Season 6 Top Lane Darius (6.16 Update)
Summoner Spells Back to Top
New Runes Back to Top
Masteries Back to Top
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Matchups Back to Top
- Darius is very difficult to deal with for Dr. Mundo, who has no escape and relies on getting into melee range to deal most of his sustained damage.
- Darius thrives in melee and will win a trade in an even lane 9 times out of ten.
- Be very careful for enemy ganks, as the permaslow from can easily spell doom for you.
- This lane can easily go on of two ways. If you manage to get an early kill or two then Mundo will be in big trouble. However, if you fall behind or the lane is even, it can swing in his favour.
- He has a very predictable movement pattern, allowing you to land easy Qs on him, but cleaver can be incredibly irritating if you can't get in range.
- As with almost all matchups vs a fragile champion, this should be fairly easy.
- If he gets into a trade, you win.
- He will probably spend most of the time farming with Q from a distance which will drain his mana fast. You can easily deny him from that point onwards.
- Care for his stun and ultimate, which can both deny you a dunk and a reset.
- His stun is especially crucial to shutting you down in teamfights and you need to make it your priority to not get caught in it.
- Wait out his ultimate, as it's easy to dodge your own with his. You don't want to fall behind in this matchup as he could win an all-in with ultimates if things go REALLY bad.
- If he builds tank, you're one of the better counters to him.
- One of the more difficult matchups for Darius.
- Like any Fiora matchup, won and lost on vitals. Blame it on RNG if you lose. Works for me
- If she uses Riposte poorly and you have your grab+dunk, all-in straight away. Flash on her, do whatever. It should be a free kill.
- She needs to riposte your ultimate to beat you. If she manages to proc all 4 vitals with her ultimate, she can also win that way. Try to slow her down and position yourself against a wall. If she hits all 4, get well out of her heal zone ASAP to stop her outhealing your DPS.
- I recommend getting a Sterak's 2nd or 3rd item, as otherwise her passive damage will destroy you in the mid and late game.
- Somewhat of an irritating matchup, you definetely have the edge early.
- Before you've finished cleaver powerspike, Fizz can win a 1v1 if he baits you under tower/hits his ultimate/dodges your Q with his E.
- It's down to him to outplay you on this one. If you play well, you should do just fine.
- If he wastes his E, then you should all-in straight away.
- Although picking Gangplank vs Darius is super brave, he does have the ability to outscale you as the game progesses.
- Gangplank will usually just look to farm, meaning this lane can be very passive. You should try to play very in his face.
- The general rule for the lane is one hook and he's dead; although his barrels can do a good job of saving him.
- One good tip is to try to bait him into detonating a barrel by pretending to approach it to last hit it.
- Without barrels available, he's very weak and will die easily.
- Gangplank has an extremely powerful lategame and it feels like playing against a ticking time bomb at times. Fortunately he's seeing strong nerfs in 6.17.
- Unless Garen manages to dodge all your Qs, there is no way he can trade with you in this lane.
- Try to charge up your Q before his silence hits. This can be tricky to land, as you might not be able to land a slow beforehand due to the silence.
- If you aren't comfortable hitting Q without a slow simply save your skills until after the silence wears off.
- Be careful fighting him at low health.
- You generally don't want to roam too much in this matchup, as if you get kills you will become the Villain and won't be able to fight Garen.
- Grab him back when he tries to run.
- The go-to pro counterpick to Darius, Gnar is someone who can fairly safely lane into him.
- A semi-decent Gnar in Mini Form will harrass you every opportunity he gets from max range, and kite you to death. He'll save his leap for after you use your E.
- If you want to kill Gnar you're basically required to flash on top of him when he's in Mini Form.
- Killing him in Mega Form is easier, as Gnar players will tend to waste their leap in this form. If he does so, you can go for an all-in.
- Be very careful about fighting him near walls or turret diving, as if Gnar can land an ultimate on you you're in trouble.
- You need to try and land as many Qs as possible to sustain through this lane. When Gnar goes to CS, predict his movement and Q him. When Gnar harrasses you, back off, the turn back as you wind up your Q.
- His % health is extremely frustrating to play against - I recommend an early Sterak's if you can.
- Graves is just bullshit really.
- Usually you'd be able to deal with a champion like this, but he'll generally wait our your Q or E and kite you forever.
- Deals ridiculous damage and is really tanky.
