All Guides Cho'Gath Guides Terror In The Jungle (Updated)
1 year ago

Cho'Gath Statistics for Below Cold Skies

Author's performance with Cho'Gath compared to the ranked average.

Games Played
Win %
KA:D Ratio
Gold Earned
Creep Score
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Smite is self explanatory, do not jungle without smite. EVER. I don't care if you're playing Cho, that just gives you that much more buff and objective control. Smite+Feast is about 1800 damage on a monster late game. No one else should have that much objective control (glares at Kalista).

Flash can be replaced with ghost, heal, barrier, exhaust, ignite, etc... Just know what you're gaining and what you're giving up. I'd recommend keeping flash though, the sheer terror of a Cho with flash and ult running at you is awesome. If you really hate flash for some reason I'd recommend ghost. It's not as strong but it gives you more distance and as Cho you'll be tanky enough to get away with that.

New Runes Back to Top

Abilities Back to Top

Put a point in E first to clear. Q next to knockup the 2nd camp. W third so that you can gank. Max E for clear speed and added gank damage, the more autos you get off the better the gank (Red buff is great on Cho). Put points in ult whenever you can. 

Cho's passive is insanely good in the new jungle. Thanks to the jungle changes sustain is currently king in the jungle and Carnivore gives you the sustain you need to be a good jungler.

Your Q is your bread and butter gank skill. Landing this will generally make or break the gank. Try and get a red proc on them as well as a silence from your W to maximize your chances of landing Q. If you have to use it at max range aim for where they're walking so they have to juke backwards or sideways, allowing you to catch up.

Your W is a teamfight winning skill. One of the few silences left in the game it's also an AoE. Use this to stop assassins from blowing up your carries, or to prevent carries/tanks from getting away or disrupting your team. The inability to use skills while still having control of their character is extremely frustrating for the enemy team. 

Your E is where a lot of your sustained damage will come from in fights. Try and line up camps and enemies so that the spikes hit as many people as possible.

Your ult is what makes jungle Cho good. It's a Nunu consume on steroids, doing massive true damage to champions and giving you bonus health stacks every time you successfully kill something with it. Early on use this to get stacks if there are no gank opportunities as the cooldown is very low. Later use it to secure drag/baron or as a way to smite enemy champions (There will be a circle of fangs on the ground around any champion who will die if you ult them).

Items Back to Top

Starting Items

    Start machete + pots with a sweeper. Kill Gromp first then blue.
    Get Mobi boots and stalker's ASAP
    This item is amazing on Cho. This item is the reason to play Cho at the moment. Do not skip this item unless you are playing AP Cho.

Core Items

    Magus gives you damage which is better than health in solo queue. This is a big power spike for you.

Situational Items

    Cinderhulk if you're behind and need to go tanky. Thornmail is great if an ADC gets fed early, they'll kill themselves on you before they kill you if they don't have Last Whisper.
    Wit's is awesome with your E. Void improves your damage a lot late game and Rabs is Rabs.
Mobi boots enable you to rush in and land red buff autos followed by W->Q. They also let you get around the map faster. Mobis are essential on any ganking jungler. I go stalker's because it's another way to slow them for me to land my Q. Skirmisher's is better for dueling though.

Get Cinderhulk for the health. The 25% bonus health is huge for Cho and synergizes perfectly with both his ult and Gargoyle's Stoneplate.

After you have those two items focus on getting Frozen Heart or Sunfire's. Frozen Heart is an incredible item for Cho but Sunfire's works best early and synergizes with your E (Stand there and do lots of magic damage while autoing). After you have one armour item get Abyssal Scepter or Banshees for the Magic Resist (If they have an AP. No need if they're an all AD team). Get Abyssal for damage or Banshees for tankiness.

Situational items are Wits End, Zzrot's, the other enchants and Void Staff. Buy what you need to get the job done.

*Read my write up on jungle enchants and items in the section dedicated to them below.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
  • Amumu
  • Darius
  • Elise
  • Fiddlesticks
  • Gragas
  • Hecarim
  • Kalista
  • Kha'Zix
  • Lee Sin
  • Malphite
  • Master Yi
  • Nautilus
  • Nocturne
  • Nunu
  • Olaf
  • Pantheon
  • Rek'Sai
  • Sejuani
  • Shaco
  • Shyvana
  • Skarner
  • Trundle
  • Twitch
  • Udyr
  • Vi
  • Warwick




He hurts a lot if he can stick to a target so don't let him. Frozen Heart and Randuins both mess with his damage so if he's fed feel free to get both. 

