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Brand Statistics for AcKoSalvatore

Author's performance with Brand compared to the ranked average.

Value
Average
Games Played
2
7
Win %
50
47
Kills
1.5
6.5
Assists
7.0
9.5
Deaths
7.0
7.7
KA:D Ratio
1.2
2.1
Gold Earned
6.8K
11.4K
Creep Score
32.0
91.1
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png
You always want flash. Brand is very squishy even with the HP build in this guide, and while his stun is very strong it is often times unreliable.  In addition flash will allow you to reposition in late game teamfights where your positioning will make/break them
14.png
Brand is a huge lane bully and has fantastic kill potential, so ignite is highly recommended to attempt to snowball your lane.
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Against some burst champions you may want to consider barrier to allow you to survive their burst.
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You may want to consider this if you coordinate well with another lane specifically one that is expected to take a lot of pressure from either the opposing laner or the jungle.  A brand countergank can win the game early especially in bot lane.

New Runes Back to Top

Masteries Back to Top

Preseason Masteries:


I am still experimenting with them but this is what I've been going with.

I believe that Meditation is much better than Merciless at the moment, especially with mana cost nerfs to Brand's W next patch.

Abilities Back to Top

W
Q
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
R
E
E
Passive
Q
2
8
10
12
13
W
1
4
5
7
9
E
3
14
15
17
18
R
6
11
16
brandpassive.png
Brand's spells light his targets ablaze, dealing 2% of their maximum health as magic damage per second for 4 seconds, for a total of 8% maximum health. Brand's spells also have bonus effects on blazing targets.

People may think that Brand's ult is what makes him unstoppable, but that is 100% incorrect,  his passive is what makes him so powerful and its what empowers all his abilities to become THAT much more powerful.  In addition to empowering his other abilities it does a LOT of damage, procs Liandries Torment and Rylais Crystal Scepter EVERY tick.  Now remember his passive does not scale with AP therefore Magic Penetration becomes a very valuable stat on him.   Keeping track of exactly who your passive on and how long it will remain on the target is what seperates good Brand players from master Brand players.
brandblaze.png
Brand launches a fireball forward that deals magic damage to the first enemy it hits.
 BLAZE bonus: The target is also   stunned for 2 seconds.

Cost: 50 mana

Range: 900

Cooldown: 8/7.5/7/6.5/6 seconds
Magic Damage: 80/120/160/200/240 (+0.65 per ability power)

I will give you fair warning, your skill-level with Brand is going to be determined by how well you can hit this skill. This is a straight line skillshot with decent range that stuns for an insane two seconds if blaze was already on the target.  Hitting this ability is what will allow you to 100-0 champions with your combo.  It also becomes your main source of poke due to its very low cooldown and low static mana cost.  I max this ability second because the stun does not change with levels and W is far too powerful for laning and harassing.

w.png W: Pillar of Flame

After a 0.625 second delay, Brand creates a burst of fire at at the target 250-unit radius area, dealing magic damage to enemies inside.
 BLAZE bonus: The target takes 25% additional damage.

Cost70/75/80/85/90 mana

Range to centre of AOE: 900

Cooldown: 10 seconds
Magic Damage: 75/120/165/210/255 (+0.6 per ability power)
Ablazed Magic Damage: 94/150/206/263/319 (+0.75 per ability power)

An aoe skillshot that has great range, a relatively short delay and insane damage especially if the target already has blaze on it.  This will be your main source of harassment in mid lane which is why you will be maxing this ability first in most scenarios.  You must remember that this ability has a high mana cost and relateively long cooldown at 10 seconds, so you must make sure you are not wasting it, becuase you will go out of mana very fast and every miss is costely.

e.png E: Conflagaration

ACTIVE: Brand blasts target opponent with fire, dealing magic damage.
 BLAZE bonus: Conflagration will also spread to enemies within 300 units of the target.

