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All Guides Azir Guides [7.11] [WIP] Make Shurima Great Again! - How to Carry with Azir
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Azir Statistics for Kenny Hett

Author's performance with Azir compared to the ranked average.

Value
Average
Games Played
64
5
Win %
61
36
Kills
7.0
5.0
Assists
6.3
6.1
Deaths
6.2
7.6
KA:D Ratio
2.1
1.5
Gold Earned
12.6K
11.2K
Creep Score
188.5
168.0
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Azir's Summoner's Spells are very situational. Personally, 4.png + 12.png is my favorite combination because I just like to CS a lot early game and it helps me to not lose a lot of CS and lane pressure.

4.png + 3.png and 4.png + 21.png are standard for difficult lane match-ups.

4.png + 1.png is great for a heavy CC comp.

4.png + 14.png is for when you are sure that you can win lane and you want to snowball. It's also a good combination with 3165.png vs. 8.png or 50.png per example.

4.png + 7.png and 4.png + 6.png are also possible on Azir, but I don't recommend it.

New Runes Back to Top

Masteries Back to Top

Abilities Back to Top

W
Q
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
R
E
E
Passive
Q
2
8
10
12
13
W
1
4
5
7
9
E
3
14
15
17
18
R
6
11
16

W > Q > E is standard.

You can also go Q > W > E for the extra poke on your Q.

Items Back to Top

Starting Items

Core Items

    First Back
    Early Core
    Complete Core

Situational Items

    vs. Counters/One-Shotters/Assassins
    Extra Damage
    vs. AP Heavy teams
    Extra Magic Pen.
    Extra Attack Speed (Not Recomended)
    Slow the shit out of them

The triple Doran's will give a good amount of sustain and the lacking AP from your runes.

After you've built 3135.png you can group with your team teamfight.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

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