- Summoner Spells
- New Runes
- Champion Matchups
- A quick note concerning Matchups (read !)
- What anivia is
- Play around your ult and wall: 1v1
- Teamfighting as anivia: cc, egg and burst
- Pre 6 Laning
- Post 6 Laning (6-11)
- Improve farming
- Mid to late game
- Wall tricks
- Patch 8.11
bird is the word: playing anivia in s8
Summoner Spells Back to Top
New Runes Back to Top
Masteries Back to Top
Abilities Back to Top
Items Back to Top
Matchups Back to Top
She will push a lot pre 6, try to hold the wave away from your tower and try to land some once her is gone.
Take advantage of your aa range to harass her and see if she retaliates. If she doesnt you can probably kill her before 6. Otherwise, focus on farming and get the best back possible.
In lane, be wary of her+ auto combo, that costs you a good amount of health with minimal mana investment for her.
Stay near your minions to avoid but not straight behind or she will Q the wave, and hitting you at the same time.
Post 6 you want to shove as much as possible and prevent her from roaming, this the usual way for ahri player to get fed in lane.
If she goes on you just ult under your body and dodge charm by staying in your minion wave.
Both of you have kill pressure on each other, which is why is prefered.
You need to bully her hard pre 6 so she's too behind to be effective in mid game.
Push the wave and harass her under turret, your goal is to make her back at lvl 3/4.
When she reaches 6, push the wave to prevent her from roaming. If you already etablished a strong lead you can keep harrassing her under under turret.
Dont get baited when she dashes on you: either you preemptively so she cant shroud in time, either you pop ult under yourself and prevent her from backing off with even if she is stealthed she will take a good chunk of damage from
Dont get hit by her double mark proc.
Since she is an assassin, she will try to gank bot to get fed: follow her roams or push hard the wave to get an xp lead.
is prefered for the early laning, thought is possible for counterganks botlane.
Pre 6 she will push naturally due to her last hit: try to freeze the wave near your turret. Since has a short animation, it will be harder to land when she goes for a last hit compared to other champions. However you can aa spam on her since she has low range overall.
Just take care of her passive and you will be fine.
Post 6 post push the lane and win by outfarming her/ winning in xp
Watch out for her tibbers: she can 100-0 you easily and she kills your egg without any problem.
When she doesnt have , you are free to aggro her whenever you want.
Take in gold 3 and less, otherwise.
- She can try to 4 man bot and take early turret so try to prevent her from roaming or at least try to chip the midlane turret.
- She can be easily picked off with
- Do NOT pack with your team or she will flash and win the fight alone. Stay slightly on the right or on the left of your team to prevent that from happening.
He completely outrange you so it's hard to get the upper hand on him. You will harassed of a lot by his WQ combo.
Try to perma push once you are 6 since azir players dont take morellos and will have to blow a lot of mana to clear the wave.
Take TP because your kill pressure is really low and you will have to watch out a lot for botlane TPs where you have more impact than him.
Snowball midgame and dont let him scale throught late game.
Dodge his and you will be fine. If he walks up to all in you, throw your entire combo and dodge his to keep your up.
Usually the best player will win the lane. If you really struggle try to avoid fights and push the wave.
Not much else to say, this is one of the best mathups to learn anivia.
You can take or depending of your feeling of the incoming game.
Awful matchup. The thing is as soon as she sees you channeling she can or to dodge it and you are left with nothing.
Dodge her and try to pressure her pre 6
She has HUGE powerspike lvl 6, respect it and play passively.
Post 6 you will just push the lane and wait for ganks/ a tp bot opportunity.
You outscale her pretty hard so consider you did your job if you are even.
Notes: Take early to dodge her Q more easily. It is one of the matchup where MS quints might be a good idea, aswell as .
Harass him lvl 1 but don't get cheesed by his lvl 2 allin. He is harder to kill than other assassins which is why you should push the lane and play around vision to prevent him from roaming.
