All Guides Cho'Gath Guides [6.17] 100-0 Real Quick (Full damage Cho)
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Cho'Gath Statistics for garboGarbage

Author's performance with Cho'Gath compared to the ranked average.

Value
Average
Games Played
4
Win %
45
Kills
5.1
Assists
5.9
Deaths
5.2
KA:D Ratio
2.1
Gold Earned
10.6K
Creep Score
161.0
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Ignite is great for kill potential. 


I haven't tried playing much with tele, but it's a possibility.

New Runes Back to Top

Masteries Back to Top

Thunderlords 100% on Cho. Your E-empowered autos count for 2 stacks of thunderlords if you hit them with the melee range auto. Hitting them with the ranged part of your E only counts for one stack.

Feast and biscuit are both worth considering.

Abilities Back to Top

E
Q
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
2
4
5
7
9
W
3
8
10
12
13
E
1
14
15
17
18
R
6
11
16
Take E at level one against all melee midlaners, and ranged midlaners who don't have good poke/clear, ex: anivia.
E-Q-W, Q-E-Q, Q-E-W, Q-W-E all work, adapt to the situation.


Max Q first against long ranged midlaners. Max W against champs who have easy juke abilities like fizz, zed, talon, yasuo, leblanc. Some people prefer to always max W first, but you sacrifice a lot of early game kill potential that way. 


Info on Abilities:

Don't use your Q to CS unless you have to. If you're not specifically trying to push the wave into turret, and you have to use Q to CS: cast it so that it will only hit the minion you're trying to kill.

Keep in mind that your W hitbox is calculated instantaneously even though it's visual has a very slight delay. This means if you throw out a W on a champ who is using an escape ability you can hit your W even if it looks like your W happened after they jumped out. 

Your E-empowered autos count for 2 stacks of thunderlords if you hit them with the melee range auto. Hitting them with the ranged part of your E only counts for one stack.

At max stacks your ult heals you if it kills the target, this can affect your decision making in teamfights where you may want to ult to secure kills just to get the heal. On the other hand I often choose not to ult targets who are about to die to let my teammates get the kill gold and to conserve my ult cd.

Items Back to Top

Starting Items

    Always start doran's even against heavy AD champs.
    I usually build seeker's first against AD mid laners.
    Less mana sustain than dring, but better snowball. I buy it after first b 50% of the time.
    Buy 1-3 doran's rings depending on how much many you have on B, and how much you are forced to spend mana waveclearing.
    PIck this up if you have an extra slot and 150G.
    Worth considering against melee mid laners who trade autos (diana, ekko, zed etc.)

Core Items

    CORE1: This is my go to. I build protobelt first in 95% of my games. Usually I buy protobelt, then boots 2 (boots 2 can be delayed until later though).
    CORE2: I used to build luden's first, before I realized the potential in protobelt. It's still viable, though it's probably always better to go protobelt first.
    Build morello's 2nd or 3rd for the CDR and mana. Replace morello's with FH if they're almost all AD.
    A typical full build.
    Buy this at lvl 9. Use it to set up bush camps for yourself in the enemy jungle and/or river.

Situational Items

    If they're AP heavy build an abyssal ASAP. Build the other items above as needed.
    I get this sixth every few games. Depends on whether you think the push, and stats will be useful. Very situational.
    Consider replacing luden's with this after 6 item.
    Build these as your first two items against Leblanc and midlaners who go tanky (ROA&Rylai's) ex: viktor, taliyah.
Protobelt is crucial to set up your combo. It will let you gap close and land your spells on enemy carries (even though they have mobility spells). The usual combo is Belt>w>q>r. It's also helpful burst if you're bush camping, in which case the combo is Q>Belt>W>(R), or Q>W>Belt>(R). 

Almost no one below dia understands Cho's engage range with protobelt; it's especially useful for catching the enemy offguard to initiate a 1v1.

