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All Guides Bard Guides (~˘▾˘)~ Ootayy
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4 months ago
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Bard Statistics for N3 AsiO

Author's performance with Bard compared to the ranked average.

Value
Average
Games Played
44
8
Win %
61
40
Kills
3.2
3.0
Assists
14.2
12.1
Deaths
4.5
6.7
KA:D Ratio
3.9
2.3
Gold Earned
9.4K
9.9K
Creep Score
15.0
29.1
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

127.jpg14.png Run this summoner if you have kill potential on lane. 14.png should be the most usual summoner for you. Your early game kill potential is great with 432.png. This summoner is the best one to snowball games. Remember that 14.png grants you vision of an enemy champion over 5 seconds. 14.png is also an offensive laning phase summoner, play accordingly to it. 

179.png
3.png reduces significantly the output damage of the target and is a great idea to run it when you are facing assassins like 238_64.png 134_64.png 55.png 92.png or natural teamfighters like 85.png or 161.png. It reduces a champion damage by 40% and their movement speed by 30% over 2.5 seconds. Using it in the right moment is key to safe lifes. That's why 3.png provides you more peel and safeness. If your laning phase is your weak point 3.png is your best option. 

179.png
4.png Picking flash is essential to create kill opportunities or to get away from difficult situations. 4.png is a must pick for almost every champion. 432.png isn't an exception here. 

New Runes Back to Top

179.pngBard rune page could potentially see a lot of changes in the near future and will be highly dependant on the nerfs and buffs that SORCERY, DOMINATION AND INSPIRATION trees will suffer. 


sorcbueno.png


Summon%20Aerie.png?width=64 This mastery works defensively and offensively. During the laning phase it will help us doing a bit of extra poke damage to our enemies, which combined with our meeps, will shred melee champions. Remember that Summon%20Aerie.png?width=32 usage with this champion will mainly be offensive. If you are really confident in landing your bardq.png you could also go for Arcane%20Comet.png?width=32instead of Summon%20Aerie.png?width=32Nonetheless, my favourite primary rune for 432.png isElectrocute.png?width=32, but the lack of useful rune chocices for support players in this tree refuses me to go for this one.

179.png
Manaflow%20Band.png?width=64 Really good mastery choice to save mana before using our bardw.pngbardw.png costs 90 MANA and saving its mana cost during the laning phase will have a great impact to use our bardq.png more frequently and play more aggresively thanks to our bardw.png free sustain from this rune choice. 

179.png
Celerity.png?width=64 Movement speed is mandatory for supports and this rune its extra good for 432.png. Collecting chimes bardpassive.png will give us a lot of extra movement speed that transforms into AP damage when attacking an enemy champion. We all know that 432.png is all about roaming and impacting other lanes and that's why this rune choice is so valuable for us. 

179.png
Scorch.png?width=64 Probably one of the best runes to chunk our enemies during the early game. Its late game value is almost imperceptible but it has really good damage during the early game if we are able to activate it while combining it with our bardpassive.png extra damage. 


179.pnginsbueno.png

Biscuit%20Delivery.png?width=64 Playing aggresively has its own disadvantages aswell and running out of HP too early its one of them. Having a free biscuit every three minutes during the first 12 minutes of the game will give us a lot of pressure and probably force enemy pressure to our lane if they want to stop us from getting kills or a big CS advantage. I don't like running Magical%20Footwear.png?width=32 because it forces us to not purchase boots for the first 10 minutes of the game, which I totally recommend 3117.png to create pressure around the map with this champion.  
  
179.png
Cosmic%20Insight.png?width=64 This is the main reason why we picked inspiration as our second rune choice. This rune is made for supports and it gives us effective tools 5% CDR, 5% summoner spell CDR, 5% active item CDR to have a greater impact during the game. 

Masteries Back to Top

This is the most rewarding mastery page for 432.png I have to say that with the new S6 masteries there are more options for support players. Depending on your play style you will end up picking different mastery options. Apart from my choice I will also show a defensive mastery tree for passive style types of players. Let's summarize every single option point by point. 



Cunning tree


WANDERER There are no doubts in the first mastery points. Movement speed is very good on Bard and since you don't want to kill minions/monsters you get no benefit from Savagery. 

SECRET STASH This mastery point is focused on support players. The other options aren't viable for support players. You get a great benefit from running biscuits instead of the normal potions during the laning phase/mid game. This mastery is the key to success. 


MEDITATION 432.png isn't a heavy damage output type of champion and that's why you won't take Merciless. Meditation is great throughout all phases of the game and is especially good for your early/mid game (you can easily run out of mana during these stages of the game).  
 

BANDIT: This mastery is only for support players. It gives you a significant amount of gold income and rewards you from being persistant on your poke. YOU CAN ALSO PICK GREENFATHER'S GIFT IF YOU WANT TO CONSTANTLY TRADE DURING YOUR LANING PHASE. 


INTELLIGENCE This mastery choice depens on your play style. PRECISION is better for your laning phase. Is a very aggressive option but this mastery scales with lvls. and as a support, you don't really maximize the benefits of this mastery later on the game. INTELLIGENCE gives you an extra 5% CDR that allows you to have your bardQ.png up every 3.8 seconds. You can also have two portals at the same time if you reach the 45% CDR. 


THUNDERLORD'S DECREE: This mastery is key to have a good lane control. Your meeps and bardQ.png damage suddenly becomes very high and is ultra effective for champions like 432.png. It basically adds to your kit the ability you lack. You can also proc it by only using bardQ.png+5750d0786cf73fddf3b415786256797d.png  auto. WINDSPEAKER'S BLESSING is worse than THUNDERLORD'S DECREE by a large edge because your bardW.png has a very long cooldown and doesn't give good heal rates in comparison to champions like 37.png 267.png or 16.png


Resolve tree


RECOVERY: This mastery is specially good during the early stages of the game. UNYIELDING is more focused on tanks that wants to build a lot of resistances (that's why this mastery isn't optimal for supports).