When he dashes on you, stun him immediatly, kite backwards and dodge the second part of his to avoid the passive proc
This lane should be really passive and the game will come down to who will impact botlane the most. You can't easily follow his ganks but you can chunk his turret or countergank with
This matchup requires experience but becomes easy once you have played enough games of the matchup.
Lvl1: Zone him from cs and spam autos on him. Proc thunderlord whenever youcan, your goal is to make him pop one potion at the end of lvl 1.
Try to Q him when he goes for a minion: if he has W he'll have to give up the cs/get stunned, if he has E you have to avoid the splash dmg and keep autoing him when he lands.
Lvl2: You cant Q him anymore because he'll E over it. However, you can keep autoing to death and use as an auto reset to deal the maximal amount of damage possible.
If he goes on you with his , Q him when he lands. 2 situations:
-He went in full health: auto + and kite backwards
-He went in with 70% or less: Auto + , pop ignite and potion and all in him with your minion wave advantage. Dont forget to move between your auto attacks because he might be able to run away otherwise. Worst case scenario you lose your egg and he has to back, but 9 times out of 10 you will kill him and have a chance to keep your egg.
Lvl 3-4: he might go on you aswell, if he stun him before hes able to and follow the same strategy as for lvl 2.
-If you got a lead you can keep autoing to death and slowly pushing the wave while harassing him under turret.
-If you fell behind buy mr asap, the wave and stay at max range.
Either way you cant afford to take a max range fish. Keep in mind that cancels when it damages anivia.
If you took fish and tanked his burst or if he missed , pop under yourself and keep trading.
Ward A LOT because you will play aggressive against and if you die on a gank he will be able to snowball you. You should be able to take mid turret quite easily and build a solid cs lead.
Being able to Fizz at the right timing is key in this matchup.
This lane is very aggressive so is better
Harass him lvl 1-2-3 since he is melee and cant get all the cs with . After that, this lane will be a farm lane where both of you can't kill each other. Be careful not to waste too much mana, take raptors and win midgame teamfights.
is better since there's no way you kill gangplank unless he's first time (and in this case you also win with anyway).
Dont underestimate his pre 6, his dps is huge.
Play safeley farm up until you get 6 where you can begin to play more aggressively and zone him from cs. Try to outfarm him and steal his raptors (important !) to get ahead and win midgame teamfights.
Take late game because his ult will deal half your health bar.
is preferable but is possible
Note: you can cancel his ult with or
Harass him hard with aa pre 6 and make him choose between harassing you or taking minions. Back off a bit when you throw so he doesnt you to get his magic shield.
Post 6 try to him as soon as he riftwalks on you. push the lane and try to harass him under turret so he doesn't roam.
Try to siege a lot as he doesn't have a reliable way to waveclear.
It will be very hard to play against it in teamfights so i dont recommend picking anivia vs him: take an ad mid and destroy him.
Don't stay near her dagger and auto her if she tries to cs in melee range.
You win lvl 1/2 allin, but she crushes you lvl 3/4, backoff at this timing.
Pre 6 she can outplay you but you can also kill her if she eats , harass her with if you are high/full mana.
Lvl 6 clear the wave with and if she wants to fight you, stay under your ult, spam on her and if she tries to ult you cancel it with
However if she roams and get 2-3 kills clear the wave safely and wait for teamfights. During those you R in the middle of the fight and keep to cancel kat's . Try to focus her as she puts herself in big danger when she tries to cleanup.
is incredibely good in this matchup, take it everytime you are against
Leblanc relies on mobility and strong laning phase to win the game. Hung on, clear the wave and hope your team doesnt feed.
If she is bad she will dash in front of you, + her in that case and you can win the trade. This matchup is way easier in gold elo and less because of how leblanc players use their dashes the wrong way.
are good vs her, wait 30 min and win.
Dont get poked down by pre 6 and you should be fine. Try to trade her while it is on cooldown and her if she tries to proc her passive on you.
Post 6 push the lane and farm raptors: you can also look for a roam botlane.
In teamfights she outranges you but you shouldnt worry too much about her: just dodge and you will be fine.
is prefered because even though you can trade lvl 2-4, lane will turn into a farm once you both reach 6.
