All Guides Annie Guides [7.22] Anne Reforged | FalleN3's Guide to Annie
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Annie Statistics for FalleN3

Author's performance with Annie compared to the ranked average.

Value
Average
Games Played
92
3
Win %
51
44
Kills
6.0
5.9
Assists
8.8
7.4
Deaths
6.1
6.7
KA:D Ratio
2.4
2.0
Gold Earned
11.9K
10.5K
Creep Score
155.3
131.1
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

mobasumspells.png

4.png14.png

4.png Flash is an absolute MUST HAVE spell on Annie. Without it you are extremely predictable and lack any real engage potential. You have very low mobility and it's likely that you will need 4.png Flash to escape ganks in the early game. It is an important spell for late game engages and team fights as it enables you to get to the enemy teams back-line.

14.png Ignite offers extra lane pressure. I take ignite 90% of the time. It's also a great spell to take against self healing champions. You will want to take 14.pngIgnite in most games.

3.png Exhaust can be a go-to item for playing against AD Assassins such as 238.png Zed or 91.png Talon . It's not a favourite of mine but definitely an option.

6.png Ghost will offer you some extra mobility, escape potential and engage. Remember, as 1.png Annie you are a very immobile champion.

12.png Teleport can be used if you want to pressure other lanes, especially bot lane where you can literally one shot the enemy ADC with infernalguardian.png Tibbers. Just remind your bot lane to ward in the brushes. I generally prefer to take 14.pngIgnite though as it will offer more kill potential in my lane. 

New Runes Back to Top

runesmoba.png


Arcane%20Comet.png?width=32Arcane Comet:
Damaging an enemy champion with an ability hurls a comet at their location, or if 'Arcane Comet' is on cooldown, reduces its remaining cooldown. Annie is a 'burst' champion which means that she will usually unload all of her abilities in one go. Once this has happened it's pretty much time to GTFO. I take 'Arcane Comet' keystone but I am not totally against 'Summon Aery', to each their own.


The%20Ultimate%20Hat.png?width=32 The Ultimate Hat:
Your ultimate's cooldown is reduced by 5%. Each time you cast your ultimate, its cooldown is further reduced by 2%. Stacks up to 5 times. This stacks additively with cooldown reduction and can exceed the cap on cooldown reduction. You shouldn't really struggle with mana when playing  Annie, especially when her (Q) Disintegrate refunds the cost of it's mana if it kills a unit. However, it's still a possibility to pick the 'Manaflow Band' if you are struggling with mana control. However, I definitely recommend picking The Ultimate Hat instead.


Transcendence.png?width=32 Transcendence:
Gain 10% cooldown reduction at level 10. Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power. CDR is great to have on Annie it will allow you to cycle your spells sooner and also have  Summon: Tibbers around more often. 'Celerity' is another option here, especially since Annie is a very immobile champion. It will also help you to dodge skill-shots from enemies like Nidalee, Morgana, Brand or Ahri etc... and to roam to other lanes quicker.


Gathering%20Storm.png?width=32 Gathering Storm:
Every 10 Mins gain AP or AD, adaptive. As the game progresses you will gain some extra AP to help burst down carries in skirmishes and team fights. I recommend taking this rune but if you prefer to roam more efficiently it is possible to pick  'Waterwalking' instead. Your third option here is 'Scorch' which will add a little bit of bonus magic damage on your next hit every 20 seconds.


cheap-shot.png Cheap shot:
Damaging champions with impaired movement or actions deals 12-30 bonus true damage (based on level). Cooldown: 4 seconds and it activates on damage occurring after the impairment. This is a decent Rune to take on Annie since her entire kit revolves around stunning (impairing) an enemy or multiple enemies movement. It adds a small amount of burst of True Damage which can help to secure a kill when you all-in or are simply trading.


Eyeball%20Collection.png?width=32 Eyeball Collection:
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power per eyeball collected. Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 attack damage, or 10 ability power. Collect 2 eyeballs per champion takedown, 1 eyeball per ward takedown.