TOUGH SKIN: I like this mastery because during the early game I prefer to play aggressively. Take EXPLORER if you want to roam during the early game. This mastery point highly depends on how you are going to approach the game. 


VETERAN'S SCARS: Very good mastery, it provides you more health and better tankiness. RUNIC ARMOR isn't that good on 432.png because the % base heal of bardW.png isn't very high/doesn't scale very well. You only benefit from RUNIC ARMOR on healing done to YOURSELF and that's why isn't a good mastery option for this champion


INSIGHT: As a support you want to have your summoner spells with low cooldown. You can also go FEARLESS if you want to be tankier against supports like 143.png or 63.png




AGGRESSIVE option


I favor the other mastery tree but this one isn't bad if you want to be very aggressive during laning phase. It's great if you are facing poke champions like 267.png 37.png or 43.png.  I don't personally run this mastery tree it but I have seen other players running it and it can definitely work. 

bard2.PNG

Abilities Back to Top

Q
W
Q
E
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
3
5
7
9
W
2
14
15
17
18
E
4
8
10
12
13
R
6
11
16

127.jpgCLEARING UP MY ABILITY MAX ORDER

DEPENDING ON THE GAME I MAXIMIZE bardW.png SECOND INSTEAD OF bardE.png. IN 90% OF THE GAMES MAXING bardE.png OVER bardW.png IS PROBABLY THE BEST OPTION.  You usually max. bardE.png because players don't tend to group as five mid and play an ARAM game. if you are focusing on roaming/chasing bardE.png is clearly a better choice. When you are playing against a disengage or high mobility comp maxing bardE.png is also good because it gives you good potential engage. 

Maxing bardW.png second is better if you are planning to teamfight, if you have a fed hypercarry or if you want to group and siege enemy towers. Leave 3 heal packs before fighting over an objective is completely necessary if you are maxing bardW.png second.

YOU CAN ALSO TRADE POINTS BETWEEN BOTH ABILITIES (YOU CAN GIVE 3 POINTS TO YOUR bardE.png AND THEN START MAXING bardW.png).

179.png

(PASSIVE) TRAVELER'S CALL

bardpassive.png


Your presence causes chimes to appear. Collecting them will give you mana, experience and movement speed. If you are able to chain chimes you will further increase your movibility speed bonus. If you are out of combat this movement speed bonus stacks up a maximum of 5 times during 7 seconds. (This change was buffed in the 7.6 Patch)

With 432.png a good meep counter is when you double the meeps per minute. At 30 minutes into the game 60 meeps is a good counter. At 40 minutes you need to have around 80-90 meeps. The counters goes on following the same pattern... 
  
During the early game chimes usually appear around 432.png location on the map. Later on the game, chimes will spawn in relatively random locations. Collecting 5 chimes will upgrade your meeps in different ways. These meeps5750d0786cf73fddf3b415786256797d.png  (the little cute things that follow you) empower you in many different ways. The highlighted ones are the best chimes upgrades you get. Here is the full list of chime counter: 

  •   5 CHIMES 25% slow 
  • 10 CHIMES +1 meep (2 max)
  • 15 CHIMES Meeps deal damage in a cone behind the target
  • 20 CHIMES 7-second meep respawn
  • 25 CHIMES +10% slow (35% total)
  • 30 CHIMES +1 meep (3 max)
  • 35 CHIMES Damage cone size increased
  • 40 CHIMES 6- second meep respawn
  • 45 CHIMES +10% slow (45% total)
  • 50 CHIMES +1 meep (4 max)
  • 55 CHIMES 5- second meep respawn
  • 60 CHIMES +10% slow (55% total)
  • 65 CHIMES +1 meep (5 max)
  • 70 CHIMES 4- second meep respawn
  • 75 CHIMES +10% slow (65% total)
  • 80 CHIMES +1 meep (6 max)
  • 85 CHIMES +10% slow (75% total)
  • 90 CHIMES +1 meep (7 max)
  • 95 CHIMES +1 meep (8 max)
  • 100 CHIMES +1 meep (9 max)
  • 105 CHIMES +15 damage
  • 110 CHIMES +15 damage
  • 115 CHIMES +15 damage
  • 120 CHIMES +15 damage
  • 125 CHIMES +15 damage
  • 130 CHIMES +15 damage
  • 135 CHIMES +15 damage
  • 140 CHIMES +15 damage
  • 145 CHIMES +15 damage
  • 150+ CHIMES +15 damage

179.png

(Q) COSMIC BINDING

bardQ.png
This is 432.png crucial ability and what makes this champion a contestant pick. It's also very hard to figure out how to properly throw your bardQ.png but you will get there with time and practice. It's important to find the best angles in order to get the stun. If you don't get the stun into the enemy champions you are pretty much useless until your bardQ.png is up again. For that reason, you must secure your bardQ.png. Wait to get the proper angle ro use the ability. If you see a good opportunity, you can also 4.png followed by a fast bardQ.png to stun one or two targets. 

During laning phase, always apply the meeps slow first and then fire your bardQ.png. Your bardQ.png slow enemies by 60% so unless your target is very close to you, never do it the other way around. 
In teamfights, wait to see two targets close and then use your bardQ.png. Keep in mind that choke points like drake/baron pits are heaven for 432.png. If you land the bardQ.png on a target that is going to be stunned by someone behind it you will ALWAYS get the stun. Even if they 4.png or dash away they will get stunned by your bardQ.png.

179.png
(W) CARETAKER'S SHRINE 

bardW.png

Useful ability to complement 432.png kit. Your bardW.png is excellent to keep your sustain throughout your laning phase. Is also good when enemies are trying to get into your base, to siege towers or to fight over an objetive. Keep in mind that your bardW.png heals a lot more after 10 seconds so wait until the ability is fully charged up. You can have 3 shrines active at the same time. 


