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All Guides Blitzcrank Guides [In Depth] Season 6 Blitzcrank Build - 6.24 Updated
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6
Updated
1 year ago
Views
1.18M
Comments
7

Blitzcrank Statistics for ayerio

Author's performance with Blitzcrank compared to the ranked average.

Value
Average
Games Played
6
8
Win %
50
47
Kills
2.8
2.5
Assists
13.8
12.4
Deaths
7.3
6.1
KA:D Ratio
2.3
2.4
Gold Earned
11.5K
9.6K
Creep Score
31.7
42.3
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png Always needed

3.png Protects ADC more | Useful throughout game | Good against assassins/fed people

14.png For aggressive play style | Helpful for all-ins | Presence laning phase | Not as useful if you fall behind during laning phase

New Runes Back to Top

Masteries Back to Top


Abilities Back to Top

Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
3
8
10
12
13
E
2
14
15
17
18
R
6
11
16

blitzcrankpassive.png Mana Barrier (Passive):

Your passive is a unique tool which provides a shield based of off your CURRENT mana. Therefore the more mana you have, the bigger the shield will be. You may stack Tear of the Goddess and other mana items, but that is entirely player preference.


rocketgrab.png Rocket Grab (Q): 

Blitzcrank is one of the few champions to have a hook spell. It can easily change the game around and is a great play maker. Ideally you want to use this to pick off an enemy champion or initiate a fight, and always be sure you have your teammates to reinforce you. You don't want to pull an enemy while your team is far back. This could actually cause you to be the victim who gets caught out.


overdrive.png Overdrive (W):

This is a great roaming tool and gap closer to enemies that aren't very quick. This, plus the combination of the Wanderer and Explorer masteries and the addition of mobility boots, causes you to be a very mobile champion. Use it to your advantage by roaming, playing aggressive, disengaging, or whatever the situation may be.


powerfist.png Power Fist (E):

You knock-up an enemy champion by simply auto-attacking them when it is activated. This spell is your bread to your butter. It's a very reliable spell that synergies well with your hook and other champions (ex: Yasuo). 


staticfield.png Static Field (R):

Static Field is an AoE spell that silences in a radius around him. It's a very powerful spell due to the silence. This combined with your hook and knock up provides a plethora of crowd control to the enemy team. Aim to use this spell on multiple champion, as it can affect a fight greatly due to the long silence.


Items Back to Top

Starting Items

    Health sustain
    Mana sustain

Core Items

    Mobility Boots are for roaming; Ninja Tabi and Mercury Treads for defense; Boots of Swiftness for overall speed
    2. Eyes are great for that extra ward, however you lack the active that the other support items offer. Choosing which you prefer is your decision
    3. Locket for defense; IBG for full on aggro
    4. Harbinger for increasing your carries' damage or banner for pushing power
    5. Larger shield and more tankiness
    6. If you didn't build sightstone, finish your build with one of these
    Build after you get sightstone; Oracle as soon as you hit level 9

Situational Items



Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Alistar
    Medium
  • Annie
    Easy
  • Blitzcrank
    Hard
  • Fiddlesticks
    Medium
  • Galio
    Medium
  • Janna
    Easy
  • Karma
    Medium
  • Kayle
    Easy
  • Leona
    Medium
  • Lulu
    Easy
  • Lux
    Medium
  • Morgana
    Hard
  • Nami
    Easy
  • Nautilus
    Medium
  • Nidalee
    Easy
  • Nunu
    Easy
  • Sona
    Easy
  • Soraka
    Medium
  • Teemo
    Hard
  • Thresh
    Medium
  • Vel'Koz
    Medium
  • Volibear
    Easy
  • Zilean
    Easy
  • Zyra
    Easy

VS

Alistar

Medium

Advantages:

- has no escape
- deals no damage

Disadvantages:

- very tanky
- can heal
- dangerous if he has champions he synergies well with (ex: Yasuo)

VS

Annie

Easy

Advantages:

- very squishy
- no escape
- not mobile

Disadvantages:

- has kill potential once she hits level 6
- has stun
- can harrass well

VS

Blitzcrank

Hard

**SKILL MATCHUP**

MAKE ME PROUD

VS

Fiddlesticks

Medium

Advantages:

- squishy
- uses lots of mana
- no escape

Disadvantages:

- annoying crowd control
- drain gives lots of health back

VS

Galio

Medium

Advantages:

- squishy early game

Disadvantages:

- has shield that reduces a lot of damage
- lots of poke
- gets tanky mid/late game
- can taunt your whole team to him
- provides movement speed with his E (Righteous Gust)

