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All Guides Hecarim Guides My Little Pony | Hecarim Jungle Guide - Diamond [Season 8]
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Updated
3 weeks ago
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Hecarim Statistics for PicklePants

Author's performance with Hecarim compared to the ranked average.

Value
Average
Games Played
1
3
Win %
0
41
Kills
1.0
6.2
Assists
2.0
8.0
Deaths
5.0
6.3
KA:D Ratio
0.6
2.2
Gold Earned
6.4K
11.1K
Creep Score
39.0
145.6
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Summoner Spells

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4.png Flash is the first Summoner Spell and I recommend always taking it when you're playing this champion. This is because Flash is the best Summoner Spell around. It is a really good and a reliable Summoner Spell. It can be used offensively, defensively and is honestly, a really good Spell to take.

11.png For your secondary Summoner Spell, I recommend that you take Smite. Smite is the Summoner Spell that you need to take if you're playing Jungle. It will give you global map pressure and will allow you to apply pressure to objectives such as Baron and Dragon. It will also allow you to stay healthy and allow you to sustain through early Jungle pathing.

6.png Instead of taking Flash, you could take Ghost. Ghost works well on this champion because they rely heavily on speed to get around the map. Taking this in conjunction with Predator will make you incredibly fast. Take Ghost instead of Flash and remember to have smite!

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New Runes Back to Top

Runes

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For my little Pony 120.png Hecarim, I recommend that you take  domi_icon_new.png  Domination as your main Rune page. This is the best Rune page on him as it allows him to deal lots of damage, whilst also being a threat to the enemy. You can take either Electrocute.png?width=32 Electrocute or Predator.png?width=32 Predator on him and both work. I like to take Predator.png?width=32 Predator as the main keystone. This is because it will allow him to get around the map quite quickly, and it will also allow you to counter gank lanes. Predator.png?width=32 Predator works off your 1001.png boots so I also like to get them early. You should aim to get 1001.png Boots on your first back every time. Predator.png?width=32 Predator, in general, is a really good Rune because it allows me to be even faster and when used in conjunction with 120.png Hecarim's hecarimramp.png E and 6.png Ghost, it will make him incredibly fast! The next Rune you should take is Sudden%20Impact.png?width=32 Sudden Impact. This Rune works on your hecarimramp.png E and your hecarimult.png Ultimate as they are both dashes. Your next Rune is Eyeball%20Collection.png?width=32 Eyeball Collection. This Rune will give you extra damage from kills and assists, however, you can take either of the three Runes. Zombie%20Ward.png?width=32 Zombie Ward is good on him when you clear wards and Ghost%20Poro.png?width=32 Ghost Poro is also viable. Take the Rune you are more comfortable with. The final Rune for 120.png Hecarim's core tree is Relentless%20Hunter.png?width=32 Relentless Hunter. This will allow you to counter gank and move around the map quickly.

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For your second tree, I recommend sorc_icon_new.png Sorcery. The two Runes in Sorcery that you should take are Celerity.png?width=32 Celerity and Waterwalking.png?width=32 Waterwalking. The first Rune is really good because it will give you bonus movement speed, and thanks to your hecarimpassive.png Passive, it will also give you extra attack damage. The second Rune is good for roaming and getting around the map. It will give you increased movement speed and damage. This will be an even bigger increase thanks to the bonus movement speed-damage exchange thanks to your hecarimpassive.png Passive.   

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Abilities Back to Top

Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
Passive
Q
1
4
5
7
9
W
2
8
10
12
13
E
3
14
15
17
18
R
6
11
16

Abilities

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Hecarim's Passive is Warpath

120.png Hecarim gains any bonus movement speed that he has as bonus attack damage. This works on your 1001.png boots, items and hecarimramp.png abilities.

Screenshot_6.png

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Hecarim's Q is Rampage

120.png Hecarim swings his cleaver around and deals damage to nearby enemies. The damage is reduced against minions. If 120.png Hecarim damages at least one enemy with his hecarimrapidslash.png Q, then the base cooldown of the next casts are reduced by 1 second that lasts up to 8 seconds. This can stack up to twice.

