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All Guides Graves Guides Victorious Graves (Preseason 8) (7.22)
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5 months ago
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Graves Statistics for thekingofnido

Author's performance with Graves compared to the ranked average.

Value
Average
Games Played
77
8
Win %
62
42
Kills
7.5
6.2
Assists
5.9
6.8
Deaths
6.5
6.5
KA:D Ratio
2.1
2.0
Gold Earned
13.3K
12.1K
Creep Score
79.5
99.1
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

99.9% of the time you will take these summoner spells. in very rare cases where the enemy team has no mobility and no cc then i could see you getting away with 6.png but it would be so rare!

New Runes Back to Top

I personally think that Predator.png?width=32is perfect for ganking and having good burst, you get a ton of move speed and can gank/counter gank very well early/mid game which can help you snowball very well. however, if your main goal is to burst a single enemy then go for Electrocute.png?width=32. For late game sustained damage Dark%20Harvest.png?width=32is the best choice  but you will be much weaker early in the game. It is a huge advantage to go domination tree because of Sudden%20Impact.png?width=32 you can utilize this rune every 4 seconds.Zombie%20Ward.png?width=32 is a must have in the jungle. the extra vision is extremely over powered. in the final spot of the domination tree, you can choose either Relentless%20Hunter.png?width=32 or Ravenous%20Hunter.png?width=32 it just depends on if you value move speed or healing more. Ingenious%20Hunter.png?width=32don't ever go this, it is completely outclassed by the other two. as for your second tree, you can choose just about any of the other trees. I would recommend either sorcery or precision. if you go sorcery then you have 5 runes that you can choose from. pick 2 of the 5 Gathering%20Storm.png?width=32Nullifying%20Orb.png?width=32Scorch.png?width=32The%20Ultimate%20Hat.png?width=32Manaflow%20Band.png?width=32 I have ordered these best to worst. If you go precision, then there is less choice for you in regards to runes. pick 2 of the following 4 Triumph.png?width=32Coup%20De%20Grace.png?width=32Legend%20Tenacity.png?width=32Overheal.png?width=32all other runes in this tree are outclassed by these 4. Once again, I have ordered these best to worst.

Abilities Back to Top

E
Q
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
2
3
5
7
9
W
4
14
15
17
18
E
1
8
10
12
13
R
6
11
16

I prefer to start gravesmove.png because it lets you stack your armor and also gives you some extra mobility in case you get invaded. you could also start gravesqlinespell.png but after the nerf to early game damage I don't think this is optimal anymore. Max gravesqlinespell.png first, then gravesmove.png, and lastly gravessmokegrenade.png, getting graveschargeshot.png when ever possible. if you dont get your first red buff for any reason then take gravessmokegrenade.png at lvl 3 instead of a second point in gravesqlinespell.png

Items Back to Top

Starting Items

    standard start lets you clear raptors fast and healthy.
    start if you don't plan to kill raptors in first clear.

Core Items

    rush these items. gives you good damage and good defenses.
    great for killing squishy targets.
    great for dueling
    if you need to be a front line duelist
    buy this if the game lives and dies with you. otherwise more stats might be better.
    only buy this if you need to be the hyper carry.

Situational Items

    you need to be super tanky
    you need to be a hyper carry
    you need to be a split push threat kite/chase.
    One shot end game build. Swap GA for phantom dancer if you don't need GA
    hyper carry end game. Swap GA for Black Cleaver if you don't need GA
    duelist end game. Swap GA for youmuu's if you don't need GA
    tank / front line. swap randuin's for spirit visage if you need magic resist. swap GA for Phantom Dancer if you don't need GA
    Split push end game. swap GA for Youmuu's if you don't need GA
    at end game you can sell your warrior enchantment for one of these items

There are some other items that can be good in certain situations such as 3156.png but only if you didn't take the runeNullifying%20Orb.png?width=32 then you can also go 3072.png over 3812.png if you need the bigger life steal and over shield. and 3814.png can be good if you need magic resist and you already have Nullifying%20Orb.png?width=32. if the enemy team is super tanky then you could also make an argument for 3153.png or 3036.png. if they have a lot of healing such as soraka then make sure you pick up 3033.png.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Amumu
    Medium
  • Cho'Gath
    Medium
  • Ekko
    Hard
  • Elise
    Easy
  • Evelynn
    Medium
  • Ezreal
    Hard
  • Fiddlesticks
    Hard
  • Gragas
    Easy
  • Hecarim
    Medium
  • Ivern
    Medium
  • Jarvan IV
    Medium
  • Kayn
    Medium
  • Kha'Zix
    Medium
  • Kindred
    Easy
  • Lee Sin
    Easy
  • Master Yi
    Medium
  • Nidalee
    Medium
  • Nocturne
    Easy
  • Nunu
    Easy
  • Olaf
    Medium
  • Rammus
    Hard
  • Rek'Sai
    Medium
  • Rengar
    Medium
  • Sejuani
    Hard
  • Udyr
    Easy
  • Vi
    Medium
  • Warwick
    Hard
  • Xin Zhao
    Medium
  • Zac
    Medium

VS

Amumu

Medium

Try to invade him early and put him behind. once he gets tanky and can use hiscurseofthesadmummy.png then he can start to really turn the tide of battle. try to avoid giving him any early advantage. he will make you pay during mid game.

VS

Cho'Gath

Medium

Early he will be easy to duel and kill, but late game he will be an issue when he has 7k health. try to not get feast.png by him. perhaps buy GA vs him.

VS

Ekko

Hard

Ekko in the jungle is really good after his recent buffs. he can out trade you early and scales almost as well. do your best to ward for your laners and don't let him get ahead. you can. after you get a few items you can beat him more consistently. 

VS

Elise

Easy

early she has the advantage but mid to late you will steam roll her. try to ward for ganks.