Farm lane. She will afk push pre 6, just try to keep up in cs.
Post 6 push the lane and take vision/contest ennemy raprtors if possible.
If she all ins you throw your spells and stay between your minion wave so she cant .
Her late game is kinda bad so you don't have much to do, outfarm her, protect your tower and at 30~35 minutes game is won.
Annoying matchup. She is stronger than you early on and can harass you under your turret. The best thing you can do is to gain her respect by landing a bunch of Qs pre 6 and trade farm post 6. Dont trade aas too much with her : her passive will crush you.
Pay attention to the position of her ball: the further the better, she wont be able to land it on you.
trade farm : try to stay even pre 6, then shove her post 6 and farm krugs/carb/wolves (ennemy camps prefered). If both junglers dont play around mid you can afk farm and get 200 cs at 18 minutes and snowball in midgame, where orianna is really weak and you are strong.
You also have good follow up on ganks
she has to burn all of her spells to get close to you and then she has no damage and will get hit by . Spam autos on her her and keep your Q if she goes on you. Post 6 you can safely farm she waves get first turret easily.
She gets annoying when she reaches 40% cdr but you have enough to establish a strong lead midlane.
Take or , both are good.
Riven mid is barely played at all so you shouldn't worry too much about this matchup.
Respect his lvl 1 but take advantage of your aa range. If he is not careful you can kill him at lvl 2-3-4.
Post 6 you can push the lane freely and look for a roam. If he tries to allin you keep him in your fully charged , ignite him and you should win the trade unless he flashes your .
You can take , or take and to counter his healing.
Be careful not to feed him and prevent him from roaming because swain snowballs really hard.
Dodge her in the early levels and farm safely. You have an opening lvl 2-3 if you land 2-3 Qs on her
Dont get hit by her E. The thing is she has a good range on her spell so it will be hard to punish her, consider buying mr and early catalyst to survive her burst. Hopefully she doesn't have an amazing waveclear so will usually win in farm and xp in the midgame.
and are good choices against her stun.
The best way for you to win the game is to take tp and safely push the wave. Ourfarm and outroam her, dont get killed and you will outscale her.
Respect his lvl 2 powerspike but keep harrrassing him with aa. If you dodge his second portion of damage you should be fine.
Post 6, always keep your Q in case he jumps on you and push the lane. If he allins you, ult under yourself and trade him.
is prefered in this matchup since it is an assassin and the lane will be aggressive.
Pre 6 he will push your lane a lot. You can try to land some Q's as he is very auto attack based.
Post 6 can can begin to play aggressive, try to push a lot so he cant roam and drop a pink on the botside jungle and a ward near his turret so you know when he's heading bot.
Try to trap him in your ult while staying out of range of gold card range. If he uses blue card just go on him as he has no way of defending itself vs you.
is really good to match his roams and his early game push. is also a decent option to avoid getting camped, as has good gank setups.
This champion is super weak in lane, abuse him as much as you can.
Auto him a lot and try to deny him as much as you can.
He will try to stack his passive with Q, punish him by going hard on him.
Dont get stunned by and keep trading with him. If he misses you will win the trade.
Push him a lot and harass him under turret but dont get trapped by his e.
Later in the game will be a problem and this is why or can be considered.
is prefered but is fine if you lack jungle pressure ()
is also a decent option.
Stay behind minions and try to hit a bunch of to chunk him.
Avoid his spam by positionning so your minions tank it and take lvl 4 to match his lvl 6 powerspike.
Your cancel his ult and you can trade him as long as you dont eat his E.
The main issue is that he counters you post laning phase because of his range and you wont be in position to cancel his ult. He does not rely on stuff to deal damage rather on levels and you will have to hope for a pop off of a teammate or a huge mispotionning of him.
You can take or , depending what you prefer because this lane go really aggressive or passive with some poke here and there.
You can trade him a lot with lvl 1 if you land your Q as he has a lower aa range and no way to reach you.
Dodge and punish him for using his main spell and try to make him back before he gets 1250 gold (tear/catalyst back asap and pressure him afterwards)
Post 6 you can trade him but be careful cancels . He is also very vunerable to so it is possible to ge the upper hand on him.
