All Guides Bard Guides 1000 Games on Bard [7.22] Bard Support Guide - Sawyer
4 months ago

Bard Statistics for Sawyer Nelson

Author's performance with Bard compared to the ranked average.

Games Played
Win %
KA:D Ratio
Gold Earned
Creep Score
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top


Don't think of Exhaust as a peeling or "Safe" Summoner Spell, think of it as "Control" 

You can use Exhaust offensively and defensively.

Exhaust has 3 uses
  1. Reduces damage dealt from target by 40%
  2. Reduces their movement speed by 40%
Exhaust helps you keep a target locked down, prevent burst damage, and slow them so carries can catch up

  • Don't 3.png a Target that is already stunned by bardq.png wait until the stun duration is up, so that you get full value out of both abilities.

Ignite (most the time) is to FORCE the kill on an enemy champion 

  • Can be used as utility against hyper Healing Champions, such as 50.png16.png82.png9.png420.png57.png48.png8.png19.png
  • Enables you to influence any enemy champions death solely based on your  damage.
  • Enables Ganks / Skirmish with low damage carries more in your favor


Flash is standard, only special things you can do with Flash on Bard is: 
  • Q  bardq.png Flash 4.png which is casting Q right before you flash so that the animation is instant to where you appear after flashing.
  • Flashing in or out of Close range ULTs bardr.png 
  • 4.png & barde.png in combination gives you a lot of options for escaping/avoiding the enemy.

New Runes Back to Top

Masteries Back to Top


Catalyst to things Bard already wants


  • Wanderer 5/5 - Helps walking back to lane, makes going to pick up bardpassive.png chimes quicker, lets you position in lane for bardq.png faster.
  • Secret Stash 1/1 - You start with 3 Health Pots and trade a lot, so you get extra value out of all 3, letting you potentially 1v2 lanes in terms of trading damage, also getting a slight amount of Mana is nice.
  • Meditation 5/5 - Bard's base mana is pretty high so the 1.5% Mana Regen gives you a good amount off that, and if you pick up a lot of chimes you will practically never be out of mana in lane.
  • Bandit 1/1 - Gives you gold just for existing in the lane, and rewards you for trading with the enemy
  • Intelligence 5/5 - Free 5% Cooldown Reduction is much more valuable than what you get out of the recently nerfed "Precision" 
  • Thunderlord's Decree 1/1 - Easily proc'd off 1 bardpassive.png Meep Auto into bardq.png Q, when you get a lot of Chimes, full combo starts doing a lot of damage.


  • Recovery 5/5 - You make use out of the small amount of Health Per 5 throughout the entire game without realizing it.
  • Explorer 1/1 - like you might have picked up, you are walking around the map a lot as Bard, this enables your movement through lane bushes, the jungle, and the River, don't be afraid to switch this out for Tough Skin in matchups such as (51.png40.png)
  • Veteran's Scars 5/5 - Free +50 Health, very nice for levels 1-7
  • Insight 1/1 - Gives the enemy less time to capitalize on your summoner spells being down.

Abilities Back to Top



Skill Order

bardr.png > bardq.png > bardw.png > barde.png

bardpassive.png Passive

Chimes spawn around the map, when picked up give you a Speed Boost, Mana, and EXP.
You gain an empowered Auto Attack, that goes on cooldown once used that is empowered by a number of Chimes you have picked up.
  • Applies 2 stacks of Spelltheif's edge
  • Make sure to hit minions / pets / other champions to reset the passive on individual targets
  • Meep Auto attacks gain 15 damage every 5 Chimes you collect
  • Big Chime keystones are: 5,25,45
Chimes give you bonuses for the more you have:
  • 5 CHIMES 25% slow (unchanged)
  • 10 CHIMES +25 damage +1 meep (2 max)
  • 15 CHIMES +1 meep (2 max) Meeps deal damage in a cone behind the target
  • 20 CHIMES +25 damage 7-second meep respawn
  • 25 CHIMES Meep attacks deal damage in a cone behind the target +10% slow (35% total)
  • 30 CHIMES +30 damage +1 meep (3 max)
  • 35 CHIMES 7-second meep respawn Damage cone size increased
  • 40 CHIMES +30 damage 6-second meep respawn
  • 45 CHIMES +20% slow (45% total) +10% slow (45% total)
  • 50 CHIMES +35 damage +1 meep (4 max)
  • 55 CHIMES +1 meep (3 max) 5-second meep respawn
  • 60 CHIMES +35 damage +10% slow (55% total)
  • 65 CHIMES Damage cone size increased +1 meep (5 max)
  • 70 CHIMES +35 damage 4-second meep respawn
  • 75 CHIMES 6-second meep respawn +10% slow (65% total)

