The site will be shut down completely on October 15, 2018 and become read-only as of Septmber 28th. More Info Here!
All Guides Galio Guides (7.2 Updated-In Depth) Galio's Penance (No more updates,till Rework.
12 months ago

Galio Statistics for Thesalos

Author's performance with Galio compared to the ranked average.

Games Played
Win %
KA:D Ratio
Gold Earned
Creep Score
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Teleport & Flash and why



Teleport is a great overall spell because it gives you an instant warp-in to almost anywhere on the map, whether its returning to lane immediately after buying or to sneak behind enemy wards for a gank.
It allows you to not miss a single cs and keep a cs advantage over your opponent.

Flash is still the best positioning spell in the game. Allows you to get away from 100% death situations and to cast your ultimate offensively OR defensively. Almost a must on Galio.

Other viable options:

6.png: Better chase & escape. An excellent choice if you want to be very mobile around the map. With your Righteous Gust(E), you will have no problem "sticking" to enemy champions.

14.png: Grab this spell if you want add more damage to your burst, go tanky AP if so. You would be surprised at how many kills you can grab with this spell when it finishes people off. However, Ignite is not that useful later in the game.

3.png: Against a team of 2 or more AD champions this is a great spell to cripple their effectiveness in team fights. It is especially good at shutting down a pesky 23_64.png or 11_64.png. This spell is even more effective with it now reducing damage by 50% rather the previous 30%!!

21.png: New mastery that came from Proving grounds. Originally meant for ARAMs but now also on Summoner's Rift. It is a great summoner if you are against a high burst team or are just feeling having a big yellow bubble around you. It can replace Heal as a "bait" skill in order to lure unsuspecting enemies to chase you. 
Support Bot Lane Summoner Spells

7.png: Another good spell for support Galio. You may be choose Heal over CV because of recent nerf to CV and buff to Heal. Also, because you aren't a sustain support, you have no way of actually "healing" your carry. You can use your Heal at the last minute in skirmishes to "bait" your opponent to over-committing to you,and with the recent changes to heal you can also use it as a disengage with the 30% Movement speed Buff.

New Runes Back to Top

Masteries Back to Top

0/12/18 (Lane Or Tanky Support Masteries)

A mastery tier system designed based around defensive stats and your Mana regeneration.

---> (Wanderer) 5% Movement speed Out of Combat is nice to return to lane Quickly or to roam,always a plus. You don't benefit from the Monster/Minion Damage one as a support unless you're in lane,but you have wave clear.
---> (Secret Stash) 10% longer potions on top of 5% mana/Health for kills/assists. They will allow you to Stay in lane longer with mana,but try not to spam your mana you will still go oom fast.
---> (Meditation) Regenerate 1.5% mana every 5seconds

---> (Unyielding) 6% Bonus Armor/MR which also gives you AP.
---> (Explorer) 12% MS in Brush/River
---> (Runic Armor) effectively tank more damage as well as heal a lot more from your W (bulwark) by 8%,
---> (Perseverance) +50% HP Regen,and +200% HP Regen when below 20%.
---> (Swiftness) Tenacity and Slow to 15%,healing
---> (Grasp of the Undying) 3% of your max health every 4 seconds (Can opt this out for Bond of Stone for an extra 4% Damage Reduction or 8% Damage Reduction making your Ultimate 54% or 58% Damage Reduction) or you can Substitute this for (Bond of Stone) which is an amazing Mastery which gives you 4% Damage Reduction and 8% Damage Reduction when near Ally Champions while splitting the damage they take.

**** Explorer Mastery. Always Take this Mastery if you're going into the Resolve Tree. You're really immobile compared to most Champions in the game and just simply outclassed roaming. This will allow you to keep up. ****

I would go these Masteries if you're the sole Tank on the team or quite possibly not as confident into your Laning abilities against your opponent.


6/6/18 (troll Jungle masteries?)

0/18/12 (Support Masteries Focues on Utility)

---> (Wanderer) 5% Movement speed Out of Combat is nice to return to lane Quickly or to roam,always a plus. You don't benefit from the Monster/Minion Damage one as a support.
---> (Secret Stash) 10% longer potions on top of 5% mana/Health for kills/assists. They will allow you to Stay in lane longer with mana,but try not to spam your mana you will still go oom fast.
---> (Meditation) Regenerate 1.5% mana every 5seconds
---> (Bandit) Gain 1 Gold each nearby Minion Death (ally kill only). Gain 3 Gold (or 10 if Melee) when hitting enemy Champ with Spell/Attack (5 sec CD)
---> (Intelligence) Cooldown Reduction Cap increased by 5% and gain 5% Cooldown Reduction.
---> (Windspeaker's Blessing) Heals and Shields are 10% Stronger and increase targets Resistance by 15% for 3seconds. -doesn't work on yourself-

---> (Unyielding) 6% Bonus Armor/MR which also gives you AP.
---> (Explorer) 12% MS in Brush/River
---> (Runic Armor) effectively tank more damage as well as heal a lot more from your W (bulwark) by 8%,
---> (Perseverance) +50% HP Regen,and +200% HP Regen when below 20%.

**** When you have a 20% increase, an 8% increase and a 10% increase, those multiply instead of adding.  Thus 1.2 x 1.08 x 1.1 = 1.42 or a 42% increased healing.  Each supsequent heal will be 20% weaker, which is again a multiplication, this time by .8.  So your first heal will be 42% increased, then your next is 1.42 x 0.8 = 1.14 or 14% increased, then next is 1.14 x 0.8 = 0,91 or a 9% decrease.  It will keep going indefinitely, dropping by 20% of the current value each time.  

142% -> 114% -> 91% -> 72% -> 58% etc.

The bonus armor and magic resist from windspeakers blessing will never proc because the healing is affecting yourself instead of an ally.  When the game refers to shields, it is specifically talking about the kind that appears as white health bar, which gives extra hp, and does not include things that give bonus armor and magic resist.  You will heal for a lot more when the person you are protecting is attacked, but none of these bonuses will help the ally any in any way, only the self healing is increased.  //Credit\\ NindoPrince ****

Abilities Back to Top

Passive.pngPassive Runic Skin

Galio converts 50% of his total Magic Resistance into Ability Power.


Great passive that allows to be tanky and bursty at the same time. Be careful of stacking too much magic resistance because you may not have enough armor to deal with a heavy AD team. It also makes you very formidable against AP champions because they will have a hard time bursting you down while you add damage to your own.
q.pngQ: Resolute Smite

Galio fires a concussive blast from his eyes, dealing 80/135/190/245/300 (+ 60% AP) magic damage to enemies near the impact location, and reducing their movement speed by 24 / 28 / 32 / 36 / 40% for 2.5 seconds.

Cost: 60/65/70/75/80 mana
Range: 940
Cooldown: 7


This is your main farm and burst ability. At rank 5 this spell can almost wipe out an entire minion wave with sufficient AP or even the enemy Adc. Use this ability if you're running or chasing opponents to slow them down. Avoid using this spell during the laneing phase for harassment because it is pretty mana heavy early on. The skill animation of Resolute Smite is quite slow, it will take some practice to land perfectly.
w.pngW: Bulwark

Galio shields a friendly champion for 3.5 seconds, increasing their Armor and Magic Resistance by 30 / 45 / 60 / 75 / 90. Each time the unit suffers damage, Galio is healed for 25/40/55/70/85 (+ 30% AP) (-20% healing for each consecutive hit). Max heal: 125 / 200 / 275 / 350 / 425 (+ 150% AP)

Cost: 60mana
Range: 800
Cooldown: 13


Your main support ability. This ability gives an amazing buff to yourself and any other member on your team. With enough resistance, you can use this ability to heal off minions as well as 76_64.png traps, 35_64.png boxes, 17_64.png mushrooms, etc. It also gives a short burst of AP because of your passive, by 15/22.5/30/37.5/45.

Pop Bulwalk just before you initiate with your ultimate to not only take less damage but also heal yourself for a decent chunk of HP. Also, if your carry is getting focused a lot in team fights, pop this on them and they will be more durable and less likely to die.
e.pngE: Righteous Gust

Galio unleashes a gust of concussive wind that deals 60/105/150/195/240 (+ 50% AP) magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by 20/28/36/44/52%.

Cost: 70 / 75 / 80 / 85 / 90 mana
CoolDown: 13 / 12 / 11 / 10 / 9
Range: 1180


Your utility ability. Aim it front of you to speed up you and your teammates in a chase or an escape in team fights. Aim in front of allies to speed them up. It also has decent damage when combined with your Q. Also like your Resolute Smite it is very mana intensive early on, use it sparingly. It is a skillshot, but a very easy one to aim.
r.pngR: Idol of Durand

Galio channels for 2.5 seconds, taunting nearby foes and blocking 50% of incoming damage.

