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All Guides Fiddlesticks Guides 4 Season NA Master / Challenger Tier Jungle Guide | Fiddlesticks | Updated for Season 8: [Patch 8.7] | www.twitch.tv/rocklee015
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Fiddlesticks Statistics for Rocklee015

Author's performance with Fiddlesticks compared to the ranked average.

Value
Average
Games Played
8
Win %
43
Kills
4.7
Assists
9.4
Deaths
7.1
KA:D Ratio
2.0
Gold Earned
10.8K
Creep Score
72.9
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Fiddle Header Summoners2.png


4.png11.png Smite and Flash:


Smite and Flash are the two best summoner spells for jungle Fiddlesticks. Smite is standard for all Junglers due to its objective control, jungle sustain, and power when used with Chilling or Challenging Smite. And Flash, which provides you with an instant gap closer and outplay potential.

New Runes Back to Top

Fiddle Header Rune Pages3.png


Electrocute.png?width=64 Domination 1: Electrocute


► This page gives you very high burst damage, vision, survivability, and CDR.

Domination: Electrocute gives you high burst damage, Cheap Shot gives you bonus true damage to anyone with impaired movement, Zombie Ward gives you additional vision, and Relentless Hunter gives you scaling out of combat Movement Speed for takedowns on each enemy champion. Inspiration: Perfect Timing gives you a one time use stasis effect after 6 minutes that's just like Zhona's Hourglass, and Cosmic Insight gives you increased overall CDR scaling.

The only thing that you can swap out on this page is Zombie Ward Zombie%20Ward.png?width=32 for Eyeball Collection Eyeball%20Collection.png?width=32 if you prefer to have a minor increase in AP instead of the additional vision.

vvvvvvv.png

Electrocute.png?width=64 Domination 2: Electrocute


► This page gives you very high burst damage, vision, mobility, and scaling ultimate CDR.

Domination: Electrocute gives you high burst damage, Cheap Shot gives you bonus true damage to anyone with impaired movement, Zombie Ward gives you additional vision, and Relentless Hunter gives you scaling out of combat Movement Speed for takedowns on each enemy champion. Sorcery: The Ultimate Hat gives you flat and scaling ultimate CDR, and Celerity gives you bonus Movement Speed as well as scaling AP or AD based off of your bonus Movement Speed.

The only thing that you can swap out on this page is Zombie Ward Zombie%20Ward.png?width=32 for Eyeball Collection Eyeball%20Collection.png?width=32 if you prefer to have a minor increase in AP instead of the additional vision.

Abilities Back to Top

W
E
Q
W
W
R
W
Q
W
Q
R
Q
Q
E
E
R
E
E
Passive
Q
3
8
10
12
13
W
1
4
5
7
9
E
2
14
15
17
18
R
6
11
16
Fiddle Header Abilities.png


► Skill / Maxing Order


Always start Drain [W] first in the jungle, this will give you the maximum damage output, sustain, and jungle clear at level 1. Take Dark Wind [E] at level 2 for the bonus AoE magic damage. And take Terrify [Q] at level 3 for the fear so that you can go gank after clearing 3 camps.

Max Drain [W] first for the reduced cooldown and increased magic damage / heal ratio, this gives you the maximum damage output / sustain in the jungle and vs enemy champions. Max Terrify [Q] second for the reduced cooldown and increased fear duration. And max Dark Wind [E] third for the reduced cooldown and increased AoE magic damage.

Alternatively, you can max your Dark Wind [E] second and Terrify [Q] third if you want to have increased AoE damage during the mid game. This can help you kill someone a little bit faster during ganks or team fights, but it will also reduce your crowd control.


► Ability Explanations


Fiddle Passive.png
Dread [Passive] isn't that great of a passive to be honest, but it can still be very useful in your combos. Standing still or channeling abilities for 1.5 seconds empowers Fiddlesticks with Dread, granting him bonus Movement Speed for 1.5 seconds after he starts moving. Immobilizing crowd control will reset this timer. This is primarily used for helping you position yourself better whenever you engage with Crowstorm [R], but it can also be effective in duels after channeling a long Drain [W] for chasing down your targets afterwards.

Fiddle Q.png
Terrify [Q] terrifies an enemy target, cause them to flee from Fiddlesticks for a short duration. This is your main form of crowd control and will be extremely useful for locking down enemy targets during ganks or team fights. Always max this second or third in your games.

Fiddle W.png
Drain [W] creates a tether between Fiddlesticks and his target that will channel for up to 5 seconds. While channeling, Fiddlesticks deals magic damage each second and heals himself for a percentage of the damage dealt. Targets can break the tether by moving out of range, and any target that dies before the channel completes will return cooldown time equal to its remaining duration. You basically can't fight anything without this ability, and it's actually extremely underrated by most players, which allows you to bait a lot of people into bad fights. Also, when using Drain [W] in the jungle make sure to prioritize hitting the large monsters on each camp with it, this will allow you to have a faster clear by using your damage and sustain more efficiently. Always max this first in your games.

Fiddle E.png
Dark Wind [E] sends a crow to your enemy target, dealing magic damage, silencing them for 1.25 seconds, and bouncing up to 5 times to nearby enemies, prioritizing targets not yet hit. The silence will also apply to all enemies hit with the bounce as well. This is the only form of AoE damage that you have aside from your Crowstorm [R], and since it deals bonus damage to both minions and monsters, it will be very helpful when clearing jungle camps. Always max this second or third in your games.

Fiddle R.png
Crowstorm [R] is a great ultimate and the main reason why anyone plays Fiddlesticks. After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him 5 seconds, dealing magic damage to all nearby enemies each second. This will do massive AoE damage during ganks or team fights and will always cause the enemy team to instantly play defensive whenever you use it. The main thing that you need to worry about when using Crowstorm [R] is setting up vision control, it's crucial that you sweep the area of wards before using your ultimate, otherwise you'll never be able to have a good team fight or carry your games.

Items Back to Top

Starting Items

    Standard starting items. This will give you the most efficient early game sustain at level 1.
    Get The Dark Seal on your first back in most of your games. This acts as a strong catalyst for snowballing.
    Stalker's Blade is currently the best jungle upgrade for Fiddlesticks, so make sure to take it in every game.
    Standard trinket for vision control. You can also use it for warding against or setting up invades.
    Swap to a Sweeping Lens after your first back so that it's ready for when you get Crowstorm [R] at level 6.

Core Items

    Runic Echoes is the best enchant for Fiddlesticks. The Movement Speed, AP, and burst will give you the damage that you need to carry with.
    Take any of these Boot options situationally depending on the enemy team comp or your own personal playstyle.
    Zhonya's Hourglass is your core AP defensive item. You'll build this in every single one of your games for the extra survivability while diving.
    Standard Magic Penetration items. Build these whenever the enemy team starts to build MR. You'll build both of these very frequently.
    Liandry's Torment has multiple forms of damage scaling with burn damage. It will also make you much tankier during ganks or team fights.
    Rabadon's Deathcap is a great 5th or 6th item buy that will spike your AP tremendously and allow you to put out high amounts of damage.
    Standard 6 item build vs any team. Swap out your Morellonomicon situationally if you need to.
    Standard 6 item Magic Pen build vs any team. You don't need to swap out anything in this build tbh.
    Standard 6 item defensive build vs any team. Swap out your Rylai's situationally if you need to.
    Standard 6 item Mejai's build vs any team. Swap out your Mejai's if you end up losing all of your stacks.

Situational Items

    Spellbinder can be a very good item for bursting or rushing people down with your abilities. Consider building this whenever you get ahead.
    Mejai's Soulstealer is a luxury item if you're snowballing really hard. But DO NOT upgrade to this until your 5 core items are already completed.
    Rylai's Crystal Scepter is a decent defensive item for kiting or sticking onto targets. It also has really good synergy with your Crowstorm [R].
    Banshee's Veil can be used vs heavy AP teams if you need to spell shield something important. This isn't built that often but it can still be useful.
    Hextech Protobelt can be a good 3rd or 4th item buy if you ever get behind. It's cheap and will help you survive longer during most fights.
    Abyssal Mask can be a good item if you're against a heavy AP team and need the additional mitigation, but you won't be building it that often.
    Twin Shadows can be a decent budget item for chasing people if you ever get behind. But it's usually only built on support Fiddlesticks.
    Elixir of Sorcery is the best elixir choice for Fiddlesticks. This will give you a temporary power spike of 50 AP and additional true damage.
    At level 9 you can choose to upgrade your Warding Totem to one of these items. Usually I'll take Oracle for the extra vision control.
Fiddle Header Item Notes.png

◄ Starting Items ►


1039.png2031.png Hunter's Talisman / Refillable Potion:

Hunter's Talisman / Refillable Potion are the best starting items for level 1. Since Fiddlesticks primarily uses his abilities to clear the jungle camps, you'll get the maximum benefit from having the Mana Regen and unique passive for higher jungle sustain.

1082.png The Dark Seal:

Get The Dark Seal on your first back in most of your games. This acts as a strong catalyst for snowballing and has a 70% sell back price, just in case you don't get fed. The scaling AP feels nice and you'll notice it as soon as you start getting stacks, but DO NOT upgrade this to Mejai's Soulstealer until you get your 5 core items completed. Upgrading too early is way too risky and inefficient if you end up losing your stacks.

3706.png Stalker's Blade:

Stalker's Blade is currently the best jungle upgrade for Fiddlesticks, so make sure to take it in every game. The Chilling Smite will help you burst your targets and make ganking much easier.

3340.png Warding Totem (Trinket):

Warding Totem is the best trinket you can start with early game. You can use it to ward against or set up invades, protect your laners, or get more knowledge on the enemy Jungler when you drop it in his jungle.

3341.png Sweeping Lens (Trinket):

Swap to a Sweeping Lens after your first back so that it's ready for when you get Crowstorm [R] at level 6. This will help make sure that you don't potentially waste your first ultimate.

◄ Core Items ►


1402.png Enchantment: Runic Echoes:

Runic Echoes is the best enchant for Fiddlesticks. The Movement Speed, AP, and burst will give you the damage that you need to carry with. Not to mention it will almost completely alleviate any Mana issues that you might have.