You can take or as viktor's gameplay can vary from super aggressive to passive-afk farm.
You can harass him a lot lvl 1-2-3 since he has a 450 aa range and his Q is on long cooldown. Be careful to be over 20% mana otherwise he's free to permapush the wave.
Post 6 you can push the lane and harass him a lot, you are very annoying for him in teamfights. You can also pick him off quite easily with
You can take + or + depending on what you prefer.
He can poke you down while you cant do much against him because of your range. Dont let him get his passive on you, and farm up for teamfights.
Xerath is one of those champions where he completely outranges you and you will have to endure his endless poke.
Try to dodge by moving back and forth. As the game goes you will have to adjust the way you dodge his spells. Usually don't stay near him on extended periods of times, afk farm and wait until someone can unlock the situation midlane for you.
When he casts , xerath will focus his attention on you and not on your spells, this is when you have to wall combo him if he gives you the opportunity.
What will usually happen is the following sequence:
- Xerath finishes to charge and you can apply on him.
- You wall him to prevent him from moving out of your ultimate, and auto him once to wait until your ult charges, keep being in movment.
-Xerath will throw to cancel your followed by . This is the moment where you don't greed and take the time to dodge his stun.
-Once you dodge his stun, his will slow you down. He will try to do escape from your ult and this is the moment where you throw your to stun him as he is slowed by you fully charged ult.
- Keep walking forward and spam with autos.
Another good way to start this trade is:
-Wait he uses his Q poke when the wave arrives
-Be prepared because he will try to proc his passive to get mana back
-Walk forward and begin the trade
is pretty good against him, ms will be your best bet to wall him and stop his siege.
is better than for the simple reason that you won't be in range to ignite him ever, while tp helps you to hold him/make tp bot plays.
This mattchup depends on the skill of the yasuo.
Lvl 1-2 you can chunk him if he plays poorly (aka dashes on you instead of minions)
Lvl 2 to 5 are really painful as they can go for free trades and wall your , making you completely useless.
Your jungler might want to gank when you are around lvl 4-5: be careful because you usually lose 2v2 at this timing.
Survive till 6, and passively push the lane. If you see that the player is bad you can try to all in him with your ult but this is quite risky as he can finish your egg easily.
are good in this matchup, especially if they are full ad.
, are good options in this matchup, in gold and less. Taking an early game build with + works really well
Pre 6 auto him to death. Some zed players try to in after their combo, keep that in mind and them if they do so.
His shadow cd is really long, abuse it when it's on cooldown.
Post 6 clear the wave with R and if he ults you, go on your ultimate, , walk away from him then +. You can also him away from you, the most important thing being to make the trade even or win it, as he gave up a lot of its power while your has 6 seconds cd.
Either they swap back and lose + a big portion of their health, either they trade you and will die if they miss double .
The best way for him to kill you is to poke you down with combos then allin you, dont stay under 50% health vs him, espacially if he has .
Farm up and peel for your adc. Dont let him splitpush and make aggressive plays with your team. can be a good choice if your team doesnt have peel/he got fed.
are both good choices, though got nerfed few patches ago.
Note: After , he spawns behind you giving you an easy as long as you are fast enough.
Unfortunately there isnt much to say about this matchup since it will be a farm lane.
Dont saty near your minion to dodge and wait for teamfights/tp opportunity.
Because you cant kill each other, is prefered to get a lot of farm. Try to contest ennemy raptors and spike midgame.
Notes: Up Wall lvl 3-4 earlier is recommanded because this the only way you can unlock a situation against such a passive champion.
A quick note concerning Matchups (read !) Back to Top
These matchups are put considering the ennemy midlaner is high plat-low diamond. Please keep in mind that some matchups are WAY easier in lower elos. The reason for that is that players dont push their champions to their limit (Orianna, Azir, Syndra) or they pick an assassin and go in disregarding anivia's QE combo and get killed.