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Tips and Tricks

Your hecarimrapidslash.png Q will reduce its base cooldown from 4 seconds to 3 seconds and then 2 seconds. This means that once you use your hecarimrapidslash.png Q, it's next cast (within a period of time) will be slightly reduced, using it again will reduce it even further. This works on champions, minions and jungle camps. Your hecarimrapidslash.png Q will cancel any auto attacks, so it is vital that you auto the enemy and make sure that it lands before using your hecarimrapidslash.png Q.

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Hecarim's W is Spirit of Dread

120.png Hecarim surrounds himself with a spirit for 4 seconds that deals magic damage per second to all enemies that are inside of it. 120.png Hecarim is then healed for 20% of the damage taken by enemies from any source within the area, which is capped against minions and monsters.

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Tips and Tricks

Your hecarimw.png W is very versatile. It can aid you in dealing damage to jungle camps, but also it will allow you to sustain from them. This is especially well when there is more than 1 enemy in the camp. In team fights, you should not use your hecarimw.png W straight away, while it will give you bonus damage, you will not be regenerating all all. You want to use your hecarimw.png W when you are losing health as it will allow you to slightly sustain. You should not use it at full health because you will get no sustain.

PLEASE NOTE: You can max either hecarimw.png W or hecarimramp.png E Second.

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Hecarim's E is Devastating Charge

120.png Hecarim is temporarily 6.png ghosted and gains extra movement speed for 5 seconds. This ability grows in speed over 3 seconds. Whilst Hecarim is charging, he can focus one enemy and knock them back. The damage and knockback distance increases the longer that he has travelled. If you do target an enemy, then the 6.png ghost effect finishes.

120.png Hecarim can also use his hecarimramp.png E to get over small walls- he will dash over them if he targets an enemy on the other side.

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Tips and Tricks:

You can use your hecarimramp.png E to get around the map quickly, I recommend using it to get between Jungle camps. But make sure you're close to them otherwise, the effect will run out before you get there. If you have taken the Predator.png?width=32 Predator Rune in the domi_icon_new.png Domination tree, that you can use that in conjunction with your hecarimramp.png E to get around the map quickly. Always use Predator.png?width=32 Predator before hecarimramp.png E because you do not want your hecarimramp.png E to run out before you get to the lane.

You can also use your hecarimramp.png E on the Rift Scuttler and Jungle camps to reduce their defences.

PLEASE NOTE: You can max either hecarimw.png W or hecarimramp.png E Second.

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Hecarim's Ultimate is Onslaught of Shadows

120.png Hecarim dashes towards a target location with his fellow horseman. He becomes unstoppable and deals magic damage to all enemies in his path. Enemies within the range of 120.png Hecarims end location are also made to flee away from him and become slow.

If Hecarim ends his hecarimult.png Ultimate prematurely, and doesn't go the full length, then his fellow horseman will continue until hecarimult.png Onslaught of Shadow's full length has been achieved- regardless of where 120.png Hecarim has stopped.

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Tips and Tricks

You can use your hecarimult.png Ultimate to start ganks and it will be one of your main sources and methods of ganking. The range on 120.png Hecarim's hecarimult.png Ultimate is very big so you can use it to gank from the side of lanes or the river. You have two main combos for your hecarimult.png Ultimate. You can start with your hecarimramp.png E and knock back the enemy, and then use your hecarimult.png Ultimate to make them flee (this is a double CC combo) or you can start with your hecarimult.png Ultimate and then use your hecarimramp.png E. Try your best to be proactive with your hecarimult.png Ultimate. Once it's up, try to gank a lane.

You can also use your hecarimult.png Ultimate to escape over walls if you've been caught. You become unstoppable when using your hecarimult.png Ultimate- so keep that in mind.

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Items Back to Top

Starting Items

    Hunter's Talisman is the best starting item for Hecarim. It gives you increased sustain and will allow you to farm for longer.
    Hunter's Machete is also viable, however, I recommend that you do not take as it to start with because you will not be able to sustain for long.

