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All Guides Blitzcrank Guides [ENG/GER] Blitzkrieg! | Support Guide – Diamond [Season 8]
4 months ago

Blitzcrank Statistics for PicklePants

Author's performance with Blitzcrank compared to the ranked average.

Games Played
Win %
KA:D Ratio
Gold Earned
Creep Score
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Summoner Spells


This champion has only three real choices for Summoner Spells.

4.png I would always recommend that you take Flash on this champion because Flash is a very reliable Summoner Spell and it can help you survive a multitude of occasions and scenarios. I would recommend that you take Flash every time.

However, for your secondary Summoner Spell, you have some freedom. You can take either Ignite or Exhaust. You have to know which one you want to take, and on some occasions- your decision will directly influence the end game outcome. Because each game is different, I’ve listed some situations when you can take either Exhaust or Ignite.


14.png When to take Ignite:

1. You are comfortable in winning lane and can win it quite easily. If you are playing in an easy matchup and can easily snowball the lane- then take Ignite.

2. If the enemy bot lane is squishy. If they are easy to kill, and you can quite easily kill them then you should try to snowball your lane.

3. You and your ADC want to play aggressively. If your ADC is very strong early game, then take Ignite and snowball.

4. The enemy Support is weak and melee. In some cases, you can snowball the lane quite quickly thanks to trading autos and going for short trades against melee champions. This will allow you to be lane dominant and make the enemy have to play safer in the lane. This will result in lane dominance.

5. When your ADC has poke and has high kill potential. For example, when your ADC can auto attack and harass the enemy with their autos freely in the early game- especially when they come to ward.

6. The enemy Support is a heal or utility Support. Take Ignite versus these types of Supports.


3.png When to take Exhaust:

1. You’re in a bad matchup or countered. If you are against a champion that counters you, then take exhaust and survive the early game.

2. Your ADC is not very strong early game. If your ADC is rather weak early, then you can take exhaust and allow them to survive and farm till later on in the game.

3. The enemy is mostly AD. If the enemy has a full AD team or AD champions that can quickly snowball such as assassins, then take exhaust and completely take out the enemy from team fights.

4. The enemy champions are slow and immobile. If you can catch up with the enemy, then take exhaust and make them practically immobile during the fights, this will allow you to pick up a free kill!

5. You are not comfortable in winning the lane. This is kind of an iffy subject because you can win lane with ignite and exhaust. However, exhaust is really good even when behind.

6. The enemy is late scaling team comp. Whilst technically you can take Ignite or Exhaust, if the enemy is late-game dominant with late game carries, then take exhaust and make them useless late game. Ignite is not always good in this situation because it falls off late game, whilst exhaust is still very strong.


New Runes Back to Top



Whenever I play 53.png Blitzcrank, I always take Resolve as the main Rune tree. This is because this tree gives me a lot of sustain and protection through the game and laning phase. I like to take this page because it helps me out a lot in the game. I recommend your first and main Keystone to be Guardian.png?width=32Guardian. Guardian.png?width=32 Guardian is very reliable even in the toughest of matchups. If you’re against a good or bad matchup I like to take Guardian.png?width=32 Guardian. This is because it gives me and my ally a shield which can really help. In some games, you could take Aftershock.png?width=32 Aftershock however it is very unreliable compared to Guardian.png?width=32 Guardian. For the next Rune in this page, I recommend either Bone Plating or Demolish.png?width=32 Demolish. Demolish.png?width=32 Demolish is really good at taking towers and will allow you to push for objectives more frequently. However, Bone Plating is a new Rune and is very good on any champions who take Resolve. This is because this reduces damage in poke lanes and will allow you to survive the early game. For your next two Runes, I recommend Conditioning.png?width=32 Conditioning and Revitalize.png?width=32 Revitalize. These two Runes will give you sustain and allow you to survive the early game and team fights. Thanks to the bonus defences from Conditioning.png?width=32 Conditioning and the bonus 7.png healing from Revitalize.png?width=32 Revitalize- you will be able to sustain and survive team fights and trades with no issue.


As we will be playing 53.png Blitzcrank as a tank champion, we want to be taking Domination as your secondary Rune tree. This is because it allows us to do our job and do it well. I recommend that you take Ingenious%20Hunter.png?width=32 Ingenious Hunter as your first Rune. This will allow us to use our active items such as 3190.png Locket of the Iron Solari and our3341.png  Sweeper more in the game. This will not only allow us to deny vision but also keep our allies alive. Following on from vision, the next Rune you should take is Zombie%20Ward.png?width=32 Zombie Ward. Zombie%20Ward.png?width=32 Zombie ward is great on 53.png Blitzcrankbecause it will give him a ward once he has killed a ward or once one of his wards has expired. This will not only give increase your vision score, but it will also increase your map awareness and help your team.


Abilities Back to Top


Blitzcrank’s Passive is Mana Barrier

When Blitzcrank is damaged which brings him below 20% of his maximum health, he gains a mana shield.


Blitzcrank’s Q is Rocket Grab

Blitzcrank fires his Right hand in a direction pulling the first enemy hit by it. It stuns them for a small time and deals magic damage.

Tips: In the early stages of the game you want to Q whenever possible. Especially in the early levels where a good trade can win the lane. When you use your Q you want to hook whoever possible, this is because any trade early is good. I would recommend going for the ADC if possible, or if the enemy is a peel support- go for them. Blitzcrank’s Q has a long cooldown, do not waste it!


Blitzcrank’s W is Overdrive

Blitzcrank gains bonus attack speed and movement speed that decays over time. When overdrive ends, blitz is slowed by 30%.

Tips: I would not recommend using your W unless you are engaging, this is because of the slow at the end of it. If you use it when escaping, you will be rather slow at the end of the duration which may allow the enemies to catch up. The cost of it is a lot early too. In my opinion you should use it whenever you engage or are in team fights.


Blitzcrank’s E is Power Fist

Blitzcrank’s next basic attack within 5 seconds deals extra damage and knocks up his target enemy.

Tips: Blitz E is an auto attack reset, which means you should auto once and then press E. The damage doesn’t work on towers, but the reset helps in taking down towers. When going for trade’s pre-6, you want to Q and E the enemies, this is your main combo. Do not press E until you have successfully hooked an enemy champion- the timing needs to be perfect.


Blitzcrank’s Ultimate is Static Field

Passive: While Static Field is not on cooldown, every 2.5 Seconds Blitz will randomly fire a lightning bolt at enemies.

Active: Blitzcrank blows up his static field dealing magic damage to enemies nearby and silencing them all.

Tips: When you have your ultimate up, you can go for hooks and try to burst down the enemies. This works well against squishy supports. Your main combo should be Q R E. This will make the enemies unable to flash or dash away from your knock up. The silence on your ultimate is really good for peeling your carries.



Blitzcrank’s Passive Fähigkeit ist Mana Schild.

Wenn das Leben von Blitzcrank unter 20% fällt dann erhält dieser ein Schild. Die Stärke des Schildes ist dabei abhängig von seinem Maximalen Mana.


Blitzcrank’s Q

Blitzcrank schießt seine Hand in eine mit dem Mauszeiger ausgewählten Position. Dabei wird der erste Gegner der von seiner Hand getroffen wird an Blitzcrank Herangezogen und für eine kurze Zeit Betäubt.


