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All Guides Ezreal Guides Gardevoir101's Guide to Ezreal
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Updated
2 hours ago
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Ezreal Statistics for Gardevoir101

Author's performance with Ezreal compared to the ranked average.

Value
Average
Games Played
22
4
Win %
50
44
Kills
6.1
5.8
Assists
7.2
7.9
Deaths
5.6
5.3
KA:D Ratio
2.4
2.6
Gold Earned
11.5K
11.9K
Creep Score
114.8
180.3
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

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4.png
Flash


4.png is vital and is essential for positioning and defensive purposes. It can also be used for offensive purposes to secure kills but you have to consider whether it is worth putting your only escape on cooldown for 5 minutes in exchange for a potential kill.
  • If you are in trouble and need to Flash, try to wait until the enemy uses an ability to dodge it.
  • Try and position yourself near terrain you can blink over for a more secure escape.
  • Never Flash directly into the enemy team for a kill, especially in the late game.
  • Always be ready to react to enemies that Flash onto you.
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7.png
Heal


7.png is a useful defensive tool for not only yourself but your team as well. Similarly to Flash, but not as effective, you can use the extra burst of movement speed to chase down enemies.
  • Beware of 14.png as it will reduce the healing amount by 40%.
  • You can save a teammate if you are close by.
  • If you are in a close 1v1 encounter, you can use Heal to bait the enemy and use it at the last second.
  • In rare cases, you can use the extra burst of movement speed as an escape tool if Flash is unavailable.

12.png

Teleport


12.png can be a powerful option if used correctly and my recommended spell. It will allow you to maximize your CS, 3070.png stacks and split across the map where it would have been otherwise impossible. If you need 7.png then take it as 12.png is very situational and depends on your own and enemy's team composition.

New Runes Back to Top

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Kleptomancy.png?width=64
Kleptomancy


Primary (Precision)


The purpose of this page to improve and utilize our ezrealmysticshot.png
  • Kleptomancy.png?width=32 procs with ezrealmysticshot.png making this the best keystone by far.
  • Biscuit%20Delivery.png?width=32 should allow you to stay in lane until you have enough gold for 3070.png.
  • Magical%20Footwear.png?width=32 will allow you to focus on building other items early on.
  • Cosmic%20Insight.png?width=32 helps us get to 45% CDR giving our ezrealmysticshot.png a 1 sec CD if hit.

Secondary (Sorcery)

Take Sorcery as your secondary to scale into the mid game.
  • Manaflow%20Band.png?width=32 is vital to for stacking your 3070.png and maintaining a healthy mana pool.
  • Transcendence.png?width=32 gets us to 45% CDR with 3158.png and 3078.png or 3025.png.

Abilities Back to Top

Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
3
5
7
9
W
4
14
15
17
18
E
2
8
10
12
13
R
6
11
16
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Rising Spell Force (Passive)


This is your main source of AS as you will not be building any apart from 3153.png. It is important to have some or maximum stacks before you initiate with your AAs because your base AS is very bad.
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Mystic Shot (Q)


This is your main source of damage, poke and harass. Use it to stack your 3070.pngManaflow%20Band.png?width=32 and proc Kleptomancy.png?width=32.
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Essence Flux (W)


This is mainly used as an AS steroid for your team and sometimes yourself. To proc it on yourself you will need to ezrealarcaneshift.png in front of it after it is cast. Use it on your teammates to help take objectives or to keep ezrealpassive.png up. The damage is quite negligible because it is magical based and scales with AP.
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Arcane Shift (E)


Your main escape/initiation tool. Be careful when using it to engage as you can end up dying very easily. Remember, you can use this to blink over terrain.
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Trueshot Barrage (R)


As a global skillshot ability this has many uses such as:
  • Sniping low champions in your lane or across the map.
  • Snipe objectives such as Dragon and Baron.
  • Getting full (or close to) stacks of ezrealpassive.png at the beginning of a fight.
  • Initial burst damage.
  • Clearing pushing lanes.

Items Back to Top

Starting Items

    Standard
    Defensive

Core Items

    Standard Core
    Choose One
    Choose One
    Consumables

Situational Items

    Offensive
    Defensive

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Core Items


Your priority when buildings items should be: 3070.png --> 3057.png --> 3078.png or 3025.png --> 3004.png --> 3158.png

This what you should aim for in your games. Aim for 1000 gold on your first back to not only get 3070.png but also a 2031.png. While 2031.png is not essential, it will save gold by not having to purchase anymore 2003.png

3057.png is a great follow up item, not only because of the synergy between it and your ezrealmysticshot.png but it gives stats we love, with more CDR and mana.

Always buy a 2055.png whenever possible. It is everyone's job to ward.

