
6.20 - Eeny, meeny, miny, burn! - In Depth Jungle Annie Guide

Summoner Spells Back to Top
New Runes Back to Top
Masteries Back to Top
Abilities Back to Top
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Items Back to Top
Starting Items
Core Items
Situational Items
Matchups Back to Top
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AatroxMedium
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AkaliMedium
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AmumuEasy
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AniviaEasy
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AnnieHard
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Cho'GathMedium
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EkkoMedium
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EliseMedium
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EvelynnHard
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FiddlesticksMedium
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HecarimMedium
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Jarvan IVMedium
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KassadinMedium
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Lee SinMedium
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LuluMedium
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MaokaiEasy
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Master YiEasy
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NunuHard
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PoppyMedium
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RengarMedium
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SejuaniMedium
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ShacoMedium
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SingedMedium
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Xin ZhaoMedium
VS

Aatrox
Medium
He can be annoying to kill due to his escapes and revive passive. If his passive is down a level 6+ combo should do enough for you and your laner to kill him.
In jungle dont try and duel him unless his passive is down and your ult is up. Your molten sheild will help you reduce incoming damage and do more damage to him. If you dont have your stun up imediatly, its wise to try and stun him when he is below 50% hp as this will reduce the time he has to AA to regen health.
VS

Akali
Medium
Make sure to take a pink ward for her shroud and have your stun up. Her being hidden in her shroud does not protect her from AoE. She is quite squishy so once she is stunned you and your laner shoudl make quick work out of her.
Be careful of her burst as it is quite substansial post 6. When you go in to gank, make sure to activate flame sheild to take less damage from her burst due to the bonus Armour and MR.
VS

Amumu
Easy
Amumu is quite weak early on so you are going to want to use this to your advantage. You may want to take blue and then level Q instead of E and head to his red buff as amumu should always start blue.
Once you are at his red wait in the bush while he takes red, when he is about to kill it you should smite it and engage upon him with (preferably) a charged stun.
He should have taken some good damage from red making him an easy kill. It also helps that most junglers run MR/lvl which causes his early MR to be laughable.
Once you have killed him GET OUT. If your enemy mid / top / bot are even remotly turned on then they will be coming to avenge their dead mummy.
If you are getting pincered, dont be afraid to flash the baron or dragon walls so that you will get out safely
VS

Anivia
Easy
She can be difficult to burst due to her egg but with the help of your laner you should be able to burst her to her get with your combo and then take her down a second time.
Watch out for her stun and wall when ganking.
VS

Annie
Hard
Why are you not playing this in ranked?
VS

Cho'Gath
Medium
He can eat tibbers :(
But seriously, he has 2 forms of AoE CC and that scilence is brutal. His tankyness can make him difficult to take out but if he does go tanky then is damage output suffers and he is less of a threat. Try to make sure that he is not sitting on 6 stacks with tones of resists as he will take a while to kill. You cannot burst 5k hp :(
VS

Ekko
Medium
You need to be careful when versing ekko as he is a good counter to burst champions with his ult and shield to mitigate large amounts of your damage. Try not to waste all of your damage on him only for him to ult and gain back a large portion of his health.
VS

Elise
Medium
Elise is a popular duelist jungler who can prove to be very slippery. A couple of notes on versing her
- Make sure not to stack flat health tanky items against her as she does % hp damage, make sure to pick up some MR somewhere to help reduce its effectiveness
- Be careful of her repel as she can use it to dodge 2 of your main damage spells, completely swinging the tide of the battle
VS

Evelynn
Hard
It is near impossible to out duel eve when you are on even terms. Especially after she has her . If you have your full combo up you can try to burst her, otherwise you want to get out of there ASAP. Activate molten sheild for more tankyness when trying to run.
If you get ahead she should become less of a problem as your damage gets quite rediculous as you get fed but you have to remember that so does hers.
VS

Fiddlesticks
Medium
You really cant kill him early game as you need to have your full burst combo to take him down. He will just CC and heal any damage off with his drain.
Dont try to fight him.
VS

Hecarim
Medium
Quite a difficult match up although he is quite a common ban.
You only want to fight him in a short amount of time as his sustain damage is better than yours and his W gives him really good heals against champions. You will lose in a drawn out fight with hecarim.
You either want to busrt him with your combo or just try to discorage him with a stun.
VS

Jarvan IV
Medium
He is really bursty and has high mobility so becareful when fighting him. If he has double buffs and you are not yet fed he can really control what is going on. He can use his flag toss so often that combined with red he can chase you for however long he wants and he can also easily disengage.
Try to use your stun as a disengage after he has used his Flag Combo to get to you.
VS

Kassadin
Medium
He can be quite awkward to gank post 6 due to his ult. Ganking him if your laner has either a stun, snare or scilence will make your life alot easier. If you need to you can flash Q or flash tibbers to get off the stun and then procede to burst him down. Unless he is pushed up in lane once he has teleported you are going to have a tough time chasing him. His scilence can also mess up your combo so be cautious.
VS

