All Guides Evelynn Guides Evelynn – The Burlesque Assassin | Jungle Guide - Diamond [Season 8]
3 months ago

Evelynn Statistics for PicklePants

Author's performance with Evelynn compared to the ranked average.

Games Played
Win %
KA:D Ratio
Gold Earned
Creep Score
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png 11.png Flash and Smite are the best summoners for Evelynn Jungle. I recommend taking Flash because it will allow you to instantly escape when near enemies. It can also be used offensively or defensively. Flash is always a consistent Summoner. Smite must be taken when you're playing Jungle.

14.png 11.png Ignite and Smite are also viable. Ignite is good as it can deal extra damage when fighting. This Summoner gives you power when fighting enemies in their jungle. Ignite is also good if you’re playing versus squishy enemy junglers. If you take ignite, you need to get ahead early and put the enemy jungler behind. Smite must be taken when you're playing Jungle.

6.png 11.png Ghost and Smite are also Viable for Evelynn Jungle. Ghost is good when chasing enemy champions. Like Flash- it can help you get to enemies quicker, however Ghost takes time to build up the peak movement speed. Smite must be taken when you're playing Jungle.

I personally prefer taking Flash and Smite because Flash is a more popular and by far the most reliable of the three.

New Runes Back to Top

For Evelynn I recommend Domination as the main tree.

Electrocute.png?width=32I recommend taking Electrocute as she can easily proc it.

Sudden%20Impact.png?width=32 Sudden Impact is good as it grants magic pen that Eve can use to kill enemy champions.

Eyeball%20Collection.png?width=32 Eyeball Collection is good on her as she can easily clear wards.

Relentless%20Hunter.png?width=32 Relentless Hunter is good because movespeed is good on Jungler.

In the second tree I recommend Sorcery.

Absolute%20Focus.png?width=32 Absolute Focus and Waterwalking.png?width=32 Waterwalking. Absolute focus is good for snowballing and waterwalking is good as you will be roaming throughout the river and it will get you across the map quickly.

Abilities Back to Top


Evelynn’s Passive is Demon Shade

Inmate: Evelynn gains Demon Shade after being out of combat for 4 seconds.

Demon Shade: While below a certain amount of health, Evelynn restores health every second. From level 6 onward, Demon Shade also grants Camouflage.

Tips and Tricks: Remember, you’re not camouflaged until level 6. You can stay healthy when clearing jungle camps by not being attacked and just regaining health.


Evelynn’s Q is Hate Spike

First Cast: Evelynn lashes launching a dart into a target direction dealing damage to the first enemy hit. Hitting a monster refunds 60% of the cooldown.

The next 4 seconds the enemy hit takes bonus damage from her autos.

Second Cast: Evelynn Projects a line of spikes in the direction of her focuses target dealing magic damage. Hate Spike will prioritize the nearest enemy if she does not have a target

Tips and Tricks: when using your Q make sure to auto the enemy and not just run around, as you will be missing out on valuable damage. When you use your Q, remember to aim it at the person you’re focusing. This is because they will prioritize the nearest enemy if they do not have a target. It is important to hit your first Q to deal extra damage.


Evelynn’s W is Allure

Active: Evelynn curses a target champion or monster for 5 seconds.

Evelynn’s next basic attack or ability against the cursed enemy slows them by 65%. If she hurts the target enemy after 2.5 Seconds she charms the target as well. Against champions, she reduces the enemy’s magic resist for 4 seconds and against monsters, charm is increased by 2 seconds and take bonus magic damage.

Tips and Tricks: You should always try to approach with W, then either wait for it to stack completely or go in for the slow. When you curse them, they will be able to see you so be quick about it.


Evelynn’s E is Whiplash

Active: Evelynn whips the target enemy applying on hit effects dealing magic damage and gains bonus movement speed.

Empowered Active: Evelynn dashes towards the enemy dealing damage as well as damaging all enemies she passes through.