Abilities Back to Top

Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
2
8
10
12
13
E
3
14
15
17
18
R
6
11
16
mobaabilities.png

annieabil.png

Generally I like like to put my first point into (Q)  disintegrate.png Disintegrate This enables you to last hit minions with (Q)  disintegrate.png Disintegrate and have your mana refunded and cooldown halved for each one.

If your team are going for an invade, put your first point in (W) incinerate.pngIncinerate and charge at least x2 stacks on your stun at the fountain. You can charge the other stacks on your way to the invade if need be.

I like to get an early point in (E) moltenshield.png Molten Shield but this is not necessary. It can be helpful for quicker stacking of your stun or reducing some damage from champions that can harass you a lot in lane.

I like to have x3 Stacks on my stun ready...  Then if I want to stun an enemy, I cast (Q)  disintegrate.png Disintegrate and before it lands on the enemy, activate your (E) moltenshield.png Molten Shield to get the 4th stack and stun. However, keep in mind that if an enemy is stunned for almost the entire duration of your (E) moltenshield.png Molten Shield then you are not taking advantage of its damage reduction.


180.png


Pyromania

anniepassive.png Pyromania: After casting four abilities, Annie's next damaging ability will stun enemies that it damages for 1.25 / 1.5 / 1.75 seconds. It is an on-cast effect. Spell shields such as 3102.png Banshee's Veil will block the stun. The stun will not be consumed if the target of disintegrate.png Disintegrate  becomes untargetable or if the projectile is destroyed by yasuowmovingwall.png Wind Wallanniepassive.png Pyromania: is a very strong passive as it allows you to regularly have an AOE stun at your disposal




abilities01.png

Items Back to Top

Starting Items

    STARTING ITEMS: I usually start with Dorans Ring and x2 Health Pots but sometimes it can be a good idea to start with Boots (against skill shots: Syndra, Xerath, Velkoz etc..).
    FALLING BEHIND: Null-Magic Mantle if falling behind to an enemy mage or afraid of getting one shot by an enemy Syndra, Leblanc, Fizz, Diana etc... RUSH: Seekers Armguard ASAP if playing against Zed, Talon or any other AD Assaassin. You don't have to finish it into Zhonya's immediately.
    FIRST ITEM CHOICES: My ideal start is usually Morellonomicion.. If it's a tough lane and I'm struggling quiet a bit - ROA might be my go-to choice.
    BOOTS: Sorcerer's Shoes for extra Magic Pen (More Burst). Boots of mobility/swiftness for roaming. Merc Threads for some MR/Tenacity. Ninja Tabi for some extra armour & Ionian Boots for CDR on Summoners / Items.

Core Items

    Core Items
    Deathcap 'can' be a core item on Annie depending on your preference. I quiet often do not purchase deathcap and still one shot carries & fighters in games. Rod of Ages can be a core item depending on your play-style. If you prefer a safer laning phase and struggle to survive enemy burst in most games, you could consider this as a core item. It's health can help to keep you alive if an enemy tries to 100-0 you.
    This is my preferred build. Assuming things have gone to plan for me from early game into mid-game then this is most likely the build I would be aiming towards. You can swap out the boots for Luden's Echo if the game goes on that long.

Situational Items

    This is one of my favorite items on Annie. Besides the health it gives you, the slow synergy with Tibbers is amazing and it can help you chase down highly mobile champions like ahri. It also makes it possible to kite tanks.
    Gives 70 AP & 45 MR and also gives you a shield against an enemy ability. Nice to have the 10% CDR too. I buy this item a lot.
    Protobelt an excellent item for extra engage, health points and 10% CDR. I don't get this every game but it is a viable item. You can use the active to engage, disengage or clear minions.
    When you just need raw ability power, this is a great item. 120AP + 35% offers you amazing burst increase. Do not buy it as a 1st item though!
    Zhonya's Hourglass if the enemy team is AD heavy or you need some extra survivability after a flash engage with Tibbers. Very nice Item to pick-up early against an 'AD' enemy mid-laner such as Zed or Talon.
    It is a possibility for you to swap out your boots for Luden's Echo if the game has gone on 40+ minutes and you are full build with a tonne of gold to spend. This might not be a great idea in every game but definitely an option.

mobaitems.png


3027.png Rod of Ages: Great item throughout laning phase and I personally like to have plenty of health in late game. A solid choice if you need the extra health to survive enemy burst or are going to be playing passive.