3020.png Sorcerer's Shoes:

Sorcerer's Shoes provide you with additional Magic Pen that will help you burst people whenever you snowball. I build these in basically every single one of my games for the additional damage.

3117.png Boots of Mobility:

Boots of Mobility are very cheap and will allow you to cheese people I guess, but I've always been against buying Boots of Mobility because to me they're very unreliable and will just get you killed if you fail to connect with your target. These are pretty much only used to help you get in range for your Terrify [Q], but they're useful for roaming the map as well.

3158.png Ionian Boots of Lucidity:

Ionian Boots of Lucidity are extremely cost efficient for what they provide. They have the same amount of Movement Speed as the 1100g boots, 10% flat CDR, and 10% Summoner Spell CDR. These can feel nice sometimes if you can buy them early enough, but I still prefer taking Sorcerer's Shoes.

3157.png Zhonya's Hourglass:

Zhonya's Hourglass is your most core AP defensive item. You'll build this in every single one of your games for the extra survivability while diving. This item synergizes perfectly with Fiddlesticks's kit and will help out tremendously whenever you dive onto the enemy team or engage under their turrets with Crowstorm [R].

3165.png Morellonomicon:

Morellonomicon is a great defensive Magic Pen item. It gives you a decent amount of AP, Health, Magic Pen, and has Grievous Wounds. Build this as a 4th or 5th item whenever you need to get Grievous Wounds.

3135.png Void Staff:

Void Staff is the best Magic Pen item that you can buy. If the enemy team is stacking Magic Resist items then you always need to buy this to make sure that your damage doesn't fall off. You'll be building this in every single one of your games as a 4th, 5th, or 6th item, depending on when the enemy team starts to build Magic Resist.

3151.png Liandry's Torment:

Liandry's Torment has multiple forms of damage scaling with burn damage. It will also make you much tankier during ganks or team fights. This gives you a decent amount of AP, Health, damage scaling, and burn damage. You'll be building this as a 4th, 5th, or 6th item in most of your games.

3089.png Rabadon's Deathcap:

Rabadon's Deathcap is a great 5th or 6th item buy that will spike your AP tremendously and allow you to put out high amounts of damage. It's also the most expensive item currently in the game, so sometimes it may be difficult to buy if you aren't ahead. You'll be building this in basically every single one of your games.

◄ Situational Items ►


3907.png Spellbinder:

Spellbinder can be a very good item for bursting or rushing people down with your abilities. Consider building this whenever you get ahead. This will allow you to catch people with your ultimate much easier, while also providing you with great damage.

3041.png Mejai's Soulstealer:

Mejai's Soulstealer is a luxury item if you're snowballing really hard. The scaling AP and bonus Movement Speed feels amazing at high stacks and will allow you to put out massive damage. And like The Dark Seal, it has a 70% sell back price just in case you end up losing all of your stacks. DO NOT upgrade to Mejai's Soulstealer until you get your 5 core items completed, upgrading too early is way too risky and inefficient if you end up losing your stacks.

3116.png Rylai's Crystal Scepter:

Rylai's Crystal Scepter is a decent defensive item for kiting or sticking onto targets. It also has really good synergy with your Crowstorm [R] and will make you a little more tanky. This item used to be pretty good before they continuously nerfed it.

3102.png Banshee's Veil:

Banshee's Veil can be used vs heavy AP teams if you need to spell shield something important. This isn't built that often but it can still be useful against champions like Annie, Cassiopeia, Leblanc, Malzahar, Syndra, etc.

3152.png Hextech Protobelt-01:

Hextech Protobelt can be a good 3rd or 4th item buy if you ever get behind. It's cheap and will help you survive longer during most fights. It will also help you position yourself better whenever you use Crowstorm [R] as well.

3001.png Abyssal Mask:

Abyssal Mask can be a good item if you're against a heavy AP team and need the additional mitigation, but you won't be building it that often. The Aura will also increase the magic damage from your teammates as well though, so consider buying this if your team is AP heavy.

3905.png Twin Shadows:

Twin Shadows can be a decent budget item for chasing people if you ever get behind. But it's usually only built on support Fiddlesticks. This item can actually be surprisingly effective sometimes though.

2139.png Elixir of Sorcery:

Elixir of Sorcery is a temporary power spike that will give you +50 Ability Power, +15 Mana Regen per 5 seconds, and +25 True Damage whenever you damage enemy champions or turrets.

3363.png3364.png Farsight Alteration / Oracle Alteration:

Farsight Alternation and Orcale Alteration are both trinket upgrades that become available at level 9. Usually I'll take Oracle 99% of the time for the extra vision control, but Farsight can be fun for scouting the map.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Aatrox
    Easy
  • Amumu
    Easy
  • Camille
    Medium
  • Cho'Gath
    Hard
  • Diana
    Medium
  • Dr. Mundo
    Hard
  • Ekko
    Hard
  • Elise
    Hard
  • Evelynn
    Medium
  • Ezreal
    Hard
  • Fiddlesticks
    Easy
  • Fizz
    Hard
  • Gragas
    Hard
  • Graves
    Hard
  • Hecarim
    Medium
  • Ivern
    Medium
  • Jarvan IV
    Hard
  • Jax
    Medium
  • Karthus
    Medium
  • Kayle
    Medium
  • Kayn
    Hard
  • Kha'Zix
    Hard
  • Kindred
    Hard
  • Lee Sin
    Medium
  • Malphite
    Easy
  • Malzahar
    Hard
  • Maokai
    Hard
  • Master Yi
    Hard
  • Nautilus
    Medium
  • Nidalee
    Hard
  • Nocturne
    Hard
  • Nunu
    Medium
  • Olaf
    Hard
  • Ornn
    Hard
  • Pantheon
    Hard
  • Poppy
    Medium
  • Quinn
    Medium
  • Rammus
    Hard
  • Rek'Sai
    Hard
  • Rengar
    Medium
  • Riven
    Hard
  • Rumble
    Medium
  • Sejuani
    Hard
  • Shaco
    Easy
  • Shyvana
    Hard
  • Sion
    Medium
  • Skarner
    Hard
  • Tahm Kench
    Hard
  • Teemo
    Medium
  • Trundle
    Hard
  • Tryndamere
    Easy
  • Twitch
    Medium
  • Udyr
    Hard
  • Vi
    Hard
  • Volibear
    Medium
  • Warwick
    Hard
  • Wukong
    Medium
  • Xin Zhao
    Hard
  • Zac
    Hard

VS

Aatrox

Easy

Aatrox is an easy matchup for Fiddlesticks most of the time. His ganks are pretty terrible and so is his team fighting, but it gets tricky whenever his Blood Well [Passive] is up. It allows him to dive turrets very easily and stall out fights, but you can usually just chase him down and kill him again or force his Flash 4.png when he comes out of it. You can also countergank him extremely easily, and if he ever uses his Dark Flight [Q] aatroxq.png in a bad spot he's pretty much dead. Just never underestimate his Blood Well [Passive] or the damage and sustain his Blood Thirst [W] aatroxw.png provides him and you should be fine. The one bad thing about this matchup is that his Dark Flight [Q] aatroxq.png can interrupt your Drain [W] drain.png.

VS

Amumu

Easy

Amumu is an easy matchup for Fiddlesticks. You out damage him at all stages of the game, can invade his jungle or duel him early game very easily, and will always outscale him. His main engage is Bandage Toss [Q] bandagetoss.png into Curse of the Sad Mummy [R] curseofthesadmummy.png once he hits level 6, so try your best to dodge his Bandage Toss [Q] bandagetoss.png or the fight may go heavily into his favor.

VS

Camille

Medium

Camille can be a difficult matchup for Fiddlesticks because her ultimate and stun will be very hard to deal with. Her damage is pretty consistent with the amount of catch potential she has, she can engage you from afar or disengage easily with her Hookshot [E] camillee.png, and her ultimate The Hextech Ultimatum [R] camiller.png will hold you in place long enough for her or her teammates to kill you. You should be able to duel her most of the time as long as she doesn't interrupt your Drain [W] drain.png, so the main thing to avoid is getting caught out by her ultimate.

VS

Cho'Gath

Hard

Cho'Gath will scale very well late game, but you'll have the advantage for a majority of the game until he gets his tank items. The annoying thing about Cho'gath is that both his Rupture [Q] rupture.png and Feral Scream [W] feralscream.png can interrupt your Drain [W] drain.png. You also have to worry about the true damage on his Feast [R] feast.png and the amount of damage his Feast [R] feast.png + Smite 11.png combo can do, so never force any major objective if you know they're both up.

VS

Diana

Medium

Diana can be a difficult matchup for Fiddlesticks most of the time, but you have better ganks, better team fighting, better scaling, and can invade her jungle or duel her early game fairly easily. Her ganks pre level 6 are pretty terrible since Lunar Rush [R] dianateleport.png is her only gap closer, but they have a lot of power on long flanks, so try your best to countergank whenever possible. Her general combo is Crescent Strike [Q] dianaarc.png > Pale Crescent [W] dianaorbs.png > Lunar Rush [R] dianateleport.png > Lunar Rush [R] dianateleport.png, while using Moonfall [E] dianavortex.png strategically at any point in between. Her damage is basically all burst with instant gap closers, but if you can manage to survive her combo, or dodge it, she'll have nothing but auto attacks to defend herself. So try your best to dodge her Crescent Strike [Q] dianaarc.png as much as you can so it doesn't reset her Lunar Rush [R] dianateleport.png and engage her afterwards. This matchup can be bad if she ever gets fed and you have low Magic Resist, but the main annoyance will be her Moonfall [E] dianavortex.png interrupting your Drain [W] drain.png whenever you duel her.