VS

Janna

Easy

Advantages:

- really squishy early game
- usually near the front
- in the open most of the times
- stays in place while ulting
- no escape

Disadvantages:

- provides a lot of disengaging spells
- fast
- can heal team + knock back enemies
- her shield provides extra temporary AD to the champion she puts it on
- may be annoying if you get hit by her tornadoes and slows

VS

Karma

Medium

Advantages:

- squishy
- no escape

Disadvantages:

- has slows and snares
- can movement speed boost and provide shields to her team
- mobile
- annoying early game

VS

Kayle

Easy

Advantages:

- squishy
- doesn't do much early game

Disadvantages:

- ultimate makes enemy ally invulnerable
- slow
- can become ranged
- heal + extra temporary movement speed

VS

Leona

Medium

Advantages:

- no escape
- mainly in the front
- does no/little damage

Disadvantages:

- tanky
- peels well; stuns and root
- can be annoying early game
- aggressive support

NOTE: You can have an easy or hard time depending on how you do early game.

VS

Lulu

Easy

Advantages:

- no escape
- squishy
- little damage early/mid game
- easy to pick off

Disadvantages:

- fast and has shield
- slows
- ultimate (Wild Growth) can be annoying

VS

Lux

Medium

Advantages:

- no escape whatsoever
- squishy
- relatively slow

Disadvantages:

- poke/harass can be annoying
- long ranged ultimate
- decent amount of cc
- lots of burst damage

VS

Morgana

Hard

Advantages:

- squishy
- no escape

Disadvantages:

- her shield counters all of your spells
- your hardest counter
- long lasting snare
- lots of crowd control and can peel well

VS

Nami

Easy

Advantages:

- easy to juke her bubble
- squishy
- no escape
- does no/little damage
- easy to pick off

Disadvantages:

- heal teammates
- ultimate can change a teamfight
- spells that she casts on allies give them movement speed

VS

Nautilus

Medium

Advantages:

- slow
- doesn't do much damage
- can help ADC much early game
- you're the better hooker

Disadvantages:

- tanky
- can use hook to escape
- has a point-and-click knock up spell (ultimate)

VS

Nidalee

Easy

Advantages:

- not an "actual" support
- useless to the ADC
- cannot peel
- no CC
- sqhuishy

Disadvantages:

- can burst hard if she's going AP and fed
- heal is strong if she maxes it first


VS

Nunu

Easy

Advantages:

- quite useless during laning phase
- little harass
- not tanky early game
- no heavy CC

Disadvantages:

- progressively gets tanky as the game progresses
- ultimate does true damage
- can easily kite melee champions
- his ulti will NUKE you if you stand within the radius the whole time

VS

Sona

Easy

Advantages:

- squishy
- weak if not snowballing

Disadvantages:

- mobile
- has poke, heal, and stun
- provides buffs to her team

VS

Soraka

Medium

Advantages:

- no escape
- can be picked off
- starts to be useless late game

Disadvantages:

- sustains enemy ADC's health and mana
- can heal her whole team with ultimate

VS

Teemo

Hard

*THE DEVIL HIMSELF*

Advantages:

- squishy
- not a "legit" support
- no escape
- useless in peeling (unless you step in a field of mushrooms)

Disadvantages:

- Blinding Dart is very strong early game
- if he plays aggressive, you could have a very hard time early game
- his blind will destroy your ADC when fighting
- if fed, he's really annoying
- mushrooms are placed constantly

VS

Thresh

Medium

Advantages:

- you have a hook that pulls back to you
- he has no escape

Disadvantages:

- another hooker :c
- peels and CC's well for team
- can save his allies with lantern
- partially tanky (depending on player)

VS

Vel'Koz

Medium

Advantages:

- squishy
- no escape
- vulnerable to be hooked when ulting

Disadvantages:

- annoying early game
- lots of poke
- long ranged ultimate

VS

Volibear

Easy

Advantages:

- no escape
- no CC
- doesn't provide any buffs to allies
- little damage (unless he maxes bite early game)

Disadvantages:

- can flip you
- passive increases his health regen for a short period of time
- tanky
- annoying if he plays aggressive

VS

Zilean

Easy

Advantages:

- squishy
- no heavy CC
- little damage (unless he builds AP)

Disadvantages:

- bombs do a lot of damage early game
- relatively fast
- can revive his allied teammates

VS

Zyra

Easy

Advantages:

- squishy
- no escape
- slow

Disadvantages:

- can burst if she has AP
- has a snare
- creates plants to attack
- large AoE knock up

Early Game Back to Top

Starting Items:

3302.png x1

2009.png x3

3340.png x1

Blitzcrank has build combinations, a wide variety of support items, which provides plethora of assistance to your allies. Each of his items that he acquires should be effective throughout the entire game. Itemization is crucial to every game, which could even judge the outcome of the game, therefore you should purchase your items wisely.