Core Items

    Your first item is going to be Boots and Jungle Item. You want to get early boots because of Predator in your Rune page. You also want to take it as it will give you bonus damage thanks to Hecarim's Passive.
    The second item you want to purchase is your Jungle item (upgraded.) You want to take Stalker's Blade on Hecarim. You can also decide to take Cinderhulk for more health, or Warrior for more damage.
    You need to get your Tri-force as the third item. This item gives a range of buffs that will allow you to be tanky and also deal damage. You should try to get this as early as possible. In some games, you can get Tri-Force before upgrading your Jungle Item.
    Your 4th and first defensive item is going to be Dead Mans Plate. This item is incredibly good. It can give you lots of armor and health which will allow you to sustain and survive team fights.
    Your final two items are going to be Spirit Visage and Guardian's Angel. This two items will give you increased defensive and damage stats. These items will allow you to survive team fights.
    This is an Example Full Build

Situational Items

    If you are ahead, here are some other items you can get.
    If you need more Armor and are against a heavy AD team.
    If you need more magic resist you can get some of these items.

Items

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120.png Hecarim is a good champion that has a plethora of different items that he can purchase. The only problem is- what to buy and when? Like all Junglers, you want to start with either 1041.png Hunter's Machete or 1039.png Hunter's Talisman. Each has its pros and its cons, but I find that 1039.png Hunter's Talisman is the better option- especially for his early game clearing. This is because it gives you bonus mana regeneration and as 120.png Hecarim's abilities can stack up in costs quite quickly thanks to the hecarimrapidslash.png Q resets and your hecarimw.png W, you will need as much mana as possible- especially early. With that said, 1041.png Hunter's Machete is still viable on 120.png Hecarim, but 1039.png Hunter's Talisman is better for early clearing. Your first item should be 1001.png Boots. I recommend always picking up 1001.png Boots before you complete your starting item. For example on my first back, I will get tier 1 1001.png boots and my Jungle item. I would recommend getting 3706.png Stalker's Blade. The boots you want to get are either: 3009.png Swiftness Boots, 3111.png Mercury Treads or 3047.png Ninja Tabi. Swiftness is the best and gives you the better speed, but 3111.png Mercury's will give you magic resist and 3047.png Ninja Tabi will give you armor. Pick the 1001.png  boots that are most suited for your game.

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After you have your 1001.png boots purchased and upgraded, you want to finish your Jungle item. You can go for 1401.png Cinderhulk if you're lacking a tank on your team and is the one I would normally go, however, you could go 1400.png Warrior instead. This will give you more damage. Your third item is going to be 3078.png Trinity Force. This item is incredibly strong and you need to get this item ASAP! Out of the three items to build 3078.png Tri-Force, you want to get 3057.png Sheen or 3044.png Phage first- depending on what you need. For your next item, I would recommend that you get 3742.png Dead Man's Plate. This item is very good on Hecarim because it gives you a range of defensive stats that will allow you to be tankier and stronger. For your two final items, I recommend getting 3065.png Spirit Visage and 3026.png Guardian's Angel. You can choose which order you would like to get them in.

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Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Dr. Mundo
    Easy
  • Elise
    Easy
  • Evelynn
    Medium
  • Graves
    Medium
  • Ivern
    Easy
  • Kha'Zix
    Hard
  • Kindred
    Easy
  • Lee Sin
    Hard
  • Maokai
    Easy
  • Nunu
    Easy
  • Olaf
    Easy
  • Pantheon
    Medium
  • Rammus
    Hard
  • Shaco
    Easy
  • Shyvana
    Medium
  • Skarner
    Easy
  • Warwick
    Medium
  • Xin Zhao
    Medium
  • Zac
    Easy

VS

Dr. Mundo

Easy

Kill him early in his Jungle. Try your best to put him behind

VS

Elise

Easy

Elise will gank a lot early. It is important to counter gank or steal her jungle when she shows on the map. You can easily fight her as she doesn’t have the greatest of skirmish power. Dodge her E so she will deal less damage to you. If you dodge her E then you will easily be able to fight and kill her.