bardq.png Cosmic Binding

Fires a missile that will slow the enemy, and stuns if connects to a Wall, Minion, or Champion past the target hit.
  • Bounce off minions to hit enemy champions in lane and follow up with a bardpassive.png Meep Auto Attack
  • Stuns if the Cosmic Binding Connects to a Wall, Minion, or Champion behind them

bardw.png Caretaker's Shrine

Places a Small Health Pack, grains value over time, gives small speed boost
  • Sustain in Lane
  • Lets you heal Ally out of bardr.png ULT
  • Can have up to 3 on the Map at a time

barde.png Magical Journey

Lets you travel through Walls
  • Has no distance limit
  • Lets you do this level 1 Strat

bardr.png Tempered Fate

Launches and lands delayed based on distance from which it was cast, and all targets hit become untargetable for 2.5 seconds.
  • The Most Creative Ability in the Game
  • Lets you setup engages / easy to lane bardq.png Q's
  • Lets you stop damage from enemies on carries such as zedr.pngkarthusfallenone.png

Items Back to Top

Starting Items

Core Items

Situational Items

 Starting Items

3303.png2009.png2009.png2009.png(+165 Health + 15 Mana Each) using all = (+495 HP & +45 Mana) 3340.png

3303.png Spelltheif's Edge, 3 Biscuits, and a ward on cooldown.

Spelltheif's Edge gives you Passive Gold Income, small amounts of Mana Regen and Ability Power, more importantly, rewards you for damaging the enemy, by applying extra magic damage and gives you gold for doing so.

Your goal for most matchups early game should be to cosistantly cash in your Spelltheif's Stacks, so that you are damaging the enemy and gaining gold for yourself.

2009.png A lot of Bard's trades in lane come out with you temporarly behind in HP starting with 3 Health Pots 2009.png and placing W's bardw.png lets you sustain, there for winning trades over a sustained period of time.

3340.png You only get a Trinket ward 180 Seconds (3 minutes) so you need to have a good read on the Enemy Jungler potential location.


Once you get 2049.png Sightstone, you can switch to Sweeper, holding on to 3340.png is only beneficial if you are trapped on your side of the map.


3092.png > 3009.png > 2045.png > 3107.png > 3190.png > 3174.png

(General) Build path

DON'T think you have to build this way in this exact order every single game, it's just an example

3303.png > 3098.png > 2049.png or 3009.png > 3108.png > 3092.png >3114.png or 3801.png > 3107.png > 2045.png3105.png > 1033.png > 3190.png >3108.png > 3028.png > 3174.png

Once you are able to combine the components and purchase the "Active" you get a pretty big swing in potential usefulness as support, this is also why you pretty much always get the CDR component of an item first as well, the more Ability and Item Actives you can get off the more useful you can be.

Other Items

3222.png Mikael's Crucible - Situational pickup on most supports, if the enemy has some specific CC such as enchantedcrystalarrow.png


3158.png Lucidity - Lets you have 3.png4.png up more often, and 10% CDR, if you build Lucidity you might waste money building CDR over 40% with other items.

3009.png Swiftness - Really good for moving around the map, and negating advantages from slows in certain matchups (201.png43.png48.png)
3020.png Sorcerers - Magic Pen will give you more damage on missfortunericochetshot.pngmissfortunescattershot.pngmissfortunebullettime.png, more importantly, if you go these, they cost more, and lose out on the bonuses of the other boots.

