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GUIDES:

Highest Win Rate

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Fiddlesticks Statistics for Fiddle Jungle

Author's performance with Fiddlesticks compared to the ranked average.

Value
Average
Games Played
616
7
Win %
54
43
Kills
6.0
4.7
Assists
8.4
9.4
Deaths
6.3
7.2
KA:D Ratio
2.3
2.0
Gold Earned
11.2K
10.8K
Creep Score
131.0
72.7
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Not much to say here..

New Runes Back to Top

Electrocute is the best keystone for ganking (predator is good too, but it gives away that you are ganking when they get the icon above their head).

Cheap shot is better for ganking, sudden impact is better for team fighting. If you don't have good lanes to gank, sudden impact is probably better since it gives you bonus damage when you ult.

Zombie ward is really good for keeping vision down, since as Fiddlesticks, it is extremely useful to have vision of the enemy jungler.

Ingenious hunter will also allow you to ward more and use zhonyas more often. Relentless hunter is also decent, but I like the reduced cooldown on trinkets too much to give up ingenious hunter.



Perfect timing/cosmic insight is a little safer of a secondary since you don't need to buy stopwatch and you have an additional 9 AP from runes (this makes your PVP a little stronger).


Presence of Mind/Coup De Grace is better for making more proactive plays since you can ult more often and do more damage with Coup De Grace. Also, this makes your PVE a little stronger since many breakpoints in the jungle are based on auto attacks (chickens/krugs).

Masteries Back to Top

Ignore these masteries

Abilities Back to Top

E
W
Q
E
E
R
E
Q
E
W
R
Q
Q
Q
W
R
W
W
Passive
Q
3
8
12
13
14
W
2
10
15
17
18
E
1
4
5
7
9
R
6
11
16
WAVECLEAR + ROAM

This is the most typical way to skill Fid's abilities. The reason that fiddlesticksdarkwind.png is the best ability to max first is because of how well it shoves the wave and harasses the enemy from a safe distance. The key to winning as a mid laner is to have more pressure than your opponent, and this is done by shoving the wave and disappearing off the enemy minimap. This will give you the ability to roam top or bot, or help the jungler with a possible invade. It means that you should be the first one to react to plays that are happening on the rest of the map. 

The reason that I don't like to max drain.png second is because maxing terrify.png second is useful in many more situations, such as setting up gank attempts, keeping the enemy in your ult longer, or avoiding gank attempts. It is also significantly more useful in team fighting. The only situation that the W max will be useful is if you are 1v1'ing and the enemy laner has no CC to stop your drain and doesn't realize that they can easily walk out of range to break the tether. 

The main situation that I would recommend maxing drain.png second (or even splitting points with fiddlesticksdarkwind.png for maxing first) is if the enemy team is either lacking magic or physical damage, so you are planning on going with a tanky/bruiser build). This means that you can go the MR/HP stacking Fid build below, where draining will just make you tankier and harder to deal with. If you are squishy, it is very hard to get away with using drain.png on the enemy for long periods of time.

Items Back to Top

Starting Items

Core Items

    In most situations, you should get Sorcerer's Shoes. This will make you a little stronger in fights. The only time I wouldn't go Sorc Shoes is when you have a lot of magic damage on your team. In this situation, you could go Boots of Mobility (this is the best for early game, gank heavy style) or Ionian boots of Lucidity.
    This is almost always your first item, along with boots. Just too good for mana sustain and jungle clearing
    You will usually get this as a second item. You would like to have this for teamfights so that your ult can be effective.
    This is a good item to get if you are very far ahead and if your team does not have other magic damage threats. It will increase your damage by a ton, but takes a long time to build, so I would only advise building this item as a late game item.
    This is a great item to build if the enemy team has a lot of instant CC that you cant zhonyas that can catch you out when you ult (polymorph, malz ult, cho'gath silence, etc.)
    very good item to build if the enemy team is full of tanks
    build this when the enemy team is building a good amount of MR
    You should buy this whenever you back if you dont have one active or in a good spot. In lane, you should put this in the brush to the left (top side) of the lane, assuming that you are keeping the lane shoved. This will increase the threat of an ult and will ensure that it isnt warded. This brush is much easier to ult from than the brush on the right (bottom) side.
    Get this when laning phase ends and people start grouping up