Tipps: Am Anfang des Spieles möchtest du so oft deine Q einsetzen wie möglich. Ganz besonders in den ersten Leveln in welchen ein guter Schlagabtausch dir sehr große Vorteile in der Linie verschaffen kann. Wenn du am Anfang deine Q benutzt ist es egal welchen Helden du heranziehst da so gut wie jeder Kampf gut ist. Es ist jedoch besser für den Gegnerischen Schützen zu Zielen, außer wenn der Gegnerische Support Heilen kann oder sehr schnell Stirbt. Blitzcrank’s Q hat eine sehr lange Abklingzeit also verschwende sie nicht!


Blitzcrank’s W

Blitzcrank bekommt mehr Angriffsgeschwindigkeit und Laufgeschwindigkeit welche über Zeit weniger wird. Wenn die W endet ist Blitzcrank um 30% verlangsamt.


Tipps: Ich würde nicht empfehlen die W zu benutzen außer du möchtest einen Kampf eröffnen, wegen der Verlangsamung am Ende der W. Wenn du sie benutzt beim Flüchten dann bist du nachdem die W ausgelaufen ist ziemlich langsam, dies erlaubt dem Gegner wieder aufzuholen. Außerdem sind die Mana kosten am Anfang auch sehr hoch. Meiner Meinung nach solltest du es beim Eröffnen oder in Teamkämpfen benutzen.


Blitzcrank’s E

Blitzcrank’s nächste auto Attacke in den nächsten 5 Sekunden macht extra schaden und wirft den Gegner in die Luft.


Tipps: Die E Fähigkeit ist ein Auto Attacken reset, dies bedeutet das du zuerst eine Auto Attacke durchführen solltest und dann sofort die E benutzen. Der extra schaden wirkt nicht auf Gebäude, jedoch kannst du durch die zuvor genannte Taktik einmal etwas schneller Angreifen. In Kämpfen vor Level 6 solltest du zuerst die Gegner mit der Q heranziehen und dann den gegner Hochschlagen, dies ist deine Haupt Kombination. Drücke die E nicht bevor du nicht einen Gegner schon Heranziehst, da du sonst vielleicht Mana verschwendest.


Blitzcrank’s Ultimative Fähigkeit (R)

Passive: Solange diese Fähigkeit nicht in der Abklingzeit ist feuert Blitzcrank alle 2.5 Sekunden einen Blitz an einen zufällig Ausgewählten Gegner.

Aktive: Blitzcrank jagt sein Statisches Feld hoch und richtet dabei an den Gegnern in seiner Umgebung Magischen Schaden an und lässt diese Verstummen.


Tipps: Wenn du deine Ultimative Fähigkeit bereit hast, dann kannst du versuchen die Gegner heranzuziehen und an ihnen schnell viel Schaden anzurichten oder sogar mit Hilfe deines Schützen den Gegner zu Töten. Die Haupt Kombination sollte Q R E sein. Dadurch können die Gegner nicht ihren Blitz Beschwörerzauber benutzen oder irgendwelche anderen Fähigkeiten um von dir wegzukommen. Die Verstummung der Ultimativen Fähigkeit ist besonders gut um deine Team-mitglieder vor den Gegnern zu Schützen.


Items Back to Top

Starting Items

    For tanks supports such as this one, you want to take Relic shield as the main starting item. I recommend this item every time because it gives you tanky defensive stats that will help you out throughout the game

Core Items

    Your first core item is going to be your starting item upgraded to Targon’s Brace. This will allow you to place vision around the map.
    For your next item, you want to get boots and upgrade them. There are 3 possible boots- Mercury Treads, Ninja Tabi and Mobi boots.
    For your next item, I recommend getting Locket of the Iron Solari. This item is a must have on Supports because of the shield.
    Your next item is going to be Knights Vow. This item works great on almost all tank supports including this one. You need this!
    For your 5th item you should get Redemption. Even though you’re a tank, taking this item will benefit your team deeply.
    For your final item you should get Zekes. Zeke’s is really good if you have an ADC who constantly auto attacks in Teamfights.

Situational Items

    If you have an ADC that isn’t auto attacked focused (such as an ezreal), then I would recommend getting Mikael’s as your 6th item. This item is also good against heavy CC team comps.

Item Suggestion


53.png Blitzcrank is a tank champion and should be played as one. Because of this, you want to take 3302.png Relic Shield as your starting item. This is a great starting item as it gives you some tanky stats that will allow you to survive the laning phase. I do not recommend taking any of the other starting items on 53.png Blitzcrank because they do not provide this champion with the tanky stats you need. With the changes to Support items you want to upgrade this item asap to 3097.png Tier 2. Ideally, you will have this item upgraded to 3097.png Targon’s Brace on your first back. For your next item, I recommend 1001.png boots and upgrade them as well. In most games, you will take 3117.png Mobility Boots, however, if you’re against a heavy AD team then you may want to take 3047.png Ninja Tabi- or if you’re against a heavy AP team then you can take 3111.png Mercury Treads. After you’ve purchased 1001.png Boots and upgraded them, you want to get 3190.png Locket of the Iron Solari. This item is a very good item because it provides a shield for your team. It also gives your team a shield that can protect them in team fights. After this item you can get 3109.png Knight’s Vow. This item is very good on champions who are tanks so I recommend getting it after 3190.png Locket. 3109.png Knight’s Vow is really good because it can protect and keep your desired champion alive for longer in team fights. I like to take this item on 53.png Blitzcrank because it gives him even more tanky stats. For your next item, you want to upgrade your starting item to 2303.png Tier 3. Because we are the Support, we need to also pick up some 7.png healing items. This is why I recommend 3107.png Redemption next. 3107.png Redemption is a good item because it can give your team some 7.png healing in team fights.  For your final item, I recommend that you take 3050.png Zekes. 3050.png Zekes is a really good item if you have an ADC that is constantly auto attacking in team fights such as a 51.png Caitlyn, 110.png Varus, 18.png Tristana or 67.png Vayne. If you have an ADC like 81.png Ezreal who doesn't really auto attack much and instead uses his abilities often- then get 3222.png Mikeals last.


Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Alistar
  • Annie
  • Bard
  • Brand
  • Braum
  • Janna
  • Karma
  • Leona
  • Lulu
  • Lux
  • Morgana
  • Nami
  • Sona
  • Soraka
  • Taric
  • Thresh
  • Zilean
  • Zyra




In this match up you want to not get caught by his combo. And not be out of position. If you are called out of position then you will get hit by his combo. This line is very hard because if you hook him, then he will just combo onto your ADC. In this situation I would try to catch his team off guard, especially his ADC. If he has gone to roam then you should try to catch his ADC instead of following. If you cannot catch anybody, then it is best to stay in Lane or try to roam and help your mid.




Beware of her auto attack damage, and do not let her harass you for free. In this match up you want to focus her, because she is Squishy and immobile. Annie is not played much anymore, so use this to your advantage of her poor supporting ability to abuse it and reign supreme. You can roam, and help other lanes as well.




This is a tough lane because of his Q and auto attack harassment. He also can also roam very easily which is a pain for you. However, when he roams this will gives you the best opportunity to collapse on his ADC. Especially if he has left her in a vulnerable place, blitzcrank can abuse this and go in for a combo. As long as you can hook them, then it should be easy to kill them.




Beware of the range advantage, do not let them poke you and do not take free harassment. In this lane you need to play safe, and dodge the abilities - if you can dodge the abilities, and not die then this lane will be easy and the enemy’s team fight will not be as good. The enemy champion is quite squishy too, so use this to your advantage and focus them when you go for trades. Only push-up when are going for a hook.




