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All Guides Darius Guides Patch 6.7 In Depth Guide to Crushing Toplane with Darius
19
14
Updated
2 years ago
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1.7K
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Darius Statistics for GoldenScarab569

Author's performance with Darius compared to the ranked average.

Value
Average
Games Played
151
4
Win %
50
42
Kills
7.7
5.2
Assists
4.5
5.1
Deaths
6.5
6.2
KA:D Ratio
1.9
1.7
Gold Earned
12K
10.8K
Creep Score
179.4
175.1
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png - Take flash in every game, it's too useful not to pick up, especially on Darius who has no gapclosers.

12.png - Even after the the TP nerf, it's still the best summoner spell to take in most situations. It's useful for setting up plays around the map later in the game, as well as getting back to lane quickly to avoid losing gold/exp in the early game.

14.png - Take Ignite situationally, it gives Darius insanely high kill potential during the laning phase, though it is generally less useful than 12.png as it does not allow you to have pressure on the map elsewhere. It is a good pick into matchups such as 8.png.

3.png - Take Exhaust situationally. This spell is even more situational than 14.png as it allows you to shut down duelists in a 1v1 situation. However this usually implies you will be splitpushing for a large portion of the game, which isn't always the best option. Useful in matchups such as 23.png24.png58.png92.png

6.png - Ghost isn't a bad summoner spell, but you get a fair amount of movement speed from items, and it just isn't as useful as the summoner spells it would have to replace.

7.png - Not needed on Darius, he heals from his dariuscleave.png.

11.png - Can be used on Darius if you are jungling him, but this is a Toplane guide not a Jungle guide :^)!

21.png - More useful on squishy champions needing to mitigate burst, nowhere near as useful as the spell it would replace. Don't take in any situation.

1.png - Again not needed, Darius builds fairly tanky to withstand damage/CC thrown at him and as such Cleanse does not need to be taken.

13.png - Literally useless on every champion in the game. Do not take. Ever.


New Runes Back to Top

Masteries Back to Top

12/0/18 is the most common mastery page for Darius, increasing the effectiveness of his trades with Grasp of the Undying and increasing his damage dealt with Sorcery, Double Edged Sword and Oppressor.


When building a mastery page, you usually want to choose a keystone mastery a build around that.

Ferocity

Warlord's Bloodlust - Not useful on Darius, as a large portion of your damage comes from your abilities and you won't be autoattacking too much. 

Fervor of Battle - The most useful keystone in the Ferocity tree for Darius, but still not great compared to Grasp of the Undying. It is the mastery that gives the most damage, but as Darius most of your damage will come from your spells rather than your autoattacks. It can be taken as a personal preference but investing in the Ferocity tree means you lose some tankiness you would gain from the Resolve tree.

Deathfire Touch - Again, not that useful as a large amount of Darius' damage is DoT which only does 2 + 15% Bonus AD. Even with full build and Noxiam Might + Steraks that is only 92 damage at level 18, which is not worth taking over any other keystone.

Cunning

Stormraider's Surge - Viable on Darius in very niche situations. You will be proccing the active quite often when using your ultimate on squishy targets and the burst of speed is nice. This sacrifices sustain for utility.

Thunderlord's Decree - Ever since the nerfs to Thunderlord's, it isn't taken on as many champions anymore, Darius being one of them. It is easy to proc Thunderlord's with E-aa-W-aa which gives a nice burst of damage on top of your combo.

Windspeaker's Blessing - Generally only taken on Support Champions. Whilst it does increase your heal by 10%, it is not worth taking in any situation.

Resolve

Grasp of the Undying - In most situations, this is the best keystone for Darius to take. He can always keep Grasp up due to his passive lasting 5 seconds. It provides Darius with a way to make his trades even better, by giving him some health back after a trade which increases the difference in health with the enemy toplaner. This is made more potent by the constant damage over time effect applied when his bleed is on the opponent.

Strength of the Ages - Almost exclusively taken by Junglers these days, the extra health isn't worth it as it takes too long to stack with cannon minions arriving every 3 waves.

Bond of Stone - Useless in a solo lane as you will not be taking damage for anyone.

Abilities Back to Top

Q
W
E
Q
Q
R
Q
E
Q
E
E
R
E
W
W
R
W
W
Passive
Q
1
4
5
7
9
W
2
14
15
17
18
E
3
8
10
11
13
R
6
12
16

The skill order on Darius is very simple, you always max R>Q>E>W every game. 


Passive - Hemorrhage dariuspassive.png

Darius' basic attacks and damaging abilities cause enemies to bleed for (9+level)(+30% bonus AD) physical damage over 5 seconds, stacking up to 5 times for a maximum of 500% damage over the duration.
Upon hitting full Hemorrhage stacks to an enemy champion or killing them with dariusexecute.png Noxian Guillotine, Darius gains Noxian Might for 5 seconds.

Noxian Might: Darius gains 40-200(based on level) bonus attack damage and instantly applies full Hemorrhage stacks through his usual means.

This passive is insane. Literally, insane. It's what allows for 1v5 Darius Pentakills after getting 5 stacks. It's how Darius always seems to get double kills when the enemy jungler ganks top. Even just in terms of stats it's insanely good. At level 1 Darius gains 40AD, which is equivalent to 4 long swords, and is worth 1400g in terms of stats. At level 18 the 200AD is equivalent to 20 long swords, or 7000g worth of stats. Not only that, but it does a deceptive amount of damage. In many scenarios you won't need to outright kill your laner as the ticking damage from your passive will do that. You can spam laugh/taunt/mastery as your opponent slowly bleeds to death. If you get to stack this up on an opponent in lane, you've already won the trade. In teamfights it is harder to fully stack your passive on one target, so you will have to rely on executing people with Noxian Guillotine to gain Noxian Might, and then use Decimate dariuscleave.png to apply 5 stacks to as many enemies as possible. 

Q - Decimate dariuscleave.png

Darius hefts his axe for 0.75s, then swings it around himself, dealing physical damage to nearby enemies, doubled against enemies hit by the blade.

Shaft Physical Damage: 20/35/50/65/80 (+50/55/60/65/70% AD)

Blade Physical Damage: 40/70/100/130/160 (+100/110/120/130/140% AD)

Darius heals for 12% missing health for each enemy champion hit by Decimate's blade, up to a maximum of 36% health. The hilt of Darius' axe will not apply Hemorrhage.

This is Darius' Bread-and-Butter spell. It's his harrass, sustain and waveclear ability. There's a slight delay before the ability casts which gives the enemy time to move out of the way, but if you position yourself properly it should be difficult to miss. Always aim to hit with the blade as it applies a stack of your passive, heals you and does the most damage. In teamfights when you gain Noxian Might, you will want to use this spell to apply 5 stacks to as many champions as possible. You should be casting Decimate on cooldown in teamfights to be healing for the most that you can, allowing yourself to tank for longer whilst doing more damage, as you will be focused first or second in a teamfight due to your Penta potential. Take care not to use dariuscleave.png immediately after using dariusaxegrabcone.png as you will only hit with the hilt of the axe and deal reduced damage with no heal and no Hemorrhage stack. It is maxed second to increase the damage and reduce the cooldown at each rank.