- Take farm whenever you can, and stand behind minions.
- If he tries to dive, try and stand on the other side of your tower - his attacks will hit it and he wont be able to finish you off.
- If he uses his E forward you should be able to punish and kill him in most situations, but otherwise this lane is gonna be really rough.
- While Hecarim, if played well, can definitely take you on early in this matchup, you outscale him heavily if you play even slightly safe.
- Your slows and damage ruin him, a melee champion who really needs to use his only gap closer offensively to win duels.
- Just be very careful early on, and get some armor. I recommend Tabi - Cleaver - Deadmans.
- Hecarim's roam potential is very strong, and he will usually try to snowball other lanes. Punish him by taking his tower.
- You can either save your E for when he backs out of an extended trade, or initiate with it if he's not willing to fight you at all.
- Pretty easy matchup for Darius. You outdamage Illaoi at all stages of the game.
- She can potentially have the edge in teamfights if she's ahead and your team walk into her mosh pit.
- Careful about being hooked. Treat it like you would a Blitzcrank or Thresh, ESPECIALLY when she is near a few tentacles.
- If you are hooked, you can either choose to engage her, which is usually if she doesnt have nearby tentacles, or cut your losses and leave the radius immeadiately.
- If you CAN all-in, do so. Due to the nature of Illaoi's spirit, if you get her bleeding, then she won't have much time to take out your spirit.
- All of her spells are very telegraphed. You should almost always be able to sidestep her Q especially.
- Irelia can be a very big threat for you, especially during the midgame.
- During laning, her stun is very annoying, as it makes it very difficult to get an extended trade on her.
- Don't underestimate her ultimate damage - when combined with Sheen, she can 100-0 you pretty easily.
- Play very cautiously if the enemy Irelia is a strong player during midgame. You want to focus on health and armor like usual.
- Late game you have the advantage and can easily duel her.
- Jax can be a tough one. If he is any good, he can win early trades by dodging your Q with his own.
- His E stops your autoattacks, so when he uses it, wind up your Q.
- Don't pull Jax in unless you're winning hard. Let him Q to you, then grab him back after he disengages.
- Both of you enjoy extended trades. I recommend attack speed quints in this matchup as they provide the most DPS possible.
- You can take Jax out fairly easily late in the game as you become WAY too tanky for him to deal with. Quite a lot of teamfights will be a matter of you protecting your teammates from him.
- While Kayle can be really annoying, it's pretty difficult for her to kill you.
- If you can catch her pre-6, she's just dead.
- She'll stay at range, and try to prevent you from hooking her. Its your job to stop her from doing so - flash on her to land your w if you have to. After she flashes away, grab her back.
- Delay using your ultimate for as long as possible. She'll be looking to block it with her own, and if she's quick, she'll be able to. Eventually she'll probably lose patience and blow it, and after that you can finish her off.
- During teamfights Kayle is very frustrating to play against, as she can stop you killing any single target with your ultimate. Try to stay away from her, and pick up a straggler to get going.
- This champion is garbage
- Another champion that wants to stay away from you and just harrass you forever.
- Lissandra is actually quite short range, meaning your Q is pretty easy to land.
- When she throws out her E to escape, just run towards it. If she doubles back, then she's dead anyway.
- Be very careful for jungler intervention, as Lissandra has some of the best gank set-up in the whole game.
- Try not to stand behind minions, as it makes it easy for Lissandra to harrass you from range with her Q.
- While Ulting herself is annoying, it's typically her last resort and you should be able to kill her shortly afterward.
- Be very careful towerdiving unless she has no ultimate.
- While Lulu is okaaaay to lane against, she is a nightmare for you in teamfights. Her slows and polymorph ruin you, but even worse is her shield and ultimate. These two can make your ultimate fail to kill so often it makes teamfights very difficult to play.
- Try to save your ultimate during fights until she's used hers, so you can be sure of killing a target.
- For laning, just weather through her harrass by standing behind minions and Q-ing her whenever you can. Look to hook her if she gets careless.
- She'll naturally push the lane, meaning you can farm fine near your tower.
- Much less common top since her waveclear+ratio nerfs, generally seen support these days.
- Most tank matchups for Darius are extremely easy.
- While Malphite can stack armor, your E passive, Black Cleaver and ultimate really shut him down.
- You outdamage, outsustain and outtrade him at all points.