VS

Dr. Mundo

Hard

Dr. Mundo can be a hard matchup for Fiddlesticks. He builds all tank items and will eventually be too tanky for you, does more damage, farms faster, doesn't use Mana, has a reliable kit, and can chase or force you out of the jungle very easily. Dr. Mundo is very underrated as a jungle champion, the constant slows from Infected Cleaver [Q] infectedcleavermissilecast.png, AoE damage from Burning Agony [W] burningagony.png, scaling damage from Masochism [E] masochism.png, and self sustain from Sadism [R] sadism.png makes him quite formidable. Unless you're way ahead of him for some reason always avoid fighting him, because you'll just get chased down and die.

VS

Ekko

Hard

Ekko can be a hard matchup for Fiddlesticks. The main problem is the mobility and utility in his kit, you should be able to duel him early and mid game as long as you don't walk into his Parallel Convergence [W] ekkow.png and get stunned. But you'll have to deal with how annoying it is to chase him when he uses Phase Dive [E] ekkoe.png or Chronobreak [R] ekkor.png to stall out fights or live, and a big problem is that he can just Chronobreak [R] ekkor.png your Drain [W] drain.png or entire damage combo if he doesn't die from it immediately.

VS

Elise

Hard

Elise is a very hard matchup for Fiddlesticks. Although she may be squishy she has very high damage, a ranged crowd control, gap closers, and will punish you heavily if she ever lands her Cocoon [E] elisehumane.png. Her combo is Cocoon [E] elisehumane.png > Volatile Spiderling [W] elisehumanw.png > Neurotoxin [Q] elisehumanq.png > Spider Form [R] eliser.png > Skittering Frenzy [W] > Venomous Bite [Q]. This is basically your entire health bar and it will happen every single time she lands a Cocoon [E] elisehumane.png on you. Her team fighting will be much greater than yours if she ever lands Cocoon [E] elisehumane.png, but if she ever misses it she probably won't engage. Also never underestimate her gap close with Rappel [E] or even when she uses Venomous Bite [Q], both of which can be used to get her closer to land Cocoon [E] elisehumane.png.

VS

Evelynn

Medium

Evelynn can be annoying to deal with but it shouldn't be a big deal unless she starts snowballing. Her rework makes her pretty weak early game unless she can land a good flank or proc her Allure [W] evelynnw.png Charm on you. You shouldn't have a hard time dueling her unless she lands her fully charged Charm on you, so don't be afraid to fight her. The matchup becomes very annoying once she gets Camouflage at level 6, so try to drop pink wards on jungle routes as frequently as you can to help your team with vision control. She has high burst in the right situations but her team fighting is very weak, her late game also tends to feel underwhelming most of the time. So just get your damage items, establish vision control, and try to play better during team fights.

VS

Ezreal

Hard

Ezreal is one of the hardest matchups for anyone in the jungle right now, his damage and utility is just ridiculous and should hopefully be nerfed in season 8. So try your best not to overchase him and be careful of his level 2 cheese, whether he uses it to gank your laners or to invade your jungle, it's extremely difficult to deal with. But if you were ever able to catch him after his Arcane Shift [E] ezrealarcaneshift.png you'll usually be able to murder him. But a good Ezreal won't let you do that, he'll just keep pressuring all of your lanes while casually invading your jungle and there's not much you can do about it. The most ideal situation is when you're able to farm your entire jungle while having your laners not die to him for the first 5 minutes, but in soloq he always gets fed somehow, so always spam ping your laners if you know where he's at.

VS

Fiddlesticks

Easy

Stop playing normal games.

VS

Fizz

Hard

Fizz can be a very difficult matchup for Fiddlesticks, especially when he can land his Chum the Waters [R] fizzr.png on you. His pre level 6 ganks aren't that strong, but once he gets his ultimate he can start snowballing very easily. Once he starts getting some of his items and has his Chum the Waters [R] fizzr.png, he becomes a big threat. Never underestimate the range or utility he has with Playful / Trickster [E] fizze.png and Urchin Strike [Q] fizzq.png, they're pretty busted when it comes to chasing people or engaging and have low cooldowns once he gets some CDR. But if he ever messes up his Playful / Trickster [E] fizze.png you can punish it pretty easily, so don't be afraid to go in if he does. You also farm faster than he does and can potentially counterjungle him a lot if he forces too many ganks or is on the opposite side of the map.

VS

Gragas

Hard

Gragas is a very hard matchup for Fiddlesticks because his abilities completely counter yours. The main focus in fights is trying to dodge his Barrel Roll [Q] gragasq.png, Body Slam [E] gragase.png, or Explosive Cask [R] gragasr.png, but mostly try to prioritize the Body Slam [E] gragase.png. If you can dodge or block his Body Slam [E] gragase.png with your decoy, the fight immediately goes into your favor and you have a much better chance to kill him or force his Flash 4.png. Also be careful of his Body Slam [E] gragase.png + Flash 4.png combo, he can Flash 4.png during the animation of Body Slam [E] gragase.png to get extra distance or to redirect his charge slightly. Sometimes it will be obvious when he wants to do his combo if he starts his Body Slam [E] gragase.png really far away, but if you see it coming you have a quarter of a second to react with your Flash to get away. His Explosive Cask [R] gragasr.png is also super disruptive for you whenever you use your ultimate, so be careful because he can keep using it defensively to knock you into a bad spot for his team if you ever mess up your engages.

VS

Graves

Hard

Graves is difficult to deal with for a lot of champions, the amount of damage, mitigation, and utility he has in his kit is pretty broken, but not as broken as it used to be. All of his damage is ranged so he can attack you from afar with auto attacks, End of the Line [Q] gravesqlinespell.png, or Collateral Damage [R] graveschargeshot.png. He can blind you for up to 4 seconds if you stand in his Smoke Screen [W] gravessmokegrenade.png making it so you can't see him or anyone else on his team until you step out of it. And he can also kite you with his Quickdraw [E] gravesmove.png as he continues to do damage to you as well as provide himself with mitigation for free. He also takes no damage in the jungle and can counterjungle you very well if you give him the opportunity, you can also do that to him as well, but he has a much easier time doing it to you. He will just kite you back during all team fights and try to get a good Smoke Screen [W] gravessmokegrenade.png off to blind you. You can still do good damage to him sometimes if his abilities are on cooldown, but avoid dueling him if you ever get behind and just try to play better during team fights if you can.

VS

Hecarim

Medium

Hecarim can be a difficult matchup for Fiddlesticks, especially if he gets fed. If Hecarim has Ghost 6.png or Onslaught of Shadows [R] hecarimult.png up he can force a gank in most situations because it allows him an easier time to get behind the target with his Devastating Charge [E] hecarimramp.png, so try to get deep vision on him whenever possible to predict his movements. You can also counterjungle Hecarim early game fairly easily, so don't be afraid to walk into his jungle when he's pre level 6 and try to abuse him. If he ever starts to snowball though it becomes very difficult to stop his momentum because Onslaught of Shadows [R] hecarimult.png is so good for team fighting. So Just try not to get behind early game, scout him out a little bit, and try to have good jungle pathing.

VS

Ivern

Medium

Ivern is a very annoying to deal with, this matchup is can be difficult sometimes because he has high amounts of crowd control, will always start in your jungle at level 1 and take one of your buffs almost instantly, usually your second buff, and has the potential to make you irrelevant most of the game. Invading him early game is a good strategy if you have an idea of what his jungle path is, usually he'll take your second buff and immediately run to cover that same buff in his own jungle, just in case you try to take it away from him. So if you ever see him running around in your side of the jungle, you can potentially do exactly what he's doing on the opposite side of the map in his jungle. This will make it so you aren't as far behind early game and allows you to still maintain some pressure. Ivern can instantly take jungle camps with Smite if he marks them, so also be aware of that. The good thing about Fiddlesticks vs Ivern is that he can never 1v1 you in the jungle, so if he ever walks into you, you'll almost always be able to force him out of the jungle or kill him. If Ivern ever misses his Rootcaller [Q] ivernq.png as well, that's another sign for you to push in and pressure him. The annoying thing is that if he ever lands his Rootcaller [Q] ivernq.png he can instantly dash to you and either slow you with Triggerseed [E] iverne.png or follow up with Daisy! [R] ivernr.png for additional crowd control. Just try to play smart with early game pathing and try to avoid getting caught by Rootcaller [Q] ivernq.png and you'll always outscale him. And always make sure to start on your blue buff.

VS

Jarvan IV

Hard

Jarvan IV is a hard matchup for Fiddlesticks. Dueling him is hard if he lands his combo, and if he ever catches you out in a bad spot you could just die. Dodging the Demacian Standard [E] jarvanivdemacianstandard.png + Dragon Strike [Q] jarvanivdragonstrike.png combo will be your biggest priority, it will also put Jarvan IV into a bad spot if you do dodge it, since his primary engage is also his disengage. The thing you need to watch out for is his Cataclysm [R] jarvanivcataclysm.png, you can get trapped in this and die if your Flash 4.png is on cooldown. His team fighting will outclass yours if he lands a good Cataclysm [R] jarvanivcataclysm.png engage, so if he ever forces an engage just focus him down with your team or engage his backline for free.

VS

Jax

Medium

Jax can be a difficult matchup for Fiddlesticks, but you have much better jungle clear, higher impact when ahead, better team fighting, and a better engage. The only time trading goes bad with him is if you attack into or get stunned by his Counter Strike [E] jaxcounterstrike.png and give him bonus damage. Aside from that his movements are very predictable and can be played around easily with your kit. Just avoid long trades with him when his Grandmaster's Might [R] jaxrelentlessassault.png is up and be aware that his Leap Strike [Q] jaxleapstrike.png can also leap to minions and wards if he needs gap close or disengage.

VS

Karthus

Medium

Karthus is pretty much a joke right now in the jungle, but he can do good damage sometimes if he somehow gets ahead. You should be fine to dodge most of his Lay Waste [Q] karthuslaywastea1.png damage unless you get caught his Wall of Pain [W] karthuswallofpain.png and get slowed, but he can cast them freely on you whenever you try to Drain [W] drain.png him. He's also very squishy early game and has to play extremely safe around you, because if he ever gets caught out by your combo he's basically dead every single time. The only things you need to worry about are his Requiem [R] karthusfallenone.png, late game scaling, and speed at taking Dragon and Baron. His Requiem [R] karthusfallenone.png does massive damage and can be used as a way to countergank you, so always take the damage from his ult into account when forcing a gank after he's level 6.