W - Crippling Strike dariusnoxiantacticsonh.png

Darius' next basic attack within 4 seconds gains 25 bonus range, deals 40% AD bonus physical damage and slows the target by 90% for 1 second. If Crippling Strike kills its target it refunds 30 mana and half of it's cooldown. Crippling Strike resets Darius' autoattack timer.

This spell is very useful for sticking to targets due to the short duration extreme slow it applies. As it is an autoattack reset, it allows Darius to stack his passive stacks very easily, as he can aa-W-aa for 3 easy stacks. It also applies on hit effects such as sheen and lifesteal effects, however Critical Strikes will NOT apply to the bonus damage, only to the base damage of Darius' autoattack. As Crippling Strike refunds mana it is a way to farm without losing mana, but be careful not to push the wave too hard. It is maxed last as only the cooldown is decreased at each rank.

E - Apprehend dariusaxegrabcone.png

Darius passively ignores (5/10/15/20/25%) of his targets' armour. After a brief delay, Darius pulls in all enemies in front of him, slowing them by 40% for 1 second and briefly granting sight of the area around the pull.

Another skill which allows Darius to stick to his targets by pulling them towards him in a cone in front of him. A well timed Apprehend can cancel dash abilities such as Jax's jaxleapstrike.png, Shen's shenshadowdash.png and Gnar's gnarE.png and force them to fight you. It's range is slightly larger than flash, so if an enemy who is standing on top of you flashes away you can still pull them back to you. It also can pull enemies over walls, which can be useful for separating them from their team and creating picks. However if there is no room for their model then they will bounce back over the wall instead of landing in front of you. The range is also slightly longer than the indicator so you can pull enemies towards from slightly further away than is initially shown. Not wasting your pull is very important to laning as in ranged matchups without his pull Darius is very vulnerable to being harassed. In dueling situations you can use Apprehend to interrupt your opponent and cancel one of his autoattacks or an ability which can give you an advantage. The strongest part of this ability is the passive, ignoring armour on your opponents. As all of Darius' damage is physical this is incredibly powerful, effectively allowing him to ignore 50+ armour at the end of the game.

R - Noxian Guillotine dariusexecute.png

Darius dashed to the target enemy champion and attempts to execute them, dealing 100/200/300(+75% bonus AD) true damage. For each stack of Hemorrhage on the target, Noxian Guillotine's damage increases by 20%, up to 100% bonus true damage (Stack Damage 20/40/60 (+15% Bonus AD) per stack). If Noxian Guillotine kills its target, Darius causes all nearby minions and monsters to flee in terror for 3 seconds and it can be recast within the next 20 seconds at no additional cost. At rank 3, Noxian Guillotine's cooldown resets completely. This can occur multiple times in succession.

The skill that Darius is known for. The unmistakable dunk. An unavoidable true damage nuke that can do upwards of 1000+ true damage late game. In lane during an all-in when you hit 5 stacks you will want use this skill immediately. You only need the reset when fighting 2 or more people. It's worth noting that Noxian Guillotine is a dash, so roots will cancel your ability to cast the spell, although once it is cast the spell will not go on cooldown until the damage has been dealt to the enemy. CC cast on Darius when he is casting Noxian Guillotine will NOT interrupt it, but the remaining duration will be applied to him after he has finished casting Noxian Guillotine. Noxian Guillotine will not hit enemy champions if they go out of vision during the cast time, but the spell will not go on cooldown. During teamfights, you want to save your ultimate to finish off low health targets to gain Noxian Might dariuspassive.png. In a late game teamfight with Noxian Might active usually Q-R-aa will kill any ADC that has not built some sort of defensive item.

Items Back to Top

Starting Items

    Generally the best starting item to get on Darius, provides him with HP/MP sustain and extra damage as well for the early game.
    Another starting build which will slightly increase your survivability but will cost you some damage and sustain.
    A very defensive starting build which I wouldn't recommend unless you are vs some high poke champions like Jayce or Gnar. Even then I still think it is better to start Corrupting Potion for the sustain.

Core Items

    You want to get this item on Darius literally every game. It's too good to pass up.
    Dead Man's Plate and Steraks give you movement speed and a shield against burst, both of which are incredibly useful on Darius and should be bought most games.

Situational Items

    If the enemy team is high on Magic Damage you will want to pick up some of these items. SV for survivability, Maw for damage, ZZ'rot for pressure and QSS for CC removal.
    For when you are snowballing. TF gives you the nice MS/sheen proc. Titanic Hydra gives you an AA reset allowing you to stack Hemorrhage faster. Ghostblade has all the stats Darius needs wants but leaves him very squishy. IE only if you're 20-0 and you want to do massive crit damage with your W.
    Against teams with heavy AD you will want to take some of these items. Thornmail for teams with lots of autoattackers/fed ADC's. Randuins for teams with heavy crit damage, such as Yasuo/Tryndamere/Jhin. Sunfire for pushing waves even faster and for dealing a mix of damage in teamfights.
3071.png - The Black Cleaver is an insanely good item on Darius, probably the best item in the game for him. It has all of the stats he wants, 300HP which helps him survive in fights, 55AD which makes his abilities do even more damage as they all scale well with AD, 20% CDR which keeps Darius alive in fights, allowing him to cast dariuscleave.png more often in teamfights. One stack of Hemorrhage also applies the whole 30% Armour Reduction on a target which allows Darius to melt through anyone he fights, combined with the Armour Penetration on dariusaxegrabcone.png, vs a target with 100 Armour at level 13, assuming you have hit them once already and their Armour has been reduced by 30%, you would be fighting them as if they had 52.5 Armour instead of 100, effectively reducing their Armour by 47.5. This only gets MORE effective as targets get more Armour. At 200 Armour, you effectively reduce their Armour by 95, and at 300 Armour, you effective reduce their Armour by 142.5. The Rage passive which provides 20 MS for 2 seconds when dealing physical damage really helps Darius stick to his target, and getting a kill or assist on a target which has been cleaved grants 60 MS for 2 seconds allows Darius to catch up to fleeing enemies to continue dealing damage to them.

3742.png - Another very useful item on Darius, providing him with the tank stats he needs to stay in alive in fights, as well as giving him another way to catch up with enemies. At 100 stacks, you can walk up to an opponent, auto them to get the 50% slows, then once the slow wears off you can W them for another slow, and follow up with E if they try to run away. Without 4.png or any dashes it is nigh on impossible to escape from Darius when he catches up to you.

3053.png - Sterak's is a great item to pick up to prevent yourself from being bursted down in teamfights, with over 3000HP you will get a shield starting at 900 which basically means you can't be immediately destroyed by upfront burst damage. It also gives a nice amount of HP and a reasonable amount of AD, but when combined with Noxian Might and the extra bonus AD from Sterak's Fury you will have 600+ AD at full build.