Note that building RoA, and Rylai's as your only tank items is a mistake. All HP without any resists is inefficient and leaves you surprisingly squishy. If you want to go off-tank at least buy a zhonya's and an abyssal with your RoA, and strongly consider buying additional pure resist item(s). My guide isn't about that build though, so enough of that.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Easy
  • Akali
    Easy
  • Anivia
    Medium
  • Annie
    Medium
  • Azir
    Medium
  • Cassiopeia
    Medium
  • Diana
    Easy
  • Ekko
    Easy
  • Fizz
    Medium
  • Gangplank
    Easy
  • Heimerdinger
    Easy
  • Irelia
    Hard
  • Kassadin
    Easy
  • Katarina
    Easy
  • Kennen
    Easy
  • LeBlanc
    Medium
  • Lissandra
    Easy
  • Lux
    Medium
  • Malzahar
    Medium
  • Morgana
    Medium
  • Orianna
    Medium
  • Syndra
    Easy
  • Taliyah
    Hard
  • Talon
    Easy
  • Twisted Fate
    Hard
  • Varus
    Hard
  • Veigar
    Easy
  • Vel'Koz
    Easy
  • Viktor
    Hard
  • Vladimir
    Medium
  • Xerath
    Medium
  • Yasuo
    Easy
  • Zed
    Easy

VS

Ahri

Easy

Be careful of her ignite combo early game. Don't waste your Q as she throws out her Q.


This matchup is easy because her poke is easier to avoid than other ranged AP champs, and she builds CDR not HP (ROA/Rylai's).

VS

Akali

Easy

Consider buying 3001.png, if you're not stomping her.

VS

Anivia

Medium

Ask for pre-6 ganks. 


This matchup is not easy because you usually don't have the dps to safely solo kill her through egg, and after she buys ROA it'll be even harder to burst her. She also pushes very well which will make roaming difficult.

VS

Annie

Medium

Be careful not to stack for her ult mid to end game.

VS

Azir

Medium

VS

Cassiopeia

Medium

Dodge cassiopeianoxiousblast.png.

Easy ganks.

VS

Diana

Easy

You can max Q first unlike vs other melee champions.


Careful of her burst at 6.

If you drop 2+ kills early game you should buy a negatron.

VS

Ekko

Easy

VS

Fizz

Medium

He has crazy dps, so generally you'll have to immediately back off if you miss a spell.


You'll probably want to buy an abyssal.

VS

Gangplank

Easy

You can either max Q or W first, whatever you're comfortable with.


Remember to auto his barrels when they're at 1 hp.

VS

Heimerdinger

Easy

Ask for early ganks, he will push and he has no escapes. You can clear his turrets relatively easily.

VS

Irelia

Hard

I put this here, because I've noticed Irelia top is a pain to deal with mid to end game. You don't deal much damage to her, and your CC is weak against her.

VS

Kassadin

Easy

Free kills.

VS

Katarina

Easy

Consider buying MR. Back off after using your spells to avoid tanking an uninterrupted kat ult.

VS

Kennen

Easy

After you get protobelt this is free kills.

VS

LeBlanc

Medium
If you're plat (i.e. against someone with a decent understanding of leblanc) you should probably max feralscream.png.

It's probably best to go 3027.png into 3001.png here. Possibly buy negatron before finishing ROA.

A good leblanc player should be able to poke you down easily pre-6. You have to be particularly careful before you buy your catalyst/negatron.

VS

Lissandra

Easy

Pay attention to the angle between her, your creeps, and you to avoid being hit by her Q.


You can max Q or W as you like. 

If there were a very easy option, this would probably get very easy.

VS

Lux

Medium

Entirely a skill matchup. Dodge her abilities and hope she doesn't know how to dodge yours.

VS

Malzahar

Medium

Ask for early ganks, try to blow his spellshield using your E autos. If you have a jungler who can pop his shield wait for your jungle to do so.


Remember you can clear his voidlings easily with your combo if needed.

VS

Morgana

Medium

VS

Orianna

Medium

She has strong harass, that makes this a somewhat challenging lane.

VS

Syndra

Easy

If you drop 2+ kills early you should buy a negatron.

VS

Taliyah

Hard

If she throws out her combo when you go to CS you either lose a lot of cs or a lot of hp.


It's worth considering the ROA, Abyssal build path.

VS

Talon

Easy

VS

Twisted Fate

Hard

Ask for early ganks. If he gets an early kill lead it's very bad.


If he goes b, try to guess whether he might ult into another lane and tell them with pings and chat.