If you directly heal an ally when you have 3 heal packs up they won't disappear but if you cast it on terrain, the first bardW.png that you casted will disappear from the map. In another way, if you have 3 heal packs up, the newest bardW.png will replace the oldest one. Your bardW.png also gives a 50% mov. speed bonus over 1.5 secons that decays over time. To max out the mov. speed bonus don't put your bardW.png next to each other. Enemies can destroy your shrines if they step on it, so watch out your shrines position. When casted, your bardW.png gives you a small vision of fog of war. Remember to use it to prevent facechecking bushes. 

NEVER MAX bardW.png AT LVL. 1. FIRSTABLE, YOU CAN STUN THE FIRST JUNGLE CAMP WITH bardQ.png TO HELP YOUR JUNGLER PULL. IF YOU MAX bardQ.png FIRST. A DOUBLE STUN AT LVL. 1 OR A VERY GOOD ONE ON AN ENEMY TARGET COULD MEAN LANE OVER FOR THE ENEMY BOT LANE. YOU ALSO NEED bardQ.png TO PROC THUNDERLORD'S IN AN ENEMY CHAMPION AT LVL. 1. IF THE ENEMY BOT LANE SPOTS THAT YOU MAXED bardW.png FIRST YOU COULD BE POTENTIALLY DEAD. THIS IS A VERY FREQUENT AND STUPID MISTAKE WITH 432.png SO DON'T DO IT. 


Differences between charging and fully charged bardW.png

www.png

www2.png

ww3.png

179.png
(E) MAGICAL JOURNEY 

bardE.png

432.png funniest ability. It provides you good mobility, flanking and bait potential, disengage and catch potential. To take a trip you have to click in the actual tunnel and not in the entrance of the portal. When maxing it, you and your alllies travel at 10/20/30/40/50% speed through the corridor. While using it, enemies will always travel slowlier than your team members. 

The most typical interaction is to travel while someone is chasing. After ending your bardE.png432.png has basically a free bardQ.png on the enemy champion. It is important to notice that your allies/enemies are not immune to damage and crowd control while taking the bardE.png.

This ability can be used on your base to get faster to bot lane. I will then show (Useful videos part) you the best places to use your bardE.pngwith this champ.   

179.png

(R) TEMPERED FATE 

bardR.png


This ability is what distincts this champion. When using it you can either fuck-up or win a game by yourself. Understanding when and how to use it is what differences bad 432.png players from great 432.png players. Your ultimate puts all units (including drake, herald and baron) and structures on stasis for 2.5 seconds. You can't 3140.png 3222.png41.pngremovescurvy.png or 1.png this ability but it can be resisted by 25.pngblackshield.png olafragnarok.png and spellshields such as 56.pngnocturneshroudofdarkness.png and 15.pngspellshield.png. Your utimate doesn't affect inner towers if enemy outer towers aren't destroyed yet! The same rule applies to all the towers of the game so do not waste your ult by doing so. 


Your bardR.png is designed to initiate a team-fight or freeze their backline while you are taking care of theirs. Try to hit immobile carries with it and you will at least get a 4.png out of it. If you want to land your ultimate don't throw it longer than 1 and a half screen away! After hitting your bardR.png, you can positionate to land a timed bardQ.pngon one or two enemy targets. This tecnique requires practice but after some games it's pretty predictable to stun a target. If you think that timing your bardQ.png after hitting bardR.png is hard, look how your bardR.png color changes right before ending the animation.


Remember that your ultimate isn't for peeling, don't use it to save champions from incoming burst damage because your ult. has as  lot of cast time. You won't save allies from  134.pngsyndraR.png or 61.pngorianadetonatecommand.png because you won't be able to react in time. You might use it to save allies from 238.pngzedR.png8.pngvladimirhemoplague.png or 30.pngfallenone.png but that's not the main purpose of this ability. 

You can also use it to have an easier time diving enemies. Using your bardR.png at a perfect timing to prevent upcoming tower damage is tricky but very effective. You generally want the tower to shot 1-2 times before stasis it with your bardR.png to reset the aggro. 

aa.jpg

Items Back to Top

Starting Items

    Spellthief's edge is usually the best start option with this champion. Even so, the current changes to ancient coin have put this item on the starting choice radar.
    This is what you want to buy in your first back if you are willing to stay in lane. You can get a lot of gold income from the upgraded support item while being safe with pink ward + trinket.
    Take mobility boots if you want to roam during the early game. Go for CDR boots if you want to hit the 45% cdr cap during the mid game.

Core Items

    A core final build for bard.This is how my build looks the vast majority of the games. This build gives you the core 45% CDR build.
    I love this choice vs AD heavy A.S. oriented champions. The CDR bonus is huge and it gives you a lot of armor.
    Remember to upgrade it at lvl. 9 IT'S FREE!
    This item can turn teamfights in your favor. It has an extraordinary active and synergyses well with Ardent Censer. QUICK TIP: You can cast R and follow it up immediately with this active so you get the heal exactly when your ult ends.
    A really good choice to protect your marskman and get a bit of heal back during team fights.
    Is currenlty absolutely broken.

Situational Items

    This item does wonders when you are sieging towers against heavy AP compositions. Also works if you want to create pressure in a side lane.
    Great if you have a hyper carry.
    If you want to have some fun.
    If you feel that you need more magic resitance.
    crucial for roaming and landing key ultimates. fire it off before you gank a lane to slow down your enemies. it has been nerfed so isn't longer a core choice for Bard.
    Essential if they got a lot of stuns and you want more peel for your carries.
127.jpgAs 432.png you have a very optimal item curve. This means that you have a large variety of optimal items to purchase with this champion. Depending on the game, you will build in one way or another but against a normal AP/AD composition this is what you normally want to build. 