Tips and Tricks: Evelynn’s empowered E is her main gap closure. You should not waste it. Make sure to use it in conjunction with your other abilities. An example combo for her using her E would be: W Q+E. Remember, use your E wisely. Her empowered E is accessible after being out of combat for 4 seconds.


Evelynn’s Ultimate is Last Caress

Active: Evelynn becomes untargetable as she reveals her true form to all enemies in front of her, before blinking back 400 units.

Enemies caught in the reveal are dealt magic damage.

Tips and Tricks: you should always use your ultimate at the end of a trade to execute the enemy. This is because it does increased damage to champions below 30% health and because it dashes you back.


Items Back to Top

Starting Items

    Standard start for Evelynn. I recommend taking this every game.

Core Items

    On your first back you want to upgrade your starting machete to either a Stalker's Blade, Tracker's Knife or Skirmisher's Sabre.
    Your first core item will be your jungle item. I recommend always going for Runic Echoes because it is for AP champions such as Everlynn
    There are lots of different boots you can pick on Evelynn. One of these pairs should be your 2nd major item.
    I recommend getting this item third. it will give you lots of stats that can help you assassinate the enemy. You should remember to use this item everytime you go for a combo.
    Lich Bane should be your next item. This item is good for Evelynn because of her E.
    For your 5th and 6th item you can choose. I have listed some that are viable for her.

Situational Items

    If you are running low on health, or are having a hard time sustaining and kiting camps- purchase a Hunter's Potion.
    If you're falling behind. Start building some tank items.
    You can start Refillable instead of pots if you want too.
    EXAMPLE FULL BUILD: Provides good damage, sustain and survivability
    EXAMPLE FULL BUILD: Good items versus full AD teams.
I have suggested this build for Evelynn because it gives her everything that she needs to survive, sustain, and kill the enemies. This build gives her a lot of damage especially when trying to catch or fight enemies. You are an assassin and should build one.

Remember: Build what you need in the game to Win!

PLEASE NOTE: Evelynn is still New... This guide will be updated when more facts are known about her.

What Smite should You Buy?
1400.png The Blue Smite deals true damage to enemy champions and slows them for a brief period. You can use this when playing against slow champions or enemy tanks.
1412.png The Red Smite deals damage over time, and makes enemies visible for a few seconds. I recommend taking this one in most situations as it is overall very strong and much better than Blue Smite.
1408.png  The Silver(Green) Smite grants 2 vision wards. This is good when you want to ward for your team, however, you will lack solo fighting and invading pressure.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Amumu
  • Dr. Mundo
  • Elise
  • Ezreal
  • Gragas
  • Graves
  • Ivern
  • Jarvan IV
  • Lee Sin
  • Maokai
  • Rammus
  • Shaco
  • Shyvana
  • Twitch
  • Udyr
  • Vi
  • Warwick
  • Zac




Even though you are not an early game champion and cannot really do anything until level 6. Amumu is pretty bad early until he has his ultimate. You can use this to your advantage by trying to fight him early. Amumu Surfers Against majority of fighter jungle as early because he cannot do anything in the jungle or gank because he doesn't have his ultimate.


Dr. Mundo


You do very well against tanks in the early game even though you are at your weakest. This is because the majority of Tanks are not strong early, this includes Dr Mundo. I would not recommend actively going to fight him however when invading him you can kill him if you find him. Beware of his Q damage because it does stack up if you eat them for free.




Elise is a medium matchup because she has her cocoon. She also does a lot of mixed damage thanks to her abilities and small spiders. It is best to play around your team and try to gank when possible. Use your ultimate or your E to dodge her cocoon if possible.




Beware of the range advantage. Do not fight him 1v1 because he will out damage you and realistically kill you really easily. Try to dodge his abilities and use your ultimate to escape if you need to. Try to counter jungle him and leave vision when you invade him.