3143.png - Randuin's Omen is also a nice item, but a bit situational as it is more useful against autoattack based champions. It gives the same amount of HP as Dead Man's Plate but it gives 10 more Armour which gives Darius slightly more defence at the expense of some damage. The active is very nice for sticking to enemy champions and keeping multiple champions from running away from you in a teamfight. The passive is great against champions who like to smack you around such as 23.png and 24.png . 

3068.png - Sunfire Cape is a great item if you want to push lanes even hard than you do already. The passive burn does 50% extra damage to minions which combined with your dariuscleave.png allows you to clear waves extremely fast. It's also nice against champions that can't escape from you, as the passive burn does magic damage. In a teamfight this is a nice item if you want to deal a mix of damage as the burn will hit multiple members.

3075.png - Thornmail is a nice pickup if you want to deal with a fed ADC, though it's not great if you don't already have the health to back up the Armour you get from this item. Generally there are better Armour items to buy however, as buying items that only give one statistic aren't usually worth it.

3065.png - Spirit Visage is another really great item for Darius, providing a 500 HP and 70 MR along with 150% Base Health Regen which makes a great item against teams with AP damage. In some instances you might want to get this item first against mages in lane who like to harass you who you can't really get to such as 117.png127.png and 68.png. If you want a more offensive start with some MR then an early 3155.png is a great buy. The 10% CDR is great as it allows Darius to cast dariuscleave.png more often, allowing to heal more often, and the 20% increased healing received means that Darius heals for 14.4% missing Health for each enemy Champion hit, up to a maximum of 43.2% missing Health.

3156.png - Maw of Malmortious is excellent when you want some defence against AP champions, but also want to be able to fight them back. The 55 AD means Darius hits harder with all of his abilities, and the 40 MR is not to be sniffed at. As a bonus you even get +10 Armour penetration which synergises well with dariusaxegrabcone.png. The best part about this item though is the Passive effect, Lifegrip. When the shield triggers you gain +10% Spell Vamp, and +10% Life Steal until out of combat. If you're fighting and proccing the shield, this means you hit more often, gain back life just from using your autoattacks and hitting anyone with spells, not just with the blade of your Q. Late game a 5 Hemorrhage stack dariusexecute.png will heal you for 100 HP, and hitting a two man dariuscleave.png will heal for at least 24% missing HP + a flat amount while the shield is active. In lane the passive effect is easy to keep active, as having one Hemorrhage stack on an enemy unit counts as being in combat, meaning if you are careful you can keep this passive active until you fight with your laner again. It's a great pickup against champions such as 245.png111.png and 57.png. The nerfs on 6.7 to this item don't affect Darius a huge amount, the loss of 10 MR is a bit of a hit when taking Magic Damage, and the loss of +25% is a bit annoying, as it allowed Darius to stack Hemorrhage slightly faster, but it was a nice bonus rather than a necessity.

3512.png - ZZ'rot received some nerfs on 6.6, but it is still a very nice pickup when you want to create pressure in a sidelane without being there yourself. A well placed ZZ'rot will keep the wave pushing in your favour, allowing you to group with your team for objectives such as Dragon/Baron without losing pressure in the sidelanes. It also provides a nice amount of resists at +55 Armour/MR and +125% Base Health Regen. The Point Runner passive is also nice on Darius, allowing you to catch up to champions near towers. It's worth noting that enemy minions killed your voidspawn even grant you the gold for killing them which is a nice extra, however this isn't really worth buying as a first item as it doesn't give you any combat stats which Darius really likes, and with giving you HP it isn't increasing your survivability that much.

3140.png - QSS is an item I only buy as a counter to 114.png. The Fiora-Darius lane favours Fiora, but buying this item second gives you an advantage in 1v1 situations, allowing you to cleanse her ultimate and baiting her into an extended trade with you where you can hit her with a 5 Hemorrhage stack dariusexecute.png.

3078.png - Trinity Force is great item when you get ahead on Darius as it gives a lot of offensive stats that are really useful if you're not worried about dying. The extra Movement Speed and Attack Speed allows Darius to catch up to targets and stack his passive faster, while the AD and CDR allow him to hit harder and cast more often, doing more damage to targets. The sheen passive is great as it applies on your W which hits for (3*Base AD + 40% Total AD) with sheen, this can also critically strike with the Critical Strike chance that comes with TF as well. Sometimes against teams which haven't built any Armour items this item can be better than a 3071.png, but it is the most expensive item in the game and will take you a while to buy it.

3748.png - Titanic Hydra is another great item when ahead, granting you slightly increased waveclear and a small amount of damage on hit. Most importantly however the active part of this item gives Darius another autoattack reset, meaning he can fully stack his passive in one trade. By engaging with dariusaxegrabcone.png, Darius can autoattack his opponent once as they are landing in front of him, then he can W immediately after to apply the slow, followed by another autoattack and the active from Titanic Hydra immediately after and finally a dariuscleave.png to apply the 5th stack of Hemorrhage. The +350 HP and +35 AD are nice additions and provide Darius with some extra tankiness and some offensive power. Titanic Hydra is also expensive and not worth buying if you aren't ahead.

3142.png - Youmuu's Ghostblade is what you but when you gain and a lead and want to absolutely crush your lane opponent. Giving a large amount of AD (+65) means you hit harder with autoattacks and spells, and the 10% CDR allows you to cast your spells slightly more often. The passive +20 Armour penetration is HUGE as in the laning phase this negates a MASSIVE amount of resistance if your opponent does not immediately rush Armour. The active part of Youmuu's allows you to easily catch up to your opponents to either hit them with dariusnoxiantacticsonh.png to slow them, or get you in range to dariusaxegrabcone.png them towards you. Having increased Attack Speed is a nice bonus and allows you to stack Hemorrhage stacks faster. It is the cheapest of all the snowball items, but it also provides no defensive stats whatsoever which can leave you to being bursted or dps'd down in teamfights.

3031.png - Infinity Edge is an item that you will not build in 99% of games as it is incredibly expensive, and you will only want to build it in situations where the game is already won, and you just want to laugh as you crit the squishy mid/adc and crit them for half their health with one W.

3083.png - Warmog's is a nice item to round out your build as a 6th item in some circumstances. It only provides one stat, +850 Hp and +200% Base Health Regen but at the late stages of the game when you have accumulated a fair amount of Armour and MR it can be efficient to buy this much Health. Usually you will have over 3000HP when building this item so the passive, Warmog's Heart, can be useful in situations when you don't want to have to go back and base. Simply retreat, and within 30 seconds you will be back to full HP again.

3110.png - A very situational item, Frozen Heart gives a massive amount of Armour and an Attack Speed slow aura which can be useful against champions that do their damage through autoattacking. Due to the lack of HP on this item, usually you would want to buy this after having at least 1 HP item already. The 20% CDR is nice, but you have to be careful not to go over the 40% CDR cap, especially when building other items like 3071.png3065.png3078.png and 3158.png.

3026.png - Are you ahead and afraid of Dying? If yes, buy Guardian Angel! It gives some nice defensive stats (+60 Armour/MR) as well as a passive that revives you upon death the greater of 700HP or 30% Max HP/Mana. Generally you would build this later on in your build after you had built some HP.