After channeling, Galio deals Base Damage of 200 / 300 / 400 (+100% of ability power) magic damage to surrounding enemies, plus an additional 10% damage for each attack he suffered while channeling. Max 80% bonus damage. Max Damage output: 200 / 300 / 400(+1.0 Ability Power) + 360/540/720 (+1.0 ability power)

Cost: 100 Mana
Range: 600 / Reduced to 575 if Ultimate is Canceled
CoolDown: 150 / 135 / 120

"Secret" Passive:YOU'RE STUCK IN HERE WITH ME: Idol of Durand's taunt is no longer reducible by tenacity.

Range 550

The ability that changes games. Its a great ability to initiate team fights with and turret diving. Try to use it in the middle of other team for maximum effectiveness, pop flash for better ult positioning. Stuns CAN interrupt this ultimate because it is a channeled ability, 3102_32.png can negate this from happening. The number of times you get attacked determines the more bonus damage you rebound.

Do not underestimate the radius of this skill, if an enemy is caught at the very corner of this they WILL be taunted. It is very good for tower diving, as it will absorb tower damage and release it back to the enemy. So if you get the opposing laner low enough, you can land your ultimate to secure a kill.
Keep in mind that the taunt radius of this skill is bigger than the actual damage radius.

Note: Takes full damage from true damage ultimates when channeling that means: 31_64.pngR,122_64.pngR,2_64.pngE are very effective against Galio.

Common forms of CC that interrupts your ultimate without Banshee's Veil:
266_64.png Dark Flight(Q)
12_64.png Pulveriz(Q), Headbut(E)
103_64.png Charm(E)
32_64.png Bandage Toss(Q)
34_64.png Flashfrost(Q)
1_64.png Pyromania(Q)
22_64.png Enchanted Crystal Arrow (R)
53_64.png Rocket Grab (Q), Power Fist (E), Static Field (R)
63_64.png Sear (Q)
51_64.png Yordle Trap (W)
69_64.png Petrifying Gaze (R)
31_64.png Rupture (Q), Feral Scream (W)
119_64.png Stand Aside (E)
131_64.png Moonfall (E)
9_64.png Dark Wind (E)
105_64.png Chum the Waters (R)
86_64.png Decisive Strike (Q)
79_64.png Explosive Cask (R)
120_64.png Devastating Charge (E), Onslaught of Shadows (R)
74_64.png CH-1 Concussive Grenade (E)
39_64.png Equilibrium Strike (E)
40_64.png Howling Gale (Q), Monsoon (R)
59_64.png Dragon Strike (Q)--[To Flag]
24_64.png Counter Strike (E)
126_64.png Thundering Blow (E)
43_64.png Focused Resolve (W)
85_64.png Slicing Maelstrom (R)
64_64.png Dragon Rage (R)
89_64.png Shield of Daybreak (Q), Solar Flare (R)
127_64.png Ring of Frost (W), Frozen Tomb (R)
117_64.png Whimsy (W), Wild Growth (R)--[if you're right next to a ulted target]
54_64.png Unstoppable Force (R)
90_64.png Call of the Void (Q), Nether Grasp (R)
25_64.png Soul Shackles (R)
111_64.png Dredge Line (Q), Depth Charge (R)
267_64.png Aqua Prision (Q), Tidal Wave (R)
61_64.png Command Shockwave (R)
80_64.png Aegis of Zeonia (W)
78_64.png Heroic Charge (E)
58_64.png Ruthless Predator (W)
92_64.png Broken Wings (Q)--[On the Knock-Up] Ki Burst (W)
13_64.png Rune Prison (W)
98_64.png Shadow Dash (E)
14_64.png Decimating Smash(Q), Unstoppable Onslaught (R)
72_64.png Impale (R)
37_64.png Crescendo (R)
16_64.png Infuse (E)
134_64.png Scatter the Weak (E)
44_64.png Dazzle (E)
412_64.png Death Sentence (Q), Flay (E)
18_64.png Buster Shot (R)
4_64.png Pick A Card (W)
77_64.png Bear Stance (E)
6_64.png Hyper-Kinetic Position Reverser (R)
67_64.png Condemn (E)--[Into the Wall]
45_64.png Event Horizon (E)--[On the Edge]
254_64.png Vault Breaker (Q), Assault and Battery (R)
112_64.png Gravity Field (W)
106_64.png Rolling Thunder (Q)
19_64.png Infinite Duress (R)
62_64.png Cyclone (R)
101_64.png Mage Chains (E)
5_64.png Three Talon Strike (Q)
154_64.png Elastic Slingshot (E), Let's Bounce (R)
143_64.png Stranglehorns (R)
Skill Order:
Max R > Q > E > W in most cases
q.pngMax this first for easier farming because of the fact that it scales very well with levels. It is also your main source of CC other than your ultimate.
e.pngMax this second for more utility in team fights(chase or run) as well as decent burst damage. 
w.pngMax this last(Unless Support,Max First) because it is not really needed in the laneing phase, UNLESS you are getting heavily harassed and random skirmishes are constantly happening then you prioritize this skill over your

Items Back to Top

Starting Items

    Go this Start if you're not worried about being harassed down and the enemy Jungler is known for heavy early ganks. (2 wards for both side brushes)
    I would recommend this starting build and rushing say armsguard and then chalice if you are against an AD Assassin such as Zed,Talon,Pantheon. Ask for a early gank,if you manage to get first blood it's GG for Mid.
    Gives you a lot of Mobility and combined with Movement Speed Quints you will have Nearly 380MS at least. The sustain is always nice as well.
    I have never actually gone this,but I have heard it's a good start.
    In Description of these Bad boys ;)

Core Items

    This is my normal build I go with Galio. (AP Heavy Team) Giving you 2953HP/1135Mana/117AD/421AP 397MS/145Armor/254MR/40%Cdr (Stats may Vary)
    I have never actually done this build. It just a general Idea if you a against a more balanced enemy team and need a strong tank.
    I have actually run this Build before. If you combine it with 20Magic Penetration in runes then you will true damage unless they get over 90MR. This build gives you 50MP/40%MP,and high burst.
    A More supportish Build I suppose. Just a general Idea. I don't play him Support cause I hate it,could use some updates on the support side (care to give info.)
    This is actually my Normal Build Every Game. Sorcer>Spirit Visage>Athenes>Liandrys>Zhonyas>Void

Situational Items

    These are amazing Choices if you're against every Heavy AD team,or if there ADC is fed.
    Good Items against MR Heavy Teams. These will also Proc his passive Runic Skin giving you bonus MR based of 50% of the MR.
    Some Support Items you might want to get if you're going to be a Walking Aura.
    Some other Support items. Need to do some testing on the new Support Items so stay tuned.
The new Starting Item now and days I see with a lot of mids is 2041_32.png the sustain and cost effectiveness makes this item unparalleled to any starter item in any lane. Because 1001_32.png+2003_32.png was nerfed with the increase of every champion's base movement speed, flask start is the new meta.
It also allows you to start with a 2044_32.png  which is particularly effective mid lane because you can sustain off harass, spam spells to clear waves, and ward either your own wraiths or enemy wraiths, which are both common gank paths. 


Either one of these items will be your first purchase after recalling to help you sustain in lane. 

Get Chalice of Harmony if you are against a high harass champion like 69_64.png63_64.png7_64.png101_64.png the MR and consistent mana regen will help you stay alive in lane to farm.
Update: Upgrade your Chalice into 3174_32.png for awesome AP, MR, Mp5,CDR and unique passive that's heals you due to the W active.

Get Catalyst the Protector if you are against a champion that cannot farm as quickly as you or a very passive champion like 25_64.png45_64.png30_64.png , 34_64.png  You can buy both Catalyst and Chalice if you want double the sustain and both items now have an upgrade which lets you transition into mid game effectively.
Turn your catalyst into a 3027_32.png
??Against tough AD caster mid??

With the prevalence of AD casters dominating squishy AP carries they have become the cream of the crop, however, Riot introduced a new item that is not only cost effective for AP carries to battle AD casters, it also gives damage and durability,and also provides 10% CDR now.
It doesn't set you that far behind as you would expect and builds into 3157_32.png.
What about gold per 10 items?

3096_32.png and 3098_32.png are decent purchases for both lane and support Galio. They can be upgraded to 3069_32.png and either 

The only backside to these items are they are more geared toward the late game so you will find yourself a little weaker through the early-mid game if you do decide to purchase them. It takes roughly 25 minutes before these items start paying for themselves.

What boots should I buy?

Almost a must on Galio. The more tenacity you have the less time spent being crowd controlled for you to get your abilties off. Combined with 3102_32.png you will become a monster that crowd control just cannot stop. Also gives you a nice 12.5 AP bonus from your passive.