Firstable get your 3096.png 3098.png 2049.png and tier 2 boots (3158.png 3117.png ). Go for 3098.pngif you want to bully your lane and get 3096.png if you want gold income. If you want to stablish more vision around the map get 2049.png first. You can also purchase 3117.png fast if you want to focus on roaming. If you buy your boots later into the game, it's better to get 3158.png


REMEMBER TO ALWAYS HAVE AFREE SLOT FOR 2055.png

179.png
After getting these core items you want to get your 2302.png 2301.png or 3504.png 3190.png 3107.png as fast as possible. Are you going to teamfight or do little skirmishes during the early/mid game? Don't doubt, go for3504.png and 3107.png. If you opt for 3117.png you should look to roam and create picks during the early/mid game. I personally prefer to rush3504.png or 3107.png first and then upgrade my support item 2301.png to have superior vision control but, as I said, it depends on the game. Some games instead of  3107.pngyou can also get 3190.png or 3060.png3190.png isn't as good as before with squishy champions but it still gives you a very valuable shield during TF's. 

179.png
Now that you have already bought your boots (3117.png or 3158.png) and 3504.png + 3107.png what should you buy next? Well, at this point, PRESS TAB. AND LOOK CAREFULLY. SEE WHO IS DOING GOOD ON THE GAME AND PURCHARSE ITEMS ACCORDINGLY TO IT. Do they have a lot of single target CC's? Go for 3222.png then. Do they have a lot of AoE damage? Buy a 3190.png if you haven't bought it yet. Is your Marksman carrying the game? In this case, rush 3109.png and 3050.png. Do they have a pick composition and you want to set up more vision for your team? Then upgrade your 2049.png to 2045.png or 2301.png if you didn't purchase it before. These are some of the available options for your 3rd and 4th item slot. You can also get 3110.png if they have an A.S. AD oriented comp. 

179.png
Welcome to the late game!. At this point you are probably looking for your last 2 items. Well you have a lot of options here. Go for 3222.png if you didn't buy it yet. You can also purchase some defensive/personal items. Take 3102.png if they have a heavy AP composition or 3110.png if you need more tankiness/armor/reach the CDR cap. 

179.png
As your last item slot you can purchase 3190.png 3102.png 3001.png or 3050.png. Don't forget to buy one of these elixirs if you are full 2138.png 2139.png. In the very late game you can also sell 3092.png (if you bought it) and 2045.png to get 2301.png and another valuable/more expensive item. By doing so, you get an extra slot for another item.


Here is a graph of my personal ITEM SET ingame:


bardbbb.png

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Alistar
    Easy
  • Annie
    Medium
  • Bard
    Easy
  • Blitzcrank
    Medium
  • Brand
    Hard
  • Braum
    Medium
  • Janna
    Easy
  • Karma
    Hard
  • Leona
    Hard
  • Lulu
    Medium
  • Malzahar
    Easy
  • Miss Fortune
    Medium
  • Morgana
    Medium
  • Nami
    Medium
  • Nautilus
    Medium
  • Rakan
    Medium
  • Sona
    Medium
  • Soraka
    Easy
  • Tahm Kench
    Easy
  • Taric
    Easy
  • Thresh
    Medium
  • Zilean
    Easy
  • Zyra
    Medium

VS

Alistar

Easy

I rate this matchup as easy because you can poke 12.png for days without receiving damage. He can always headbutt.png pulverize.png you but you will have enough sustain with 2010.png bardW.png. Try to get tons of gold with your 3303.png and take care with his 4.png headbutt.png under their torret. 


VS

Annie

Medium

Very skilled matchup during the early game stages of the game. Take care of her anniepassive.png and watch out at lvl. 6 when she has infernalguardian.png up. She can easily nuke you with her combo if you are out of position. 

VS

Bard

Easy

You saw this guide so this is an easy win for you. 

VS

Blitzcrank

Medium

Don't let them him rocketgrab.png you. You are very squishy and thats the type of champions 53.png is looking for. If he misses rocketgrab.png you have a very good window to poke him with constant bardQ.png + A.A. 

VS

Brand

Hard

I find this matchup hard for 432.png63.png can outdamage and outpoke during laning phase and your bardW.png aren't enough to keep you alive during this lane. If you manage to hit a stun bardQ.png on him try to all-in him with the help of your bot lane partner. 


63.png has less overall damage but if you get him by 3 of his abilities his passive will melt you down. 

VS

Braum

Medium

A good 201.png will always beat you in lane. His braumE.png can block your bardQ.png. Try to poke him as much as possible but don't get to greedy while doing it. At least you can get a good chunk of gold with your 3303.png on this lane 

VS

Janna

Easy

I really like this matchup for 432.png. Your persistant poke with bardQ.png + meeps is too much for 40.pngeyeofthestorm.png. You can also interrupt her reapthewhirlwind.png with yours bardR.png

VS

Karma

Hard

Early game bully champion. She has very good damages with karmaheavenlywave.png and karmachakra.pngkarmaheavenlywave.png and your bardQ.png can easily by shielded with her karmasoulshield.png. She falls really hard on late game but her early game is absurdly good. 

VS

Leona

Hard

The wort matchup for 432.png. This girl has way too many things to kill you. You don't deal damage to her while she has her leonasolarbarrier.png up and her initiation tools (leonashieldofdaybreak.png leonazenithblade.png leonasolarflare.png) are too good against your consistent poke. 

VS

Lulu

Medium

Even matchup. You have better sustain but she has more consistent damage than you. Force her to use lulue.png and trade when she has that ability on cooldown. 

VS

Malzahar

Easy
90.png has been nerfed and isn't any longer good as support. Just stay far away to not get caught by his malzahare.png malzaharw.png malzaharr.png combo. Play passive and keep your bardw.png at a safe distance. 

VS

Miss Fortune

Medium

Really painfull if she knows how to take advantage of her missfortunescattershot.png. She is really vulnerable though and an easy target to jungle ganks and your bardr.png if she has her passive down. If you are close enough to her try to stop her missfortunebullettime.png with your bardr.png as fast as possible.  

