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Updated
10 months ago
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Fizz Statistics for Rëol

Author's performance with Fizz compared to the ranked average.

Value
Average
Games Played
198
6
Win %
60
45
Kills
8.9
7.7
Assists
5.3
5.8
Deaths
4.6
6.2
KA:D Ratio
3.1
2.2
Gold Earned
12.2K
10.9K
Creep Score
173.1
144.9
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

14.png4.png ALWAYS for solo queue, this combo on fizz is extremely good for early/mid because he's already an aggressive assassin with a relatively exploitable late game (Zhonyas, banshees, Guardians angel). So get fed in lane and put the other team so far behind that they don't get to 50 minutes.

12.png4.png Is workable, it takes away solo kill potential by a lot and gives u the ability to make plays around the map and makes it easier to survive lane. It's good if you're playing ranked 5s and just aren't good enough to get solo kills in solo queue yet but i recommend going the ignite route and pushing limits instead of safe farming. Pushing limits is how u learn the champ well enough to be known as a good fizz player.


SUMMED UP: IGNITE PLAY STYLE IS RISKIER BUT WILL MAKE YOU A MUCH BETTER PLAYER OVER TIME, TP IS SAFE AND I DON'T RECOMMEND IT TO NEWER PLAYERS SO THEY CAN ACTUALLY LEARN THE CHAMP'S LIMITS FIRST.

BOTH work at the end of the day

New Runes Back to Top

Masteries Back to Top

First page is for when you take 14.png4.png 

This page is for max damage and little to no utility, i prefer this because it's enough damage for early game kills (lvl 1-5)




Take the second one if you go 12.png4.png

The reason for this is because the mastery 6241.png in the resolve tree reduces your summoner cds. 
In game you will build 3158.png to reduce summoner CD's even more so you can have TP up quite often.

Abilities Back to Top

E
W
Q
E
E
R
E
W
E
W
R
W
W
Q
Q
R
Q
Q
Passive
Q
3
14
15
17
18
W
2
8
10
12
13
E
1
4
5
7
9
R
6
11
16
Skill Order is simple!

R>E>W>Q

_____________________________________________________________________________________________
fizzpiercingstrike.png - This is your main move for getting to people, this can also be used as en escape through minions behind you

This move takes you through a target, so you can use it to close gaps by going through the front line tank and onto the Adc in some situations.

It counts as hybrid (AD and AP scaling) so hybrid pen marks aren't that bad on fizz and the 6351.png mastery is very beneficial for this ability.

We max Q last because it only gains 15 damage per each skill point you put in it.(which is terribly low)

You can Q a minion and ult someone (do this usually to close distance and kill them)

________________________________________________________________________________________________________
fizzseastonepassive.png - This is great for burst damage, we max this second because it has better damage than Q but lower damage than E.

Q into autos into W then back off is a strong combo early game.

This with a doran's ring actually lets you last hit with W quite often in lane, it makes CSing under turret early game easy

________________________________________________________________________________________________________
fizzjump.png - This is your highest damage ability, your wave clear and your escape.

There are 2 ways to use this

  1. One is to hit it once only, We do this when we want to land and do damage in a WIDER area (this is useful for clearing waves)
  2. The other way is to press it once and then again to end your invincibility early and coming to the ground in the direction of your cursor (we use this when fighting enemies sometimes to clean up kills, land quick damage or travel in a direction over walls)
The problem is if you use it this way, the damage on the ground you do is a SMALLER range as compared to the first way of using it.

  1. We max E because it scales with 0.75 AP (for every 100 AP you build, this spell gains 75 damage before adding in magic resist)
  2. It also gains an extra 50 flat damage per skill point (while Q only gets 15)
  3. Reduced cool down on E means being more escapes
  4. Better wave clear if you Max E first
fizzjump.png + 4.png is a deadly combo that catches many players off guard, it can help you land a total of 1000+ damage in a team fight spread out between enemy team members if you land it properly.

You would use your E in the first way (by only clicking it once) use flash in the middle of your E 

Only do this in situations where you know landing that massive AOE is going to win the game (not good vs teams with tanks because landing E on all 5 isn't going to help much)


Using this combo vs squishy teams is great because hitting all 5 actually means a lot more than hitting a shen, Sejuani, Braum, 2 squishies
_______________________________________________________________________________________________________
fizzmarinerdoom.png - Try to go for Mid to Long range ults, dont worry if you miss, just keep waiting till you land one and commit to an all in kill.