Buy these if you want to deal as much Magic Damage as possible as the AP Tank and if you notice that the opposing team does not have many crowd control abilities that can interrupt your Idol of Durand.

Galio does not need dodge. Having dodge reduces the damage that Idol of Durand deals because less attacks are hitting you, therefore less damage is being rebounded. 
UPDATE: Dodge is removed and 10% autoattack reduction takes its place. You no longer have a random chance of dodging an entire auto-attack so I'd consider them in a heavy AD team because you will most likely mitigate more AD damage throughout the game than solely in your ultimate. 


These are also viable but is more suited towards the AP Tank role or Support role specifically for the 10% CDR/10%CDR Summoner Spell on your Bulwark and Idol of Durand,but now Lucidity Boots have been passed up for 3174_32.png and 3065_32.png combo.

As the support, having more mobility lets you roam around the map warding or getting to team fights faster and safer. Not as effective as the other boot options but still viable for a roaming support.

Boot Enchantments

Enchantment-Homeguard- In my opinion, the best boot enhancement. Instant full HP/MP recovery when you recall and a nice ghost back into lane to continue the pressure OR get back into the action, cheap too.

Enchantment-Distortion- Good for the 25% CD reduction on flash and teleport if you decide to take these as your summoners.

Enchantment-Alacrity- Just extra flat movement speed, not worth the money but if you want to be The Flash then be my guest.

Enchantment-Captain- Great in a push-oriented team. Makes your minions AND team move quicker and good for defending against pushes as well.

Enchantment-Furor- Not recommended unless you're going for full AP killer Galio, Bulwark already gives you a lot of movement speed and benefits your team anyways.



Either one of these items will be eventually be your first core tank item.

In most cases I go Negatron Cloak after boots for the extra AP & MR, it will make it near impossible for the opposing AP champions to burst you down and adds to your own. Go Glacial Shroud(highly recommended if Solo Top) if their jungler, solo top, or ranged ad are getting fed, it will help you survive in team fights and can be turned into a 3110_32.png later.
What these Items can Build into:
Negatron Cloak: 3102_32.png3065_32.png3139_32.png3140_32.png3001_32.png3210_32.png(Only Dominion,and TT), 3180_32.png(Only Dominion), 3211_32.png3026_32.png.3112_32.png(Aram)
Glacial Shroad: 3025_32.png3110_32.png
Next are your CORE items:

These are the items that I consider essential on Galio and make the most out of his skill set.


The newest item released into the League, it gives an amazing: +60 AP, +40 MR, +15 mp5, +15% CDR, a unique passive that refreshes 30% of your mana whenever you get a kill OR an assit and 1.5% Mana per 1% mana Missing all for the low cost of 2950 gold. This item I feel has now become a staple on Galio because 3028_32.png as so commonly built for mana regen but always sold later for a better item. Now that it has this awesome upgrade, it is really hard to pass up.
Edit: Nerfed AP slightly but increase MR slightly.


Build Rod of Ages on Galio if you want the 80 AP as well as the extra HP/Mana. The only real problem with this item is how expensive it is and the fact that it takes 10 minutes to reach its full potential. Honestly it's not really worth Getting when Spirit Visage is only 50Gold More. It also now allows you to be tankier than ever before with 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.



A solid item to have on Galio. It not only gives 10%CDR but also +90 AP(passive) and +60 MR at the same time but also shreds your opponents MR by 10 to 25, giving more power to your Ultimate and helps other AP champions on your team to deal damage to the other team. 


A great item to rush on Galio. Like 20_64.png Absolute Zero, having a banshees veil will negate any stuns trying to interrupt your ult, allowing you to get the full channel off. In all stages of the game, this can make or break team fights. It also gives you a nice HP/HP Regen(45HPreg. every time you're attacked and lasts for 10 seconds[stacks]) and a shield that respawns Every 45 seconds.


Build this item if you're against a heavy Auto-Attacking team like 67_64.png,  77_64.png  or 23_64.png  Since you should always be in the middle of the fight, the attack-speed debuff will really help cripple champions that rely on fast auto-attacking. The 20% CDR and 500 Mana is a HUGE bonus as well.

From here you mix and match depending on how the game is going, what the enemy team is building, and what your team needs.

From here you mix and match depending on how the game is going, what the enemy team is building, and what your team needs.
Tank items(NEVER DIE):


One of the most best items on Galio in patch 3.10 in my opinion. I gives +400 HP, +55 MR,+20HP Regeneration,10%Cdr, +27.5AP(passive), 20% more HP regeneration your Bulwark. This is very cost effective in the early-mid game but not as much in the late game. If the game is still going on, sell it for a better 6th item slot is necessary. 

Edit: HP nerfed slightly, MR buffed significantly, 10% CDR, and healing regeneration buffed slightly.

Edit#2: CDR buffed to 20% and cost increased, If you do buy this item, build the 3067_32.png first if you aren't dying to early AP damage as it gives 10%cdr and a good chunk of HP.
Edit#3: HP Buffed to 400,20HP Regeneration added,MR buffed to 55,Cost Nerfed.


Not that great of a item to build on Galio. It's good for early-mid game armor + HP but its simply not worth the cost(800g for a measly AOE passive). Okay in team fights because most of the time you should be in the middle of the fray. Don't consider buying this item unless the overall price gets reduced in an upcoming patch.


Grab this item if you want a cheaper alternative to Frozen Heart and really need the armor against Auto-Attackers. It does its job of crippling heavy AD champions but not as effective as Frozen Heart's AOE aura because it focuses on punishing single targets by rebounding damage back at someone. Really good against champions like 11_64.png23_64.png,and other such Melee heavy dependent champion.


The Warmogs of Magic Resist. This item is great on Galio because of the huge MR bonus it gives as well as Movement speed to help chase/run away and HP regen making you that much harder to kill. This item gives you a nice chunk of +38AP(passive) too.


A very defensive orientated item with high armor and health bonuses, also a very useful active. Build this for amazing synergy when used immediately after or before your ultimate, which will slow and cripple the attack speed of the enemy team, allowing your team to easily clean up. 


You must build this amazing item on Galio. Having two lives basically gives you that much more presence in team fights. Oh you are getting focused? Boom, you are revived with a decent chunk of HP/Mana to help your team longer. Build this item when you know an important team fight is coming i.e. around Baron.
Edit#1: MR buffed to 40


The best raw HP item in the game +800 HP,and  restores 1% Of Max HP every 5 sec then increases to 3% if outside of combat for 8sec. Build Path: 3801_32.png,1011_32.png,3801_32.png

Build this if you feel the need for raw HP instead of more Armor/MR resistance. It is a very solid item to buy against champions who deal true damage such as 67_64.png and 96_64.png The only drawback to this item is its weakness to 60_64.png78_64.png3153_32.png which all have %HP Damage.


Consider a "QSS" if you're up against a heavy CC or suppress team like 19_64.png,72_64.png or 90_64.png  Although it is high unlikely you will be the one targeted by these ultimates because of your raw tankiness and bulk, having the luxury to instantly be free of any form of CC(including 14.png]!) is quite good.


300HP,50Armor,+100% Base HP Regen,10% Cdr
(active) Turns Enemy Turrets off for 3seconds (120sec Cd) can not be used on same turret more than once every 8 seconds.

(Unique Passive) Builds +30MS over 2 seconds when near turrets

Build Path: Now Builds from 3067_32.png and 2053_32.png


New chalice upgrade that has slightly more Mana, MP5, and MR. I would buy this over 3174_32.png rarely unless the enemy team has a lot of CC because the unique active of this item is basically a 180 cd 1.png on yourself or someone on your team. It also heals some of their health, more if they are lower.  !!!!!!This is Now Cheaper!!!!!!!!!


400 HP + 100 AP + Slow on all your abilities heck-YEAH. Build this if you want more damage and want to become a CC monster. The HP it gives will help you survive during the mid-game. Drawback? Semi-expensive. 


Not the most effective item to build on Galio but you can if you want to start 3070_32.png in early game and have practically unlimited mana late game. The cost is almost a whole 3000 gold flat for roughly 1 Ability power per ~34 mana, surpassing the 1058_32.png at 1150 mana. Only build this if you're going a full-out AP burst build and already bought a 3089_32.png.
Edit: Changes into 3040_32.png at 750 charges, amazing active that gives you a shield equal to 150 + 25% of your current mana=super tanky.


Only build this if you're doing the Tanky AP build and are getting fed in the game. Raw AP makes Galio's damage on par with other AP champions and is -the- best AP item in the game. Building this post 40~ minutes is not as effective because of how your damage drops off late game, keep this in mind.