Lee Sin
Medium
Very strong duelist. Do not fight 1 v 1 unless you are ahead or it is soon to become a 2 v 1 in your favour very soon. Try to use a stun to disengage from him and make sure to do your best to dodge his skill shot as it is main source of damage.
VS

Lulu
Medium
She is quite a tough support because she is very good at keeping people alive against burst casters / assassins. Her ult + polymorph + sheild + slow make her / whoever she is protecting quite a difficult target.
VS

Maokai
Easy
He usually cant kill you all too fast but his saplings deal alot if you get hit by both the impact and explosion.
He can CC lock you till his team comes to kill you so be careful. You should be able to duel him early as he is quite squishy without items.
When he gets tanky he is quite hard to kill.
VS

Master Yi
Easy
VS

Nunu
Hard
Right now nunu is a god in the jungle. Be VERY careful when playing against him because he can shut you down early and you then become useless.
Try to get to your blue fast to see if he wards and try to have your support ward red (a must if in a premade). This will help you to see what nunu is doing. If he does not invade he is doing it wrong.
When you see nunu come into your jungle ping your laners to come and kill him. Map awareness is key in this situation.
Make sure you ward you jungle, especially when your blue and red is about to spawn. Keeping control of your buffs is the most improtant thing
VS

Poppy
Medium
She can have a large amount of bonus resits once she hits 40% hp but is also a damage and disruption threat to the whole team. Be conscious as to your positioning in relation to poppy and walls to help avoid being stunned.
VS

Rengar
Medium
Rengar is in a very poor spot right now in my opinion, but that doesn't mean he cant carry the enemy team to victory on his back. As a main myself I can tell you that the hardest counter to him is teamwork and grouping.
is truly an opportunistic hunter so what you have to do is deny him opportunities to pick of that lone ADC farming bot lane. Having pink wards on hand and sweeper trinkets are the best way to deal with him as a group. Annie can be a very good counter to
because if he goes assassin he will be very squishy and half the time doesn't even have bonus MR, opting for CDR blues.
VS

Sejuani
Medium
She can be quite a tough opponent especially depending on how much MR she has early. If you jump her you will have the upper hand and likewise with her.
Be careful of her PBAoE damage from her flail. Try and keep distance when dueling so she cant damage you to her full potential. When she is within AA range make sure that you have your E activated.
VS

Shaco
Medium
Especially now that 3.8 made the buffs more valuable you are going to want to look out for this clown.
You may want to ask your support to ward your red / entrance to red so that you will know if there is a jib nest waiting for you.
If he is trying to counter jungle you make sure to call your team once you have seen him, he can be slipery but killing him should make him think twice when he goes to invade again. Make sure to defensivly ward.
VS

Singed
Medium
You are only going to be able to kill him easily early game as he scales so well with items. An early gank on him is generally a good idea, so make sure you have a stun charged and head to top lane.
Make sure not to chase singed, especially after he hits 6, because he can turn on you very easily and as Annie you have no escape.
VS

Xin Zhao
Medium
He has good damage as a dueling jungler and like you can snowball quite hard. Make sure to turn on your flame sheild when dueling him as it not only increases your resists but also makes him take damage for each auto he does and because he is xin that is his main form of damage. If you have tibbers up you should be able to burst him down with a full combo but otherwise try and get your team mates to assist in killing him.
Jungling / Annie Tips Back to Top
With the new patch there have been a couple of changes to how

Tibbers has also seen a few upgrades, one of the most helpful ones is that if you target tibbers to yourself he will follow you around. This is very helpful for not leaving him behind doing nothing. This is more important now as they have shifted some of the upfront damage from his spawn cast to his AA's.
He will also now stay alive for a short time after you die, somewhat like sions passive, and auto target the one who killed you. He will change target if they are too far away but if he is pulled by Syndra appears to bug out and just stand still dying. Keep this in mind if you are playing as Syndra vs Annie and she has died, just W tibbers and you don't need to worry about him anymore.
Tibbers also has an enrage mechanic but I won't go into that now as you can check it out in the patch notes -> Here
Route
Seeing as annie is quite a blue depenant jungler you are usually wanting to start at blue buff. Before you go to start your clear you want to charge up your stun so that you take less damage. Another benifit of charging your stun is if the enemy team goes to invade you and AoE stun will allow you to disrupt their team, catching them off guard and potentially leading to a kill. If you start on blue side, dont be afraid to start bot side so that you can get a better leash on krugs.
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So you are usually going to want to go Gromp / Krugs -> Appropriate buff and from there it depends on how you are going on health. If you have enough I advise you go and and take another camp, but if you don't then you want to go and take scuttle crab as that will give you health and mana back so you can then go and take the camp. If you took the three camps in one go then after that get scuttle, especially if you have a stun up for faster clearing.
From there you can back, get your other buff and head off to gank / farm.
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If you are more experienced you can opt to start Red buff if on blue side so that you get a better pull from your bot lane, however you can end up with some small mana issues. \
I personally recommend starting bot side buff every game if you fell that you can as you will get a better leash from bot lane than your top laner.
Clearing
Because of the spawn time reduction if you so wished you can clear the jungler from one side to the other and go back to the start and have the camp respawn for another clear. Eg, Gromp -> Wolves -> Wraiths -> Golems -> Gromp respawn -> repeat. You are going to try and focus less on farming and more on ganking when playing jungle Annie. Use your Q to clear out the smaller mobs in the camp for free as when it kills things it halves cooldown and refunds mana.
Gaining an Advantage
Mid laners are usually going to want to get your second blue and subsiquent ones ( unless manaless ). So what does that mean for you? You need mana and blue gives you that. So you are left with a couple of options. You can take blue for yourself (4/0/4 type of game) or give it to you laner. It should be noted that if you have a manaless mid but someone like

