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All Guides Janna Guides [7.22] FREE ELO - Janna Support Guide
17 minutes ago

Janna Statistics for Sawyer Nelson

Author's performance with Janna compared to the ranked average.

Games Played
Win %
KA:D Ratio
Gold Earned
Creep Score
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top


Exhaust lets you control enemies, Janna's eyeofthestorm.png howlinggale.pngreapthewhirlwind.png all have pretty long cooldowns, in between those you can use Exhaust to keep enemies under control. Exhaust also lets you stop a lot of damage from a champion using their full ability rotation.

Exhaust also slows the enemy so it can be used slightly offensively to keep enemy champions with no dashes in place.


Flash is standard on most champions. For Janna it's used in "Offensive Defensive plays"

A good Janna will look to Flash in position to instantly howlinggale.png knock up an enemy most likely to cancel a dash or ability.
Janna can also flash into position to for reapthewhirlwind.png 

New Runes Back to Top

Masteries Back to Top


  • Wanderer 5/5 - Extra speed back to lane, and when walking in between lanes
  • Secret Stash 1/1 - You start with 3 Health pots this gives them even more value, and some Mana, you don't trade much as Janna but it's the best point in the tree for her
  • Meditation 5/5 - Free Mana regen very useless for a shield spammer
  • Bandit 1/1 - MORE FREE GOLD
  • Intelligence 5/5 - Free 5% and increased Max CDR to 45% , more shields
  • Windspeaker's Blessing 1/1 - This keystone was practically made for Janna, not only does it make you shield and heal stronger. but also gives your allies bonus Armor and Magic Resist. The bonus Armor and Magic Resist get extra value from the Flat health shield you provide, so it's a win - win - win.


  • Recovery 5/5 - Free Health regen a lot more useful than bonus % stats you get from Unyielding.
  • Explorer 1/1 - Bonus movement speed in Bushes and in River, extra movement speed in river is very important to have during teamfights.
  • Veteran's Scars 5/5 - Gives you small amount of flat health which Janna needs for early game 
  • Insight 1/1 - Reduced cooldown on Exhaust 3.png & Flash 4.png gives the enemy less time to capitalize on a summoner spell disadvantage 

Abilities Back to Top



Skill Order

reapthewhirlwind.png > eyeofthestorm.png > sowthewind.png > howlinggale.png

jannapassive.png Passive

  • Gives 8% movement speed to allies moving towards Janna

howlinggale.png Howling Gale

  • Janna charges up a tornado, then released it in a target direction knocking up enemies hit, the longer the charge the further it goes, longer it knocks up, and more damage it does.

sowthewind.png Zephyr 

  • Gives Janna extra movement speed while not on cooldown
  • Active cast damages enemies and slows them

eyeofthestorm.png Eye of the Storm 

  • Janna shields a target ally for 5 seconds giving them bonus AD while the shield is up, shield strength is based on level and Ability Power

reapthewhirlwind.png Monsoon

  • Janna knocks back all nearby enemies and heals in a large AOE around her for 3 seconds

Items Back to Top

Starting Items

Core Items

Situational Items

Starting Items

3301.png - 5% CDR +2 Gold per 10 seconds, Minions that die near you have a chance of dropping a gold coin or a mana coin, both have to be picked up.
2010.png Janna doesn't trade a lot of her health, but if you take damage you can heal up with the 3 health pots

3340.png You only get a Trinket ward 180 Seconds (3 minutes) so you need to have a good read on the Enemy Jungler potential location.


Once you get 2049.png Sightstone, you can switch to Sweeper, holding on to 3340.png is only beneficial if you are trapped on your side of the map.



Build Path 

3301.png dot-pattern.png 3096.png dot-pattern.png 3114.png dot-pattern.png 3504.png dot-pattern.png 3158.png dot-pattern.png 2302.png  3114.png dot-pattern.png 3222.png dot-pattern.png 3114.png dot-pattern.png 3107.png dot-pattern.png 3190.png

It's ideal to upgrade the coin as early as you can, so that you can sit in lane and get more gold, then you build a 3114.png on your next back since all your time in lane will be shielding your ADC, and hopefully on your next back you can get a full 3504.png the quicker you get Ardent Censer the better, once you have it, it makes your ADC and all auto attacking champions on your team so much stronger, it's also a lot of combat stats that the enemy probably can't match at that time.