VS

Varus

Hard

This is the worst matchup possible. Try to switch with top or even jg.

VS

Veigar

Easy

Just kill him, easy...

VS

Vel'Koz

Easy

His harass is easy to dodge.

Always dodge velkozE.png
This lane is easy to gank he'll push.

VS

Viktor

Hard

His MS boost, and heavy poke dmg make this a really tough lane. Viktor is played more than cho's other counters so I'd ban Viktor if you have a free ban.


It's worth considering the ROA, Abyssal build path here because his damage is practically unavoidable.

VS

Vladimir

Medium

It's hard to get kills here because he can pool your Q. He also outscales late game.


You'll have to use your stronger early-mid game damage to make kills happen around the map.

VS

Xerath

Medium

His heavy poke makes this rough. You can give up CS early game, and then try to start making plays mid game.

VS

Yasuo

Easy

Pay attention to where he will E to next, and then put your Q wherever that is. Try to blow his shield with your E autos.

VS

Zed

Easy

Careful of his level 6 burst, especially before you have 3191.png. Watch for where he's going to roam and ping your teammates.

When and Why to Full Damage Cho-mp/Synergies Back to Top

I play full damage Cho because it's more fun to me, higher risk, higher reward, and more burst. It's viable every game, but some games you might be more useful as an off-tank. 


Full damage Cho works well when...:
-The enemy team has <=1 tank
-Your team has heavy CC engage ex: Malphite
-You have a strong early ganking jg ex: Volibear, Zac

Full damage Cho doesn't go well with...:
-A team with no CC, and only assassins ex: Kha, Akali
-An enemy team with a few tanks ex: Sejuani, Vlad

Important Tips, Tricks, and Combos Back to Top

Ability use and Combos:

Q:
The best way to all in is by hitting a Q at long range and then flashing in and W+R+auto. Most enemies will not realize they're in danger after just getting hit by one Q, but if you've softened them up by landing a Q earlier you can probably 75-0 anyone before late mid game. 

Remember you can take the small wraiths in one Q at any time, so if you have a spare 3 seconds get that 30G by throwing out a Q over the wall. 

E:
Keep track of how many stacks of thunderlords you have on the enemy champ, if you hit them with two ranged Es, throw out a Q or W to proc it. If you hit them with a Q or W at range if it's possible walk in for an auto+E to proc thunderlords.

R:
Don't be afraid to use ult even when you're not killing anyone with it. It's good damage, and can even be worth using on tanks in teamfights. In the same vein if the target is definitely dead don't waste ult on them.

On the other hand sometimes it's worth conserving your ult (not using it on creeps) -- even though it means staying below max stacks -- if you suspect you'll be able to net a kill soon, or if you know a teamfight will happens soon (ex: when drag is about to spawn).

Remember this is half your damage, so if you don't have this up you should play much more cautiously. It's probably not worth camping a brush without your R up.

Combo:

A more difficult way to all in -- if you're confident in your skillshots -- is to W, and then go for the Q+R+Autos. This is what you have to do against high mobility champs like leblanc.

After you buy protobelt your standard combo should be to belt in>w>q>r.

Early game keep track of your mana, it costs 300 mana to get off your full combo. Remember you get a lot of mana off last hitting a whole wave.



Tricks:

When you don't have vision of the enemy midlaner (between waves/whenever you lose vision) it's worth walking towards their turret to check/prevent them from backing, and to verify that they're not roaming. If they're not shopping: ping missing and try to guess which lane they're roaming to and ping that lane. If they're taking blue buff you can camp their route back to lane, and remember to ping/type that their jungler is at blue.

If they don't have wards in their jungle walk feel free to go to their wraith bush and wait their for their jungle. I often wait 15-20 seconds+. Mid-end game if you buy sweeper you can start camping any brush.

In mid to late game team fights it's an advantage to be outside their vision, like over a wall, and then Q (that way they don't anticipate the Q).



Tips:

I usually let my jungler take the first few blue buffs, because I know I can kill the enemy mid laner if I hit two Qs in a row, and I can't if I don't hit my Qs. The bonus AP on blue, and the mana regen aren't particularly useful yet at this point. Then around level 10+ or so I'll start asking to take blue, because at this point the bonus AP becomes valuable to me, and our jungler doesn't need the blue any more.

