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All Guides Ashe Guides Gardevoir101's Guide to Ashe
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Updated
3 days ago
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Ashe Statistics for Gardevoir101

Author's performance with Ashe compared to the ranked average.

Value
Average
Games Played
234
6
Win %
51
45
Kills
5.0
5.4
Assists
9.2
8.8
Deaths
5.8
6.5
KA:D Ratio
2.4
2.2
Gold Earned
11.7K
11.8K
Creep Score
185.1
170.6
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

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7.png HEAL 21.png BARRIER 4.png FLASH
179.png
  • 4.png is essential for defensive and offensive purposes.
  • 7.png if your support has 3.png or 14.png. Apart from healing yourself, you can save a teammate or use the extra burst of movement speed when fleeing/chasing.
  • 21.png if your support has 7.png.

New Runes Back to Top

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Take Precision for your primary path and either Domination or Sorcery for your secondary path. Below are alternative runes I would take for each path based on your team composition and personal preferences.
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Precision

Press%20the%20Attack.png?width=64 PRESS THE ATTACK Overheal.png?width=64 OVERHEAL Coup%20De%20Grace.png?width=64 COUP DE GRACE
  • Press%20the%20Attack.png?width=32 is good against a heavy front-line tank that will build HP/Armor/MR.
  • If you have a healing support and are against a poke lane consider Overheal.png?width=32.
  • Take Coup%20De%20Grace.png?width=32 when the enemy team has squishy champions.
179.png

Sorcery

The%20Ultimate%20Hat.png?width=64 THE ULTIMATE HAT Transcendence.png?width=64 TRANSCENDENCE Celerity.png?width=64 CELERITY
  • The%20Ultimate%20Hat.png?width=32 and Transcendence.png?width=32 will grant Ashe 40% CDR with the 3508.png build and potentially 55% on enchantedcrystalarrow.png.
  • You can take Celerity.png?width=32 for added mobility in exchange for Transcendence.png?width=32.

Abilities Back to Top

W
E
W
Q
W
R
W
Q
W
Q
R
Q
Q
E
E
R
E
E
Passive
Q
4
8
10
12
13
W
1
3
5
7
9
E
2
14
15
17
18
R
6
11
16

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ashepassive.png FROST SHOT (PASSIVE)
  • Frost Shot cause targets to be slowed.
  • If a target is affected by Frost Shot it deals extra damage based on Critical Chance/Damage.
  • Ashe's critical strikes no longer deal additional damage, instead, they triple the slow of Frost Shot.
  • Refer to the FAQ for a more in depth description.
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asheq.png RANGER'S FOCUS (Q)
  • Basic attacks gain a charge of Focus, once you reach 4 it can be activated and consumed.
  • You cannot gain Focus while the ability is active, however, it has no cooldown.
  • Activating this ability grants bonus attack speed and causes Ashe's attack to change into a flurry of five arrows.
  • While activated, Ashe still benefits from ashepassive.png and on-hit effects only trigger once.
179.png
volley.png VOLLEY (W)
  • Ashe fires 9 arrows in a cone shape.
  • Enemies can be hit by more than one arrow but only takes damage from the first.
  • Volley now critically strikes applying triple the slow of ashepassive.png.
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ashespiritofthehawk.png HAWKSHOT (E)
  • Based on charges with a maximum of two.
  • Range is global.
  • Will grant sight along it's path and reveals an area at the end of its destination.
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enchantedcrystalarrow.png ENCHANTED CRYSTAL ARROW (R)
  • Range is global.
  • Ashe fires a projectile that will shatter on the first enemy champion hit.
  • The champion hit will be stunned, the duration depends on how far the arrow has traveled.
  • Surrounding champions will also take half the damage and be slowed.

Items Back to Top

Starting Items

Core Items

    Standard Core
    Choose One
    Choose One
    Consumables & Vision

Situational Items

    Offensive Options
    Defensive Options

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Starting Items

1055.png DORAN'S BLADE 2003.png HEALTH POTION 1054.png DORAN'S SHIELD

In most cases, you will start with 1055.png1054.png is good when you will take consistent damage and against hard to kill lanes. I generally take it against 15.png and mage supports such as 37.png.
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Core Items

3006.png BERSERKER'S GREAVES 3508.png ESSENCE REAVER 3031.png INFINITY EDGE

After finishing 1038.png build 3006.png or 3047.png (see situational items). 3508.png will always be your first major item when building it and will provide 30% CDR when combined with a completed 3086.png item. You can also choose to run Sorcery as your secondary rune path to get 40% CDR and additional CDR on enchantedcrystalarrow.png.