Another AP-burst centric item. With 3020_32.png and 3151_32.png your spells should be doing close to true damage to opponents even with magic resistant items. Build this as your 5th or 6th item for its fullest effect. Fun Fact: R=KABOOM!!!!!


A nice item that gives you a lot of AP as well as armor. Although Galio is rarely focused in team fights because of how tanky you should be, if you are following the Tanky AP build, grab this item because you will still die to a 5-man focus. Pop the aura if you are getting focused and laugh, it is your get-out-of-jail free card. 


Builds from: 3105_32.png,3108_32.png

+200HP,+60AP,+20MR,10% Cdr
Unique Aura- Legion: Grants Near by Allies +20MR and 75% Base HP Regen.
Active: Greatly increases a lane minion(Siege Minion Stats) and grants it immunity from magic (120sec cd)

I think it's a very under valued Item,and good on AP Supports such as 3_64.png,16_64.png,117_64.png,26_64.png,37_64.png(others) Not only does it make you and your allies tanky and can provide huge lane pressure.

Support items(TEAM PLAYER):


+400HP, +20MR, 10% Cdr

Active: Grants a shield to nearby allies for 5 sec. that absorbs up to 50 (+10 lvl) damage (1min cd)

Unique Aura: Legion: Grants Near by Allies +20MR and 75% Base HP Regen.

A team based item. If you feel like your team needs the extra durability and your jungler isn't building one of these, go for it. This item now builds into 3190_32.png.


The ultimate support item with probably the best item active in the game. It upgrades from 3096_32.png so you don't exactly defer from any build path. Grab this for very effective team fight initiations. Pop the active just before going into initiate your ultimate or to run away from a bad situation. The HP & Mana regen & CDR is very useful as well.


Grab this if you are supporting with an ADC that can utilize both the 20%AP and the 50%Crit Chance. The CoolDown Reduction is always nice when you combine it with Spirit Visage to get you an even 20% and Frozen Heart for that 40% CDR against Heavy AD Comps. The Armor is always nice,and Mana is a must on Galio due to his Natural Low Mana Pool and High Mana Costs as well as the AP since he is an AP Champion.

UPDATE: Stark's Fervor is now renamed Zeke's Herald and now Zeke's Harbinger (old name was better IMO). 
Here are the main changes that affected this item ultimately changing it to be a item better suited towards supports/adc and not bruisers.

Overall cost 2300

Item effect: 50Ability Power, +35 Armor, +250 Mana, +10% CDR

Unique: Active: Bind to a Target Ally (60sec Cd) NOTE: Can be unbinded to go on someone new
Unique Passive: When within 1000 units of each other,you and your ally generate charges. Attacking or casting spells generates extra charges. At 100 charges, causing damage consumes them,and increases you and your ally's Ability Power by 20% and Critical Strike Chance by 50% for 8 seconds.

An overall decent item in a particular Nitch. I personally think it's mediocre,and should be buff. If the enemy team has high amounts of AD damage it's not so bad of a buy.

A typical balanced build:



This build gives you enough damage so your team can clean up after you blow all your abilties and tankyness to be a god-like tank in almost any team composition. Some of these items can be replaced to your desire, for example, 3001_32.png for 3027_32.png or another tank item instead of 3089_32.png but it is all up to your preference.

Update: I toke out 3102_32.png for 3174_32.png because although veil can help you get your full ultimate off with its spell shield, its only going to block one single spell, since today's meta being all about CC, there are so many other forms of CC that can interrupt it. You can still substitute 3102_32.png for 3110_32.png if you aren't worried about AD damage although that is highly unlikely considering how big of a threat they are end game or your top laner/jungler has already built one. 

Also with3028_32.png actually having a viable upgrade item of 3174_32.png  with gives AMAZING stats, I feel like the stats alone from this item outweigh the benefits from veil. 


Zz'Rot Portal Is a very situation item with a very weak Activation as of Patch 5.5. It provides 60 armor, 60 MR, and 100% HP Regeneration. It has a Unique Passive giving +30% Movement Speed that ramps up over a course of 2 seconds while near Void Gates or Turrets. The Active places a Void Gate at the Target Location for 150 seconds while every 4 seconds spawns a voidling that travels down the nearest lane. It ignores champions and attacks Minions and explodes on Structures. The first and every fourth voidling gains 100% Armor and Magic Resistance as Damage. cost: 2800

It's a Decent item if you need some pushing power in the late game,but it's a terrible item to rush I do not recommend this item in the slightest in most scenarios. I do think a better choice of an item to bring to the Summoners Rift would have been Moon Flair Spell Blade which provides 35% Tenacity,50armor, 50 Ability Power, 50Magic Resistance.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
  • Akali
  • Anivia
  • Annie
  • Azir
  • Brand
  • Cho'Gath
  • Diana
  • Evelynn
  • Fiddlesticks
  • Fizz
  • Gragas
  • Heimerdinger
  • Karthus
  • Kassadin
  • LeBlanc
  • Pantheon
  • Riven
  • Ryze
  • Soraka
  • Talon
  • Teemo
  • Viktor
  • Zed



Ahri is one of those champs that gives Galio a hard time in lane even though he stacks MR mainly because of her (Q) that deals true damage that ignores any resistance you have. Dodge her (E), otherwise it sets you up for a easy (Q)(W) combo that chunks a lot of your health. You might need a jungle gank but he must do so before she hits level 6, when she is almost impossible to gank with (R). Farm passively and keep up in items, your mid game is stronger especially if you can get a good Idol of Durand on her and her team.
I put her at medium-hard difficulty, but if wasn't for her low ratios and many nerfs, she would be extremely hard to deal with. 




You can handle Akali's harass pre 6 because her (Q) doesn't do much to you early on, but once she gets her (R) she can start to do some decent burst on you. But one thing that gives you an advantage is the fact that she has to get into melee range to deal most of her damage, which makes her extremely potent for jungle ganks because of your Idol of Durand. You can also buy a early 2043_32.png to gain vision of her in her (W), and laugh as she tries to hide in it. Your mid-late game is much stronger than hers, but you have to make sure she doesn't roam and snowball her other lanes.




Anivia is very hard to kill in lane because she basically has 2 lives thanks to her Egg(passive)  There's nothing much to say about this lane other than its usually a farm lane, she can wave clear just as fast as you with her (R) and (Q). You should easily keep up with her in items and your mid-late games are about equal. You can risk a teleport gank but be aware that your tower may very likely go down because of Anivia's insane pushing power.

You will want to Max Q against Anivia and then Max W since you will never actually kill her in lane. Early game try not to get stunned and combo'd she will kill you despite all the MR. Focus on Farming if she Ulti's you dodge the stun and Pop W so you heal off the damage.




What makes Annie a semi difficult lane against Galio is her insane 625 autoattack range. Her insane AA range, combined with her decent damaging spell combos, gives you many problems in the hands of a good Annie player. She can chunk you with autoattacks and her stun (Q)(W) combo for a good portion of your HP if you're not careful, and once she hits 6 you are most likely dead with a flash (R) combo. Rush 3028_32.png and 1057_32.png  and ask for ganks. After level 9 you should wave clear fast enough and run away to safety before she can combo you. Survive to mid game, where both your ults are very deadly in team fights and its up to the player's skills to determine which is the most effective.
Also,just hope she doesn't go Lich Bane Annie it's uncommon from what I see,but it will destroy you if you she does.




He use to be a terror,however with the right rune and Mastery Page set ups he was just as easy to lane against Post Nerf as he is Pre Nerf.

Now that he has been effectively Nerfed out of the game there is almost nothing he can do against you early levels. However,when it comes to level 4-5 his power spikes higher than yours. At this point you wait until level 6 all in or around level 7-9 where you dumpster on him after.

You have to harass with your Q whenever possible. You HAVE to land every single one. You can use E as poke as well,but you may need it for an escape,so, I do not recommend this. When he attacks you with his Soldiers and goes in W yourself and his damage is lowered Significantly. 

Repeat this process over and over when he goes in to CS. Due to his Soldiers Tiny range now he has to come into Range of your Combo no matter what unless you're badly positioned. When he is low just walk up ignite,and Q E.



63_64.png is medium difficulty because of how annoying he is in lane because of his long range and passive. All his spells apply his Passive which is a pseudo-ignite and deals DoT damage to you, and although you can mitigate that with your Bulwark and heal you, it is very mana intensive early and will drain your mana pool. An aggressive Brand will try to (E) you then (Q) for the stun, DODGE the Sear and you'll avoid his combo. If he catches you in his stun and he's level 6, you have to hope that his (R) will bounce on your minions and not on you. Once you get some items you can just farm against him, and your mid game is better if you can catch him in your taunt.

