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All Guides Amumu Guides The Curse of the Sad Mummy | Jungle Guide - Diamond [Season 8]
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Amumu Statistics for PicklePants

Author's performance with Amumu compared to the ranked average.

Value
Average
Games Played
3
5
Win %
0
46
Kills
3.3
4.7
Assists
8.0
10.7
Deaths
5.3
5.9
KA:D Ratio
2.1
2.6
Gold Earned
10.1K
11.2K
Creep Score
54.7
58.4
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Flash and Smite: Flash and Smite is really good on Amumu because it will allow the cursed mummy to have objective control throughout the game. I recommend taking Smite on all Junglers. Flash is the other summoner spell that I recommend as it gives an instant result and can be used offensively as well as defensively. Flash can also be used to steal objectives like Dragon or Baron in certain scenarios.

New Runes Back to Top

Amumu is a simple champion with a very basic Rune page. For the cursed mummy, I recommend Resolve as the main Rune tree. Aftershock.png?width=32 Aftershock is good on him because he has 2 forms of CC that can immobilize an enemy (his Q and Ultimate.) Font%20of%20Life.png?width=32 Font of Life is good on him as it helps our allies heal when they attack them, this will not only let them sustain longer in lanes but also in team fights where that small extra health will be crucial. Next is Iron%20Skin.png?width=32 Iron Skin which is good and should be taken on practically all Junglers because it protects them from auto attacks and monster damage. Jungle camps do not deal magic damage so the magic resist version is practically useless on him. Finally Overgrowth.png?width=32 Overgrowth is the last Rune as it will allow him to get tanky quickly.

For the second tree I Recommend Sorcery. The%20Ultimate%20Hat.png?width=32 The ultimate hat is good as it gives you CDR each time you use your ultimate. This small decrease will allow you to gank more and have a higher impact with your ganks. Secondly I recommend Transcendence.png?width=32 Transcendence.

Abilities Back to Top

W
E
Q
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
Passive
Q
3
8
10
12
13
W
1
14
15
17
18
E
2
4
5
7
9
R
6
11
16

Amumu’s Passive is Cursed Touch

Aumumu’s basic attacks and ultimate apply Curse for 3seconds. Refreshing with each basic attack he hits them with.

Cursed targets receive 10% bonus true damage from all magic damage they are hit with.

Screenshot_1.png

Amumu’s Q is Bandage Toss

Amumu tosses a bandage in a target direction dealing damage and stunning them. Amumu is then pulled to that location.

Tips: Your Q is very versatile. It can be used to engage on enemies and escape. You can also use it to get around the Jungle quicker by using it over the wall. If you do not think you can hit the enemy with your Q, try to hit the minions instead. You can follow up with your ultimate afterwards.

Screenshot_2.png

Amumu’s W is Despair

Amumu cries in a circle around him refreshing Curse for 3seconds and dealing damage every half second.

Tips: Beware of the mana cost of this ability. You need to be smart when using it. This ability is a toggle, and will quickly stack up if it’s left on for too long. Remember to auto attack during this ability usage. Your W will allow you to take jungle camps quickly as well because of it’s an AOE ability.

Screenshot_3.png

Amumu’s E is Tantrum

Passive: Amumu takes reduced physical damage.

Active: Amumu scrapes and releases his anger, dealing magic damage to all nearby enemies. For every auto attack he is hit with during the cooldown, it will be reduced by 0.5 seconds

Tips: Your E is very strong because it deals a lot of damage but also reduces the damage that you take. This is good on him as it allows him to stay healthier for longer.

Screenshot_4.png

Amumu’s Ultimate is Curse of the Sad Mummy

Amumu entangles all enemies that are in his radius dealing damage and applies curse to them for 3 seconds.

Tips: Just like your Q, your ultimate is very versitle. You can use it to engage or disengage however I recommend using it to engage mostly. This ability can easily win fights if you hit an important enemy with it. Your ultimate should be used to either protect the backline by focusing the enemy frontline. Or you can go for the enemy backline with it if you have help from your team. A good Amumu will know when to use your ultimate. Practise makes perfect with your ultimate.

Screenshot_5.png

Items Back to Top

Starting Items

    Recommended Start
    Not as good but still viable
    If behind, Pick up Hunter's Potion.