For this reason, champs like Zed, Fizz, Leblanc and Ahri should be the champions you hope for, because they are the ones that sucide on you and gives you free gold to carry the game, on top of being useless because assassins dont do much when they are behind.
On the other hand,champions with easy cc and burst like annie or diana should be feared because they can oneshot you without much counterplay and they often know that they can do so.
I put few videos of the matchup played against p3-d5 players. You can also check out froggen's anivia who does a really good job, but i feel like challenger is more about jungle pressure and it tends to be more passive.
What anivia is Back to Top
- High skillcap champion
- Incredible pushing power and ability to stall games
- Insane ccs
- Great midgame
- Good damage in fronlane fights
- Very effecive against static champions
- No impossible matchups
- Easy to estblish a huge gold and xp lead
- Hard to play against in lower elos
- weak pre 6
- VERY mana hungry post 6 to be effective
- Hard to smash your opponent in lane/tends to be passive in lane
- No escape
- Hates full assassin/high mobility teams
- Requires peeling and frontline
- Late game teamfighting is very inconsistent (can go either very good or very bad depending on your ult)
- Takes time to comeback a game (35+ min)
Play around your ult and wall: 1v1 Back to Top
your goal is to maintaint the ennemy the maximum amount of time in your ultimate. To do that you have 3 important tools: , , and your positionning compared to the ennemy midlaner.
Usually the combo will look like:
-get closer and auto
- and keep autoing/moving forward
- Land then
- Dodge the opponent skillshots
- the ennemy inside your ult and wait for your cooldowns.
- Back to step 2
Usually one combo can go from 60% dmg to a kill. Keep in mind that you have SUSTAIN with and it's almost always worth going 50/50, then waiting for 1/2 waves to trade again.
Teamfighting as anivia: cc, egg and burst Back to Top
Generally you will hit the frontline, try to cc them in your ultimate and spam whenever it's up. The best places are in jungle corners where the champions have no choice but going through it to get to the backline. The simpliest way to use your ult is to put it on your frontlane: if your tanks are smart enough they will try to keep the fight here.
Wall their tanks, kill their frontline fast while they cant retreat and allow yours to get away.
Now that you got the easy part (anyone can do that up to that point), you have now to look carefully at 4 things:
- Champions who can cancel your ultimate: keep them away from you and dodge their annoying skillshots ( Cho's and , or crowd controls for example. Dont wall them but simply stun them in your and try to focus another target. case would be long rang
- Try not to take Aoe damage from ap caster such as 's or 's .
- Ennemy assassins: keep track of them, and wall them away from the fight preventing them to clean up. If somehow you see they will manage to get to you or your adc, keep your to zone them: if they dont respect it, stun + anf they will be low enough to get killed or being forced to back off.
- The positionning of your ultimate: sometimes the teamfight will move and you will end up hitting an oom alistar under ult. If you keep your ult in this situation, your dps wont be useful and you will end up losing the fight. To prevent that from happening you have to toggle off, maybe giving up your fully charged ult, to reposition yourself and creating a better configuration for later. This is often a difficult choice to make, as you will have to give up almost 7 seconds of dps but it's definitly worth the effort.
- Look at their carries: if you see one of them getting hit by your , take the opportunity: in and blow your whole combo on them. If you have egg you will survive as you killed a good part of their dps, and hope to get away with you team's peel and shield. This becomes handy when they have good lockdown possibilities such as or ways to survive through your burst (Xayah's , Soraka's or Lulu's (TLDR: shields or spells giving untargetable status)Wall.
Note that you need to stay alive at the end of the teamfight: the ennemy team can't push as long as you are alive and you have the tools to zone them from nash (as long as you have a tank with you). It is not hard to finish with less than 4 deaths as anivia and each deaths are very costly for your team.
Pre 6 Laning Back to Top
Anivia has a low base health. This means you have to avoid extended aa trades and pot early if an allin is coming .
However, you have few strong points that you need to take advantage of:
-600 aa range:
Anivia’s aa range is the best in the game amongst mages and allows you to poke
effectively in the early levels. Whenever your opponent is looking for a cs, if
you have nothing to last hit, aa him once or twice. Doing this regulary will
force him to pot him early with minimal investment from your part. It also shows to your opponent
that you are confident with your champ and he will have to respect you.