Gragas has rather strong 1v1 potential. I do not recommend trying to fight him early unless he is incredibly low. Beware of his body slam and burst damage- it is incredibly surprising. Make sure to farm up and at level 6 you should be able to fight him 1v1. Use your ultimate to dodge his E or R.




Beware of the range advantage. Do not fight him 1v1 because he will out damage you and realistically kill you really easily. Try to dodge his abilities and use your ultimate to escape if you need to. Try to counter jungle him and leave vision when you invade him.




Beware of the three buff start. I recommend that you try to counter jungle him early and try to put him behind.  You can fight him and go looking for him when you have your ultimate and passive. Ivern isn’t very strong in 1v1 matchups, so try to abuse this.


Jarvan IV


You beat Jarvan in the later stages of the game because of your ultimate and the ability to escape his one. Try not to fight him early, however if you can surprise him it might work out. Jarvan doesn’t survive great in the early levels, try to take away as many camps as you can from him and try to put him behind.


Lee Sin


Beware of this match up because he counters you early. You need to farm until level 6 when you can fight him. If he invade you, back off or try to fight him however if he learns a Q just run. If he shows on the other side of the map you have time to counter jungle him.




You can easily out from this champion and win the early game. Beware of his regeneration early through his passive. Do not get too aggressive when fighting him or looking to fight him because he survives in the jungle quite well early. Try to dodge his ultimate with your E/R.




This is a hard match up because you will not be able to kill them. It is rather frustrating to play against a rammus because of his tanky-ness and his abilities. I recommend trying to counter jungle him and put him behind early. You should ward for your laners and protect them. He will be ganking early so why he ganks tried to counter jungle him and apply pressure across the map.




This champion is frustrating to play against because of their stealth ability and range advantage. Make sure you have their jungle warded, and do not get surprised by them. I would recommend trying to fight them early because you counter them and can easily kill them. Make sure to buy Red smite.




Beware of this champions attack speed. Most of the time, when playing against this champion they will be going overboard on attack speed. Do not fight them 1v1. They can also sneak objectives such as dragons or rift herald early. Watch out for them and keep those objectives warded.




This champion is frustrating to play against because of their stealth ability. Make sure you have their jungle warded, and do not get surprised by them. I would recommend trying to fight them early because you counter them and can easily kill them. Make sure to buy Red smite. Twitch is ranged, so you need to sneak up on him and burst him down.




Beware of this champions attack speed. Most of the time, when playing against this champion they will be going overboard on attack speed. Do not fight them 1v1. They can also sneak objectives such as dragons or rift herald early. Watch out for them and keep those objectives warded.




Be careful when playing against Vi. She is a really strong 1v1 champion because of her abilities. She is also really tanky. When playing against Vi you need to dodge her Q and not get surprised by it. Try to steal her camps and buffs so she is behind. Beware of her counter jungling too as she is strong in 1v1’s.




This champion is rather tanky but also deals a lot of damage. Beware of his ultimate and try to dodge it with your ultimate or stealth. You should kite him with your Q + QQQ and W slow.




You beat this champion early. However he can be quite annoying because he has multiple escapes and CC. When playing against Zac, tried to dodge his jump and do not fight him unless he is low. You can counter jungle him while he ganks other Lanes.

Tips and Tricks Back to Top

  1. Pre 6 her ganks are very weak, until she gets her ultimate and camouflage- you should just farm.
  2. Evelynn succeeds ganks with laners who have crowd control.
  3. When clearing Jungle camps, you main combo will be W the big one, Q them and then line the rest of the camps up in a line maximizing your Q damage.
  4. Evelynn is an assassin and should be played like one. Hide around and surprise enemies with your E.
  5. You can use your ultimate to easily get in and out of situations such as Baron or Dragon fights.
  6. You can use your ultimate to get over walls.


Combos Back to Top

W + E + Q

W + E + Q + R

W + E + Protobelt + Q + R

Things to note: after 6, always use your W first... Wait for the Charm and then go in for your combo.