His ganks early are weaker than yours as his CC is harder to land and less powerful. He synergizes well with laners that have strong cc of their own (Ryze, TF) so watch out for that.

Lategame just peel him off your carries and ult him after he comes out of passive. 



Easy matchup. You destroy him in fights, and you can jungle circles around him. When he hits 6 try and keep tabs on him with a few well placed wards in his jungle. If he goes to gank try and countergank. Keep him down and he'll be nothing but a stunbot in teamfights.

As Cho you can try to silence him when he arrives in the middle of your team, allowing your carries to get away from his ult.




It's quite difficult to get away from Darius as Cho, you can silence him and it's pretty easy to gank him in lane, but if you gank and he plays well he can 1v2 double kill and just snowball from there.

In teamfights keep him from messing with your carries, try and knock him up or silence him when he comes in for the hook to allow your team to kill him and make it a 4v5.




She's been nerfed like crazy so it's not too hard. Use your Q and W to kill her spiderlings when she goes spiderform and you should be fine. If you can catch her cocoon's for your carries lategame before ulting you have pretty much rendered her useless. Watch out for her early ganks though, as they're still pretty strong especially with red buff.

Invading is always an option thanks to your Q, though watch out for her execute early.




His fear is a pain in the ass, but you can break his drain and stop his ult fairly easily thanks to W and Q. In a teamfight if he gets a good ult off he will destroy your team. Get an early aegis if he's doing well.

- Ward dragon ASAP, he can do it as early as level 3. (Not sure if still true, can anyone confirm?)
- Try and force his Zhonya's early in fights, don't let him get to your carries.
- Ward around when sieging or setting up for baron/drag. If you can see him ulting and get away/interrupt it you've pretty much beaten him already.




He gets tanky for free. He has good damage, strong cc, and his ult is amazing in teamfights. I recommend just banning this fucker. But if he gets through, Cho does have the tools to deal with him. 

Bodyblock for your carry, silence him if he tries to get close for the ult, and use your ult to chomp him if he's too tanky for your carries to deal with.




The legendary carry horse. His ganks are strong pre-6, and stronger post-6. Losing the Spirit of the Elder Lizard hurt him but the new Warrior enchant works pretty well on him.

He outdamages you so watch out, get him off your carries when he dives in fights. If he went Warrior enchant -> Trinity Force then blow him up like the glass cannon he is.




Man fuck this bitch as a melee. If she's even decent you're not going to hit her much without Righteous Glory/Randuin's actives. On the plus side she's weak in lane. Your ganks can destroy her, just be careful about her passive when using Q.

Ask support to get:
Try and avoid support going:

You want your support to have targettable CC or damage. Thresh, Nami, and co. all suffer against Kalista due to having to land their skillshots against her jumping around like an Ezreal in URF mode.




He can get his lanes going pretty well and he loves the new Warrior enchant. Your ganks are stronger though so make use of this. Watch out for him finding you alone as he will outdamage you in a 1v1.

Late game focus on keeping him off your carries. If you see him lurking around the sides hug your carry and silence/Q him when he jumps in. Blow him up then continue with the fight.


Lee Sin


The new jungle has hurt Lee pretty badly. His ganks are weaker due to him being unable to sustain in the jungle. He does like the new Warrior enchant more than he did Spirit of the Elder Lizard though so avoid getting him fed early.

Lee falls off late, watch for his Insec kicks and remember that as Cho it's going to be almost impossible to catch him if he runs away. 

When Lee tries to insec silence him as soon as he gets in. If you do it right he'll be left silenced in the middle of your team and get blown up. Place your silence where he'll either ward jump or flash to. 




Malphite is annoying. He stacks armour, he has an AS slow, he has strong ganks and he gives no f****s when diving your carry in teamfights. The jungling portion is fairly easy, just jungle faster than him, clear your jungle and gank or counterjungle him. You can 1v1 him though. If you do try to 1v1 him remember to bait the ground slam. It is worth considering maxing W over E for this matchup as his E destroys your attack speed.

