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All Guides Graves Guides {6.7/ARMPEN}Gimme ma sigar
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Graves Statistics for the thijskelol

Author's performance with Graves compared to the ranked average.

Value
Average
Games Played
1
7
Win %
100
41
Kills
7.0
6.2
Assists
4.0
6.7
Deaths
2.0
6.6
KA:D Ratio
5.5
2.0
Gold Earned
10.7K
12.3K
Creep Score
36.0
103.7
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Note: read intro at the bottom plox :)



4.png and 7.png, like usual in the botlane. It gives you the most potential to win the lane and is safe cause of the small speed bonus.

New Runes Back to Top

Masteries Back to Top

This guide is based on burst, to win early and mid game by blowing up squishy champs. 

So (certainly after the Warlord's Bloodlust nerf in patch 6.7) Thunderlord's Decree will be your best choice. Also the flat armor pen from Precision is a little extra boost.


The rest is pretty basic. Sorcery over Fury, just because you relly more on your abilities to do damage. It will be kinda hard to pick all the CS up in the early game, so if you got any problem with CSing, pick Fury.

Why no Fervor of Battle?
Well it is kinda hard to keep the fervor stacks up, Graves his range is extremely low and his cooldowns and mana costs are to high to spam to keep up the fervor stacks. Thunderlord gives more burst and is better in the most situations.


Abilities Back to Top

Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
3
5
7
9
W
4
14
15
17
18
E
2
8
10
12
13
R
6
11
16

Upgrade your gravesclustershot.png as first and third. It gives a looot of damage at level 1 if you are able to collide it with a wall. 

This is extremely important, always position so that you could gravesmove.png to put the enemy between you and the wall to give em the full damage gravesclustershot.png. Always keep this in mind to do this small trade.


Your gravessmokegrenade.png is just useful for the small slow it gives and the little outplay potential, because the enemy has to reposition and has no idea what is happening for a small second. You can also use this to pick up some creeps from a safe distance.

gravesmove.png is the thing that makes graves graves (except for the cigar ofcourse Kappa). Also keep in mind that the passive (gain x armor and magic resist) is stackable and refreshes with basic attacks (also basic attacks lower the cooldown of gravesmove.png). Well we do not got a lot of attack speed, so this will be harder to do, but in teamfights try to keep the passive armor and mr active.

Your Combo: 

-In lane: gravesmove.png->gravesclustershot.png->2AA->gravessmokegrenade.png->back of or fully engage if it went well
-In teamfights: try to find a squishy carry between you and a wall and blow him up but do not forget your basic attacks and your gravesmove.png that resets one. 
gravesclustershot.png->graveschargeshot.png->2AA->gravesmove.png->AA->gravessmokegrenade.png-> back off now and wait your cooldowns.

Items Back to Top

Starting Items

Core Items

    first back
    first
    3th 2nd

Situational Items

    4th and 5th choose yourself
    vs heavy ad certainly those
    if they all got an armor item
    full build example
3142.pnggives the most kill potential early game, and is relatively cheap. you will get this one before the enemy completes their 3508.png or 3031.png. Just activate the active if they come to close and you will kill them or waste their sums. (arm pen: 35-40 )

The new item 3147.png is perfect in this build, it helps with the burst and gives extra flat armor penetration.
(arm pen: 45-50)

Boots you should go for 3009.png, they give a lot of extra mobility and the slow resistance is nice, it gives you the ability to position faster for your gravesclustershot.png wall bang. 

Now you can choose, I give you back your free will. 

Vs a burst mage or jungler (or both) go definitely for 3156.png as 4th item. It gives you more survival potential. and also another 10 arm pen! ----> 55-60 arm pen.
If the enemy ad or top laner is fed and you get instantly blown up everitime, go for 3053.png as 4th. 
3072.png gives the most damage, and some sustain (only if you are really ahead).
3812.pnggives some extra sustain together with your burst... but this is not really optimal for this build path for Graves..
 



note for matchups: all matchup's are kinda the same, play safe and engage if you find them between a wall and yourself, do not engage if you miss your gravesclustershot.png just back off.



Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Jhin
    Hard
  • Jinx
    Hard
  • Kog'Maw
    Hard
  • Sivir
    Hard

VS

Jhin

Hard

He can keep his distance real easy, you can win this if you got a support with a stun/snare so he can't get away for a moment. Play safe and try to ask for jungler help/help other lanes.

VS

Jinx

Hard

Again she is late game kinda a hyper carry. 
But if you can punish her early game really had you can keep her down long enough to win the game. If you get the first kill of the lane, you will be able to keep doing that the next 20 minutes.

VS

Kog'Maw

Hard

He outscales enormously hard to the late game. You can kill him if he goes for an unsafe creep, try to punish him for that and try to burst him before he got his 3053.png.

VS

Sivir

Hard

A good Sivir knows how to keep her spellshield.png for your gravesclustershot.pngorgraveschargeshot.png. And thanks to that you only will do half of your burst damage. 

She also offers more to the team late game with her AOE dmg with her ricochet.png and the utility disengage/engage with her onthehunt.png.


Try to outplay her shield by playing aggressive and engage when she already used it.

Intro Back to Top

Hello there, My name is the thijskelol and I am a plat 2 ADC main from EUW. 

I have a damn nice winrate on Graves at the moment thanks to him being OP and the insane build I have here for you. 

It is less op now, but still very good if used properly. 

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