3089.png Rabadon's Deathcap: When you just need raw ability power, this is a great item. 120AP + 35%  offers you amazing burst increase.

3152.png Hextech Protobelt-01: Great item for extra engage/disengage. Handy item to wave clear with, I buy it almost every game.

3151.png Liandry's Torment: Awesome item, especially against high health tanks. However, it deals damage over time which can be difficult for Annie to take advantage of because Annie is most useful being played as a 'Burst' caster. Therefore there are other items better chosen over this - EG: Deathcap / Void staff.. It synergizes really well with 

3135.png Void Staff: Great to have the extra Magic Pen.. A must have item really, even if the enemy is not stacking MR.

3157.png Zhonya's Hourglass: Great active that can save you countless times. You can flash deep into the enemy backline and ulti/zhonya

3165.png Morellonomicon: Perfect item against 50.png Swain or 8.png Vladimir, buy it against them. The 20% CDR is amazing on 1.png Annie! Lots of players use this a a first buy / core item.... you can do so also.

3285.png Luden's Echo:This is a great item if you're ahead and want some extra burst / roaming ability. It's also a decent item to swap out your boots for if the game goes past the 40+ minute mark and you have lots of gold but no room for items.

3102.png Banshee's Veil: Gives 70 AP & 45 MR and also gives you a shield against an enemy ability. Nice to have the 10% CDR too. I buy this item a lot. An excellent item for when you're matched against an AP heavy team.

3116.png Rylai's Crystal Scepter: I love this item. Lots of health, some ability power and a useful slow. It also works with infernalguardian.png Tibbers which can be handy for making an escape or keeping up with an enemy. See video below.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Medium
  • Akali
    Easy
  • Anivia
    Medium
  • Azir
    Hard
  • Brand
    Hard
  • Cassiopeia
    Hard
  • Cho'Gath
    Medium
  • Corki
    Medium
  • Diana
    Easy
  • Ekko
    Medium
  • Ezreal
    Medium
  • Fizz
    Medium
  • Gangplank
    Easy
  • Gragas
    Medium
  • Heimerdinger
    Medium
  • Karma
    Hard
  • Karthus
    Easy
  • Kassadin
    Medium
  • Katarina
    Easy
  • Kayle
    Easy
  • Kennen
    Medium
  • Kha'Zix
    Medium
  • LeBlanc
    Medium
  • Lissandra
    Easy
  • Lulu
    Medium
  • Lux
    Medium
  • Malzahar
    Medium
  • Mordekaiser
    Easy
  • Morgana
    Medium
  • Nidalee
    Easy
  • Pantheon
    Medium
  • Rumble
    Hard
  • Ryze
    Easy
  • Sion
    Hard
  • Sona
    Medium
  • Swain
    Medium
  • Syndra
    Hard
  • Taliyah
    Medium
  • Talon
    Medium
  • Teemo
    Easy
  • Tristana
    Hard
  • Twisted Fate
    Easy
  • Varus
    Medium
  • Veigar
    Medium
  • Vel'Koz
    Hard
  • Viktor
    Medium
  • Vladimir
    Medium
  • Xerath
    Hard
  • Yasuo
    Easy
  • Zed
    Medium
  • Ziggs
    Medium
  • Zilean
    Easy
  • Zyra
    Medium

VS

Ahri

Medium

This is pretty much a skill match up.

Avoid her (E) ahriseduce.png Charm or you will take a big chunk of damage. She does outrange you but will find it difficult to trade with you unless she lands her charm. Use you minions to your advantage as they will block it.