Core Items

    First major item is going to be Cinderhulk. Take Blue if you can gank alot, Red if enemy has stealth or you can easily fight them and take white if you want to provide vision for your team.
    Second item is going to be boots. Either Merc or Tabi's. Merc's are good against heavy AP teams or enemies that have lots of crowd controls. Ninja Tabi should be taken against heavy AD teams.
    Third item should be Abyssal Mask. Very good item for early ganking/sustain. Will allow you to survive fights when you gank. This item also gives CDR so you can use your ultimate more.
    Fourth item should be Dead Man's Plate. Grants Armor and health to protect you against enemy damage.
    Your 5th and 6th item's are going to be Spirit Visage and Thornmail. You can choose to take either first.
    Please Note: You can technically build any of these items in a different order and I recommend that you build what ever you need, at that moment in time to win. For example, you may want to switch up Dead Mans for Spirit visage early as it gives more CDR and can allow you to gank more.

Situational Items

    Example Full Build
    Other Possible Items against heavy AP teams.
    Other Possible Items against heavy AD teams.

Amumu should be built in every scenario as a tank champion. If you’re ahead, you might be able to sneak some AP in but usually you go full tank.

You can start with either talisman or machete with refillable. Personally I prefer talisman as it gives you mana regeneration. Your first core item will be Cinderhulk.Depending on which one you need, you might want to pick up Skirmisher’s Sabre, Stalker’s Blade or Tracker’s Knife. I like to have Tracker’s Knife as it provides vision for your team. Taking this item also allows you to ward the enemy Jungle.

Your second upgraded item should be boots. For Amumu I recommend either Ninja Tabi or Mercury‘s Treads but you should buy the boots that you need for that game. Your third item is going to be Abyssal Mask. This item is good as it gives you mana/health/magic resist and cooldown reduction. Everything that Amumu needs to do well in the early game. Your 4th item is going to be Dead man’s plate. Your fifth and sixth item is going to be Thornmail and Spirit Visage. Both these items are currently very strong and will allow you to be incredibly healthy in team fights. You should buy the one that you need more importantly and quicker.

The good thing about Amumu and tank Junglers in general:

As you will be building full tank you can in all honesty build whatever you like and in any order. A good player should buy whatever they need currently in that game for them to win, and what is more important the build I’ve suggested is one of many that works on Amumu.

Here are some other item you can buy and use:

3102.png Banshee’s Veil: Purchase against Heavy AP/ Poke enemies.

3190.png Locket of the Iron Solari: Purchase against Heavy AP/Poke enemies. Good for teamplay and will help your team out.

3194.png Adaptive Helm: Purchase if you’re against AP/ Sustain enemies like Syndra/Swain.

3110.png Frozen Heart: Good item against heavy AD teams.

3143.png Randuins Omen: Good item against heavy AD teams.

3193.png Gargoyle Stoneplate: Increases health, magic resist and armor. Good against mixed damage team comps.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Dr. Mundo
    Easy
  • Evelynn
    Medium
  • Ezreal
    Hard
  • Gragas
    Easy
  • Graves
    Hard
  • Ivern
    Medium
  • Jax
    Hard
  • Kha'Zix
    Hard
  • Lee Sin
    Hard
  • Malphite
    Easy
  • Maokai
    Easy
  • Master Yi
    Hard
  • Nocturne
    Hard
  • Nunu
    Easy
  • Olaf
    Medium
  • Pantheon
    Medium
  • Rammus
    Hard
  • Shaco
    Hard
  • Trundle
    Medium
  • Warwick
    Medium

VS

Dr. Mundo

Easy

This is an even matchup because he is a tank. Focus on farming and try to steal his camps. He will be ganking early so when he shows on the map try to take his camps on the other side of the map.

VS

Evelynn

Medium

I do not recommend trying to invade against this champion. They are incredibly strong in 1v1 fights and can easily kill you especially if you’re low. Do not get cocky when invading them either, they can kill you. You can invade and ward there Jungle when you see them spotted on the map.

VS

Ezreal

Hard

I do not recommend trying to invade against this champion. They are incredibly strong in 1v1 fights and can easily kill you especially if you’re low. Do not get cocky when invading them either, they can kill you. You can invade and ward there Jungle when you see them spotted on the map.

VS

Gragas

Easy

This is an even matchup because he is a tank. Focus on farming and try to steal his camps. He will be ganking early so when he shows on the map try to take his camps on the other side of the map.

VS

Graves

Hard

I do not recommend trying to invade against this champion. They are incredibly strong in 1v1 fights and can easily kill you especially if you’re low. Do not get cocky when invading them either, they can kill you. You can invade and ward there Jungle when you see them spotted on the map.