VS

Morgana

Medium

Interesting matchup. Try to avoid getting hit by darkbindingmissile.png. You got the edge during the early game but she has a lot of kill potential at lvl. 6. Her blackshield.png can also block your bardR.png

VS

Nami

Medium

Similar kits. Her namiW.png is stronger than your bardW.png and she has a strong laning phase. Her namiQ.png has a really long cooldown, use that time to melt her. If you run 14.png you will have good kill potential. 

VS

Nautilus

Medium

Similar as 89.png. A lot of tools if initiation and a shield nautiluspiercinggaze.png that can block a lot of your damage. Try to stay behind your minions to not get hit by hisnautilusanchordrag.png.

VS

Rakan

Medium

Just like you, 497.png doesn't have a good laning phase. Make sure to keep moving to not get hit by his rakanw.png and punish him if he misses that key ability. Remember that he can easily avoid your bardr.png with his rakanw.png or rakane.png, so don't focus him unless he burns all his escape tools.   

VS

Sona

Medium

Similar as 267.png but with less damage on her primary damage sonaq.png ability . She can also outsustain yourbardw.png with sonaariaofperseverance.png do don't make even trades. Try to burst her if you manage to catch her with bardq.png and call your jungler if she pushes too much. Try to flank her with bardE.png and catch her offguard during midgame with your bardr.png

VS

Soraka

Easy
16.png isn't a problem for you. You can also heal your lane partner with bardW.png and you outrade here really hard. Try to poke her since he cannot cast astralblessing.png on herself. She has no mobility and it's a easy target for your bardR.png

VS

Tahm Kench

Easy

An easy matchup for you. Your stun/slows with bardQ.png + meeps  are enough to keep you from a safe distance of his tahmkenchW.png. You will poke this guy for days without being punished for doing so. 

VS

Taric

Easy

Matchup very dependant on dodging his tarice.png. Remember that if he AA's after using an ability his CD's will be reduced. Use that to your advantage and punish him when he is trying to reset CD's. Poke him as much as possible and don't trade with him if you see him channeling his tarichammersmash.png.  

VS

Thresh

Medium

Skill matchup. If you dodge his threshQ.png and don't get to close to threshE.png you will win the lane. If he threshQ.png you at lvl. 6 he has enough damage with threshE.png threshR.png to kill you. 

VS

Zilean

Easy

He has low damage during the early game and should be easy if you dodge zileanq.png. Just avoid his timebomb.png rewind.png timebomb.png combo and don't try to ult him if he is speed up by his timewarp.png

VS

Zyra

Medium

Whoever gets the stun/snare first bardQ.png / zyraE.png wins this lane. 143.png is a very high burst damage support but lacks of scapes. With her update 143.png has less burst but more consistent damage with her plants. 


TIP: you cant stun her plants with your bardq.png

Synergies with Marksmen Back to Top

127.jpgDuring early/mid game 432.png wants to create opportunities in other parts of the map. As you may know, your roaming is insanely good. Therefore, you need a bot lane partner with good laning, safeness and wave clear. For me the best duo partners in bot lane are: 

179.png
498.png Similar to 81.png. She has good wave clear which allows you to freely roam around the map. She has self peel with her xayahr.png so she doesn't need a peel oriented support to protect her. 

179.png
51.png Her range provides a lot of control in this lane. You can both poke from safe distances. If you stun a target with bardQ.png she can caitlynyordletrap.png followed by caitlynpiltoverpeacemaker.png to force enemy summoner spells. She also has good wave clear and a scape ability caitlynentrapment.png

179.png
42.png Good laning phase after purchasing 3057.png42.png has a very good wave clear and mobility with carpetbomb.png. Remember that he has a big powerspike after getting 3078.png

179.png
81.png Similar to 42.png. Good scapes tools and waveclear. His early game isn't the best one but he can easily farm from safe distances with ezrealmysticshot.png and ezrealtrueshotbarrage.png. He also doesn't need a lot items to do tons of damage during the mid game. 

179.png
222.png I really like this lane. You can chain CC very well with bardQ.png jinxE.png and both of you have very good poke. Your bardW.pngmov. speed synergises incredibly well with her passive jinxpassive.png. She also scales insanely great into the late game. 

179.png
429.png This is by far my favourite lane. 429.png kalistaW.png passive does wonder with your empowered A.A. You can bully this lane if you both manage to hit the same target fast enough to proc kalistaW.png passive. You can also set up a beautiful wombo combo if you are able to follow your bardR.png with kalistaR.png

179.png
236.png Works well with 432.png. Is a very aggresive lane with constant trading. 236.png can do a quick rotation of spells if you land your bardQ.png. He has good mobility with lucianE.png and he can stay alone in lane as long as he has lucianR.png and 4.png up. 

179.png
15.png She is extremely good at clearing waves of minions with spiralblade.png + ricochet.png. She can stay safe away from heavy CC abilities with spellshield.png and her ult. onthehunt.png works very well with you. She gives you enough mov. speed to keep chasing and land an easier bardR.png from a closer distance. 

179.png
202.png Good bot lane partner. Wait for his jhinW.png or jhinE.png to land an easy bardQ.png or do it the other way around. Be aware of his AA reload to fire your stun. 202.png doesn't have a lot of mobility so try to bardW.png as much as possible to keep him away from enemies.   

127.jpg

The following Marksmen don't very well with our boy 432.png. These guys need better laners to snowball the game or are are clasified as hypercarries. Hypercarries usually need peel supports that stay in lane to keep them farmed enough to scale good into the late game. Lane bully Marksmen want more aggresive (all-in) type of supports to get a lead in the early game. 

119.png 96.png 21.png 133.png 18.png 29.png 6.png 110.png 67.png 


Synergies with other champions Back to Top

127.jpgBard synergies well with champion that:

  • Can follow up your bardR.png with ton of CC's or a lot of burst damage. Champions that can keep opponents in place or rapidly kill them after your bardR.png ends are great with 432.png.
  • Have heavy AOE CC's to set up priceless wombo combos.
  • Have STUNS so you can correctly positionate and land easy bardQ.png after they land their CC. 
  • Struggle getting to enemies target's face.
  • Aggresive early game junglers that can follow up your roams and invade enemy jungle camps to find picks. 
  • Have self-peel so you can focus on getting good bardQ.png and bardR.png.  


