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All Guides Elise Guides [SEASON 8] The Jungle Queen [8.12]
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Elise Statistics for petRoXD

Author's performance with Elise compared to the ranked average.

Value
Average
Games Played
13
3
Win %
31
41
Kills
4.8
5.7
Assists
7.1
7.3
Deaths
6.0
6.4
KA:D Ratio
2.0
2.0
Gold Earned
9.7K
10.4K
Creep Score
45.1
125.6
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

506.png
4.png is just the best summoner in this game, many plays can be made out of it. Do not give up on this summoner spell!

11.png is essential for junglers, by not taking it, you would be giving your opponents most of the objectives. 

127.jpg

New Runes Back to Top

506.png
Those are the runes/masteries I'm using, I found them to be pretty good so far. Since they were recently implemented, it still needs more testing, and there might be better ways to build it. 

179.png

Why Domination as main path?

179.png
A: This path will focus on the most burst damage possible during ganks, your goal is to deal the most amount of damage you can in the shortest period of time. This will allow you to grab kills faster and give your opponents less time to react.

179.png
  1.  Electrocute.png?width=64 was the choice here, when you gank a lane as 60.png, you want to deal as much damage as possible in the shortest time. Going Electrocute.png?width=32 will give that burst damage you look for in a gank. Predator.png?width=32 is seen in some junglers, but for someone with such early presence as you, you need something to enhance your damage early and Predator.png?width=32 starts the game on CD, so, it won't help you much on your early ganks.Dark%20Harvest.png?width=32will delay your damage as you have to stack it and that's not your goal.


  2. Sudden%20Impact.png?width=64 deals extra damage when you use your elisehumanq.png (in spider form). This will give you even more burst damage, like I explained above, this is all you're looking for early on. Taste%20of%20Blood.png?width=32 has almost no benefits for you as a jungler, I didn't even consider it. cheap%2520shot1.png?width=32 will allow you to deal some extra damage after you impair their movement, but in comparison to Sudden%20Impact.png?width=32, it won't be as effective. 


  3. Eyeball%20Collection.png?width=64 will give you the chance to scale a little better, giving you some extra stats whenever you destroy a ward or kill/assist a champion. Zombie%20Ward.png?width=32 is also a good and viable option, it gives you some extra vision whenever you clear an enemy ward. Ghost%20Poro.png?width=32 isn't that useful, as a jungler you'll constantly be inside bushes, which triggers this rune, that means you'll never get a proper place for it. 


  4. Relentless%20Hunter.png?width=64 is definitely the best choice here, as a jungler, you want more movement to give your team more presence, this rune is really helpful. Ingenious%20Hunter.png?width=32 is not that good for you, as you won't be building much items with active, just not good when compared to Relentless%20Hunter.png?width=32Ravenous%20Hunter.png?width=32 is also a great choice, I believe that depending on your playstyle, you can also take this one. Since you deal a lot of magic damage, you'll benefit a lot from this rune.

179.png

Why Precision as secondary path?

179.png

  1. Triumph.png?width=64 is just great, gives you the ability to survive those hard ganks that you barely can survive, take this rune, you'll thank me later! Overheal.png?width=32 won't give you much, only when you leave fountain, you'll have a small shield, still not worth, even if you have a healer, don't take it over Triumph.png?width=32Presence%20of%20Mind.png?width=32 is not useful for you, as your spells have quite long CD, you'll have close to zero benefit from this.


  2. Coup%20De%20Grace.png?width=64 is the rune that'll allow you to finish off wounded opponents, it's perfect when ganking, you'll deal more damage when your enemy is below 40%, this may  guarantee just enough damage output for you to get a kill/assist. Cut%20Down.png?width=32 isn't what you're looking for, as you'll be kinda tanky, you will get close to nothing from this rune, don't take it. Last%20Stand.png?width=32 won't be that useful too, since most of the times when you gank and execute your combo, you'll be above 60% health, this rune in most case scenarios will be useless.