Braum is frustrating to play against because of his Shield and his slows. This is a tank Lane and a farm lane, all you need to do is not die and abuse the Range disadvantage. This should be an easy Lane, just do not get caught by the CC. If they do go on your AD Carry, then you need to back off and protect them. Usually just fall back and focus them if they go onto your carry. Try not to hook the tank, but instead hook the AD carry - this is because they will be closer to your AD and this would give them more of an opportunity to deal damage to them.




Do not let her poke you, ardent censer supports are very strongly, however tanks counter them. Blitzcrank counters practically all ardent censor supports which includes Janna. If Janner miss positions then you should go for a hook. In the early game she will be playing very passive, you should try to Hook her level one or level two and try to burst her down. You counter her ultimate.




Karma is very hard to play against for any champion who is melee. In this match up you want to not be too far forward so she can harass you, but you also want to stay near your ADC so you are not irrelevant. This is a tough lane because of her kit, try your best not to get poked and die early. You can roam and help other lanes, but try your best to not die and try to deny as much as possible to the enemy.




This is a tank Lane and a farm lane, all you need to do is not die and abuse the Range disadvantage. This should be an easy Lane, just do not get caught by the CC. If they do go on your AD Carry, then you need to back off and protect them. Usually just fall back and focus them if they go onto your carry. Try not to hook the tank, but instead hook the AD carry - this is because they will be closer to your AD and this would give them more of an opportunity to deal damage to them. Beware of leona's e q combo and make sure to not use your w because she will cops on you because you will be slowed.




Beware of her auto attack damage and do not let her poke you. In this matchup, you want to go for an early pick, and tried to force her to back off or deal enough damage, that she has to play passive. Level 6 she has her ultimate which is horrible to play against, if you can successfully silence her before she can ult, then this lane will be easier. You can also roam and help other Lanes.




Beware of the range advantage, do not let them poke you and do not take free harassment. In this lane you need to play safe, and dodge the abilities - if you can dodge the abilities, and not die then this lane will be easy and the enemy’s team fight will not be as good. The enemy champion is quite too squishy, so use this to your advantage and focus them when you go for trades. Only push-up when are going for a hook. Depending on what build she goes, this can be either hard or easy. If she is going ardent build then it will be an easy loan, if she is going damage then the best bet is to just dodge her abilities, and go for hooks whenever she is out of position.




Morgana is one of his biggest counters, her black shield is rather frustrating to play against because they can counter your Q and your E. In this match up if you just have to play around the black Shields, if she wastes it then you can go in. You can also bait it out, or aim for somebody else. Do not let her poke you, and watch out for her binding and her ultimate.




Beware of her auto attack damage and do not let her poke you. In this matchup, you want to go for an early pick, and try to damage her enough for her to back off or waste all her mana healing herself. Do not let her combo you, and make sure to play defensively when you do not have your hook up. Try to dodge her q, because she will follow up with insane auto damage. If you miss your Q, no problem, but back off and play defensively until it is back up.




Playing against this champion is easy. Do not let her poke you, I do not to be in range of her abilities, if you can, her cut early so she waste all her mana healing herself, or that she has to back. She is rather squishy, so make sure to focus her when you get ganks. When possible, you should try and help other lanes this is because she cannot follow and you can help pressure other players. In team fights you want to hook whoever you can, if you can hook so now it will be better. Sona pokes a lot in lane so do not to let her poke you for free.




This champion is frustrating to play against because she constantly heels. At level 6 she has a global Heal that can save her team. In this match up you want to go for a early Hook, and try and pressure them. If you can successfully cook somebody then his name will be easier. Beware of her silence, and when she is 6 tell your team that she has ultimate. You need to roam, and not get caught out by her damage and Poke.




This is a tank Lane and a farm lane, all you need to do is not die and abuse the Range disadvantage. This should be an easy Lane, just do not get caught by the CC. If they do go on your AD Carry, then you need to back off and protect them. Usually just fall back and focus them if they go onto your carry. Try not to hook the tank, but instead hook the AD carry - this is because they will be closer to your AD and this would give them more of an opportunity to deal damage to them.




Playing against thresh is one of the best counters to blitzcrank so you have to play smart. You must not get hooked by him because he can follow up, and you must not waste your Hook. If fresh uses his Q ability, then you must go in on him, he is ranged so you must not let him or to attack you as well. You have to play rather defensively until he wastes one of his abilities, then you can push up.




The enemy’s kit is very strong. They provide lots of CC and the ultimate is very frustrating to play against. In the early levels you want to focus them, and go for a early Hook. If you can successfully hook them early than this line will be rather easy. Beware of the double bombs and his increased slow which can be used to engage or disengage. Try to roam and be as productive as possible.




Beware of the range advantage, do not let them poke you and do not take free harassment. In this lane you need to play safe, and dodge the abilities - if you can dodge the abilities, and not die then this lane will be easy and the enemy’s team fight will not be as good. The enemy champion is quite too squishy, so use this to your advantage and focus them when you go for trades. Only push-up when are going for a hook.

Tips and Tricks Back to Top

  1. Blitzcranks early game is one of the strongest level 1’s around. You can use it to invade. In the early stages of the game you should go for early hooks and try to burst or chunk the enemy laners down. This means they will have to play safe for a while.
  2. Blitzcranks main combo pre 6 is Q E.
  3. His E is an auto attack reset.
  4. After 6 your combo should be Q R E – This will prevent enemies from flashing your E.
  5. Blit’z Q comes from his Right hand, you should position around it.
  6. Remember you can leave your base at 0:15, you should always be ready to move as soon as possible.
  7. Stand next to your ADC not behind them.
  8. Do not use your hook unless you will successfully hook them.

How to Play against Blitzcrank Back to Top

Blitzcrank is very hard to play against in Low ELO. A lot of player’s struggle playing against him because of his kit-especially his Q. Blitzcrank Q is a pull ability that will directly bring any champion, monster orjungle camp directly to him. This means that been caught by this ability will potentially kill you or do lots of damage towards yourself, alternatively it will make you blow Flash or other summoners. There are a few different ways you can play against Blitzcrank and I will list some different techniques you can use to beat him in Lane and before the game starts.

Before we get into how to play against him we must first know exactly how strong he is. A quick rundown of his abilities: his Q is a pull, his w is a speed up followed by a very drastic slow, his E is a knock up and his ultimate is a silence. He is a tank champion that focuses on winning the early game and applying pressure in the mid game by getting picks and starting team fights.

Play Tanks against him

In a lot of occasions you may see the enemy support before you pick your champion. If the enemy shows Blitzcrank then you should pick a tank champion against him. This is because you will be less squishy compared to playing a peel champion or Mage support. This means that Blitzcrank’s early game pressure through hooks would be less effective because you will be harder to kill in lane.

If you are not a tank and are playing vs. Blitzcrank you will have to play safe and not get hooked.

Poke him early

Poking the Blitzcrank is one way of making sure he doesn’t have pressure in the lane. You do not have to get kills to win this lane and the enemy knows it, if you can poke Blitzcrank early forcing him to either play safe or having to back then it will make the lane much easier for you as he will have to play back instead of aggressively.