Situational Items

    build this if the enemy team has hard champions to reach and if they have good ward coverage. this will help you reach the backline
    Get this if the enemy team has a lot of healing

When building fiddlesticks, you need to account for the enemy's champions and builds, and build things that will counter them as much as possible. there are many items that i build that arent listed above, but those are the main core items that i think are optimal in 90% of games. If you dont know what you should build in a certain situation, a good core build is 3020.png 1402.png 3157.png 3089.png 3135.png 3116.png



 

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Medium
  • Akali
    Easy
  • Anivia
    Medium
  • Annie
    Medium
  • Aurelion Sol
    Medium
  • Azir
    Medium
  • Brand
    Medium
  • Cassiopeia
    Hard
  • Cho'Gath
    Medium
  • Corki
    Medium
  • Diana
    Medium
  • Ekko
    Medium
  • Fizz
    Medium
  • Heimerdinger
    Easy
  • Karma
    Medium
  • Karthus
    Easy
  • Kassadin
    Medium
  • Katarina
    Easy
  • Kayle
    Easy
  • LeBlanc
    Medium
  • Lissandra
    Medium
  • Lux
    Hard
  • Malzahar
    Hard
  • Orianna
    Medium
  • Ryze
    Medium
  • Swain
    Medium
  • Syndra
    Hard
  • Taliyah
    Medium
  • Talon
    Medium
  • Twisted Fate
    Medium
  • Veigar
    Easy
  • Vel'Koz
    Medium
  • Viktor
    Medium
  • Vladimir
    Easy
  • Xerath
    Medium
  • Yasuo
    Medium
  • Zed
    Medium
  • Ziggs
    Medium
  • Zilean
    Medium
  • Zoe
    Medium

VS

Ahri

Medium

In this lane, you should spam E to shove out the lane. If she gets low (40% or lower), you can likely burst her down with Q E W ignite. If you hit level 6 and you want to use your ult to kill the Ahri, you should Q immediately after the ult to give her no time to ult. (R Q E W ignite)

VS

Akali

Easy

Akali is a melee champion with negligible ranged poke, which makes for an extremely easy lane for Fiddlesticks, as long as you are not behind in the lane. 

In laning phase, you should play up in lane (between your melee and ranged minions) and force her to CS with her Q. If she comes up to CS with her autoattack, you can either W or E W her to get a good amount of burst up. If the jungler comes to gank and akali isn't 6 yet, fear the jungler and run. Do not fear Akali, because she has no CC to stop you from running back. 

VS

Anivia

Medium

In this lane, you should spam E to keep the wave shoves and force her to CS under turret pre-6. You should use this shove advantage to help other lanes because it is hard to kill her before 6 without jungle assistance. At level 6, she can combo you with her wall, which could kill you in the Q lands as well. You should wait for her to drop her r to clear the minion wave before trying to clear the wave yourself. In this lane, you should mostly focus on shoving and getting other lanes ahead. She is also easy to gank if your jungler wants to put pressure on her.

VS

Annie

Medium

In this matchup, just keep the lane shoved with E. She doesnt have a way to clear minions aside from spamming Q on the wave. You will be poking her down without her having a chance to retaliate. At 6, she should be an easy kill with your R Q E W ignite combo, assuming she isnt building too defensively.

VS

Aurelion Sol

Medium

Aurelion Sol is a pretty snowbally matchup. If the enemy Sol is good, he is one of the few champions that you cant shove into turret at level 1. You should just play this lane safe, as both champs are pretty similar. They both are good at shoving and want to roam. He will be able to get to roams quicker, but you should have more impact in fights with your ult, so this should be a lane that you shouldnt mind going even in, especially since he usually builds tanky and is hard to kill. He is easy for your jungler to gank since he doesnt have a good escape, but if your jungler doesnt want to gank, you should just be fine with going even most times in this matchup and win the game in teamfights.

