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All Guides Amumu Guides [7.10] Amumu, the Midseason fits him like a glove... I mean, like a bandage
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11 months ago
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Amumu Statistics for theRastaDan

Author's performance with Amumu compared to the ranked average.

Value
Average
Games Played
2
5
Win %
100
46
Kills
4.5
4.7
Assists
13.0
10.6
Deaths
3.5
5.9
KA:D Ratio
5.0
2.6
Gold Earned
11.2K
11.2K
Creep Score
32.5
58.6
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

For summoners, there is no real alternative. You need 11.png Smite 100% of the time for the jungle.
4.png Flash is not only your main escape option, you can also use it do get in a better position for your Ultimate, especially when you've missed your Q.

New Runes Back to Top

Masteries Back to Top

Courage of the Colossus is THE mastery for Amumu. Ulting into a bunch of people will give you a big ass shield and therefore much survivability.

The other points are mostly personal preference. I think 12 points in Ferocity are better than in Cunning for a tank Jungler in general, especialy Expose weakness and Battle Trance will help you with ganks and later teamfights.

Abilities Back to Top

W
E
Q
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
Passive
Q
3
8
10
12
13
W
1
14
15
17
18
E
2
4
5
7
9
R
6
11
16

amumupassive.png Cursed Touch (Passive)

This passive got updated to now let you curse enemys with autoattacks and your Ultimate. The curse lets them take 15% of the magic damage from any source a true damage, Which not only synergizes with your AP-allies but also with allmost any item you will get on Amumu.

While clearing the jungle make sure you hit every creep once with an autoattack and the curse will be automatically refeshed by your W.


bandagetoss.png Bandage Toss (Q)

Your Q is your main tool for ganking. It is a very longrange skillshot that stuns the target and let you dash towards it. As i said, this ability is the bread and butter of a succesfull gank. If you miss hit, better go back into your jungle. Dont try to make risky plays, especially if your opponent can kite you. How to gank with your Q I'll explain in a further section. Beside ganking you can also use it to escape over a jungle camp when you getting counterjungled or chased after a lost teamfight.


auraofdespair.png Despair (W)

There is not much to say about this ability. Turn it on when clearing the jungle and in teamfights. Its your secondary source of damage. Besides flat magic damage it deals an amount of your opponents max. HP each second. This is on one hand very solid for clearing the jungle and its very helpfull to deal a fair amount of damage to tanks in the lategame.

With the new passive it has now the additional effect to refresh the curse, so you don't have to hit them with autoattacks over and over.


tantrum.png Tantrum (E)

This is you main source of damage and also makes you more resistant to physical attacks. The cooldown is reduced for every time you get hit. This makes it very usefull to clear the jungle fast, especially camps with many greeps like the raptors and krugs. In teamfights you will definitely getting hit many times, so make sure to spam it as long as there're opponents around you.


curseofthesadmummy.png Curse of the Sad Mummy (R)

This is by far one of the strongest CC-Ultimates in the whole game. It stunes in a very wide range around you for 2 seconds while dealing a fair amount of magic damage. Make sure to position carefully so you stun as many opponents as you can. Flash or your Q are very helpfull to get into the right position. After you have ulted try to autohit as many opponents as you can and deal damage with your W and E. When you have not used your Q to engage, try to stun on of the carrys with it to get an even longer stun.
With that your job is done. Now it depends on your team to follow up with enough damgage to win the teamfight. For Amumu teamplay is very important. Dont engage with your ult if your team can't follow!

With the Passive changes, now his Ult also applies the curse on every opponent hit, which makes any follow-up magic damage nuke even more. Imagine a Ziggs, Brand or Katarina Ult were 15% is dealt as true damage. Make sure they don't sue you for illegal nuclear weapon tests.

Skill Sequenz


For the skillorder I go first with W then E and then E or Q, depending on how early you want to gank. Then I max just R > E > Q >W.
I prefer maxing Q over W because the damage on W is not very high compared to Q and you dont need it that much until lategame. Nevertheless you need at least one point in it to clear the jungle. Maxing Q also gives you a very low cooldown so you can gank and stun more often.

Items Back to Top

Starting Items

    First back
    both are good choices, i prefer stalker's blade to cc your opponent until your Q is up again
    i get this in most of my games, because it gives you much sustain and you will have less mana problems

Core Items

    Example Build: against balanced teams
    against heavy AD
    against heavy AP
    other Tank and utility options
    Damage options (only when heavily fed
    Boot options
    dont forget one of these when you are full-build

Situational Items

    this enchantement is possible too, but i dont recommend it, because you need to be tanky in the earlygame
    can help you to reposition right for your ultimate and gives additional burst

Why 1401.png Cinderhulk befor 1402.png Runic Echoes?