VS

Evelynn

Medium

She is pretty strong right now. after she hits 6 try to ward her camps so that you can track her at least a little bit.

VS

Ezreal

Hard

he out trades you early and you cant do much to him. late game is your best chance to out scale him. but you will always be at a range disadvantage. 

VS

Fiddlesticks

Hard

he will almost never lose  a trade early. late game try to avoid being caught in his crowstorm.png you should try to steal his red buff because he will most likely start wolves.

VS

Gragas

Easy

you just need to be aware of gragasr.png if you can dodge it or make sure you don't get knocked into the enemy team you will be fine.

VS

Hecarim

Medium

early you can invade him and be ok but once he hits 6 he becomes a big threat. late game you should be ok.

VS

Ivern

Medium

he can be super annoying if played well. your best bet is to try and farm up and ward for ganks. late game you will be way more valuable then him.

VS

Jarvan IV

Medium

tank jarvan is ez pz, ad jarvan is not. ad jarvan will one shot you if he is fed. dont let him get fed at any cost.

VS

Kayn

Medium

kayn is either op or useless. but you should be fine vs him. farm up and out scale him. be afraid of a fed blue kayn. red kayn doesnt really do much vs you.

VS

Kha'Zix

Medium

he will kill you at lvl 3. dont fight him 1v1 in team fights you destroy him

VS

Kindred

Easy

kindred is a joke.

VS

Lee Sin

Easy

early game he can be an issue but mid to late game you stomp him

VS

Master Yi

Medium

dont let him get fed. and dont try to 1v1 unless you are fed.

VS

Nidalee

Medium

if she misses javelintoss.pngthen she cant really duel you anymore.

VS

Nocturne

Easy
nocturneparanoia.png only thing about nocturn that is an issue.

VS

Nunu

Easy

he will be annoying early but cant do anything else for the rest of the game

VS

Olaf

Medium

he will be oppressive if fed. but late game he wont do anything.

VS

Rammus

Hard

try to not get caught out and ward for ganks. fed rammus = no fun. you will need 3071.png + 3812.pngor 3072.pngto deal with rammus.

VS

Rek'Sai

Medium

do not let her get fed. she will destoy you over and over.

VS

Rengar

Medium

as long as he isnt fed he isnt an issue

VS

Sejuani

Hard

super oppressive. try to farm up to late game. and dont let her snowball her laners. buy 3111.png vs her.

VS

Udyr

Easy

he cant really do anything to you early mid or late. just hope your team understands how to stop a split pusher.

VS

Vi

Medium

she can be annoying but she relies on her vir.png to be relevant in team fights.

VS

Warwick

Hard

warwick can be very hard to deal with early mid and late. dont fight 1v1 and try to stick with your team and cc him.

VS

Xin Zhao

Medium

he isnt an issue unless he gets fed. early he will win trades with you. but late game you can kite him

VS

Zac

Medium

cc monster. try to avoid getting hit by his zace.png. buy 3111.pngvs him.

New Runes Explained Back to Top

Domination Tree,
Electrocute.png?width=32: Ideal for single target burst mid/late game
Predator.png?width=32: Makes your early/mid ganks/counter ganks the strongest they can be
Dark%20Harvest.png?width=32: better for team fighting and late game carrying
Sudden%20Impact.png?width=32: only rune you will go on this tree, the lethality you get is just too valuable to pass on
Zombie%20Ward.png?width=32: Adds extra vision for free, I highly recommend going this if you plan to play jungle.
Eyeball%20Collection.png?width=32: this is an option if you dont value the extra vision as highly as I do.
Ravenous%20Hunter.png?width=32: Great if you want a little extra healing
Relentless%20Hunter.png?width=32: helps you rotate faster and gank more
Precision Tree,
Triumph.png?width=32: Helps you stay healthy after fights, and even grants you a little extra gold.
Legend%20Tenacity.png?width=32: gives you the most difficult stat to get in the entire game, Tenacity is extremely good
Coup%20De%20Grace.png?width=32: Helps you finish off the targets that may have lived with 1 health otherwise
Overheal.png?width=32: gives you some extra health as a shield to keep you alive. this is the worst option of the four good runes in this tree for graves.
Sorcery Tree,
Scorch.png?width=32: Great late game scaling rune on graves, = to a 1038.png at 30 minutes.
Nullifying%20Orb.png?width=32: Gives you a magic damage shield to help you stay alive
Scorch.png?width=32: Great early game damage but doesn't scale at all.
The%20Ultimate%20Hat.png?width=32: Your ult will be up all the time, get ready to abuse it.
Transcendence.png?width=32: Free cdr but only go this if you plan to build a lot of extra cdr, otherwise it isn't worth it.
Manaflow%20Band.png?width=32: makes your next ability cost no mana, you have blue buff so it wont really make a difference until maybe mid/late game when you start giving blue to you mid laner. This is not ideal for junglers.
Resolve Tree,
Demolish.png?width=32: Great for pushing towers after a gank, lots of free turret damage.
Conditioning.png?width=32: Best option for giving you extra defensive stats. +8 armor and MR plus increases them by 5% of total.
Overgrowth.png?width=32: Great if you need some extra health, but i think the extra armor and MR are better.
I dont really think that inspiration is a good secondary tree for graves but if you wanted to try it,
Perfect%20Timing.png?width=32: free Zhonya's but only after 6 minutes.
Cosmic%20Insight.png?width=32: All around extra cdr on abilities,summoner spells, items, and max cdr.
Hextech%20Flashtraption.png?width=32: Lets you get some extra ways to get over walls and create some interesting gank paths.
Future\'s%20Market.png?width=32: Allows you to buy items early and hit your power spikes a minute or 2 early. can be really strong but is situational.
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