Other Items

  • 3123.png Executioner's Calling - If the enemy has multiple healing champions(36.png57.png9.png122.png420.png82.png76.png27.png16.png50.png48.png8.png106.png19.png)
  • 3151.png Liandry's Torment - When your gameplay comes down to casting E missfortunescattershot.png multiple times rather than playing 100% around MF's ULT missfortunebullettime.png

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Blitzcrank
  • Braum
  • Janna
  • Katarina
  • Lucian
  • Lulu
  • Nami
  • Sona
  • Talon
  • Thresh



  • rocketgrab.png Gotta stand in minion wave so you don't get pulled
  • If pulled you don't have good resources to get out besides barde.png
  • Flat Health is your friend



  • Trade only with Meep bardpassive.png Auto Attacks
  • bardw.png will out sustain his Q braumq.png
  • His cooldowns are very long, be ready to punish after he uses braume.png & braumw.png 



  • You can cancel a meep auto attack to bait her shield eyeofthestorm.png
  • eyeofthestorm.png If she uses her shield, wait for it to go down, then take a trade (bardpassive.pngauto attack, Q bardq.png)
  • While Janna is ULTing reapthewhirlwind.png you can cancel it by Stunning her bardq.png or ULTing her bardr.png
  • Don't try to kill her in lane, or you waste to many resources 



  • If she gets fed good luck
  • 3.png is only reliable way of dealing with her
  • Have to shoot bardq.png in were you think she is going to katarinaewrapper.png to
  • 3107.png3190.png help



  • Don't look to trade when his luciane.png & lucianq.png are up
  • Don't stand in the minion wave or he will chunk you with lucianq.png
  • bardq.png to where you think he is going to luciane.png towards



  • Look to sustain the lane, you don't have to trade with her
  • bardr.png Lulu at the start of fights will most likely cause her to freak out and lulur.png herself when she because targetable again
  • Again don't trade with her in lane



  • Don't try to trade anything more than a Meep Auto Attack, she will win extended trades and out sustain you
  • Stun her on minions as she trys to attempt a namiq.png in lane
  • Again, really, don't trade with her.



  • If she is poking a lot put 2 points in W bardw.png early
  • As Sona ULTs sonar.png Bard can buff his ULT bardr.png even if he is being hit by Sona's 
  • Try to get roams off when you can, she wins lane.



  • Once he gets 3814.png you have to bardr.pngyou carry 
  • Before he gets 3814.png easy to stun once he jumps over wall



  • Watch out for 4.png threshe.png Combo level 2
  • If you don't hit him with bardr.png he will be able to threshw.png who ever was hit away
  • Stand in Minions to not get hit by threshq.png

Early Game Back to Top

Which ability to start level 1

bardq.png Q: Damage enemy bot lane coming to lane, or while in lane
bardw.png W: Can Setup 2 Shrines, then recall, and trade damage with the enemy then go back to the shrines, also good against a heavy poke lane 
barde.png E: On Blue side and do THIS

Early Game

  • Bard's early game you don't have to accomplish much if you attempt to push for damage or kills without properly approaching fight you lose a lot. Just stand neutral and look to punish the enemy for miss stepping with a nice reactive bardq.png Q
  • Farm Spelltheif's Stacks by trading 1 auto attack with bardpassive.png Meep Auto
  • Level 3 If your ADC has taken a lot of damage you have the option of putting another level into bardw.png W
  • If you Jungler comes for a Gank, don't be afraid of using your 4.png Flash 
  • If you lane is pushing into the enemy tower, you can invade the enemies jungle with your Jungle / Mid, or Gank Mid lane
  • Look to get chimes when you won't lose XP from minions dying without your there, and when you have used a lot of Mana

Laning Phase Back to Top

Laning as Bard can be very creative or very passive. Every matchup calls for a different type of playstyle, and you need to be able to recognize and adjust to that.  