VS

Kayle

Medium

Kayle isn't a terrible matchup for Fiddlesticks, but her ultimate is very annoying. You can duel her fairly well pre level 6 and will have more momentum than her throughout the game, but once she gets her ultimate she has a much higher chance to beat you. Her power comes from using her ultimate Intervention [R] judicatorintervention.png on the right targets and doing massive AoE damage with Righteous Fury [E] judicatorrighteousfury.png during ganks or team fights. Her Intervention [R] judicatorintervention.png has a very short cooldown once she starts getting some CDR, so just try not to dedicate too hard once it's used unless you know that you can kill the target once it's over. She's pretty immobile for the most part, even with her Reckoning [Q] judicatorreckoning.png and Divine Blessing [W] judicatordivineblessing.png, so you shouldn't have too many problems landing your combo on her at least.

VS

Kayn

Hard

Kayn is a very hard matchup for Fiddlesticks. He has higher damage, good team fighting, easier gank paths, and can choose between his Shadow Assassin or Darkin form situationally depending on the game. Kayn is easier to deal with early game than he is mid or late game because he won't be transformed, so try to take advantage of this if you can. Once he transforms into Shadow Assassin or Darkin the game will get much harder. Shadow Assassin provides him with more damage and carry potential that allows him to 1 or 2 shot you or your carries with a longer ranged Blade's Reach [W] kaynw.png. And Darkin is a more defensive form that provides him with more sustain and team fighting potential, giving his Blade's Reach [W] kaynw.png a knock up. He can also stall fights for a long time using Shadow Step [E] kayne.png and Umbral Trespass [R] kaynr.png to wait for his cooldowns to come up again, so try to establish an early lead against him otherwise he will just outscale and potentially carry the game.

VS

Kha'Zix

Hard

Kha'Zix is extremely strong and has always been relevant in the meta. He has much higher burst damage and good mobility in his kit, so dueling him can be hard to do for Fiddlesticks. He has a fast level 3 jungle clear and will have greater pace than you in the jungle. He's also able to use his Void Assault [R] khazixr.png Invisibility to dodge your attacks in between his Taste Their Fear [Q] khazixq.png cooldowns for extremely effective dueling. His mobility in the jungle with evolved Void Assault [R] khazixr.png is also very hard to deal with, as he gains Invisibility and Movement Speed upon entering each new bush, making it even harder to attack him. His evolved Leap [E] khazixe.png will also reset for any champion kill or assist, so try to be careful of this happening in the middle of a fight. Overall he's just a very hard champion to deal with in soloq, snowballs well, and has heavy damage at all stages of the game. The best thing you can do if he starts getting ahead is to farm up and play around your team as you prioritize killing him whenever he engages.

VS

Kindred

Hard

Kindred can be a difficult matchup for Fiddlesticks. Her scaling is decent and she'll beat you in a lot of skirmishes or team fights. She will kite you constantly with Dance of Arrows [Q] kindredq.png and Mounting Dread [E] kindredewrapper.png so try not to overchase her and fight outside the radius of her Wolf's Frenzy [W] kindredw.png whenever possible to reduce her damage. Her ultimate Lamb's Respite [R] kindredr.png is very good at stalling fights long enough for her cooldowns to come back up or her teammates to join the fight, but remember that you can also use it to save yourself from dying as well if you need to. Lamb's Respite [R] kindredr.png will save all units within the circle, this also includes Dragons and Baron, so she can actually use this right before you cast Smite 11.png if you aren't careful and save the objective, then try take it afterwards with her Smite 11.png.

VS

Lee Sin

Medium

Lee Sin can be a difficult matchup for Fiddlesticks. He will almost always win every single duel against you during the early game, especially if he lands his Sonic Wave [Q] blindmonkqone.png. Lee Sin punishes you through mechanical outplays mostly, so just try not to be a in a bad position or he'll kick you into his team from a ward jump or Sonic Wave [Q] blindmonkqone.png > Dragon's Rage [R] blindmonkrkick.png combo and you'll probably die. Also be careful of his Sonic Wave [Q] blindmonkqone.png + Smite 11.png combo when forcing objectives because it will do more damage than your Smite 11.png combo if he lands it. You'll always outscale him, so just survive the early game and you should be fine. Also, remember to never use Terrify [Q] terrify.png until he uses his Dragon's Rage [R] blindmonkrkick.png to interrupt your Drain [W] drain.png, this way the fear will stall long enough for your Drain [W] drain.png to come up again.

VS

Malphite

Easy

Malphite jungle is pretty terrible until he gets level 6 and shouldn't be too much of a problem for you until then. The annoying things about Malphite is that he usually builds pure tank and his Unstoppable Force [R] ufslash.png is a perfect ultimate for engaging. But the good thing is that you also have a good ultimate for engaging, faster jungle clear, and lower cooldowns. Eventually he'll get so tanky that it's not worth killing him anymore so it's important to have a good impact early game before the team fighting phase begins.

VS

Malzahar

Hard

Malzahar is a difficult matchup for Fiddlesticks most of the time because his kit just doesn't allow you to comfortably engage. You have to go through his Call of the Void [Q] malzaharq.png silence and Nether Grasp [R] malzaharr.png just to get to him, and then you have to go through his Void Shift [Passive] which immunes all crowd control and gives him 90% damage reduction. And while all of this is happening you're also taking DoT damage from his Void Swarm [W] malzaharw.png and Malefic Visions [E] malzahare.png. But if you can somehow manage to get past all of this, or if his Void Shift [Passive] and Nether Grasp [R] malzaharr.png are on cooldown, you can actually kill him pretty quickly. He's very immobile without his abilities so just don't force bad fights or recklessly engage into him when they're up and you should be fine.

VS

Maokai

Hard

Maokai is difficult for any champion to deal with because of how good his kit is for crowd control and team fighting. You can usually duel him early game as long as you don't walk into his Sapling Toss [E] maokaie.png traps. His combo is usually Twisted Advance [W] maokaiw.png > Bramble Smash [Q] maokaiq.png > Sapling Toss [E] maokaie.png, with or without using his ultimate Nature's Grasp [R] maokair.png. This combo basically allows for him to lock you in place for so long that him and his teammates will have an easy time killing you. Also his Sap Magic [Passive] will be healing him frequently throughout the fight as long he's able to auto attack you. Nature's Grasp [R] maokair.png is very good for team fighting or catching people and will allow him to follow up on anyone that it hits. But if he ever gets behind he'll have a fairly bad game and you'll be able to constantly invade his jungle and outfarm him, his jungle clear is also much slower than yours after his initial level 3 Sapling Toss [E] maokaie.png clear, so if you can ever get an early lead try your best to run with it and snowball during the mid game.

VS

Master Yi

Hard

Master Yi can be a difficult matchup for Fiddlesticks, it just depends on how fed he gets. All Master Yi will do is auto attack you to death if he starts snowballing, and if he ever gets a Quicksilver Sash you'll just auto lose trades. You can interrupt the channeling on his Meditate meditate.png with your Terrify [Q] terrify.png though, so try to always have it ready before fighting him. Overall, he can be very difficult to deal with and  if he ever gets ahead you'll just lose, so try your best to path well and play better during team fights.

VS

Nautilus

Medium

Nautilus is very similar to Maokai due to all of the single target crowd control that he has, but for me I find him slightly easier to deal with. You'll beat him in most duels during the early game, but it becomes more difficult during the mid and late game once he gets 2-3 defensive items. His combo is usually Dredge Line [Q] nautilusanchordrag.png > Staggering Blow [Passive] > Riptide [E] nautilussplashzone.png > Titan's Wrath [W] nautiluspiercinggaze.png, with or without his ultimate Depth Charge [R] nautilusgrandline.png. His Staggering Blow [Passive] is actually quite disrupting during any sort of fight, his auto attacks will root you in place once every few seconds for 0.5-1.5 seconds duration depending on what level he is. He can use it on multiple people back to back as he AoE slows your entire team. Overall, he has a lot of lockdown potential with his combo and it's really annoying if he uses everything on you during a team fight, but you shouldn't have too much trouble when facing him.

VS

Nidalee

Hard

Nidalee is one of the hardest jungle matchups in the game for everyone, especially if you have a poor early game champion. She farms much faster than you, has infinite sustain with a blue buff, takes little damage from jungle camps, has low cooldowns, can invade you with little to no chance of getting punished for it, is extremely mobile across the map, and can attack you from long range then burst you with cougar form. This champion has literally been so oppressive for the last 3+ years in the jungle and it's sort of sad. If she ever lands a Javelin Toss [Q] javelintoss.png on you she can then go into her Aspect of the Cougar [R] aspectofthecougar.png form and Pounce [W] on you from a distance while at the same time using Takedown [Q], bursting you so hard that you almost die in less than 2 seconds every time. She's very squishy for the way she usually builds, but her constant heals from Primal Surge [E] primalsurge.png will keep her healthy enough to keep fighting even if you get the jump on her. There is still a chance that you can snowball against her, but it's very low. So just try to farm up, play better during team fights, and survive the early game. I would suggest banning Nidalee in higher elos.

VS

Nocturne

Hard

Nocturne is a difficult matchup for Fiddlesticks, especially if he spell shields one of your abilities. He can also snowball pretty easily in soloq when he builds damage. It can be hard to duel him in the jungle, his Duskbringer [Q] nocturneduskbringer.png will give him bonus Movement Speed and AD while fighting on the trail, if he ends up blocking anything with his Shroud of Darkness [W] nocturneshroudofdarkness.png he gains bonus Attack Speed, and Unspeakable Horror [E] nocturneunspeakablehorror.png will also allow him to put out more damage as well as terrify you for 1.25-2.25 seconds depending on the rank. He will usually build damage for the first 10-15 minutes of the game which makes him very vulnerable if you ever catch him out of position, and if he ever misses his Duskbringer [Q] nocturneduskbringer.png or uses Shroud of Darkness [W] nocturneshroudofdarkness.png on nothing, you will auto win the trade every time and force him to run away as he tries to channel Unspeakable Horror [E] nocturneunspeakablehorror.png on you. The thing you really have to worry about is his ultimate Paranoia [R] nocturneparanoia.png, it has high range, good damage, and will punish anyone out of position. He can also use it point blank to help burst his target if he needs to. But if he ever uses Paranoia [R] nocturneparanoia.png and doesn't kill his target, or chooses the wrong target, he can get put into a bad position that you can punish since he can't cancel the second activation of Paranoia [R] nocturneparanoia.png and has no reliable disengage.