VS

Evelynn

Medium

Beware of this matchup as this champion can easily 1v1 you and fight you. When playing against this champion beware of the minimap and the ability for their team to follow up and help them. If you see the enemy gank a lane try to invade the other side of the map and steal their camps.

VS

Graves

Medium

Beware of this matchup as this champion can easily 1v1 you and fight you. When playing against this champion beware of the minimap and the ability for their team to follow up and help them. If you see the enemy gank a lane try to invade the other side of the map and steal their camps.

VS

Ivern

Easy

Beware of the 3 buff start. Try to invade him when possible and steal his camps. Ivern isn’t very strong in 1v1 skirmishes so try to fight him when possible. Hunt for him as you can easily kill him because he goes low in the Jungle.

VS

Kha'Zix

Hard

This champion can easily 1v1 you and fight you. When playing against this champion beware of the minimap and the ability for their team to follow up and help them.  He is really hard to play against thanks to his passive.

VS

Kindred

Easy

Kindred is a pretty bad champion. This means you should have a good time against her. Try to knock her out of her ultimate and take away as many of her passive points as possible.

VS

Lee Sin

Hard

In the early game you should try to invade and take his buffs as you can get in and get out. If you meet him in the Jungle avoid his Q so he cannot jump on you. Also if you dodge his Q he will deal less damage and make the trade more in your favour.

VS

Maokai

Easy

This is a tank matchup and you should win. Try to fight him early in his Jungle.

VS

Nunu

Easy
This is a good matchup for you. Nunu survives and sustains very well in the early stages so beware of fighting him early. Do not fight him if he is near Jungle camps where he can consume. Do not try to fight him unless he is low. Beware of his early dragon attempts.

VS

Olaf

Easy

Olaf has alot of sustain and damage. Make sure to dodge his Q and then this matchup will be easy. If he hits a Q back off and no longer try to fight him.

VS

Pantheon

Medium

Pain to play against, just farm and gank lanes

VS

Rammus

Hard

Rammus is incredibly hard to play against as a champion because of his taunt and his gank potential. He doesn't have the strongest of clears early, so attempt an early gank. He also is very fast and can escape quickly.

VS

Shaco

Easy

Ward your Jungle and don't get cocky, purchase control wards and try to keep well sustained throughout the early game.

VS

Shyvana

Medium

This enemy can be hard to kill. They are also hard to play against in a 1v1 situation. Try your best to take away her camps so she cannot farm and get gold. Try to put the enemy behind early.

VS

Skarner

Easy

You do well against him pre-6. However, once he has his ultimate up he can be quite challenging to play against. Also he has lots of hard CC that can stop pony in his tracks!

VS

Warwick

Medium

This enemy can be hard to kill. They are also hard to play against in a 1v1 situation. Try your best to take away his camps so he cannot farm and get gold. Try to put the enemy behind early.

VS

Xin Zhao

Medium

This enemy can be hard to kill. They are also hard to play against in a 1v1 situation. Try your best to take away his camps so he cannot farm and get gold. Try to put the enemy behind early.

VS

Zac

Easy

Zac is strong but weak in 1v1 fights. He does incredibly well in team fights. Early game, you should try to fight him and steal his camps. If you do find him, try to blow his passive. Then for the next few minutes you can go and invade him again and try and kill him. If you do blow his passive tell your team!

Early Jungle Routes Back to Top

Early Jungle Routes

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I feel like I've said it a lot in this guide, but 120.png Hecarim's kit is very good and this allows you to take multiple camps before having to return to base. There is also a range of ways that you can Jungle and different routes you can take. I would recommend that you always start bot side and receive a leash. However, you can decide to start in other places if you wish to but, this can sometimes be hard and you will not have-as-strong clear compared to a leashed clear.