When you look at sites like champion.gg you see that Amumu is played mostly with the 1402.png Runic Echoes- Enchantement. I'm personally not a big fan of it, I mean it is a very good item with great stats for earlygame damage and it fits many Champions very well, but Amumu, in the way I play him, is not one of these. For me he is primarily a tank and I build 1401.png Cinderhulk on him for the following reasons:

  • with his whole kit he is meant to be right in the middle of the enemy team, getting his CC and AOE-damage off and you need to be tanky to survive this
  • you dont need to get much AP to deal damage: while the base stats on his abilitys are rather good, his AP-scaling is not
  • in this case it's better to work with the MR-reduction from your passive and magic penetration instead of rare AP, items like 1401.png Cinderhulk, 3001.png Abyssal Scepter and 3151.png Lyandri's Torment help you to deal damage and stay tanky at the same time
  • it helps you not only to be the frontline of your team from early on, but also to get massive amounts of free HP in the lategame because of its passive

I hope you can comprehend my reasons. It is not impossible to play Amumu with 1402.png Runic Echoes and many people do this with great success, but imo there're AP-junglers that this item fits much better then Amumu does (like Gragas, Nidalee, Elise,...)


Core Items on Amumu:


3110.png Frozen Heart

After finishing your 1401.png Cinderhulk the next things you need are resistances and in most cases this will be armor at first, not only when the enemy team is mostly AD but also to stay healthier in the jungle. Secondly you also need mana on Amumu to get more independet from your blue buff and be able to give it to your midlaner.

Frozen Heart is a item hat covers these two needs at once and giving you a great passive as well.

3001.png Abyssal Scepter

The updated Abyssal Scepter fits Amumu now even more. It lost it's AP but gives now more MR and the same passive. That means it synergizes now with Cinderhulk in two ways and is my go-to second item after it, if I face an AP-heavy team.

3151.png  Liandry's Torment

Last but not least, this is my go-to item I want to build against very tanky opponents. I don't buy it every game, sometimes i go for another fulltank-item instead. But when I'm facing for example a team with Maokai top, Gragas jungle and Braum support I will get this one as second, maybe third item for sure. The doubled damage for CC-effects is also applied from the Attackspeed-slow of Frozen Heart.


3193.png Garygoyle Stoneplate

This new Item is your "Get out of jail"-card for the lategame and my first choice for a last item. If it happens that you get disengaged, your team can't follow or you don't immediatly kill everyone, this thing gives you not only heavy resistances around many opponents but the active makes you nearly unkillable. Best thing is, even if you yourself deal much less damage with the active, your passive curse works just fine.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Evelynn
    Easy
  • Fiddlesticks
    Easy
  • Gragas
    Medium
  • Jarvan IV
    Easy
  • Jax
    Medium
  • Kayle
    Medium
  • Kha'Zix
    Easy
  • Kindred
    Easy
  • Lee Sin
    Hard
  • Malphite
    Medium
  • Maokai
    Medium
  • Master Yi
    Medium
  • Nautilus
    Medium
  • Nidalee
    Easy
  • Nunu
    Hard
  • Olaf
    Medium
  • Pantheon
    Medium
  • Rammus
    Medium
  • Rek'Sai
    Medium
  • Rengar
    Easy
  • Sejuani
    Medium
  • Shaco
    Medium
  • Shen
    Medium
  • Shyvana
    Hard
  • Skarner
    Medium
  • Trundle
    Hard
  • Udyr
    Medium
  • Vi
    Hard
  • Volibear
    Medium
  • Warwick
    Medium
  • Wukong
    Easy
  • Xin Zhao
    Medium
  • Zac
    Medium

VS

Evelynn

Easy

VS

Fiddlesticks

Easy

VS

Gragas

Medium

VS

Jarvan IV

Easy

VS

Jax

Medium

VS

Kayle

Medium

VS

Kha'Zix

Easy

VS

Kindred

Easy

VS

Lee Sin

Hard

VS

Malphite

Medium

VS

Maokai

Medium

VS

Master Yi

Medium

VS

Nautilus

Medium

VS

Nidalee

Easy

VS

Nunu

Hard

VS

Olaf

Medium

VS

Pantheon

Medium

VS

Rammus

Medium

VS

Rek'Sai

Medium

VS

Rengar

Easy

VS

Sejuani

Medium

VS

Shaco

Medium

VS

Shen

Medium

VS

Shyvana

Hard

VS

Skarner

Medium

VS

Trundle

Hard

VS

Udyr

Medium

VS

Vi

Hard

VS

Volibear

Medium

VS

Warwick

Medium

VS

Wukong

Easy

VS

Xin Zhao

Medium

VS

Zac

Medium

Why Amumu? (Pros and Cons) Back to Top

Pros:

+ easy to get used too
+ strong ganks
+ strong mid- and lategame
+ fast jungle clear
+ high teamfight potential
+
high utility and tankiness
+ a good Ultimate can win a teamfight by it's own
+ still usefull, if he falls behind

Cons:

- depends highly on teammates, can not solo-carry games, needs good follow-up and team communication
- weak earlygame, easy to counterjungle
- mana intensive, needs blue-buff  or Hunters Potion in the early game
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