The plan for taking their blue can consist of two options. Both of these steps involve warding. You are going to want to back with preferably 850+ gold at around 6:00, this is just an average game so its not like you need to get first blood for this to work. You are going to make sure you buy at MINIMUM 1 ward and then head for their blue. You are going to want to place a ward in the bush as shown below. The ward shown in this image is inefficient as it only shows gives you vision of the buff. By placing it in the corner it gives you more vision which can alert you to the enemy junglers presence.
(Will update this soon once I can be bothered getting a pic of the new jungle - Still cant be bothered even with new summoners rift update).

Once you have placed the ward if you can see the enemy jungler gank top for example then you are going to just outright take the buff and leave. Otherwise you are going to want to wait on the other side of the wall so that the jungler cannot see you but you are within smiting range of the buff. When they go to take it make sure you have the buff selected so that you can see its health. When it drops below the value of your smite damage you smite it and get yourself a free blue. This is even more detrimental than before as buffs are now worth more XP which sets the enemy jungler behind even more than it did before the 3.8 patch. If the jugler smites early on in the process of taking the buff this is even better there is now nothing that can outdamage your smite ( more difficult with


It should be noted that the blue buff will respawn at ~7:30 if it is the first buff that they have taken.
General Tips
If you are versing an invade heavy jungler make sure to ward the entrances to your jungle as well as your buffs because this vision allows you to take your mid / side lane into the jungle to hopefully gain a kill.
Be careful of counter junglers as they are the hardest counter to jungle Annie and many other unconventional junglers. The fact that they can set you back early really hinders your snowball potential and can make you useless. Be extremely careful playing against

Annie Tips
When casting Q and W make sure to cast W first as it has a lower cast time allowing for a smoother combo of the two spells, making sure you don't miss either.
If you have 3 stacks on your passive you can trick people into thinking you wont have stun up for a gank because if you cast Q and whilst its traveling to the target you activate E your passive will activate and your Q will stun the target.
About / Extra Stuff Back to Top
So hey, I'm Elgo
I have played League of Legends since season 2 and ever since I found out people did not know how to jungle in ranked I have taken up jungling as my main role. Now that I do it pretty much every game playing conventional junglers can get a bit boring so I have been playing more and more "fun" junglers with my friends in normals. Annie is one of my favourite junglers that I have been playing (second only to jungle Taric ) and seeing as there was no guide for jungle Annie I am here to provide that. This goes in depth on more than just build this and max W.
Make sure to leave some comments on what you think / how this has gone for you. Always looking to improve :)
Somehow this guide is now featured with nearly 400k views. This shows that you should never give up on your dreams.
If you see anything major in the guide that is outdated please do inform me about it, it can take a while to change everything as the guide was originally made in season 3.
Below are some examples of games I have dominated with jungle Annie.
If you have some good games and want to send them in I will put them up :)
Elgo - OCE
Change Log Back to Top
1/08/16 -
- Updated my position of Hextech Protobelt after further play testing
- Rectified the presence of 2 echo effect items in the items / build sections
7/05/16 -
- General updates to changes with update regarding removed items
- Adjusted masteries to reflect current state of the jungle
- Added new info on Annie minor update
- Updated build info to reflect current game state
- Added / Updated Match ups
- Added thoughts on new items and if / when they should be built
- Near 400k views
17/09/15 -
- Added some changes to itemization to account for new items + runeglaive after further testing
05/08/15 -
- Finished runeglaive update
- Added more info to Items section in regards to cheaper needlessly
- 238k views + #2 Annie guide
30/03/15 -
- Season 5 updates
- Build path updated
- End game build updated
- Jungle tips updated
- Added Annie Tips
- Other assorted updates
- Added distortion boots, weren't already there for some reason
- 150k views
- FEATURED
20/08/14 -
- Some more general updates
- 100k views <3
4/12/13 -
- 3.14 Updates begin
- Removed Bulwark from items section
- Added new items text related to new items
- New masteries - essentially the same
- Updated Jungle route
- More updates to come soon, more testing needed
25/6/13 -
- More matchups added - some matchups changed / expanded
- Jungle section updated - Countering Jungle Annie
20/6/13 -
- Fleshed out Jungle section and updated for 3.8
- More matchups added
- Note: Tibbers tankyness buffed in this patch (3.8)
7/6/13 -
Guide Created
- Runes
- Masteries
- Abilities
- Summoner Spells
- A few match ups
- Jungle Section Started