-Big Burst : your QE combo does easily more than 30% the ennemy midlaner’s health bar. If you poked him to around 40% you can opt for a flash QE ignite if you have comet up.
You can also turn a gank if the ennemy jungle is too confident and you have some cs with you.
-Egg : you can trade kills in the early, since you will have your passive up. In the lower elos, people tend to forget it and go for trade kills. It is also really good in 2v2 scenarios.
-Tp: if you took spellbook, you can mindlessly trade as long as your trades are even with your opponent. Try to save your pots, force a back and take advantage of your reduced tp cd.
-Short harass: When your opponent is last hitting, if you are high on mana but cant land a , you can auto+e then backoff. This is an easy way of chipping the ennemy's heatlh bar slowly, especially vs melee matchups
Try to push the lane level 1 and build a bigger cs wave early. If you manage to do so, try to trade aa as much as you can.
Level 1 is also the point where you have to test your opponent on how he attempts to dodge your Qs. If you play smarter than him you can make him blow both his pots early, giving you a big lead in the laning phase.
Mostt of the time, your opponent will try to push your lane hard to establish a cs lead. The best way to counter this strategy is either trading a lot and zoning so he can’t push or clearing the wave asap too by spamming autos.
Just note that you can last hit caster minions with 1 aa and lvl 1 Q after a turret shot.
The timing backs you want to get are 850+ gold ( tear + pots) or 1250 golds (catalyst + refilable), and a pink if possible.
Post 6 Laning (6-11) Back to Top
This is the
point where you backed with enough gold for tear or catalyst and can begin to
push waves very fast. Simply R the wave and wait for the minions to die. Don’t
forget to toggle off your ult when melee minions are at 10% health.
When you do this make sure that your opponent doesn’t all in you : you can’t ult on him and you are likely to lose the trade. If this does happen, go near your ult and force him to walk through it.
Once you pushed the wave, make sure your minions crashes onto the turret and look for one of those things :
- Take midlane vision control (important ++) : pink ward bushes around mid, clear ennemy pinks etc. Midlane vision control = pressure on the ennemy midlaner and no pressure on you = global pressure for your team
- Take your/ennemy chickens/crab: xp and gold lead for you, puts the jungler behind (their jungler but yours too if not managed properly, be careful !)
- Take the plants: free mana/health after a trade, take vision of the enemy jungle, show and clear stealth wards
- Chunk the enemy midlaner (dangerous) : you need midlane control for this, because if the jungler ganks you and you are overextended, you are dead. However, if you know where the jungler is and you are ahead of your opponent, you can try to zone your opponent from cs. If he’s low and has no barrier/bs defensive stuff, you can dive him: he will lose a ton of cs and will start to tilt. High risk, high reward thing.
- Invade with your jungler : the ennemy midlaner has to clear the wave mid, you are free to put deep wards in the jungle and try to look for a kill onto the enemy jungler which often leads to a dragon.
-Look for a tp/roam botlane : anivia is not the best roamer but a good gank/countergank will give your team to a big lead : 2-4 kills and maybe a drake or a first turret since bot turret is in paper and it gives potential future kills bottom since your botlane now has the upper hand and it is a very snowbally lane. Toplane on the other hand, is hard to kill, you can get max 2 kills on a lane not always snowbally, herald is a pain to kill and the ennemy team can make a play botlane with much more impact on the game than your roam
Improve farming Back to Top
The 20 first minutes is the moment where you have to build your lead. As the game goes on, you will have less access to farm.
Having less than 150 cs at 20 min should be considered as a failure: you deserve to lose the game. My goal is 180 at 20 minutes: not impossible to do, but you should focus a bit.
Good case/free farm scenario – 200cs at 18 minutes.
Keep in mind to save 40 mana by toggling off ult when minions are below 10% hp. When you toggle off the spell it gives a bonus proc of ult that will finish off the wave.