Cost70/75/80/85/90 mana

Range: 625

Cooldown: 12/11/10/9/8 seconds
Magic Damage: 70/105/140/175/210 (+0.55 per ability power)

This is a targeted ability with relatively low range especially when compared to Brands' other abilities.  It has relatively high mana cost but a huge 12 second cooldown at level 1.  This ability is very good for initiating an all-in, pushing waves, clearing wraith/wolf camps, and it can be used to easily harass melee champions.  Since the blaze bonus on this ability is really only for aoe, if there is any oppurtunity to cast this as your first spell and follow up with a stun for an easy W then you will be able to do one of the strongest 3 spell combos in the game.  If you can use this on a minion near an enemy champion then that is free damage + a blaze proc on your enemy.

r.png R: Pyroclasm
ACTIVE: Brand unleashes a devastating torrent of fire to a target that will bounce between enemies, dealing magic damage each time it bounces. It will bounce up to four times for a total of five hits, and can hit the same enemy up to three times.
 BLAZE bonus: Pyroclasm's next bounce will prioritize champions.

Cost100 mana

Range: 750

Cooldown: 105/90/75 seconds
Magic Damage: 150/250/350 (+0.5 per ability power)
Total Magic Damage: 750/1250/1750 (+2.5 per ability power)

Pyroclasm is a targeted ultimate that will make or break teamfights. It is very crucial that it is not wasted as you will want to make the most of all five attacks of this ultimate!  This ability is what makes brand very scary to gank at times as he can put out a LOT of damage on grouped targets and has the ability to .  If you have blaze on the target if will prioritize champions.  Try to aim for a squishy target, surrounded by enemy champions.. Also remember that it will bounce of neutral monsters and minions so you can potentially use this to get a triple bounce on a scuttle or dragon/baron for huge plays.

Items Back to Top

Starting Items

    Always start with this!!!!!
    Support start

Core Items

    Your early game core
    GET THIS AFTER HAUNTING GUISE
    UPGRADE TRINKET AS SOON AS YOU HIT LEVEL 9, NO EXCEPTIONS, WARDS ARE TOO POWERFUL
    GET THIS AFTER RYLAIS
    VOID FOR MORE DAMAGE, ZHONYAS FOR DEFENSE GET THE OTHER ONE AFTER YOU BUY ONE
    DEATHCAP FOR MORE BURST DAMAGE, MORELLO FOR MORE SUSTAINED DAMAGE AND HEALER

Situational Items

    IF YOU REALLY BADLY NEED MR
    FOR LOTS OF CC BASED TEAMS
    RUSH THIS INSTEAD OF GUISE VERSUS AD ASSASINS

Typical Brand Build Order:

3340_64.png1056_64.png2003_64.pngx2

This is what you are going to want to start with every game.  It is the perfect combination of  sustain, survivability, ability power and mana regen.  Now remember since you are only starting with a warding totem that drops a ward that only lasts 60 seconds, the threat of a jungler gank is very real.  So play safe and use well timed agression to not get baited by the enemy mid laner into a jungle gank.  Note that dorans ring works when you hit your CS, the mana you will receive from the ring and the mastery Feast.

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On your first back you are going to first buy a second Doran's ring and slowly work up towards your early game core of Sorcerors Boots and Haunting Guise.  The double flat penetration will make Brand's enormous base damages do TRUE damage. It is also VERY important to buy wards and I have never played a game where I did not buy an early pink ward and regretted it.  It is a wonderful investment and I would highly recommend it to every mid-laner not just if you are playing Brand.  Since it lasts forever it has the potential to be game-changing.  Try and keep as much vision control over mid as possible.

Once you hit level 9, there is NO BETTER BUY in the game than a Greater Stealth Totem upgrade for your trinket. It makes your wards last 3 minutes and basically becomes a mini-sightstone.  Remember that vision is what wins games so buy this upgrade and more importantly get into the habit of using it!

3116_64.png

Rylai's Crystal Scepter basically turns off the "Hard Mode" aspect of Brand by allowing you to hit your combos extrememly easy.It gives you great chase, great kiting and as a bonus it has a whopping 400HP to make you much harder to kill while being very hard to chase.

3151_64.png

Liandries Torment is the ultimate upgrade for your haunting guise and since you already have a Rylai's Crystal Scepter the passive part of this item will now do double damage. This item was basically made for brand as his passive PROCs it on EVERY tick.  This is the ultimate two item combination on Brand so enjoy this large powerspike.

