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All Guides Ashe Guides Gardevoir101's Guide to Ashe
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3 days ago
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Ashe Statistics for Gardevoir101

Author's performance with Ashe compared to the ranked average.

Value
Average
Games Played
235
9
Win %
51
42
Kills
5.0
5.4
Assists
9.2
8.6
Deaths
5.8
6.6
KA:D Ratio
2.4
2.1
Gold Earned
11.7K
11.8K
Creep Score
185.1
170.2
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

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4.png
Flash


4.png is vital and for someone like Ashe who has no escapes, it is essential for positioning and defensive purposes. It can also be used for offensive purposes to secure kills but you have to consider whether it is worth putting your only escape on cooldown for 5 minutes in exchange for a potential kill.
  • If you are in trouble and need to Flash, try to wait until the enemy uses an ability to dodge it.
  • Try and position yourself near terrain you can blink over for a more secure escape.
  • Never Flash directly into the enemy team for a kill, especially in the late game.
  • Always be ready to react to enemies that Flash onto you.
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7.png 21.png
Heal/Barrier


7.png is your standard spell to take on ADCs and Ashe is no different. It is a useful defensive tool for not only yourself but your team as well. Similarly to Flash, but not as effective, you can use the extra burst of movement speed to chase down enemies.
  • Beware of 14.png as it will reduce the healing amount by 40%.
  • You can save a teammate if you are close by.
  • If you are in a close 1v1 encounter, you can use Heal to bait the enemy and use it at the last second.
  • In rare cases, you can use the extra burst of movement speed as an escape tool if Flash is unavailable.

21.png should only be taken if your support has taken Heal. While it is similar to Heal, Barrier provides a shield that will only be of use if you take damage, so you have to be react quickly to block incoming damage.

New Runes Back to Top

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Fleet%20Footwork.png?width=64
Fleet Footwork

Primary (Precision)


The purpose of this page to increase your durability throughout the game.
  • Fleet%20Footwork.png?width=32 gives more sustain and mobility throughout the game.
  • Overheal.png?width=32 takes the excess healing from our runes and items for more durability.
  • Legend%20Bloodline.png?width=32 is great for additional sustain during the mid/late game as we do not prioritize lifesteal. If you go for an early 3153.png then you can get Legend%20Alacrity.png?width=32 instead.
  • Coup%20De%20Grace.png?width=32 lets us snowball teamfights.


Secondary (Domination)


Domination will complement the healing and utility, there are no alternatives here. You can change your trinket to 3364.png as that works nicely with Zombie%20Ward.png?width=32.


Secondary (Sorcery)


Take Sorcery as your secondary if you want want a stronger late game.

  • Celerity.png?width=32 gives additional mobility and pairs well with Fleet%20Footwork.png?width=32 and the 3086.png Zeal items.
  • Gathering%20Storm.png?width=32 will help you scale into the mid/late game.

Abilities Back to Top

W
E
W
Q
W
R
W
Q
W
Q
R
Q
Q
E
E
R
E
E
Passive
Q
4
8
10
12
13
W
1
3
5
7
9
E
2
14
15
17
18
R
6
11
16

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For more detailed information, such as scalings, cooldowns and mana costs, refer to this link.

ashepassive.png
Frost Shot (Passive)


It is essential that you orb walk while playing any ADC, especially Ashe. If you are unsure how to do this you can watch this video. Refer to the FAQ for a detailed description on how your crits now work.
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asheq.png
Ranger's Focus (Q)


Ranger's Focus is your main damage steroid providing additional AD and AS. While you can use this on turrets, you cannot gain or lose stacks. I recommend saving this for skirmishes and team fights, it is also useful against Rift Herald/Dragaon/Baron but in some cases you will want to save your stacks in case the enemy team contests.
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volley.png
Volley (W)


Volley is your main poking and harassing tool, it is also useful for kiting and chasing. In lane, if your enemies are hiding behind minions you can wait until they become low enough so that the arrows will continue through.