Managing your Mana is important, you can't drop all the bardw.png's you want, it cost 90 Mana. 2 W's cost 180 Mana, Q bardq.png cost 60 Mana, so 2 W's cost the same as 3 Q's, so you lose 3 chances to hit the enemy with Q if you drop 2 W's


When the enemy Jungler is / can gank changes every game, most general timings are 
  • Red Buff > Bot Lane
  • 3 Camp ( Red / Blue > Wolves > Red / Blue > Bot Lane)
  • Full Clear  
Blue Side ( Blue > Gromp > Wolves > Raptors > Red > Golems > Bot Lane)
Red Side ( Red > Golems > Raptors > Wolves > Blue > Gromp > Bot Lame)

When playing around Ganks as well you need to think about how the enemy Bot Lane can assist their Jungler if he Ganks for them, do they have threshq.pngCC, do they have speed karmasolkimshield.pngboost , do they have extra 143.pngdamage, etc.


When attempting to Trade good ways to trade are:
  • bardpassive.png Meep Auto into bardq.png Q
  • bardq.png Off Minion into 1 bardpassive.png Meep Auto
After you use your bardpassive.png Meep Auto & bardq.png, and proc Thunderlords, you are pretty much out of Ammo, any extended trade after that will result in you only being able to do damage with your Auto Attacks, which doesn't do much damage, so unless you have the kill with Ignite don't push for extra Auto Attacks.

See "Matchups" below for tips on playing in specific Champions.

Mid Game Back to Top

This is where you make it or break it as Bard.

First see "Roaming" & "Warding" 

Mid Game will present usually with 3 options of:
  • Passive & Reactive 
  • Neutral
  • Aggressive

Passive & Reactive 

You should play Passive & Reactive, when your Mid game looks like you and 4 allies sitting under a tower as the enemy pushes waves in constantly, or when you can' push past the river in any lane on the map, to play Reactively you should always be looking to punish the enemy when they are mispositioned, Bard's ULT bardr.png is very long range, so as long as you are watching a large area around you, you always have a chance of being able to punish the enemy when they misstep. 


When you aren't behind, but aren't ahead, aka Neutral. Playing Neutral takes the knowledge that you are even with the enemy, and then the discipline to not simply run at every champion you see, or coward away from any enemy champion. You have to play off information and make logical decisions to gain advantages, the game isn't as black and white when either team doesn't have an obvious lead. So some basic thought processes would look like:
  • I know this guy doesn't have flash, so I'm going to ULT him as he is coming back to Mid lane after getting blue buff
  • We have a control ward in this bush, so I'll ping my team to sit and wait to ambush the enemy if they walk by
  • etc...


When your team has an obviously lead and you KNOW how to push it

Bard's ability to force fights either by catching the enemy out with an ULT bardr.png or setting up unexpected dives by ULTing the tower, and being able to transport your slower allies with barde.png gives you a lot of tools to setup fights in your team's favor. If you cast an ULT bardr.png and miss, don't try to over do it and continue chasing into an enemy that has already escaped, just play back and wait for it to come up again, or else you risk the enemy being able to turn onto your team. 

When playing Aggressive you also have to make sure your team is all on the same page, PING AS MUCH AS POSSIBLE, it never hurts to tell someone for the 5th time that you are on the way, or would like assistance on the ULTed bardr.png enemy carries, if you don't ping then you can't be mad that someone on your team didn't react in time.

Late Game Back to Top

Late Game everything is basically on a knives edge

  • You need to be very quick with ULTs bardr.png
  • You can NOT be randomly mispositioned to get that 1 ward on the enemy wolves at 44 minutes into the game while your entire team is sitting on your base towers.
  • Be ready to use item Actives 3107.png3190.png3222.png at a drop of a hat (quickly)
  • Keep pinging your team in the right direction forwards and backwards, never stop communicating to influence their movement.
  • If an ally is caught out you can attempt to save them with ULT bardr.png, but be ready to ping your team away if the fight isn't going to go your way, it's better for 4 players to stay alive, than for all 5 dying trying to save the 1
  • When nothing is happening or going to happen for a while, or after a fight were you are still alive but carries from both teams aren't, spend your time walking around safe parts of the map collecting chimes, Chimes infinitely scale, and the more you get the more power they will have, so don't stop collecting them.