How to Ward the Enemy Jungle Back to Top

Warding the enemy jungle is an incredibly important thing to do in every game. Not only does it tell you where the enemy is, but it also gives your team a huge amount of valuable information.

  • It is best to ward the enemy jungle if he has shown on the map. You should not go in blind without knowing where they are unless you can fight them 1v1.
  • You can go and ward the enemy jungle with your support. Both of you roaming into the enemy jungler allows you to make any fight 2v1.
  • You should place useful wards in high traffic areas to show where the enemy jungler is. Do not waste your wards.
  • You can ward jungle camps to show when the enemy is doing them. This information will allow you to go for a steal or fight over them.
  • Warding jungle camps will allow you to also take and steal the ones that are up.
  • Warding the enemy jungler can also give you buff timers and also allow you to counter gank.

Here are some examples of warding for both sides

KEY | Green = Green Wards . PINK = Control Wards

Depending on what side you’re on, you almost always want to place an offensive pink ward or in an equal position in either one of the river bushes.

It is important to have consistent useful warding as the information it gives is so valuable. I usually ward most of these places every game depending on what side i am playing on.

Buy a ward, Safe a life.

Please Note: This information was taken from my personal blog. You can check it out here:

How to Track the enemy Jungler [Early Game] Back to Top

Tracking the enemy jungler is a very important and sometimes is a hard thing to do. There are a few different ways to track the jungler and it all starts from minute 1.

In the opening stage of the game it is important to know who their jungler is and know if they are a early game champion or a mid/late game champion. This is true for every role, but especially the jungle role as it allows you to control the map and have a higher impact on the game. Knowing the general jungle routes will help you steal camps, know when you can fight them or when you can invade and go looking for them.

Where they start

You can usually tell where the jungler has started by watching the enemy laners to see if they are coming to lane late or early, or if they have used mana. Usually, if the bot lane is already in lane then the enemy has started topside, or if the Top has arrived early then the bot was probably leashing . You can track the enemy from there and assume where they will be. If the jungler has started witches also known as raptors, then the mid will be slightly late to lane or have used mana.

However in some games there will be a fake leash. When they do this you must guess where they have started, but using your knowledge of match ups you should have a good idea on where they’ve started.

Using the Fruit, Scryer’s bloom and blast cones

Taking away and using the 3 plants is a very good way of tracking the enemy jungler by knowing where they are and when. If one of these plants is down, then it will show that the enemy jungler was around this area previously. The plants also leave debris too which can also help you know when they were there as they have a slight timer on.

In short, if the enemy has recently taken a plant, then it will leave debris on the ground. If you see that it has been used you should assume that the jungler will be headed to the closest lane near it which allows you to either counter gank, force objectives on the other side of the map, or steal their camps. However, this is very situational.

Warding and Rift Scuttler

The obvious way of tracking the enemy jungler is to ward their jungle. You should invade the enemy jungle and place informative wards around their camps and high traffic areas. Information like this allows your team to know where the jungler is and play around it, for example seeing that the enemy jungler is topside allows you to gank bot lane and vice versa.

You can check this warding guide on where to place wards to spot the enemy jungler.

Another way is to take the two rift scuttlers, taking these will show vision and if the enemy jungler is taking the river as a path to a gank. This will either prevent junglers ganking and wasting time going the long way around or will give your laners enough time to react or back off.

Their Creep Score

Knowing and seeing their Creep score will allow you to guess where they have been and where they will be going. Knowing what camps give what Creep score will allow you to go fight them over future camps or go and ward the other side of the map and scout them for when they come back around.

Looking for the enemy jungler and knowing where they are at all times is very important and should be used to it’s full potential each game. It is not just the jungler’s job to scout and track the enemy jungler. Laners must know where they are as well so they can play around it and know when they can play aggressive.

Please Note: This information was taken from my personal blog. You can check it out here:

How to Prevent Counter Jungling Back to Top

If you are a jungle player you’ve probably had your fair share of counter jungling in the past. In some games it is almost impossible to farm because you have been so heavily out jungled. Games like this are rather frustrating to play and are almost always hard to come back from. There are some ways to prevent counter jungling in League of Legends and here are some ideas that you can take forward into your future games to help prevent counter jungling.