VS

Nunu

Medium

Nunu isn't a terrible matchup for Fiddlesticks unless he somehow takes your blue buff at level 1, so make sure to protect it with your team at the start of the game. He can sometimes duel you in the jungle when he has red buff but will always get outscaled, especially if he doesn't take objectives early. Nunu is a supportive Jungler that has crazy objective control with Consume [Q] consume.png + Smite 11.png combo, there is almost 0% chance that you will steal anything from him, and a very high chance he will steal anything from you. So typically you don't ever want to start an objective like Dragon or Baron unless he's dead or on the opposite side of the map. His Ice Blast [E] iceblast.png is also annoying because it slows you and your Attack Speed, but it will never allow him to win any trades against you unless you're already low or he has a red buff. But overall, unless he has really good laners, or ones that scale really well with his Blood Boil [W] bloodboil.png, you shouldn't have too much trouble dealing with him. Also his pre level 6 ganks are so terrible that he might try cheesing Dragon early game, whenever I play Nunu I take Dragon at 3 min 23 seconds every game to give you an idea, so try to keep good vision control at the jungle entrances and around Dragon. He may also try to invade you a lot if he's good, so try to counterjungle him as much as possible whenever you get the chance, especially if you see him on the opposite side of the map.

VS

Olaf

Hard

Olaf is a very hard matchup for Fiddlesticks. He has insane dueling power with extremely high sustain, has high chase potential, can build tanky or AD and still do well, and can immune himself to all crowd control. You can still beat him in duels early game before he gets items sometimes, but it can still be difficult because of his sustain. He has constant slows on a low cooldown with his Undertow [Q] olafaxethrowcast.png, he gets massive healing from Vicious Strikes [W] olaffrenziedstrikes.png when he's low on Health, has true damage on his Reckless Swing [E] olafrecklessstrike.png, and can immune your crowd control with his Ragnarok [R] olafragnarok.png, as well as any other crowd control or movement slowing effects. He has a pretty one dimensional playstyle and his champion kit is very old, so he may have a hard time making plays sometimes, but if his ganks ever connect they're pretty unstoppable.

VS

Ornn

Hard

Ornn can be a very difficult matchup for Fiddlesticks. He builds all tank items, has percentage based damage, has a lot of crowd control, and can immune himself from all incoming crowd control for a short duration. You can win duels early game if you can dodge his abilities, but if you can't and he lands everything on you, the fight may not go in your favor. His Volcanic Rupture [Q] ornnq.png shoots out a fissure that will slow you and spawn a small magma pillar, Bellows Breaths [W] ornnw.png deals percentage based damage and immunes him from all crowd control for its duration, Searing Charge [E] ornne.png will displace or knock you up depending on if he hits a wall or not, and Call of the Forge God [R] ornnr.png will slow you on first activation then knock you up on the second activation. Overall, his kit is insanely good and will outscale yours, so try to establish a lead early game and remember to try and dodge whenever he forces an engage with Call of the Forge God [R] ornnr.png.

VS

Pantheon

Hard

Pantheon is a hard matchup for Fiddlesticks. He has high damage, a very basic but reliable kit, and can stun you whenever you use Drain [W] drain.png. Honestly, unless he's really low I would just avoid dueling him completely. His kit is so old and basic but it's actually quite good because of the damage his abilities have. His combo is usually just Spear Shot [Q] pantheonq.png spam until you get low > Aegis of Zeonia [W] pantheonw.png > Heartseeker Strike [E] pantheone.png followed up with auto attacks and more Spear Shot [Q] pantheonq.png spam. His primary engage is Grand Skyfall [R] pantheonrjump.png, he can use it from a very long range and drop down into fights unexpectedly so try to avoid the giant circle you see on the ground whenever it happens. He can also have a really bad game if he gets behind and takes a lot of damage in team fights if he ever tries to force an engage too hard with his Grand Skyfall [R] pantheonrjump.png, so if you ever see it coming always play defensively and just kill him immediately. You will usually outscale him most of the time, so unless he snowballs really hard early game, you shouldn't have a big problem dealing with him in the late game.

VS

Poppy

Medium

Poppy can be a difficult matchup for Fiddlesticks because of how disruptive she can be. You should do fairly well against her in duels until she gets 2-3 defensive items, but the main problem is how annoying the crowd control in her kit is to deal with. She can slow you with Hammer Shock [Q] poppyq.png, stun you with Heroic Charge [E] poppye.png, and knock you far away with Keeper's Verdict [R] poppyr.png. These abilities are pretty much a nightmare for any melee style champion, but if she ever misses them you'll be able to punish her for it. Her late game is very solid with a full tank build, so try to establish an early or mid game lead before it gets to this point. Her ganks aren't anything special and her jungle clear isn't as fast as yours, so you should be able to punish her throughout the game constantly by having better ganks at level 6 and outfarming her.

VS

Quinn

Medium

Quinn is an annoying matchup for Fiddlesticks most of the time, but you outscale her, have way better team fighting, and are more reliable as a champion to have on a team. She will usually win most duels during the early game because she can just Vault [E] quinne.png your Drain [W] drain.png. Her pre level 6 ganks aren't that amazing but she can skirmish very well with her Blinding Assault [Q] quinnq.png and Vault [E] quinne.png. When she gets Behind Enemy Lines [R] quinnr.png at level 6 she gets a huge momentum boost and can gank anywhere she wants with extremely high Movement Speed, but if she takes any damage while in this form it will drop instantly. Just don't chase her too hard if she gets a good Vault [E] quinne.png combo off on you or if she's already in her Behind Enemy Lines [R] quinnr.png form. You'll always outscale her, so just try to play well early game, play smart during team fights, and try to make picks on her whenever you can and you should be fine.

VS

Rammus

Hard

Rammus can be a very hard matchup for Fiddlesticks. He scales equally as well with defensive items, has a decent team fight, can catch you extremely easily, has higher mobility, and will gank more frequently. You'll have issues dueling him because he can interrupt your Drain [W] drain.png easily with his abilities, and eventually you won't be able to do much damage to him. He'll start to gank very frequently once he gets level 3, his combo will always be Powerball [Q] powerball.png > Frenzying Taunt [E] puncturingtaunt.png > Defensive Ball Curl [W] defensiveballcurl.png, with or without his ultimate Tremors [R] tremors2.png. His Powerball [Q] powerball.png allows him to gank or gap close freely with high Movement Speed and Frenzying Taunt [E] puncturingtaunt.png will hold you in place as he and his teammates kill you. Rammus has a very basic concept but he's still one of the best tank champions in the game, just be careful about how he moves on the map and try not to get caught in a bad spot with his Frenzying Taunt [E] puncturingtaunt.png. If he ever catches you during a 5v5 team fight you're going to take a lot of free damage or potentially die, so just be aware of when you can move in on him.

VS

Rek'Sai

Hard

Rek'Sai is a very hard matchup for Fiddlesticks. She scales well, can build tank or damage depending on the game, has good jungle clear, better snowballing, better gap closers, high mobility, and doesn't use Mana. You can beat her in duels sometimes if she can't knock you up with her Un-burrow [W] in the middle of your Drain [W] drain.png, but her damage is very high most of the time so it will be a close fight. Her main damage comes from Queen's Wrath [Q] reksaiq.png and Furious Bite [E] reksaie.png after she knocks you up with Un-burrow [W], she can also use her Tunnel [E] to help gap close or disengage over a wall if she's losing. She can also use Tunnel [E] to create very unique gank paths, similar to any other champion that can go over walls, like Nidalee or Sejuani. Her ultimate Void Rush [R] reksairwrapper.png is now one of her best abilities, it can be used to deal massive burst damage to low targets or as a long ranged gap closer. Also, an annoying thing about Rek'Sai is her Tremor Sense, she will be able to reveal your location from far away to her and her allies, so try your best not to get spotted. Overall, the game will almost always be in her favor, so just try to not give her a big lead early game and play better during team fights if you can.

VS

Rengar

Medium

Rengar can be a difficult matchup for Fiddlesticks if he gets ahead. He builds heavy damage, has high burst, high mobility, good sustain, and has a very good ultimate. You'll have a hard time dueling him in the jungle most of the time, especially if he starts to snowball, but you can hold your own sometimes with Drain [W] drain.png. His damage mostly comes Savagery [Q] rengarq.png and auto attacks, his sustain comes from Battle Roar [W] rengarw.png, his crowd control comes from Bola Strike [E] rengare.png, and his engages comes from Thrill of the Hunt [R] rengarr.png or his Unseen Predator [Passive] while in the jungle. At max ferocity the effects on his 3 main abilities get amplified, but the main one to be concerned about is the empowered Bola Strike [E] rengare.png because it will root you in place. Rengar will have high mobility while dueling you in the jungle because of his Unseen Predator [Passive] bush leaps, usually if he gets the jump on you you're pretty much dead, so try to avoid dueling him unless it's very favorable. His pre level 6 ganks aren't that good so try not to feed him early game, because if he ever gets a kill on you and is able to take your jungle camps as well, he'll just hit level 6 sooner and begin snowballing with AD CDR items. So ward up the jungle entrances, farm your jungle efficiently, and only gank or invade when it's extremely favorable.