3031.png will provide a huge damage boost. Complete it after finishing one of the items from below. In some situations where you do not have a support that can shield/heal you, you may want to exchange this for one of the lifesteal alternatives (see situational items). If you want a detailed explanation of how this interacts with ashepassive.png, please refer to the FAQ.
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3085.png RUNAAN'S HURRICANE 3046.png PHANTOM DANCER
3087.png STATTIK SHIV 3094.png RAPID FIRECANNON

After completing 3508.png, you will look to build one of these items. Stat wise, they are almost identical, so to figure out which one we need, we need to look at their passives.
  • 3085.png works with ashepassive.png and asheq.png, great for team fighting.
  • 3046.png grants additional mobility and defense against melee threats.
  • 3087.png is good for wave clearing and extra burst damage.
  • 3094.png grants additional range, good for sieges or against ranged threats.
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3036.png LORD DOMINIK'S REGARDS 3033.png MORTAL REMINDER

As the game progresses your enemies will build armor against you for more surviabilitty. These two items grant bonus armor penetration and in most cases you will get 3036.png

3033.png is only built if you require Grievous Wounds, which reduces all sources of healing by 40%. This is useful against champions such as 16.png who can heal others or 50.png who can heal himself. 3123.png can sometimes be a worthwhile purchase in the early game to mitigate enemy healing, upgrade it in the late game.
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Situational Items

3153.png BLADE OF THE RUINED KING 3072.png THE BLOODTHIRSTER

While lifesteal is nice, the priority in your item build should prioritize either the items above or below. However, if you find yourself in a situation where you have no shields/heals, 3072.png will provide great sustain.

3153.png can be a nice first item to get when the enemy team composition consists of numerous tanks that will prioritize HP, such as 113.png. On the flip side, it can also in the late game if you were forced to take 3033.png.
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3026.png GUARDIAN ANGEL 3140.png QUICKSILVER SASH 3156.png MAW OF MALMORTIUS 3047.png NINJA TABI

The decision to get a defensive item will always depend on circumstance, however; if you require more defense for any reason you should prioritize these items over more DPS. 
  • If you are scared of the enemy team all inning you take 3026.png.
  • Take 3140.png against hard CC when required, turn into 3139.png (a source of lifesteal) later.
  • 3156.png is great against multiple (at least 3) AP bursters or threats, you may just build 3155.png and upgrade later.
  • 3047.png is great against multiple (at least 3) AD threats.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Caitlyn
    Medium
  • Corki
    Easy
  • Draven
    Hard
  • Ezreal
    Hard
  • Jhin
    Medium
  • Jinx
    Medium
  • Kalista
    Easy
  • Kog'Maw
    Easy
  • Lucian
    Hard
  • Miss Fortune
    Medium
  • Tristana
    Medium
  • Twitch
    Easy
  • Urgot
    Easy
  • Varus
    Easy
  • Vayne
    Hard
  • Xayah
    Hard

VS

Caitlyn

Medium

506.png

  • Most Caitlyns will use caitlynpiltoverpeacemaker.png to push the harass or last hit multiple minions before they hit level 2.
  • She is one of the only champions that outranges you naturally, so be careful or her ability to trade throughout the early game.
  • If she tries to play aggressively when caitlynpassive.png is up, use volley.png when she walks up to auto and trade, in most cases you will win because she will be forced to retreat.
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  • If the Caitlyn feels threatened they will skill caitlynentrapment.png at level 2 and then caitlynyordletrap.png.
  • When paired with a CC support such as 12.png or 89.png, expect caitlynyordletrap.png at level 2.
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  • If she is paired with a support with barely any CC, there should not be any reason for you to die. As long as you keep an eye out for where her caitlynyordletrap.png are and avoid her caitlynentrapment.png she should not be able to get a free caitlynpassive.png hit.179.png
  • caitlynaceinthehole.png provides no real power spike as it is generally used to finish someone who is low off, so the main threat will be their jungler and/or support.
  • caitlynentrapment.png should not be enough to dodge enchantedcrystalarrow.png, however; if you cannot kill her in the duration and she lands caitlynentrapment.png after the stun duration ends, be prepared for you or your support to take the damage.