Ganking Lanes

Showing yourself on the map when ganking lanes is one way of being counter jungle. When ganking Lanes, you need to be quick and efficient with your pathing and performance. Time is a valuable resource in League of Legends, and wasting it is something you should not do. While you are on the map you will be spotted. The enemy jungler will have enough time to know where you are and you can take objectives away from you. For example, if you are helping your top planer out the enemy jungler can invade your bottom side to either provide vision or take jungle camps away from you.

You can improve on this by not showing yourself for too long while ganking, and making sure that you have taken all your jungle whenever possible.

Provide Vision

Providing vision as the jungler is a very important. Everybody must do it to successfully show and spot the enemy. Pink ward’s in river bushes are one way to show where the enemy jungle is. This will prevent counter jungling because you can see them entering your jungle which will allow your team to collapse on them. If you know that the jungle is entering an empty side of the map, you should invade the opposite side of their jungle to try and steal their camps.

Vision is incredibly important for all Lanes. Spotting the enemy jungler when he is invading or passing through the river is a one way preventing invades or ganks.

Taking Camps

The most obvious way of preventing counter jungling is taking your buffs and camps whenever they are up. This will mean that the enemy will be wasting their time trying to take or steal buffs if they are not there. This will also put them behind as they have taken the time to come into our jungle. This also means that you could collapse on them while they are looking for your camps.

Once you improve in ranking and learn more about the game you will notice small signs to prevent counter jungling. It takes a lot of practice to become good at jungling so do not be discouraged when learning.

Please Note: This information was taken from my personal blog. You can check it out here:

How to Counter Jungle Successfully Back to Top

Counter jungling is one of the fundamentals of learning to become a good jungler. Counter jungling can be hard to do but once you master the art you will know the signals of when you can counter jungle.It will become much easier and you can abuse your knowledge to win games by putting the enemy jungler behind and becoming strong yourself.

Yesterday we discussed to prevent counter jungling and today we will tell you how to do it. If you did not read yesterday’s guide I suggest reading that before this one however some of the information will be covered in both.


If you have vision of where the enemy jungler is and you can invade on the opposite side of his jungle. You can take away his camps knowing that he is on the opposite side of the map. They will not be able to get to you in time. Vision will help aid in this by knowing where he is and when. You can tell in the early stages of the game what camps he has done by looking at his CS amount . You should then estimate where he has been and where he is going next. After you have deciphered if it is worth going in to counter jungle him you should then act on it immediately. Hesitating will lessen your chances of a successful counter jungle attempt. Even if your counter jungle is unsuccessful leaving vision will help your lanes play around for the next few minutes.

Minimap awareness

Following on from vision knowing where the enemy jungler is by his ganking patterns will help you counter jungle him. If you see that the enemy jungler is topside ganking your top lane, you should play around it and either pressure bottom lane, midlane or counter jungle his bottom side camps. The way of doing this is very much the same as vision above.

Taking away buffs

In previous seasons, jungling was much harder and knowing jungle timers were way different to it is now. If you hold down the tab button you can see timers of Dragon, Baron or The Buffs. Knowing when the enemy jungle camps are up will allow you to contest them and being prepared is one way of doing that.

Knowing that the enemy jungle camp is coming up will allow you to take it away or at least fight over it, if you see that the enemy jungler is on the opposite side of the map and their buff is coming up in 10 seconds you could try to sneak it away from them. Taking away buffs from your enemies is one way of not only putting your enemy jungler behind but also putting the mid laner behind or even their ADC.

Once you have mastered the art of counter jungling and jungling in general. You will be able to find new ways to counter jungle and ways of abusing your strengths and putting the enemy jungle behind.

Please Note: This information was taken from my personal blog. You can check it out here:

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