Against this Champion you will want to Max Q then put at least 3 points into W Early before Maxing E. If you're behind Max W Second,and not E.




Cho'Gath mid is not very uncommon despite the champion being primarily a top laner or jungler. Most Cho'Gaths I've seen mid build very similar to Galio, as in tanky AP while relying on his (R) stacks for HP. Laning phase against him is very farm orientated however and you can rarely kill him because he can heal through your harass thanks to his Passive and his two abilities that can interrupt your ult (Q) & (W)




Diana in the mid lane has fallen off recently because of the 3115_32.png nerf/buff but is still played a decent amount. As Galio, you should be able to cs against her fairly well because she is also melee AP champion and relies on autoattacks to farm early. Once you are both 6, careful to dodge her (Q) otherwise she will follow it up with her (R) for an easy combo. Her (E) also interrupts your ult so be wary of that.




Very rarely played mid and now a popular jungler pick,but she's an easy mid to deal with unless allowed to roam. This lane is fairly easy because you push the lane harder than her while she has to spam her (Q) to clear it. I highly recommend taking 12.png because most Evelynns tend to roam to other lanes to gank with her amazing stealth with her passive. Taking teleport means you can countergank and potentially turning a bad situation into free kills. 




This champion has 2 abilities that can interrupt your ult on relatively low cooldowns, his Dark wind bouncing silence (E) and his annoying 3 second fear (Q). However, due to his short autoattack range and early AD, he has a little trouble last hitting, the best thing you can do to him is push him to tower and try to stay back as his (E) can hit you if you stand too close to your minions. It is pretty hard for him to kill you as well but you are more useful in team fights if you can get a flash-R initiate on him and his team as he is pretty squishy before 3157_32.png.




This annoying little fish will hop circles around you while doing DOT damage with his (W) while dodging your skillshots with his troll pole (E). Your best bet is to Bulwark if he gets his DOT on you as your W kinda counters DOT damage by healing yourself a bit. Ulting him is also risky unless you blow it early with your Q and E but a lot of smart Fizz players would save his pole just to dodge your ultimate. Push lane against him and ask for jungle ganks.

There are several ways to play this match up. You can Max QE or you can max QW (you will heal off his W damage and it will negate it essentially)




This fat man relies all his damage on his barrels but don't be cocky, his autoattacks also hurt a lot early levels thanks to his (W) which gives him flat AD. The only way he can interrupt your ult is throwing a well-placed (R) that knocks you back, so be wary of that. Dodge barrels and position your ultimates well, preferably after he uses his ultimate first. 




This annoying yordle probably has the best pushing potential of all mid laners thanks to his annoying (Q). Even if you clear the entire minion wave with your skillshots, if he places his turrets far apart, he clears the minion wave at the same time while not spending a point of his mana pool. However, if you build a early 3028_32.png and 3010_32.png  you can at least keep your tower alive and that stops Heimerdingers in their tracks, because they rely solely on tower pushing. In team fights, you are more useful if you can drag out the fights away from his turrets.




Just dodge his (W)(E)(Q) Combo,and (Q)(E) him till he dies. He is very slow and once you hit level 6 you can 3 shot him w/o Ignite. If he goes to Ultimate just Flash Ulti onto him if needed it will cancel his Ultimate and possibly save an Allie from it.




Kassadin can vary between medium and easy difficulty however he leans more towards Easy in most cases. 

When facing against kassadin your goal is to push. He has trouble farming under tower and it will prevent him from roaming which is what you're weakest at. Kassadin will know this,thus he will call the aid of his jungler often. Ward up and keep your eye out as much as you can. If you lose this lane which you shouldn't you will most likely lose the game.

When Kassadin goes to farm you must Q him while applying Auto Attacks whenever possible. He will try to do the same,but your spells have much higher base damage. Be wary of spamming to many spells it will stack his E. Remember you only have 3 Damage spells while he has 4. In an extended fight you will lose in most cases. Just farm up and zone.





However,Galio is a Hard Counter to LeBitch,but I still consider her a Hard Match up due to how crazy she can snowball.

If you Max Q and then W,or hell just Max W first and ignore her then you can safely farm as long as you have 9/21/0,HP/MR Runes.

This does not mean she can't kill you because she certainly can. She's LeBitch after all. You always have to be very cautious about her,and try and dodge her W at all costs. If she gets even ONE kill on you then the lane is completely lost.

I permaban her to simply Avoid this match up. I do fairly well,but there is very very very little room for error when against her it's just not worth losing a match over 1 missplay.



Pantheon is similar to Riven, except even more early game focused and snowbally. You need to find a way, either through well-timed jungle ganks, or strong cs mechanics to survive early. If you do, you will later outscale. Effective teleports are key vs. Pantheon due to his high map pressure with his ult. Later on, assuming you survive his snowballing, you will be significantly more helpful to your team than he is to his.



Riven is a very difficult matchup for Galio due to her AD, high burst damage, hard cc and extreme snowballing. He can kill Galio during his vulnerable early game and set you far enough behind to repeatedly murder you throughout the game. If you position well early however and are able to last hit under tower, you can either outscale riven passively, due to your teamfight presence, or outplay her with well timed ultimates. To damage her on lane, time your q's as she goes to cs. 

You need to play passively early, without falling too far behind in cs. It is possible to be effective, but difficult, with little margin for error. Once you get your thornmail or Frozen Heart, assuming you haven't fallen behind too far, you will be able to win when she goes in on you. 

Still, you simply want to last hit or push as safely as possible. As Galio, your main issue is vs. high damage early champions. Most of your most difficult matchups come top lane, where your limited mobility and mana issues leave you in tricky place early on.




Would of had paragraphs on the old Ryze,but ever since he was reworked he's more less become a very useless champion,Extremely weak Early Game,Strong Late game (if he can even make it...).

Abuse him early,push him in,and you should relatively put him out of the game. Once the New Ryze Falls behind it's almost impossible for him to come back into the game,he is no longer point and click. Thus,Making him Way too high of a skill based champion with very little reward.




This lane is interesting now due to her rework and she can't just Auto Push and win lane regardless.

She will 99% of the time start Q and try to push the lane as fast as possible,while AA you due to her fast Attack Animation. If you Manage to dodge her Qs and Escape her Toxic 3.5second CC from E(which is pretty easy btw) then you Auto win lane cause she can't kill you,but who are we're Galio as if anyone can.




I have never lost to Talon except once when I was first learning Galio. All you need is 1 good gank,either get first blood or make him low. If he goes to jump behind you then you have to Bulwark(W) yourself. Start Cloth,3HP,2Mana Potions and rush Chalice, Armsguard, or Glacial Cloud.

If you run a MP Marks,HP flat Seals,Armor Flat Glyphs and Armor Flat Quints and Start cloth 5 with 9/21 you easily hit around 63armor. He won't be able to even penetrate your Stats until around 20mins into the game and by then you have Frozen Heart,Thornmail,or Omen.

If he all ins you at 6,Ultimate his ass you may not see him,but he's still taunted and in Ultimate while invisible. I promise you he'll never do it again.

 If you are able to secure First Blood then it's GG for Talon,but even if you don't it's a very easy lane in which you should never lose.




He can be difficult to handle in the early game due to his Blind and his E. An AP Teemo can cause you a lot of problems early on until you manage to get a Chalice and Negatron Cloak. Once that happens he's about as harmless as his ADC Heimerdinger. If he goes to place a shroom walk into it and wait a second then use you Bulwark (W) it will begin to heal you then spam Laugh(/L) TROLOLOLOL!!!

Same goes for Brand and Anivia,but you can max W first if you just want to be a dick and heal off everything,but I usually max Q then put 2 points in W then Max E.




Ok,so,this champion Has just been reworked and is highly buffed. Although,These buffs do not specially counter you directly.

Early game he can poke you down a bit,so,depending if he is an aggressive or passive you want to start either Q or W. If passive and Farm focused start Q,if Aggressive and loves to AA you Start W and just farm. At around level 3-4 you can chunk his HP quite a lot,which is where the lane turns into your favor. He can not out trade you between 3-6. You should have around 90+ CS at 11mins if played the lane right. Level 3,depending if he is passive you want 2 points in Q and 1 point in E. That way you can do around 40%+ of his HP. Go Ignite,but you might not need it.

On your first Back get a Chalice3028_32.png and Negatron Cloak1057_32.png,and Rush Spirit Visage3065_32.png into Sorcerer Shoes3255_32.png.




Same thing goes for Talon as for Talon 2.0(Zed). Start Cloth,3HP,2Mana Potions. Try to dodge his abilities and not get hit twice with them from his Ghost. If you can get your jungler to gank Early and get First Blood you will win lane. I have never lost to him since not many Zeds are good,but he can pose a Challenge if left unattended without some early help. If he all ins you at 6,Ultimate him. His ultimate was nerfed after he Ultis it has a 1 second delay to return back to one of his clones,which gives you an opportunity to Kill him instantly. I promise you he'll never do it again.