If Ahri misses her (E) ahriseduce.png Charm you should try to harass her while it is on CD.

Rylai's 3116.png can help you to chase her down if she doesn't die to your all in burst.
Be careful if she hits level 6 before you! Without a stun, you are in big trouble!

VS

Akali

Easy
84.png Akali is weak before level 6 and therefore should be abused as much as possible. You should be able to harass her with your AA a lot. When she goes in to last hit a minion you should be able to land some decent damage onto her.

Even if Akali uses her (W) akalismokebomb.png Twilight Shroud you can still damage her with your (W) incinerate.png Incinerate and your (R) infernalguardian.png Summon: Tibbers

Be careful of ganks as this is a perfect way for 84.png Akali to get ahead of you!

VS

Anivia

Medium

If you can avoid her stun (Q) flashfrost.png Flash Frost you should be OK in this lane. She is very squishy so level 6+ you should be able to all in her after a bit of harass.

If you find yourself struggling in this lane, buy a 3102.png

For all those face-palms, please 'DO NOT' tower dive her when her passive aniviapassive.png is up :/

VS

Azir

Hard

He out-ranges you and can poke you a LOT if you allow him to because of his (W) azirw.png Arise

Try not to trade with him until you are level 6+

268.pngAzir is squishy so farm as much as you can until you have infernalguardian.png Tibbers and then you should be able to all-in him.

It might be a good idea to start with 1001.png and 2003.png

VS

Brand

Hard

Brand out ranges you quiet a bit which will make it difficult for you to harass him. He will do insane damage to you with his combo, and I mean INSANE damage.

You can stand behind minions to block his stun (Q) brandq.png

Try to avoid his spells and farm as much as you can until you hit level 6.
Be careful with infernalguardian.png as standing beside him during Brands ulti will result in you getting hit multiple times.

VS

Cassiopeia

Hard

You need to avoid her skill shots (Q) cassiopeiaq.png Noxious Blast and (W) cassiopeiaw.png Miasma and try to keep your distance from her while farming.

You should ask your jungler to gank in this match-up and take advantage of any time that 69.png overextends.

1001.png and 2003.png can be a good start against her.

VS

Cho'Gath

Medium

You will not be able to kill 31.png after a few level so will want to farm as much as possible and try to avoid his rupture.png Rupture

He's not very mobile and is easy to gank which makes him susceptible to your jungler ganking. Roam top and bottom with 4.png + infernalguardian.png

Buy 1001.png early.


VS

Corki

Medium

Corki is a mobile champion and he deals a lot of damage. He can easily escape with carpetbomb.png should you try to all in him. Be sure to have your stun up for trading with him disintegrate.png+incinerate.png.


It's likely that he will out-trade you pre lvl 6. If he takes 21.png you will find it next to impossible to 100-0 him, even with infernalguardian.png. Don't try to all-in him when he has full health.

After level 6, he gets a lot of annoying poke on you with his missilebarrage.png and he will hurt a lot.

Farm as much as you can and try to roam to other lanes to help secure kills and pressure. 

VS

Diana

Easy

Poke Diana as much as you can in lane, use your AA and/or (Q) disintegrate.png whenever she comes up and tries to last hit a minion. By bullying her early in lane you can force her to have to last hit minions with her (Q) dianaarc.png.

Try to keep your stun ready or almost ready (x3 stacks or so) at times that she might go for an all-in on you.

If you have your stun available, you should be able to burst her down and survive. If you don't have a stun, she will likely kill you.

VS

Ekko

Medium

Dodge his (Q) ekkoq.png Timewinder and harass him as much as you can with AA and (Q) disintegrate.png Disintegrate. If you manage to get him a little under 3/4 HP you should be able to all in him with your combo and (R) infernalguardian.png Tibbers

Be aware of his ultimate (R) ekkor.png Chronobreak though!

VS

Ezreal

Medium

He is squishy but very mobile and can poke you a lot. If he goes AP you will need to take care of his all-in burst.