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Example Routes:

Blue Buff - Wolves - Red Buff

Blue Buff- Raptors - Red Buff

Blue Buff - Red Buff - Gromp

Red Buff - Wolves - Blue Buff

Red Buff - Raptors - Blue Buff

Red Buff - Blue Buff - Gromp

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Like I said, there is a range of camps you can take, Try to be proactive when taking them by maximizing your damage output and getting the healthiest clears. If you find yourself struggling, take the Rift Scuttler and Honey fruit that are placed around the map. The Rift Scuttler will also give your team a lot of vision.

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Early Game Back to Top

Early Game

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120.png Hecarim's early game is incredibly strong thanks to his kit. You want to use and maximize all your abilities by using them at the right time. This will not only allow you to get stronger quickly, but it will also give you the sustain you need to survive and win the early game.

You have multiple choices of Jungle routes and should take the one that is most effective for you and that current game.

Jungle clearing Tips:

  • Use your hecarimramp.png E when you approach the camp, make sure it will stay up whilst you attack the camp. Use your hecarimramp.png E on the main monster and reduce its defences.
  • Use your hecarimw.png W to heal from camps that have more than 1 monster. If there is only 1, them be rigorous with your choice. Again, do not use your hecarimramp.png W at full health as it is a waste, and you will lose lots of mana.
  • Your hecarimrapidslash.png Q can stack up to two times which will reduce the cooldown of it. Make sure that you keep auto attacking through the cooldown, and remember it will cancel auto attacks- so auto and then use hecarimrapidslash.pngQ.
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Your early game ganking is strong thanks to your hecarimramp.png E, however, it is important to gank the correct way. You want to use your hecarimramp.png E directly behind the enemy and knock them towards your ally. Make sure to do this every time, if you do it wrong, then the enemy will escape and your ally will be further behind and not able to aid you.

You should try to gank as often as you can, thanks to your reliable CC, you should be able to gank lanes quite well.

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Mid Game Back to Top

Mid Game

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The Mid game is where 120.png Hecarim is really good thanks to his hecarimult.png Ultimate. Whenever you have your hecarimult.png Ultimate, you should try to gank lanes and be pro-active when possible. Thanks to the range on your hecarimult.png Ultimate, you have a wide range of angles and ways you can gank a lane. Try to be as suprising as possible.

You should get go for a healthy balance of farming and ganking. Thanks to Predator.png?width=32 Predator and 6.png Ghost and your item choices, you can counter gank your allies quite easily. So it is vital that you keep an eye on the map at all times and be prepared to go and help them. With that said, make sure you also farm up because you need items too. Try to gank and catch enemies who are out of position or who are greeding. Thanks to your speed, 120.png Hecarim can get in and out quite quickly.

You should try to take as many Dragons as possible, and keep the map warded. Be proactive during the Mid game and get fed!

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Late Game Back to Top

Late Game

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The late game for 120.png Hecarim is rather simple and is pretty good for him. However, he has fallen off in damage and will not be able to solo kill enemy champions. During the late game, the enemies will have their 3026.png Guardian Angel's and 3157.png Zhonyas'. This means it will be harder for you to directly kill them. However, thanks to your sustain, damage and CC you should still be able to do well.

You should be looking for opertunities to flank and catch enemies off guard. You can run directly at them, or flank from the side. Popping the Predator.png?width=32 Predator Passive on your 1001.png Boots, or using 6.png Ghost will speed you up. You want to use your hecarimult.png Ultimate slightly behind but directed towards the enemy champion which will make them flee directly towards your team.

You also have good baron/dragon control thanks to your hecarimult.png Ultimate. You can easily get in and out.

Check the Team fighting section below to find out about team fighting.

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Team Fighting Back to Top

Team Fighting

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Thanks to 120.png Hecarim's kit, he usually does quite well in most team fights- especially if ahead. During the team fights you have a few major options on what you can do and who you can focus. He also has the added ability to start team fights himself thanks to his hecarimult.png Ultimate. You can start fights by running in with or without Predator.png?width=32 Predator and your hecarimramp.png E, then use your hecarimult.png Ultimate and make the enemies flee towards your allies. This is exspecially well if you come from the side to start the fight. You want to aim your hecarimult.png Ultimate slightly behind the enemy whilst also hitting them. This will make them flee towards your allies.