Fight early

Following on from poking him, hitting level 2 first will apply enough pressure for them to either back off the wave or take a beating. At level 2 you want to go in and auto/deal damage to the enemies and potentially make them blow their defensive summoners or use health pots. This means that they will be at a disadvantage until they backed, that is- if they recover from it.

Don’t get hooked

This is over simplifying the problem- but don’t get hooked. You can stop yourself from being hooked by either trying to dodge his abilities by walking a different direction or using an escape ability such as a dash. Alternatively you should stand behind minions and not away from them. His hook cannot go through minions, so use your minion wave to your advantage by standing behind them.


Roaming is a good way of outplaying the Blitzcrank and applying pressure to other lanes. Roaming is good because it will help other lanes out in attempt of getting them ahead. You should only roam if your ADC will be safe and can stay alive against the Blitzcrank.

You can check this roaming guide out here.

Overall playing against Blitzcrank is rather stressful and so it can be horrible for a lot of players. In attempts to relive some of this stress this guide should make it a little easier and clearer on ways you can beat him. If you’re still not comfortable playing against him- dodge.

Champion Synergy Back to Top

Blitzcrank has good Synergy with

Caitlyn, Draven, Jhin, Jinx, Kennan, Sivir, Tristana and Kalistar


How to ward when sieging Back to Top

Warding throughout the game can sometimes be hard but is one of the most important factors that can make or break a game. It can be rather hard to fully understand when it is the right time to ward and when you should leave your lane to go and ward, warding is more than just placing wards- it’s also about giving your team knowledge and this is what wins you games.

It can be hard to understand when you should be warding and where, so I have come up with a few scenarios from my previous ranked games, these were at around mid Diamond.

Scenario 1:

1 7TLbSvmJgqs8jiugRJjUyQ.png

Here we have a great example of successful warding to siege a tower. If we look at the map we can see there are a mixed spread of different wards on the map near us. We are quiet far pushed up sieging this tower. We are able to do this because we have set up a good range of control and green stealth wards which will prevent any possible flanks. We also have other wards on the map where one has spotted Viktor. Warding is important to give your team as much knowledge as possible.

1 rprhd-OOh7Jyi_OeVst9Gg.png

If you make sure that you have routes and bushes warded to scout enemy champions then it will allow you to be much more aggressive as you will know if the enemies can collapse on you. Using your red trinket to clear wards is also a good idea because it can stop possible Teleport flanks from enemies, doing this also prevents them gaining knowledge on you if you do back and camping in a bush waiting for an enemy is easier if the brush is cleared of vision!

Scenario 2:

1 y0i7mVlbU6EbMiF1Z051Pw.png
In this scenario we can see that we are pushing and sieging bot lane, it is important to provide vision for my team especially when we are pushing for an inhibitor. This is also a good example of warding as we don’t have any bot inhibitor tower, so if we were caught and aced the game would’ve been lost. This also prevents anybody back-dooring our inhibitor because we can see them coming from their jungle, the lane and the topside jungle.

1 APNhGMypfZIEoeo-FOandw.png

Because we were just pushing the tower down, and not yet further up I was unable to ward. You should ward if it is safe to do so.

Closing thoughts:

When sieging objectives, playing offensive, playing defensive or just in general- it is important to have a lot of vision to maximize your knowledge of where the enemy team is. Warding is crucial to winning and surviving in games, especially in the later parts of the game where being caught out can cost your team objectives or the game.

Wards save lives, Buy a control ward.

When to Roam as a Support Back to Top

When to Roam as a Support in League of Legends

There are a few things to keep in mind when you’re roaming as a support, making sure you tick all the boxes and follow some rules will make roaming much easier for yourself, your team and will make you a better support in general. Starting from what I think the most important to least important- I will go through the Golden Rules to roaming as a support.

But first, what is roaming?
In simple, roaming is leaving your lane to do something else. There are two main types of roaming, the first being roaming to ward and the other to apply pressure to another lane or objective.

The optimal time to roam to another lane is when your ADC has backed. If your ADC has recently backed to buy items, heal or just randomly backed then it is a good time for you to roam and try to do something- unless you need to back too. There are a few options on what you can do; for example gank mid to either get a kill, blow summoners or show dominance and pressure them. If you can kill the enemy mid and get your midlaner snowballing then it will be a huge bonus for your team. Not only will they get ahead- you will too. If you do not get a kill, or get anything from it then you should return to your lane ASAP to get back on track with XP and Gold.

Deep warding can be tricky business because it relies on you knowing where the enemy jungler is. If you know that the enemy jungler isn’t going to be there then it is probably safe for you to go into their jungle to ward. However you must also know if the enemy have the potential to collapse on you. If you don’t know where the enemy jungler is, then don’t go in unless your jungler is with you. Deep warding is important as it allows you to track the enemy jungler and gives your whole team information on them. For example warding his jungle camps will tell your ADC if the enemy jungler is nearby, or it will tell your jungler that this camp is up for the taking. Also it will allow your toplane or midlane to play aggressive if they can see that the enemy jungler is nowhere nearby to counter you.

Before even attempting to roam, you must keep these in mind;

1) Will you put your ADC Behind?

2) Will I achieve anything?

You should never roam if you are going to put your ADC behind. Your ADC cannot be left alone in a bad matchup, you must stay holding their hand. If your ADC is left in danger then you should not roam. Roaming should be done if it will not put anyone on your team behind especially your ADC, that is- unless they can 1v2 which is highly unlikely. The ADC should still be able to farm and stay safe while you are gone, if the enemy has a lot of kill potential and your ADC is not very good early or mechanically then you should not leave them.

Another thing that you should keep in mind is will you achieve anything from roaming? If you will not achieve anything then it is not worth roaming because you’re wasting your time. Time is a valuable resource in League of Legends and should not be wasted. If your Midlaner for example doesn’t have much health or no kill potential on the enemy midlaner then you shouldn’t be roaming. Warding is very good if you know where the enemy jungle is.

Roaming on some supports is not recommended, at least- they are harder to provide successful ganks to your other lanes. Champions that provide no CC such as janna or soraka will make roaming much harder, they both are squishy and can be jumped on easy if they are caught trying to help mid out. Champions that can roam easily are champions such as Bard, Thresh, Blitzcrank and Braum.

If you understand when you can roam then you will become a better support. Providing vision for your team and getting your other lanes ahead while not putting your ADC in danger is the way to win games!

TLDR: There are some golden rules to keep in mind when roaming. Roaming should only be done if you can get something out of it, such as a kill or provide vision for your team. Roaming should not put you or your ADC behind and your ADC should still be able to farm and stay safe when you’re gone.

How to Impact the Game from the Support Role Back to Top

Support is one of the least mained role and it’s easy to see why, many players believe that the support has the least impact in the game and is the worse role. I disagree.As a mid tier diamond support main, i know how to impact the game and here are my secrets.


If you cannot kill the enemy then it is best to roam and help other lanes. As long as your ADC can stay safe then it is fine to start roaming. If you’re playing a champion that has an easy time roaming such as Alistar, Thresh and Rakan, then you should start roaming and help other lanes. When roaming you should provide vision as well.

You can check out my roaming guide here

Provide vision

Providing vision is one of your main jobs as the support anyway, but using wards and having them scout areas to prevent ganks is also very important. Use your pings to their full potential and spam ping your laners when you see the enemy jungler coming.

Following on from that, keep your eyes on the map at all times. While you’re not actively killing creeps like other laners or champions, you should watch the map and help your team by notifying them when the enemy jungler is approaching their lane.