VS

Corki

Easy
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  • Take advantage of Corki's short range and harass when possible.
  • He has great all in potential with carpetbomb.png so be careful if he is paired with a CC support.
  • His power spike isn't until level 4 so he does not really have any kill potential.
179.png
  • Be wary of phosphorusbomb.png harass, otherwise he should not be able to damage you.
  • At level 2 he will get carpetbomb.png which will primarily be used as an escape.
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  • At level 4 (sometimes 3) most will get ggun.png which is only useful at close range but only takes one tick to apply the defense reductions.
  • You should keep your distance at this point if against a CC support.
  • If he is allowed to use ggun.png without having to use carpetbomb.png to set it up you will take a lot of damage.
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  • missilebarrage.png will add a lot or harass potential and add to his wave clearing ability. In engagements, watch out for the "Big One".
  • carpetbomb.png should not be enough to dodge enchantedcrystalarrow.png, however; if he manages to cast it before it hits then he will most likely be too far away to kill unless you have assistance.

VS

Draven

Hard
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  • This is, in my opinion, Ashe's toughest matchup.
  • Never trade autos with him, he will always win if dravenspinning.png is up/going.
  • Even if you are in the lead, he can still beat you in a 1v1 because he can output damage a lot faster than you can.
  • You have small gaps to harass him when he is trying to catch his dravenspinning.png.
  • Save volley.png for when to tries to play aggressively.
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  • Unless you reach level 2 before they do, do not engage in a fight unless they jungler comes to gank.
  • In the scenario where they hit level 2 first, you will need to play passively and potentially be zoned until you do.
  • If you both hit level 2 at the same time, he will still have the advantage because your asheq.png will not be ready to use instantly.
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  • At level 3 he will get dravendoubleshot.png and will punish you if you are too far forward, if you get caught by this, you will most likely have to use a summoner spell.
  • Always be ready to 4.png if need be.
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  • dravenrcast.png increases his burst even further.
  • Save enchantedcrystalarrow.png for defensive purposes of if you are getting a gank.

VS

Ezreal

Hard
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  • Ezreal can excel at all ranges and is hard to pin down because of ezrealarcaneshift.png.
  • This matchup is all about positioning and avoiding his ezrealmysticshot.png using minions and that makes it hard to harass because you will generally put yourself in his ezrealmysticshot.png range to do it.
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  • Level 1 is your best chance to deal as much harass as possible because he will not have stacks on ezrealpassive.png and he cannot escape with ezrealarcaneshift.png.
  • In a prolonged engagement he will win if he hits ezrealmysticshot.png multiple times.
  • At level 2 he will get ezrealarcaneshift.png which makes it almost impossible to kill him but also gives him the potential to be aggressive depending on his support.
179.png
  • ezrealessenceflux.png will normally be gotten at level 4 but generally does not make a huge difference in fights. The best case scenario for him is to hit enemies and his support as well.
179.png
  • ezrealtrueshotbarrage.png is global and can deal a lot of burst if you are the first hit.
  • enchantedcrystalarrow.png will be hard to hit as ezrealarcaneshift.png is almost instant and if you do manage to hit him and he has already cast it, he will still teleport to that location.
  • My recommendation is to save it for ganks and to use it after he ezrealarcaneshift.png which can result in a kill or force 4.png.

VS

Jhin

Medium
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  • This matchup is all about dodging his abilities because he should not be able to hit you with anything unless he lands jhinw.png.
  • If he tries to play aggressively when the 4th bullet of jhinpassive.png is up play defensively or trade with volley.png. Your damage should exceeds his if you are full HP.
179.png
  • You should not be taking any damage here but you have to be careful of jhinq.png, especially if it has killed minions before it lands on you.
  • Attempt to harass while he is reloading.
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  • Here is where things get dangerous if he is paired with a CC support. It will allow him to follow up with a potential free jhinw.png.
  • Stay out of range of the support if this is the case because the range of jhinw.png basically covers most of the lane.
  • Be careful of his 4.png+Q+AA combo. If you are around 25% health you can expect this to happen because the 4th bullet of jhinpassive.png not only crits but has increased damage based on how much HP the target is missing.
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  • Watch closely for where he places jhine.png, which he will normally get a level 4.
  • The damage is negligible but it will mark and slow you so you can easily be snared by jhinw.png.
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  • jhinr.png is easily countered by enchantedcrystalarrow.png. If you have it up and you are in doubt just fire it at his location.
  • Like Ashe, Jhin has no mobility so enchantedcrystalarrow.png will either land (or miss) or you will burn his 4.png.
  • If you do not have it up and you are within its range you can either 4.png out if you are too low. If that isn't an option you will need to try and dodge it.
  • The best method for dodging I find is running back and forth which will force him to guess but sometimes that isn't an option if you are being chased by others so try your best to be unpredictable.

VS

Jinx

Medium
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  • Keep an eye for when she uses jinxq.png and swaps to Fishbones. Outside of fights, this is the only way she can harass you reliably.