VS

Riven

Hard

Riven is a very hard matchup for Fiddlesticks. She has very high mobility, high damage, high burst, good crowd control, good team fighting, and builds almost all AD items. You can't really duel her because she has two ways to interrupt your Drain [W] drain.png, and if she ever gets a Quicksilver Sash you 100% lose. The problem with Riven is that she can always get away from you if she's good at wall hopping with Broken Wings [Q] riventricleave.png, she can also use it as a knockup on the 3rd cast if she needs to. Her Ki Burst [W] rivenmartyr.png can stun you as you're running towards her. Her Valor [E] rivenfeint.png is used as a shield but also as a short dash, which helps her position better to compliment her other abilities. And Blade of the Exile [R] rivenfengshuiengine.png is used to increase her damage and the range of her other abilities. So you may actually be able to beat her 1v1 in most cases, but if she's good at playing Riven you'll have a low chance of actually finishing her. Her team fighting is actually quite insane if she can land her crowd control and burst combos onto your carries, so just be prepared to play defensively and kill her if she's forcing an engage. The good thing is that if she ever gets behind in the jungle she has a terrible game because her clear speed is much slower than yours and she's required to build mostly AD items which will make her extremely squishy.

VS

Rumble

Medium

Rumble can be a difficult matchup for Fiddlesticks most of the time. He has decent clear speed, good scaling, good team fighting, but he can lose to you in duels if you're able to dodge his abilities. You'll be able to duel him early game, but the main focus is just finding a way to stick onto him. The main ability that you need to dodge is his Electro Harpoon [E] rumblegrenade.png, this will slow you as you try to chase into him or his teammates, making it almost impossible to engage if it hits you. The other ability that you must avoid is his ultimate The Equalizer [R] rumblecarpetbomb.png, this is an amazing ultimate for damaging, slowing, and zoning an entire team. He tends to be fairly squishy until he gets his Zhonya's Hourglass and other AP Health items completed, so just realize that you can potentially do a lot of damage to him. Also, be aware that when he reaches high Heat his abilities will be doing way more damage, so try not to get baited into a bad fight. Just don't stand in his Flamespitter [Q] rumbleflamethrower.png or The Equalizer [R] rumblecarpetbomb.png for too long and never underestimate his damage.

VS

Sejuani

Hard

Sejuani is a very hard matchup for Fiddlesticks. She has very high crowd control, amazing team fighting, great jungle clear, good dueling, good ganks, builds all tank items, and will always outscale you. You can still duel her in rare situations when her charge is down, but it gets harder the longer the game goes on. The amount of crowd control in her kit is ridiculous, her Arctic Assault [Q] sejuaniq.png will knock you up, her Winter's Wrath [W] sejuaniw.png will slow you and apply Frost stacks, her Permafrost [E] sejuanie.png will stun you at 4 stacks of Frost, and Glacial Prison [R] sejuanir.png will also stun you from a distance. Getting caught by any of this means you're going to have a hard time attacking anyone but the frontline, so try your best to avoid her engages and engage the enemy carries.

VS

Shaco

Easy

Shaco is an easy matchup for Fiddlesticks, but his early game ganks are much better than yours. He has less damage than you, a slower clear speed, terrible team fighting, and will never outscale you. You should be able to duel him fairly well, even if he gets the jump on you. His combo is usually Deceive [Q] deceive.png > Jack in the Box [W] jackinthebox.png > Backstab [Passive] + Two-Shiv Poison [E] twoshivpoison.png, with or without using his ultimate Hallucinate [R] hallucinatefull.png. The most he can do early game is invade your jungle or spam gank your laners if they're overextending. If he takes your second buff at level 1 it's not a big deal as long as you start blue buff, this way you can still full clear the rest of your jungle without having any Mana issues. If he ever tries to kill you at your second buff, or you think he's going to, just ward the bush on your buff prior to starting it to see if he's already in there waiting for you. Usually you'll be close to 100% Health on your first clear by the time you get to your second buff, so just don't aggro it before checking the bush and you should be fine to duel him. Also remember when fighting Shaco that you can Smite 11.png his Jack in the Box [W] jackinthebox.png if you need to avoid taking damage or getting feared, this will come in handy in certain situations.

VS

Shyvana

Hard

Shyvana is a very hard matchup for Fiddlesticks. She has high scaling, high dueling potential, high jungle clear, good damage, and gets very tanky. You'll always have issues when dueling her, especially if she gets Skirmisher's Sabre or is running Exhaust 3.png. She has high amounts of damage from her kit, mainly focused around auto attacks and magic damage, and will brute force a lot of her fights. Twin Bite [Q] shyvanadoubleattack.png and Flame Breath [E] shyvanafireball.png will increase her auto attack damage, while Burnout [W] shyvanaimmolationaura.png provides her with bonus Movement Speed and magic damage to help her stick onto targets. And Dragon's Descent [R] shyvanatransformcast.png is her main engage, causing her to leap forward and knock enemies towards her, while also modifying her basic abilities. Basically you can win duels whenever she doesn't have Challenging Smite up or whenever she misses Flame Breath [E] shyvanafireball.png, but it will still be very close. The weaknesses of Shyvana is that her pre level 6 ganks are pretty bad, she gets kited extremely easily, and the only way she can reliably gap close is by using her Dragon's Descent [R] shyvanatransformcast.png. Just try not to get behind early game and clear your jungle efficiently because her counterjungling is very punishing.

VS

Sion

Medium

Sion is an annoying matchup for Fiddlesticks, but he has low damage, slow jungle clear, slow abilities outside of his ultimate, and almost never builds damage. His crowd control and team fighting can actually be quite good in certain situations. Dueling him doesn't really do much because his abilities will interrupt your Drain [W] drain.png, so don't waste your time with him if you can avoid it. His Decimating Smash [Q] sionq.png is a charged slow or knock up, Soul Furnace [W] sionw.png provides him with a shield and AoE magic damage, Roar of the Slayer [E] sione.png is a ranged slow, and Unstoppable Onslaught [R] sionr.png is his main engage that has a very long range and will knock enemies that it hits. He becomes completely useless in duels or team fights if he ever misses his crowd control, so try to maneuver around his abilities whenever possible. The main thing to avoid is the Decimating Smash [Q] sionq.png, if you can avoid this then you should automatically win the trade and force him to play defensively. Your ganks and team fighting should be better in most situations, so just play well and you'll be fine.

VS

Skarner

Hard

Skarner is a very hard matchup for Fiddlesticks. He has an amazing ultimate, amazing catch potential, very high jungle clear, high mobility and utility, good crowd control, can build damage or tank depending on the game, and can beat you in duels on top of his Crystal Spires. You'll never beat him in duels because his abilities will interrupt your Drain [W] drain.png, but if you do end up dueling him try not to fight on top of his Crystal Spires so he doesn't get the bonus Movement Speed, Attack Speed, and Mana Regeneration. His combo is Crystalline Exoskeleton [W] skarnerexoskeleton.png > Fracture [E] skarnerfracture.png > Crystal Slash [Q] skarnervirulentslash.png spam, with or without using his ultimate Impale [R] skarnerimpale.png. Usually the entire point of playing Skarner is to be able to land his Impale [R] skarnerimpale.png during ganks or team fights, and it's one of the best ultimates in the game for catching people. He will have an easier time catching you with his Fracture [E] skarnerfracture.png combo or Impale [R] skarnerimpale.pngif you ever mess up, so never underestimate him and overextend or you're probably dead. Also remember that whenever a Crystal Spire gets taken by either team, it will show on the minimap for both teams, so try to use this to pinpoint enemy locations, especially Skarner's.

VS

Tahm Kench

Hard

Tahm Kench is a difficult matchup for Fiddlesticks most of the time, but he has slow jungle clear, poor ganks, loses in duels frequently, and has mediocre scaling. You can't really beat him in duels because his abilities can interrupt your Drain [W] drain.png, so avoid fighting him unless it's extremely favorable. His combo is usually Tongue Lash [Q] tahmkenchq.png > auto attack > auto attack > Devour [W] tahmkenchw.png > Tongue Lash [Q] tahmkenchq.png, with or without using his Thick Skin [E] tahmkenche.png to help mitigate damage. You always need to try and avoid his Tongue Lash [Q] tahmkenchq.png, because if you can dodge or spell shield it the trade should go into your favor. Just be careful of Devour [W] tahmkenchw.png when chasing him, he can swallow you when he reaches three stacks to burst you, or stall for his teammates to arrive. He actually has a strong team fight when he uses Devour [W] tahmkenchw.png to save his teammates and there isn't anything you can really do about his ultimate Abyssal Voyage [R] tahmkenchnewr.png, just try not to get counterganked by it.

VS

Teemo

Medium

Teemo is a pretty annoying matchup for Fiddlesticks, as well as any other champion. He can attack you a distance, blind you from attacking, kite you through bushes, and do heavy amounts of DoT damage from his auto attacks and abilities. Dueling him is fine if you're able to channel your Drain [W] drain.png, otherwise he'll beat you in trades. Whenever you get close to him he'll just auto attack spam you while using Blinding Dart [Q] blindingdart.png to blind you and Move Quick [W] movequick.png to kite you. Once he hits level 6 you'll also have to run through any Noxious Trap [R] teemorcast.png shrooms he's placed on the ground, which will slow you and do massive damage if he's building AP. But if you can ever catch him, you should be able to put out decent damage most of the time, just try not to overchase him or you're probably dead. His team fight is strong if your team plays into his Noxious Trap [R] teemorcast.png shrooms, so try your best not to walk in obvious locations and sweep the area before pushing forward in the jungle or during sieges.

VS

Trundle

Hard

Trundle is a very hard matchup for Fiddlesticks. He has good damage, good dueling, high mobility, gets very tanky, can build damage or tank depending on the game, and will always outscale you. You have a chance to beat him early game in duels if his Pillar of Ice [E] trundlecircle.png is down so it doesn't interrupt your Drain [W] drain.png, but you won't be able to fight him during the mid or late game at all when he has his ultimate up. All of his damage comes from auto attacks and his Chomp [Q] trundletrollsmash.png, which has a very low cooldown and can also be used on turrets. His Frozen Domain [W] trundledesecrate.png and Pillar of Ice [E] trundlecircle.png are used for catching people out or escaping bad fights. And his Subjugate [R] trundlepain.png is used to steal enemy stats and dramatically increase his fighting potential. You need to try and have better ganks than him to try to get your team ahead before the mid and late game hits and he begins to scale. Also, remember not to overchase him while his Frozen Domain [W] trundledesecrate.png and Pillar of Ice [E] trundlecircle.png are active unless he's very low, because you will never catch him. And remember to always run away or use your Zhonya's Hourglass whenever he uses Subjugate [R] trundlepain.png on you.