As soon minions arrive to your lane, ALWAYS push for level two. This method, a popular method recognized and performed in high elo (diamond+), is a great way for you to first blood your opposing laners.


To prevent any confusion from me explaining the level two powerspike, I inserted a video below, which is explain from a support main, Rayskat, to inform you how to successfully execute this:

**SKIP TO 0:40 FOR LEVEL TWO POWERSPIKE INFO**

playbutton.png

Mid Game + Items Back to Top

If you have not already, destroy the bottom lane tier one turret. Afterwards, rotating mid or taking dragon are your best options. Your main objective now, as a support, is to provide map vision to your team and peeling for your carries. Make sure you are, especially, buying pink wards for extra vision and for stealth champions. Remember to actively assist your team by roaming, pushing towers, and taking other objectives.

Defensive Item Options Back to Top


Armor item suggestions, build ONE of these items - 3110_32.png3143.png
- Iceborn Gauntlet is player preference
- Frozen Heart is for playing against champions with lots of attack speed
- Randuin's Omen is for playing against fast and mobile champions

Magic resist item suggestions, build ONE of these items - 3190_32.png3102_32.png
- Locket of the Iron Salari is viable when there are an extraordinary amount of fights
- Banshee's Veil is good if the enemy team has lots of poke and CC spells

Player preferences - 3025.png3027_32.png

- Rod of Ages excels against teams out BoRK, helps increase the size of your passive, and gives you extra AP to emit more damage to enemies
- Iceborn Gauntlet offers lots of slows. The on-hit effect applies every auto-attack after a spell was recently casted (if not cooldown)

Late Game Back to Top

At this point, all I have to say is continue what I have already told you. Play smart, do not die, land pulls, and peel. Blitz already has a massive presence throughout the game. Use this to your advantage to continuously pick your enemies, which can easily change or give you the momentum to become victorious.

Hooking Tips - The Three P's Back to Top


1. Positioning

Positioning is very important with Blitzcrank. Having great positioning vastly shows that you are a more experienced Blitz player. If you don't know what I mean by "positioning", positioning is knowing to go where at the right place, at the right time. It's putting yourself in the best spot to pull an enemy and landing your hook successfully. Learning this skill can help improve your hooking with Blitz.

2. Predicting

Predicting is another major thing about Blitz. All those professional support players have great anticipation skills to know where the enemy is walking and simply send the hook down to get them and back where they are. Examples of predicting is guess where your opponent is going to move. If you get to understand and how to predict well, I can almost guarantee you will become a better Blitzcrank.

3. Patience

Most Blitzcrank players usually like to run in and go for the hook without waiting for their team for back up. Well if you do that with no one around you, it is pointless. The reason is because even if you do land the hook, no one is around to help you kill the enemy champion. Patience is also one of the key things about hooking. You want to wait for the right time to hook and kind of let it flow. Always be calm and try to focus where to go and what to do next.

Good Blitzcrank Examples Back to Top

NOTE: The following video is NOT owned by me

Here are examples of a high elo player using all the tips I've provided together:

playbutton.png

Questions You Might Ask Back to Top

Q: What rank are you?
A: Platinum 4

Q: Will I become a better Blitzcrank by looking at your guide?
A: The answer is no. My guide will only guide you how to itemize and hopefully help you understand how to slightly perform better at the support role. You should look up guides online if you seek to improve your Blitzcrank.

Q: Why attack speed runes?
A: Getting attack speed runes causes your knockup to proc faster. It is my personal preference so feel free if you're not comfortable taking those runes into your matches.

View Count Back to Top

10/2/14 - Born (woo!)

11/16/14 - 1k Views
1/3/15 - 2k Views
3/6/15 - 5k Views
4/4/15 - 10k Views
4/15/15 - 25k Views
5/22/15 - 50k Views
7/1/15 - 100k Views
8/19/15 - New Legendary Skin!
8/29/15 - 200K Views
9/24/15 - 250K Views
2/2/16 - 500K Views
10/7/16 - 1M Views! Wow, I never thought my build would blow up like this. Thanks for all the support guys!
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