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Irelia Statistics for Top Irelia

Author's performance with Irelia compared to the ranked average.

Value
Average
Games Played
70
6
Win %
64
45
Kills
7.4
7.3
Assists
6.6
6.2
Deaths
4.2
7.1
KA:D Ratio
3.4
1.9
Gold Earned
11.8K
11.9K
Creep Score
176.8
161.9
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Only viable choices at the top lane. 


4.png is a must on almost any champion. Only alternative would be 6.png but flash is much better on Irelia.
12.png outclasses 14.png completely if used correctly.
  • It helps Irelia with her weak early game against strong laners;
  • Gives you a free back to base;
  • You can help your team snowball or counter-gank.
 14.png might be better than 12.png against champions that you need to all-in because of their sustain (For example :36.png58.png75.png8.png50.png), although I would still prefer teleport in most cases.

When is 14.png good?
You benefit from it only when you succeed to get an early kill, setting you ahead and having much better laning phase and building Trinity Force faster. Otherwise it goes to a complete waste.

If it happens so and you have to go mid, 14.png is stronger than 4.png.

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3.png - Might be good against all-in champions, assasins like 114.png92.png62.png157.png133.png but you have to sacrifice 12.png for that which is not usually worth it.

11.png - take when jungling.

New Runes Back to Top

Masteries Back to Top

I've tried alot of different masteries on Irelia, and my final mastery page looks like this. Our aim is of course Fervor of Battle.


Ferocity tree: 
  • Fury - because attack speed;
  • Feast - extra sustain is always appreciated;
  • Vampirism - more sustain for weak laning phase;
  • Double Edged Sword - bonus damages is too good to pass;
  • Battering Blows - armor pen > magic pen;
  • Fervor of Battle - best mastery on long lasting fights, stacks build up really fast with the attack speed and works great with ireliahitenstyle.png. No other choice here.

Resolve tree:

  • Unyielding - gives some nice extra armor/mr in the late game.
  • Tough skin - lets you survive early trades, helps against ranged poke.
  • Veteran's Scars - I've played with this and Runic Armor alot and my choice was scar. I've won fights with about 30hp left thanks to Scar. Runic Armor is also good, gives extra healing and lifesteal which works perfectly with ireliahitenstyle.png and ireliatranscendentblades.png. Your choice here.
  • Insight - reduces cooldowns of 4.png and 12.png/14.png dramatically. This mastery will save your life few times because of faster 4.png. Not to mention its alternatives are awful.

Abilities Back to Top

Q
E
W
W
W
R
W
E
W
E
R
E
E
Q
Q
R
Q
Q
Passive
Q
1
14
15
17
18
W
3
4
5
7
9
E
2
8
10
12
13
R
6
11
16
39.png ireliagatotsu.pngireliahitenstyle.pngireliaequilibriumstrike.pngireliatranscendentblades.pngireliapassive.png

You should already know what all of the abilities do so I'll skip this part.

Starting ability depends on your machup.
Take ireliagatotsu.png vs ranged;
Take ireliaequilibriumstrike.png vs melee.
At level 3 take ireliahitenstyle.png.
ireliagatotsu.png (Bladesurge) : take this at level 1 against ranged champions or at level 2 vs melee matchup. This is the play-making skill of Irelia. It applies on-hit effects, has a great range of 650, decent damage, and low cooldown at level 5. Also, if it kills the target, its cooldown is refreshed and you gain 35 mana back. This addition makes this ability wonderful for farming under turret, while being poked or for making plays. With this you can dash to low health minion near the enemy champion and stun him with ireliaequilibriumstrike.png and proceed the fight. If the enemy flashes/dashes away you can activate ireliagatotsu.png again to stick to the target. Max this ability second when you're dominating the lane to extend your advantage even further, at level 13 it will have 6 seconds cooldown with 0% CDR.

ireliahitenstyle.png is your bread and butter skill. Max it in 95% of games. Without this skill Irelia would be absolutely nothing. Its your main sustain source, main damage

Items Back to Top

Starting Items

    Standard start
    Against heavy AD (Renekton,Yasuo)
    Against poke/AA champion

Core Items

    First item every game
    Armour options depending on situation
    Against AP
    Other strong items

Situational Items

3078.pngItems

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3022.png

3025.png

3026.png

3053.png

3065.png

3068.png

3071.png

3075.png

3074.png

3748.png

3078.png

3091.png

3110.png

3142.png

3124.png

3143.png

3147.png

3153.png

3156.png

3193.png

3194.png

3512.png

3742.png

3814.png

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Camille
    Medium

VS

Camille

Medium

8camillew.pngkk.


ireliahitenstyle.png9
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