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Updated
5 days ago
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Aurelion Sol Statistics for Gardevoir101

Author's performance with Aurelion Sol compared to the ranked average.

Value
Average
Games Played
2
7
Win %
0
39
Kills
3.5
5.6
Assists
7.0
8.5
Deaths
10.5
7.5
KA:D Ratio
1.0
1.9
Gold Earned
9.6K
11.2K
Creep Score
145.5
154.3
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

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  • 6.png is great for maneuvering in and out during team fights, essential for good positioning and escape. 
  • 1.png is useful against ultimate abilities such as enchantedcrystalarrow.png or lissandrar.png.
  • You can take 3.png against champions such as 238.png or 131.png who will all in you at level 6.
  • Take 14.png if you feel you do not need a defensive summoner spell or you need Grievous Wounds.
  • If you need to survive against burst and need the added burst of mobility then 7.png is perfect.

New Runes Back to Top

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Phase%20Rush.png?width=64
Phase Rush

Primary (Sorcery)


The purpose of this page to increase your mobility.
  • Phase%20Rush.png?width=32 will allow you to weave in and out with aurelionsolw.png counting as seperate abilities.
  • Nullifying%20Orb.png?width=32 gives extra survivability against magical damage.
  • Celerity.png?width=32 works well with our mobility runes and aurelionsole.png.
  • Waterwalking.png?width=32 is great for zoning/fighting around objectives and roaming.


Secondary (Precision)


Minion%20Dematerializer.png?width=32 is great for able to push out the waves and then gank, while securing cannon minions. As 2033.png is our starting item, Time%20Warp%20Tonic.png?width=32 has great synergy, providing extra sustain and additional mobility during ganks.

Abilities Back to Top

W
Q
W
E
W
R
W
Q
W
Q
R
Q
Q
E
E
R
E
E
Passive
Q
2
8
10
12
13
W
1
3
5
7
9
E
4
14
15
17
18
R
6
11
16

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aurelionsolpassive.png CENTER OF THE UNIVERSE (PASSIVE)
  • Constantly orbited by three stars.
  • Stars deal damage based on level and Ability Power.
  • If you are affected by Crowd Control they will disappear briefly.
  • The stars are still visible even if you are in brush.
  • Executes minions below 25 health.
  • Applies spell effects.
  • These stars can be manipulated by Celestial Expansion (W) that takes them to his outer limit.
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aurelionsolq.png STARSURGE (Q)
  • Fires a projectile in the target direction which moves along with you.
  • When detonated it will stun in the area.
  • This ability can be reactivated to detonate early and automatically detonates when reaching his outer limit.
  • You gain 10% Movement Speed while it is active.
  • Enemies hit will be stunned.
179.png
aurelionsolw.png CELESTIAL EXPANSION (W)
  • Passively increases the stars damage.
  • When toggled on will push stars to their outer limit.
  • Costs mana to toggle on and drains mana per second, no cost to turn off.
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aurelionsole.png COMET OF LEGEND (E)
  • Gains additional movement speed if moving in the same direction.
  • Turning consumes movement speed based on how sharply and so does taking damage.
  • Once activated, his stars are pulled in and takes flight towards target direction.
  • While flying he has unobstructed sight, ignores terrain and unit collision.
  • Enemies can also see you regardless of obstructions.
  • Only Starsurge (Q) can be cast without interrupting the flight.
  • If Starsurge (Q) is cast slightly off angle it will automatically correct to the direction you cast.
  • Taking damage once again cancels the ability or moving.
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aurelionsolr.png VOICE OF LIGHT
  • Deals damage in a straight line.
  • Enemies hit are slowed that decays over 4 seconds
  • Enemies within his outer limit are also knocked out.

Items Back to Top

Starting Items

Core Items

    Standard Core
    Consumables & Vision

Situational Items

    Defensive
    Offensive

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Core Items


Your priority when buildings items should be: 1082.png --> 1001.png --> 3009.png/3111.png/3047.png --> 3010.png --> 3027.png

This is what you should aim for in your games. We rush 1082.png because it works very well with 2033.png and it is a cheap, cost effective item for the early game that gives the much needed AP we miss from 1056.png.

