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Draven Statistics for Axell15

Author's performance with Draven compared to the ranked average.

Value
Average
Games Played
32
10
Win %
53
44
Kills
12.6
7.3
Assists
7.3
7.0
Deaths
10.4
7.5
KA:D Ratio
1.9
1.9
Gold Earned
17.1K
12.9K
Creep Score
223.3
167.6
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

On Draven you want to go Flash-Heal but you can take barrer if you have 16.png as support because if you heal her heal is less effective.

New Runes Back to Top

Masteries Back to Top

As Tyler1 showed, this is the best mastery page possible if you are not afraid to be good. You go for doble edged sword because as i said you trade better than other champs. You are kill reliant because your passive so the bounty hunter will fit you extraordinary well along with the bloodlust, witch gives sustain in lane. 

Unlike the other ADs you are not afraid to stay solo so assasin mastery goes here for you.

Abilities Back to Top

Q
E
Q
W
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
3
5
7
9
W
4
8
10
12
13
E
2
14
15
17
18
R
6
11
16

Q at lvl one because that is why you are OP.

I take E at level 2 because I can push first wave to make level 2 first and go engage with support. 

NOTE: If you engage at level 2 you have to tell your support about this and also you have to know that you reach level 2 after first wave + 3 melee creeps from the second. If you master this strategy you will take at least 1 of this summoners :4.png7.png3.png

Another Powerspike for you is at level 6 when you get your R. If you ult good without attacking creeps you deal a lot of damage and its a huge chance to win the fight.
You max dravenfury.png second because it gives attackspeed and a decent way to escape or to chase kills in order to get extra gold from passive.
Your dravendoubleshot.png is also important because you can go for this combo: AA(AutoAttack)-E-AA. This way you maximize your daamage because in the gap while you cant attack you use E so the opponent is not taking advantage. Your AA must be done with Q and also you have to use W while fighting as many times as possible.

Items Back to Top

Starting Items

    You start this way in every game. Because dorans provides health and sustain.

Core Items

    Youmuu gives you escape and kill potential because acctive. Also even if it was nerfed in 6.12 its still op giving you armor penetration,attack damage and all attack speed you need in trades.
    Versus low CC you can now for vampiric and pickaxe and evolve them in to Mercurial Scimitar. Other ways versus good CC the best item would be QSS. NOTE: AT LEVEL 9 TAKE FARSIGHT ALTERATION. Good to ward from safe spot.
    Versus not so tanky composition your next item should be Attack speed. You have to choose between Phantom dancer and Rapid Firecannon. I take firecannon in most casses because with W i can go and poke from a safe distance. If the game is not about poke and they have a dive-in composition like rengar and diana is better to take phantom dancer to keep you alive and to get your axes when between creeps. Statikk shiv is not so good but if you just need want wave clear and a bit more damage you can go for it.
    If their team is tanky you have to get this before your attack speed item. But evolve it after you got attackspeed. The only sittuation when you evolve it in early its when you are versus high sustain like swain or vladimir. Mortal Reminder is my personal choice in most match ups,
    If you are doing fine take infinity to empower your crits.

Situational Items

    If they have burst like leblanc go for banshee. If you need sustain you can take deaths dance because provides damage, life steal and awesome passive with bleading.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ashe
    Easy
  • Caitlyn
    Medium
  • Corki
    Easy
  • Ezreal
    Medium
  • Jhin
    Easy
  • Jinx
    Easy
  • Kalista
    Easy
  • Kog'Maw
    Medium
  • Lucian
    Medium
  • Miss Fortune
    Easy
  • Sivir
    Easy
  • Soraka
    Hard
  • Tristana
    Medium
  • Vayne
    Medium

VS

Ashe

Easy

Just easy. Go all in at level 2 and take her out.

dravenfury.png >>>asheQ.png slow so you have no problem.
If you win at levels 2--5 you`ll have enough money to buy 3140.png after 3142.png so her asheR.png its useless against you.

VS

Caitlyn

Medium

Can zone you out by high range, but thats nothing. If your support engages well she is dead in your range.

Note: You can lose this matchup just with useless support like: 63.png143.png.

You dont have to be scared. Remember who does damage here.
In the mid game Cait is weak so your free kill.

VS

Corki

Easy

I dont know if he is still played but its one of the easiest to beat.

phosphorusbomb.png can be cast just if he stopped running,ggun.png does dmg just if he comes near you.
So he is easy to get and kill.
missilebarrage.png Does low damage at level 6 so go and kill him.
carpetbomb.png Is the only escape and has pretty high reactivation time. If he usees  W just be cool and freeze till he comes to hit a minion. At that moment go on him and trade with all you have.

VS

Ezreal

Medium

He is just annoying. ezrealarcaneshift.png takes considerable amount of mana so just force him to E by your damage. After he used his only escape let your support to get him.

If you fail early game you cant beat him in mid game because of the 3025.png, which helps him to kite you out.

VS

Jhin

Easy

No escape and after 4 aa he has a gap of 2.5 seconds where you can make him die.

If level 2 engage doesnt work. Never minds just be patient and wait him to go with 4th hit for a creeps. If he does this he is free kill to proc your passive.
If you stay safe and let him control wave you lose by far because huge range jhinW.png and jhinR.png. Also you cant hope for ganks because jhinE.png.