    127.jpg

Abilities Back to Top

W
Q
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
2
4
5
7
9
W
1
8
10
12
13
E
3
14
15
17
18
R
6
11
16
506.png

Passive 

Passive_upd.jpg

  • When in spider form and your spiderlings die, switch to human form and cast your abilities. This will grant a spiderling per spell casted, up to 2 / 3 / 4 / 5.

179.png

Human Form
179.png

Q_Human.jpg


  • This ability deals more damage when your target has more current HP, so it's best to use it at the beginning of a fight. Always use it before changing to spider form.

  • Always max this ability first.

W_Human.jpg
  • Pick this ability on level 1 as it'll allow you to jungle faster (combining it with spider form), cast it 3 seconds before your buff spawns, so the CD timer resets earlier, in order for you to use it again.

E_Human.jpg
  • Hitting this ability when ganking is basically granting a kill, it's very important to practice this skillshot.

  • Try to gap close to your enemies or be out of vision, it'll be easier to not fail.

R_Human.jpg

  • Stay in spider form when walking through the jungle and river, you have increased movement speed.

179.png

Spider Form
179.png
Q_Spider.jpg

  • Perfect ability to finish off your enemies, as it deals more damage based on your target's missing health. Always use it when your target is wounded.

  • This ability has a great synergy with the new rune Coup%20De%20Grace.png?width=32. Even more damage when your enemy is low.


W_Spider.jpg


  • This is your jungling first ability, gives you an extreme boost in attack speed, and that will trigger your passive, healing you whenever you hit.


E_Spider.jpg


  • Amazing escape and ganking tool. Allows for alternative ganking paths.

  • Tower diving becomes easier, as you can avoid the last turret hit that would kill you, don't be afraid to tank a few hits if necessary!

127.jpg

Items Back to Top

Starting Items

    This is a default start. Pretty solid!
    I go for this one against invading junglers.

Core Items

    Your 3 item core should look similar to this one.
    Pick the one that suits your game the most.

Situational Items

    When your team lacks tankyness.
    If you need extra damage.
    If you need some sort of spell negation.
buy order.jpg

  • This is just an example of how your buy order should look like.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Amumu
    Easy
  • Cho'Gath
    Medium
  • Evelynn
    Medium
  • Ezreal
    Medium
  • Fiddlesticks
    Easy
  • Gragas
    Easy
  • Graves
    Medium
  • Hecarim
    Easy
  • Ivern
    Easy
  • Jarvan IV
    Medium
  • Kha'Zix
    Medium
  • Kindred
    Medium
  • Lee Sin
    Hard
  • Maokai
    Easy
  • Nocturne
    Easy
  • Rammus
    Medium
  • Rek'Sai
    Medium
  • Rengar
    Medium
  • Sejuani
    Easy
  • Shaco
    Hard
  • Shyvana
    Hard
  • Udyr
    Hard
  • Warwick
    Medium

VS

Amumu

Easy

He won't counter jungle you and has less damage than you. After 6, be careful with his counterganks. 

VS

Cho'Gath

Medium

He's not that hard, but he snowballs way too much, just make sure you dodge his rupture.png and beware of his feralscream.png, it'll stop you from using your abilities.

VS

Evelynn

Medium

She has insane damage and will most likely try to counter gank you, be careful with her damage. Counter ganks work best against her, try to predict her moves.

VS

Ezreal

Medium

He can invade you early on, beware of that! You're stronger than him on level 3, just make sure you get close to him with your E (Repel), if you hit elisehumane.png try to kill him, if not, just go away.

VS

Fiddlesticks

Easy

The key against him is vision! Try to keep his usual spots warded. Be sure to get 1409.png for more vision.

VS

Gragas

Easy

He'll not invade you, just beware when ganking, he has great counterganking ability and insane damage! 

VS

Graves

Medium

Extreme damage, works best if you countergank him. Usually people gank top level 3, if you wait for him to go first, I'm sure you'll be successful more times.

VS

Hecarim

Easy

He's really easy early on, you have more damage, just make sure you hit elisehumane.png, and you should be able to burst him. He snowballs a lot, don't underestimate him.

VS

Ivern

Easy

He might try to start on your jungle side, make sure your teammates ward your camps. He has low damage output, you shouldn't have a problem.