Pros and Cons Back to Top


- He has a very Versatile build that can change depending on what the team needs at any giving time and not fall off.
- He Counters Most Middle Lane Champions as well as the fact not many people know who he is,or play him.
- He can Carry from the Middle Lane,Top Lane,or Support lane,and also Jungle Quite Well (Advanced Players only please we do not need any try hards,thank you)
- He can nuke champions such as the Adc by building Pure Tank MR/HP/Armor due to his Passive Reverting all MR into AP by 50%.
- If you can land some skill shots then you're already half way there :D


- He is in Melee range which can make him very vulnerable depending on the match up
- More than Half the League of Legends Champion Roster Can Interrupt his Ultimate.
3_64.pngGalio is a strong versatile champion that can play several roles on your team:
-Tanky Initiator
-AP Carry
-Support Utility
3_64.png He is great on teams that:
-Lacks a tank
-Lacks an initiator
-Has other teammates with AOE abilities
3_64.pngWhat makes him different from other champions:
-AMAZING farmer
-Decent AOE burst damage while still being the tank
-Great counter to people who still play AP mid or double AP compositions, like 85_64.png and 8_64.png.
-Two abilities that help your teammates Bulwark(W) + Righteous Gust(E)
-Game breaking ultimate Idol of Durand(R)
-He can go Mid, Solo Top, or even Bot lane Support!
3_64.pngWhy you shouldn't play Galio:
-Falls off slightly late game
-Lacks an escape/dash/hop/stun
-Lacks raw AP burst damage compared to other AP champions (unless Built that way)
3_64.pngWhy does Galio beats the Mid-Lane meta:

The "metagame" nowadays for Mid-Lane is playing an AP champion with strong pushing potential that can keep the lane pushed to the opposite tower while roaming to other lanes to gank. This is a very strong strategy because Mid-Laners have the power to help either top or bottom lane win their lanes by simply securing kills. But because you chose 3_64.png  you have the power to keep that exact thing from happening by pushing waves just as fast as well as holding your ground against almost every AP champion out there.
Edit: Champions are outdated but meta is still roaming mid laners to snowball other lanes, will never change. 3_64.png is actually considered not part of the Meta,and there for very underplayed and deemed useless. He only has a 1.09% Pick Rate,49.08% Win Rate,0.08% Ban Rate and also is the 4th least played champion in league of legends next to Heimerdinger,Poppy,Urgot.

Basic/Advanced Tips & Tricks Back to Top


Tip - #1(if Mid-Lane)Wraiths: Kill your Wraith camp if your lane is pushed and your jungler is out ganking a lane with a simple Q & E. Steal your opponents Wraith camp only if you have wards to spot. This gives you a free extra 4 cs as well as experience.
Edit: You can't kill wraiths over the wall anymore without the big Wraith still alive with a good chunk HP. You have to be physically in the camp now but it doesn't take long for Galio if you are not behind in items.

Tip #2 - Farming: At level 5(with rank 3 Q and rank 1 E) you can wipe out the ranged minions of a creep wave with one combo. At level 9(rank 5 Q) one single Resolute Smite(Q) will wipe out ranged minions.

Tip #3 - Getting Ganked: IF you do get ganked by the enemy jungler while farming your lane, Pop Bulwark(W) on yourself to reduce damage and Reigheous Gust(E) BACKWARDS, thus giving you movement speed to escape.

Tip #4 - Recalling: You always want to push a lane to the enemy tower before recalling to base, especially if your lane opponent has recalled before you. The reason for this is, by pushing to their tower, you will force the tower to kill the minions and ultimately make your opponent lose cs. By the time you come back after buying, the tower should have pushed back the wave back to the equilibrium. 


Tip #1 - Using your Teleport Offensively:
You can perform a "Teleport Gank" to either Top or Bottom lane if you see the opportunity to. Alert your allies ahead of time to place a 2044_32.png behind enemy lines and 12.png in to gank a lane with your Idol of Durand(R). For example to gank bottom lane, type in chat what exactly you are going to do and ping your allies to jump in right as you arrive via 12.png on a ward in the bottom brush. Slow the enemies down with Resolute Smite(Q) then activate your Idol of Durand(R), your sheer damage added allies should land you some kills. Use 4.png if necessary! These ganks have a very high rate of success because of how strong your ultimate is for tower-diving and how little time the enemy has to react even if they see your teleport through the fog of war if they are overextended.

Tip #2 - Controlling Enemy Buffs: 
If you do end up mid lane and receiving the blue buff thanks to help of your jungler gives you a huge advantage in lane. When the enemy jungler starts at blue for his jungle path, there is a high probability that their second blue will spawn at around 7:10-7:30. After pushing your lane, you can use a 2044_32.png behind where the golem would be and sit in the side bush, waiting patiently to use a fast Bulwark(W),Resolute Smite(Q),Righteous Gust(E) combo to steal the blue buff for yourself. 

Doing this can give you starve your lane opponent of mana, especially if they're playing a champion like 34_64.png who rely on blue buff to solve their mana problems. You can repeat this every 5 minutes to control the enemy buff, which snowballs pretty hard into the game if done consistently. 

If you're laneing top and are on the Purple team, the same thing applies. Push your lane and head straight to the enemy red at around 7:10-7:30. You can solo the buff with a decent chunk of HP but remember to ward the tri-brush in case any lanes start to converge.

The Early Game(0:00-20:00) Back to Top

In the early game, 99% you should be focusing on farming. It is because Galio is HIGHLY dependent on items and not having enough farm to purchase your core items will make you much less effective. You will have some problems with mana if you are forced to only use spells to farm during early levels(1-6) because Galio's auto attack is melee. Once you grab your catalyst or chalice, most of your mana issues will be solved.

Note: Galio has a MELEE autoattack despite being a caster/mage so keep that in mind when farming minions, you will be in danger of harassment.

In MOST lane match-ups you will be up against another AP caster that will try to harass you. Even so, continue farming. Do not try to trade harass because you will lose your very valuable early mana if you miss your skill shots. Let them waste their own mana trying to damage you and take damage from your AOE abilities as you farm minions. Pop Bulwark if you think you are going to take a little too much damage, but in most cases you will not because you will have a lot of MR early on. Call for a jungle gank if you are getting pressured way too hard.

You should be clearing waves as fast as you can with Resolute Smite & Righteous Gust, if you are pushed to their tower, fall back to avoid getting ganked by the jungler. PUSHING IS OKAY AS GALIO If you can constantly keep the opposing player from leaving his lane to roam, you subtly gain "lane pressure." 

After reaching enough gold for either 3010_32.png(925 if started with Sapphire Crystal) or 3028_32.png 500 if started with Meki pendent), 1001_32.png(350g if you can afford it),and 1 or 2 2044_32.png  recall to base and 12.png immediately back into lane to avoid missing farm. 
Solo Lane(Top):

Similar to mid lane, all you want to do in this lane is just farm and play defensively. But in most scenarios instead of laneing against a AP caster, you will most likely be laneing against a AD bruiser or any other Tanky DPS melee champion.

This has its advantages and disadvantages. The advantage is that you will be able to farm a little easier because you can spam AOE abilties from a safe distance while most AD brusiers will use Auto-attacks as well as single target abilties to farm like 41_64.png or 39_64.png  Therefore, they will take a lot of damage if they are caught in your burst because they have to get into "melee" range to farm. The disadvantage is how often top-lane is occupied by the enemy jungler, putting you in danger if you don't have a ward or are overextended. Another disadvantage is your 3_64.png not doing anything to protect against physical damage, possibly forcing you to buy a early 1031_32.png to survive.

I highly recommend replacing your Flat Magic Resist Seals with Flat Armor Seals if you do decide to go Top Lane.

Just play safe and patiently waiting for jungler ganks if you are having trouble just like you would in mid lane and focus on farming. 2044_32.png here are even more important. If you grabbed 12.png and the opposing solo top did not, you have the advantage of instantly turning a 4v4 fight at dragon into a 5v4 in your favor.
Support Bot Lane:

If you do choose to go Support Galio, your job is to zone out the enemy AD carry with your Resolute Smite,Righteous Gust without hitting any creeps. Most of the time he will take too much damage to ignore and will lose cs. Be careful, as support Galio, your lane will be pushed most of the time so 2044_32.png the river constantly to avoid being ganked. Build GP5 items such as 3098_32.png and 3096_32.png to make up for the lack of farm. 

During skirmishes, remember to pop Bulwark on your carry as it will give him a nice defensive buff as well as healing yourself.