VS

Kalista

Easy

VS

Kog'Maw

Easy

VS

Lucian

Hard

VS

Miss Fortune

Medium

VS

Tristana

Medium

VS

Twitch

Easy

VS

Urgot

Easy

VS

Varus

Easy

VS

Vayne

Hard

VS

Xayah

Hard

FAQ Back to Top

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Q: How does my passive change critical strikes, chance and damage?

  1. Critical strikes now critically slow, dealing triple the slow of ashepassive.png.
  2. Critical strike chance works the same as before and applies additional damage to ashepassive.png using the formula below.
  3. Critical strike bonus damage only applies additional damage to ashepassive.png using the formula below.
179.png
Additional Damage = 10% + (Critical Strike Chance x (1 + Critical Strike Bonus Damage))
179.png
To use the formula add all sources of critical strike chance, then multiply it by 1 plus the amount of critical strike bonus damage which is then added to the 10% to get the final result. 

The only form of critical strike damage that Ashe will use comes from the passive of 3031.png, where "critical strike bonus damage is increased by 50%" (0.5 in the formula). Without 3031.png the value will be 0. Below are some examples of how the formula is used:

  1. 1055.png3006.png1038.png3086.png
    10% + (20% x (1 + 0))
    10% + (20% x 1)
    10% + 20%
    = 30%

    With this build there is a 20% chance to critically slow and deal 30% additional damage with ashepassive.png.

  2. 1055.png3006.png3031.png3086.png
    10% + (40% x (1 + 0.5))
    10% + (40% x 1.5)
    10% + 60%
    = 70%

    With this build there is a 40% chance to critically slow and deal 70% additional damage with ashepassive.png.

  3. 1055.png3006.png3031.png3085.png3046.png
    10% + (80% x (1 + 0.5))
    10% + (80% x 1.5)
    10% + 120%
    = 130%

    With this build there is a 80% chance to critically slow and deal 130% additional damage with ashepassive.png.

Early Game Back to Top

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Level 1

  • Focus on last hitting, there is no kill potential.
  • You can still do a decent amount of harass with your volley.png ashepassive.png combo.
  • You will generally hit level two with the last melee minion of the second wave.
179.png

Level 2-3

  • Use ashespiritofthehawk.png immediately across the entire enemy jungle, this will provide useful intel for your team.
  • If you are want to engage take asheq.png at level 2.

179.pngLevel 4-5

  • Continue farming and look to harass both enemies with volley.png.
  • Don't spam this though because you will need at least 200 mana at level six for all abilities.
  • Be aware of ganks, this is for previous levels as well, you have no natural escape.

179.pngLevel 6

  • This is where you become very dangerous with enchantedcrystalarrow.png.
  • Remember to keep tabs of whether enemies have 4.png or 1.png for your enchantedcrystalarrow.png.
  • enchantedcrystalarrow.png is global, so you don't have to use it on just your own lane. It will be harder to hit a target across the map but it will generally result in a kill for that lane and may result in an objective.
  • Personally, I prefer to save enchantedcrystalarrow.png for my own lane.

Mid Game Back to Top

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Level 7-9

  • As enemy champions around the map reach level six you must be aware of who can come to your lane, whether it can through river, jungle or 12.png.
  • Once you reach level 9, volley.png will be on a low cooldown. Keep an eye on your mana pool though and try to use it to harass multiple champions not just one.
  • Continue to use ashespiritofthehawk.png to scout around the map as well as objectives such as Dragon and Rift Herald, if you're against someone like 9.png or 19.png you may want to check Dragon earlier.

179.pngLevel 10-11

  • Generally, when you reach level 11 most champions hit another power spike but the only real benefit from leveling enchantedcrystalarrow.png is the reduced CDR.

179.pngLevel 12-13

  • Once you reach level 13 asheq.png will be maxed and your damage will increase significantly when activated.
  • Try not to be alone because you can still be easily picked off, especially by assassins.

Late Game Back to Top

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Level 14-18

  • Your enchantedcrystalarrow.png can win you the game if hit on the right target.
  • asheq.png has no cooldown so remember to keep activating it.
  • Save a charge of ashespiritofthehawk.png for Baron/Dragon and use the other for team fights.
  • Positioning is key because no matter how many items you might have you still have no mobility apart from 4.png.
  • Champions such as 7.png or 238.png don't care how many slows you have or how fast you are.

About Me Back to Top

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If you would like to keep up with updates you can like me on Facebook. You can also watch me stream my ranked games on Twitch. Please give feedback or questions in the comments below. Thanks for reading and upvoting my guide, wafu!

PS: A big thank you to everyone for making this guide featured and one of the highest approved guides on all of Lolking, look forward to more updates in the future.
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You can find all my guides here.
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