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All Guides Azir Guides Guide to being a tasty McNugget (Azir)
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Azir Statistics for Tzuyudera

Author's performance with Azir compared to the ranked average.

Value
Average
Games Played
6
Win %
35
Kills
5.0
Assists
6.2
Deaths
7.4
KA:D Ratio
1.5
Gold Earned
11.1K
Creep Score
164.9
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

So Flash  4.png, a pretty basic spell used to reposition or chase a kill or escape, pretty useful considering that Azir can combine it's spells with flash.


For Heal7.png, it actually is pretty useful since playing as Azir you'd have enough damage to kill the enemy so heal actually benefits you from enemy ganks or teamfights considering that you are pretty squishy, it adds up to a great bonus. I'd take heal if I am sure I can kill the enemy easily.

For Ignite14.png, I'd take it to counter certain champions or champions that are considerably hard to kill. I'd also like to go for some early level cheese if I am confident about killing the enemy so early ignite really helps seal the deal.

For Cleanse1.png, I'd take it when the enemy has heavy CC. Not much explaining needed.

For Teleport12.png, I'd take it when i know that I might lose lane, or i might get outsustained, or that my top laner does not have teleport. This way I can tp back to lane quick or help other lanes since at the point you know that you will lose you'd just want to help other lanes.

New Runes Back to Top

Masteries Back to Top

Sorcery- Obviously this since it has increased ability damage.

Feast- More sustain
Natural Talent-You need more damage at this point not sustain as your items and other elements give you sustain.
Bounty Hunter- You dont have much slow or stuff and you always poke so it is ideal to have the safer approach of increased damage.
Savagery- Azir does not need that much ms and he is always in combat.
Secret Stash- Biscuits give a massive sustain that makes you horny.
Merciless- More damage
Dangerous game- Better sustain, thus you are not a support
Precision- More penetration= More damage
Thunderlord- Your w and q gives you so many chances to proc thunderlords.

Abilities Back to Top

W
Q
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
2
4
5
7
9
W
1
8
10
12
13
E
3
14
15
17
18
R
6
11
16

Your passive is azirpassive.png  Shurima's Legacy (Obviously gonna make it massive): Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets. We use it for sieging or defending / clearing waves.


Your Q is azirQ.png Conquering Sands (Maxed 1st):  Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. Azir sends all Sand Soldiers towards a location. Sand Soldiers deal 65/85/105/125/145 (+50% Ability Power) magic damage to enemies they pass through and apply a 25% slow for 1 second.Enemies hit by multiple Sand Soldiers will not take additional damage. 
First maxed ability as it gives you good burst and decent damage. Great to utilize with your w azirW.png. Can also perform tricks with your w azirW.png and e azirE.png which will be mentioned later. 
Your W is azirW.png Arise! (2nd Maxed): Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers. Passive: Gains 20/30/40/50/60% attack speed. Active: Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing 0 (+60% Ability Power) magic damage to enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage. Soldiers attack even if Azir himself isn't in basic attack range.Azir can store up to {{ maxammo }} Sand Soldiers at a time. A new soldier becomes available every 0 seconds. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.Azir can expend a soldier to damage an enemy turret by summoning it on top of the turret. This deals 0 (+40% Ability Power) magic damage to the turret.
You can utilize this with your e azirE.png and q azirQ.png for poking and extra damage/ gap close.
Your E is azirE.png  Shifting Sands (Lastly maxed): Azir dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he gains a shield. Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+40% Ability Power) magic damage. If Azir hits an enemy champion, he stops and gains a 4 second shield that absorbs 80/120/160/200/240 (+0) damage.
One of my favourite abilities of Azir, you can capitalize it with your Q azirQ.png and W azirW.png. You can dash to where your w (soldier is). This can be combined with Q where you dash to your soldier by W E and before arriving you press your Q to another location to extend your e or change the direction of your e. This is very helpful as it extends your gap closes and often can be a surprise engage for the enemy.

Your R is azirR.png  Emperor's Divide (3rd Maxed) :Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies. Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/225/300 (+60% Ability Power) magic damage. The soldiers then remain as a wall for 5/6/7 seconds.Enemies will be stopped by Emperor's Divide, even if they attempt to dash over the wall, but Azir and his allies can pass freely and gain 20% Movement Speed for 1 second when they pass through the wall.Emperor's Divide does not interact with Azir's basic attacks or spells.
This can be useful for escaping, engaging and often leads to a wombo combo. Enemies cannot dash or walk pass it as it blocks them. (Mind that certain abilities like Hecarim's Ulthecarimult.png or Malphite's Ult ufslash.png cannot be blocked.

Items Back to Top

Starting Items

    Gives you the sustain you need and fair bit of AP enough for lane

Core Items

    Gives your W attack speed which can be utilized with your masteries. Gives CDR which is crucial to Azir.
    Against Heavy AP. When you are losing lane or when they have several AP. Can also be bought when they dont have much magic resist.
    When they have heavy tanks building magic resist or anyone building magic resist.
    For the damage.
    When you are heavily focused or when they have several ADs, or when their adc is fed.
    Basic boots that gives magic pen and movement speed
    Makes you tankier. Combined with your w and q which can slow the enemy quite effectively.

Situational Items

    an item that is pretty easy to get early that provides good damage
    When you want magic pen and want to be tankier
    Gives you Cdr and mana regen. For heavy mana users
    Gives you Cdr. Generally wont build it as other items already provide you with enough CDR
    When you are falling behind and they have heavy CC/ AP
    When you are feeling useless
    When enemy AP is super mega ultra massively fed

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Medium
  • Akali
    Easy
  • Anivia
    Easy
  • Annie
    Medium
  • Aurelion Sol
    Easy
  • Brand
    Medium
  • Diana
    Medium
  • Fizz
    Medium
  • Kassadin
    Medium
  • Orianna
    Hard
  • Ryze
    Hard
  • Varus
    Medium

VS

Ahri

Medium

Can poke you while kiting away from your soldiers. Can farm from a range and is extremely mobile.

VS

Akali

Easy

Pretty easy matchup just poke the hell outta her early and when you hit 6 just kite and disengage from her ult with your ult

VS

Anivia

Easy

Pretty easy match up just dodge her q and kite away while poking her. Kill her early game if possible to prevent snowball

VS

Annie

Medium

She can farm pretty easily and has fair sustain. Kill her Asap before she hits 6. You out poke her but not ourburst her

VS

Aurelion Sol

Easy

useless champ

VS

Brand

Medium

He can out poke you if he plays smart just dodge his spells by standing behind creeps. Outsustain him and you win

VS

Diana

Medium

Kill her before 6 or else she gets tanky and become hard to kill. Avoid and disengage with your ult

VS

Fizz

Medium

You outpoke him but once you hit 6 he cant kill you pretty easily

VS

Kassadin

Medium

Poke him early and he basically only hurs from mid game onwards. Dont let him snowball 

VS

Orianna

Hard

Pretty hard matchup as she can protect herself and wait for ganks. Play passive while trading

VS

Ryze

Hard

Can farm pretty efficiently. OUTBURST you.

VS

Varus

Medium

Outpokes you. not mobile

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