Summoner Spells Back to Top
New Runes Back to Top
Masteries Back to Top
Abilities Back to Top
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9 |
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1 |
8 |
10 |
12 |
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3 |
14 |
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6 |
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Items Back to Top
Starting Items
Core Items
Situational Items
Matchups Back to Top
-
AatroxEasy
-
AmumuMedium
-
Cho'GathEasy
-
DianaMedium
-
Dr. MundoHard
-
EkkoMedium
-
EliseHard
-
FiddlesticksEasy
-
HecarimMedium
-
Jarvan IVHard
-
JaxHard
-
Kha'ZixEasy
-
NidaleeMedium
-
PoppyHard
VS

Aatrox
Easy
His main strengths:
- Sustain
- Snowball
- Faster clearspeed
- Easier gank
VS

Amumu
Medium
His main strengths:
- Gank power
- Sustain
- Counterganks
- Map pressure
- Higher damage / Counterjungling
VS

Cho'Gath
Easy
His main strengths:
- Sustain
- Raw damage post 6
- Silence
- Clearspeed
- Map Pressure
- Early ganks
VS

Diana
Medium
Her main strengths:
- Snowball
- Raw damage
- Clearspeed
- Utility
- Map Pressure/Splitpushing
VS

Dr. Mundo
Hard
His main strengths:
- Midgame huge powerspike
- Unkillable post 6
- Clearspeed
- Early map pressure / Ganks
- Counterjungling
- Vision
VS

Ekko
Medium
His main strengths:
- Raw damage
- Gankabilitty
- Clearspeed
- Map pressure / Objective control
VS

Elise
Hard
Her main strengths:
- Clearspeed
- Gankabilitty
- Map Pressure
- Counterganking
- Splitpushing
- Buff management
VS

Fiddlesticks
Easy
His main strengths:
- Sustain
- Early game drake threat
- Gank power post 6
- Counterjungling
- Clearspeed
- Map pressure
VS

Hecarim
Medium
He probably didn't read this guide, neither knows of Hybrid Hecarim Power ;)
VS

Jarvan IV
Hard
His main strengths:
- Gank Power
- Objective Control
- Clearspeed
- Map play / Vision of his movements
VS

Jax
Hard
His main strengths:
- Midgame powerspike
- Dueling
- Gank Power
- Counterganking
- Objective Control
VS

Kha'Zix
Easy
His main strengths:
- Snowball
- Raw damage
- Clearspeed
- Counterganking
- Objective Control
VS

Nidalee
Medium
Her main strengths:
- Extremely fast clear time if played correctly
- E̶a̶r̶l̶y̶ ̶m̶a̶p̶ ̶p̶r̶e̶s̶s̶u̶r̶e̶ --> Not anymore after the nerfs.
- Snowball
Patch Notes! Back to Top
--PATCH 6.11:



--PATCH 6.5:

-
E - Devastating Charge: Bonus movement speed is now multiplicative, not additive. This is actually a revert on some old chages riot did so as to tone down his early power with homeguard.
- Knockback distance now scales with the distance travelled ( min. 250 - max. 450). Now both knockback and damage scale (feels just about right).
--PATCH 6.4:



--PATCH 6.3:





Let's talk about Hecarim and Jungling Back to Top
- 10/04/2016
This may or may not be outdated, since with the last patches I feel like the jungle has been balanced. Read with consideration!
Hecarim on the meta

















Hecarim stands on a weird spot.


How to be a good Jungler Back to Top

- Everyone knows (or should know at least) the power that Baron buff has for closing a game. It's been declared officialy by riot as a siege tool, meaning that it's main purpose is to take down structures. Seek for windows of opportunity to take the buff and get those towers.
- The next buff that comes to mind is the Dragon buff, which actually is five buffs in one objective. Each time your team kills the Drake you get a different buff, and each helps you in one way or another to easen your path to their nexus.
- The next one is the less-popular-strongest buff, the Rift Herald buff, which is the best tool for snowballing the game. It gives dueling stats to one champion which makes them a big threat to the enemy team for, 20 whole minutes! Those three are not the only buffs that serve you to take on enemy structures tho.
- Red and Blue buff also have a thing or two to say on this, since they can situationally be very usefull for contesting. Them being easier to take doesn't mean anything, rather than the fact that you should abuse the advantage they bring to your team for taking enemy structures.

- Red buff is a true damage DoT that is applied by your AA and affects turrets. Imagine the potential this has on a toplaner.

- Blue buff gives tons of mana regeneration and 10% extra cooldown reduction. This buff helps mainly your casters on the team.
TL;DR:
- Make every second you spend worth.
- Your role is to assist your team by making life easier for them. Help your teammates win by pushing, ganking, correct buff management, etc.
- Objective Control and Game Progression are key. Be on the look for opportunities or force them yourself, and then take advantage of them. Repeat.
How to be a good Pony Back to Top
Now with all that knoweledge in our head, and your role in the team clear, let's focus on how Hecarim fills this position. To see how can he bring the said Objective Control and Game Progresion to the table, lets focus on his main strengths. These are quite a few, and mainly his clear time, potentiall map pressure, gank power and utility. His clear time is one of the best of the game, paired with some of the strongest junglers out there like
Lee Sin and
Elise. Still, his early game pressure is not as high as those two, since both of them have easier time ganking with
Sonic Wave,
Safeguard,
Cockoon,
and Rappel, respectively. Also their dueling potential is stronger than yours, meaning if you blindly fight them (
heh), chances are you will lose.


The End Back to Top
So, that's about it! Thank you for reading my guide and remember to share your thoughts on it down below.