Play passive

Games don’t need 100 kills, ADC’s don’t need to buy 10–0 in lane to win. If your ADC is not very good, then don’t fight. Don’t go for kills if they can’t follow you up. It is best to gain a farm advantage instead of dying in lane. For example, if you have died 3 times in 10minutes, you’ve given up around 900 gold to the enemy, and put yourself behind as well as your ADC because the enemy will have item and XP advantage, just farm and focus.

Pick your fights

While playing passive is good in a lot of situations it is good to play aggressive and pick your fights when their are good opportunities. Picking your fights and playing around ability timers, summoner cooldowns and other factors are a very good way of improving your laning phase. For example, if i am playing Thresh and I see the enemy ADC has wasted or used their escape ability, I will then engage on them.

Focus and don’t give up

A lot of players seem to forget that the game is team based and is not over until either team wins or surrenders. You need to focus on yourself and keep playing to your full potential. If your ADC is having a bad game, you have to pick up the slack and be extra careful on not dying and giving pressure to the enemy. You need to be on high alert and focus on yourself and not on what your other lanes are doing. You have 4 other team mates that are relying on you to do your job.

You will sometimes have games that seem to be unwinnable. As long as you play well and try your best then you still have a chance of winning the game.

We’ve all been in games where it looks hopeless, but remember that time you came back and won?

That feeling it gave you?

Don’t give up- Go after it, Kid.

How to ward Objectives Back to Top

Warding objectives is incredibly important, it gives you the ability and knowledge to know if the enemy are doing it or are nearby. Warding in itself is important and so is having vision of dragon and baron.

Scouting Dragon

Warding is one way to get vision around the dragon pit. Another way is picking up the rift scuttle, not only to give vision of the dragon pit but also to scout out any champions coming through the river. Rift scuttle is very good as it provides basically a free ward and can give lots of knowledge- for example, if it has recently been killed you will see enemy vision there, this also means that the jungler is or was nearby.

Warding the dragon area is important because it will tell you if the enemy team is doing it. There are a few different wards that you can place to see if the enemy is doing it.

Use your ward inside the pit

The first is pretty obvious, warding inside the pit itself, this is the more common one but I see many people doing it wrong. You want to ward around this area (see picture.) You should do this because it grants vision to the pit but also the river nearby.

Doing Dragon

Being aware of the enemy team is important and knowing where they are is valuable information. When doing dragon you should always have areas around it warded. I have broken down where you should place wards depending on what side you’re on.

Blue side Dragon wards

If you are on Blue side, then you should ward in these 3 areas. Wards here will allow you to see if any enemies are approaching you if they are coming then it is good to either back off and let the dragon reset or try and rush the dragon down. If you cannot finish it, then change targets and focus the enemy instead. Use your control in the pit to scout out any wards that might be placed

Red side Dragon wards

On red side you should ward in these places as they will show you where the enemy is and if they are in good position to contest the dragon. If the enemy is coming and is spotted, then make sure to either back off and reset the dragon or pull the dragon out of the pit but do not let it reset. To do this, walk backwards until the dragon is out of pit and go back in range to finish it off.

Scouting Baron

Scouting baron is slightly different to scouting the dragon. This is because there are more valid places to ward. If the rift scuttler is alive, make sure to kill it and gain the free ward from it.

As the red side, you want to ward in these areas as it will show vision when the enemy is approaching or doing baron, this also shows if the are baiting the baron too. When scouting baron i like to place a defensive pink ward because it is harder to destroy compared to one in the baron pit (it’s in our jungle so the enemy has to invade us to get it)

Red side Baron wards

On the blue side you need to ward in these areas. I recommend using a offensive pink ward because the enemy have further to get to it and clear it, this means that your team can follow up and kill the enemy if they try to get it. I tend to ward around the side of the pit as this is usually a high traffic area.

Blue side Baron Wards

Doing Baron

While doing baron, you need to beware of where the enemy is and make sure to have the important areas warded. Here are the ideal wards to protect you from the enemy counter. If you see the enemy coming you should back off unless the baron is almost done, this is because smite wars around baron are incredibly difficult and can cost games. This is also where games are thrown. On the blue side you should ward these areas.

Blue side Baron Wards

When doing baron as the red team you must give your team as much information as soon as possible, so it is important to ward in these areas to grant your time the maximum chance of escaping if need be. This also allows your team to prepare an engage on the enemies.

Red side Baron Wards

Overall, it is important to keep vision of the enemy and give your team a big chance of securing objectives with useful vision. This serves as a guide and a go-to guide to warding objectives such as Baron or Dragon, in some situations you will need to ward different areas depending on the enemy team and other in game factors.

Finally, if you see any enemy wards spotted by your control ward while doing baron or dragon do not destroy them as they grant vision for a brief period showing the monsters health. Also use the plants to your advantage, destroy anything that may give the enemy information of the monsters.

How to roam as a Support [INDEPTH] Back to Top

Indepth Roaming Guide- With Mobalytics


The Support role is by far my favorite role in League of Legends and I’ve been maining it on and off since 2013. From a Support main’s perspective, there are plenty of different ways you can impact the game directly with your early game actions, however, not every Support knows how to directly impact the map and solo carry games through their early game movements and rotations.

The most obvious way of impacting the map out of lane is by roaming. Roaming is when you move to another lane and apply pressure. There are many different occasions where you can roam, and listing them all is near impossible. At the end of the day, knowing when you can roam and when you can’t roam is all about knowledge and experience; the more you play the role, the more opportunities of roaming will become visible to you.

Before Roaming

Before attempting to roam, you must first think about a few things such as how your roaming may affect the game and your ADC.

“Will my ADC stay safe and still be able to farm?”

The first thing to think about before roaming is “Can my ADC still farm and stay alive while I’m gone?” It’s important to know this and for the answer to be that they can continue safely. If they cannot farm safely or run the risk of dying in lane, I would suggest not roaming at this time. You should avoid leaving your ADC alone in lane if they cannot safely farm or may die if they try to do so.

You should avoid roaming in lane if your ADC is: defenseless, squishy or behind. If they do not have any escape abilities, then it will be incredibly hard for them to farm safely in lane. While roaming is good to open up the map and help your other lanes, you want to avoid putting your own lane into a bad situation.

Example Situation:

Vayne + Thresh vs. Caitlyn + Alistar

In this example, Thresh should never roam whilst Vayne is in lane. This is because Vayne will be engaged upon as soon as Thresh shows up somewhere else on the map. Alistar and Caitlyn are a very aggressive Bot lane duo and can easily kill and outrange Vayne, making her useless in lane. Caitlyn has a bigger auto attack range compared to Vayne. She also has the CC thanks to her Yordle Snap Trap (W) which she can use in combination of Alistar’s Headbutt Pulverize (W+Q) combo.

If Vayne is to be caught by this, then she is practically dead. Either leaving her without Summoner Spells or having to recall and miss out on gold and experience. Alistar can also deny the ADC farm and experience by placing himself behind the allied minions. This is a lose-lose situation for the Thresh-Vayne duo.

To avoid this issue, you should not roam while the enemy duo is in the lane. Instead, you want to roam if they have recently backed to purchase items, or are not in the lane at all. Alternatively, you can roam while your ADC is not in the lane either. However, you need to remember that if you are choosing to roam when your ADC is not in lane, that you need to be quick and return shortly after or even before your ADC gets back.

