to Amumu, but Amumu is a bit better I think

VS

Shaco

Easy

Same as Lee, Ekko, Nida and Rek sai

VS

Shen

Easy

He isn't bad jungler, but he caň kill you and you can''t kill him. He wiill only try to protect carryes late game.

VS

Shyvana

Medium

She will counterjungling you, dont fight with her, in late game she can only split push. You outscale her.

VS

Sion

Medium

Really strong jungler, nice cc lock, nice tankyness with W passive and nice W DMG

VS

Vi

Medium

She has good ganks, good snowball potential, but you will outscale her late game

VS

Xin Zhao

Hard

He is very strong right now. He snowballs really hard. If he get sated fast, you cant beat him.

Amumu and jungle tips. Back to Top

I start on Krugs (smite), Raptors, Red buff (smite ), if there is an opportunity to gank - gank, if not, go for crab and for wolves


After this I recommend to smite wolves and raptors, wolves gives you vision, raptors will deny enemy vision.

When you see enemy jungler ganking side lane, go countergank (if possible) if not, go to his jungle on the other side of map and take it.

Before pressing E make one AA, it will apply your passive, so you will deal more dmg in jungle.
Same for R in TFs

Get lvl 6 asap and gank bot, if there is an opportunity, to get your bot lane ahead.

You can gank a lane, even if you dont expect kill. You will at least poke enemy champ, or force summoners, or forcing him back. This is an advantage for your team

If there is really no opportunity to gank - farm, you will outscale most of junglers

Get your blue buff, to mid laner, if he needs it

Don't use your Q in jungle, it cost a lot of mana and has high CD, what if an enemy comes here?



Send Feedback