- When you take down his shield, try to get as much damage as possible on him for the next 5-10 seconds to prevent him blocking your next rotation with his next shield.
- Your passive delays his shield for an extra 5 seconds.
- Only thing you have to be careful for is his ultimate, which can be problematic if you get camped by an enemy jungler.
- The typical patterns in this lane will involve Malphite avoiding combat with you at all points, while you should try to take any and all opportunites to engage him.
- Malphite outscales you late into the game with his massive teamfight presence, try to end the game before then if at all possible.
- A tank matchup that is very easy to win. To deal enough damage to trade with you, Maokai has to get into melee range, and without an escape, you can punish him super hard.
- When he tries to run, grab him back like usual.
- Your ultimate is unaffected by his.
- It's super easy to build up 5 stacks. Just attack and keep running past him as he retreats.
- When he Ws, he will dodge your Q if you're charging it at that point, so try to force his W first or you won't get the heal. You can just use Q and accept that he won't take damage. Your Q should be shorter cooldown.
- A super boring lane. Morgana will just pool the wave. Neither of you has any kill pressure.
- Early on you might be able to get a small advantage.
- Otherwise, very little you can do - if you try to go in, Morgana will bind you, and if she misses, will shield your hook.
- If her E and Q are down, go for an all in. Flash on her if you can.
- Otherwise this will just be a farm lane. Look to get advantages from teleports in other lanes.
- Probably the hardest Nasus counter in the game. You can destroy his health bar with your damage.
- No way he can ignore you, which is what Nasus wants to do. If you get 5 stacks you will become a massive massive threat for him.
- As usual against champions with strong gank setup, be extra vigilant in warding against jungler and mid ganks.
- Try to trade with him at every opportunity.
- There's not really much to say about this matchup. It's yet another tank that has nowhere near enough damage to trade with you.
- You're gonna outheal his DPS, destroy his shield, and he has very limited options to get away if you hook him in.
- You should be able to secure kills easily if he plays carelessly, and deny him totally if he doesn't.
- Olaf has a very strong early all-in threat, especially with ignite, and a good Olaf player can cause major problems for Darius.
- With his ultimate, you have have no way of peeling him off yourself, making it very difficult to land the Qs that you need desperately to heal.
- His damage is very very strong early on, which is when you have power dips.
- Prioritise health and armor like usual. Delay cleaver if you have to.
- On the plus side, your ultimate is very good for finishing him off, denying his lifesteal tanking at low health. His damage is still insane though and you might not be able to get your ult off before he brings you down with E+Q spam.
- You outscale Pantheon super hard. Just play somewhat safe early and dont get wrecked
- Post-6, you win for the rest of the game.
- Get rid of his shield by AAing before using your W.
- He has no escape, and if he's behind, you can grab him to kill him.
- His harass can be annoying but you can just all-in if it gets overbearing.
- Another super easy tank matchup where you have advantage from level 1, and for the rest of the game.
- Couple things to be careful of - her Q zone can hurt if you take damage from it twice, so just move out of it. Her E can wreck you in ganks - try to avoid wall angles.
- During teamfights, her ultimate is annoying, and is Poppy's only saving grace in this matchup. Try to dodge/flash/avoid/wait it out if possible, as she'll probably attempt to cockblock you when you hit high stacks.
- Her W does nothing to you.
- Look to trade at all points during the lane. You should win.
- I feel sorry for you. This lane is not fun. Quinn is like an annoying little fly, constantly harrassing you, blinding you and vaulting off you in you get close.
- It's definitely possible to kill Quinn if you manage to get her to use her E poorly and can chase her down.
- Early on, play safe. Take whatever farm you can get. Quinn will probably build up a CS lead.
- Get Deadman's after Black Cleaver to chase her down, and either tabi or swifties.
- If you can catch her, you can kill her, but her global presence + damage can be overbearing.
- Very good matchup for you. Unlike most champions up top, you can survive and match Rammus' damage even through defensive ball curl.
- Your ultimate is brutal for him and he has no way of getting away if you manage to interrupt his powerball.
- Try to hit level 2 early and go for an all-in.
- A good Renekton player can give you massive problems. His damage early on is very strong, especially around level 1 and 2, where you can easily get killed if you aren't careful.
- After his combo of E > W > Q > E, he has no damage for about 6 seconds or so, depending on what stage of the game you're at. You should try and chase him down with your spells.
- Take special care if he has ignite. Allow him to zone you off the wave.
