All Guides Diana Guides They Said I'm Not Strong, Now They're Dead [S4] In Depth Guide
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Diana Statistics for DPU The Law

Author's performance with Diana compared to the ranked average.

Value
Average
Games Played
3
Win %
45
Kills
7.8
Assists
6.3
Deaths
7.1
KA:D Ratio
2.0
Gold Earned
11.2K
Creep Score
151.2
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

          Dianasummonerspells.png


What should I take?


4.png - Overall a great spell. Helps you outplay your opponent

14.png - Helps you secure kills. 

21.png - Take this against heavy AD and high burst champs

New Runes Back to Top

Abilities Back to Top

Q
W
Q
E
W
R
Q
Q
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
3
7
8
9
W
2
5
10
12
13
E
4
14
15
17
18
R
6
11
16

      DianaAbilities.png

Main Combo

                           

                 Diana2.png>Diana5.png>Diana3.png>Diana4.png>Diana5.png>Diana2.png


Note: You can take your first skill point in W instead of Q if you're planning on taking a lot of damage/harass at level 1.



Remember:


 If you land your first Diana2.png then you can use your Diana5.png twice!!

Items Back to Top

Starting Items

    Basic start
    If you think you'll get a lot of harass against Ad like ZED

Core Items

    My full build, I higly recommend! Change boots if needed! (Read Description For details)
    Tankier Build

Situational Items

          DianaItems.png


My usual start!


                                   1056_64.png + 2x2003_64.png



  •   Choose  1029_32.png against AD champions like 238_64.png or 121_64.png 
  • Also I always take 3340_32.png! Place it around 3:00 since then there could be a threath of gank!

Core!


  •    First time back I usually go with 1026_32.png and a couple 2003_32.png if possible. If not then 1052_32.png or 1076_32.png
  •    After that I rush for 3135_32.png
  •    After that i'll buy 1001_32.png And couple 2003_32.png (then choose boots which I need)
  •    Then 3027_32.png , 3100_32.png , 3116_32.png , and then last item would be 3089_32.png

Note: If it's not going that great in lane then you can buy 3116_32.png before 3100_32.png! And also if you feel like you need armor then change 3157_32.png for 3089_32.png!!

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Easy
  • Akali
    Medium
  • Cassiopeia
    Easy
  • Elise
    Easy
  • Evelynn
    Easy
  • Galio
    Hard
  • Heimerdinger
    Medium
  • Karma
    Medium
  • Kassadin
    Easy
  • Katarina
    Easy
  • Kayle
    Hard
  • Kha'Zix
    Easy
  • LeBlanc
    Medium
  • Swain
    Medium
  • Vladimir
    Medium
  • Zed
    Easy
  • Ziggs
    Easy

VS

Ahri

Easy
  • She will harass you pre level 6
  • As long as you dont feed her you'll whip her ass after level 6 due your burst damage

VS

Akali

Medium
  • This is a match up that snowballs extremely hard into one persons favor
  • Diana wins in a straight up 1v1 fight against Akali if both are at 100% hp and are even in lane
  • Akali can harass you down very easily and has better sustain
  • Since Akali uses energy she has infinite harass, while you are limited by your mana
  • Be careful of Akali double procing her Qs. She will mark you once and right before it expires will ult to you then Q again.
  • Buy a pink and hold it in your inventory and place it when she tries to use her shroud to escape ganks or outplay you 1v1.

VS

Cassiopeia

Easy

Haven't played against her i guess it should be easy after level 6, due your high burst damage

VS

Elise

Easy
  • After you hit level 6 you can easily burst her down

VS

Evelynn

Easy
  • She's not a danger to you!
  • You can win trades with her +level2 /as long as she isn't fed

VS

Galio

Hard
  • Galio counters most AP mids
  • Just avoid fighting him - he will win most trades
  • He will eventually be unkillable while being able to harass you
  • Just try to wave clear fast and look to impact the map by roaming or take your wraiths/wolves

VS

Heimerdinger

Medium
  • As long as you dont get too much damage from hes turrets you are okay

VS

Karma

Medium
  • She will bully you early on
  • She will be difficult to all in as well because of her tankiness and CC

VS

Kassadin

Easy
  • You do more damage than he does
  • Early on you win trades
  • He has annoying harass with his Q
  • It's difficult to actually kill him because if you R to him he will simply ult away
  • Look to zone him the best you can

VS

Katarina

Easy
  • You out burst her at all stages of the game
  • You can be outplayed pre level 6 with her W harass
  • Save your E for when she ults once you're both level 6+

VS

Kayle

Hard
  • She will give you a hard time early on
  • Once you hit level 6+ she can counter your burst with her ult
  • Look to harass her down with Qs while last hitting if you can
  • You will most likely just avoid fighting her and try to impact other lanes/farm wraiths and wolves

VS

Kha'Zix

Easy
  • He has sustain than you early on, but your shield helps compensate for this
  • You do have potential to kill him 1v1 if you're both equal in farm once you're level 6+, but you can be outplayed by the stealth from his ultimate.
  • If he starts with a fortitude pot then you have to be very cautious
  • If you land all your spells at level 6+ you will outburst him
  • Consider buying a pink ward to help counter him in lane when he uses his ultimate to stealt 

