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All Guides Diana Guides [Season 7 guide] Old Diana main guide (In progress)
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Diana Statistics for AceHigh655

Author's performance with Diana compared to the ranked average.

Value
Average
Games Played
136
6
Win %
51
45
Kills
11.3
8.1
Assists
5.6
7.0
Deaths
7.2
7.6
KA:D Ratio
2.4
2.0
Gold Earned
12.8K
12K
Creep Score
117.8
115.8
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png Take flash 100% of the time. Diana have no escapes so it helps. Also you can 4.pngdianaarc.pngdianateleport.png to get ultimate gap closer and probably 1 shot someone. 


14.png I recommend to pick ignite if you just started playing Diana because... its helps secure kills? DUH. Also you should take ignite if you facing champions with healing ability like 50.png  


3.png I take exhaust 80% of the games because Diana if played right can 1 shot after level 6 without ignite (Yes, she can). But that's not the point... I take exhaust because:

1) Its help to survive ganks pre 6
2) You can out-scale opponent with exhaust
3) In late game its more useful than ignite.


12.png There nothing wrong with that but I usually don't take teleport. Teleport helps to gank other lanes, do map pressure, probably help to split push.

New Runes Back to Top

Masteries Back to Top

Work in progress..

Abilities Back to Top

Q
W
Q
E
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
3
5
7
9
W
2
8
10
12
13
E
4
14
15
17
18
R
6
11
16

Work in progress..

Items Back to Top

Starting Items

    It's just best start. No matter what.

Core Items

    Build this first if you facing hard AP opponent or/and enemy team have a lot of AP.
    Build this first if you facing hard AD opponent or/and enemy team have a lot of AD.
    Build first one of these if your lane is easy peazy
    THIS. This is just great first back item. This item allow 1 shot almost everyone at lvl 6
    These two items your should buy almost every single game.
    I usually buy one of these boots. Mercury's - if they have more AP and CC or Ninja Tabi - if they have if they have at least 2 AA based champions.
    If they building a lot of MR (Magic resist)

Situational Items

    You need to build 40% cdr. Nashor's Tooth give 20% and then choose 2 of these items.
    My standard full build. I change this build based on enemy team comp.
    Read about these and more items and also about item proper building in description.

Work in progress...

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

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