VS

Azir

Medium

The key to this lane is knowing Azir's cooldowns and where he is putting his soldiers. In general, you want to stay away from your minion wave because that will force Azir to choose between using his soldiers to CS or harass. At level 1, you can shove him into turret by using E. You should be pretty safe to E W him if he gets too close, assuming you are safely positioned in lane where you can escape a possible gank. Once you see him move his soldiers, you need to start moving away from them because they will chunk you down if you get hit by them. If things get rough and he starts poking you down hard, you will probably need to farm with E and try to drain under the turret.  At level 6, he is extremely squishy, but if you don't chain your CC's right, you probably wont kill him because of his knockback. You should try to get him to 3/4 HP or lower before ulting it (you can kill him from full HP if he has no defensive items and you chain your abilities correctly). When you go in, you should R Q E W ignite him, which should be enough to bring him down. 

VS

Brand

Medium

You cannot be super aggresive vs Brand because of his enourmous damage output and potential stun, which he will always hit if you are standing still, draining him. He is also very good at clearing waves, but if he does, that is when you can be aggressive, because most of his cooldowns will be down. For this reason, you should just keep the lane shoved with your E. When level 6, you should be able to instantly kill him with your R Q E W ignite combo.

VS

Cassiopeia

Hard

Cassi is a hard matchup because of how annoying he long range poke is. If you can outplay her, and dodge her pokes, you will win the lane, because, if you can get in range of being able to E Q W her, it will put a ton of damage down onto her. However, it is very hard to get that close to her if she knows what she is doing. 

When you hit level 6, you should be able to kill her, as long as you R Q E W ignite her.
Cassi should be prioritized in a team fight because of how much damage she can put down on your team. If you do not focus her, she may be able to wipe your team, soyou should make it a priority to remove her from teamfights as soon as possible, or at least keep her away from you carries while your team deals with the enemy frontline (she is manageable to deal with if she is by herself). 

VS

Cho'Gath

Medium

A very difficult matchup if you get behind, but you do have a big advantage before he recalls for his first purchase. I would suggest getting aggressive on him from the start, because if you let him get to a high level, he will be unkillable and will have kill pressure on you. In this lane, you should start with drain and stay near your melee minions. If he comes up to farm, use your drain on him. You should try to freeze as much as possible if you have a lead in this lane, but if he catches up, you should just resort to shoving the lane with E and trying to roam to help your other lanes.

VS

Corki

Medium

Corki is a lane that you should keep shoved with E. It will be possible to kill him at 6 unless he buys an early hexdrinker, in which case, you will need to poke him down a bit first. You shouldnt get too aggressive in this lane because Corki has very good sustained damage and can run you down if you overextend. That said, he shouldnt have too much kill pressure on you without his jungler ganking you, so for this lane, you should just ward up and you should be fine.

VS

Diana

Medium

Diana is an extremely easy matchup pre level 6, but once she hits 6, she has instant kill pressure on you if she lands a Q. You should try to keep her from CSing early by trying to freeze the lane and only try to last hit with auto attacks. If she comes up to farm, you can W her or E W her if you dont mind shoving the minion wave into the turret and having it bounce back. At 6, you can kill her if you get the jump on her, but you really need to pay attention to her Q's because of how much burst she gains with her ult.

VS

Ekko

Medium

If you are laning vs Ekko, you should watch for when he uses his stun, which will pop up shortly after he casts it. If he uses this, he probably has jungle assistance so you should Q him and walk away. If you are sure that he doesnt have assistance, you should try to step to the side and Q E W or E W and use Q for a potential escape. He isn't that hard of a matchup til level 6, and you can use E W to harass him in lane, then use your Q and walk away when he throws his circle stun to counter. 

At level 6, it is tricky to all in him because if he ever gets the chance to ult, you won't be able to kill him. For this reason, you should try to poke him down beforehand and all in him by using R ignite, wait about a second, the E wait a second Q W. You need him to be below 50% and chain the CC's well when you do this or else it wont work. When he is 6, make sure you dont step in a spot that you could potentially get ulted by him because he can instantly kill you with a full combo if he lands it.

VS

Fizz

Medium

In this lane, you should just stay near your melee minions and drain him whenever he gets in range. If he uses his E to go in the air, do not cancel your drain, as it will continue to damage him and heal you while he is in the air. You can Q him when he lands and walk away. If he is low, you can Q E W ignite him to try to get the kill. In this lane, you should build an early 1057.png because he has a ton of burst damage at level 6+.