“Can I roam with this champion?”

Champions such as Braum, Thresh, Alistar, Leona, Rakan, and Blitzcrank are good at roaming. If you’re playing one of these champions, then you should roam on every possible opportunity. These champions all have reliable CC that can keep the enemy in place, allowing your ally to follow up with damage. If you decide to play a more utility Support such as Janna, Nami or Soraka then you will be roaming less often. This is because they are harder to successfully roam and help your other laners out as they do not have damage or reliable crowd control.

Some Supports are not cut out for roaming and that’s the unfortunate truth about the Support role. A Support that has CC, hard engage or kill threat can be really good at roaming because they can layer their abilities with an ally champion and apply pressure.

That being said, it is still possible and you should continue to look for roaming opportunities on Utility and Mage Supports.

“Is the lane I’m wanting to gank in a good position? Are they gankable?”

If you have ever played the Jungle role, then you should know how hard it is to gank certain lanes. Unfortunately, that is the exact same problem for roaming Supports. Some lanes are rather straightforward to help such as an Ahri who can set up the gank and also follow up once you go in. If your ally doesn’t have any way to set up the gank or they can’t follow up on your engagement, then it will be very hard for you to roam and help them.

Map awareness is key when roaming to another lane. If you see that your ally is on low health, then they may not be able to follow up once you engage. If they cannot physically follow up on your engagement, then there is no point in trying to help them as they may die. Another thing to look at is the position of the wave. Is the enemy pushing your ally in or is your ally constantly pushing the enemy in?

If it is the first case, then you could try and help them. If your ally is pushing, then you may not be able to get anything out of it. If you are somebody like Alistar who can dive post-6 then you can try to dive. This is very situational and depends on many other factors, you will need to make your own judgment here.

A common misconception among players is that you have to roam at a certain time or have a certain number of ganks by 10 minutes. This is wrong. You should never aim for a certain number of roams because every game is different. There are situations that will occur during the early game that will allow you to roam and impact the map, but there will also be times where you cannot roam at all.

How to Roam

We’ve listed some things to know before roaming and what roaming is. But how do you actually roam? Below is a basic idea of how to roam and the main paths you can take.

Base roam

The white line is the recommended route you should take from base. This is one of the best routes to take because it is very time efficient. Time is incredibly important in game and every second matters. If you take this route from base then you can do more than 1 thing whilst taking this path. This route is all about time efficiency and optimization:

  • You can place offensive and defensive control wards on your journey
  • You can clear enemy vision
  • If the roam doesn’t seem to work out, you can quickly get back to lane

Tip: If you cannot gank the Mid lane, then just run back to your own lane.

Mid roam

Assuming that the roam is going to work out and that the enemy is in a gankable position, you have 3 main choices to get into the lane. Depending on the location of the enemy and the position of the wave, you have to choose which entrance you wish to use to gank:

  • If the wave is pushed against your ally, then you can approach from all 3 entrances.
  • If the wave is even, then you can go from the river or from behind the enemy.
  • If the wave is being pushed (frozen just outside of tower) then you can go for the sweep around and behind them.

Ideally, the wave will be in the blue section when you gank. The Blue box is where the wave is in the middle of the lane. The white is where the lane will be harder to gank depending on which side of the map you are.

Tip: Ganking and taking each route depends on a range of different in-game factors. Try your best to get the most out of your roam by taking the appropriate route when possible.

bot lane roam

You have two main roaming paths from Bot lane when you are in the Blue team. The more defensive route is best if you do not have a sweeper or control wards. This is because the river may be littered with wards and enemies which will render your roam pointless as the enemy Mid and Jungler may react and be able to collapse on you. Instead, you can go for a more defensive route and then split off at the end taking a different path. This will make the roam more surprising and has a higher chance of getting the desired result.

On some occasions, you may be able to invade the enemy jungle, provide vision and attack from behind the enemy. This is very risky because the enemy Jungler may be around, or the enemy Bot lane may attack you. I only recommend using this path if you’ve either killed the enemy Bot or the enemy Jungler is spotted Topside.

The same rule as above applies about which entrance you should take.

Tip: Remember to clear vision, place wards, and keep an eye on the map whilst you are roaming.

Red Side bot lane roam

When you are in the Red team, you have a wider range of possible roam paths. This is because you have 3 possible entrances to mid! If you are winning your lane and pushing the wave, you can take the more offensive route and go through the enemy Jungle. This is risky, but can often be worthwhile; especially if you catch up with your Jungler to a 3-man gank mid. The more common route would be through the river as this is more accessible for you. However, like Blue side, this is the more obvious route to take. The final route is a defensive route that you take from behind your lane. You can then decide to go through the river or through your Jungle. This depends on where the enemy wave is.

Try your best to take the more surprising route and the one that will get you the desired outcome. Don’t be afraid to try different paths each time!

Tip: Remember to ward, watch the map and ping. If the enemy has backed off, then return to lane. Do not force anything. If you cannot get anything out of the engagement, then recall or return to lane.

While you’re roaming, you should make sure to place wards and deny enemy vision with your trinket and support item. If you see the enemy Mid laner start to move towards you, or the enemy Support to move to a more offensive position in lane, then you should back off and retreat back to lane. You should also walk in every bush to seek out and destroy any wards that were placed.

Surprise is the main element to make many roams work. Try your best to clear vision, and place wards whilst you’re roaming. This will not only save yourself time, but also save your team from dying and being caught out by enemies hiding in bushes.

Roaming Scenarios and Examples

Like stated previously, there is no timer for roaming. You should roam when you can help your team, but you never should force anything on your team. This will result in you wasting time and you’ll be missing out on gold and experience. The best way to impact the map and improve your ability to roam is knowing when you can actually roam.

Because every game is different, I’ve listed some variable examples on when you can roam. Try your best to improve from and use these examples as a basis for roaming.

Example 1: Once your ADC has backed

If your ADC is no longer in the lane and has decided to recall, then you can look for an opportunity to gank and help another lane out. In some cases, you may be able to recall and roam from base. If your ADC wants to back then you should not stay in the Bot lane. This is because you will not be able to get anything out of staying Bot side. Instead, try to apply pressure by roaming.
If you cannot physically roam because you are low on health, then you can recall and then roam from the base.

In this example video, I recently recalled to purchase items after we got the enemy’s tower. I bought my items quickly and looked to roam. I saw that Top lane was in a position where I could gank them. Thanks to my items, I can quickly roam around the map and then return to my lane.

This is a good time to roam because of a few things:

  • I missed out on no experience or gold because we got first tower and needed to recall anyway.
  • My ADC was safe and not in danger. This is because we both recalled and were both safe.
  • I had Mobility Boots and could easily roam to another lane and get back to my ADC soon after.
  • We had won lane and I could help other lanes that were not doing too hot.

Example 2: You’ve killed the enemy Bot lane

If you have recently killed the enemy Bot lane, then you could try to roam straight after. This will allow you to apply even more pressure on the enemies thanks to the pressure being applied on two lanes. This will force the enemy Jungler to panic and either counter gank, protect a tower or continue farming. Either way, it is a win-win situation for your team. However, if you and your ADC can easily push the wave and apply tower pressure; then you should do that instead of roaming. This is because tower damage and first blood tower is more important than 1 roam as it opens up the map and grants your team a gold lead.