VS

Jinx

Easy

You do more damage than her jinxQ.png rocket and have more attack speed coz w.

When jinx aa she cant move and the rocket animation requires more time.
Go all in on her and dodge jinxE.png by QSS.
In this match up i recomand : 89.png412.png201.png53.png

VS

Kalista

Easy

Uselss in early.

In mid game get mobility and slow but not DAMAGE. So you outscale her overall. 
Take a protective support with slow.

201.png432.png412.png

VS

Kog'Maw

Medium

No escape. But here its about thinking. If he W run. He will think he is winning and follow you. When he does this mistake just run to him with dravenfury.png and dravenspinning.png.

He will be scared and will forget to AA so just take him. 

Note: That was a tip for low elo, which works in platinum too.

If you dont focus him in team fight he gets you so thats why he has medium dificulty.

VS

Lucian

Medium

Level 2 powerspike with passive after lucianQ.png and lucianE.png so dont let him get 2 first.

In this matchup you have to wait support help and also his engage.
lucianW.png+lucianR.pngwont let you chase and also he will be able to get you.

I recomand go all in at level 2,but if it doest work stay safe untill 6.
Trade along with your support and dont be afraid after your second item.

Take a support like 201.png or 412.png.

VS

Miss Fortune

Easy

There is no reason to fear her. Weak early and you counter her:

dravendoubleshot.png stops missfortunebullettime.png

After 6 if she tries to run use dravenrcast.png to counter her missfortuneviciousstrikes.png.
Never trade while you are in her missfortunescattershot.png because slow will stop all your escape and make you victim for her support.
 
Take tanky hight engage support like 53.png412.png or something to block her missfortunebullettime.png Like201.png

VS

Sivir

Easy

You dont need abilities to beat her so her spellshield.png gets useless.

Beat her in early because she still can destroy all your kill potential.

NOTE: By destroy kill potential i dont mean she will beat you. I mean that spiralblade.png + ricochet.png clear wave and onthehunt.png will help to escape. So no kills to get passive.

Mana hungry and spell shield has high CD.
Take long range stuns like 25.png to zone her

VS

Soraka

Hard

Can carry every useless adc.


COUNTER HER BY 14.png. Tell your support to ignite the adc so heal is useless.

If support gets ignite lane is a lot easier and you have to poke.

VS

Tristana

Medium

Good damage in mid game and also outranges hard in late game. Be aggresive and deny farm for her.

If you have experience as ADC and good reaction use dravendoubleshot.png to cancelrocketjump.png.

Most of tristana players think to use bustershot.png when they are 200 hp. This is no matter for you because you have dravenrcast.png

VS

Vayne

Medium
dravenspinning.png gives you enough AD to win trades against her vaynetumble.png and vaynesilveredbolts.png.
Don`t stay near walls and wait your support to engage her.
Play as aggrsive as you can or you will pay for staying safe.
If you haven`t win early mid game can be a little hard but you still win.

NOTE: Counter vayne by buying 2043.png at level 6. You can see her - you can attack her.


I recomand tanky supports like:12.png53.png412.png.
!89.png is not that good because vayne can vayneinquisition.pngvaynetumble.png and avoid her to take you. And you have 0 protection from support.

Laning phase Back to Top

At the begining you are the best marksman. So while clearing first wave and 3 other melee creeps to get level 2 be sure that you use 2 Q`s to maximize your damage.

Take a high CC support and go all in at level 2 because you outscale everyone.
If you failed level 2 engage because they`ve got level first  you can take W atl evel 2 just to escape and try another engage when enemy is out of position or out of mana or low hp.

Focus on farm and gets many stacks for your passive.

Mid Game Back to Top

Here you already do decent damage so you have to be with team to take drake. It is not about Draven but I would like to tell you some tips:


1. Contest all time the Fire drake. - Neverminds if 3 of you died. Draven with 8% AD is beast

2. The mountain drake is must contested versus split push team. If they dont have trynda or irelia you dont have to go 2 vs 5 for it. If you have any good ocasion to take it, i think its usefull for next drake or baron.

3. Ocean drake is optional. Just Ult there and hope or go in as 3 v 3, 4 v 4 or 5 V 5

4. Cloud drake is just useless. Dont start it. Just be ready to contest with 4 v 3 or 5 v 4 in order to get kills. Let them get drake but take kills.

5. Never take herald as ADC, SUPP, MID.You might say : But why? I do huge damage with it and im the most fed.
Yes you do damage with it, but stacks are forming while alone. Now lets thing support and ADC are always toghether and midlane is supposed to follow team in mid-late game.
Just jungler and top lane are alone so just they get stacks.

In mid game you can also push alone or if you are fed you can get kills 1 v 2 while support is roaming mid to help.

NOTE: Draven is perfect for 1 for 1 trades.WHY? Because you do lot more damage with more items and because passive.

Late game Back to Top

Stay with team, take objectives and poke as hard as you can. Keep ultimate to take kills that are running.

In late is not about you, it is about engage. If team engages well you can put out that huge damage. If they die
and you are 3 v 5 you can either kite while runing either just base and let them do baron / drake.

Other questions Back to Top

If i havent covered all the facts that you wanted to know feel free to add me as fried: Axell15 on EUNE. Please tell that you are messaging me about the draven guide.

I hope it helped you. For me Draven was the best way to get from gold to PLAT in 1 WEEK.
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