VS

Heimerdinger

Easy

In this lane, you should make sure that you get to lane as soon as possible. You do not want to leave Heimer to have 3 turrets set up at any time. You can outrange his turrets with your E, so just use your E to kill them and shove minions. Try to kill them every time he places them (but dont get close enough to where they damage you). His turrets are on a much higher cooldown than you E, so you should not really have many issues with taking them out every time they are placed. When you hit 6, he is a very easy kill, because he has no escape abilities, and is very squishy. You should R Q E W ignite him for an easy kill at level 6.

VS

Karma

Medium

VS

Karthus

Easy

In this lane, you should try to keep the lane shoved with E while trying to juke all of his Q's. If he is trying to hit you with Q's, the wave will shove into him and he will likely miss CS under turret. He is an easy kill at level 6 with a R Q E W ignite combo, assuming that he is not building defensively. If he tries to ult while near you (likely to kill someone in another lane), you can cancel his ult with your Q or E.

VS

Kassadin

Medium

This lane is pretty easy before Kassadin hits level 6. You should either E W him whenever possible, or wait for him to use his Q to farm or harrass, then run next to him and W him. Once he hits 6, when you engage him, you need to immediately fear him so that he does not rift walk away. For this reason, you will likely only be able to solokill him if he is below 60% HP.

VS

Katarina

Easy

In lane, you can zone her out of getting experience, and W her every time she gets close. If she all-ins you, you should not retreat, as your drain should be more powerful than her damage. When you hit 6, she is very mobile, so you should R Q ignite, walk with her for a second, E W her. You should prioritize her in team fights because she can do a ton of damage to your team with her resets and she is very easy for you to kill.

VS

Kayle

Easy

At level 1, you should shove the lane with E. If she ever comes forward to melee range to last hit, you can hit her with an E W. When level 6, use R Q  E W ignite her. If you chain the E a little after the Q, you can get a bit more damage, but you need to make sure that she has no time to cast ult, or else you won't get the kill. In team fights, you should try to fear her and focus her as soon as possible so that her ult never goes off and so that she saves no one. Also, she does a lot of damage in team fights if she isnt killed early.

VS

LeBlanc

Medium

In this matchup, you actually have a decent amount of kill pressure before level 6 if the LeBlanc underestimates your damage. You should keep the wave shoved with E. If she looks like she wants to go aggressive, you can wait for her to W in, then use your E W on her. If she is low enough, you may even be able to Q E W ignite for the kill. At level 6, you both have kill pressure on each other. You can kill her with a R Q E W ignite combo, and she can kill you if she lands her snares on you and ignites (or if she is ahead). 

VS

Lissandra

Medium

In this matchup, you should try to keep the lane shoved with E and not stand behind your minions. This will force Liss to use Q on the wave, and she won't be able to retaliate any damage to you. She is very good at setting up ganks, so watch out for when she uses her E to go in, as she probably has someone around. You can fear her and walk away, which will make sure that she can't follow in on the E. If you are setting up for a gank, you should try to wait for her to try to E out, then Q her so that she can't take it. 

At level 6, you wont have kill pressure until she is at or below 50%, as you need to chain you Q and E well so that she cant ult herself to go invulnerable and gain HP. This should be a R Q ignite E W combo.

VS

Lux

Hard

Lux is a tough matchup, and one that you should consider getting 3111.png1057.png,or both if you start to fall behind. The best way to play this lane is to keep the lane shoved with E. You have kill pressure on her if you get a good ult, but she has kill pressure on you if she is 6 and lands a binding, so this matchup is mostly about dodging her skillshots. You should stay away from the minions while farming so that she has to choose between using her E to farm or to harass.

VS

Malzahar

Hard

In this lane, you should just try to keep shoving the lane with E and make him use his abilities on the minion wave. You shouldnt go in with your ult until you get his passive shield down with one of your E bounces. When you do get his shield down, you need to go into fog and ult him when your E is up and his shield isn't up, which isn't a very large window, but it's the only chance you will likely have of solo-killing him. If you can predict when he will use his voidlings, you can throw your E at him and it will give the E something to bounce off of if you are fighting him with no minions around.