If you are going to harass with a basic attack, start with Volley first to gain triple the slow and then basic attack for additional damage. In fights, you will want to try and get as many as possible and reuse it when you can hit multiple enemies or your main target is out of basic attack range.
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ashespiritofthehawk.png
Hawkshot (E)


Use this to scout where the enemy jungler is in the early/mid game. It is also great for checking objectives and may deter enemies from continuing if they get seen. In the late game, always have charges ready for Baron/Elder Dragon or use to scout assassins that may be to your side or behind you!
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enchantedcrystalarrow.png
Enchanted Crystal Arrow (R)


Enchanted Crystal Arrow is one of the most powerful ultimates in the game. A global stun can win you the game if you are able to hit an out of position enemy. In the early/mid game, you change the tide of your own fights or other lanes but I recommend not attempting to hit an arrow halfway across the map as the risk for reward is too high. You can also save it for defensive purposes but remember the stun will be miniscule when hitting an enemy at close range.

It is important you keep an eye out for 1.png and 3140.png as these will dispel the stun immediately.

Items Back to Top

Starting Items

    Offensive
    Defensive (Recommended)

Core Items

    Standard Core
    Choose One/Two
    Choose One
    Consumables & Vision

Situational Items

    Lifesteal
    Defensive

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Starting Items


Take 1055.png if you want to be aggressive and win the early game.

3302.png is great for your survivability (health) and will provide more gold not only to you but your support. Upgrade to 3097.png (health regen, shield) on your first back if you prefer to farm instead of fight or upgrade once you have almost finished the quest. 3097.png should not be sold until you need to buy components for your last item.

If you are trying this start you may have difficulty last hitting as you will not have the extra damage from 1055.png.
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Core Items


Your priority when buildings items should be: 3097.png --> 1038.png --> 3508.png --> 3006.png --> 3086.png

This is what you should aim for in your games. Sometimes, you will not be able to build a 1038.png due to not having enough gold. If this occurs, buy 1036.png instead and complete 3133.png. In some situations, you may need early 1001.png to dodge skillshots.

3508.png will always be your first major item when building it and will provide 30% CDR when combined with a completed 3086.png item. The mana is also very helpful and allows us to spam volley.png more.

3031.png will provide a huge damage boost. In cases where you are behind or need additional sustain, you can skip this item. If you want a detailed explanation of how this interacts with ashepassive.png, please refer to the FAQ.

There are a couple of alternatives starting items which are below:
  • Start with 3153.png if you are against an HP heavy team.
  • Start with 3031.png and build two of the items below for pure DPS.


After completing a core item, you will look to build one of these items. Stat wise, they are almost identical, so to figure out which one we need, we need to look at their passives.
  • 3085.png works with ashepassive.png and asheq.png, great for team fighting.
  • 3046.png grants additional mobility and defense against melee threats.
  • 3087.png is great for wave clearing and extra burst damage.
  • 3094.png grants additional range, good for sieges or against ranged threats.


As the game progresses your enemies will build armor against you for more surviabilitty. These two items grant bonus armor penetration and in most cases you will get 3036.png

3033.png is only built if you require Grievous Wounds, which reduces all sources of healing by 40%. This is useful against champions such as 16.png who can heal others or 50.png who can heal himself. 3123.png can sometimes be a worthwhile purchase in the early game to mitigate enemy healing, upgrade when needed.
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Situational Items


While lifesteal is nice, the priority in your item build should prioritize either the items above or below. However, if you find yourself in a situation where you have no shields/heals, 3072.png will provide great sustain.

3153.png can be a nice first item to get when the enemy team composition consists of numerous tanks that will prioritize HP, such as 113.png. On the flip side, it can also in the late game if you were forced to take 3033.png.


The decision to get a defensive item will always depend on circumstance, however; if you require more defense for any reason you should prioritize these items over more DPS. 
  • 3026.png is a great 5th/6th item that gives you a second life while still increasing your DPS.
  • Take 3140.png against hard CC when required, turn into 3139.png later.
  • 3156.png is great against burst mages and AP heavy teams. Build a 3155.png when required and upgrade later.
  • 3047.png is great against multiple AD threats.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Caitlyn
    Medium
  • Corki
    Easy
  • Draven
    Hard
  • Ezreal
    Hard
  • Jhin
    Medium
  • Jinx
    Medium
  • Kalista
    Easy
  • Kog'Maw
    Easy
  • Lucian
    Hard
  • Miss Fortune
    Medium
  • Sivir
    Hard
  • Tristana
    Medium
  • Twitch
    Easy
  • Urgot
    Easy
  • Varus
    Easy
  • Vayne
    Hard
  • Xayah
    Hard