Farm as much as you can, shove your lane and then roam a lot.

If you try to all in 81.png be sure to land a stun first and then (R) infernalguardian.png Tibbers to make sure that you don't miss your stun.

VS

Fizz

Medium

This is a skill matchup. If you get ahead early, you should be ok against a 105.png Fizz .

Whichever one gets to burst the other one down first will generally win the fight/lane. If you miss your stun, you're pretty much going to die to his all-in.

The safest way to stun 105.png Fizz is by using your (Q) disintegrate.png Disintegrate. If he uses his (E) fizze.png Playful Trickster and your stun doesn't land on him, it will not consume it.

VS

Gangplank

Easy

Gangplank is a melee champion which makes it a lot easier for you to lane against him. he does hit hard should he manage to get close enough to trade with you.


His gangplanke.png are easy to dodge and give you a little extra gold for destroying them. 

Overall an easier lane than most.

VS

Gragas

Medium

Gragas is fairly mobile due to his (E) gragase.png Body Slam. It also has a reasonably low CD so be careful if you decide to chase him. 


Try to AA + (Q) disintegrate.png Disintegrate him when he moves last hit a minion. 
He will generally be building tanky, therefore it's unlikely that you will be able to kill him in lane.

Farm, Roam and wait for jungler help in order to try kill him.

VS

Heimerdinger

Medium

Heimerdinger pushes lanes very hard due to his (Q) heimerdingerq.png H-28G  Evolution Turrets. 


Play sensibly and farm as much as you can. At level 6 you should be able to all in him with (R) infernalguardian.png Tibbers. It is possible for you to farm his turrets with your (Q) disintegrate.png Disintegrate.

Because he pushes lane so easily he is vulnerable to being ganked.

1001.png and 2003.png can be a smart choice to begin with. The boots will help you to avoid his (W) heimerdingerw.png Hextech Micro-Rockets.



VS

Karma

Hard

Start with 1001.png + 2003.png against Karma.


Her longer range and high early damage makes her a challenge to lane against. 
Pre level 6, without jungler help - she will be a real pain so concentrate on farming.

After level 6, assuming you haven't fed her - you should be able to all in her with (R) infernalguardian.png Tibbers.

VS

Karthus

Easy

He is very squishy and which makes it very easy for you to burst him down and get fed against him in lane. He's a good enough lategame champion though so he will eventually hurt.

Try to get fed from him, Roam and end the game as early as possible :)

VS

Kassadin

Medium

This is an extremely tough lane and you will need some jungle pressure or ganks to help you survive or win lane.

It is almost impossible for you to trade with him due to his (Q) nulllance.png Null Sphere  providing him with harass and a shield.

Choose flat AP Quints and AP or MR Glyphs against 38.png Kassadin.

I try to play this lane passive, survive and farm as much as I can. Call for jungle help and roam to to other lanes when possible.

You may need to rush a 1033.png into a 3102.png

Oh...... what fun you're going to have :)

VS

Katarina

Easy

Play this match-up reasonably passive and don't give her free kills. Harass her as often as you can when she goes to last hit a minion. Stun her whenever she tries to ulti you.

DO NOT use (R) infernalguardian.png to stun her as there is a high chance she can leap away before it lands. Instead, use your (Q) disintegrate.pngto stun her and then hit her with  (R) infernalguardian.png

Be aware of her leaving lane for roaming kills. This often happens and she will get fed from other lanes if you don't keep track and ping or follow her.

Katarina is squishy and you should have no problem 100 - 0 her after level 6

VS

Kayle

Easy

Kayle is a relatively easy champion for Annie to lane against. Poke her as much as possible in lane with your AA but concentrate more-so on farming.


You will be able to 100-0 her after level 6 with your full combo and (R) infernalguardian.png Tibbers. 

If she (R) judicatorintervention.png Intervention to survive your combo she will have to either run away from you to back or you should be able to finish her off before she can kill you.