TOP LANE 

68.png 8.png 13.png 41.png 54.png 85.png 92.png 245.png 14.png



JUNGLE

113.png 60.png 28.png 59.png 62.png 64.png 77.png 80.png 32.png



MID LANE 

1.png 26.png 4.png 34.png 61.png 63.png 163.png 115.png 136.png


Strategy Back to Top

127.jpgFirst of all, it's important to remember that 432.png isn't a caretaker. He ranks 9th out of 25 in total healing done. Supports such as 16.png 37.png 44.pngor 267.png heal more than him. According to the Banana-Burn Index (BBI) he deals more damage to enemies than the one he manages to heal. You can see my point in the next graph: 

16287392dc6d4ff1cdc5362aa4e12acf.png

179.png

EARLY GAME

432.png laning phase isn't very strong. You rely on hitting your bardQ.png on important targets. You have to be very persistant with your  gty.png  while you don't get heavily harassed by the enemy bot lane. 432.png gty.png  recharge every 8 seconds, so only trade when  gty.png  is up. Your bardW.png heals aren't too strong and cost a lot of mana. Generally you want to put your bardW.png in your tower or in the closest lane bush. 
You have to keep poking during the laning phase with bardQ.png + gty.png because your all-in potential is very low. If the enemy marksman is half HP and you connect your bardQ.png, follow it up with gty.png + 14.png to get a kill. 

When do I pick up my bardpassive.png? 

Well, never leave your lane if you are going to compromise your marksman position. You can pick chimes if you push the enemy bot lane under tower (after pushing a wave into the enemy outer tower you got enough time to collect chimes and came back to lane before the next wave approaches). You can also collect  bardpassive.png if your marksman goes base. Take the enemy jungle bardpassive.png if you are aware of their bot/jungle position on the map. You can deep ward 2049.png 3340.png their blue side jungle while collecting all your chimes. 

Remember that with 432.png you don't have kill potential at lvl. 6. You can try to bardR.png the enemy bot lane if you hit lvl. 6 before them and they are also near a wall while doing so. You got good power spikes when your bardQ.png starts doing critical damages at lvls. 5 and 7.

You can ROAM if:
  • your marksman is doing great.
  • the enemy support chooses to roam.
  • other lanes are getting pushed. 
  • you see a good opportunity to snowball other lanes. 
  • your marksman can stay in 1vs2 situation because he/she is a passive player, has good wave clear or has mobility to stay safe. 
When roaming notice your marksman about your intentions and leave some bardW.png under your bot lane tower.

179.png

MID GAME

This is when you really shine. Your gty.png will start doing good chunks of damage and you have insane roam potential with bardE.png bardR.png. When chaos supremes in Summoner's Rift you are one of the most useful champions. Your superior mobility allows you to rotate faster than any other support in the game. You will be able to outward and outrotate the enemy support in most occasions. After seeing enemy movements with your superior vision you can react faster and take the initiation, PROACTIVITY. 

You are also very slippery and hard to catch thanks to your bardE.png + fast mobility. Try to catch unaware enemies with your bardR.png. Be aware of your team's position when throwing your ultimate. You need information and follow up to make a good catch. 

Eventually, your catches will translate into towers and objetives. 432.png is also very good to bait objetives like Drake or Baron. Stablish superior vision on these objetices and wait until someone facecheck it. Your catch potential is insanely strong, use it in your advantedge. Your teamfight potential during mid game is also great and you can easily dive solo laners by using bardR.png on enemy towers. Remember to throw your bardR.png to pick a carry off-guard.

179.png

LATE GAME 


Time to teamfight and pick people pushing lanes. During late game people tend to play safer than usual because one mistake could mean an inhibitor, an important objetive or the game. That's the reason why you will make less catches during this phase of the game. Even so, always try to pick people by surprise without getting into enemy territory. 

Try to predict where battles will occur to leave some bardW.png beforehand. 
During teamfights your role is super decisive. Your main purpouse is to keep their backline busy with your bardR.pngwhile you try to focus their frontline. Hitting your ultimate on an enemy carry in a late game teamfight is BIG. 2.5 seconds without the enemy Marksman attacking could be the difference between winning and losing the fight. In late game your  gty.png deal tons of damage, so do not undervalue your killing potential. Try to A.A. as much as possible and positionate to land double stuns with your bardQ.png
Remember to use your actives during teamfights and don't use your gty.pngon minions before a fight erupts!. They have recharge time and having all the charges up in this stage of the game is indispensable. 

Finally, STAY IN THE BACKLINE. 432.png isn't a tank! You are there to provide CC's, constant DPS and a bit of sustain and mobility. 


CUTEBARD.jpg

Dragons Back to Top

127.jpg

d350e648be6f39ae002d8344134d54fa.png

The value of this objective has increased with the addition of the new dragons. As you may know, there are 4 different types of dragons + elder dragon that spawns later into the game. Their spawn is totally random and a type of drake can spwan a maximum of 3 times per game. Some of them have more or less value depending on your team composition and each of them will give you a different buff. 

THE FOLLOWING DRAKES ARE THE MOST VALUABLE ONES FOR 432.pngREMEMBER THAT I AM JUST TAKING INTO ACCOUNT THE CHAMPION AND NOT YOUR TEAM COMPOSITION SO DO NOT JUMP INTO CONCLUSIONS TOO FAST. 



206.png  a4d66abf3ea36e3392cd3d870c71b64e.png
The Ocean Drake fits 432.png playstyle incredibly well. It gives you a good chunk amount of health and mana regen. Combined with your bardW.png the increasing health is awesome and will keep you in combat for enough amount of time. During the early/mid game you can easily run out of mana with 432.png if you are constantly roaming and don't take enough bardpassive.png. Your pressure during the early/mid game will increase with this dragon (thanks to the extra survivability) and that's exactly what you are looking for with this champion. 