Items you do not want to buy:

3022.png - At first glance, Frozen Mallet looks like a great item for Darius, HP and AD - check, a way to stop enemies from escaping you and forcing them to fight you in extended trades - check. However Frozen Mallet is quite expensive sitting in at 3100g, and the slow only applies on basic attacks. Darius already has 2 methods of slowing enemies, dariusnoxiantacticsonh.png and dariusaxegrabcone.png as well as effects he gets from items like 3143.png and 3742.png and delaying other items in your build to get Frozen Mallet isn't worth it. You'll also never be able to use the passive slow more than a couple times in a teamfight anyway.

3072.png - In most cases for Darius you don't want to build items which give you only one stat, which is where The Bloodthirster lies. The +75 AD is nice on Darius but it leaves him incredibly squishy, and doesn't give him the Armour Penetration or utility that 3142.png does. The 20% Lifesteal is also wasted on him as he heals almost entirely from dariuscleave.png. Finally, at 3700g this item is just too expensive to justify buying, though in some instances when you are ridiculously ahead a case could be made for picking up The Bloodthirster.

3074.png - Again along the same lines as 3072.png, Ravenous Hydra provides a large amount of AD (+75) but doesn't offer much else. The Lifesteal is wasted as he doesn't need it due to his dariuscleave.png, so the passive and active effects aren't put to good use, especially as you will be building mostly defensive items and relying on Noxian Might dariuspassive.png to give you AD for fighting people. It's almost as expensive as 3072.png, sitting at 3500g which means you will be delaying other core items in your build to buy this item which just isn't worth it.

3087.png - Made for champions who benefit from Critical Strike Chance and high Attack Speed, this item is useless on Darius as it doesn't give any AD to synergize with his abilities and doesn't provide him any defensive stats.

3091.png - Wit's end is a niche item on only a few champions, Darius is not one of those. Champions who do the majority of their damage through autoattacks and who autoattack a lot benefit from this item in some situations, and Darius is neither of these.

3124.png - The AP on this item is completely wasted on Darius, providing him with no offensive or defensive capabilities. Darius isn't a hybrid champion, and he never autoattacks enough to make use of the passive.

3147.png - Made for AD assassins, whilst the stats it provides initially seem great on Darius, it gives almost no defensive stats, and compared to 3142.png as a snowball AD item, it isn't as useful for murdering a single target. The passive is also wasted, as you will be using autoattacks early on in your combo. 

3153.png - Blade of The Ruined King isn't a good pickup on Darius due to the fact that you need to be constantly autoattacking your enemy to get the most use out of it. It only gives a small amount of AD (+25) and it doesn't give any defensive stats which Darius really needs. The Lifesteal is also wasted as you won't be autoattacking often enough to make use of it. The active is nice for catching up to people and being able to stick to them but at 3400g it's an expensive item and isn't worth replacing any items in your standard build to make room for.

3800.png - Falling in the same category as other items, whilst Righteous Glory is a cheap item with a nice active that helps Darius catch up to opponents, it only provides one stat that he cares about (+500 HP) as mana is not something he desperately needs, and for only 300 more gold, he could be a 3143.png which gives him +60 Armour, -10% crit damage and the slow active, all of which are far more useful than +300 Mana.

3812.png - An expensive anti-burst item, the two stats it provides (+75 AD) and (+10% CDR) are both useful on Darius offensively, but leave him open to being too squishy. He doesn't need to make use of the Lifesteal passive as his dariuscleave.png is much more efficient at healing him, and while the passive is a nice touch, he doesn't build enough Lifesteal to effectively nullify the damage he is taking as a DoT. Combined with the fact that 3053.png is a much cheaper item to build (2700g vs 3500g) and is also very good at negating burst damage due to the large amounts of HP that Darius buys means that it is almost never worth buying 3812.png over 3053.png.

3036.png or 3033.png - Darius receives a large amount of TOTAL Armour penetration from dariusaxegrabcone.png which basically gives him a free, better version of 3035.png built into his kit. Whilst the heal reduction and bonus damage vs tanks can be useful, Darius builds tanky enough that he'll very rarely face a champion that's 1000hp tankier than he is which makes buying either of these items a waste. 

3025.png - Whilst this does build out of 3057.png which has nice synergy with Darius' dariusnoxiantacticsonh.png, it doesn't provide him with any AD whatsoever, and the mana is next to useless on his as his spells are not that expensive. The Armour provided by Iceborn Gauntlet as well as the passive effect are both nice to have, but not worth sacrificing any item spaces for as there are superior items which have the same effect as 3025.png, such as 3143.png.

3046.png - Phantom Dancer is made for champions that want to duel, which is exactly what Darius wants. However, this item is made for kiting away from champions, rather than running towards them. It provides no defensive options for Darius, and very limited offense in the form of increased Attack Speed which is not usually built on Darius. Although it is very cheap, Phantom Dancer is put to use much more effectively by ranged carries, and melee carries who deal almost all of their damage through autoattacks, and Darius is neither of those.

3508.png - Darius isn't a champion that build Critical Chance often, and even when he does he doesn't build large amounts of it, meaning that he won't be getting the full CDR from Essence Reaver. He also doesn't have many mana problems, and doesn't need to mana restore passive. Whilst the +65 AD is nice, it's an incredibly expensive item (3600g) for the stats he needs, and is best left for the caster ADC's to buy.

3056.png - Ohmwrecker gives both HP and Armour and CDR, all stats Darius likes to have, however this item is expensive the stats it gives you. You wouldn't build this as a first item, and by the time you've found a place in your build for it there either won't be many towers left to dive either because your team is ahead or you won't be in a position to dive towers anyway due to being behind. For 50g more you could buy 3068.png which gives +150HP more, as well as the burn passive. For 250g more you could buy 3143.png which provides +150HP and +10 Armour more, and both of these items are better for diving than Ohmwrecker.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Easy
  • Akali
    Easy
  • Alistar
    Medium
  • Cassiopeia
    Medium
  • Cho'Gath
    Hard
  • Darius
    Hard
  • Dr. Mundo
    Easy
  • Ekko
    Medium
  • Fiora
    Medium
  • Fizz
    Medium
  • Gangplank
    Medium
  • Garen
    Easy
  • Gnar
    Hard
  • Gragas
    Medium
  • Graves
    Hard
  • Hecarim
    Medium
  • Heimerdinger
    Hard
  • Illaoi
    Easy
  • Irelia
    Medium
  • Jarvan IV
    Medium
  • Jax
    Easy
  • Jayce
    Hard
  • Karthus
    Easy
  • Kayle
    Hard
  • Kennen
    Hard
  • Lissandra
    Hard
  • Lulu
    Hard
  • Malphite
    Easy
  • Maokai
    Easy
  • Nasus
    Easy
  • Nautilus
    Medium
  • Olaf
    Medium
  • Pantheon
    Hard
  • Poppy
    Easy
  • Quinn
    Hard
  • Rammus
    Easy
  • Renekton
    Medium
  • Riven
    Medium
  • Rumble
    Easy
  • Ryze
    Medium
  • Shen
    Easy
  • Singed
    Easy
  • Sion
    Medium
  • Swain
    Easy
  • Teemo
    Hard
  • Trundle
    Hard
  • Tryndamere
    Easy
  • Vladimir
    Easy
  • Volibear
    Easy
  • Wukong
    Medium

VS

Aatrox

Easy

This is a nice matchup for Darius, as Aatrox doesn't really have kill potential on you. Dodge his aatroxQ.png and his aatroxE.png to make him lose health for free, then trade with him whenever possible. You can take 14.png to make the lane even easier, just be careful when use dariusexecute.png on him, as if he has his passive up you wont get the reset even if you kill him. Be careful when he activates aatroxR.png as it gives him range and Attack Speed, but by level 6 you should have put him far enough behind to not be an issue to you.