VS

Jarvan IV

Medium

He has a really strong damage, I would advise you to wait for him to waste his combo and then engage, like most of junglers, counterganks work best against him, as he has high CD abilities.

VS

Kha'Zix

Medium

Huge damage! Do not fight with him alone. Whenever you fight, make sure you have minions or someone next to you. His khazixq.png does increased damage if you're isolated.

VS

Kindred

Medium

Pay attention to where his passive his on the map, it might help you predict some his moves, but be careful, it can also be a bait, you have to evaluate the situation carefully. He snowballs hard!

VS

Lee Sin

Hard

Greatest nightmare of all junglers, he's really aggressive early on and he'll definitely invade you. I would recommend starting on red buff if you're top side. Always save a ward for the bush next to your buff, so you won't get any unpleasant surprises.

VS

Maokai

Easy

No invades coming from him, but his ganks are deadly, he has insane CC. Counterganking him is the way to go! If your ally uses 4.png when he maokaiw.png, he'll get out of position and you'll probably get a 2 for 0 in your countergank. 

VS

Nocturne

Easy

He might farm till 6, make sure you pressure hard before he gets it. 

VS

Rammus

Medium

He's a real pain with his puncturingtaunt.png and his tankyness. Be careful with that jungler, despite the fact that he won't invade you, he's pretty strong on ganks and won't die easily!

VS

Rek'Sai

Medium

This champion will always be a threat, he has huge damage output and his escape abilities are insane. He won't invade you tho.

VS

Rengar

Medium

Avoid standing close to bushes when you find him, and you should be just fine.

VS

Sejuani

Easy

She's really tanky and does a lot of damage too, combining with her CC, she can be really deadly! You should try to get an advantage early on by predicting her, your damage is way higher than hers.

VS

Shaco

Hard

I believe everyone hates playing against him, he can invade you, and he also uses 14.png. He's a huge threat! Try to change your jungle route a little, if you're red side, start on your red and ask your botlane to delay a little bit as if they were helping you, this will trick him and you'll gain some time!

VS

Shyvana

Hard

She came out really strong with the new runes, she clears the jungle really fast, there's a chance of her invading you too! Don't fight her on 1vs1, she outdamages you! She might try to get dragon really early, keep it warded!

VS

Udyr

Hard

Similar to 102.png, he came out really strong with the new runes. He has a really fast jungle clear and will most likely try to secure the objectives for the team early on, try to keep vision on dragon. Don't fight him on a 1vs1.

VS

Warwick

Medium

Really solid jungler, strong clear, good CC and sustain, do not fight him! Try to keep vision for your team and counter gank him o just get ahead of him and try to destroy their laners before he does! 

Playstyle Back to Top

506.png

179.png

Early Game
179.png

  • Start Blue if on top side, with the help of your botlane it becomes much easier to jungle. If you play against a jungler that will certainly invade e.g. (64.png35.png), start on red. Same logic applies if you start on bottom side

  • Make sure you save 11.png if you have your botlane's help.

  • You're very strong early, you should get level 3 and try to find a chance to gank or counter. If your laners are all pushing, you can stand in a bush for a few seconds, hoping for a gank from the enemy jungler.

  • Pay attention on where your enemy jungler started, it can give you hints on what he's going to do.


Early Jungle Path jpg.jpg

179.png

Mid Game
179.png

  • This is where you shine the most, try to set up ganks where your enemies have no summoners, that'll make things easier for you.

  • Keep dragon control, set up ganks around botlane in order to get dragon after, especially if it's Infernal Dragon! You shouldn't care that much about Wind Dragon, but if you have the chance still take it.

  • If your botlane has taken the first turret and they swapped with top, make sure you follow them and make a 3 man play. This will allow you to not only get their turret, but also Herald.

    179.png

    Late Game
    179.png

  • This is where you lose a little if you don't have a good team combination. 

  • You probably won't be able to one shot the squishy targets anymore, depends on how the game went for you and which build path you took.

  • Try to always keep vision on Baron.

  • Make sure you stick with your team in order to make some plays.