VS

Kennen

Medium

VS

Kha'Zix

Medium

VS

LeBlanc

Medium

VS

Lissandra

Easy

This is definitely a skill match-up and a decent 127.png can troll you quiet a bit with her (E) lissandrae.png. You will each be able to burst each other down. Take care of her engage as she can easily get to you with (E) and lock you down as her Jungler arrives.


After level 6, she can kill you just as easily as you can kill her.

VS

Lulu

Medium

VS

Lux

Medium
Lux has a massive range advantage over you, however she is squishy and has no real escape. If she plays aggressively and keeps pushing into you, call for a gank from your jungler.

After Lvl 6, be sure not to get hit by her abilities because her (E) luxlightstrikekugel.png will slow you, which will make it easier for her to land (Q) luxlightbinding.png and from here you are pretty much dead with (R) luxmalicecannon.png Final Spark.

If Lux takes 21.png  she can be very difficult to all in 100-0, even with (R) infernalguardian.png

I tend to start 1001.png and 2003.png against her.

Dodge her skillshots and you should win this lane!

VS

Malzahar

Medium

VS

Mordekaiser

Easy

Harass him when his shield is low as without it he's pretty squishy. Farm as much as you can and ask your Jungler for some help to get ahead early and snowball.

VS

Morgana

Medium

VS

Nidalee

Easy

VS

Pantheon

Medium

VS

Rumble

Hard

VS

Ryze

Easy
13.png is very weak early game so you need to take advantage of this as he will outscale you a LOT in the late game. He gets tanky as the game progresses so ask your jungler for some help to get ahead of him early.

VS

Sion

Hard

VS

Sona

Medium

VS

Swain

Medium

VS

Syndra

Hard

This is not going to be fun. She out-ranges you by a LOT. This is a really difficult match-up and you will need ganks to gain any kind of advantage. I generally rush 1057.png in this match-up.  Play as safe as possible but remember she can even hit you when under your tower. You will need some MR 3001.png asap ..

134.png can pick up Tibbers with her (W) syndraw.png and throw him out of the fight or back onto you which will deal damage to you both.

On the plus side, she is also squishy and immobile which makes her susceptible to ganks.

VS

Taliyah

Medium
163.png out-damages you in the early game & if she manages to land a combo on you, it'll hurt a lot. Use Movement Speed Quints & MR Glyphs for this match up and play safe to level 6. Once you have infernalguardian.png you should be able to all in her no problem.

VS

Talon

Medium

VS

Teemo

Easy

You out-range Teemo quiet a bit. If he pushes up to hit you with his (Q) blindingdart.png, hit him back with your (Q) disintegrate.png, (W) incinerate.png combo.

He's very squishy and easy for you to burst down.

Avoid his teemorcast.png and you'll be fine.

VS

Tristana

Hard

DO NOT feed her in lane... AP Tristana will fall off very hard after laning phase... but she is seriously dangerous in lane.

AD Tristana will be much easier to lane against.

Difficult to kill until you are level 6+

VS

Twisted Fate

Easy

This is an easy lane & realistically there should be no problem for you to win it. He is super squishy and won't be able to out-trade you. Once you have infernalguardian.png he should be an easy kill. 4.png will want to roam to other lanes with his ulti. If he ults from in front of your vision, try to stun him before the channelling finishes.

VS

Varus

Medium

He has a big range advantage on you and will poke you hard through laning phase. Movement Speed Quints will be useful here and farm until level 6. 


You will be able to all-in him once you have infernalguardian.png.

VS

Veigar

Medium

Easy to lane against, but you need to burst him down quickly in later team fights as he can literally one-shot a carry on your team.

VS

Vel'Koz

Hard
161.png out-ranges you a LOT and hits hard. Take Movement Speed Quints for this game and try to not get hit by his combo's. This is a difficult lane but if you manage to get up to him while he is using (R) velkozr.png you can stun him which will interrupt it. 

This lane is really going to rely on how decent you are at avoiding his skill shots and knock up. 3027.png or another HP item will be of great use here since he deals a fair chunk of true damage.