3025.png 3078.png

While both these items are great, they both excel in different situations.

3025.png is great for kiting and poking, especially if your team lacks CC. It is also useful against champions such as 122.png or 86.png that require them to run at you to deal damage. 3025.png is also cheaper and easier to build giving you an earlier power spike while giving armor is useful against AD assassins or threats.

3078.png is great when ahead to when you want to snowball allowing you to deal more damage and be more aggressive. 


As the game progresses your enemies will build armor against you and in most cases you will get 3036.png

3033.png is only built if you require Grievous Wounds, which reduces all sources of healing by 40%. This is useful against champions such as 16.png who can heal others or 50.png who can heal himself. 3123.png can sometimes be a worthwhile purchase in the early game to mitigate enemy healing, upgrade when needed. Remember, your ezrealmysticshot.png can apply this.
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Situational Items


3048.png

Hold the phone Gardevoir, why am I getting this on Ezreal when I'm a Marksmen? First of all, more mana equals more AD for 3042.png. Secondly, ALL of your abilities also scale with AP (with good scalings) allowing you to provide some decent magical damage. Finally, since you will have so much mana when this item is complete, it will give almost 200 AP.

If you want to build this, make sure you have 3042.png finished or close to full stacked and 3025.png or 3078.png. You will not get any stacks on your new 3070.png until 3004.png has transformed. Whether you want to complete this or get 3153.png will depend on the enemy's composition.


The decision to get a defensive item will always depend on circumstance, however; if you require more defense for any reason you should prioritize these items over more DPS. 
  • 3026.png is a great 5th/6th item that gives you a second life while still increasing your DPS.
  • Take 3140.png against hard CC when required, turn into 3139.png later.
  • 3156.png is great against burst mages and AP heavy teams. Build a 3155.png when required and upgrade later.
  • 3047.png is great against multiple AD threats.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ashe
    Medium
  • Caitlyn
    Hard
  • Corki
    Easy
  • Draven
    Hard
  • Jhin
    Medium
  • Jinx
    Easy
  • Kalista
    Medium
  • Kog'Maw
    Medium
  • Lucian
    Hard
  • Miss Fortune
    Medium
  • Sivir
    Medium
  • Tristana
    Medium
  • Twitch
    Medium
  • Varus
    Easy
  • Vayne
    Medium
  • Xayah
    Hard

VS

Ashe

Medium

VS

Caitlyn

Hard

VS

Corki

Easy

VS

Draven

Hard

VS

Jhin

Medium

VS

Jinx

Easy

VS

Kalista

Medium

VS

Kog'Maw

Medium

VS

Lucian

Hard

VS

Miss Fortune

Medium

VS

Sivir

Medium

VS

Tristana

Medium

VS

Twitch

Medium

VS

Varus

Easy

VS

Vayne

Medium

VS

Xayah

Hard

Early Game Back to Top

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The early game is focused on poking and harassing with your ezrealmysticshot.png.

Your main goal in lane other than CSing is to proc your Kleptomancy.png?width=32 and Manaflow%20Band.png?width=32. If you're lucky you might get 2004.png or 2319.png which I believe are the best two in the early game. All the others, I would sell unless you need to heal with 2061.png.

At level 2, if you engage, it is vital that if you engage with ezrealarcaneshift.png, it is to secure a takedown because you put yourself in a very vulnerable position. It is important, but not essential that you have some stacks of ezrealpassive.png built up.

Aim for 1000 gold on your first back to not only get 3070.png but also a 2031.png. While 2031.png is not essential, it will save gold by not having to purchase anymore 2003.png. Use your ezrealmysticshot.png when going back to lane to build stacks and use it as often as possible without letting your mana run out.

At level 6, if you have a support with hard CC, follow up with your ezrealtrueshotbarrage.png for damage and to gain ezrealpassive.png stacks. The other uses are in the abilities section.

Mid/Late Game Back to Top

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Continue focusing on stacking with 3070.png. Once you get 3042.png and a completed 3057.png item, you hit a huge power spike.

Always remember that your ezrealmysticshot.png is your main source of damage so you should never need to put yourself in danger when poking and in fights. Use the terrain to your advantage for your ezrealarcaneshift.png. If you require an additional escape you should have 4.png if you get followed over the wall which is useful against assassins.

When taking objectives, you can use your ezrealmysticshot.png to zone the enemy from walking in (great with 3025.png). Your ezrealessenceflux.png should primarily be used on your teammates to get stacks of ezrealpassive.png and to buff their AS.

About Me Back to Top

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If you would like to keep up with updates you can like me on Facebook. You can also watch me stream my ranked games on Twitch. Please give feedback or questions in the comments below. Thanks for reading and upvoting my guide, wafu!
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You can find all my guides here!

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