The Mid Game(20:00+) Back to Top

During this point of the game, you should have completed most of your core items but dont stop farming. By 20~ minutes you should have at least 200 farm if you have been farming decently, my own personal record is 250 and that is including wraith camps. Make sure to build appropriately to the enemy team composition, i.e. 3110_32.png or heavy AD or 3102_32.png for heavy AP.
Dragon is a very important objective at this point because it gives a global 190 gold distribution to the team who slays it. If you're mid, push the lane before heading there so you have vision of any enemies that try to go directly down the river towards dragon. If you're top, keep an eye on dragon and get ready to 12.png to a nearby ward to fight.

If a dragon fight does break out, try to unleash your Resolute Smite & Righteous Gust on the squishiest targets, as well as using Bulwark on teammates getting focused, and taunting everyone with your Idol of Durand. You can pop your Bulwark on yourself just before you ultimate to reduce incoming damage but its better to absorb more damage to deal it back. Bulwark is better suited for shielding your carry.

The Late Game Back to Top

By now, you should have a complete build because of how much you've been farming all game. 
Baron Nashor is the ultimate objective at this point and should be accounted for (with 2044_32.png) at all times. Most team-fights will revolve around this area and are very likely to decide the outcome of the game. This objective is so important because it not only gives your entire team 300 gold and 900 experience, but also a massive buff that gives 40 AD, 40 AP, HP/MP regen. Try not to get caught because you will be very valuable to your team and your death can straight up lose the game. If the opportunity rises and you notice 1-2 champions separated from the enemy team while your team is grouped, go for the initiate.

When tower sieging and you have blue buff, poke with Resolute Smite+Righteous Gust constantly for huge burst on anyone that gets caught, this will make it easier to kill everyone if you do decide to dive with your Idol of Durand. Make the correct plays and taunt 3,4, all 5 if possible in your Idol of Durand to win the major team fights. Use 4.png for better ultimate positioning! Keep your carry alive with Bulwark because it should now give a whopping 90 Armor/MR bonus to keep them alive. Pop Righteous Gust to catch up to enemy champions. 

Buy 2039_32.png2043_32.png2044_32.png with any extra money.

The Team Fights Back to Top

I will briefly break down the mindset of Galio in team fights for whatever each role you chose to play him as

Tanky Initiator:

As the team's tank, you should NOT be afraid to be in the front of the pack. When a fight breaks out, you want to be the one focused because as you are taking punishment, your allies will be the ones dealing the damage. If the other team makes the mistake of blowing all their cooldowns on you and you are still alive, pop your Idol of Durand(R) and watch them be sitting ducks as your team crashes down upon them. 

During the actual fight, you will notice your 3001_32.png and 3110_32.png begin to shine as they help shred your enemies' magic resist and attack speed. 

You also have the option to Bulwark(W) yourself in the beginning of the fight to mitigate initial damage. But generally, you want to save your Bulwark(W) and keep an eye on your carry(AD or AP), casting it on him immediately as he gets focused.
Tanky AP:

If you chose this role for Galio, that means you sacrificed some defense for a stronger offense. Before a team fight however, you have the advantage of chipping away their HP with your powerful Resolute Smite(Q) + Righteous Gust(E) combo from afar. You will notice your combo putting a huge dent in their HP with your 3089_32.png so you should try to poke as much as possible without being in danger. When the actual fight does start, you want to focus your spells to hit large clumps of champions for maximum DPS.

If you have another tank on your team, i.e. your jungler or Solo Top, then let him initiate instead. If not, be very careful of initiating with your ultimate because you will die from a good team-focus (Use 3157_32.png if you have one!). 

Because you are not a pure tank, you do not want to be the first to die in any circumstance. You can afford to be a little selfish with your Bulwark(W) if you are taking heavy damage.

You have decent tank stats as the support and the owner of some aura/active items. You must decide, based on your judgment, when to activate your 3069_32.png  An example of a good time is when you notice a member of their team in another lane split pushing while your team is grouped. The extra speed boost, followed up by your Idol of Durand(R) (Use 4.png for better positioning!), will give you a solid initiation. You can also activate 3143_32.png if you have one immediately after, to cripple your enemies that much more. 

Dont be afraid to use 3069_32.png to retreat because of bad positioning or you are missing a team member. Along with Righteous Gust(E), you can quickly regroup and wait for the cooldown to refresh and try again. 

If you have 3190_32.png  active it when you know a big AOE ability is about to be used on your team, such as Morgana's (R). This will help your team survive a good portion of most AOE damage.

As the support, you don't want to be the first to die either. The longer you are alive, the longer the effects of 3105_32.png3152_32.png, and 3050_32.png last. You also want to pay even more attention to your carry, Bulwark(W) him immediately when hes getting focused and slow the attackers with Resolute Smite(Q).

Solo-Queue Tips Back to Top

  For me, I like to think of ELO/skill level as a dartboard. The colors should be pretty self explanatory as the outer edges representing Bronze and the innermost representing Challenger. Obviously it's not exactly like throwing darts because a bronze player NORMALLY won't have a surge of brilliance and play like a challenger whereas a dart player can get lucky and randomly hit the center, but it's good to visualize this because it'll help you understand the point I am trying to make. Note, that this doesn't only focus on the wins you receive, it's more about how you play and can show the level of skill you display within a single game as well.


  This is what we all strive to become, Challenger/Master/High Diamond. The final frontier where the best of the best play. The pros and the streamers all dwell within these areas. You can notice that this board has all of the dots towards the center, not only that but they are fairly tightly knit together. This shows that the player is consistently playing at a high level, which also makes him/her accurate. Remember, accuracy is how close a measurement is to the true value (challenger/master) and consistency is how close a set of measurements is to one another. Now, for many of us this is far out of our reach but it's used as a healthy comparison to the next board.


 Now this guy is all over the place. He's extremely inconsistent and has surges where his play is at a high gold level and other times he just feeds really hard and makes Bronze level mistakes. This is the worst possible thing because it's harder to identify your problems if your skill level is going up and down like a roller coaster. Focus on improving a few areas and isolate your issues.

  This is better than the second because this player is constantly doing things that are Gold level. He is extremely consistent in his play and although he's still really far away from being the best, he repeats the same mistakes that keep him from Platinum but also repeats the same good decisions that push him away from Silver. This is much easier for you to locate which areas you need to improve in because your level of play is consistent so your errors become more apparent. By improving slowly on things that you are having trouble with ie. CSing better or Warding more often, then you'll be able to get to a higher consistent level of play. If you're throwing darts, then you just need to find out why your hitting to the upper right region. It could be the angle that your standing or the way your arm is positioned. With enough time and dedication this could very easily turn into the first board with all the hits being closer to the center. 


  You can't change how your teammates play. Sometimes you'll just get a bunch of players that seemingly don't know how to do anything. You just need to worry about your own skill level, and improving yourself. You have 100% full control over every decision that you make and how it affects the game. There are an infinite number of scenarios and outcomes, but you just need to create the one where you win. 

  If you sharpen your consistency you'll have less "bad days" because while everyone else on your team is feeding, you aren't and you're still trying your best to win. Never give up, surrendering is for the weaklings. Yes there are appropriate times to give up, but USUALLY the enemy team is NEVER at that huge of an advantage where a surrender is warranted. Take note of that. Unless you are 2 inhibitors down with no nexus turrets and the score is 0-20 while the enemy has Baron, then you have no valid reason to give up like some quitter. Only the highest ELO players have an excuse because they actually know how to close out games properly. You lose 100% of the games that you surrender.

  For the people that argue that you can get into a new game faster and have a better chance of winning since you are fitting in more games, then that's just really dumb logic. In terms of gaining LP? Yeah, it's smart to an extent. For the sake of getting better and strengthening your overall skill? It's retarded. You NEED to play those long drawn out games that you are behind in because they teach you the most. It trains your stamina/endurance so that you'll be able to go on longer without losing focus, it stretches your patience so that you'll be able to deal with your teammates in future games, it makes you learn how to play from behind because any idiot can win when they're massively ahead, but to win while behind is an art. There's two sides of the coin, learning how to hold onto a game while losing also teaches you how to keep a lead when you're ahead. They're the same concept. You need to have the will to fight and the mental fortitude to make decisions to meet your goal.  

  You need to love the game. You won't get anywhere if you don't enjoy playing League of Legends. If you are getting better as a player but you're miserable and stressed out all the time, it's not worth it. Play for the sake of improving and out of your own enjoyment. A shiny border or Icon isn't an indicator of how good you are. Your own skill in-game is what demonstrates that, the borders and the decals are just things that come with it in time. 

 Don't flame, don't troll, don't rage, and don't dwell on the past. Stay calm and collected because you are mentally strong. The game isn't over until the Nexus is dead. 