VS

Caitlyn

Medium

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  • Most Caitlyns will use caitlynpiltoverpeacemaker.png to push the harass or last hit multiple minions before they hit level 2.
  • She is one of the only champions that outranges you naturally, so be careful or her ability to trade throughout the early game.
  • If she tries to play aggressively when caitlynpassive.png is up, use volley.png when she walks up to auto and trade, in most cases you will win because she will be forced to retreat.
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  • If the Caitlyn feels threatened they will skill caitlynentrapment.png at level 2 and then caitlynyordletrap.png.
  • When paired with a CC support such as 12.png or 89.png, expect caitlynyordletrap.png at level 2.
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  • If she is paired with a support with barely any CC, there should not be any reason for you to die. As long as you keep an eye out for where her caitlynyordletrap.png are and avoid her caitlynentrapment.png she should not be able to get a free caitlynpassive.png hit.179.png
  • caitlynaceinthehole.png provides no real power spike as it is generally used to finish someone who is low off, so the main threat will be their jungler and/or support.
  • caitlynentrapment.png should not be enough to dodge enchantedcrystalarrow.png, however; if you cannot kill her in the duration and she lands caitlynentrapment.png after the stun duration ends, be prepared for you or your support to take the damage.

VS

Corki

Easy
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  • Take advantage of Corki's short range and harass when possible.
  • He has great all in potential with carpetbomb.png so be careful if he is paired with a CC support.
  • His power spike isn't until level 4 so he does not really have any kill potential.
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  • Be wary of phosphorusbomb.png harass, otherwise he should not be able to damage you.
  • At level 2 he will get carpetbomb.png which will primarily be used as an escape.
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  • At level 4 (sometimes 3) most will get ggun.png which is only useful at close range but only takes one tick to apply the defense reductions.
  • You should keep your distance at this point if against a CC support.
  • If he is allowed to use ggun.png without having to use carpetbomb.png to set it up you will take a lot of damage.
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  • missilebarrage.png will add a lot or harass potential and add to his wave clearing ability. In engagements, watch out for the "Big One".
  • carpetbomb.png should not be enough to dodge enchantedcrystalarrow.png, however; if he manages to cast it before it hits then he will most likely be too far away to kill unless you have assistance.

VS

Draven

Hard
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  • This is, in my opinion, Ashe's toughest matchup.
  • Never trade autos with him, he will always win if dravenspinning.png is up/going.
  • Even if you are in the lead, he can still beat you in a 1v1 because he can output damage a lot faster than you can.
  • You have small gaps to harass him when he is trying to catch his dravenspinning.png.
  • Save volley.png for when to tries to play aggressively.
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  • Unless you reach level 2 before they do, do not engage in a fight unless they jungler comes to gank.
  • In the scenario where they hit level 2 first, you will need to play passively and potentially be zoned until you do.
  • If you both hit level 2 at the same time, he will still have the advantage because your asheq.png will not be ready to use instantly.
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  • At level 3 he will get dravendoubleshot.png and will punish you if you are too far forward, if you get caught by this, you will most likely have to use a summoner spell.
  • Always be ready to 4.png if need be.
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  • dravenrcast.png increases his burst even further.
  • Save enchantedcrystalarrow.png for defensive purposes of if you are getting a gank.

VS

Ezreal

Hard
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  • Ezreal can excel at all ranges and is hard to pin down because of ezrealarcaneshift.png.
  • This matchup is all about positioning and avoiding his ezrealmysticshot.png using minions and that makes it hard to harass because you will generally put yourself in his ezrealmysticshot.png range to do it.
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  • Level 1 is your best chance to deal as much harass as possible because he will not have stacks on ezrealpassive.png and he cannot escape with ezrealarcaneshift.png.
  • In a prolonged engagement he will win if he hits ezrealmysticshot.png multiple times.
  • At level 2 he will get ezrealarcaneshift.png which makes it almost impossible to kill him but also gives him the potential to be aggressive depending on his support.
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  • ezrealessenceflux.png will normally be gotten at level 4 but generally does not make a huge difference in fights. The best case scenario for him is to hit enemies and his support as well.
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  • ezrealtrueshotbarrage.png is global and can deal a lot of burst if you are the first hit.
  • enchantedcrystalarrow.png will be hard to hit as ezrealarcaneshift.png is almost instant and if you do manage to hit him and he has already cast it, he will still teleport to that location.
  • My recommendation is to save it for ganks and to use it after he ezrealarcaneshift.png which can result in a kill or force 4.png.