Early just outgank him. His Q has nothing on your Q for pre-6 ganking. Post-6 his ganks are scary. If you can countergank him try to stay away from your laner so he can't get a 2 man ult off.

In teamfights your job is either to keep him and their assassins off your carry (near impossible). Build accordingly and make sure your team knows not to group up against him. Spread out just enough that he can't get more than 1, maybe 2 of you with his ult. HOWEVER!!! Do not spread out so much that you isolate yourselves and become easy pickings for their team to just fall on one of you and then clean up the other 4. 


Master Yi


He'll be heavily focused on farming. Early game you can kill him but later you'll need a thornmail and a randuin's/Frozen Heart to beat him. Try counterjungling his wraiths to deny him feral stacks and watch out for 12.png counterganks if he has it.

In teamfights look at what he built. If he's glass cannon focus him as soon as he comes in and silence or Q him during meditate. He'll blow up. If he built tankier then help peel him off your carries only if he's destroying them. 




Naut has a very weak early clear. Take advantage of this by counterjungling him. If he starts blue take his big wraith, maybe even his golems. If he starts red take his big wolf. Treat him like Amumu, keep him down and he becomes nothing more than a CC-bot in teamfights. While his kit makes him potent even when underfarmed and underfed your kit allows you to ignore him. 

You win 1v1's, but try to fight him with more health than half. He has a deceptively large burst. If he ganks try to countergank, you have more damage and you can usually turn the tables fairly easily.

Don't do anything special, but try and counterjungle more often and countergank too. If Naut doesn't get tanky then Naut isn't too scary.




A good Noc is a pain. He'll outfarm you, outgank you, and outduel you both early and midgame. Luckily late game he falls off. If he went damage then you can blow him up. If he went tank then all you need to watch out for is him fearing your carries.

When he ganks, if you can countergank you can outdamage him as long as he's not in his Q trail (It gives him 40 or so extra AD for standing in it). Dodge it and kite him away from it and you should win the fight with your cc and damage from E. 

Watch out for him spellshielding your ult, it can win him the fight instantly. 

Always try and be grouped tightly against a Noc. Noc loves to ult and kill stragglers, setting up a 4v5 for his team. 




He'll be running around, taking your jungle and throwing snowballs at your laners. Your ganks are way stronger than his though and you're the one person who beats him at objective securing. Feast+Smite is stronger than Consume+Smite.

5.9 UPDATE: So Nunu's been emerging as a strong jungler now with a sightstone rush. His ganks are easier to pull off than yours but less powerful. If you can countergank him it should be fairly easy to get a double as long as your laner helps.




His true damage hurts but so does yours. Your ganks are stronger than his, but watch out for him ulting to ignore your cc. He can activate ult when silenced so your silence->Q strategy won't work this time. Watch out for him diving your carries, ult him when he gets low enough to avoid his passive and W sustaining him through the fight.



Keep dragon warded at all times now. With the new jungle Panth can solo it with ease at level 3. All he needs is blue. 

Early his ganks trump yours. They do more damage, they have more reliable cc, and Panth is faster than you. He'll most likely be getting 3723_32.png so even with armour he'll still hurt midgame.

Luckily you outscale him. Late game he'll be throwing baguettes and watching them crumble against your claws as you chase him away from your carries. If he's tanky then ignore him and peel off the real threats. If he went full damage then W him to stop his combos before blowing him up and continuing the fight.




Rek'sai is fairly new so I can't say I know too much about her. But from what I've seen she's fairly predictable in your interactions with her.

She'll try to tunnel under and get your carries, use your Q on them when she tunnels to knock her up when she gets to them and then help them peel her off. If she built damage she'll blow up. If she built tank feel free to ignore her and kill their carries.

Watch out for her ulting from across the map to some tunnel hidden somewhere nearby. Never assume a Rek'sai can't be nearby when you gank as even if she isn't she more than likely can be soon.




She's pretty strong with multiple cc's and good AP damage (Just like you). She's more mobile than you and she has a really strong teamfight ultimate but you outdamage and outscale her. 

Treat this similar to an Amumu or Malphite matchup, don't let her get a great ult off and make use of your own cc to stop her. Peel her off your carries so she doesn't cc them and let her team kill them for her.




