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All Guides Hecarim Guides [S6 UPDATED!] Jungle Wreckarim: Untamed
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Hecarim Statistics for Kederin

Author's performance with Hecarim compared to the ranked average.

Value
Average
Games Played
39
7
Win %
64
42
Kills
8.9
6.3
Assists
11.0
8.5
Deaths
5.5
6.3
KA:D Ratio
3.6
2.3
Gold Earned
13.6K
11.7K
Creep Score
52.6
58.4
Average

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  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

I always take Ghost 6.png and Smite 11.png.

11.pngSmite

A must-have for all junglers. Since the new S5 the changes to Smite have improved the way of the jungler.

No CC in your kit? No problem!
No sustain in jungle? No problem!
Lack of camp clearing speed? No problem!

There is a type of smite for every jungler and our favorite horse is no exception.

6.pngGhost

Hecarim's passive basically means speed = love, so spread the love! Use it in case you need to rush into a teamfight with extra AD or in case you need to jump and peel for your carry really fast. Basically lots of utility.
Getting chased down? Can't touch this.
________________________________________________

Why I don't usually take Flash? 4.png

"Flash saves lives" and early game it might very much be true. For Hecarim it helps in early game getaways (tower dives, bad engages, etc) but Ghost CAN cover most of that since you are a tough tanky pony with lots of speed - and you need it for your passive.
In danger you can always run like hell ! 6.png

New Runes Back to Top

Masteries Back to Top

Abilities Back to Top

Q
W
E
Q
Q
R
E
Q
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
4
5
8
9
W
2
14
15
17
18
E
3
7
10
12
13
R
6
11
16

Check the "Abilities - Explained section" for more info.

Items Back to Top

Starting Items

    Since the new S6 changes the starting item is still going through test phase. I usually start this.
    Ward first then change to sweeping mid game
    Going base. Boots before finishing Cinderhulk.
    Don't forget to buy one of these everytime you have spare gold. Map awareness wins games.

Core Items

    I buy this 2 items 95% of games. Boots may vary.
    Expensive but good stats in small amounts. I rush this 2nd.
    Don't buy, they give you less movement speed in combat (passive not effective) and leave you vulnerable to cc.
    Viable option if AP is fed or they have a lot of cc.
    Anti-Slow, best movement speed in combat in the game.

Situational Items

    Best tanky options for hec. Try to have at least two of these as they cover almost every situation.
    Example final build. May exchange the jungle item situationally.
    A must-have versus all AD team or fed AD carry

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Amumu
    Easy
  • Elise
    Easy
  • Hecarim
    Easy
  • Jarvan IV
    Easy
  • Kha'Zix
    Easy
  • Lee Sin
    Medium
  • Nautilus
    Easy
  • Pantheon
    Medium
  • Rek'Sai
    Hard
  • Rengar
    Medium
  • Shyvana
    Medium
  • Udyr
    Hard
  • Warwick
    Easy

VS

Amumu

Easy

VS

Elise

Easy

VS

Hecarim

Easy

Don't let me down ;)

VS

Jarvan IV

Easy
0fa2d73ba2e21779aeb1d784b35262cf.jpg

Ahah jokes on the side, Jarvan players are either very good or very bad so don't underestimate them or you might be in for a surprise.

VS

Kha'Zix

Easy

Dodge his CC and laugh at his face.

Kha'Zix used to be a top jungler but in Season 5 he's just meh. (and I used to main him)
Very mobile but bad sustain, don't engage while his passive is active or he will out-damage you if you're both even. He may escape like a 20s gangster but surely can't teamfight like one.
If he's behind just kick his rear like a good pony would do.

VS

Lee Sin

Medium

He may be blind but he's resourceful: CC, gap closer, very mobile. Lee sin players rely on skill to do their thing so this comes down to what I usually call a "skill-based matchup". You need to rely on good positioning and good counter ganking to shut him down. Early on don't even try to 1vs1 him because his damage output is way higher than yours

Lee sin is pretty good early game and he WILL take advantage of that by either ganking often or counterjungling. Make sure you can keep up with the ganks and warn your teammates everytime he comes up in the map.

Careful with early game invades at your jungle. Ward behind the buff back wall. If you can't ward, while fighting, drive the buffs away from the wall in case the tries to hit is Q. If he misses, you are alert.

VS

Nautilus

Easy

Tanky jungler, slow guy. I know he's big and we have a sudden urge to click him but don't focus him on teamfights. He's peel is annoying.

VS

Pantheon

Medium

Remember to auto-attack before using abilities while his shield is up or your damage will be no good. He's a good duelist 1vs1 so watch your back and don't go all-in that easily.

Watch for early dragon, warn your bot lane to be alert. He can gank bot for 1 kill then do dragon easily.

VS

Rek'Sai

Hard

VS

Rengar

Medium
Careful for early invade at your red buff. A rengar player can wait until you almost clear the buff then jump on you with his passive while you're at low health. If you don't have flash, play safe and ward before you clear your camp.