- Pay attention to his fury bar. If he is at or close to 50 or more (bar becomes bright red) then he can use his empowered stun, an ability which can deal 1/3 of your health bar early.
- You do outscale Renekton, but if he gets snowballing he can be impossible for you to deal with and dive you repeatedly.
- If you need to execute him with your ultimate (1v2 or 2v2) wait for him to ult first, as it gives him 250/500/750 health depending on rank. If it's a 1v1, it doesn't matter. Just ult at 5 stacks.
- This matchup is fairly dependent on how good the Riven player is. A good Riven player can win/go even in basically every lane.
- Unlike most champions, she can't bully you around early on, especially level 1, where you can just build up stacks on her and outdamage her totally.
- At level 3 + 6 she spikes immensely (more than you) and you need to exercise massive caution.
- If Riven doesn't get kills, she's fairly useless in comparison to you - play safe if you have to. The most critical thing is that she doesn't get snowballing.
- She has 4 dashes to dodge your Q blade, so you either want to hold onto it, or just yolo and go for a prediction on her dash. Her shield is her easiest way of dodging the Q, so if you see her use that, go for the Q.
- Surprisingly easy. Rumble is immobile, and medium range. If Darius can hook him in, there's not much Rumble can do to get away.
- If you allow him to harrass you all lane, you'll just lose. All in or stay further back.
- Be very careful for his overheat passive, as it's the only real way he can fight you in melee. If he's at 60+ heat he can activate it very easily.
- Get off his equalizer as soon as he puts it down. Flash if you have to.
- Pre-6, Rumble has a slight advantage, but post-6 Darius should be able to tank through his damage.
- Build some early magic resist in this matchup - black cleaver into spirit/maw. Swifties or Mercs are both decent boots.
- Shen is stupidly tanky and has really strong sustain. While he probably won't be able to kill you or harrass you out of lane, you probably won't be able to either.
- If he taunts onto you with no jungler support, you can probably win as he won't be able to get away, so you can take advantage in that situation.
- His global presence is stronger than yours, but if he recklessly uses his ultimate or teleport to go bot/mid lane, you can hook him out of it.
- His trading is extremely strong with his Q/W; you win an extended trade but you have to make it a priority to get him out of his dodge zone; consider charging Q during this time.
- He looks for short bursts of damage and backing off; you look for building five stacks and killing him. Let him dash onto you if you can - you can kill him if he uses his escape aggressively at any point.
- Really easy matchup. Like most tanks, Sion can't compete with Darius' sustain and damage during a trade.
- If he charges his Q when you're in the zone, you'll usually be able to hook him straight out of it.
- Ward your red/blue buff to make sure he doesn't steal it level 1 with his passive cheese.
- He has no means to get away from you other than his ultimate, and you should just be able to kill him if he gets a step out of line.
- Play extremely aggressive in this matchup.
- While you have the advantage in lane early on, especially with an early kill or two, Trundle can render you absolutely useless later on.
- His ultimate drains your resists, and gains them for himself, pretty much negating half of your build.
- In an extended early trade, you'll win with your passive damage and Q heal, but in short trades he can cause you major problems.
- Don't try to fight him when he ults you. Just retreat and swing your Q at him as you go. If you can build 5 stacks while retreating, you may be able to turn if you aren't already too low from his attacks.
- This matchup is about pushing an early advantage and trying to snowball other lanes before Trundle makes you useless in the late game.
- Not necessarily a toplaner, but as a tankbuster, Vayne poses a nightmare to Darius.
- If she does head top lane, you're probably going to have a bad time. Her W damage is pretty disgusting, her Q allows her to kite you forever.
- Consider purchasing pink wards to all in her.
- Try and get jungler assistance to focus her down early.
- Buy Sterak's early.
- Later in the game, your hook can really screw her over if you can actually land it.
- Vlad is just plain annoying. He sustains forever, is really safe with his pool, and deals a lot of consistent damage with his abilities.
- Build some MR early, and look to land Qs and Es on him as much as possible. If you do manage to get into a melee with him you win.
- Movespeed will help in chasing him down - deadman's, raptor cloak - especially in the midgame. Consider swifties if he builds Rylai's.
- More popular now than he was pre-rework, but less common top.
- Volibear typically relies on getting full healing from his passive to win fights. His damage is very high, and he has the capabilities to duel you early on.