Don't worry about building over CDR items, you build all the 3114.png items so that you have the biggest shield possible, and all offer extra abilities to help heal and protect

Why not Sightstone first?

With how powerful Ardent Censer is and how quickly Janna can get it currently with the combination of Coin 3096.png and GP10 Runes, it's very beneficial and a lot simpler to just get the combat stats earlier, Warding early isn't a necessity for Janna since you spend a majority of the laning phase behind your ADC and if you are ganked Janna's entire kit is made for getting out of those situations. Also you don't have to be completely in the dark during this time, warding can be handled by the jungler with 3711.png and by everyone with 2055.png

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Alistar
  • Blitzcrank
  • Taric




Janna can cancel headbutt.png with howlinggale.png

Alistar Flash engage is very strong and fast, you have to try to flash away before he does.




Blitzcrank creates a lot of variance during levels 1 - 3 in the laning phase, and throughout most of the match he will be aiming to pick you off. Warding needs to be done with a tank if there is any chance the blitzcrank is in the area you are trying to ward.

If you get pulled after level 6 immediately reapthewhirlwind.png and run away.




Don't waste your time auto attacking him, you won't damage him

Taric will look for flash tarice.png on you so be ready to dodge them
reapthewhirlwind.png is a great tool to get enemy champions with taricr.png on them away from your team

Early Game Back to Top

Early game all you have to focus on is standing behind your ADC so they can kite back and forth an make good use of Janna's Passive jannapassive.png, and Shield eyeofthestorm.png them any time there is incoming damage. The worst Janna can do in a laning phase is go out of her way to walk super close to bot enemy bot laners and try to auto attack them and damage with with howlinggale.pngsowthewind.png. Don't be fooled Janna doesn't do damage and isn't killing anything. 

This doesn't mean never do that, but don't go out of your way to thinking it's the right play, Janna is very unique champion in this case where it's better to not attempt to damage enemies until they are attacking someone else on your team.

Expect Ganks bot lane around 3 minutes, if you are pushing into the enemy bot lane without a ward, play towards the wall of bot lane, not the river if you are expecting a gank and walking near the river you are asking for it. 

Janna is very simplistic during the laning phase, once you get the hang of shielding damage, you can focus on watching the entire map for your team and pinging out ganks and timing summoner spells.

And if you have enough gold and the lane is in a good position try to back for 3096.png as soon as possible.

Mid Game Back to Top

Mid Game you should have 3504.png this item is a great catalyst to all that Janna does, see "items"

During the Mid game you should look to be where any fight is or is going to happen. Janna doesn't have good tools to engage fights so that's very unlikely. If nothing is happening in other lanes or in the river / jungle with the junglers than stay with your ADC and keep building up gold with 3096.png you should bait the enemy team into thinking your carries are alone them simply come out of the fog of war as they god to attack / trade with them, it's very hard for any enemy champions to win trades against an ADC with a 3504.pngeyeofthestorm.png on them. 
That being said any engage champions the enemy team has should be looking to hit you, so stay out of their reach, the backside of your ADC is going to have a nice view by the end of the game. 

If you have Sightstone by this point, don't go out of your way to get wards in the enemy jungle unless you w are walking with multiple allies, it's better to get wards in the river or on your side of the jungle on Janna since those are the safest see "Warding"

Late Game Back to Top

Late game on Janna becomes a lot more difficult to do anything proactive on your own. You have to have the ability to control your team through pings to accomplish anything, but the likely hood of people responding 100% of the time isn't 100% so, when you can't command your team around the map then simply stay behind your carries, and be ready to assist them during any engage onto them.

Teamfighting during the late game becomes a lot tricker because you have to manage 3222.png3107.png3190.png active abilties along with Janna's howlinggale.pngsowthewind.pngeyeofthestorm.pngreapthewhirlwind.png . First things first make suer to use the active items, it's better to use them badly then to not use them at all, secondly once you get the hang of using all specific active items than make sure you are casting eyeofthestorm.png & reapthewhirlwind.png as quickly as possible during fights. Casting a shield late on Janna is bad, but casting an ULT late is a lot easier to do, and will most likely result in you standing there ulting while your carries are already dead around you, the ULT heals for 3 seconds,  even if a target is full health it's fine to start ULTing as there is incoming damage.