Team Fighting Back to Top

Team Fighting with Bard is very complex and involved and will take a lot of practice.


 bardq.png : 
  • Ideally you stun 2 enemy Carries
  • If it's not going to stun, really think about casting or not casting
  • Play off where the enemy carries have to move to properly DPS and look to fire the Q in that direction
  • Place around objectives before team fights so they can be fully bloomed and heal more
  • During a fight you pretty much can only cast once, so use it wisely, but don't save it until the last second, so use it at the start or middle of a fight
  • Can also be used a speed boost for allies looking to close the distance on an enemy
  • Lets you move very far up in fights then bail out right before you die
  • Lets you move your back line 
  • Lets you respond to fights happening far away from you quicker
  • Start a fight
  • ULT an ally carry that is being locked up by CC, so that your team can move in and turn the fight
  • Freeze enemy champions during a fight, so that your team has a VERY temporary numbers advatnage

Positioning / Movement

Since most of what you are doing in fights happens quickly (1-3 bardpassive.png meep auto attacks, 1 Q bardq.png, and maybe an ULT) while you are on cooldown look to be moving around rather than just right clicking the enemy champions, if you are moving than it sets you up to land another Q bardq.png or be able to assist your team better with your other abilities and items. 

Try to stay moving


Throughout the game you build a lot of "Active" items, and if you don't make use of their Active abilities, than you lose out on a LOT of value during Team Fights. 3107.png3190.png3222.png if you are just getting used to using the items, don't get stuck on if you should or shouldn't use the item at a specific time, just use it! And if you are constantly forgetting to use the items during the fight, try to make a habit of looking at your items during a fight, so that you are reminded that you have them in the first place.
If you are past all of that, then you can work on time casting Redemption 3107.png on ULT'ed bardr.png allies, so that the heal lands right as they become target-able again. Use Locket 3190.png to prevent damage from an enemy AOE ability.


You NEED to be pinging to your team what you want done in fights, as Bard you hold the tools to control fights, and once you have control you need to guide your team on the path that will win you the Fight!
  • Did you Stun someone with a Q bardq.png? Ping them! Ask for Assistance! 
  • Do you know your team is running into certain doom? Ping Danger! Ping Danger again! Ping Danger a 3rd time!
  • Did you just win a team fight? Ping the next objective for your team to take!

Pros and Cons Back to Top


  • One of the most Creative Champions in the game
  • Presents you with multiple options for the same problem
  • Does a really high amount of burst 


  • Really REALLY Hard to play
  • No on click CC
  • Non-Linear playstyle & Kit

Roaming Back to Top

Roaming is not specific to Bard, but is a huge part of his kit & playstyle

Roaming is to leave your lane

Why Roam on Bard?
  • Pick up Chimes bardpassive.png
  • Assist / Gank another lane
  • Move in to setup / respond to a fight in the Jungle
  • Cause pressure in the Fog of War
  • Control enemy map movement

How to Roam

You walk out of the lane, the basic paths will look something like this:

When to Roam

When your Allies are not in danger, and the enemy is in position to be punished in another area of the map.

That is as basic as I can state it, now lets go way deeper into this, you don't have to worry about doing this all perfectly on your first 100 attempts at a roam, just try to look for these signs, and play around them as much as you can while learning.

This is everything you need to be taking into consideration before roaming from Bot Lane

  • My Champions Health & Mana
  • Ally ADC's Health & Mana
  • Enemy Bot Lane's Health & Mana
  • My currently Level
  • Ally ADC's currently Level
  • Enemy Bot Lane's currently Level
  • Enemy Jungler potential location
  • Ally Jungler current location
  • Bot lane Wave position
  • Bot lane potential wave position over time (30 seconds - 2 Minutes)
  • Current location of Ally Wards & Control Wards
  • Current / Potential location of enemy Wards
  • Does your Top/Mid Laner have Teleport up12.png 
  • Does the enemy Top/Mid Laner have Teleport up?
  • What is your current damage out put with a full combo + 3.png/14.png 
  • Can you + an ally kill / get some sort of advantage from you Ganking / Damaging the enemy Champion you are roaming to.
  • How long will the Roam potentially take
  • Will your ADC be dove in this time, if so what will your response on the other side of the map Potentially be?
  • If you kill an enemy champion during a roam, what is the enemy's reaction going to be on the map?
  • If you kill an enemy champion during a roam, what else on the map do you want to take afterward?