Shaco is annoying. No matter if you're laning or jungling. Here are a few tips to help you out:

- Watch for him doing a level 2 gank with redbuff. He likes to take flash on the first one, then come back and get the kill 10 seconds later. Tell your laners about this too.

- Avoid 1v1 early. A good Shaco will either kill you, or decieve away at no health.
- Keep Dragon warded before you hit 6. Shaco pre 4.20 could solo it fairly easily once he hits 6.
- Treat this almost as a Lee Sin matchup. If Shaco is ganking then you need to be doing something productive. It doesn't matter if this is ganking, securing buffs or counterjungling. Do something more than farm passively.
- Help your team make it to late game. Shaco can't teamfight, you can. If Shaco doesn't snowball and get his team ahead early he has failed. It is your job to make sure he fails.

Remember, Shaco falls off late when it comes to teamfights, not splitpushing. Just group and teamfight and Shaco becomes fairly useless. It's making sure your team can get to the teamfight stage without being 0/15 that's hard.




Her damage is annoying, she's really tanky and she loves to dive your carries. You are the bodyguard who must prevent her from reaching them.

She outdamages you and can dodge your Q fairly easily early so watch out for counterganks and counterjungling. Get Frozen Heart after Magus and keep her off your carries to win teamfights.




Watch out for the flash ult on your carries. If you stand close to them you can either cc them or hope he ults you by accident. Skarner has a lot of damage so kite him with Q and let your team blow him up.




His ult can really hurt you and let his team destroy you so watch out. His ganks are fairly good and he outdamages you. Just gank properly and be careful of him ulting you in teamfights and you should be fine.

Watch out for which enchant he went. If he went devourer then don't let him near your carry. Also be careful when fighting him at low health as Trundle is a stat vampire. His Q steals your AD, his ult steals your health and resistances, and his E slows you while his W speeds him and his attack speed up. This makes him a very strong duelist so don't try to 1v1 him.




The cheesiest of cheese junglers. He'll start red and attempt a level 2 gank. Try and get your team to invade him and steal his red. Then take your own red and he becomes fairly useless. 

Mid and late just dive him and destroy him when he pops out of stealth. Easy.

I'm not even sure if Twitch can clear the new jungle honestly. If he can then he's losing a significant amount of health.




Odds are he's a fan of trick's. He'll be afk farming for the first 20 minutes so just gank your heart out and make his team useless. If you don't manage to get any successful ganks then you have a problem as Udyr is a tankier less mobile version of Yi. Peel for your carries and try to outplay him in teamfights.

With preseason he's gotten a lot scarier. His clear is pretty strong and devourer is great on him. If you don't manage to make things happen and he AFK farms properly he's going to be a machine of scything claws, flames, and pain.

Just like with Yi, watch out for 12.png ganks or counterganks.




Her ult is a single target destroyer version of Nocturne's (minus the range). If your carries are too far forward she will punish them for it so be careful.

She really likes the new warrior enchant and her W will shred your armour so try to avoid 1v1ing her. Secure objectives and peel her off her targets with your Q lategame to defeat her.




He'll farm till 6 then destroy your lanes. Try and ward his jungle so you can countergank him. He buys devourer and Skirmisher's Sabre so try not to 1v1 him as he will kill you.

Use W and Q on him when he ults someone to stop his ult, W does it faster as it silences his ult channel. If you're lucky he won't be able to react in time to get out of your Q and your team can focus him down.

Jungle Items and Enchants Back to Top

Decided to make a special section just for these as not many are used to them yet. As it stands there are 4 different jungle items and 4 different enchants. 


The items are: Stalker's, Tracker's, and Skirmisher's.

3706_32.png Stalker gives you chilling smite which when used on an enemy champion does a small amount of true damage as well as slows. This is useful for ganks and pretty great for helping to land your Q, you can still land it without it but Stalker's makes it easier. This can also allow you to catch a fleeing enemy. This is my favourite item on Cho as it allows you to land your Q extremely easily either forcing a flash or getting a kill most times.

3711.png Tracker lets you invade more effectively. It gives you a mini sightstone with two charges.

3715_32.png Skirmisher is worse than Stalker's on Cho. Buying it puts a true damage DoT on the enemy that lasts 3 seconds on whichever champion you smite, you can renew the DoT with every autoattack for the next 6 seconds from the time you cast smite. You also take 20% reduced damage from said champion for the duration of the 6 seconds. This is the item for if you want to duel. Cast it on their frontline and annihilate them, or get to their ADC/AP and cast in on them reducing their damage against you allowing you to blow them up.