3157_64.png or 3135_64.png

Void Staff will be a LARGE damage increase at this point in the game, EVEN if the enemy team has not built MR this item will give you the largest damage increase per gold spent just from BASE MRs, and by getting this item early you are preparring for the eventual stacking of MR from the enemy team which is what a lot of people don't realize when they see how much MR the enemy team has.

However Zhonya's Hourglass is an  amazing combination of a defensive and offensive AP item and it is the only other ITEM I would even CONSIDER at this point.  If you are very fed and are feeling the heat from getting trained very hard by the enemy team   A well timed hourglass will not only keep you alive, but will bait the enemy team into a horrible position where the rest of your team can easily finish them off.

Whichever item you completed first, build the other one directly after as they are both extremly valuable items.

3089_64.pngor3165.png 2139_64.png

Rabadons Deathcap. Now you might be wondering why would this amazing item be only bought last or even not at all.  Well basically DEATHCAP is not the greatest item on brand because while his AP scalings are not the worst, the synergy Deathcap gives with Liandries or Brand's passive is non-existant.  However that does not make this item bad at all, Deathcap will make you ability to kill very squishy targets much more potent, if you are able to ult a backline you will wipe them out with a lot of bounces.  If you manage to get a triple bounce on a singe target then brands ult has an insane 1.5AP scaling ratio.

Now what happens if there is no way to get to the squishies, or if the team has a lot of re-positioning tools that do not allow you get get large ults off?  You must consider going Morellonomicon.  This item gives you a LOT of CDR and the ability to have Grievous Wounds on targets lower than 40% HP.  This gives you more spells to keep your tank shredding passives up on everyone and while your burst is not nearly as high, you will be getting more stuns off,h and have more total sustained damage.

Situational Items:

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If you are always runnning OOM, or if the enemy is always stealing your blue buff then you may need this item. Your burst will suffer so if you can avoid it I would not get this and just rely on smart mana consumption/mana regen runes/blue buffs.

3191_64.png
Against a lot of AD mids you will want a Seeker's Armguard over the early haunting guise.  It is a highly efficient item and unless I need to build hourglass right after it makes sense to just keep the armguard and build your core right after.  Against champions that all in it is worth it to finish off the Zhonya's Hourglass first.

1057_64.png3001_64.png

Some lanes cannot be won either to due being outplayed or being camped really hard.  Building an early Negatron Cloak and turning it into a first item Abyssal Scepter allows you to more easily survive the early laning phase and gives you a solid damage spike due to Abyssal's very powerful aura.  This item loses effectiveness late game however so if I need Magic Resistance much later in the game I always build:

3102_64.png

Banshees Veil is the best late game Magic Resistance item, it gives you a spellshield, a large amount of HP and Brand is one of the fortunate AP champions that does not need 5 Damage items to hard carry a teamfight in the late game.  Staying alive versus AP assassins is far more important and this item shuts them down very well.

Do not get these:

3070_64.png3003_64.png->3040_64.png

Tear into Archangel's Staff/Seraph's Embrace is not a viable build patch for Brand because not only does he not stack tear very well, his AP scalings are not as powerful as his magic penetration scaling.  The items power will not be realized during  Even with the 20 AP buff to this item in 5.13 it is still not worth it.

3027_64.png

Rod of Ages is a very poor item on Brand because you get a whopping 400 + 300 HP from Liandries + Rylais and the combo adds an insane about of damage to all your spells.  This item costs a large amount of gold, takes too long to get to its full power, and is really not worth it by any means as you get enough HP from your core. 

3057_64.png3100_64.png

Sheen into Lichbane cannot work very well on Brand due to his very high cooldowns.  The burst is underwhelming as the ability power these items give is very low, you are much stronger building your standard core that makes you both tankier and allows you to do more damage.


3152_64.png

Will of the Ancients falls short of the other items for Brand, the stats on the item is poor and now that it is no longer an Aura there is no discernable scenario where this item would be a better buy than your standard core.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

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