- If his passive is down, and you're ahead, he'll have to play very safe, but otherwise you need to rely on your ultimate to execute him before he regens.
- Volibear gets kited, much like you, later on, so even if he's doing well it won't be a big issue unless you absolutely can't go near him.
- No escapes other than his Q.
- Stack a mix of armor and health in this matchup - if you only build armor then Yasuo will ruin you with his ultimate.
- While his mobility is annoying and can be used to dodge your Q, you outdamage him and outtank him. Try to fight him away from minion waves if you can, so he'll have nothing to dash through.
- Try to proc his shield frequently, and trade afterward.
- His windwall does nothing to you.
- Generally, if you can build up enough stacks without him getting away, this matchup is pretty easy.
When to Pick Darius Back to Top
- While he can be an absolute terror in the top lane, Darius has some weaknesses that opponents can take advantage of.
- Darius is weakest against poke or kite compositions. He is one of the archetypical "Raid-Bosses" of League. He is very difficult to take down and deals huge damage if allowed to, but is extremely kiteable. If enemy teams pick a lot of ranged champions with heavy crowd control or slowing effects, Darius will have a tough time surviving and dealing enough damage to be relevant in fights.
- Darius relies on his ultimate to deal about half of his damage in teamfights. If he can't get the first ultimate off, or the enemy team has enough tools to deny him killing the target (like Kayle's or Kindred's ultimates) Darius' effectiveness is severely limited.
- Darius doesn't provide a great deal of crowd control and relies on his teammates controlling his opponents during fights for the most part. He is a strong pick when your team already has a wealth of CC effects.
- Darius loves movement speed buffs, as they help him get into range with ease. Champions like Lulu and Zilean really function well with a Darius.
- Darius is incredible as a counterpick to all-in engage/dive comps. As enemy champions charge into his team, he can stand at the front, weather the storm of random damage/CC effects, and hack his way through everyone. By champions dashing into Darius' range, they do his job for him.
- Somewhat of a strong blind pick (when you don't know your lane opponent yet) as his bad matchups are all playable, and he has many even or good matchups.
Early Game Back to Top
- Before minions spawn/during loading screen, it's a good habit to start thinking about how you're going to play the lane.
- Look at not only the enemy laner's champion, but their summoners and the junglers. Do they have ignite? Can you win an early all in? Are you likely to get ganked early? Are you likely to receive ganks early? Try to predict your early play.
- Typically, unless your team plans to invade, you'll want to ward part of the river or the enemy jungle, and cover one of the entrances to your own jungle. If it's possible (teammates willing) try to make so that the enemy can't make into your own jungle without first going past an allied ward or champion.
Trading, Combos and Gameplay Patterns
- Darius has some of the strongest trading potential in the game and thrives especially in long, extended trades. Almost no top lane champions can compete with a 5-stack Darius. His combos are pretty basic, but I'll still go through them.
- Try to make good use of Grasp of the Undying, as trading whenever it is available gives you a nice spike of extra damage and healing. Darius can maintain the "4 seconds in combat" requirement extremely easily as his bleed repeatedly keeps him in combat for 5 seconds after a single attack.
Q (-> E -> AA -> W -> ...)
- A lot of time in lane, you'll want to use your Q for some quick harass and healing. It's very strong against opponents who have a difficult time dodging it, as it deals significant damage and gets them bleeding.
- Against opponents who can dodge your Q, this is risky as it gives them a 5-10 second window during which you cannot use your Q again. If you miss, you have to be aware that you may just get all-inned and die straight away.
- If your Q hits, you may choose to follow it up with your other abilities. It's all to do with how confident you currently feel in the lane.
E -> AA -> W -> Q -> ...
- Your bread and butter for getting an extended trade up on a champion without an escape. E brings them into range, W is used to autoattack reset, and Q is virtually undodgeable due to the 90% slow from W.
- This brings an enemy to 3 stacks, and you just chase them down and try to get the last two.
- Often times against ranged champions, this will be your only option to damage them as they will stand well away from your Q harrass.
- Flash can be used beforehand if necessary.
All-In with Ultimate
- In a 1v1, you won't need a second use of your ultimate and it's more important that you just get it off while you're still in range. This means that as soon as you hit 5 stacks, press R and let your opponent bleed out with the help of your other damage if you're still in range.
- 5 stacks is generally achieved by hitting two or more Qs on your opponent with the blade. It has a short cooldown, is difficult to move out of if you keep moving while charging, and deals great damage.