Very slow champ, you can always outrun him. If he's behind he's useless so don't be afraid to punish him for it. 

If you chase him down he'll probably ult away because you can easily catch him.

If he misses his only CC, bola strike (E), you're safe. If he hits, avoid engaging when bola strike is in effect. 

VS

Shyvana

Medium

The dragon-woman is basically the same as you (very mobile) but with less utility and sustain - but more damage (so avoid 1vs1 full HP). Faster clearing speeds too.

Ward the jungle entrances and wait until she makes a mistake and gets cornered inside your jungle.

In case of ganking a 102_64.png lane, she can escape quite easily but she's vulnerable to CC so you got that going for you. Only gank if she pushed the lane a lot (bad Shyvana players usually do), if not it might be a waste of time.

VS

Udyr

Hard

"- HODOR is coming after you. HODOR can catch big pony man."

He clears the jungle pretty fast and runs pretty fast too. Avoid 1vs1 full health scenarios, ward his jungle, countergank him and win.

His tiger and phoenix forms hurt like hell but you're a better teamfighter. So don't hesitate to 2vs1 corner him because he has no escape besides his movement speed in bear form (and you have smite CC so yeah, he's screwed).

VS

Warwick

Easy

Don't expect much from him pre-level6, he's very farm dependent. After that he's probably gonna ignore you and come after the squishies like a big bad wolf. Peel him and pin him down with your E and Smite combo.

His sustain is incredible so watch out for early dragon.

The Wreckarim Back to Top

________________________________________________

PROS:

  • Very, very fast 6.png
  • Good clearing speed
  • Reasonable sustain (very important in S5 jungle)
  • Wreck havoc hitting multiple targets aka Helicopter-Hec 20.png
  • Versatile: can be built to tank, damage or both
  • E can interrupt channeling abilities such as Katarina's ultimate
  • It's a horse!

tumblr_mpa5rqnqCz1re6s76o1_250.gif

________________________________________________

CONS:

  • Weak clear early game and mana reliant = less ganks (a failed gank can get you mana dry and force you to back)
  • Mana-dependent (unlike some new junglers like reksai) 13.png
  • Can be shut down with CC 3.png
  • Good positioning is hard to master
  • Builds very situational (always question: my team? enemy team? fed? behind?)

Abilities - Explained Back to Top


Maxing Order of Priority

R > Q > E > W
________________________________________________

Abilities


120_passive_64.png PASSIVE - Warpath

Pretty much self-explanatory. Stacking movement speed = AD.

hecarimrapidslash_64.png Q - Rampage

Good AoE for clearing and spamming with moderation. Careful with the mana cost, don't spam too much or you'll run out of mana.
Clear the camps faster if you hit different creeps with auto-attacks while pressing down Q.

hecarimw_64.png W - Spirit of Dread

Your main sustain ability in the jungle.
I max this last because I'm going for cooldown reduction with the E ability, which is very important for Hecarim. You can always max this second if you need extra sustain or faster clearing speed.

hecarimramp_64.png E - Devastating Charge

In my opinion, Hecarim's main ability to make plays, escape, gank, run through the map and chase down targets and objectives.
No one can outrun you as long as you stay away from CC.
Practice how to time this ability so you can get the maximum damage from the distance traveled to your enemy. The Arcade Hecarim skin also makes it easier to time E because of the arrows it makes on the ground + unique sound effects.

Possible scenarios:
EbJkRQI.gif       d2a2f535ae90deeaa9278c0e8052c312.gif

hecarimult_64.png R - Onslaught of Shadows

Check the teamfight section for info on when to use this effectively.

Here's a picture I made to clarify how to use it:

87rME6p.jpg

20961ee64b2e11d3b6d1681732308492.gif________________________________________________

Check the E + R combo in the video section :)

Jungle Route Back to Top

________________________________________________

Blue Side, baby!

Start Krugs (Smite!) > Razorbeaks (don't smite) > Red buff (Smite!) > river Crab > Base (or Gank, optional) > wolves > Blue Buff > Gromp


________________________________________________

Red Side, baby!

Start Gromp (Smite!) > Blue Buff > River Crab > Wolves (Smite!) > Base > Red buff > Razorbeaks/Krugs (depending if you wanna gank mid or top)

When going base upgrade Hunters Machete and buy 3 potions - it will leave you with enough sustain to gank after Krugs.
________________________________________________

The Leash

It's very important to ask for help with a good leash (aka help from laners) to start the jungle with Hecarim. I always start the jungle on the side closest to BOT LANE because they're usually good folks that don't mind giving you a hand without losing CS in lane.

If they stay too much ping them to get away so you can get all the experience. You need to level up (W) in order to do Red/Blue alone and safe with sustain.

Ganks Back to Top

In order to gank effectively as Hecarim you need to keep 2 things in mind:

1 - Can you come and gank from behind?

2- Can your ally keep up with you? (does he know you're coming? does he have gap closing ability?)