Mobility is essential to your early game and is key to make ganks work with your aurelionsole.png. In most cases, 3009.png should be your priority but in some cases you will need to build defensively to counteract the enemy team composition or your opponent in lane. Against high AD teams go for 3047.png and against high AP and/or high crowd control team go for 3111.png.

3027.png will provide great stats but we mainly build this item over others for the HP and the Eternity passive which works well with aurelionsolw.png.
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Situational Items


3030.png 3151.png 3165.png3135.png

3030.png used to be a staple and core item but because it does not build out of 3010.png anymore we miss the HP and passive and the active is worse to what it once was. With all that said, if you are ahead it can still be a valuable pickup as the active is great for ganks but you should not build 3027.png and this.

If everything is going well, 3151.png synergizes with Aurelion better than most champions, especially with 3116.png. If you require Grievous Wounds, then 3165.png is a must. 3135.png is dependant on how much MR the enemy builds, always keep tabs throughout the game for any MR items.


3102.png 3157.png

The decision to get a defensive item will always depend on circumstance, however; if you require more defense for any reason you should prioritize these items over more DPS. 
  • Only build 3102.png against high AP teams, in most other cases there are better items.
  • 3157.png should only be built to counter certain champions such as 238.png or 91.png.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Akali
    Medium
  • Anivia
    Medium
  • Annie
    Medium
  • Azir
    Medium
  • Brand
    Easy
  • Cassiopeia
    Easy
  • Corki
    Medium
  • Diana
    Medium
  • Fizz
    Hard
  • Heimerdinger
    Easy
  • Katarina
    Medium
  • LeBlanc
    Hard
  • Lissandra
    Medium
  • Morgana
    Medium
  • Orianna
    Easy
  • Syndra
    Medium
  • Twisted Fate
    Easy
  • Veigar
    Medium
  • Viktor
    Medium
  • Yasuo
    Hard
  • Zed
    Hard

VS

Akali

Medium

VS

Anivia

Medium

You do not have any kill potential in this matchup so 12.png is probably most viable. As long you dodge flashfrost.png you will be fine because she cannot follow up with frostbite.png. The most dangerous part is her crystallize.png before and after level 6 because you have no way around it and it will combo with glacialstorm.png and the rest of her kit.

VS

Annie

Medium

VS

Azir

Medium

VS

Brand

Easy

VS

Cassiopeia

Easy

VS

Corki

Medium

VS

Diana

Medium

You will need to attempt to bully her before she hits level 6. She doesn't have any kill potential before that so what she will look to do is block any harassment with dianaW.png and farm with dianaQ.png if she cannot with auto attacks. Be careful of her dianaE.png as it will disable aurelionsolpassive.png briefly and setup ganks. 


Once she hits level 6 her kill potential is very real and you have to dodge dianaQ.png so she cannot get multiple successions of dianaR.png off. If she is able to jump on you, hitting aurelionsolQ.png is barely possible and you may be forced to used aurelionsolR.png defensively. I recommend rushing 1057.png and 1001.png into a 3001.png.

VS

Fizz

Hard

You have to play aggressively before he gains level 3 and access to everything. fizzjump.png is the bane of your existence and works twofold. First, he can dodge your aurelionsolQ.png and secondly, he can use it to get within melee range of you and finish you off with fizzpiercingstrike.png/fizzseastonepassive.png


At level 6 you will die if you get hit by fizzmarinerdoom.png unless you have a well time 3.png but even that might not be enough. I recommend spending your time ganking after 6 if you cannot stay in lane. This is probably the most difficult matchup for Aurelion Sol and you will probably need both a 3157.png and  3001.png to survive.

VS

Heimerdinger

Easy

VS

Katarina

Medium

VS

LeBlanc

Hard

VS

Lissandra

Medium

Avoid her poke lissandraQ.png throughout laning. Because of lissandraE.png you need to always be cautious because champions who can get within your aurelionsolpassive.png are very dangerous. At level 6, she can all in you before you can do anything so if you feel threatened in this matchup get 3001.png if you feel 3027.png won't do enough. Remember, lissandraW.png and lissandraR.png will disable aurelionsolpassive.png.