205.png ww.png

The Cloud Drake is probably the most underrated dragon and it might seem a bit useless but it works amazingly well with 432.png. Your mobility is already superb (bardQ.png bardW.png bardE.png) thanks to the extra movement speed that your abilties give you. If you combine that with the mobility speed that this dragon gives you out of combat, the mix it's insuperable. You will probably be the most mobile champion of the map with this drake and the amount of picks you can create with it's crazy. Also, MAKE THOSE ROTATIONS! 




207.png cc9a81414727ad855470991e5a823589.png

The Elder Dragon buffs your existing elemental drake buffs and grants you burn damage over time. Your 5750d0786cf73fddf3b415786256797d.png  damage procs the burn and that's exactly why this dragon is one of the most important ones for 432.png. Once you have a good amount of bardpassive.png collected, the output damage you can do during teamfights while having this buff is mind-blowing. Remember that this buff doesn't last long so try to force engages with your bardE.png and bardR.png before it expires off.  


As I said before, these are the dragons that 432.png benefits the most. The Infernal and Mountain drake can be better options for your team. Before starting the game, look your team composition and think which are the most valuable ones for your team. Once you have decided, set up vision control before the dragons spawn and fight them with the help of your buddies. 


Pros and cons Back to Top

179.pngPROS

  • Excellent kite potential.
  • Your bardpassive.png allows you to deep ward safer thanks to the bonus mov. speed that collecting chimes gives you.
  • Good scaling thanks to your bardpassive.png.
  • Exceptional to siege if you have all your bardW.png packs and bardR.png up.
  • Insane roaming potential  bardE.png.
  • Good catch potential and faster ROTATIONS between objectives with bardE.png.
  • Great initiation tool bardR.png that can trap a lot of enemies. 
  • Perfect champion for teamfights in choke points that allow to hit double bardQ.png with a lot of facility.
  • 432.png does very well in prolonged teamfight scenarios.
  • Solid item paths 432.png.
179.png

CONS

  • You are very squishy.
  • Lane bully supports can snowball you the game. 
  • You are very vulnerable to ganks. 
  • A directed cast of bardW.png on an ally doesn't provide a lot of heal.
  • When picking up bardpassive.png you can easily get caught.
  • When you are behind is really hard to collect chimes. 
  • A bad use of your bardR.png can cost you the game.
  • You only have 2 combat spells and if you miss your bardQ.png you are pretty useles. 
  • 432.png is hard to master. 

B_2k2J_U0AAnXQf.png

Useful videos Back to Top

179.pngOne of my Bard games (final)

playbutton.png

179.png

Precision and timing 


179.pngAphromoo's Bard


179.png

Bard's longest tunnels



Roaming as support Back to Top

127.jpgRoaming as support is one of the basics of the role alongside properly setting up vision, controlling your lane, initiating and peeling for your teammates. Many times players tend to avoid supporting because they don't think the role has enough impact to carry games. Luckily for us our role involves much more than warding and peeling for the carries. Thinking before acting, knowing your team weaknesses and strenghts and playing around objectives will be crucial to recognize the best timings to roam around the map. 

TTT.jpg

WHAT'S ROAMING?

I will briefly explain what roaming means as a clarifying for those who are still confused about it's significance. Roaming implies leaving your ordinary lane to support other lanes by deep warding on contesting enemy vision or by ganking your solo laners. Your ULTIMATE GOAL is to have a better position to contest OBJECTIVES or to take turretto OPEN THE MAP for your team.

179.png

WHY DO I ROAM? 

Knowing why do you roam is critical to your success. Catching enemies off guard could start a SNOWBALL effect that could easily get out of hand if they do not react on time to it. Getting kills on other lanes or forcing summoners is always great but that's not your only job while roaming. One of the principal points of roaming is VISION DENIAL. Denying enemy vision is really important to make enemies play more passively and to plan future ganks. Aside from that, KNOWLEDGE is also imperative. You need to leave wards on the enemy side of the jungle to know their jungler intentions and play correctly around it. Lastly, you can always help you solo laners to SHOVE THE WAVE before they go back to fountain or FREEZE it, giving them a gold and experience advantage over it's lane opponent. 

7983d6c663c6c8b9a70989e591fff928d2b75018


WHEN DO I ROAM?

Many players fail to recognize when to gank and it's indispensable to properly contribute positively to your team. You can ONLY ROAM if:  
  • You SHOVE YOUR WAVE. After shoving the wave you got a few seconds before enemy botlane pushes the minion wave back to your turret. You can use that time to deep ward the enemy jungle, gank midlane or clean enemy vision. 
  • YOUR MARKSMAN CAN STAY ALIVE ON A 2VS1 SITUATION. If you are losing, lane supports tend to roam but this can sometimes fire you back. If the enemy botlane is already ahead of you and they can deny your marksman farm and get an inner turret on top of that, you will play with a non-factor marksman for the rest of the game. Keep in mind that marksmen like 51.png or 81.png can safely stay alone in lane but do not leave a flashles 96.png 29.png or 202.png by it's own or they will be free flesh for your enemies. 
  • AFTER THE ENEMY BOTLANE GOES BACK TO FOUNTAIN you can take advantage of the situation and seek for a surprise gank. 
  • AFTER A SUCCESSFUL BOTLANE KILL you can place vision on the enemy side of the jungle or gank a lane if you are still healthy enough to not die while doing so. 
  • WHEN YOU GO BACK TO FOUNTAIN you can always look for ganking one of your solo laners. Top lane is usually a good option since they don't expect the support to roam that far away from their lane. However, get mobility 3117.png boots online if you roam to the other side of the map.  
  Support-by-Paulikaiser-2-HD-Wallpaper-Fa