VS

Akali

Easy

If you're facing 84.png in the top lane she is usually going to build tank. Levels 1-6 you should absolutely destroy her. Use dariusaxegrabcone.png to pull her in and she has no way to escape from you. dariusnoxiantacticsonh.png is great for stopping her running away. Make sure to always carry a 2043.png so that she can't use akalismokebomb.png to stop your ultimate from hitting.

VS

Alistar

Medium

If Alistar is in the top lane, he'll probably be building AP. Be careful, he does a surprising amount of damage with pulverize.png and headbutt.png and once he hits 6 you don't have much kill potential on him as he can useferocioushowl.png to negate most of your damage. He has long cooldowns however so if he uses either pulverize.png or headbutt.png on you, walk up to him and dariusaxegrabcone.png to start a trade. Be careful not to push the lane too hard as he has good CC to follow up or set up ganks for his jungler.

VS

Cassiopeia

Medium

A good 69.png will not let you get to her. The speed buff from cassiopeianoxiousblast.png allows her to run away from you while cassiopeiamiasma.png and cassiopeiapetrifyinggaze.png prevent you from getting to her. Your best bet is to try and kill her before level 6 because once you catch up to her, without flash she should be dead. Remember to quickly face away from her when you hear her hiss as there is a short delay between when she casts cassiopeiapetrifyinggaze.png and when it hits you. Once she gets 3116.png you'll basically never catch her if she doesn't misposition. I would recommend getting an early 3065.png or if you manage to kill her before level 6, 3156.png.

VS

Cho'Gath

Hard
31.png is a good counter to 122.png. He has sustain with chogathpassive.png, which means even if you trade with him, if you don't kill him he can heal up your damage, whereas you can't really do the same to him. He can disengage with rupture.png and feralscream.png which will stop you from getting too many stacks on him. feast.png is also easy to stack and with a reduced cooldown on killing minions means he will gain a lot of Health for free which counters your ultimate. On top of this, the items he likes to build, 3110.png and 3027.png, are great against you. The only chance you have is to kill him early in the lane and get him behind, and keep that lead so he cannot build up his feast.png stacks.

VS

Darius

Hard

This situation will only occur in Normal games, and like any mirror matchup is entirely skill based. How well you do in this lane will come down to how well you dodge the Darius' dariuscleave.png and how well you hit your own. Be careful if he runs 14.png.

VS

Dr. Mundo

Easy
122.png Should have no troubles killing 36.png in lane. Before he gets items Dr. Mundo is squishy, and whilst he can poke you down with Q, if he ever gets in range for you to dariusaxegrabcone.png you should trade with him immediately. He's also immobile, and susceptible to ganks, so call for your jungler if you need help killing him. Once you both hit level 6, you can still kill him with dariusexecute.png if he doesn't have items. If you manage to stay even in items, you will always be able to win the 1v1, but chances are he will just infectedcleavermissilecast.png you and run away to stop you killing him. Take 14.png if you really want to kill him.

VS

Ekko

Medium

Tank Ekko is something that's becoming quite popular in the toplane, and it's annoying to play against. In early levels Darius has the advantage, but a smart Ekko will use ekkoQ.png to slow you and stop you from reaching him. Try to trade with him when he goes in to CS and dariusaxegrabcone.png him if he tries to run. Try not to let him get 3 stacks of ekkopassive.png on you or he will win the trade. ekkoR.png Does NOT cancel your ultimate, but the damage will not apply and dariusexecute.png will not go on cooldown, you will just need to cast it again on 245.png. Try to save dariuscleave.png until after he uses ekkoE.png as otherwise he will try to dodge the blade to deny your heal/stack application.

VS

Fiora

Medium

This is a skill matchup, but I give the edge to 114.png. Make sure to avoid letting her hit fiorapassive.png for free. She has to either fiorariposte.png your dariusaxegrabcone.png or dariusexecute.png to win the duel. After you dariusaxegrabcone.png her, wait a second to see how she reacts. If she immediately uses fiorariposte.png, hold onto your abilities and only start attacking her after the parry has ended. Otherwise, you know you are safe to use dariusnoxiantacticsonh.png immediately after dariusaxegrabcone.png. If you're even/ahead in items, build 3140.png as a second item so that she can't duel you when she hits level 6 and uses fioradance.png on you.

VS

Fizz

Medium

Fizz top is usually a tank build, relying on his base damages to deal damage. Don't trade with him in minions, as he takes reduced damage from your own due to fizzpassive.png. He can use fizzjump.png to dodge all of your skills, including dariusexecute.png. Don't try and dariusaxegrabcone.png him as he will either fizzpiercingstrike.png or fizzjump.png away. Try to trade with him when he goes for cs. If he misuses fizzjump.png, punish him using dariusaxegrabcone.png and getting as much damage down as possible before he uses fizzpiercingstrike.png to get away. Make sure to always dodge fizzmarinerdoom.png as it amplifies his magic damage. It's worth getting an early 3156.png and 3111.png so that you can fight him. 

VS

Gangplank

Medium
41.png Scales better into the lategame than 122.png does so it is important to try and shut him down early. He will try and poke you with parley.png and proc Grasp of the Undying. If you manage to grab him, try to wait until he uses removescurvy.png before you use dariusnoxiantacticsonh.png, as he will cleanse the slow from dariusaxegrabcone.png but the 90% slow will still hit him. It's worth nothing that removescurvy.png does NOT remove the stacks of Hemorrhage you already have on him. Always avoid standing in his raisemorale.png unless you are trying to destroy them before he can.

VS

Garen

Easy
86.png Is basically a worse version of you. He'll be tankier and do more damage if he gets ahead, but you shouldn't let that happen. Levels 1-6 if her ever tries to trade with you useing garenslash3.png and garenbladestorm.png you can just tank the damage until the silence finishes, and then use dariusnoxiantacticsonh.png and dariusaxegrabcone.png to keep him next to you, and dariuscleave.png when he runs away again. If you become the villain, make sure to count for the fact that his garenjustice.png does true damage.

VS

Gnar

Hard

A good 150.png will never let you get to him. He can endlessly kite you with gnarQ.png and gnarW.png, and once he gets Frozen Mallet there's no way you will ever be able to catch him. If he wastes gnarE.png in the early game, punish him by using dariusaxegrabcone.png and forcing a trade with him. Once he transforms into Mega Gnar, it's easier to trade as he doesn't have the range advantage, just make sure not to stand near walls when he has gnarR.png up.