VS

Tryndamere

Easy

Tryndamere is an easy matchup for Fiddlesticks most of the time. He has less damage, less scaling, slower jungle clear, terrible team fighting, and always has to build into damage items regardless if he's behind or not. You should be fine to duel him in most situations, especially during the early game. Literally all of his damage comes from auto attacks and whenever he uses Spinning Slash [E] tryndameree.png, making him extremely item and crit reliant. His combo is usually just Mocking Shout [W] tryndamerew.png > Spinning Slash [E] tryndameree.png > auto attack spam, while using Bloodlust [Q] tryndamereq.png or Undying Rage [R] undyingrage.png situationally if he needs to. He pretty much offers nothing in a team fight except for a minor engage and auto attack damage, so if he ever tries to team fight just use your abilities on him and force him to play defensively. A good Tryndamere will just try to cheese you early game and then split push the rest of the game while dueling anyone that comes to stop him. But you shouldn't have that many issues dealing with a jungle Tryndamere because you can beat him in most duels, have way better ganks, and way better team fighting.

VS

Twitch

Medium

Twitch can be a difficult matchup for Fiddlesticks sometimes. He's insanely squishy, never builds tank, and his only reliable playstyle is trying to cheese people early game. But his damage and team fighting can be quite overwhelming if he starts to snowball. You'll do fine against him in duels if you can catch him out with your abilities, otherwise he will probably beat you. Whenever you get close to him he'll try to use Ambush [Q] twitchhideinshadows.png or Venom Cask [W] twitchvenomcask.png to get away from you, but if you ever catch him when either of these are on cooldown, he's pretty much dead. Usually what he'll do is start red buff at level 1 then try to gank your laners immediately afterwards, typically mid lane, so make sure to warn or ping your team so that they don't get cheesed. His major strength aside from cheesing people is team fighting with his Spray and Pray [R] twitchfullautomatic.png. This will do massive AoE damage if he catches your team in a good choke, so you have to either kill him quickly or kite back whenever he uses it. He also has a very bad game if he ever gets behind, but it only takes one good team fight to get him back into the game as a carry. So just try to not let him get ahead early game and punish him whenever he steps out of position and you should be fine.

VS

Udyr

Hard

Udyr is a very hard matchup for Fiddlesticks. He has good dueling, very good jungle clear, decent team fighting, and will scale well if he builds all tank items. You can't beat him in duels in either stance because his Bear Stance [E] udyrbearstance.png will always interrupt your Drain [W]drain.png. He mainly just tries to abuse his Bear Stance [E] udyrbearstance.png and Turtle Stance [W] udyrturtlestance.png as he cycles in his damage stance. This provides him with high mobility and mitigation while still doing damage during any fight, and should not be underestimated. The good thing is that your team fighting should be much better than his for the most part, so just try not to give him an early lead, have better ganks than him once you get your ultimate, and don't get baited into long chases if he can spam his stances to get away.

VS

Vi

Hard

Vi is a very difficult matchup for Fiddlesticks. She has very high damage, good ganks, good team fighting, a good ultimate, and good jungle clear. You can't really beat her in duels because her abilities interrupt your Drain [W] drain.png, so avoid fighting her 1v1. Her combo is very simplistic and relies a lot on landing her Vault Breaker [Q] viq.png, she can use any combination of her abilities depending on the situation. A general combo would be Vault Breaker [Q] viq.png > Excessive Force [E] vie.png + Denting Blows [W] viw.png > Assault and Battery [R] vir.png as a finisher or to stall out for Vault Breaker [Q] viq.png to come back up again. She can punish players very hard if she's good, but if she ever misses her Vault Breaker [Q] viq.png or chooses to use Assault and Battery [R] vir.png at an incorrect time, she's basically dead because she has no way to get out of the fight. So try your best to dodge her Vault Breaker [Q] viq.png, try to have better ganks or counterganks once you reach level 6, and play better during team fights because that's where you'll mostly beat her.

VS

Volibear

Medium

Volibear can be an annoying matchup for Fiddlesticks. He has less damage, slower jungle clear, worse ganks, worse scaling, worse team fight, and has an even worse champion design. Dueling him can be annoying because his flip interrupts your Drain [W] drain.png, so avoid dueling him unless it's very favorable. His combo is usually Rolling Thunder [Q] volibearq.png > Majestic Roar [E] volibeare.png > auto attack spam > Frenzy [W] volibearw.png, with or without using his ultimate Thunder Claws [R] volibearr.png. Volibear has a really bad champion design and his ganks are probably the most one dimensional ganks in the entire game. His only engage comes from Rolling Thunder [Q] volibearq.png and it's so easy to stop with all of the crowd control in the game right now that the only reliable way he can engage a fight is with Flash 4.png. Just make sure to use your abilities on him whenever he tries to engage team fights and try not to get flipped into a bad position from his Rolling Thunder [Q] volibearq.png and you should be fine. Also, remember that his Frenzy [W] volibearw.png + Smite 11.png combo puts out a lot of damage when securing objectives.

VS

Warwick

Hard

Warwick is a very hard matchup for Fiddlesticks. He has massive sustain, high damage, high mobility, good crowd control, good ultimate, good jungle clear, can build damage or tank depending on the game, and will always scale well. You can't beat him in duels because his abilities will interrupt your Drain [W] drain.png, so avoid fighting him unless it's extremely favorable. His damage mainly comes from auto attacks and Jaws of the Beast [Q] warwickq.png, his mobility comes from Blood Hunt [W] warwickw.png, and his crowd control comes from Primal Howl [E] warwicke.png and Infinite Duress [R] warwickr.png. His combo when ganking will usually be Blood Hunt [W] warwickw.png > Jaws of the Beast [Q] warwickq.png + Primal Howl [E] warwicke.png > auto attack spam. He uses Infinite Duress [R] warwickr.png whenever he needs to engage or escape bad situations, it has huge range, lockdown, and will heal Warwick for 100% of the dmg it deals. He has very high dueling and skirmishing power whenever his cooldowns are up, so try to avoid fighting him unless you're noticeably far ahead and focus on your own level 6 ganks.

VS

Wukong

Medium

Wukong can be a difficult matchup for Fiddlesticks most of the time. You have about equal scaling, you beat him in duels early game, have a faster jungle clear, and can countergank him easily. You can beat him in duels early game because your Drain [W] drain.png will still channel on him whenever he tries to use Decoy [W] monkeykingdecoy.png, but once he hits level 6 you'll probably lose. His main combo is Decoy [W] monkeykingdecoy.png > Nimbus Strike [E] monkeykingnimbus.png > Crushing Blow [Q] monkeykingdoubleattack.png for quick engages, but if he uses his Crushing Blow [Q] monkeykingdoubleattack.png before his other abilities he'll do bonus damage to his target because of the Armor reduction it applies. His ultimate Cyclone [R] monkeykingspintowin.png is one of the main reasons people play Wukong, it's pretty much one of the best ultimates in the game and can shred an entire team or win team fights on its own with just the knock up. The only thing that you really have to worry about aside from the surprise factor of his Decoy [W] monkeykingdecoy.png, is if he ever gets fed and lands good Cyclone [R] monkeykingspintowin.png engages, because if he's good at landing them you're pretty much done for. Wukong also has a terrible game if he ever gets behind, since he needs to build AD items early it makes him really squishy and allows you to kill him much easier whenever he engages.

VS

Xin Zhao

Hard

Xin Zhao is a very hard matchup for Fiddlesticks. He has decent scaling, high single target damage, decent jungle clear, good dueling potential, and very good team fighting whenever his ultimate is up. You'll lose every duel to him because his knockup will interrupt your Drain [W] drain.png, so avoid fighting him unless it's extremely favorable. His combo will usually be Audacious Charge [E] xinzhaoe.png > Three Talon Strike [Q] xinzhaoq.png > Wind Becomes Lightning [W] xinzhaow.png, with or without using his ultimate Crescent Guard [R] xinzhaor.png. His Determination [Passive] will also be doing damage and healing him during this time, every third auto attack. The knock up from Three Talon Strike [Q] xinzhaoq.png is very disruptive in duels and the rest of his kit just allows him to stick onto his target easier while increasing his stats. The weakness of Xin Zhao is in his playstyle, whenever he goes in he can't really get out without his teams assistance. So if he ever engages and his Crescent Guard [R] xinzhaor.png expires, or if it isn't up, he becomes a very easy kill target.

VS

Zac

Hard

Zac can be a very difficult matchup for Fiddlesticks because of how tanky he gets and how good his kit is for ganks and team fighting. You can duel him if he ever misses his abilities, but he'll be much harder to kill once he gets 2-3 tank items. Zac has great control, builds all tank items, and is extremely disruptive at all stages of the game. He has amazing engages with his Elastic Slingshot [E] zace.png and can follow up afterwards with his Stretching Strikes [Q] zacq.png and Let's Bounce! [R] zacr.png to put your team is terrible positions. Always try to track the position of where Zac is going to land with his Elastic Slingshot [E] zace.png by checking for his shadow on the ground, this way you can avoid the impact and have an easier time dodging the rest of his abilities. And also be careful when his Cell Division [Passive] is up, he can use it to bait you into bad fights, but otherwise the bloblets are very easy to kill, you can also Smite 11.png them. And something to remember is that you can interrupt the channel on his Elastic Slingshot [E] zace.png with your Terrify [Q] terrify.png if you really need to, this will prevent any engage or disengage from happening and potentially net you a kill.