ROAMING TIPS 

  • Be aware of the enemy jungler positioning.
  • Try to coordinate a gank with your jungler's help.
  • Leave proper vision set up in botlane.
  • Tell your marksman your intentions before roaming.
  • Avoid crossing paths that your enemy has already warded. 
  • Early game is a good moment to gank mid lane but once laning phase is over, playing around objectives and the top-mid area is normally better than staying around bot lane. 
179.png

BEST SUPPORT CHAMPIONS TO ROAM


Roaming will always be an option for any support champion but some of them really outshine at this particular job. There are two pivotal factors you need to take into account to evaluate how good a champion at roaming and those ones are MOBILITY and CC LOCKUPS. For mobility we are looking for mobility 3117.png boots and abilities such as 432.png barde.png37.png sonae.png or 43.png karmasolkimshield.png that could get as to our destination faster than usual. For CC's we need multiple crowd control abilities with long range that are as reliable and strong as 53.png rocketgrab.png25.png darkbindingmissile.png412.png threshq.png or 432.png bardr.png. Taking all these factors into account, the following supports are the best champions to roam with: 

S TIER 

432.png 412.png 25.png 12.png


A+ TIER 

89.png 53.png 143.png 90.png


A TIER 

201.png 43.png 117.png 267.png


B TIER  

44.png 26.png 497.png 


C TIER 

223.png 16.png 40.png 37.png


179.png
Some of the listed champions are only good after they got their ultimate 37.png sonar.png90.png malzaharr.png or 
497.png rakanr.png and that's why they are listed on a tier below. Keep in mind that this tier is based in my personal opinion on the matter so do not jump into conclusions. 


qqmor.jpg

Warding spots Back to Top

127.jpgThis is a very generic view about how to properly ward. Every game is different and you should recognize and ward accordingly to it. Warding the most important but also the most underrated thing in League of Legends. Warding is a team oriented work but as a support, you play a major role on your teams vision. I will now show common ward places depending on the game situation. 


I didn't add wards around drake/baron but you have to move your vision to this part of the map when one of them is a contested pick for both teams. REMEMBER THAT WARDING HIGHLY DEPENDS ON YOUR TEAM AND ENEMY TEAM POSITION ON THE MAP, DO NOT WASTE TIME WARDING LESS VALUABLE SPOTS.


 green.png points mean STEALTH WARDS. PINK.png points mean VISION WARDS. If green.png and PINK.png are in the same location means that both type of wards could be placed there.

179.png

WARDING BOT LANE (RED SIDE)

It's important to point out that you should always trinket lane bushes to gain lane dominance over your opponent. You can also pink ward your own lane bush if your jungler is planning a lane gank. When warding lane bushes, try to ward the closest point to the enemy turret (so your top can have a good TP spot if a fight breaks out).

Apart from that, if you are playing on blue side always try to take out the enemy red fruit (cone) that spawns on the enemy jungle (to prevent easy ganking paths).   


redsidebot.PNG


WARDING BOT LANE (BLUE SIDE) 


bluesidebotlane.PNG


BARON SET UP (RED SIDE) 

Baron set up wards are one of the most undervalued things of the game. To help you understand where you should ward before taking this objetive check both maps. Having no vision over your enemy jungle is giving them the chance to 50/50 smite and to potentially throw the game. When warding the pit it's CRUCIAL to PINK WARD just on the left side of the baron face (as shown in the image bellow). By doing so, your pink ward will disable the enemy wards put it from behind the pit. 

baron setupred.PNG


BARON SET UP (BLUE SIDE)

baronsetupblue.PNG



DEEP WARDING ENEMY BLUE SIDE JUNGLE (BLUE SIDE)

Before deep warding enemy jungler it's INDISPENSABLE to take two things into consideration: 

1) Having vision on the enemy jungler
2) Knowing which part of the map you control. If you are winning bot lane entering your enemy jungler in a solo mission should be a lot safer than normal. 

Understanding when you can enter their jungle unspotted is what separates a lot of players from grinding ELO. As soon as you got vision of their jungler on the opposite side of the map, it's time to move and place vision to gain control over the bot side of the Rift. Ideally, working with your jungler to place vision on the enemy side of the map is what you want to do in these situations. Having said which, it often doesn't work (especially in soloQ). Lastly, you have to know your champion limits. If you try to ward the enemy jungle (after being spotted) with mobile champions like 432.png 497.png it's a lot safer than with 44.png or 12.png, so make sure you have an escape before entering your enemy part of the map. 

deppwardearlyblue.jpg



DEEP WARDING ENEMY RED SIDE JUNGLE (BLUE SIDE)

deepwardredside.jpg


WARDING WHEN YOU ARE BEHIND (BLUE SIDE)

whenlosingoiood.jpg


WARDING WHEN THE GAME IS EVEN (BLUE SIDE)

whenevengood.jpg



WARDING WHEN YOU ARE AHEAD (BLUE SIDE)

whenwinninggood.jpg

Who am I? Back to Top

179.png bard6.PNG                               gdcfnfg.PNG                          281820ddbffb7ef73966a3569cb8f154.png
179.png

I am N3 AsiO and I love playing support. I have been playing this game since the end of the S2 and I am currently Diamond I in EUW SoloQ432.png is my favourite champion and one of the best supports of the game. This champion is so mystical and pleasant to play as well as absolulety unique and enjoyable. It seems that I am one of the best 432.png players of the world :)

179.png

ae3bf36b41d64cfbf59f81ea9844da6d%20(1).p 086610cb7cae62f4ec02765aaa3049b7.png

I will keep updating the guide with more content every single patch! English is not my mother tongue, please excuse any errors on my part. 

Hope you like it! Let me know your thoughts in the commentary section and don't forget to thumps up this guide, I would highly aprecciate it :) 

You can check my 201.png guide here > LoLkingBraumGuide

You can also check my S4 support montage and a mini edit in the following links: S4SupportMontagePlays and S6MiniEdit

Check Reddit r/bardmains if you want more information about this champ > BardMainsReddit

Follow me on Twitter > Twitter


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