First you need to position yourself from behind. For that you use E and run towards your opponent knocking him in the direction of your team. It's easier to do it top (when blue side) and bot (when red side) taking advantage from the tri-bush next to the lane.

cammat2_zps216b5184.jpg

Keep in mind that if you can't catch up to the enemy laner you can Smite 11.png slow him before you land your E, so it's easier to hit him. If still not enough to knock him towards your team, just knock him to the side, but never towards his turret!

For that is important that you ping for engage or risk coming in too fast and not be helped by your fellow laner. 6.png

Always remember that LoL is a team game and you won't achieve much by yourself and picking Hecarim means that you'll be working for the team so giving up a few kills to your friendly laners if they are behind will help put them back in the game. 

Teamfights Back to Top

Hecarim has an awesome potential to teamfight.

His ult is one of the best initiators of the game if used with caution since it has a very cool effect under a long cooldown. It's an insanely long gap closer, useful to chase down low health targets and to jump into a fight.
The fear effect is also great to interrupt abilities and mess around with the enemy team whenever they go after your teammates.

But make sure your team can follow up before diving to your death.

I usually go into teamfights built tanky (at least 1 tank item required) and try to stand where the action is, dealing as much AoE damage I can with Q and 3074_32.png. Keep in mind not to always rush in with E or you'll lose an escape, peel and interrupt ability (E can do all that!). Save it for when one of your carries is focused and use it wisely to interrupt channeling abilities like 55_64.png's ult (#faceroll).

Alternatively, rush in with E + R combo (check video section) into them to spread the enemy team with fear and knock the most fed player towards your team (a squishy will also do). The E + R combo is also useful when ganking and chasing down single targets that part from the enemy group. Hecarim's specialty, with a bit of an "assassin feeling", that's why I build 3142_32.png (for the speed as well).


Things to keep in mind before team-fighting:

- What is the purpose of the fight? (Objectives? Taking dragon? Baron? Turrets? Nexus?)
- What will happen if ALL of your team dies? (Lose the game? Lose objectives?)
- Are they fed? (don't just jump to your death like horse meat)
- Do you have enough health to commit? (pretty obvious)
- Who is your high priority target? (is it that annoying Kata? Or that fat Lucian? Or maybe that cheesy Zed?)
- Can they CC you to death? (a stunned/slowed pony is a very dead pony. Be smart. Save your ult.)
- Will it be worth it if you die? (are you ready to give up your life for 2 enemy carries?)
- Enough vision on the enemy team? (know your enemy before stepping in the fog of war. Also,save a life: buy a ward)
- Summoner spells up/down? (ok you just jumped on the other team's adc then BAM! 4.png your dead)

Things to keep in mind while team-fighting:

- Those who have a smaller health bars don't mean they have less health (so don't go focus that 1/3 life full-tank that's hopping around!)
- What abilities have been used?
- Can they shut you down?




The TANK syndrome Back to Top

Ok guys this section's very serious and it's about what I call "The Tank Syndrome". The Tank Syndrome is an affliction that causes players to think they are tanky when in fact they are not, so they die a quick and shameful death.


Hecarim is in fact broadly seen as a tank-bruiser type and sometimes you may even see people tilt and flame you for not buying enough tank items and still want you to behave and build as a tank. That causes the said Tank Syndrome and disturbs your playing style, causing you to tilt as well.

Is there a cure?

Yes! 21.png
A small medicine named "Champion Select". Get your teammates to know you're not going full-tank Hecarim so that they pick accordingly AND, more importantly, know yourself WHEN NOT TO PICK 120.png.
Just play smart beyond counters and think team synergy. "does this team need a tank?" "do we have frontline?" "is there enough CC and/or peel capability?"

How to win blue ribbons - Hecarim DO's and DON'Ts Back to Top

This applies to almost every champion in the game ;)

DO:


- Make sure you have mana before committing to a fight ( ol'Hec is very mana-dependent ).
- Know WHEN to split-push and when to help your team to fight/defend.
- Make sure you can escape before pushing a lane to its limit (need for speed).
- Buy wards 2044.png
- Be prepared to peel for your carries with claws and teeth, er, i mean hooves.
- Press Tab every once in a while and check out the enemy's items (so you won't be surprised when a fed Riven kicks you out of this earth with one burst).
- Be nice to your teammates and communicate. Show them how to Hecarim to victory.
- Be humble and learn from every mistake.
- Follow the Summoner's Code at all times.

And most importantly:

- HAVE FUN! :D


DON'T:

- Give up learning Hecarim.
- Pick Hecarim - just - to counter another champion (always watch out for team comps)
- Play ranked games when you feel like you're not well-practised or when having a bad day in general
- Let toxic players get you down.
- Take this guide too literally. Every game is different and a good player must learn to adapt and add a bit of their own style to every champion ;)


The Playz are Real Back to Top

Some great youtube videos of hecarim plays and combos.


ULT + E COMBO

(and an escape like a pony)



Very Good Video Guide to Hecarim

FULL GAME

(COMING SOON)
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