VS

Jhin

Medium
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  • This matchup is all about dodging his abilities because he should not be able to hit you with anything unless he lands jhinw.png.
  • If he tries to play aggressively when the 4th bullet of jhinpassive.png is up play defensively or trade with volley.png. Your damage should exceeds his if you are full HP.
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  • You should not be taking any damage here but you have to be careful of jhinq.png, especially if it has killed minions before it lands on you.
  • Attempt to harass while he is reloading.
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  • Here is where things get dangerous if he is paired with a CC support. It will allow him to follow up with a potential free jhinw.png.
  • Stay out of range of the support if this is the case because the range of jhinw.png basically covers most of the lane.
  • Be careful of his 4.png+Q+AA combo. If you are around 25% health you can expect this to happen because the 4th bullet of jhinpassive.png not only crits but has increased damage based on how much HP the target is missing.
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  • Watch closely for where he places jhine.png, which he will normally get a level 4.
  • The damage is negligible but it will mark and slow you so you can easily be snared by jhinw.png.
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  • jhinr.png is easily countered by enchantedcrystalarrow.png. If you have it up and you are in doubt just fire it at his location.
  • Like Ashe, Jhin has no mobility so enchantedcrystalarrow.png will either land (or miss) or you will burn his 4.png.
  • If you do not have it up and you are within its range you can either 4.png out if you are too low. If that isn't an option you will need to try and dodge it.
  • The best method for dodging I find is running back and forth which will force him to guess but sometimes that isn't an option if you are being chased by others so try your best to be unpredictable.

VS

Jinx

Medium
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  • Keep an eye for when she uses jinxq.png and swaps to Fishbones. Outside of fights, this is the only way she can harass you reliably.
  • If she gets a takedown on your support she can easily chase you down with jinxpassive.png.

VS

Kalista

Easy

VS

Kog'Maw

Easy

VS

Lucian

Hard

VS

Miss Fortune

Medium

VS

Sivir

Hard

Sivir can push the lane with ricochet.png so call for ganks. Be careful of spiralblade.png as it does a lot of damage early on. Your harass is negated by her spellshield.png as well as your ultimate so time those spells carefully. Remember, onthehunt.png can be used an escape or initiation.

VS

Tristana

Medium

VS

Twitch

Easy

VS

Urgot

Easy

VS

Varus

Easy

VS

Vayne

Hard

VS

Xayah

Hard

FAQ Back to Top

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Q: How does my passive change critical strikes, chance and damage?

  1. Critical strikes now critically slow, dealing triple the slow of ashepassive.png.
  2. Critical strike chance works the same as before and applies additional damage to ashepassive.png using the formula below.
  3. Critical strike bonus damage only applies additional damage to ashepassive.png using the formula below.
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Additional Damage = 10% + (Critical Strike Chance x (1 + Critical Strike Bonus Damage))
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To use the formula add all sources of critical strike chance, then multiply it by 1 plus the amount of critical strike bonus damage which is then added to the 10% to get the final result. 

The only form of critical strike damage that Ashe will use comes from the passive of 3031.png, where "critical strike bonus damage is increased by 50%" (0.5 in the formula). Without 3031.png the value will be 0. Below are some examples of how the formula is used:

  1. 1055.png3006.png1038.png3086.png
    10% + (20% x (1 + 0))
    10% + (20% x 1)
    10% + 20%
    = 30%

    With this build there is a 20% chance to critically slow and deal 30% additional damage with ashepassive.png.

  2. 1055.png3006.png3031.png3086.png
    10% + (40% x (1 + 0.5))
    10% + (40% x 1.5)
    10% + 60%
    = 70%

    With this build there is a 40% chance to critically slow and deal 70% additional damage with ashepassive.png.

