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Gangplank Statistics for Its Sarcasm

Author's performance with Gangplank compared to the ranked average.

Value
Average
Games Played
258
10
Win %
55
38
Kills
7.4
5.2
Assists
9.2
7.1
Deaths
4.8
6.3
KA:D Ratio
3.5
1.9
Gold Earned
14.7K
12.8K
Creep Score
213.1
188.1
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top


3.png Is your key summoner for lanes with the Fiora/Riven/Tryndamere-isk persona. Remember, a dead Gangplank can't do any damage. It also gives you breathing room to micro manage better without the panic of them insta-gibbing you with a single spell rotation.

12.png However is your bread and butter when top lane. You already have an insane global presence with your cannonbarrage.png accompanied by 45% CDR quite early on into the game. This will cover your tracks and give some leeway to further disrupt bot lane and take that ever so precious dragon control. 

Coordinate with your jungler to ensure that bot lane gets a quickie whenever your cannonbarrage.png is up. This of course doesn't justify not using it for on your own lane given the opportunity. With the amount of free gold GP is inherently entitled towards, the last thing he needs is bonus gold from his own lane opponent. 

*Just consider saving your cannonbarrage.png bot if your jungler happens to be around there when dragon is up* 

New Runes Back to Top

Masteries Back to Top

This is your one stop shop rune page for all your Gangplank needs. Combines healthy portions of damage, sustain, and CDR for a well rounded build. 

Thunderlord's Decree is the saving grace of this build. It allows nasty burst trades coupled with your passive to heavily chunk out your opponent. It also gives your cannonbarrage.png an entire new layer of depth right from it's first rank. 

One worthy point of mentioning is that TL procs within one wave of slowing an enemy, so they'll only need to be on the edge to take the TL damage. Early on more often than not your ultimate will be a zoning tool that wins the fight from:

- Either forcing them to stop attacking and move away from the area costing them DPS while dishing out your own.
- Or using it to completely block off escape routes causing indecisiveness within the enemy team leading to free picks.

There is also a visual timer that appears whenever TL goes on cooldown, so use it wisely!

Remember a good Gangplank is always scouring the map for assist/kill gold. Which just happens to be that bot lane offers the most gold ;) 



Abilities Back to Top

Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
4
5
7
9
W
3
14
15
17
18
E
2
8
10
12
13
R
6
11
16
 parley.png - You may delay leveling your removescurvy.png  for a few levels in favor of your Q to drive home a winning lane from the beginning. 

 removescurvy.png - You never want to sit through a series of crowd control because you used this prematurely. It's not K.

raisemorale.png - The core component that defines Gangplank for who he is as a champion. Keg placement is perhaps the biggest zoning tool there is in the game, it also becomes somewhat instantaneous at level 13. What I can't stress enough is ensuring a fight doesn't break out when you're sitting at 0 barrels. Just something to consider the next time you go for that yolo triple barrel. 

*Also remember, when E > AA > E > Q'ing to set off a chain of barrels the sheen proc is consumed on attacking the 2nd tick of the barrels HP, leading to a considerably lower burst. This should only be an issue prior to 13 however as the tick rate and travel time of Q make it pretty much instant after that threshold gets reached. 

Items Back to Top

Starting Items

    The prolonged mana sustain in lane is a GP's wet dream lads.
    Your safest starting option for vision with none of the hide and seek gimmick with the blue trinket.
    A definite upgrade at level 9. Unless saving for a potential objective check due to MIA's be sure to use this on cooldown to keep up constant vision.

Core Items

    Your Welcoming Ceremony To CS Haven.
    3. Why should a Gangplank delay his critical build?
    4. An insane power spike ensuring no one trades back from now on!
    5. Did someone say 80% Critical Strike Chance? Say NO To RNG Kids!

Situational Items

    6. Naturally if the enemy team is stacking those HP bars be sure to pick this up! Remember this caps out to +15% bonus damage at only 500 Health! *The one downside of going Scaling HP Yellows over Scaling AD.*
    6. If the enemy team has any sort of healing or 2+ Lifesteal items then go ahead and pick this up to shut them down.
    6. Death's Dance allows for more aggressive play when the enemy team doesn't have any armor. Especially when you're up against glass cannon comps.
    1. This upgrade dictates fights on it's own accord, be sure to save it for the enemy team's backline. The sooner you get this the more devastating it will be!
    2. Nothing like increasing the utility of your true damage ultimate!
    3. Still surprisingly useful!
- 80% Critical Strike Chance ensures EVERYTHING you do WILL crit. (Not Today RNGesus)

-  3087.png procs on your  parley.png, but NOT your raisemorale.png.

- With the Movement/Attack Speed from 3078.png3087.png , & 3046.png  - It basically feels like a permanent 3142.png.

Do remember, if you reach ~35m with this build your all ins will be devastating. You'll be amazed by how your auto attacks alone will shred anyone who tries to dive your backline.

Live to fight another day! Value your life and learn when to let things go - CD's are everything for you! 



If you've read this far, I'd like to thank you for taking the time to give it a read. Being my first ever guide it's defintely rough around the edges but thank you for bearing through it! 

In Tobias Fate We Trust! 
*COUGH* Pump out more uploads on your YT channel!*COUGH* 

*For the record I am not endorsed by Tobias Fate in any way, shape, or form despite how badly I'd want it otherwise. Don't sue.It's K.*

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

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