In this example, I avoided roaming because my Mid laner has killed the enemy and I am unable to a get anything out of it if I go there. Instead, I stay with my ADC and apply pressure to the tower. Taric made a rookie mistake in which we abused his error resulting in tower damage and another kill.

This is a good example of optimization in League of Legends. Just because we killed the Bot laner, that doesn’t mean I should roam. This is something that experience and map awareness tells you.

  • Look at the minion wave before you roam. Can you push it in and get the tower?
  • Look at the Mid lane before you roam, is the enemy Mid laner there and is he in a gankable position?
  • Instead of applying pressure to the tower, I could have gone to ward. However, the enemy Jungler is spotted and out river is warded. This means we can freely dive without fear of being ganked.
  • Patience is key when you tower dive. Prepare and wait for the best chance to go in. I waited patiently for his mistake, and also for the Rune to pop on the tower.

Example 3: When your ADC can farm safely alone

If you have an ADC that is either stronger early or is currently ahead in the lane; then you could try and leave them alone whilst you go and help another lane. You can only do this on a select few champions such as Lucian, Ezreal or Varus. You can also do this is the enemy is a pair of weak laners who prefer to farm rather than fight. Wave Management plays a huge factor when pulling off this specific roam example because your ADC must have common wave management knowledge and understand how minions work.

If your ADC can farm safely from range or has an escape ability then this method should be fine.

My ADC had just backed and so had I. He got to lane quickly and before me. He was farming in a good position with no immediate danger. I had to make sure to get back to lane as quickly as possible because he would start pushing the wave. So I went in, knew nothing else was going to happen from it and I returned to lane. This is efficient timing and I then had up to 5 minutes of being able to re-gank her lane.

While we didn’t get the desired goal when I roamed to Mid, we did however blow her Flash and gain a few other things from it:

  • She is now gankable for the next 5 minutes. Especially as Sona is an immobile champion, we could easily force another gank.
  • Provided vision on the way back to lane.
  • My ADC could farm and I missed out on minimal gold and experience.
  • I roamed from base and the enemy didn’t expect the gank.

Example 4: When your Midlane has CC, high kill potential or their Ultimate ready

In instances where your laner has their Ultimate or has high kill potential then you can attempt to gank their lane. This will likely result in a kill for either you or your ally. Ganking and helping your laner will allow you to put your Mid laner ahead and get yourself some gold. It is important to gank allies when they are strong as this will gain a lead.

Having a fed ally or having an ally who is strong makes ganking them easier. It can be hard to gank a laner that is immobile, low on health or is not a very strong fighter.

In this example video, I was rotating Mid lane to try and help my Mid laner out and apply pressure, as she was receiving a lot of heat from the enemy and needed help. On my way there, I found a stray Rakan and we quickly cleaned him up. Leblanc is a very good champion and has high kill potential and CC. I went there originally to provide assistance, and instead we got a kill. She might have died if I hadn’t come to help her.

  • Had to roam defensively because of the enemy Duo.
  • Came and warded for my Mid laner and provided vision for the team.
  • Went on the only threat, and waited for them to use their main dodging ability before going in.
  • ADC is under tower and is drawing no pressure. This is a good time to roam.

Example 5: When the enemy Mid is missing key Summoner Spells

Coordination between your team is one of the hardest things to do successfully in League of Legends because everybody hates each other. Well, not exactly, but communication can be quite hard especially when you’re not concentrating. Make sure to keep an eye on the minimap and read chat looking for missing Summoner Spells. If the enemy is missing core defensive spells, then you should try to gank that lane and abuse their weakness.

Map awareness is incredibly important so keep an eye on the map and where you’re walking throughout the game. If you notice that the enemy Jungler is preparing to gank the Mid lane, then you could try to roam and counter the gank. In short, ward and keep an eye on the minimap and you will find more gank or roam opportunities – even opportunities that you first thought were not real!

In a previous example, we saw how I roamed from base to Mid lane and ganked a Sona. She blew her Flash which allowed me or my Jungler to return within 5 minutes and pick up kills. Because Sona is relatively squishy, and as I am a Support that deals damage, I know that me and my Mid can quite easily kill her again.

Awareness of the map, chat and the how the game is going will allow you to create and abuse opportunities in attempts to future your lead. This was a good roam because:

  • I knew she had no Flash to protect herself.
  • My ADC should not die against an Ezreal and Lulu lane.
  • My Mid could follow up or start the exchange.
  • I applied a range of vision before roaming so I knew my ADC was safe in this 1v2 lane.

Example 6: The enemy is roaming and you need to match it

One of the most important things to do during the laning phase is to match the enemy roams and be prepared at any moment- to help your team. You want to follow and try to catch up with the enemy by either zoning them away from your ally or the lane.

Alternatively, if you’re not able to follow the enemy then you can engage on the enemy ADC instead- as long as you see the enemy has gone away and is not baiting you. If you are unable to engage on the enemy ADC, then you could position in front of your minions and stay in a more offensive position where you are “preparing to engage on the ADC.”

However, it is possible that the enemy may be baiting a roam. If you think that they are baiting, then I recommend you keep constant vision around your lane to protect yourself against enemy ganks and baits and avoid going in on the ADC.

In this example, we had backed after a bad trade but as we are getting back to lane, we see the enemy has invaded our jungle. Me and my ADC both roamed to help our team out and provide the numbers advantage over the enemy. We were lucky and killed one of them.

Roaming like this is important, so be aware and focus on the map. This is a good roam because:

  • Our team would’ve lost out on XP and possibly died if we didn’t come to help.
  • We would have the numbers advantage and outnumber the enemy.
  • Kept an eye on the map, and walked early to the correct area of the map and did not waste time.
  • Returned to lane as soon as the engagement had ended and placed vision on the way back.

Example 7: To counter gank or gank with your Jungler

Ganking and helping your laners can be hard especially if you’re on a champion who doesn’t have strong CC. There will be games and situations where you and your Jungler can roam to a lane and both gank it. Coordination is needed from your team to create these types of ganks and they are rare- especially in Solo Queue.

If you are a champion who doesn’t have the greatest of kit and ability to roam such as a Janna, then it can be hard. In games like this, I recommend requesting Junglers assistance to help you in your journey around the map.

In this example, I am roaming from my lane to our Mid lane in attempts to help my Jungler and Mid laner out and turn this 2v2 into a 3v2. My ADC is relatively safe during this time as their Support is not in lane either.

  • Both Junglers were mid and it didn’t seem that any team was going to get a kill. Instead of wasting their time and putting my team behind; I went and helped them get something out of it.
  • My ADC was safe during the whole time I was gone and was in no danger.
  • We could not do anything Bot side, so roaming is the best option to gain a lead.
  • I placed wards and left vision to make sure my ADC was safe whilst I was gone.

Common Misconceptions, Questions and Answers

Q: I’ll be missing out on experience and gold by roaming, should I roam?

A: Time is crucial in League of Legends and is not a disposable resource. Time is very important and you need to be efficient and not waste what little time you have on the rift. While you are roaming to another lane, make sure to keep an eye on the lane you’re going to, and the one you’ve left.

It is important to “pull the trigger” and go for it if you’re going to go in, or go back to lane if you’re not. If the enemy has backed off, then don’t waste your time walking to Mid lane. Instead, return back to your lane.