VS

Ivern

Medium

Beware of the 3 buff start. Try to invade him when possible and steal his camps. Ivern isn’t very strong in 1v1 skirmishes so try to fight him when possible. Hunt for him as you can easily kill him because he goes low in the Jungle.

VS

Jax

Hard

I do not recommend trying to invade against this champion. They are incredibly strong in 1v1 fights and can easily kill you especially if you’re low. Do not get cocky when invading them either, they can kill you. You can invade and ward there Jungle when you see them spotted on the map.

VS

Kha'Zix

Hard

I do not recommend trying to invade against this champion. They are incredibly strong in 1v1 fights and can easily kill you especially if you’re low. Do not get cocky when invading them either, they can kill you. You can invade and ward there Jungle when you see them spotted on the map.

VS

Lee Sin

Hard

Lee is very good because he can easily kill you. Lee doesn’t have the strongest clear however still a very good Jungler. Try to stay as healthy when you’re in your Jungle. Do not fight him 1v1 because Lee is very strong in the 1v1 situation. If you do meet him, dodge his Q so he cannot jump on you.

VS

Malphite

Easy

This is an even matchup because he is a tank. Focus on farming and try to steal his camps.

VS

Maokai

Easy

This is an even matchup because he is a tank. Focus on farming and try to steal his camps. He will be ganking early so when he shows on the map try to take his camps on the other side of the map.  Beware of his ultimate and try to dodge it. Beware of his saplings when invading him as they might be hidden in bushes.

VS

Master Yi

Hard

Do not fight him 1v1 because he is very good in those matchups. Try to steal his buffs if he shows on the map. Beware of his early dragon/ herald take.

VS

Nocturne

Hard

I do not recommend trying to invade against this champion. They are incredibly strong in 1v1 fights and can easily kill you especially if you’re low. Do not get cocky when invading them either, they can kill you. You can invade and ward there Jungle when you see them spotted on the map.

VS

Nunu

Easy

This is an even matchup but beware as he can easily kill you especially early while you’re low. Nunu survives and sustains very well in the early stages. Do not try to fight him unless he is low. Beware of his early dragon attempts.

VS

Olaf

Medium

I do not recommend trying to invade against this champion. They are incredibly strong in 1v1 fights and can easily kill you especially if you’re low. Do not get cocky when invading them either, they can kill you. You can invade and ward there Jungle when you see them spotted on the map.

VS

Pantheon

Medium

I do not recommend trying to invade against this champion. They are incredibly strong in 1v1 fights and can easily kill you especially if you’re low. Do not get cocky when invading them either, they can kill you. You can invade and ward there Jungle when you see them spotted on the map.

VS

Rammus

Hard

Rammus is very strong because of his taunt. Watch your positioning and do not chase him. Try to steal his buffs or camps when he shows on the map. In this matchup he will be ganking a lot early so you need to be just as active so try to counter gank him or steal his camps. Remember to ward his jungle up.

VS

Shaco

Hard

Beware of the 3 buff start. Try to invade him when possible and steal his camps.Shaco is very strong in the one versus one fights.

VS

Trundle

Medium

Trundle is a tank buster and can counter you very easily. Do not go hunting for him early, attempt to counter gank the lanes he goes to gank. Make sure to ward his jungle and attempt to take his camps when he shows on the other side of the map.

VS

Warwick

Medium

Warwick is very strong because of his sustain and overall damage. In this matchup you want to not try to fight him early. If you spot Warwick in the jungle back off and do not fight him. He is very strong at 1v1 fighting.

Jungle Pathing Back to Top

Amumu has a good time in the jungle because of his AOE abilities. Amumu also has many different Jungle routes that he can use. Amumu’s biggest problem early is sustain so you should take honey fruit or the scuttle crabs to regen.

  • Blue > Gromp > Red
  • Blue > Witches > Red
  • Red > Wolves > Blue
  • Red > Blue > Wolves
  • Red > Witches > Blue

Tips and Tricks Back to Top

  • Your Q doesn’t go through minions. It’s important to use your Q and aim it correctly, if you will not hit the enemy- try to hit a minion nearby. You won’t be able to stun them, but you may be able to hit your ultimate.
  • You can use your Q to escape or make your way through the Jungle quicker. If you’re caught out, you can Q to a minion or monster to get away. Alternatively you can use your Q to get across to Jungle camps quicker. This saves only a few seconds but can be worth it as those seconds stack!
  • Your ultimate is very versatile. Your ultimate can be used offensively and defensively. If you’re in tough situations where you need to escape after you’ve been caught, you can use your ultimate to stun the enemies and back off.
  • Your Q can be used to scout bushes. While it doesn’t grant vision, your Q can tell you if someone is or isn’t in a bush. Be careful when doing this though as it may get you killed.
  • Keep an eye on your mana. Amumu’s very mana hungry especially in the early levels. Keep an eye on your mana. Your W is very good however at taking camps with more than 1 enemy.
  • If you’re struggling and low on health you should go and take rift scuttlers and honey fruit. This will provide vision to your team and keep you healthy.