And you need to have a general idea of an answer to all these questions in a matter of around 2 seconds before deciding to roam, it is a LOT to take in a doesn't just happen over night, this is something that you are going to have to train extensively to become even close to doing well, once you get the first couple questions down, you can somewhat auto pilot some roam ganks, but if you aren't considering every single potential factor, then you will be punished somewhere along the line, so don't be lazy and really try to push your thought process capabilities.  

Why to Roam

  • To get a Kill / Assist 
  • To give you team a numbers advantage in a fight/skirmish
  • To briefly pressure the enemy
  • To Counter an enemy Gank / Roam

Faking a Roam

Now that you have an idea when to properly roam, the same tools can be used without you roaming at all, simply walk into an unwarded area such as (PUT PICTURE OF THE BOT LANE BUSH HERE), and when the enemy sees you walk out of lane, or that your ADC is alone in the lane, they will most likely look to all in, in which case you, and hopeful your Jungler are there to counter attack them, as they ideally have already committed pretty far down the lane chasing your ADC.

Warding Back to Top

Warding with the 3340.png Warding Trinket

At the start of every game, your only options for warding before you get 2049.png Sightstone, is to use the 3340.png Warding Trinket.

The 3340.png Warding Trinket only gives you a 60 Second ward, that gives you a very small range of vision compared to a 2049.pngSightstone's Vison Ward.

The best way to make use of the Warding Trinket during the early laning phase, is to place it before the enemy jungler shows up, this will change every game depending on the enemy jungler, generally here are some good spots to trinket

Trinkets Outlined in Blue are for when you are on Blue Side
Trinkets Outlined in Red, hey you guessed it, are for when you are on Red Side.
Trinkets Outlined with both, work well on either side.

If you have full control over a lane, placing a trinket in the bot lane bushes isn't terrible as long as you play around the possibility of Gank timing windows properly.


3340.png / 3341.png
Once you get Sightstone, you generally want to switch to Sweeper, but you can make use of the trinket wards in a very extended laning phase, but after say 20 minutes, you will most likely NEED to switch to sweeper or you will be walking through enemy wards the entire game.

So when you get Sightstone the ENTIRE game changes. There are ways you SHOULD use, and ways you CAN use it.


Where to place a Sightstone Ward, has a LOT of  factors that go into why or when you should place a ward, hopefully, this makes it simpler:

When To place a Ward

  • If you know the enemy is likely to come from an area in 1-2 minutes.
  • If the enemy has the ability to jump over walls, ward over the wall they would come from ex (9.png64.png)
  • So you can spot enemy champions moving from one lane to another in the fog of war.

When not to place a ward

  • You are near a bush and there isn't a ward in it
  • When you are in a lane and afraid that someone is in that bush you are going to ward
  • When you already have vision of the target you are try to ward against

Mid - Late Game Warding

  1. Do you have advantage and 2-3 champions with you > get a ward in their jungle
  2. Is the game even / you have no ally champions to assist with deep warding > Ward river / entrances to your jungle
  3. Are you behind / multiple towers have fallen > Ward your Jungle.

Here are all easy Warding spots.



Mid - Late game, you shouldn't be going on solo missions into the enemies side of the jungle to get a useless deep ward, only to find 5 champions and a gray screen. Anytime you want to get a ward on the enemies side of the map, ping your laners / jungler to assist you with walking into the enemy jungle, who knows you might find a solo member of the enemy team instead and be able to pick up an easy kill.

Sawyer GG Back to Top


Hi, my name is Sawyer I am 22, I have peaked Challenger 549LP [1] I've been playing League of Legends since the end of Season 3.

 Here are some places you can find me! 

League of Legends Coaching $15 an Hour or $20 for 2 Hours of Coaching!  

Send Feedback