VS

Gragas

Medium
79.png Top is less common than Jungle, but it is still playable. In the early levels, his passive will prevent you from dealing too much damage to him with Hemorrhage. He can set up ganks well with gragasbodyslam.png and takes reduced damage after using gragasdrunkenrage.png. If you ever do get within range to kill him, he can use gragasexplosivecask.png to throw you away and gragasbarrelroll.png to slow him. Geting early Magic Resist is crucial as he does a lot of magic damage. If you manage to get into a long enough trade with him early and dodge either his gragasbarrelroll.png or gragasbodyslam.png you should be able to kill him. Take 14.png if you want the extra kill pressure.

VS

Graves

Hard
104.png Is an incredibly annoying toplaner. He can poke you continuously and gravesmove.png away from you if you dariusaxegrabcone.png him. Once he gets 3812.png you will heal back up after any trade you take. As a first item get some defence so that he can't immediately kill you in lane. Try to trade with him when he has either one or no shots left, and get out of his gravessmokegrenade.png as quickly as possible. Make sure not to stand near walls and to sidestep gravesclustershot.png so you don't get hit by the return damage.

VS

Hecarim

Medium
120.png Doesn't see that much play these days, but he's a strong toplaner who can be troublesome to deal with. He can spam hecarimrapidslash.png with 3057.png to do a lot of damage, and heals well off of hecarimw.png. He can also dodge your dariuscleave.png with hecarimramp.png unless you time it correctly. However he lacks power in the early game, and runs into mana issues before he builds 3078.png and 3110.png. This is your chance to pressure him, using dariusnoxiantacticsonh.png and dariusaxegrabcone.png to prevent him from running away from you and using dariuscleave.png as he escapes for the maximum damage possible. If he misjudges his damage you should be fine, as after using his combo he has no way to escape until hecarimramp.png comes back up again.

VS

Heimerdinger

Hard
74.png Is an oppressive lane bully who will constantly shove you in with h28gevolutionturret.png, and make it very difficult to trade with him. If you ever do get onto him he can use ch1concussiongrenade.png to stun you and run away. Try to kill his turrets when he goes to base and use the time when he gets back to lane when he doesn't have turrets down to fight him. He's also easy to gank and dive due to the fact that he pushes the lane constantly. An early 3155.png is excellent against him.

VS

Illaoi

Easy
420.png Is annoying if she hits illaoiE.png, but that's about it. Her illaoiQ.png is very slow and very telegraphed which makes it easy to dodge. When she uses illaoiR.png, just run out of her range and she can't do anything to you. A smart 420.png will use illaoiW.png to dodge your dariuscleave.png  but if she sticks to you, as long as you avoid the tentacle damage she shouldn't outtrade you. Make sure to kill her tentacles as often as you can, as she loses a lot of damage without them. If she does hit you with illaoiE.png, run out of the zone as quickly as possible, and play back until you have killed three tentacles. Just before they spawn run perpendicular to the direction of the tentacles smash to avoid the attack. 420.png Has one big flaw which is you can look on the map and see her tentacles activate/spawn in the fog of war, so you effectively know where she it at all times.

VS

Irelia

Medium
39.png Is also another annoying champion to deal with, but the edge goes to Darius in this matchup. Irelia does a nice mix of damage, but a large amount of her damage comes from ireliahitenstyle.png which is true damage. So building a 3143.png as a second item is great against her, as it gives both Armour and Health, as well as slowing her Attack Speed. If she gets behind you, it will be very difficult for to trade with you, as you can force her to fight you with dariusaxegrabcone.png. You probably won't kill her as if she ever gets in kill range she will just ireliaequilibriumstrike.png you and run away. Respect her damage from level 3-9 and you shouldn't have a problem with her.

VS

Jarvan IV

Medium
59.png Is seeing a bit of play in the top lane now, and he will try and poke you with jarvanivdragonstrike.png to whittle down your health. Don't underestimate his damage, as his all in power is extremely potent, especially once he hits level 6. If he goes all in and misses his jarvanivdemacianstandard.png-jarvanivdragonstrike.png combo, he has no way to escape you so you should fight him as much as possible. You can cancel his jarvanivdemacianstandard.png-jarvanivdragonstrike.png combo with dariusaxegrabcone.png if timed correctly and he is trying to escape. dariusexecute.png Outdamages jarvanivcataclysm.png so you can afford to get a defensive item first back so he can't burst you down.

VS

Jax

Easy
24.png Has a difficult time trading with 122.png in the early game, as he can't match the damage that Darius puts out. If he tries to use jaxcounterstrike.png and stun you, use dariusaxegrabcone.png at moment he stuns you to pull him towards you while you are stunned, and to minimise the time he has to run away. If he engages on you with jaxleapstrike.png autoattack him and then use dariusnoxiantacticsonh.png straight after. dariuscleave.png Him from range when his jaxleapstrike.png is on cooldown and he won't be able to fight you until he has completed at least a 3124.png. You can freeze the wave just outside of your tower range and deny him as many cs as possible to delay him from getting his core items. As the game goes on, you won't be able to duel him or match his splitpushing so it is important you suppress him for as long as possible and group with your team to gain advantages before he can become a lategame monster.

VS

Jayce

Hard
126.png Is another very annoying matchup for 122.png as he has many tools to prevent Darius from fighting him. If Jayce ever gets in range for Darius to dariusaxegrabcone.png him, he can use Thundering Blow to knock you away, and Acceleration Gate to prevent you from getting close to him. He can poke you from range with Shockblast and Acceleration Gate, and once he has you low enough he can use jayceQ.png and jayceE.png to finish you off. You should never get in range to damage him, so building defensively is the best bet in this lane.

VS

Karthus

Easy
30.png Top is rarely played, but it is an easy matchup for 122.png. As long as you can dodge laywaste.png, you'll have no problems trading with him. Bait out his wallofpain.png and grab him with dariusaxegrabcone.png once it ends. He's very squishy and can't deal with the damage you put out. Once he gets 3116.png you won't be able to catch him, but by then you should have enough of a lead that it won't matter.

VS

Kayle

Hard
10.png Is one of the worst matchups for Darius. She can kite you with kayleQ.png and kayleW.png, and put out large amounts of constant damage with kayleE.png. When you hit level 6 she can completely stop you from getting resets with dariusexecute.png by using kayleR.png on whoever you try to kill, and it will put dariusexecute.png on cooldown. She will mercilessly poke you in lane, your best chance is to ask your jungler for a gank as she will push the lane if she uses kayleE.png.

VS

Kennen

Hard
85.png Is also another hard matchup for 122.png. He can poke you down endlessly with kennenshurikenhurlmissile1.png, and run away with kennenlightningrush.png if you ever manage to dariusaxegrabcone.png him. A kennenshurikenhurlmissile1.png-kennenbringthelight.png combo will put you at 2/3 stacks for a stun so Kennen can still disengage with an autoattack if he needs to. Unless the Kennen plays badly, you're going to find it very difficult to do any damage to him. Build defense early to try and survive his poke and farm up until the midgame.