VS

Viktor

Medium

VS

Vladimir

Medium

Vlad is pretty weak in early game and has high Cool Down on his spells. His sustain is pretty annoying but you should be able to win trades with him in lane.


Vladimir will most likely rush some MR. 

3165.png is a very strong item to buy against him.

Try to abuse his early weakness.

VS

Xerath

Hard

VS

Yasuo

Easy

VS

Zed

Medium

This is a difficult match-up but certainly winnable. 238.png is a pretty annoying champ and has the ability to troll you with his Shadows. 


You need to avoid his skill shots in lane in order to not get poked down but can definitely kill him after level 6.

You can rush 3191.png into a 3157.png and this will totally negate his ultimate.

You can either wait for him to (R) you and then stun him with your combo or you can try to catch him off guard and all-in him first.

VS

Ziggs

Medium

VS

Zilean

Easy

His mobility and Time Bombs can be quiet annoying to deal with. Purchase some boots early so you can avoid them easier. He is very squishy early and you should try to abuse this. When he goes to throw a bomb on you try to trade with a Q,W,AA if possible. 


You should be able to out-trade him.

Burst him down with infernalguardian.png

VS

Zyra

Medium

How to Play Back to Top

1.png

Typically at level 1, you will have started (Q)  disintegrate.png Disintegrate. You will now want to pick a position in your jungle and cover a buff/watch for enemy invades. If the enemy team has invaded you will need to coordinate with the rest of your team regarding how you are going to counter it.

If your team wants to invade the enemies at Level 1, you should now start with your (W) incinerate.png Incinerate and charge up at least two of your passive stacks before leaving the fountain. You need to be quick! You can charge the next stacks en route to the invade. use your stun anniepassive.png Pyromania as an AOE stun during the invade.

Farming is your number 1 goal from levels 1-6. FARM FARM FARM !!!! Remember that you are a very immobile champion with no escape (apart from 4.png Flash) so you need to be very careful not to overextend, no matter how confident you are feeling. You need to be aware of the enemy jungler. As you can see in the clip below, had I pushed up further I most likely would have lost my 4.png Flash at the minimum and possibly given up first blood.




Be sure to ward a lot !!

Try to be aware of your jungler to see if you can help to secure an enemy jungle objective or possible assist in a first blood at the enemy red/blue buff.



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Continue farming as much as you possibly can but by this stage you should have some items. By this point I usually have 3158.png Tier 2 Boots and roam as much as I possibly can. If you are able to 100-0 the enemy mid-laner by all means do this, but I try to roam and secure kills in other lanes.

It is good practice to use 1.png Annie at this point in the game to help your other lanes get ahead. Between your stun and your burst, roaming can be very effective to securing kills when you gank other lanes.

Be sure to place wards !

You don't always have to get a kill for a gank to be successful. Simply applying pressure on an enemy lane can be enough, it can make them think twice about going all-in on your teammates when your missing (as you could be near their lane). Obviously blowing a summoners like 4.png Flash or 7.png Heal is a successful gank too.


 

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So you've made it to mid game as Annie, now what do you do?

At this point in the game, players will begin to roam and group up for ambushes, ganks or to secure and objective
( Towers, Dragon, Rift Herald etc..) Large scale Team-fights and smaller skirmishes will begin to occur. Victory or Loss of these fights at this stage can sway the outcome of the game.

Vision control is an crucial part of mid-game and this can definitely turn games to your advantage or destroy a well earned lead. A well placed ward can help you to get picks on the enemy team.

You will want to try to keep wards in key areas on the map and at key objectives, keep farming all the time and roam as much as you can.

Do your best to 'never' get caught alone.

In the skirmishes and team-fights you will want to focus as many of the enemy with Tibbers as possible but put the 'HIGHEST' priority on the enemy squishes: AP Midlaner - AD Carry etc..




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 4.png Flash is extremely strong in team fights, it allows you to reach right into their back-line and (R) infernalguardian.png Tibbers
onto the enemy carries.