VS

Morgana

Medium

VS

Orianna

Easy

This lane should be pretty even for both sides and you should only die if you get ganked. Before level 6, avoid getting poked with orianaizunacommand.png/orianadissonancecommand.png while at level 6 be mindful of orianadetonatecommand.png. Remember, if you're going for a kill, check if she is running 21.png because that paired with orianaredactcommand.png will result in her safety.

VS

Syndra

Medium

VS

Twisted Fate

Easy

VS

Veigar

Medium

VS

Viktor

Medium

VS

Yasuo

Hard

VS

Zed

Hard

Play aggressively at level 1 and 2 before he gets level 3 and has access to his zedE.png/zedW.png/zedQ.png combo. The problem with Zed is he has two ways to get close to you with zedW.png and zedR.png. At level 6 his kill potential skyrockets and you may be forced to use aurelionsolR.png defensively. You have to rush 3157.png in this matchup. I recommend 3.png as well.

FAQ Back to Top

506.png
Q: Why max W over Q?

The advantage of doing it this way round is better zoning in team fights, more damage and it's great for taking objectives. With good positioning you can hit multiple champions while not being damaged yourself and if you manage to get a fairly early 3116.png, it can do wonders and snowball you for the rest of the game. You can still max aurelionsolQ.png if you wish as it provides a longer stun duration and faster wave clear.
179.png

Q: Q or W first?

If you're invading you will probably want to start with aurelionsolQ.png, otherwise, aurelionsolW.png is better at level 1 to harass, especially if they are melee.
179.png

Q: Why can't I reactivate my Q?

You can, just not immediately.
179.png

Q: Why do they know I'm in brush?

Your stars from aurelionsolpassive.png are still visible even if you are in brush.
179.png

Q: Should I use Q while in my E?

In my opinion you should not, it is just too easy to dodge unless you can get a massive buildup. I recommend using your aurelionsolE.png to get into position and then casting aurelionsolQ.png when you arrive. In some scenarios such as defending turrets or fighting near Baron or Dragon it can be better when a fight has already started or they have no where to run.

Early Game Back to Top

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Level 1

  • Use aurelionsolW.png to harass your opponent out.
  • It is better to use aurelionsolpassive.png instead of your auto attacks at level 1 or you may end up taking more damage yourself.
179.png

Level 2-5

  • Huge power spike at level 2.
  • Use aurelionsolQ.png into aurelionsolW.png for nice harassment and potentially a kill if you have 14.png.
  • Save aurelionsolQ.png if your jungler is ganking or if you feel threatened.
  • If you need to back around level 4-5 you can look to gank top or bot with aurelionsolE.png.
179.png

Level 6

  • Another power spike with access to aurelionsolR.png.
  • You can attempt to gank another lane with aurelionsolQ.png/aurelionsolE.png. Try to position yourself so that you will be behind your opponents so you can push them backwards with aurelionsolR.png. This is not necessary because it also slows but will help secure kills. Also, remember to cast aurelionsolQ.png during your aurelionsolE.png for huge AoE when you arrive.

Mid Game Back to Top

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Level 7-9

  • Always look for more opportunities to gank with aurelionsolE.png.
  • If you can't, look to continuously pressure your lane.
179.png

Level 10-13

  • Not much new hear apart from another level in your aurelionsolR.png.
  • At this stage and onwards you will have to judge whether you save aurelionsolR.png to protect yourself and potentially allies by knocking enemies back to your outer limit or just using it for the slow/damage to capitalize on an engagement.

Late Game Back to Top

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Level 14-18

  • A well executed aurelionsolQ.png can make the difference in a team fight.
  • Always keep your distance, at this stage there is no need to basic attack.
  • Be very careful if leading with aurelionsolE.png.
  • Otherwise, everything else depends on who you're against and how the game is going.

About Me Back to Top

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If you would like to keep up with updates you can like me on Facebook. You can also watch me stream my ranked games on Twitch. Please give feedback or questions in the comments below. Thanks for reading and upvoting my guide, wafu!
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You can find all my guides here.
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