Q&A Back to Top

Simple Q&A with generic questions.

Q: What made you decide to play Galio?

I've always had a weird fascination with champions that are either considered Niche or garbage tier. I was going through a Karthus phase when he was considered really crappy before PhantomL0rd and other Pros brought him to his true light in the professional Scene. I picked up Galio actually cause I was wrecked by him one day while play karthus,I believe i went 0/20/0 that game,I could be wrong.

Q: Why do you like playing Galio?

Basically,I Like to prove people wrong. I get a LOT of hate when I instalock Galio in Solo-Q from Bronze 3 to Silver 1 (clamped +3LP win -9LP Loss in Season 3) with nearly 200+ Games 7/4/11 KDA. People would rage in all chat,or in champion select saying "I don't trust this galio" "Galio is a shit champion" "galio should be deleted along with teemo" then automatically change tune the moment I get 14/2 and they're 1/9 with me carrying. It's a common occurance,although, I am only Gold IV.

He might only work in Low Elo,from Bronze to maybe Plat. I never see many Galio mains in High Elo cause Syndra or other mids just do his Job better,but I don't care I'll gladly face a zed,talon,yasuo,syndra,or w/e with him and still get first blood at 2mins 15seconds in.

Q: What other champions do you play aside from Galio?

I mained Galio,Yorick,Renekton,Jarvan IV Back in Season 3. Sadly,I was forced onto other champions that was literally OP and just did his job a lot better during Season 4 came around such as Ziggs,Syndra,Velkoz,Xerath,etc. I actually got Gold Using Ziggs,Syndra,Xerath,Velkoz Support. I also Play a lot of Hecarim,AP Ezreal,Veigar and learning some Adc's.

Q: What is your worst role? What is the role you hate the most?

My Worst Role is defiantly ADC,and the role I hate the most is probably ADC as well. I just don't like the Heavy Mechanic Position Focused back-line attacker. I've mained Tanky All In Champions or Burst Mages since Season 2,so,It's hard to transition from Say Galio,Renekton,Nautilus,etc to say Vayne...Forget that.

Q: Do you have a favorite skin?

For Galio it would defiantly be GateKeeper Galio,although Hextech is a very close Second,but Commander Galio is pretty awesome as well. I believe their is a Meme about him saying "Deal With it Somewhere" I really need Awesome Pictures for my guide about Galio T_T

Q: What are your hobbies?

Drawing,Poetry,Art,Video Games,Sleeping,etc

Q: Flash on F or D??

It has to be on F,cause Flash Starts with F right? :P D is the offensive Spell cause I'm about to drop this D on your Face!

Q: What was your first competitive gaming experience?

My first competative Gaming Experience would have to be a Tournament back For Total War:Rome from a Site known as GameRanger. I haven't played Total War in a very long time,but I do go back to it every once in awhile. I do play a lot of LAN events at the likes of MomoCon,DragonCon,and other such Events over the years.

About The Author Back to Top

Good Evening Everyone, my name is Thesalos. I have had an amazing experience with Galio throughout the years,and is my favorite Champion by far. (honorable Mentions Karthus,Mordekaier,Yorick). I have been told several times throughout my ranked Solo-Q life from Bronze all the way to low/High Gold that Galio is a very bad champion,raged at,blamed at for picking,etc. Despite all of this I knew he has his place in the league of legends and can carry games. Persistence allowed me to achieve a very high level of play with him that I never had with any other champion.

I have written this guide for everyone else to also know this experience. So,that my blood,and my tears can be enstilled inside of you; my fellow Galio Lovers to take your Mighty Bulwarked Fist and Reign on the Solo-Q Ladder!

Together we shall Become One! We! Are! Legion!

Season 2 Status: Bronze / 55 Games / unknown % Win Rate Solo-Q

Season 3 Status: (started Bronze 3) Silver 1 / 643 Games / 51% Win Rate Solo-Q

Season 4 Status: (Started Silver 1) Gold IV / 181 Games / 53% Win Rate Solo-Q

Season 5 Status (Started Silver 2) Platinum V / 108 Games / 56.5% Win Rate Solo-Q


Patch History Back to Top


v1.0.0.147-Hotfix - 2012-09-18

  • Bulwark is now castable during Idol of Durand

v1.0.0.140b - 2012-06-05

  • Resolute Smite Ability Power ratio reduced to 0.6 from 0.7

v1.0.0.135 - 2012-02-29

  • Idol of Durand damage range increased to 600 from 575

v1.0.0.140 - 2012-06-23

  • Resolute Smite Ability Power ratio reduced to 0.6 from 0.7

v1.0.0.122 - 2011-07-26

  • General
    • Base health increased to 520 from 495
    • Base armor increased to 20.5 from 16
    • Armor per level reduced to 3.5 from 4
  • Resolute Smite
    • Projectile speed increased to 1300 from 1200
    • Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90
    • Ability power reduced to .7 from .8
  • Bulwark
    • Duration increased to 4 seconds from 3.5 seconds
    • Heal increased to 25/40/55/70/85 from 20/32/44/56/68
  • Idol of Durand damage reduction while channeling increased to 50% from 30%

v1.0.0.120 - 2011-06-22

  • Idol of Durand will now correctly increase its damage when the damage taken is shielded

v1.0.0.118b - 2011-05-24

  • Idol Of Durand's damage range now matches the taunt range

v1.0.0.115 - 2011-04-11

  • Resolute Smite
    • Damage increased to 80/135/190/245/300 from 60/115/170/225/280
    • Ability power ratio increased to 0.8 from 0.75
    • Cooldown reduced to 7 from 8
  • Righteous Gust
    • Movespeed increased to 20/28/36/44/52 from 20/25/30/35/40
    • Righteous Gust now applies the movespeed buff to Galio more quickly
    • Damage reduced to 60/105/150/195/240 from 65/110/155/200/245

v1.0.0.114 - 2011-03-28

  • Idol of Durand area of effect increased to 550 from 500

v1.0.0.113 - 2011-03-15

  • Righteous Gust mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100

v1.0.0.110 - 2011-02-01

  • Resolute Smite's area of effect size and projectile speed have been increased slightly

v1.0.0.106 - 2010-12-01

  • Resolute Smite ability power ratio increased to 0.75 from 0.7
  • Righteous Gust ability power ratio reduced to 0.5 from 0.65
  • Righteous Gust movement speed bonus increased to 20/25/30/35/40% from 20/24/28/32/36%
  • Idol of Durand
    • Ability power ratio reduced to 0.6 from 0.8
    • Damage percent increase on hit reduced to 5% from 10%
    • Total damage cap reduced to 140% from 180%

v1.0.0.105 - 2010-11-15

  • Idol of Durand
    • Fixed a bug where casting would break an enemy's Spell Shield and then taunt them again
    • Fixed a bug where the taunt particle sometimes played on targets that blocked the taunt
    • Fixed a bug where Idol of Durand's ability power ratio was inconsistent
    • Ability power ratio decreased to .8 from 0.85
  • Bulwark duration reduced to 3.5 seconds from 4
  • Righteous Gust base damage reduced to 65/110/155/200/245 from 70/115/160/205/250
  • Righteous Gust ability power ratio reduced to 0.65 from 0.8
  • Resolute Smite ability power ratio increased to 0.70 from 0.6

v1.0.0.103 - 2010-10-18

  • Righteous Gust mana cost increased to 80/85/90/95/100 from 70/75/80/85/90
  • Resolute Smite mana cost increased to 70/75/80/85/90 from 60/65/70/75/80
  • Idol of Durand mana cost increased to 100/150/200 from 100/145/190
  • Idol of Durand duration reduced to 2 from 2.5

v1.0.0.99 - 2010-08-24

  • Idol of Durand
    • Taunt radius reduced to 500 from 520.
    • Damage radius increased to 520 from 500.
    • Adjusted team colored range circle to more accurately represent taunt range
  • Resolute Smite's particle will now more properly represent the area of effect

Credit Back to Top

The Entire Ranked Solo-Q Tip Section of the Guide is made by him with permission.

If anyone Has suggestions,Pictures,etc. Please contact me,I will happly Add them into my guide if I feel it is appropriate and worth while,giving credit as well :) Thank you Everyone! <3

Stream,and Facebook :D Back to Top

If you need any more information please leave some comments on the thread,but due to recent changes with conditions at home I might be getting to you late. If you need Immediate respond please go to my twitch stream or even my facebook. Thank You for your time I surely hope you enjoyed the Guide! I'm always looking for improvement! ^_^

Also,if you do give a down vote at least leave a comment as to why and what I could do to improve the guide. Thanks Again :)


FacebookWindows Photo Viewer Wallpaper.jpg

Send Feedback