The enchants are: Runic Echoes, Warrior, Cinderhulk, and Bloodrazor. As Cho we can get any of them so make sure you know what you want however, for high elo games you're going to want to build Cinderhulk in order to become a tanky frontline threat. 

3708_32.png Runic Echoes: RIP Magus. Runeglaive is ok for clear on Cho but not as strong as Magus was. It's still better than Warrior or Devourer but Cinderhulk is better for tank Cho.

3707_32.png Warrior: Builds from Brutalizer. Generally not what you want on Cho, the CDR is nice but you don't need more armour pen. You're also losing out on tanky stats by not going Juggernaut, and Devourer/Magus gives you better damage.

3709_32.png Cinderhulk: The jungler's Sunfire Cape. Gives immense amounts of health and a really powerful burn effect. This will be your main item if you want to be tanky. The +25% bonus health is amazing on Cho thanks to his ult. This is probably better than Magus for now.

1416.png Bloodrazor: This is the damage item for any auto attack dependent jungler (Xin, Warwick, Yi, etc). It gives on hit damage as well as Attack Speed so get it for a tanky bruiser build focused on E damage.


Get Skirmisher's or Stalker's on Cho. Generally go for Cinderhulk if your team has a decent comp, or Runic Echoes if you need to be the hardcarry. 

Skirmisher's gives you a mini exhaust for you only which makes dueling easy, however Cho's ganks with Stalker's are honestly amazing and his dueling is good enough as it is so I'd build Stalker's over Skirmisher's. Also remember to cast Stalker's before Q to slow them and make Q easier to hit. 

Jungle Routes Back to Top

Jungle Route 1:

- Start Gromp, don't smite. Put a point in Q.
- Kill Blue Buff, making sure to get it into the brush in case the enemy decides to chuck a skillshot over to try and steal it. Smite to secure and regain HP.
- Head to Wolves, kill them.
- Go to Red Buff, kill it. Smite when needed to regain health. Put a point in E if farming or W if ganking and recall.

Buy Stalker's then go to Gromp which should have respawned and kill it to do the route again without blue. Or go for a gank.


Jungle Route 2:

- Start Krugs, don't smite. Kill it and put a point in Q.
- Kill Red Buff. Smite for the extra HP.
- Kill wraiths.
- Head to blue, ignore wolves
- Kill Blue securing with smite, put a point in E or W and recall.

Buy Stalker's and go back to the jungle or find a gank.


Jungle Route 3:

This is a basic season 4 route but hurts a lot more now. Do this if you're afraid they'll invade you and steal your buffs.
- Start Red/Blue, kill it with smite. Have laners ward the other buff.
- Kill Wolves/Wraiths
- Recall
- Go kill your other buff, securing it with smite.
- If you have good health you can kill other camps or look for a gank, otherwise go back and buy your Stalker's.


Ganking Strategies Back to Top

Ganking Stratagems

Ganking is not as easy as some junglers may make it seem. While there are some champions like J4 and Rammus that make ganking easier, knowing how to gank is an essential skill for any jungler.

Gank Paths:

Here are the most common gank paths:


Plenty of ways to gank top. Directly through river, through the top brush, from behind the tower, or by sneaking into the top lane brush and waiting for them to push.


Mid has the most gank paths, but also the shortest lane. For the best ganking results wait for them to go in for a last hit and then go in.


Bot is the most lucrative lane to gank and also the most dangerous as there are two enemy champions most of the time. Gank bot similarly to the way you gank top although be warned that there are probably wards in the river brush and the tribrush. Bot lane ganks also change when you change sides, blue arrows are for blue side and red arrows are for red side. The path through river directly into lane can be used by either side.


Smite then Silence then Q:

The best way to gank Cho is to start with smite into silence. Once the enemy is slowed you can get into silence range, before using Q to knock them up while they're helpless. This can usually guarantee a flash or even a kill. If you do get flash remember that smite cooldown is 60 seconds, flash is 300. So gank again for the kill.