VS

Orianna

Medium

In this lane, you should constantly use E to shove the lane and stay away from your minions and her ball. She will usually be using her ball to waveclear, so you should be able to get good damage on her without retaliation. You can use your early shove advantage to try to pressure other lanes.

 At level 6, she should be a pretty easy kill because she will usually build morellos early, which makes her an easy kill. You can ult her right when she starts to cs (the ball wont be near her so she cant ult you immediately), and use your combo. R E Q W ignite will work.
 

VS

Ryze

Medium

In this lane, you can duel ryze somewhat easily as long as he does not have any MR items build (which usually he won't until right after laning phase). You can play this lane safe and use your E to shove. If he tried to aggressively shove the lane and you know that you arent at risk of a gank, you can E W him for very good damage, he will likely have to back off. He will be easy to set up a gank for since he has no escapes, so if he tries to harass and your jungler comes, he is basically a free kill. At 6, you will be able to kill him from full Hp if he has no defensive items yet with an R E Q W ignite combo. If he has defensive stats, you will need to get him lower first.

VS

Swain

Medium

This is a very snowbally matchup. If you get a good lead, you can stomp swain, but if he gets a lead, you wont be able to fight him alone at all (even with ult). I would suggest playing this lane safe and using your E to keep the wave shoved. You shouldnt stay near the minions and get hit by his AOE, because he will need to clear minions with it.

When you hit 6, if he is still 5, it should basically be a free kill if you land your ult. If you are both 6, you should try to poke him down to around 65% HP or less, then R Q ignite E W him. You need to ignite soon to negate the healing from his ult. 

VS

Syndra

Hard

In this matchup, you can outshove Syndra, but you never want to get too close to where she combo you. You should buy a 1057.png3111.png, or both of these to stay alive in this lane. You do have good kill pressure on Syndra at level 6 if you land a good ult combo - R Q E W ignite. You should stay away from minions in this matchup to avoid damage from her waveclearing abilities.

VS

Taliyah

Medium

If you are laning against Taliyah, you should just try to keep the lane shoved with your E because she has a lot of waveclear herself and has a ton of damage if she hits you with a couple of abilities. Her Q won't be able to hit you if you have minions in front of you, which is another reason you are going to want to keep the wave shoved. At level 6, you can all in her pretty easily as long as you don't get hit by her knockback. In lane, you shouldn't try draining her unless you know you will be fine because you will set yourself up to get hit by her combo, which can probably kill you if you aren't full HP or if she has ignite.

VS

Talon

Medium

Talon should be a fairly easy matchup and doesnt have much kill pressure until level 6. When he hits 6, he can instantly kill you if you aren't careful. efore 6, you should punish his lack of range and force him to CS with rake. If he comes up to last hit a minion with an autoattack, you can E W him or Q E W him for a lot of damage. You should try to keep this lane frozen on your side and he should be an easy kill with a jungle gank if he tries to come up to CS>

At level 6, you can kill him if he doesnt have MR yet with a R Q E W ignite combo.

VS

Twisted Fate

Medium

Twisted Fate should be a pretty easy matchup, but he can put more pressure on the map with his ult if you dont dont keep him shoved in with E. So for this lane, you should keep it shoved with E and try to pressure the rest of the map. You shouldnt stay near your minions, or else you will likely get hit by his red card which he should be using to clear the wave. You can kill him at level 6 with a R Q E W ignite combo.


VS

Veigar

Easy

In this lane, you should keep the lane shoved in so that Viegar cannot stack his Q as optimally as he would like. He will likely want to CS during laning phase, so you can roam and affect other lanes while the lane is pushed in. At level 6, he should be an easy kill if he didn't buy any MR. Use an R Q E W ignite combo.

VS

Vel'Koz

Medium

In this lane, you should keep the lane shoved by using E. You shouldn't stay too close to the minions, or else you will take a good amount of damage from his W, which is his main wave clear ability. At level 6, he can kill you if he lands a knockup, but you can kill him if you jump on him with an R Q E W ignite combo, so you need to play from a safe distance and try to control the top side river brush that you can ult from.