VS

LeBlanc

Medium
  • She can snowball out of control and give you a hard time early
  • However, if you can make it past the early game without feeding you will start to develop some counter play
  • You can start Q harassing her, which will hit hard since LeBlanc is relatively squishy
  • By using your shield to absorb damage and use your abilities to harass you can create windows to all in or force her to back and look to gank side lanes

VS

Swain

Medium
  • Can harass you before level 6 really hard
  • You aren't able to burst him down once you're both level 6 because of his ability to kite/snare you and the spell vamp from his ultimate
  • Still, this lane CAN snowball into Diana's favor with jungle ganks or misplays by Swain
  • It isn't a guaranteed win for Swain, but is one of the better picks against Diana

VS

Vladimir

Medium
  • He will harass really well before level 6
  • You can kill him if you land a Q once you're level 6+
  • Can snowball into either person's favor
  • If you're both even, Diana will win level 6+ if played properly
  • Skill based match up, slightly in Diana's favor in my opinion

VS

Zed

Easy
  • Diana actually does fairly well against Zed if played properly
  • Rush an early Seeker's Armguard
  • You can go barrier as a summoner spell in this matchup to help negate his burst at level 6
  • Do your best to dodge his harass
  • You can win all ins at level 6+ if you have Seeker's Armguard, Barrier, and both are at 100% hp.

VS

Ziggs

Easy
  • Once you get near him, hes not a problem
  • He can harass you but try to avoid getting hit

Basic information about Diana Back to Top

Champion

DianaSquare.pngDiana
Scorn of the Moon
Cost: IP 6300 or RP 975
Primary: Fighter Secondary: MageRelease date 2012-08-07
Attackpower.png70
Defensepower.png60
Abilitypower.png80
Difficulty.png40
STATISTICS
HEALTH438 (+90)ATTACK DAMAGE48 (+3)
HEALTH REGEN.6 (+0.85)ATTACK SPEED0.625 (+2.25%)
MANA230 (+40)ARMOR16 (+3.6)
MANA REGEN.7 (+0.6)MAGIC RES.30 (+1.25)
RANGE150 (Melee)MOV. SPEED345
Diana, Scorn of the Moon is a champion in League of Legends.

Abilities

Moonsilver Blade
Moonsilver Blade

Every third basic attack cleaves nearby enemies for 20 / 25 / 30 / 35 / 40 / 50 / 60 / 70 / 80 / 90 / 105 /120 / 135 / 155 / 175 / 200 / 225 / 250 (+ 60% AP) magic damage. The counter will reset if Diana hasn't attacked for 3.5 seconds. In addition, Diana permanently has 20% bonus attack speed.

  

Crescent Strike
  • RANGE: 830
  • COOLDOWN: 10 / 9 / 8 / 7 / 6
  • COST: 55 MANA
Crescent Strike

ACTIVE: Diana unleashes a bolt of lunar energy that travels in an arc. Enemies struck take magic damage and are afflicted with Moonlight, granting sight of them for 3 seconds.

  • MAGIC DAMAGE: 60 / 95 / 130 / 165 / 200 (+ 70% AP)
  

Pale Cascade
  • RANGE: 200
  • COOLDOWN: 10
  • COST: 60 / 70 / 80 / 90 / 100 MANA
Pale Cascade

ACTIVE: Diana gains a temporary shield for 5 seconds that absorbs incoming damage. She also creates three spheres that orbit her for up to 5 seconds. The spheres detonate on contact with an enemy unit, dealing magic damage to all nearby enemies.

If all three spheres detonate, the shield is reapplied and the duration is refreshed. This second shield stacks with the original shield.

  • MAGIC DAMAGE PER ORB: 22 / 34 / 46 / 58 / 70 (+ 20% AP)
  • MAX MAGIC DAMAGE: 66 / 102 / 138 / 174 / 210 (+ 60% AP)
  • SHIELD STRENGTH: 40 / 55 / 70 / 85 / 100 (+ 30% AP)
  • MAX SHIELD STRENGTH: 80 / 110 / 140 / 170 / 200 (+ 60% AP)
  

Moonfall
  • RANGE: 250
  • COOLDOWN: 26 / 24 / 22 / 20 / 18
  • COST: 70 MANA
Moonfall

ACTIVE: Diana draws in all nearby enemies to her location, slowing them for 2 seconds afterwards.

  • SLOW: 35 / 40 / 45 / 50 /55% 

Lunar Rush
  • RANGE: 825
  • COOLDOWN: 25 / 20 / 15
  • COST: 50 / 65 / 80 MANA
Lunar Rush

ACTIVE: Diana becomes the living embodiment of the vengeful moon, rushing at an enemy and dealing magic damage to it.