Usually free kill if opponent is near 60% health in lane at lvl 6



  

Items Back to Top

Starting Items

    Start this always
    This + corrupting pot is great

Core Items

    Full build
    The early game starting items help you sustain lane and have enough burst at lvl 6-10 for solo kills

Situational Items

Start 2033.png every game



FIRST BACK
___________________________________________________________________________________________________
First back get 1082.png and 1056.png, these 2 together will give you enough sustain and power to solo kill around lvl 6 and easily W farm creeps in lane without going oom.




SECOND BACK
___________________________________________________________________________________________________
Next you go into 3158.png for better roaming potential and sharks up for often. 3020.png first instead if the opponent goes a magic resist item first like 3155.png or 1057.png




FIRST ITEM
___________________________________________________________________________________________________

3152.png comes next, this item is great if you use it and then Q + normal combo, its a great tool to get into Q range. This also works well with your scaling health runes, you will feel slightly tanky. I find this better than banshees because its about 500G less.



SECOND ITEM
___________________________________________________________________________________________________

3113.png into 3057.png into 1026.png and finally 3100.png. The order can be sheen first if you have the gold but always value aether wisp over blasting wand unless you have enough for a blasting wand + 1052.png. but generally stick to the above build path for most useful stats at every minute of the game.



THIRD ITEM
___________________________________________________________________________________________________
3157.png comes next, this is going to cap your CDR in most games unless you didn't go the 3158.png path.  3191.png into 3108.png if you are playing against an AD lane, otherwise 3108.png+1052.png  is a good combo for capping CDR faster.

___________________________________________________________________________________________________

3135.png and 3089.png are final items, if they have magic resist go Void staff, they usally do have MR at this stage so its almost always 5th item and death cap 6th

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Medium
  • Akali
    Easy
  • Anivia
    Medium
  • Annie
    Medium
  • Azir
    Easy
  • Cho'Gath
    Hard
  • Ekko
    Easy
  • Galio
    Hard
  • Heimerdinger
    Medium
  • Karthus
    Easy
  • LeBlanc
    Medium
  • Lux
    Medium
  • Orianna
    Easy
  • Yasuo
    Medium
  • Zed
    Medium

VS

Ahri

Medium

Don't eat charms

Landing your ult is crucial post 6
When going for last hits, expect her to Q (makes it easier to dodge)

VS

Akali

Easy

Landing your fizzjump.png in her akalismokebomb.png basically wins you the fight

rush 3001.png vs akali

VS

Anivia

Medium

She's immobile, and you can fizzjump.png a majority of her damage and CC


Landing fizzmarinerdoom.png on Anivia usually means death for her.

Try to not take too much poke from her.

fizzpiercingstrike.png into her and fizzmarinerdoom.png, by now she'll start using spells to fight back
just fizzjump.png those and you should have your kill

VS

Annie

Medium

Good annies will try to bait out your fizzjump.png before using stuns to ensure they land it.

However if you pressure them with damage before using your fizzjump.png , you'll force the spells out of em.

Combo = fizzseastonepassive.png+fizzpiercingstrike.png+fizzmarinerdoom.png then fizzjump.png as the stun comes out and land on them to finish the kill

VS

Azir

Easy

Simply put, if you land ult, you should be able to kill 9/10 times

VS

Cho'Gath

Hard

Too tanky and the silence is annoying 

VS

Ekko

Easy

He can avoid your ult with his own but typically you can just W + Q him and E out 

VS

Galio

Hard

Feed or afk

VS

Heimerdinger

Medium

Annoying poke but an all in at 6 can mean snowballing for you

VS

Karthus

Easy

Guy is a sitting duck 99% of the game

really getting on him is easy kills

VS

LeBlanc

Medium

Skill matchup 


Avoid her leblancslide.png with fizzjump.png 
if you land fizzmarinerdoom.png, it usually means death

Abyssal is good vs her

VS

Lux

Medium

Sitting duck champ

the poke can be annoying but if you can dodge that, shes pretty easy to kill before zhonyas

VS

Orianna

Easy

you can simply fizzjump.png her orianadetonatecommand.png


The fact that you can avoid her ult is enough to give you the edge in this matchup

VS

Yasuo

Medium

Damage on this guy is a bit scary sometimes, but you can manage to kill him with some decent items


(beware the wall)

VS

Zed

Medium

Skill matchup, you can E when he ults to save time off his ult, 

zhonyas helps alot vs him

How you can talk to me Back to Top


you can ask me questions here
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