- In a 1v2 or 2v2, you'll often want to use your ultimate twice if possible. Try to catch your opponents both with your Q blade whenever you can, and as soon as one of them enters kill range, execute them with R. Then turn to the next person and instantly apply 5 stacks. Pretty simple. Darius is very powerful in small group skirmishes.
Minion Wave Control
Melee vs Ranged
- Quite a lot of early laning phase is about the creeps, especially in top lane.
- Many top lane champions are melee, meaning that to trade, they'll have to run into the enemy creep wave. Unlike casting spells, using an autoattack on an enemy champion aggros all nearby enemy creeps to attack the aggressor. This means that the player that plays further back will have an advantage.
- However, due to match-up disparities, quite a lot of the time the aggressor will be attacking because they have a significant early advantage that isn't offset by taking ~50-100 damage from a minion wave. Just avoid fighting an enemy champion in a big minion wave unless in unusual circumstances, no matter how tempting it is! The minions will do way more than 50 damage if they're in a big pack.
- Ranged champions operate slightly differently. Usually these champions will be harass-type champions that will constantly pepper their melee opponent with attacks. While this also aggros the minion wave onto them, quite a lot of the time the minions will not reach the ranged champion to deal their damage.
- However, what this DOES do is push the wave in the melee champion's favour, allowing them to safely last hit under their tower, or near it, where they are very safe from ganks.
Freezing Minion Waves and Denying
- One thing that is extremely useful to do, especially vs a melee opponent, is to learn how to freeze a minion wave near, but not under, your tower - allowing you to farm safely. If you're ahead of them so much that you can fight them AND a wave of minions and come out on top, you'll be able to deny your opponent as well.
- The setup to a freeze is almost always a slow buildup of enemy minions on your opponents' side of the lane. This can happen for a multitude of reasons, such as 1 or 2 minions in your wave hitting the enemy tower.
- If a large wave does build up for the enemy and freezing is possible, don't use your AoE to clear the wave! While last hitting, let the enemy minions kill yours, then tank the wave long enough for more of your minions to come up and tank the enemy minions once more.
- When setting up a freeze by tanking the wave, you need to make sure that the enemy minions don't come into tower range. This will pretty much instantly end the freeze and could even allow the enemy laner to set up one of his own.
- Denying is accomplished by moving to the far side of the minion wave and zoning your opponent away from last hitting. If you're good, you can maintain a freeze indefinitely (at least in theory).
- A freeze is very useful when your lane opponent has backed, as you can make them miss 1-2 waves of minions for free, then potentially more if they're too scared to come near your tower (due to jungle pressure or being behind).
Mid and Late Game Back to Top
- As allied and enemy towers start to go down round the map, splitpushing should be your primary goal with teleport as a summoner spell. Darius is a strong duelist, and can go toe-to-toe with many other strong splitpusher in the game if he's ahead or even slightly behind.
- Your primary goals are to draw attention of other enemy members to your side of the map, giving your team breathing room, kill your enemy laner, and take towers whenever possible. With his W, Darius has slightly above-average tower pushing capability.
- Quite a lot of the time during mid-game you'll want to push a wave as fast as possible. When it's coming up/down the lane, this is accomplished by walking up the side of it and winding up your Q so that the blades hits all 6 minions. It might take a tiny bit of practice to get this down. This should kill or bleed out ranged minions, and you can finish off melee minions with an attack or two.
- Vision is absolutely vital to aggressive splitpushing and is one of the reasons you NEED yellow or blue trinket rather than red. Ward commonly travelled locations in the enemy jungle if you're on their side of the map. Some of the time you'll be able to take a 1v2 or a 1v3 but in other instances you'll want to back off or duck out of vision for a short time in order to not die to the enemy team goonsquading you.
- If you can, you should try to secure enemy buffs and jungle camps whenever they're available. It won't be a play you can make too often, but really sets the enemy back. You should ward a likely nearby location to prevent enemies from arriving in a large cluster to kill you while you're doing so.
- In the case of being behind, focus on pushing out waves and not straying too far where you can get dueled. Look to group up slightly earlier and make plays with your team for objectives.
Teleport and Roaming
- While splitpushing, you'll want to be on the lookout to teleport to important fights around bot lane, dragon, and mid lane.