When used to teleport to an enemy afflicted with Moonlight, Lunar Rush's cooldown is refreshed and the Moonlight debuff is consumed. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

  • MAGIC DAMAGE: 100 / 160 / 220(+ 60% AP)

Tips&Tricks Back to Top

       DianaTpsadnTrciks.png



Escaping using jungle 



DianaEscape2.gif

You can juke the opponent by using your R on a jungle campTo do this, first use your Q to gain vision of the camp, then use RIt's a great way to escape from certain death




Dodging Skills



DianaMorgUlt2.gif

In the example above I break a Morgana ult before it can stun me by using R on a lane minionYou can use this tactic in a variety of situationsYou can also use this to juke the enemy jungler when he ganks your lane





Standard Combo

                                                   DianaCombo2.gif
  • Above is an example of a standard Diana combo
  • Diana's Combo: Q+R+W+E
  • Make sure to auto attack as you're using your spells to proc your passive
  • You can either R again before your Q is up for more burst or wait to land another Q so your R will be refreshed 

Early Game Back to Top

         DianaEarlyGame.png



  • In early game you can be harassed by champions as 7_64.png , 105_64.png etc etc but after you hit level 6 you can start harassing them. 
  • Her shield allows her to negate some of this harass if you time it properly
  • You will often be passively farming, but some match ups when you're facing another melee champion, you can go aggressive before level 6
  • Don't be afraid to farm with your Q. In certain match ups you will be forced to.
  • You're essentially waiting to hit level 6 so you can go aggressive.

Middle Game Back to Top

        Dianamidgame.png


  • This is when Diana is at her strongest
  • You can stay in lane if you have high kill potential on the enemy otherwise look to gank side lanes
  • Always pay attention to side lanes as Diana has strong ganks/roaming with her gap close and the crowd control from her E
  • You can push your lane then take your wraith/wolf camps if there are no opportunities to roam

Late Game Back to Top

         DianaLateGame.png


  • Your goal in team fights is to assassinate the AD or AP carry depending on which one is easier to kill.
  • Only ever engage first if your team is ahead and you have your Zhonya's so that you can force a fight. Otherwise, let your tank line engage and try to pick off their carries.
  • Focusing tanks usually isn't ideal, but sometimes you have to in order to peel for your ad carry. This choice should be made based on your own judgement and what's happening in the game.
  • You have a lot of damage late game, but it's imperative that you land your Q in team fights or else your damage output will drop significantly as well as your mobility making you easy prey for the enemy team

Warding Spots Back to Top

          Diana Algne.png


Blue Side


            2ZUbFLW.jpg

1 - You want to place a ward here when it's too risky to ward the number 2 spot. It's a defensive ward that covers a lot of potential ganking paths by the enemy jungler.

2 - This is the wraith ward and is one of the most important wards in the game. By having vision of when their jungler does wraiths you relieve pressure off the map and allow your teammates to play more aggressive in their lanes since they don't have to worry about being ganked. 


3 - This is the optimal ward for the bottom side of the map. This gives you vision of your own ramp into the wraith camp which is a very common route for junglers and the enemy mid laner to take when they're ganking bottom lane.


4 - This is a very aggressive ward that you use in order to steal their blue buff. The enemy blue buff will spawn at 7:10-7:15 so you want to place the ward around the 6 minute mark. You can also camp in the brush and try to all in the enemy mid laner when he goes to take blue. It's a strong tactic against blue reliant mid laners such as 34_64.png.




Purple Side

redside.jpg


1 - You want to place a ward here when it's too risky to ward the number 2 spot. It's a defensive ward that covers a lot of potential ganking paths by the enemy jungler.

2 - This is the wraith ward and is one of the most important wards in the game. By having vision of when their jungler does wraiths you relieve pressure off the map and allow your teammates to play more aggressive in their lanes since they don't have to worry about being ganked. 


3 - This is the optimal ward for the top side of the map. This gives you vision of your own ramp into the wraith camp which is a very common route for junglers and the enemy mid laner to take when they're ganking bottom lane.


4 - This is a very aggressive ward that you use in order to steal their blue buff. The enemy blue buff will spawn at 7:10-7:15 so you want to place the ward around the 6 minute mark. You can also camp in the brush and try to all in the enemy mid laner when he goes to take blue. It's a strong tactic against blue reliant mid laners such as 34_64.png.


Pros And Cons Back to Top

      DianaProsandcons.png

Pros and Cons

Pros

  • Has good burst
  • Her shield is amazing and allows her to win most trades
  • Gap closing ability with good crowd control
  • Doesn't fall off that much late game
  • Can wave clear really well
  • Can clear wraiths/wolves really well

Cons

  • Can be zoned in some match ups since she's melee
  • Has no escapes which leaves her open to ganks
  • Can be baited into being overextended if she uses her ult without landing her Q first

About Me Back to Top

     Diana Algne.png

Who am I?


 Im a young guy from Estonia trying to give you new good guides, tips, tricks etc etc..

 How can I connect to you?

  Please feel free to add me on my main account if you have any questions, NewBarni (on EUNE soon EUW)



 Other guides:

Evelynn Jungle  http://www.lolking.net/guides/230965

Changelog Back to Top

Changelog.png


0.5 update: Added 5 new matchups  103_64.png38_64.png60_64.png115_64.png and 8_64.png

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