You will want to have your stun ready or at least just one stack off being ready (you can use (E) moltenshield.png Molten Shield to ready up your stun) and you can either initiate on the enemy carries and have your team come in to finish them off or you can wait for your team to initiate the fight and you can enter at a more suitable time.

You will want to try to CC as many people with your stun as possible and at the same time burst down an enemy carry from 100-0. Try to wait for an opportunity when the enemy team/carries group together so you can deal as much damage as possible in one go.

It might be a wise initiation to lead with (W) incinerate.png Incinerate and then (R) infernalguardian.png Tibbers to ensure you don't miss hitting them with (R) infernalguardian.png Tibbers
 
3152.png Protobelt can be a great item for extra initiation in team fights as with every other stage in the game. Don't forget you can also use it to escape. Check the video below.







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What does Freezing your lane mean?
A frozen lane is basically a lane where the creeps site for battle does not move.

Why would I want a frozen lane?
You want to set up easy ganks for your jungler.
You do not want to push out too far from your tower, therefore keeping safer from ganks.
You do not want the enemy to have an easier time farming under their tower.

Where is the best place to freeze a lane?
Ideally you will want to freeze your lane close to your tower but not at the point where the enemy minions are being attacked by it.

How can I freeze a lane?
You need to make it where the enemy minions will always beat your minions. You will only last hit minions at the very last possible second. Once all of your minions die, you will need to tank the enemy wave near your tower until your new wave of minions arrive. You can draw them towards river and then back to the lane.

Now that the enemy minions have the numbers advantage, continue to only last-hit them at the very last second.

My enemy has frozen the lane, how can I unfreeze it?
Push harder! Ward both river brushes and push as much as you can. Ideally you will have knowledge of where the enemy jungler is (or at least have flash) at the time you are pushing because you will be overextended and susceptible to being ganked.

Pros / Cons Back to Top

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+ High Base Damage
+ Amazing Burst Potential
+ Rarely Banned
+ Low Cooldown Spells
+ Easy to play and not very difficult to master
+ Tibbers
+ Can delete enemy ADC's

- Immobile Champion
- Short / Mid Range Mage
- Predictable
- Relies heavily on Flash
- Easy to camp Annie in lane due to her being immobile

Introduction Back to Top

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Hey guys, my in-game name is FalleN3. I'm from Ireland and have been playing League of Legends for some years now. I'm a mid lane & Annie main and play her almost exclusively. I do enjoy to play champions such as Fizz, Akali & Orianna among others too.

I stream Monday to Thursdays at 6pm GMT+1 until 9pm GMT+1. It's highly unlikely that you will learn anything by watching me on Twitch but I do offer a chilled and relaxed stream.




Annie is a short range mage (AP Carry) and is a force to be reckoned with in mid-lane. Her spell kit focuses on Area of Effect burst and stuns. She keeps her pet Tibbers spellbound as a stuffed doll which can be summoned by using her ultimate.

Annie excels after level 6 when it becomes possible for her to 100-0 enemy AD & AP Carries (assuming you have done well in lane & have the items). In team fights she can use her flash + ultimate to dive into the enemy backline to kill enemy carries. Her ultimate can be made to have relatively low Cooldown by use of CDR runes and CDR items but you have to make 'PERFECT' use of every flash because once it is used and is on Cooldown, she has lost her best engage potential.

Annie's biggest weakness is her short range, lack of mobility & lack of escape. Because of this she is very easy to gank and susceptible to the enemy jungler camping her lane. Because she is so immobile it is possible for Annie to sometims struggle in the early stages of laning phase, especially against ranged mages & poke champions like Syndra, Orianna, Xerath, Zed etc.. 

If Annie dies while Tibbers is active, he will instantly heal for 50% missing health and target her killer. If Annie's killer is to ofar away from him, he will target the nearest lowest-health enemy instead.

I hope you enjoy reading this guide and can perhaps learn a little bit of something from it.

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