After pushing your lane, you must look at your minimap and if the enemy chickens are up. If it is the case, you have to answer those questions:
- Did i take tp ? if not am I above 20% mana or do I have blue ?
-Do I have vision around the area?
-Where is their support? they often roam mid
-Can I have very fast backup from my jungler if I go there without vision. If so, can we win 2v2?
-Is the enemy jungler fed?
- if the enemy jungler and midlaner collapse on me, can I 1v2 them ?
If the answers are no, then you should look for your own chickens and do the following sequence :
Ult the chickens
Q double proc on small chickens, simple proc on the big one
E the big one
Kite the chickens in your ult and toggle off when the big one is below 10% hp.
If your jungler is a nice guy/is farming golems or ganking bot, you can look for wolves instead. However, they cost more mana to kill than chickens (2 E) and they are further from lane.
If your jungle is cleared and it’s too risky to contest the ennemy chickens, you can keep vision on mid, take the time to see what will happend in the next minutes by looking at your teammates' health bar.
If one of your lanes backed and the other is pushed, you can know that you will get ganked the next wave.
When you are under 20% mana, you should just passively clear waves and wait for the cannon wave to back. Avoid clearing the cannon wave if you are under 20% mana:
-it will take ages for you to push the wave
-the cannon minion will tank the tower hits and the enemy midlaner will not lose farm if he backed.
-the enemy midlaner will push the next wave easily since it has no cannon minion and you will lose a whole wave of xp and gold.
It is usually not worth following the enemy midlaner. He can catch you in the river, and you will be more effective establishing midlane dominance (turret dmg, xp advantage) rather than traveing around the map.
If you farmed well you should be around lvl 10-11 when they are lvl 9.
This is the moment where you are really strong and have a big impact on the game: if your team is ahead you can siege t2 towers forever with your team and if your team is behind you can stall the game since the enemies have to respect your lead in gold and xp.
Mid to late game Back to Top
Duo nash with the jungler is possible when you get 3 items (ROA seraph morello/liandry), preferably juggernauts, tanks if you are full mana. It is possible at 2 items +tear with an appropriate jungler but risky. Usually at the 23rd min you should consider it if you have vision control: simply ask your team to pressure midlane while you rush nashor.
DON’T FORCE IF IT IS SPOTTED, JUST BACK OFF
It’s important not to get caught because anivia has no way of escape and if you die, the enemy team take an easy inhib.
If an ennemy is bot and has tp, you should try to nash. You can do it easily as anivia and it really helps to unlock a passive game.
Wall tricks Back to Top
1 Cancel Dashes
might know, spells with knockups properties such as thresh’s E or trundle’s
pillar are susceptible to cancel dashes when done at the right timing. Anivia’s
wall has the same properties if done at the exact position where the enemy is.
It can be used to cancel channelings (fiddle ult, Karthus ult, vi Q etc) and as
mentioned above, dashes lee sin Q, Kha zix E, Tristana W etc.). Now the hard
part is that the hitbox to get the bump is very thin and the spell has a
casting time. This means stopping lee sin Q or Kha zix dash relies partly in
If used correctly it can be very effective but it is more a gimmick than anything so focus rather on your teamfighting.
Note: lantern activation can be canceled by wall.
2 Wall pinning
When someone is close to the terrain, you can wall him to prevent him from moving. The champion will be stuck between your wall and the terrain and you are free to dps him for the next 5 seconds.
3 DPS Nash outside the pitSimilarly to wall pinning, you can do the same thing but for yourself. It is only doable on a precise spot.
Near baron pit, you can force your hitbox to get in the terrain by walling yourself.
The wall will push you and if you did it on the right spot, you can now hit baron nashor with your E. Since anivia has 1300 burst damage with QE, she can easily burst nashor and get a steal.
This technique is not necessary (in fact it is rarely doable in your ranked games and hard to pull off) but still cool to do if ennemies don’t have vision on you. You are stationary while doing this technique and it is easy to get hit by any skillshots. Moving will force anivia’s body out of the terrain and she won’t be able to E nash anymore.
Note: this also work with drake but it's no worth doing so as most teams will pull the drake away from the pit.