Before starting any team fights, make sure your team is there to back you up.

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Team fight example 1: Focus the enemy frontline

The most common team fighting situation and example is where you will need to focus the enemy frontline. In most games you should try to focus the enemy frontline and protect your team. Thanks to your hecarimult.png Ultimate and your hecarimramp.png E you have really good peel potentual and can quite easily save your team.

Team fight example 2: Focus the enemy backline

This is the other common team fighting action that you will take. This works when you flank an enemy champion and use your hecarimult.png Ultimate to get into them whilst knocking them back with your hecarimramp.png E. You can then focus your abilities and auto attacks on the enemy carries.

Team fight example 3: The Mix

This is something that I like to call "The Mix." The Mix is where you go in to the enemy, and then fall back and help your allies. This is very situational and isn't always recommended however, you can use your hecarimult.png Ultimate on the enemy backline to CC them, and then move back and peel for your team and your carries.

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Tips and Tricks Back to Top

Tips and Tricks

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  1. You should use your hecarimw.png W to 7.png heal. You should not use it when you're full health.
  2. Watch out for the duration of your hecarimramp.png E, you can use it to get closer to lanes- but make sure it doesn't run out before you go in.
  3. When you are roaming between Jungle camps, use your hecarimramp.png E when you approach. Knock back the main monster in the camp to reduce its defences.
  4. Make sure to take away the rift scuttler from the enemy. It is incredibly important and provides a ton of vision! Use your hecarimramp.png E to reduce its defences. It will make it easier to take.
  5. You can gank your laners in a variety of ways. Try your best to not make your ganks obvious.
  6. Before using your hecarimramp.png E, think of how far you can go with it. If you cannot get to a lane quickly, pop your Predator.png?width=32 Predator Passive on your 1001.png boots.
  7. You should pick up and upgrade 1001.png boots as quickly as possible. Thanks to your hecarimpassive.png Passive, buying movement speed items will increase your AD.
  8. If you use 6.png Ghost, then you will gain bonus AD while it's active.
  9. Your hecarimrapidslash.png Q will cancel any auto attacks. So it's important that you Auto attack first, and then use your hecarimrapidslash.png Q.
  10. You can use your hecarimramp.png E to get over small walls and terrain.

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Pros and Cons Back to Top

Pros and Cons

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120.png Hecarim received some heavy nerfs that made him less viable, but he still is a very good champion if played well. Like all champions in League of Legends, he does have his strengths and weaknesses and here is where I will list some of his pros and cons.

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Pros:

  • Very fun champion.
  • Can snowball with a few kills.
  • Very versatile champion.
  • Great mobility thanks to his hecarimramp.png E and hecarimult.png Ultimate, aswell as Predator.png?width=32 Predator.
  • Has lots of crowd control.
  • Can steal objectives with ease thanks to his speed and hecarimult.png Ultimate.
  • Can escape sticky situations.
  • Has great pushing power.
  • Has good sustain thanks to his hecarimw.png W.
  • Free attack damage when he gets mobility.

Cons:

  • Weak if behind.
  • Cannot force ganks until 6 when he get's his hecarimult.png Ultimate.
  • Not very good when paired against a ranged champion.
  • Doesn't have the healthiest of clears despite his kit.
  • Needs his teams help to kill enemies- especially in the later stages of the game.

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Combos Back to Top

Combos

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120.png Hecarim is a rather basic champion with no real combos. With that said, there are some prefered methods of using your abilities and this section will list some of the ways you can mix and match the use of your abilities!