VS

Lissandra

Hard
127.png Is another champion that 122.png has issues with. Unless Darius manages to dodge lissandraQ.png from Lissandra he won't get close to her. Even if does use dariusaxegrabcone.png and pull her in, she can still lissandraE.png-lissandraW.png away to prevent Darius from chasing her. After level 6 she can use lissandraR.png on you to prevent you from casting dariusexecute.png as she escapes. Your best chance is to bait out her lissandraE.png, and then while it's on cooldown, dariusaxegrabcone.png her back in and trade.

VS

Lulu

Hard

Good 117.pngs will be able to stop you getting close to you or your target in teamfights. In lane she will try and luluq.png you through the minions as poke and whenever you try to run towards her. She can use luluw.png on you to prevent you from casting spells to heal yourself or to execute someone with dariusexecute.png. She can also use lulur.png on a target to either interrupt you with CC or to give them the extra health needed to stop dariusexecute.png from killing them. Try and call your jungler to gank your lane as this is the best chance you have to beat her. Also, dodge luluq.png as often as you can and while it is on cooldown initiate trades with her.

VS

Malphite

Easy
54.png Should never be able to kill you in lane, but chances are you won't be able to kill him either. If he starts 1029.png and 4 2003.png then you won't be able to kill him early. Try to avoid trading with him when he uses landslide.png as this reduces your Attack Speed and how fast you can stack up your passive. An early 3155.png on the first back means he can't kill you with ufslash.png once he hits level 6. If he tries to make a 12.png play botlane, try to interrupt him with dariusaxegrabcone.png, or push the wave as hard as you can to try and trade the tower.

VS

Maokai

Easy
57.png Is another easy matchup for 122.png, as he has no real way to escape from you other than maokaitrunkline.png. Try to avoid using dariuscleave.png when he uses maokaiunstablegrowth.png as he becomes untargetable.  If he goes in on you, run backwards slightly away from him to dodge maokaitrunkline.png, the autoattack him followed by dariusnoxiantacticsonh.png. If he tries to run, grab him back with dariusaxegrabcone.png. You shouldn't really have a problem with 57.png at any stage of the game.

VS

Nasus

Easy
75.png Is weak early, before he can use siphoningstrikenew.png to get his stacks. This is when he's at his most vulnerable! Try not to push the wave with dariuscleave.png as this is what he wants. Instead, freeze the wave just outside your tower and zone him away from the creeps. This prevents him farming and stacking his siphoningstrikenew.png. If he goes too far up the lane to get creeps, go aggressive on him. Save your dariusaxegrabcone.png until after he uses wither.png and he is at the max range of the pull. godofdeath.png counters dariusexecute.png due to giving him more Health but the bleed damage should be enough to kill him anyway if you are even/ahead and you have denied him stacks.

VS

Nautilus

Medium
111.png Has incredible base damages and his nautiluspiercinggaze.png is an autoattack reset meaning he can hit you twice in quick succession. His nautilussplashzone.png damage is misleading and will quickly add up. Once he casts nautilussplashzone.png try and run towards him so as not to take extra damage from the other waves. Nautilus is very good at setting up ganks for his jungler so you must be careful not to push the wave too hard. Levels 1-3 Darius can push Nautilus around but if Nautilus blocks damage with his nautiluspiercinggaze.png he can outtrade Darius. A first item 3065.png can help with dueling as in extended trades Darius will do a lot of damage over time with Hemorrhage. 

VS

Olaf

Medium
2.png Is one of a few champions that can outdamage 122.png at level 1, provided he hits each of his olafaxethrowcast.png. Whilst you are slowed, it's hard to hit your dariuscleave.png as it is easy for Olaf to run out of your dariuscleave.png range. He can deal a lot of damage to you with olafrecklessstrike.png and the lower his health gets the faster he can hit you due to olafpassive.png. As long as you dodge his olafaxethrowcast.png you should be able to outdamage him. Building an early defensive item is a good idea so he can't burst you down while in olafragnarok.png.

VS

Pantheon

Hard
80.png Is an oppressive laner who will spam you with pantheon_throw.png and try to finish you with pantheon_throw.png-pantheon_leapbash.png-pantheon_heartseeker.png when you are low enough. As long as you can survive the early laning phase long enough to buy some Armour and Health you should be fine. Sacrifice cs if you need to to stay alive. His pantheon_leapbash.png does block the damage from your dariusnoxiantacticsonh.png but it does not block the stack of Hemorrhage being applied.

VS

Poppy

Easy

After the nerfs on 6.7, 78.png Is an easy matchup for 122.png as she has to get close to him to fight. Make sure to step off of her poppydevastatingblow.png to avoid taking damage from the explosion. Try to stay away from walls so she can't stun you using poppyheroiccharge.png. If she pokes you with poppypassive.png, try to run over to the gauntlet and challenge her over it so she has to either fight you or lose the shield. You can poke her with dariuscleave.png when she goes in to cs, or you can grab her with dariusaxegrabcone.png to start an extended trade. Once she hits level 6 she has a great way to setup ganks with poppyheroiccharge.png-poppydiplomaticimmunity.png. Once she completes 3025.png it becomes hard to trade with her, so try to get an early lead.

VS

Quinn

Hard
133.png Is one the worst lanes for 122.png as she can poke him over and over until he's within kill range or has to go base. quinnQ.png prevents Darius from retaliating in any form as he can't see outside of a small area, allowing Quinn to autoattack him for free. If Darius manages to dariusaxegrabcone.png Quinn, she can quinnE.png away putting distance between her and him and allowing her to do even more damage due to the quinnpassive.png proc. If Darius tries to dariuscleave.png Quinn, she can also quinnE.png away so that it doesn't hit her. You will need to call for ganks as you have next to no kill pressure on her, and she can push you into tower and poke you down. Try to build defensive so that she can't kill you in two or three combos.

VS

Rammus

Easy
33.png Is easy in the sense that he will never kill you, but similarly you will never kill him. He'll stack armour during the laning phase so that any trades take will be inconsequential due to how little damage you'll deal to him. Either get the jungler early to help kill him, or push him into tower and try to roam to midlane/invade the jungle to kill the jungler to help your team.

VS

Renekton

Medium

A good 58.png should be able to beat 122.png but it is a skill matchup. If he wastes his renektonpreexecute.png on minions you can trade with him immediately. His renektoncleave.png pushes the lane and also heals him so try not to get hit by it. If he uses renektonsliceanddice.png-renektonpreexecute.png-renektoncleave.png-renektonsliceanddice.png on you, use dariusaxegrabcone.png to pull him back towards you immediately and hit him with an autoattack followed by dariusnoxiantacticsonh.png and dariuscleave.png to return damage. renektonreignofthetyrant.png counters dariusexecute.png but he needs to build damage to keep hurting you, whereas you can build 3071.png and then tank and still be able to kill him.