VS

Viktor

Medium

In this matchup, you should keep the wave shoved with E. He should not be able to outdamage your drain until he gets ult, but he will try to stun you if you just sit there draining him. So I would say to use you E to keep the wave shoved, and if he goes to try to Q you, you can E W him to win the trade (assuming you know that the enemy jungler isnt there). At 6, he should be an easy kill since he likely won't have resistances (he usually rushes upgrading his hexcore item), so you can kill him from full HP when he gets near the minion wave with an R Q E W ignite combo.

VS

Vladimir

Easy

In this matchup, you should beat vlad with relative easy. It wouldnt be a bad idea to put multiple points into drain, since you drain will be able to out-heal his damage. The drain also goes through his pool, which some vlad players dont realize until they die to the drain while they are in their pool. When you go for the kill, make sure you ignite him ASAP so that you cut his healing.

When you hit level 6, you can kill him with an ult combo.
In team fights, vlad will usually try to dive your back line, so it is usually a decent idea to wait for him to do this, and Q E W him when he goes aggressive so that your team can kill him before he goes into pool. You can then use your ult on the rest of the enemy team in the remaining team fight.

VS

Xerath

Medium
The best way to play this lane is to keep shoving with E, dont stay near the minions, and dont get hit by his E. If he moves up, you can try to get behind your melee minions so that you cant get stunned and hit him with an E W combo for a good amount of damage. 
At level 6, you can kill him with a R Q E W ignite combo.
In team fights, he should be your priority since he is in the back line and will be doing heavy damage if not dealt with.

VS

Yasuo

Medium
You can start the lane by using W on him whenever he goes to try to last his a minion with his autoattack. Try to force him to last hit with Q (and stay back when he gets his 3rd Q up and is able to knock you up). You can then E W him whenever he comes too close to put good damage on him. If he uses his knockup, you can position aggressively again (unless he has some items, in which case, you should just play it safe).
In general, you should try to land an autoattack on him, then run back to lose minion aggro to pop his shield before draining him. That will increase the damage that will actually stick.
At 6, you should R Q E W ignite him.

VS

Zed

Medium

In this lane, you can play somewhat aggressively early, Zed shouldnt have much kill pressure on you until he is 6 (unless you get to 65% HP or less, in which case, he could kill you before level 6 if he lands everything) You shouldn't stand near the minions, since his poke is AOE, and he is going to want to use it on the minions to last hit. 

You should stand between your melee and ranged minions and W or E W him whenever he goes to autoattack a minion.
When you are 6, you can kill him with  an R Q E W ignite combo if he doesnt have magic resist. 
If you get a bit behind, you should rush a zhonyas to negate his ult damage.

VS

Ziggs

Medium

In this matchup, it is hard to get near Ziggs in this lane if he knows what he is doing, since he has a lot of skills that have long range that are on short cooldowns. You should just try to farm with your E and stay away from your minions so that he has to either use his abilities to farm or harass.. Don't let him do both at the same time. 

 When you hit 6, you can kill him by using R E Q W. 
It is important to note that he cannot detonate his bomb that can knock him or you back if he is feared or silenced, so if your jungler is going for a gank, it is very useful to chain these to eliminate his chance for escape.

VS

Zilean

Medium

In this matchup, you should spam E on the wave to keep zilean pushed under turret and force him to use his bombs on the minions. If he does land a bomb on you, make sure that you walk away from the minion wave so that he has to use his rewind and another bomb or his autoattacks to last him the minions. He is a very easy kill pre-6 if you get a gank, but even at 6, you have kill pressure if you can chain your CC well.

This is a good matchup to shove and try to help your side lanes, because if zileans teammates are weaker than your teammates, you should win. If zilean doesnt have a good target to keep alive, it is very hard for him to carry a game by himself, especially if you jump on him all the time with your ult in teamfights and force him to build defensively.