TeamFighting Back to Top

Teamfighting on Janna is very simple it follows the overall theme of the entire game, stay behind carries and peel.

Never go out of your way to try and auto attack champions during fights, simply stand behind your carries, and shield when there is incoming damage. Fights will move back and forth so you constantly have to be re-assessing where you should be. 

You don't have to worry about getting perfect ULTs reapthewhirlwind.png as long as you can get the healing on 1 carry it's fine, if you wait to long to use Janna's ULT during fights it will cost your team greatly, the ULT channels for 3 seconds, so even if an ally is at full HP it's fine to ULT as there is incoming damage, you have to be able to react and know what is coming to do this properly and efficiently.

And don't forget to use any active items.

Pros and Cons Back to Top


  • Very unique spot in the game in which Janna can take over early games with 3504.png
  • Very very good amount of peel
  • Easy to play


  • Doesn't do damage
  • No engage tools
  • Hard to do anything proactive by yourself 

Warding Back to Top

Warding with the 3340.png Warding Trinket

At the start of every game, your only options for warding before you get 2049.png Sightstone, is to use the 3340.png Warding Trinket.

The 3340.png Warding Trinket only gives you a 60 Second ward, that gives you a very small range of vision compared to a 2049.pngSightstone's Vison Ward.

The best way to make use of the Warding Trinket during the early laning phase, is to place it before the enemy jungler shows up, this will change every game depending on the enemy jungler, generally here are some good spots to trinket

Trinkets Outlined in Blue are for when you are on Blue Side
Trinkets Outlined in Red, hey you guessed it, are for when you are on Red Side.
Trinkets Outlined with both, work well on either side.

If you have full control over a lane, placing a trinket in the bot lane bushes isn't terrible as long as you play around the possibility of Gank timing windows properly.


3340.png / 3341.png
Once you get Sightstone, you generally want to switch to Sweeper, but you can make use of the trinket wards in a very extended laning phase, but after say 20 minutes, you will most likely NEED to switch to sweeper or you will be walking through enemy wards the entire game.

So when you get Sightstone the ENTIRE game changes. There are ways you SHOULD use, and ways you CAN use it.


Where to place a Sightstone Ward, has a LOT of  factors that go into why or when you should place a ward, hopefully this makes it simpler:

When To place a Ward

  • If you know the enemy is likely to come from an area in 1-2 minutes.
  • If the enemy has the ability to jump over walls, ward over the wall they would come from ex (9.png64.png)
  • So you can spot enemy champions moving from one lane to another in the fog of war.

When not to place a ward

  • You are near a bush and there isn't a ward in it
  • When you are in a lane and afraid that someone is in that bush you are going to ward
  • When you already have vision of the target you are try to ward against

Mid - Late Game Warding

  1. Do you have advantage and 2-3 champions with you > get a ward in their jungle
  2. Is the game even / you have no ally champions to assist with deep warding > Ward river / enterences to your jungle
  3. Are you behind / multiple towers have fallen > Ward your Jungle.

Here are all easy Warding spots.



Mid - Late game, you shouldn't be going on solo missions into the enemies side of the jungle to get a useless deep ward, only to find 5 champions and a grey screen. Any time you want to get a ward on the enemies side of the map, ping your laners / jungler to assist you with walking into the enemy jungle, who knows you might find a solo member of the enemy team instead and be able to pick up an easy kill.

Sawyer Back to Top


Hi, my name is Sawyer I am 22, I'm going to be the Best North American League of Legends Support player there ever was. I currently write guides for Lolking, coach, and stream on twitch to financially sustain myself.

I believe in the power of Games, and think they will have a great impact on the future.


You can see Challenger Support gameplay live on my Twitch stream ,for the love of god please follow lol.

League of Legends Coaching.jpg

$15 per hour coaching or $20 for 2 Hours.

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