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hecarimramp.png E + hecarimult.png R | This is a lane ganking combo. You run up with your hecarimramp.png E, knock back the enemy then follow up with your hecarimult.png Ultimate. Make sure to knock back the enemy before using your hecarimult.png Ultimate, and make sure it doesn't run out before you get into lane!

hecarimramp.png E + hecarimult.png R + Q + W + Q | Extended lane ganking combo. You approach with hecarimramp.png E, knock back the enemy and use your hecarimult.png Ultimate. You then follow up with your auto attacks, hecarimrapidslash.png Q and hecarimw.png W. Because of your hecarimrapidslash.pngQ, you should also have your next  hecarimrapidslash.png Q back up during the initial engagement.

hecarimult.png R + hecarimramp.png E | This is a ganking route combo, where you surprise the enemy with an hecarimult.png Ultimate over the wall. You directly on them or to the side, making them flee towards your ally. You then knock them back (directly towards your ally again) and then follow up with auto attacks.

hecarimult.png R + hecarimramp.png E + Q + W + Q | This is a full example surprise gank combo. Use your hecarimult.png Ultimate on the enemy, and then hit them with your knockback. Follow that up with auto attacks and your hecarimrapidslash.png Q with your hecarimw.png W. Remember what your hecarimrapidslash.png Q does. While waiting for the quick reset, keep auto attacking the enemy.

Remember what your abilities do!

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  • If you damage an enemy with your hecarimrapidslash.png Q, the base cooldown will be reduced. Meaning your next 2 uses of your hecarimrapidslash.png Q will be on shorter cooldowns.
  • You can use your hecarimramp.png E to get over small walls.
  • Your hecarimw.png W will regen some of your health- use it when you're not on full health.
  • Your hecarimult.png Ultimate has a huge range and takes time to learn how big it really is. Try your best to get used to the range and flee-positioning.
  • Your hecarimramp.png E doesn't last very long, you can use it to approach the lane, but remember- it has a short duration.

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Ganking with your Ultimate Back to Top

Hecarim Ganking Routes

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Thanks to 120.png Hecarim's hecarimult.png Ultimate, you have a plethora of ways that you can gank a lane. This is especially true for Mid lane. When you're level 6, you should level up your hecarimult.png Ultimate and prepare to gank lanes. The same ganking rules apply to 120.png Hecarim like every other Jungler, however 120.png Hecarim has the range advantage thanks to his hecarimult.png Ultimate.

120.png Hecarim's hecarimult.png Ultimate can get over selective walls and terrain by just using your hecarimult.png Ultimate. His play style is rather like 141.png Kayn's in some aspects because you can gank lanes in a range of ways and come from potentially anywhere.

For example, you can use your hecarimult.png Ultimate from the side of the river, or from Jungle camps (such as Raptors.) This is a very surprising way to gank an enemy. It is rare that the enemy will keep their side of their Jungle warded, so keep that in mind when ganking. Of course, there are exceptions to this rule- so make sure that it isn't warded before diving.

Remember that your hecarimramp.png E will also allow you to go over small walls, hide in bushes around Mid and wait for the enemy to ward, then suprise them with the hecarimramp.png E and your hecarimult.png Ultimate combo!

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The combos that you will be looking for when ganking are:

  • hecarimramp.png E + hecarimult.png Ultimate. First, you knock back the enemy and then use your hecarimult.png Ultimate on them directly- dealing damage and making them flee
  • hecarimult.png Ultimate + hecarimramp.png E. This is the combo that you will be using when surprise ganking enemies. You should aim and use your hecarimult.png Ultimate on the enemy and make them flee. Then you walk behind them (the opposite way of your ally) and knock them forward (towards your ally.)

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About Me Back to Top

Hello and welcome to this champion guide!

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Thank you for taking the time to read through this guide and I do hope that you learnt something. This guide was aimed for beginners and players who are wanting to learn the basics of this champion. If you play this champion often, then this guide may not be for you. Sorry about that.

Let me introduce myself. My names PicklePants and I am a Mid-Tier Diamond player and I’m a content writer for Lolking and a few other sites. I have been writing guides for League of Legends since late 2014.

If you have any feedback- feel free to leave a comment!

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You can check out some of my other champion guides here:

dot-pattern.pnghttp://www.lolking.net/builds/author/picklepants

You can also check my website out where I have more in-depth guides here:

dot-pattern.pnghttps://picklepantslol.wixsite.com/picklepants-guides

You can contact me on Twitter too:

 

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