How to Counter Jungle Successfully Back to Top

Counter jungling is one of the fundamentals of learning to become a good jungler. Counter jungling can be hard to do but once you master the art you will know the signals of when you can counter jungle.It will become much easier and you can abuse your knowledge to win games by putting the enemy jungler behind and becoming strong yourself.

Yesterday we discussed to prevent counter jungling and today we will tell you how to do it. If you did not read yesterday’s guide I suggest reading that before this one however some of the information will be covered in both.

Vision

If you have vision of where the enemy jungler is and you can invade on the opposite side of his jungle. You can take away his camps knowing that he is on the opposite side of the map. They will not be able to get to you in time. Vision will help aid in this by knowing where he is and when. You can tell in the early stages of the game what camps he has done by looking at his CS amount . You should then estimate where he has been and where he is going next. After you have deciphered if it is worth going in to counter jungle him you should then act on it immediately. Hesitating will lessen your chances of a successful counter jungle attempt. Even if your counter jungle is unsuccessful leaving vision will help your lanes play around for the next few minutes.

Minimap awareness

Following on from vision knowing where the enemy jungler is by his ganking patterns will help you counter jungle him. If you see that the enemy jungler is topside ganking your top lane, you should play around it and either pressure bottom lane, midlane or counter jungle his bottom side camps. The way of doing this is very much the same as vision above.

Taking away buffs

In previous seasons, jungling was much harder and knowing jungle timers were way different to it is now. If you hold down the tab button you can see timers of Dragon, Baron or The Buffs. Knowing when the enemy jungle camps are up will allow you to contest them and being prepared is one way of doing that.

Knowing that the enemy jungle camp is coming up will allow you to take it away or at least fight over it, if you see that the enemy jungler is on the opposite side of the map and their buff is coming up in 10 seconds you could try to sneak it away from them. Taking away buffs from your enemies is one way of not only putting your enemy jungler behind but also putting the mid laner behind or even their ADC.

Once you have mastered the art of counter jungling and jungling in general. You will be able to find new ways to counter jungle and ways of abusing your strengths and putting the enemy jungle behind.


Please Note: This information was taken from my personal blog. You can check it out here: https://medium.com/@PicklePantsLoL/how-to-counter-jungle-successfully-day-24-30-fc7f67e221ec

How to Prevent Counter Jungling Back to Top

If you are a jungle player you’ve probably had your fair share of counter jungling in the past. In some games it is almost impossible to farm because you have been so heavily out jungled. Games like this are rather frustrating to play and are almost always hard to come back from. There are some ways to prevent counter jungling in League of Legends and here are some ideas that you can take forward into your future games to help prevent counter jungling.

Ganking Lanes

Showing yourself on the map when ganking lanes is one way of being counter jungle. When ganking Lanes, you need to be quick and efficient with your pathing and performance. Time is a valuable resource in League of Legends, and wasting it is something you should not do. While you are on the map you will be spotted. The enemy jungler will have enough time to know where you are and you can take objectives away from you. For example, if you are helping your top planer out the enemy jungler can invade your bottom side to either provide vision or take jungle camps away from you.

You can improve on this by not showing yourself for too long while ganking, and making sure that you have taken all your jungle whenever possible.

Provide Vision

Providing vision as the jungler is a very important. Everybody must do it to successfully show and spot the enemy. Pink ward’s in river bushes are one way to show where the enemy jungle is. This will prevent counter jungling because you can see them entering your jungle which will allow your team to collapse on them. If you know that the jungle is entering an empty side of the map, you should invade the opposite side of their jungle to try and steal their camps.

Vision is incredibly important for all Lanes. Spotting the enemy jungler when he is invading or passing through the river is a one way preventing invades or ganks.

Taking Camps

The most obvious way of preventing counter jungling is taking your buffs and camps whenever they are up. This will mean that the enemy will be wasting their time trying to take or steal buffs if they are not there. This will also put them behind as they have taken the time to come into our jungle. This also means that you could collapse on them while they are looking for your camps.