VS

Zoe

Medium

In this matchup, you want to keep the lane pushed as much as possible. If you can keep Zoe pushed in, it will force her to use her Q's on the minions, and she cannot try to harass, so you should just stand behind your melee minions and keep the lane shoved with E. If you lose sight of her, you shouldn't stand near any walls so that you don't get hit by the Sleepy Trouble Bubble. At level 6, she is fairly easy to all in assuming she doesn't have cleanse in some form (as a SS or with her W), as she has no escapes. If you keep vision of Zoe, this should be a fairly straight forward lane where you should be able to out-shove her and pressure the map more than she does.

Laning Phase Back to Top






Mid-Late Game Back to Top

LATE GAME ITEMIZATION:
      You should swap out for 3364.pngin the mid-late game so that you can ensure that where ever you are ulting from, the enemy team does not have a ward there. 


BARON STEALS:
      If doing baron, and there are enemy champions up that can contest, you should stand in a spot that is not in the baron pit, where you can ult in if the enemy team wishes to contest. If doing baron, and enemy champions are not up, you should be switching aggro so that you tank whenever you are draining.


USING crowstorm.png:
      You should try to never ult when you are in plain sight of the enemy team if you don't have to. You should always ult over a wall, from the brush, or from just out of sight.
      You should ult when you see that the enemy team wants to engage, or if they seem like they are not going to move for the next couple of seconds. Make sure that you sweep the area that you are in to be sure that you aren't seen when ulting. The best way to do this is smiting the raptors if you are the jungler. This will allow you to know if you have been seen by a ward, so it is extremely effective when you are trying to get a good ult off.


GENERAL GAMEPLAY:
      Fiddlesticks should be played differently from every other champion in the game because of his ult. You need to always be aware of how the enemy team is seeing the game. For example, if all of your inner turrets are down, baron and dragon are down, and the enemy team is starting to siege mid, you should stay between mid and bot. This way, you can rotate bot the quickest, and get in position to ult from the brush that is next to the turret. In addition, the enemy team will have no idea that you are there. In short, you always need to be a step ahead of the enemy team, and get in position for their next move before they even know what their next move is going to be.
      If you think that the enemy team is going to do Baron, you should prep for it before it happens. You should drop a ward in the Baron pit (or have an ally do it) and stand in the tri-bush the is to the top left corner of Baron. This bush is rarely warded and is therefore the best spot to ult in from to get kills and/or Baron.
      You should stay out of sight as much as possible, especially late game. If your team is pushing, do not push with them, stay in a brush near where they are pushing, and if a team fight breaks out, you will be able to ult into a prime location without worrying about getting your ult canceled.

Pros/Cons and Synergies/Counters Back to Top

Fiddlesticks...



Pros
-can deal a ton of burst damage
-good at picking off caught enemy champions (fear)
-has a possible 6 CC's (if silence bounces 5 times between enemy champs)
-has good sustain in laning phase (drain)
-Never give up. You can ALWAYS turn a game on its head with a good ult. With Fiddlesticks on a team, you should never surrender because of how big of an impact a good Fiddle ult can have on a game



Cons:
-relies heavily on vision and stealthiness - can get picked off if seen trying to position
-Is susceptible to ganks because of lack of mobility
Will sometimes be in a bad position when 3157.png ends in the teamfights (hopefully you are winning the fight by then)



Synergies
-Fid is good with champions that have AOE CC, to hold the enemy champions in place while Fiddle ults on them
-Examples are 32_64.png 22_64.png 45_64.png143_64.png54_64.png127_64.png  to name a few
-Also 223.png can eat you after you ult and it will continue going. Very useful if you duo with a 223.png



Counters
-Fid can be countered with smart opposing item builds such as 3111_32.png 3157_32.png 3140_32.png  3026_32.png
Also, playing vs champs with multiple knockbacks/jumps makes it difficult to land an impactful ult. You will need to zhonyas early or strategically play around their cooldowns or positioning


About the Author Back to Top

I am The Fiddle Middle (formerly "The Dong Leader" and "TheCryingChicken") and Fiddle Castr0 on the NA server. In seasons 4, 5, and 6, I was in diamond, and was in Masters in season 7. I am always open to suggestions on how to improve my build, however, I have tried many builds in the past, and this one seems to work the best in most situations. 



I stream on twitch at twitch.tv/fidd


Thanks for reading and good luck.

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