  3. 1055.png3006.png3031.png3085.png3046.png
    10% + (80% x (1 + 0.5))
    10% + (80% x 1.5)
    10% + 120%
    = 130%

    With this build there is a 80% chance to critically slow and deal 130% additional damage with ashepassive.png.

Early Game Back to Top

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The early game is critical to Ashe because it is very hard to catch up if you fall behind.


Once you get to lane after leashing you will find the melee minions almost all dead, I recommend using volley.png here to get all three while also hitting the ranged minions and/or enemy champions to ensure you get level 2 quickly and get some form of harassment.


If you are against a melee support with 3302.png make sure you punish them if they try to last hit any minions. I recommend saving volley.png to slow them and then basic attack them down as much as possible. Against champions such as 89.png or 201.png this will hurt their level 2 engage and/or for force them to use a majority of their 2003.png.


Your level 2 is weaker than most because we do not have the DPS increase that most other ADCs have. Take ashespiritofthehawk.png and use it across the enemy jungle aiming for the buff that is furthest away. Although this does not really help your own lane at all, it gives useful intel for your jungler and your mid/top lanes. In the case where the enemy gets level 2 before you do, you need to play passively.


You have no escapes apart from 4.png so make sure you have appropriate vision depending on where the lane is, most of the time this is dependant on your support. You can also use ashespiritofthehawk.png if you feel the enemy jungler is close by and you have no vision left.


At level 6, you generally will not win fights unless you have a support that has good burst damage. If you do decide to engage, make sure you have full stacks of asheq.png ready and you can land volley.png reliably. If you can get your jungler to gank it should result in a kill with enchantedcrystalarrow.png or a lot of burnt summoner spells. Every time you use enchantedcrystalarrow.png you should aim for a takedown or burn a 4.png. Sometimes, 1.png will be taken against you and it is not worth trading enchantedcrystalarrow.png for it.

Mid Game Back to Top

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Continue to use ashespiritofthehawk.png to scout out the enemy jungler. You can start to aim it at Dragon/Rift Herald if you have no vision. You will also need to keep an eye out for the enemy mid laner and potentially a 12.png from the top laner if constantly pushed.


The most important thing to do if you have fallen behind is to make sure you do not keep hemorrhaging kills. While this may sound obvious, you playstyle needs to adapt to the situation so you do not end up going to lane and instantly dying. In this situation, make sure you freeze the wave (only last hit) and if your enemy has frozen the wave and going to lane means death then go into the jungle with your support.


If you are ahead and have managed to take the turret, rotate to top lane and pressure the turret there. Generally, your top laner will rotate bottom at this stage. You should also look to pressure Dragon when ahead using ashespiritofthehawk.png to scout any potential steals.


When using enchantedcrystalarrow.png on other lanes I suggest to fairly close by and not attempt to cast from base or from other lanes because it is too high risk for potentially no reward. Always make sure the enemy has no vision from where you cast, if you are unsure, go further back in lane or go to an area that has recently been swept. In some cases, you will need to save it for yourself as a defensive mechanism. You will also need to continously look out for 3140.png. Like 1.png, it is not worth trading your ultimate for it.

Late Game Back to Top

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If you do not have a support/team that can protect you, your positioning is vital to staying alive and 4.png is key to that. I also recommend building lifesteal so you can sustain yourself in fights.


Once again, vision is key, especially against assassins. If you fear that an enemy will come from behind, make sure you have ashespiritofthehawk.png ready to scout them out. If you are being targetted, which in most cases you should be, you have to rely on your team to react to any threats as enchantedcrystalarrow.png and your slows will not always be enough.


enchantedcrystalarrow.png can win you the game if hit on an out of position target or lead to objectives such as Baron or Elder Dragon.

About Me Back to Top

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If you would like to keep up with updates you can like me on Facebook. You can also watch me stream my ranked games on Twitch. Please give feedback or questions in the comments below. Thanks for reading and upvoting my guide, wafu!

PS: A big thank you to everyone for making this guide featured and one of the highest approved guides on all of Lolking, look forward to more updates in the future.
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You can find all my guides here.
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