Early, Mid, and Late Game Back to Top

Fiddle Header Game Stages.png


► Early Game


Fiddlesticks's early game is primarily focused around farming to level 6 and ganking overextended laners. He has one of the safest and most efficient jungle clears in the entire game because of the sustain from his Drain [W], but he's very blue buff reliant. You need to make sure that both you and your teammates protect your blue buff in every single game so that you don't fall behind early, so make sure to use your Warding Totem defensively if you need to prevent an invade. You can either gank once you hit level 3, or full clear your jungle and rush to level 6. Usually it's much safer to full clear your jungle and rush to level 6, especially against meta Junglers, but you can still gank if you see any opportunities. Your main focus will be to safely transition out of the early game and get to level 6 as soon as possible, so focus on farming and only gank when it's extremely favorable. Another thing to remember is that you can actually solo Dragons as Fiddlesticks at levels 4 or 5 after your first back, so make sure to prioritize this when you can, especially if you get Infernal Drake spawns.


► Mid Game


Mid game is when you need to start snowballing with your Crowstorm [R] ganks, so try to make plays every single time that your ultimate is off cooldown. You'll also need to swap our your Warding Totem for a Sweeping Lens and upgrade it to an Oracle Alteration once you reach level 9 to clear out as many wards as possible. Fiddlesticks puts out a ton of map pressure when the other team doesn't know where he is, so make sure to buy Control Wards as well to help establish vision control. Fiddlesticks has great gank paths with his ultimate and can punish enemies who are out of position very easily, not to mention he's great at turret diving due to the sustain from his Drain [W] and Stopwatch active. Also, don't be afraid to take most of the kills with Fiddlesticks, you actually snowball very well with gold and will have the option to build additional damage items if you do. This is the time of the game where you need to try and make as many catches as possible with your ultimate, because it becomes a lot harder to do during 5v5 team fighting. A good place to gank most of the time is bot lane, if you can manage to get kills on bot lane it will help secure the first blood turret, early Dragons, and start opening up the map.


► Late Game


Fiddlesticks has decent late game scaling once he gets enough items / Magic Pen, and is considered a very high threat whenever his ultimate is up. You should be focusing on controlling objectives, clearing enemy vision, and landing good ultimates during team fights. Sometimes it can be difficult to engage team fights properly due to all of the vision control and items that people will have during the late game, but it's very rewarding if you can manage to pull it off. Your damage will be extremely high once you reach 6 items, but your primary focus will be to find ways to successfully engage with your ultimate during team fights. For team fighting I'll explain more about it in the "Team fighting" section down below, but generally just try to catch out the enemy team with your ultimate and deal as much AoE damage as possible while using your crowd control on priority targets.

Team Fighting Back to Top

Fiddle Header Team Fighting.png

Team fighting with Fiddlesticks is pretty straightforward for the most part, you always want to be trying to catch out the enemy team with your ultimate and deal as much AoE damage as possible while using your crowd control on priority targets. Since your ultimate can deal massive damage during the mid and late game team fights, you'll usually force the enemy team to instantly play defensive whenever you try to engage. You always want to try and be waiting off on the side somewhere behind a wall or a bush where there's no enemy vision, and then use Crowstorm [R] to engage once the enemy team groups up or a team fight begins. Try to AoE as many targets as possible once you engage, but always focus on killing the enemy carries / priority targets while also using your Terrify [Q] and Dark Wind [E] on them for additional lockdown. Once you get focused you can use your Zhonya's Hourglass and wait for your team's follow-up engage, then once you come out of Stasis just continue to use your abilities on priority targets. Sometimes if the enemy team has a lot of knockbacks or crowd control you'll want to use your Zhonya's Hourglass immediately after ulting into them, this will prevent your engage from being stopped and potentially save you from dying. Also, whenever your Flash is up, always try to save it for whenever you engage with your ultimate, this will greatly increase your chances of winning a team fight.

Tips and Tricks Back to Top

Fiddle Header Tips and Tricks.png

fiddlestickspassive.png Dread [Passive]:

There's not really a lot I can say about Dread [Passive] that I haven't said already. Just remember that it's primarily used for helping you position yourself better whenever you engage with Crowstorm [R], and will also be effective for chasing down your targets after channeling a long Drain [W] on them as well. A very minor thing to remember is that you'll always get the bonus Movement Speed from this after coming out of the Stasis effect from Stopwatch or Zhonya's Hourglass.

terrify.png Terrify [Q]:

Something to remember with Terrify [Q] is that you can actually control the direction of where your target gets feared to. Since your target will always flee in the opposite direction of where you're standing, you can walk around or even Flash to the opposite side of them to redirect where they go, this can be helpful during ganks or team fights to push them closer toward your teammates. Another thing to remember, is that with just 2 points in your Terrify [Q], you can complete the channel of your Crowstorm [R] while your target is feared. This becomes easier to do with more points in your Terrify [Q], and can be useful in certain situations to prevent yourself from getting interrupted.

drain.png Drain [W]:

The one good thing about Drain [W] is that you can solo Dragons with it pretty well. The safest time to solo a Dragon is when you get 3 points into your Drain [W] at level 5, anything below 3 points is usually too risky and will probably require your team's assistance depending on your items, even if you have double Smite charges and Refillable Potions. Whenever you try to do this make sure that you sweep the area with a Scryer's Bloom or Control Ward if you think it's warded, this will help you avoid getting spotted.

fiddlesticksdarkwind.png Dark Wind [E]:

Since Dark Wind [E] will bounce up to 5 times after you use it, you can try and hit enemies who are really far away from you if there are other enemies in between both you and your target. For example, if your target is at 1% Health but they're just out of your range, and there's a creep wave in between both of you, you can use Dark Wind [E] on the creep wave and hope that it bounces to your target and kills them. This can be luck based sometimes if there's more than 5 enemies in between both of you, but it's still worth trying if there's a chance that you can kill them. Aside from that, you can also use this ability to try and strategically silence people. This can be very useful in situations where you can cancel out abilities before, during, or after their casts. For example, silencing Vi in the middle of her Vault Breaker [Q] charge, silencing Xerath in the middle of his Rite of the Arcane [R] barrages, or silencing Jhin in the middle of his Curtain Call [R] shots.

crowstorm.png Crowstorm [R]:

A big thing to remember with your Crowstorm [R] is that whenever you cast it more than halfway through a wall, it will extend the range of your blink. This is extremely useful for bypassing thick walls and allows you to gank from very unique angles. Another thing to remember, which is fairly obvious, is that your Crowstorm [R] will continue to do damage while in the Stasis effect from Stopwatch and Zhonya's Hourglass, so don't be afraid to use them once you get into good position.

Lane Synergies Back to Top

Fiddle Header Lane Synergies.png

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Fiddlesticks has great synergy with champions that have crowd control or movement slowing effects, Movement Speed increases, shields and mitigation, and hard engages / good follow-up. These are just a handful of the champions that will synergize great with Fiddlesticks. Alistar and Bard are both examples of champions with crowd control or movement slowing effects, which allows you to have more time to get onto your targets. Karma, Sivir, and Zilean are all examples of champions with Movement Speed increases, which allows you to have an easier time maneuvering towards enemy targets or positioning yourself better during fights. Lulu, Morgana, and Orianna are all examples of champions with shields and mitigation, which allows you to survive longer during fights. And lastly, Jarvan IV, Ornn, Rakan, and Shen are all examples of champions with hard engages / good follow-up, which allows you to engage and execute ganks or team fights much easier.

Pros and Cons Back to Top

Fiddle Header Pros and Cons.png

Pros:

  • Has an amazing ultimate.
  • Very good at surprise engages.
  • Has very high AoE damage when snowballing.
  • Has one of the safest jungle clears in the entire game because of the sustain from his Drain [W].
  • Will win most duels if his Drain [W] is able to be channeled.
  • Has perfect synergy with Stopwatch and Zhonya's Hourglass.
  • He's such an underplayed champion that a majority of players will have no idea what his limitations are. (Always try to abuse this with Fiddlesticks)

Cons:

  • Has a very outdated champion design with basic abilities.
  • Extremely reliant on vision control if you want land engages.
  • Reliant on teammates helping with vision control as well, buying sweepers, Control Wards, etc.
  • He can't duel anyone if his Drain [W] gets interrupted or is on cooldown.
  • Very vulnerable to champions that have a lot of crowd control, movement slowing effects, or poke damage.
  • Gets invaded and outscaled by meta Junglers.
  • Has way less momentum than meta Junglers.
  • Has a terrible game when behind.

About Me Back to Top

Fiddle Header About Me.png


► About Me


Hello everyone my name is Jordan, and I've been a gamer my entire life. For the past 10 years I've been mainly focused on staying in the top decimal percentage of players for online games, such as WoW, LoL, and Osu!. But as much as I've played online games, my real passion is for console gaming.


► League of Legends


I've been playing League of Legends for the past 5 years, and I'm a NA Challenger Tier Hecarim Main, 2900+ elo jungle. I've been in high elo ever since I started playing back in season 3 when I finished my first season in Diamond 1, and have been Master or Challenger Tier every single season since then. I'm mostly known for my Hecarim jungle gameplay and have just over 5600 ranked games with him, but I also play Evelynn, Rammus, Udyr, Shyvana, Nocturne, Skarner, Sejuani, Nunu, and Volibear depending on the current state of the meta.

Season 3: Diamond 1 2500 elo

Season 4: Master Tier 2850 elo
Season 5: Challenger Tier 2900 elo
Season 6: Master Tier 2550 elo
Season 7: Master Tier 2650 elo

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► Social Media Links


Be sure to check out my social media if you have any questions or if you're interested at all in watching my stream! If you'd like to know when I'm streaming, make sure to follow my Twitch, Facebook, Twitter, or join Discord to get live notifications! We have a small community, but everyone is welcome!

Twitch: http://www.twitch.tv/rocklee015
Facebook: https://www.facebook.com/Rocklee015
Twitter: https://twitter.com/Rocklee015
YouTube: https://www.youtube.com/Rocklee015
Discord Server: https://discord.gg/d3DMycY

Thank you for reading my Fiddlesticks Jungle Guide!
Hopefully it helps you carry your games with more knowledge and confidence as you become a better player! Take care! o/
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