    Winrate over time.jpg

    Source: http://lolmasters.net/diamond/champion/Elise

    127.jpg

Tips & Tricks Back to Top

Tips & Tricks

  • If you play on Blue side, always do drake from the back, there you can use your E (Repel) to escape and land on the bomb, just behind dragon.

  • Elise is extremely good diving, always do all your damage and tank as much as possible before using E.

  • The same way Elise can jump to bombs on the map, she can also use E to land on the vision plants(Scryer's Bloom) on the map.

  • You can create alternative ganking paths using Repel. E.g.(Use it to avoid a tribush ward on toplane, jumping directly to Krugs, if you start on Blue side). Lane ganks are also very effective.


Repel to bomb.jpg


Repel to bomb_landing.jpg


Krugs gank.jpg

About Me Back to Top

LoLEUW_ petRoXD.jpg

Player's Mentality Back to Top

506.png

Pro Mindset

The most successful players all have one thing in common, either they win or lose, they always think "what could have I done better?". This is the key for you to become closer to the greatest players, it's not about how many games you play in a day, it's about what you learn from each of them. 

179.png

Tiltproof

The easiest thing to do when you are losing a game is to blame your team, even if you're right, that won't give any help on winning the game. If you really want to get into the next level, try to keep cool and boost our teammates morale. 

179.png

Winning Attitude

Everyone is fed in the other team, your team is far behind and the easiest thing to do here is surrender. You might argue that it'll save you a lot of time and playing would be a waste. Yes, you're right, but some of those games you'll actually win, and you'll learn much more from hard games than from easy games that finish at 15min. Just keep focus and don't stop believing. Everyone throws, even the pros.

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Think about this:

If you're one of those players stuck in Silver, you feel like you deserve much more, but you are just unlucky and can't climb, it feels like a curse that Riot put on you. I will tell you straight away there's no such thing, and yes, sometimes we can be very unlucky, but it doesn't last. If you're stuck there, you might've been doing something wrong, the proof is that people boost accounts and they know exactly what to do in order to carry a game and climb quickly. If you find yourself in that situation, I suggest watching some of your own replays, maybe your mechanics are good but it only takes a few mistakes for you to not be able to carry your team. Start thinking, what could have you done better? The other team is silver too, if you're much better you should be able to outplay them in every way possible. 

127.jpg

Special: How to get in The Zone Back to Top

506.png

179.png
What is being "In The Zone"?

179.png
  • It's a state of mind where you become extremely focused and hyper productive!

  • Being in the zone is being completely immersed in what you're doing. Losing the sense of time is very common while in this state of mind.

  • You'll be able to predict your opponents movements and see them almost like in slow motion!


    179.png

    How to enter "The Zone".
    179.png

  • Think about what you're doing and your role.

  • Get rid of distractions. (Close the door if open. Being on a conversation will most likely stop you from entering this state as you'll get distracted easily).

  • You need a deep understanding on what you're doing. (Once again, know your role and your opponent as well).
  • Create a balance between challenge and skill. Big challenges require huge skill. Taking a step bigger than your leg will only get you demotivated. (Yes, this one is for boosted accounts.)

  • Be patient, it might take some time to achieve and master this state of mind.

  • Now that you know about it, you just made it easier.


    Flow.jpg
    Source: Mihaly Csikszentmihalyi, "The Flow" (1990).

    Flow_balance.jpg
    Source: Mihaly Csikszentmihalyi, "The Flow" (1990), p. 74.


  • As you may notice, balance is key. Even if you skill level is low, a small challenge for some people can be a true one for you!



    (I do not own this video.)

  • Use headphones.

  • Those sounds will help you achieve a focused state of mind.

    127.jpg

Changelog Back to Top

  • 5th of December: Guide published.

  • 6th of December: Updated Abilities and Tips & Tricks section. 

  • 11th of December: Added "Special: How to get "In The Zone"" section.

  • 9th of April: Updated abilities "Venomous Bite" and "Cocoon" (Patch 8.7)

  • 25th of June: Updated abilities "W - Human Form". (Patch 8.12)
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