During the laning phase, minions spawn every 30 seconds with each third wave being a cannon minion wave. If a wave is approaching (roughly between the two towers) then you may not be able to roam – especially if it is a cannon wave. This is because the enemy will deny your ally the cannon minion gold and you will miss out on the hefty experience that bad boy gives. In short, don’t roam when cannons are approaching your lane.

To counter this, you should roam if you will not be missing out on any experience. Such as roaming from base or roaming after you’ve pushed into tower or when your ADC has backed.

Q: I’m falling behind in experience and items from roaming, how do I catch up?

A: It’s common to fall slightly behind when roaming, but you shouldn’t see a huge difference in leveling or item differentiation. If you are falling behind, then you need to stay in one lane and avoid roaming. Of course, there are exceptions to this rule. However, you should not try to roam as often and instead, catch up in gold and experience by sticking with your ADC.

Q: My Mid sucks. Should I help them?

A: In games where your other lanes are lackluster, you should try to help them out, especially when they are behind. If you are playing a champion with CC, spam ping that you’re coming and go and help them. If they are lacking damage after being blasted in lane, then ask your Jungler to roam with you and turn that 2v1 into a 3v1. You may even be able to get even more from it such as a tower or dragon.

While the saying goes “never help a lost lane.” You should try to help who ever you can and get yourself ahead and bring them back into the game.

Q: I’m playing a Utility Support. Should I try to roam?

A: Yes. Even Supports that do not have any CC can still roam. However, it’s much harder. In situations where you’re playing Janna, Soraka or Lulu, you should ask your Jungler to 2-man-gank the Mid lane and make it 3 versus 1.

Q: I’m behind, should I roam?

A: Your own judgement should be taken with this question. If you’re useless and under-leveled, then you need catch up in experience before roaming.

It is important to know when you can gank and roam. There is unfortunately no right time to roam and it’s incredibly important to be efficient when roaming to other lanes. You want to maximize your chances of roaming by looking out for scenarios like I’ve listed above. The most important thing to remember is: be efficient when choosing to roam. Be quick and be precise, don’t take too long getting back to your lane!


Please Note: This was taken and written by myself for Mobalytics. You can find out more here.


How to position correctly in the laning phase [INDEPTH] Back to Top

Indepth Positioning Guide- With Team Dignitas


Positioning in League of Legends is one of the hardest things to master and actively do in game. It can be hard to always be in a position where you can help your team but doing so will aid in help winning your lane. Showing your dominance by being in the correct position every second of the game will allow your ADC to farm better, and overall give you a better chance of winning the lane and coming out ahead.

Before we get into each role and position, you should know the true benefits of being in the correct position during the laning phase.

1) It allows your ADC to farm better and safer.
2) It will act as a deterrent for enemies wanting to engage.
3) Make the lane 2v2.
4) Allow your ADC to have more freedom in lane.
5) Your ADC can play more offensively rather than passively.
6) You’re able to poke more and earn more gold.

For Tank Supports

Tank supports can sometimes be difficult to position well with because there are a plethora of tank supports out there. The positioning of these champions is next to or slightly in front of the ADC. The positioning is important for these champions because you do not want to give the enemy an opportunity to harass your ADC for free. This can make it much harder for you and your ADC to lane against them and farm. Positioning here allows your ADC to play more offensively and it gives them more freedom in lane.

In this example, I am the Thresh and my carry is Xayah. We are doing well in this lane because of my positioning. As we can see I am standing next to her in the lane and not behind. This not only protects her from the enemies but it also gives her the information that I am here ready to fight. You do not need to “hug” your ADC, but should always be in a position where you can protect them and jump in if and when you decide to trade.

For Shielding Supports

Positioning of these types of champions are usually just behind the ADC or next to them. The positioning is slightly different because they do not do much of an active job compared to the others in lane. The main job of a peel Support is to shield the ADC and protect them from the enemies. If we compare them to other Supports, the Mages will be constantly looking to damage the enemy, tanks will be looking to engage on the enemy and peel Supports will just be there shielding... You’re not doing an active job because your main job is to protect your ADC.

In this example, we can see that I am positioned next to, but slightly behind my ADC. I am in a position where I can easily protect them from the enemies’ damage with my shields. I am also in a position where I can trade autos with the enemies if they are to engage on my ADC. I am not only giving my ADC more freedom to farm, but I am also giving her the survivability that she needs to sustain and keep farming. My job is to protect them and keep them going throughout the game- including the early part where they are at their weakest.

For Damage Supports

For supports that deal damage through either auto attacks, abilities or burst, you should be constantly moving back and forth. You should always be standing around your ADC and in a position where you can deal damage to the enemies. This is because your main job in the laning phase is to deal damage and poke the enemies. You should try to put them behind. This is the most difficult to learn and execute properly so practise makes perfect!

In this example, you can see I am in front my ADC. I am in a position where I can use my poke on the enemies and harass them. Because I am standing here my ADC can farm with ease. After I have used my abilities and some of my mana up, I will fall back in line and stand next to them. My positioning here also makes me earn respect and the enemies have to give me it or they will receive a beating!

Why should you be doing it?

If you stand far behind your ADC, then they will have to be further up in the lane alone. This puts them at greater risk because they can be either poked freely by enemy autos and abilities or they will be in a position where they can get be hooked or caught. If you’re standing behind your carry, the ADC will not be able to trade back and neither will you. The enemies are going to get free damage down on your carry before you’re able to react. This is because you will not be in a position where you can get to the enemies in time. Before you can get in an offensive position, the enemy may have backed off with a won trade.

You’ve now put your ADC behind in lane because you were standing too far back. The ADC has to play safer and sacrifice some CS to stay alive, depending on how bad the trade went. They may have even burned summoner spells or need to recall. This could have all been avoided if you were standing closer to them in the lane.

Additional information:

For Tank Supports:

  • If you’re in a melee versus ranged matchup, you will need to play more passively but remember to still be in an offensive position. You need to be in a position where you can collapse on the enemy if they come too close to you. Do not allow them to harass you for free.
  • If you’re winning your lane, you must stand even more offensively in lane. You should position much further up in the lane to apply pressure. This means the enemy will have to respect you and the possibility of you engaging on them. If your ADC can follow up on your engage, this works even better.

For Shield Supports:

  • Try not to stand ahead of your ADC unless you’re trying to poke. Peel supports such as Soraka or Janna do not have the best time in lane versus tanks or champions that deal a lot of damage. Poke when you can, but always be safe. You’re not a tank after all!
  • In the current meta, Ardent Censor supports are very strong. In a lot of situations you can turn an aggressive lane defensive just through your champion pick. Try to dodge the enemy damage from their abilities by running around them. Do not let the enemy harass you for free at all and remember that you need to use your shielding on your ADC rather than yourself.

For Damage Supports:

  • Do not always stand aggressively. Remember your damage isn’t always constant and you will need to fall back sometimes. Move forward, poke the enemy, and then retreat next to your carry.
  • You will be squishy so do not stand to close to the enemies. You need to stand in the minion wave when using your poke. If you are targeted, they can trade back with you. Also, if you’re against a champion with a pull or stun, the minions will sacrifice themselves for you if you stand slightly behind them.

Closing thoughts

Remember to always play an active role in the laning phase. Just because you’re not actively farming does not mean you can stand around doing nothing being AFK. Stand with your ADC and win that lane together! Do not stand still, make sure you’re proactive with your movements, and harass the enemy when possible, but don’t get too aggressive either.


Please Note: This was taken and written by myself for Team Dignitas. You can find out more here.


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