Once you improve in ranking and learn more about the game you will notice small signs to prevent counter jungling. It takes a lot of practice to become good at jungling so do not be discouraged when learning.


Please Note: This information was taken from my personal blog. You can check it out here: https://medium.com/@PicklePantsLoL/how-to-prevent-counter-jungling-day-23-30-c097d49be3e5

How to Ward the Enemy Jungle Back to Top

Warding the enemy jungle is an incredibly important thing to do in every game. Not only does it tell you where the enemy is, but it also gives your team a huge amount of valuable information.

  • It is best to ward the enemy jungle if he has shown on the map. You should not go in blind without knowing where they are unless you can fight them 1v1.
  • You can go and ward the enemy jungle with your support. Both of you roaming into the enemy jungler allows you to make any fight 2v1.
  • You should place useful wards in high traffic areas to show where the enemy jungler is. Do not waste your wards.
  • You can ward jungle camps to show when the enemy is doing them. This information will allow you to go for a steal or fight over them.
  • Warding jungle camps will allow you to also take and steal the ones that are up.
  • Warding the enemy jungler can also give you buff timers and also allow you to counter gank.

Here are some examples of warding for both sides

1*A-A8OSFN4Q3KjBI6bnhiSw.png
KEY | Green = Green Wards . PINK = Control Wards

Depending on what side you’re on, you almost always want to place an offensive pink ward or in an equal position in either one of the river bushes.

It is important to have consistent useful warding as the information it gives is so valuable. I usually ward most of these places every game depending on what side i am playing on.

Buy a ward, Safe a life.


Please Note: This information was taken from my personal blog. You can check it out here: https://medium.com/@PicklePantsLoL/how-to-ward-the-enemy-jungle-the-correct-way-day-8-30-6f57b422ba9b

How to Track the enemy Jungler [Early Game] Back to Top

Tracking the enemy jungler is a very important and sometimes is a hard thing to do. There are a few different ways to track the jungler and it all starts from minute 1.

In the opening stage of the game it is important to know who their jungler is and know if they are a early game champion or a mid/late game champion. This is true for every role, but especially the jungle role as it allows you to control the map and have a higher impact on the game. Knowing the general jungle routes will help you steal camps, know when you can fight them or when you can invade and go looking for them.

Where they start

You can usually tell where the jungler has started by watching the enemy laners to see if they are coming to lane late or early, or if they have used mana. Usually, if the bot lane is already in lane then the enemy has started topside, or if the Top has arrived early then the bot was probably leashing . You can track the enemy from there and assume where they will be. If the jungler has started witches also known as raptors, then the mid will be slightly late to lane or have used mana.

However in some games there will be a fake leash. When they do this you must guess where they have started, but using your knowledge of match ups you should have a good idea on where they’ve started.

Using the Fruit, Scryer’s bloom and blast cones

Taking away and using the 3 plants is a very good way of tracking the enemy jungler by knowing where they are and when. If one of these plants is down, then it will show that the enemy jungler was around this area previously. The plants also leave debris too which can also help you know when they were there as they have a slight timer on.

In short, if the enemy has recently taken a plant, then it will leave debris on the ground. If you see that it has been used you should assume that the jungler will be headed to the closest lane near it which allows you to either counter gank, force objectives on the other side of the map, or steal their camps. However, this is very situational.

Warding and Rift Scuttler

The obvious way of tracking the enemy jungler is to ward their jungle. You should invade the enemy jungle and place informative wards around their camps and high traffic areas. Information like this allows your team to know where the jungler is and play around it, for example seeing that the enemy jungler is topside allows you to gank bot lane and vice versa.

You can check this warding guide on where to place wards to spot the enemy jungler.

Another way is to take the two rift scuttlers, taking these will show vision and if the enemy jungler is taking the river as a path to a gank. This will either prevent junglers ganking and wasting time going the long way around or will give your laners enough time to react or back off.

Their Creep Score

Knowing and seeing their Creep score will allow you to guess where they have been and where they will be going. Knowing what camps give what Creep score will allow you to go fight them over future camps or go and ward the other side of the map and scout them for when they come back around.

Looking for the enemy jungler and knowing where they are at all times is very important and should be used to it’s full potential each game. It is not just the jungler’s job to scout and track the enemy jungler. Laners must know where they are as well so they can play around it and know when they can play aggressive.


Please Note: This information was taken from my personal blog. You can check it out here: https://medium.com/@PicklePantsLoL/how-to-track-the-enemy-jungler-in-the-early-game-day-9-30-8b563b63b585

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