Remember it's easier to hit your Q if they don't know you're coming or if they're chasing into you or your team.

It's fine to let your lane roam without following, but only if you let your team know. I usually start pinging 'missing' (2+ times) the second I lose vision of enemy mid. I then immediately check which of the side lanes is pushed to see where my laner is heading and ping that lane 3+ times 'danger'. It is VERY important that you do this immediately, and that you ping multiple times. After you've done this it's fine to just farm while the enemy roams, don't feel like you need to take tower or any objective. Just farm your lane and deny some jungle.

If the enemy team is contesting dragon, you should probably not ult dragon. Ult will be very important if a fight starts.

If you're peeling or assassinating with some teammate who has CC let them CC first, then use your abilities. It's hard to hit Cho abilities especially against high ms champs.

Don't trade kills 1 for 1 if that means you'll lose a bunch of stacks. Remember losing 3 stacks means adding 90 seconds of ult CD (and losing hp).

Early Game Back to Top

LVL 1-2:

If the enemy mid laner isn't at mid when creeps arrive start E to push into turret immediately.

If you're against a melee mid you should start E and push them into turret immediately. After your wave hits their turret the lane should be reset and you should stop pushing because enemy jungler probably just finished their red. If you're playing against someone who can push you or cs for free (Malzahar, Annie etc) do NOT do this. Instead freeze lane, and avoid harass.

Try to line up your autos to hit the enemy laner, it's not too hard to proc thunderlords this way. If the enemy mid is auto harassing you, but you're hitting them with your E empowered autos, and they're tanking your caster minions, you should be going roughly even in damage.

If you're against a ranged mid, be willing to give up cs, and go for Q poke if they're moving predictably (this happens almost always at lvl 1). Don't waste mana trying to Q someone who is being careful to move randomly, and has high MS.

LVL3-5:

If you start out strong consider roaming early. At this point people often haven't warded yet. My favorite roam on topside is to run by their wolves and through enemy tri to gank bot early.

Consider turning off E to avoid pushing after level two, and let them push towards your turret, you should now have great synergy with a level 3 jungle gank. If you do get a kill level 3 it can be worth immediately roaming bot at level 4 or 5, because the enemy bot lane probably expects your jungler to be top side.

Feel free to back anytime you get poked down lower than 60% and you have enough to buy a doran's. Staying on low health is risky, don't take that risk if you aren't sure of the matchup.


LVL5-6: 

If you can hit a Q at level 5 and then go all in immediately or even right before level 6. You can 90-0 any champion at level 6 if you have enough mana for all of your abilities, ignite, and get off a couple autos.

Watch out for the enemy level 6 burst, champs like zed, diana etc can burst you down easily if you haven't bought much hp or mr much yet.

If you're low on mana, or for whatever reason you can't go in, keep in mind that you can probably take bug in one bite. Look which bug is up and/or which side needs vision then push lane and get bug.

If you have warded enemy wraiths you can probably 90-0 the enemy jungler.

Throughout:

Back off if the enemy mid hits you with two autos to avoid letting them proc thunderlords.

If you blow enemy laner's summoners tell your jg they have no summs, gank plz.

Keep an eye on where you think their jungle is, and play appropriately. If you're going against something like a Zac or shaco jungle you should put down deep wards, and ask your jungle to help you do that.

(From the Tips and Tricks section):
If the enemy jungler comes into your lane early to cover for their mid back off as if you are scared of their burst, wait for them to come up to the melee minions then Q->Flash+Combo. This bait works surprisingly frequently.

Mid Game Back to Top

You should be sweeping the river/enemy jg and camping all the time. (Unless your team is so behind that the enemy team is roaming around together and has vision everywhere). 
One of my favorite strategies is to wait for some of my teammates go for an objective (ex: top tower) and then sweep->camp the bushes around enemy blue/red waiting for them to come to cover that objective. (The same strategy works if your ally is just overextending without going for an objective).

Look for opportunities where the enemy carries are stacked and whenever that happens protobelt or flash (or both) in to land your combo.