VS

Riven

Medium
92.png vs 122.png is a skill matchup. Riven can use rivenfeint.png to dodge dariuscleave.png and win the trade, but if she wastes riventricleave.png or rivenfeint.png Darius can dariusaxegrabcone.png her and hit her with an autoattack and dariusnoxiantacticsonh.png and a dariuscleave.png as she retreats. When fighting after level 6, when you have 5 Hemorrhage stacks on her, wait until she uses rivenfeint.png and the shield has worn off before you cast dariusexecute.png. If she gets a lead in lane, build HP and Armour to stop her from completely rolling over you.

VS

Rumble

Easy
68.png can keep 122.png away using both rumbleshield.png and rumblegrenade.png, but if he mismanages his heat, he will overheat and get grabbed by dariusaxegrabcone.pngrumbleflamethrower.png does a lot of damage when overheated, so it important to get an early 3155.png to counteract the 3020.png and 3136.png he will buy. Try to predict where he will use rumblecarpetbomb.png when fighting post level 6, being able to get off of rumblecarpetbomb.png as quickly as possible is incredibly important as it does heavy damage and slows you, allowing Rumble to get more distance between him and you.

VS

Ryze

Medium

Early game, 13.png poses very little threat to 122.png. His runeprison.png doesn't last a long time, and you can still easily pull him towards you with dariusaxegrabcone.png. It's important to hit him with dariusnoxiantacticsonh.png when his passive activates, as he will try to get as much distance between him and you when this happens. If he gets an advantage in lane, 3065.png is a great defensive item to stop him from constantly bursting you down. 

VS

Shen

Easy

Dodging the shenshadowdash.png from 98.png is crucial to winning this lane as it gives 122.png more time to attack shen with spells. When he uses his shenfeint.png, run out of the zone and either wait for the duration to run out, or dariusaxegrabcone.png Shen out of the zone and start hitting him. Try not to ever stand between the Sword and Shen, so that it makes it difficult to hit you with shenvorpalstar.png. If Shen uses shenstandunited.png, try to either interrupt him with dariusaxegrabcone.png, or to shove the lane towards his tower immediately and trade the tower.

VS

Singed

Easy
27.png Is an annoying champ, but not one that poses a threat to 122.png. The main thing to remember is never to chase him through his poisontrail.png. If he wastes either megaadhesive.png or fling.png you can use dariusaxegrabcone.png and autoattack him immediately followed by dariusnoxiantacticsonh.png to slow him, then hit him with dariuscleave.png as he backs off. It's important to end the trade after you hit dariuscleave.png so that you don't take more damage from the poison before you can heal it back up with dariuscleave.png again.

VS

Sion

Medium
14.png is annoying as he can stack Armour without needing to stack Health due to deathscaressfull.png. He can also stop you from fighting him with crypticgaze.png and enrage.png so even if you can outtrade him, he won't let you. The shield on deathscaressfull.png can mitigate a lot of your damage, so it's best to play this lane as a farm lane, and ask for your jungler to help kill him, as he can outpush you. If you manage to interrupt his crypticgaze.png with dariusaxegrabcone.png you will win the trade though.

VS

Swain

Easy

Another easy matchup for 122.png, as he can grab 50.png even whilst he is rooted. Swain will harass Darius early, but if Darius can survive the harass and pick up a 3155.png then he can all in Swain and kill him before level 6. Make sure to take 14.png in this lane to reduce the healing Swain receives during swainmetamorphism.png.

VS

Teemo

Hard
17.png is one of 122.png worst matchups. He will poke you over and over with blindingdart.png and toxicshot.png, and use movequick.png whenever you get close to get away from you. At level 6 he will kite you through his bantamtrap.png to keep you slowed and allow him to whittle you down with autoattacks. Once he finishes 3022.png there is very little you can do. Even if you manage to grab him he will use blindingdart.png to prevent your dariusnoxiantacticsonh.png from applying the slow and kite you. Unless you get a lead at levels 1-3 there is very little you can do. Ask the jungler for ganks because you won't be able to catch him otherwise.

VS

Trundle

Hard
48.png Is a hard matchup for 122.png as he can outduel Darius at all stages of the game. Early game, Trundle can use trundleQ.png to reduce the effectiveness of dariuscleave.png and dariusnoxiantacticsonh.png. He can also use trundleE.png to block escape paths and force Darius to fight him. If Darius is unable to kill Trundle in an all-in, Trundle can heal back the damage done with trundleW.png and trundlepassive.png. Post level 6, if Darius is unable to execute Trundle with dariusexecute.png, he will heal back most of the damage with trundleR.png and outtrade Darius. Even taking 14.png doesn't guarantee you'll be able to kill him. Ask for help from the jungler if you want to kill him, otherwise you'll need to get ahead by roaming or with 12.png ganks.

VS

Tryndamere

Easy
23.png poses no threat to 122.png. In the early game, he's weak enough that you can zone him off the wave, as he will lose any trades he takes with you. If he uses slashcast.png to engage on you, feel free to hit him with autoattacks, and save dariusaxegrabcone.png for when he tries to run. Once you hit level 6, either bait out undyingrage.png but going all-in and holding onto dariusexecute.png, or count for 5 seconds after the activation, making sure you hit him at least during the duration of undyingrage.png to keep all 5 stacks active, and then use dariusexecute.png just as it is about to end. The longer the game goes, the stronger Tryndamere will get, so it is important after putting him behind to help your team take objectives to win the game quickly.

VS

Vladimir

Easy

Another easy lane for 122.png8.png doesn't pose any threat to Darius until he finishes 3116.png. Get a 3155.png first back and finish 3156.png as quick as possible to survive his damage, as he will try to poke you in lane. If you grab him with dariusaxegrabcone.png, he will use vladimirsanguinepool.png to get away from you, wait until he surfaces to use dariusnoxiantacticsonh.png or you'll encounter a bug where you try to autoattack him as he goes into pool, and you get locked in place and can't follow him.

VS

Volibear

Easy
122.png Has no issue laning against 106.png. He can easily hit him with dariuscleave.png and can prevent him from running away with volibearq.png by using dariusnoxiantacticsonh.png and dariusaxegrabcone.png. Once Volibear has 3 stacks of volibearw.png, Darius can hang back until Volibear uses volibearw.png or the stacks fall off. Getting Health and Armour early is useful as it prevents Darius from being killed, but doesn't massively affect how easily Darius can kill Volibear with dariusexecute.png.

VS

Wukong

Medium

A smart 62.png will be able to bait 122.png into wasting abilities on the clone through clever use of monkeykingdecoy.png. If Darius manages to grab Wukong and trade with him using dariusnoxiantacticsonh.png and dariuscleave.png he will win the trade. Make sure to carry a 2043.png so that when you try to execute Wukong with dariusexecute.png it doesn't get cancelled. Build 3071.png into 3742.png so that you can survive the damage from rank 2 monkeykingspintowin.png.

Thanks For Reading! Back to Top

Hi, I'm GoldenScarab569, a Platinum 5 Darius main and I've played over 300 combined games with Darius in since the beginning of Season 5.

4f0147671e5e946de8932a1a0bfd3aba.jpg
Thanks for reading my guide, any advice or criticism would be appreciated :)!
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