Sweeper's is king:

Remember to ward for your laners and buy sweeper for yourself so that you can gank even if there are wards. Sweeping a brush and waiting inside at bot lane can catch out the support when they come to gank, make sure to silence and Q as soon as they're about to enter warding range so they don't just spot you out and get away.

Wait for your opportunity:

If you've swept the brush you can remain there and wait for them to begin laning normally again. A kill is worth far more than the jungle camp you could get in the time spent waiting. Just don't wait too long. A minute is usually long enough especially early game.

Revisit the same lane over and over again:

The easiest way to win a game is just to camp a lane. Pick an easy target and camp them until their salt could be used to feed a third world nation. Not only do you and your laner get ahead, but the enemy team is demoralized by their feeding member's score and your team's kill lead.

Teamfighting With Cho Back to Top

Cho is a different kind of fighter than the others. Unlike champs such as Olaf and Aatrox who want to dive the enemy carries. Cho is much better at peeling and killing the divers. His ult means he can ignore a certain amount of their health and resistances entirely so killing an Eve trying to dive your carries isn't too hard.

Basically with Cho you want to use your massive body to bodyblock for your carries and peel off the divers as they dive. Aim Q and W at your carries feet to knockup and silence divers and then auto them to death with your E. Ult if necessary to save your carry. 

If you do see an opportunity however to Q and eat their carry then do it. Deleting a fed ADC or Midlaner from the game can be a huge boon to your team, especially if your own carries are behind.

Remember that your ult cooldown is fairly low. 36 seconds with 40% CDR is awesome and it means you can even use it twice in the same teamfight if it drags on. Don't be afraid to kill the diver with your ult or use it to secure drag/baron. 

Drag and Baron are also more important than winning the teamfight, especially Baron. Prioritize stealing it over peeling but make a choice of how to do so or if it's necessary/possible. If it's not possible or baron's got too much health just ignore it and help your team kill them all.

Try and let drag and baron do as much damage to the enemy as possible. Let them be the ones closest to drag/baron and make sure your team's not the one tanking it if there's a teamfight going on.

Cheese Strats Back to Top

So you want to learn about cheese eh? Well here are some cheesy tips and tricks for the new season 5 climbers.

3 Buffing:

Works best when you're on blue side. Start at their red and kill it right away. Go B then kill your red and then your blue. Leave a ward at your blue to ensure they don't steal.

The Kha'Zix:

Hide in wait at their 2nd buff. Wait for them to come around at low health and kill them and steal their buff. Once again it works best if you're on blue side. 

Have your team scout them out and find which buff they're starting. Then simply take the buff across from the one they didn't do and run to their buff after. If it's their red wait in the brush opposite the buff. They check the curvy brush but not that one. Watch and wait till they get low then jump out and kill them. Take the buff and hightail it out of there before their laners come to avenge their fallen jungler. Try and ward their wraiths/wolves so that you can tell if they're doing that or if they recalled first.

The Level 2:

Take red first and gank mid/top at level 2. If you're lucky they won't have warded yet and you can get a summoner or even a kill. Don't waste too long on the gank or their jungler will steal your other buff!

About Me Back to Top


I am a diamond mid and jungle main in solo queue. Cho was my first ever main so I learned him pretty well and still go back to play him from time to time. He's really strong in the jungle right now due to his passive and how easy Stalker's makes his ganks so go wild with him. 

Please remember to rate and comment. Thanks for reading!

Update Log Back to Top

31.03.2015: Featured! Went back through and updated several of the pages, also changed mentions of the Juggernaut enchant to CInderhulk and recommended it as equal with Magus now.

9.04.2015: Went back and made some changes for the new post-cinderhulk jungle.

10.04.2015: Spelling fixes!

27.04.2015: Changed some of the matchups to more accurately reflect what champions are currently broken. (That means you Gragas)

28.05.2015: Added some more to the matchups and clarified a few other things. 

08.10.2015: Edited some parts of the guide to reflect the juggernaut changes. Lots of good stuff.

08.15.2015: Went through and refined some parts of the guide, redid some of the matchups to better reflect the current meta. 

07.03.2016: Updated the guide for the new season. Changed some items and added some relevant matchups.

10.21.2016: Minor text fixes.

07.23.2017: Huge overhaul for the new season and the addition of Gargoyle's Stoneplate. Massive buffs to Cho thanks to this item have made him incredibly viable.

Thanks for reading everyone!

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