- A good habit is to be regularly checking the minimap every few seconds, as fights can break out very quickly without much warning and being a few seconds late on a critical teleport can be the difference between getting 2 kills and getting nothing at all.
- Look for wards that are good teleport spots. Post-20 you can teleport from base with the homeguards buff to make your gank even more effective.
- Roaming with Darius is generally pretty poor, as his initiation is very easy to prevent. You can walk into ongoing fights over towers and objectives however, as enemies often won't have cooldowns available to stop you.
- Turret diving is very possible - coming from behind mid lane or bot lane outer tower will often result in a sucessful kill as you will deal crazy damage to the lower level champions at this point in the game.
Teamfighting and Objectives
- As the game progresses later and later, you need to spend less and less time on your own, and more and more with your teammates. Depending on your team comp and how the game's going, look for objectives like Baron, Dragon and Inhibitors wherever possible.
- Teamfighting as Darius can be absolutely monstrous if you manage to get going. Your main goal is to try and execute someone to get the ball rolling - getting 5 stacks like you do in laning phase is much more difficult due to the chaos that is a League of Legends teamfight, so apply as many as possible but just look for someone in kill range. Typically a pseudo-tank support/jungler like Thresh or Blitzcrank can be a solid bet, as they'll be in the frontline brawl but won't be able to soak much damage.
- After the first kill goes down, you can try to get to the backline and Q -> R them. Quite often this will straight up kill a squishy target, depending on the stage of the game. Q applies 5 stacks during Noxian Might and deals upwards of 500 damage, gets them bleeding for 100+ damage per second, and R can deal 1000+ true damage depending on the stage of the game.
- Sterak's and your Q heal, ideally, will keep you alive through enemy damage if you're being focused down (which you absolutely will be). Try to keep spamming your Q on cooldown as priority for survival.
- As you move into late game, it will be more and more difficult to take on the enemy back line alone as their damage skyrockets. Try to focus on peeling for your carries and executing front liners as a priority if the back line damage becomes too much. If the enemy has assassins or high damage melee threats, they should really be taken out as a priority throughout the game anyway.
About Me Back to Top
I'm a English Diamond top lane main on Europe West. I've been playing the game since May 2011, or early Season 1. I've had experience in all kinds of metas and in all seasons. I enjoy theorycrafting quite a bit, but I'm also happy to take notes from other players.
Version History Back to Top
17th December 2015
- Guide in first complete state and featured.
19th December 2015
- Added Version History.
21st December 2015
- Added Gangplank to Matchups.
- Small adjustments to phrasing.
6th January 2016
- Added Garen to Matchups.
18th January 2016
- Updated guide for 6.1 - items and masteries.
20th February 2016
- Updated to 6.3.
- Edited notes for Windspeaker's Blessing.
- Moved Malphite and Ryze matchups to Medium.
- Added Graves matchup to hard (good luck)
23rd March 2016
- Updated to 6.6.
- Added Health Regeneration and Attack Speed Quints as new options.
- Small adjustments in various places as usual.
- Edited matchups for Shen, Sion. Added Rammus matchup.
- Updated Warlord's Bloodlust.
25th April 2016
- Updated to 6.8.
- Individual analysis for various masteries updated including Grasp Nerf.
- Added note on level 1 all-in under 1-4 skill order.
- Updated items: Corrupting Potion, Doran's Shield.
- Updated matchups: Ekko, Renekton, Kayle.
23rd May 2016
- Updated to 6.10. Several big changes overall.
- Items updated - Spirit Visage, Maw of Malmortius, Banshee's Veil, Warmog's Armor, Titanic Hydra
- Items added - Guardian Angel, Righteous Glory.
- Items removed - Boot Enchantments (RIP).
- Masteries updated - I'm generally taking Fury over Sorcery in T1 Ferocity.
20th/21st August 2016
- Updated to 6.16.
- Rune descriptions updated.
- Items - sections moved around (Sterak's, Deadman's), removed Ghostblade, added Frozen Heart. General updating of descriptions
- Matchups - Ryze removed (reworked and no longer played top). Added Kled (in a way). Updated Poppy, Maokai slightly.
- Updated ability and mastery descriptions (generally rewording a few sentences, removing out-of-date references etc)
20th March 2017
- Going through all patches from 6.17 to 7.5. A lot has changed.
- Masteries given full runthrough, going over new options and changes in the trees.
- Few item descriptions updated/removed.
- More to come!