Once you have protobelt you can probably 100-0 the enemy midlaner if they didn't build ROA. 

Try to watch to see if there's an easy roam (your laners are pushed into their turret and they say there are no wards etc.), otherwise take wraiths, bug and cs while looking for kills on your lane. Make sure you ping when you're about to go in with protobelt, because your teammates will likely not realize protobelt's engage range.

(From the Tips and Tricks section):
If the enemy jungler comes into your lane early to cover for their mid, back off as if you are scared of their burst, wait for them to come up to the melee minions then Q->Flash+Combo. This bait works 75% of the time at my elo.

If they don't have wards in their jungle walk feel free to go to their wraith bush and wait there for their jungle. I often wait 15-20 seconds+. 

It's fine to let your lane roam without following, but only if you let your team know. I usually start pinging missing (2+ times) the second I lose vision of enemy mid. I then immediately check which of the side lanes is pushed to see where my laner is heading and ping that lane 3+ times danger. It is VERY important that you do this immediately, and you ping multiple times. After you've done this it's fine to just farm while the enemy roams, don't feel like you need to take tower or any objective. Just farm your lane and deny some jungle.

If the enemy team is contesting dragon you should probably not ult dragon. Ult will be very important if a fight starts.

End Game Back to Top

This is very much situational. You can either dive or peel, generally just position based on how easy it'll be to hit multiple targets with your Q. DO NOT tank. This build is very squishy, you should never tank.

Continue to look to snipe enemy squishies and fighters in their jungle or in your lane. You can 100-0 anyone without tank items (probably without ignite), and you can probably 75-0 anyone with just one tank item using ignite (that's usually the enemy jg or support). 

Cho is not great at splitting, you should be looking to camp, pick people out and teamfight around objectives. 

(From the Tips and Tricks section):
In mid to late game team fights it's an advantage to be outside their vision, like over a wall, and then Q (that way they don't anticipate the Q).

Remember it's easier to hit your Q if they don't know you're coming or if they're chasing into you or your team. For that reason I prefer to peel rather than going for assassinations if they have vision of me. 

How to hit Q Back to Top

This won't be anything knew to high elo players or people who've played a number of skillshot dependent champions before. Anyway here are a number of tricks to landing your Q, roughly ordered by importance.  


-Anticipate the enemy laner moving forward for CS
-Let your teammate CC your enemy laner
-Anticipate the juke backward after they cast a spell or auto
-Wait in the enemy jungle or over a wall
-W then Q against champions with mobility abilities
-Get the enemy team to chase you or a teammate
-Point and click against champions without boots (and hope for the best)

Non-specific SoloQ Advice Back to Top

By far the most important and helpful advice I can give is that you should always be thinking. Use every moment you have mindlessly CSing, or walking into lane, to think about some aspect of the game. EX: look at where your teammates have no vision, and tell them to ward, see what objective you can help take, and ping it, check where your enemy laner is going, and spam ping that lane, think about where the enemy jungler is likely to gank next, and let your teammates know, check whether your adc is fed and needs peel, or whether you need to dive in the next teamfight, etc. Following this advice all the time will bring your game up by a whole tier. 

Here's some other misc. advice, roughly ordered by importance:
-Use your pings to communicate as much as possible ex: if you're ganking ping on my way a few times in advanced
-Mute everyone, but still ping them, and give instructions in chat
-Think about what you could have done better after every game
-Winning lane means nothing, if you don't use your lead to help your teammates, and to take objectives
-Be willing to give up objectives, and turrets. Losing one turret is nowhere near as bad as trying to defend it, but then dying and losing two turrets
-Check if your team is all grouped, don't fight 4v5, and ping your team to fall back if you only have 4
-Check who is fed on the enemy team; don't be the guy who dies to a fed enemy and then blames whoever fed him earlier
-Ward defensively with pinks all the time
-Check whether your team has a blue trinket
-Put deep wards in the enemy jungle whenever possible
-Watch which turrets the enemy team could rotate to next
-Check which objectives your team could take most easily, and let them know

About me Back to Top

S6 I've been playing on EUW on the account garbogarbage (dia V atm).

Otherwise I play on NA as tobi for hokage.

I've mained Cho for two seasons now.

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