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All Guides Janna Guides "Upon the wind"
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Janna Statistics for N3 AsiO

Author's performance with Janna compared to the ranked average.

Value
Average
Games Played
26
11
Win %
69
48
Kills
1.3
1.0
Assists
17.8
14.0
Deaths
2.7
4.6
KA:D Ratio
7.2
3.2
Gold Earned
9.8K
9.4K
Creep Score
14.6
17.3
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

127.jpgJanna's job is to peel allies and that's why 3.png has always been the most reasonable summoner spell for this champion. However, the latest rune system update highly promotes team's snowball potential and that's the reason why 14.png has taken over the meta once again. Nonetheless, 3.png is always a core option for this champion. 

179.png
3.png reduces the movement speed and output damage of a champion for 2.5 seconds. Using your 3.png on a key target at a perfect timing can completely nullify a champion burst damage.This summoner is especially good when facing assassins such as 11.png 131.png 133.png or 121.png but it also helps when dealing with natural teamfighters such as 62.png or 55.png3.png provides you peeling potential and safeness, which is just what 40.png is always looking for. 

179.png
14.png gives you a lot of kill potential on lane. Janna's kit doesn't offer much damagae apart from your sowthewind.png and extra AD damage of your eyeofthestorm.png. Picking 14.png gives you the ability to secure some early game kills for your team and it also denies spellvamp/lifesteal champions such as 8.png 50.png or 9.png
179.png
4.png Absolutely mandatory to create picks with a fast 4.png reapthewhirlwind.png combo, safe ally champions, get away from difficult situations or finishing off a kill. 

New Runes Back to Top

127.jpg

  sorcbueno.png

Summon%20Aerie.png?width=64is the perfect companion for a champion like 40.png. It gives you good early game damage that helps getting favourable trades and it has great deffensive capabilities. It's also really easy to activate it with this champion and thanks to the low cooldown that your eyeofthestorm.png has on the late game stages of the game, Summon%20Aerie.png?width=32 is always relevant. 


Manaflow%20Band.png?width=64 Janna has high cost mana abilities and this rune helps you saving your highest mana cost ability every 60 seconds. It also restores some of your missing mana after using an ability when Manaflow%20Band.png?width=32 is activated. 

Celerity.png?width=64 Movement speed is key for supports and this rune choice offers 40.png an extra bit of AP and more movement speed. This rune works exceptionally good with high movement speed champions and that's exactly what Janna's kit gives you thanks to her jannapassive.png sowthewind.png and 3117.png purchase. This mastery will make you even more slipery and less vulnerable to long CC skillshots such as 412.pngthreshq.png or 53.pngrocketgrab.png.

Scorch.png?width=64 This rune makes 40.png deal an extra bit of damage, that combined with Summon%20Aerie.png?width=32 and 14.png grants you a lot of early game power. Its late game value is almost invisible but it has really good potential during the early game if we are able to activate it as soon as its up from cooldown (every 20 seconds). 

179.png
insbueno.png

Approach%20Velocity.png?width=64 Cosmic%20Insight.png?width=64 Approach Velocity is my personal favourite on this one but Cosmic%20Insight.png?width=32 is always a good choice. Janna is all about PROTECTING the highest DPS champions of your team and that's why Approach%20Velocity.png?width=32 has so much value with this champion. Having an extra 10% movement speed towards ally IMPAIRED champions can give you the ability to cast a quick eyeofthestorm.png on them and maybe safe them from lethal situations. Nonetheless, Cosmic Insight gives you a lot of useful stats 5% CDR, 5% summoner spell CDR, 5% active item CDR that are very handy for a champion like 40.png


Futures%20Market.png?width=64  Best choice for snowballing the game and buying your first core items 3504.png 3190.png as soon as possible. Hitting powerspikes faster than your enemies may give you the advantage you need when fighting over an early game objective.  

179.png
domibueno.png
Zombie%20Ward.png?width=64 They last for 180 seconds and are a great source of maintaning river control during the first stages of the game. They also give you the chance to optimize your 2049.png 2055.png on the enemy side of the jungle. Keep in mind that the zombie wards DO NOT COUNT TOWARDS YOUR WARD LIMIT but could easily be taken down by enemies!  


Ingenious%20Hunter.png?width=64 This may seem a bit put of place for a champion like 40.png but this rune is extremely easy to charge it up. Your CORE purchases have a lot of active items 3190.png 3222.png 3107.png 3069.png and having all of them on low cooldown is perfect when you are constantly teamfighting.  

179.png
resbueno.png

Font%20of%20Life.png?width=64 This is the most defensive rune choice for 40.png and it could work better if you are a passive style type of player. This rune grants lifesteal to the allies that attack the enemies targeted by your sowthewind.png for its duration (3 seconds). 

Revitalize.png?width=64 This is the main reason why you may pick this tree as your second option. Janna has two ways of activating this rune eyeofthestorm.png reapthewhirlwind.png wit her abilities. Although, it is much weaker than the previous 6363.png, it still increases the shielding and healing of your abilities and purchasable items! 3190.png 3222.png 3107.png

Abilities Back to Top

E
W
Q
E
E
R
E
W
E
W
R
W
W
Q
Q
R
Q
Q
Passive
Q
3
14
15
17
18
W
2
8
10
12
13
E
1
4
5
7
9
R
6
11
16
127.jpg

PASSIVE (TAILWIND) 


jannapassive.png Janna passively gains 8% bonus movement speed and grants the same amount to nearby allied champions MOVING TOWARDS HER. Janna's basic attacks and sowthewind.png deal bonus on-hit magic damage equal to 15%/25%/35% of her bonus movement speed.

179.png

(Q) HOWLING GATE

howlinggale.png ACTIVE: Janna summons a tornado at her current location which charges up over 3 seconds. Its range, speed, damage, and airbone duration increase for each second it is left charging. At the end of the duration, or upon reactivation, the whirlwind launches itself for 1.5 seconds in the target direction, dealing magic damage 60/85/ 110/135/160 (+ 35% AP) to all enemies it passes through and knocking them up for 0.5-1.25 (based on seconds charged) seconds.

TARGET RANGE: 1000 - 1750 (based on seconds charged) 
COLLISION RADIUS: 60 SPEED: 666.7 - 1166.7 (based on seconds charged) 
COST: 60 / 80 / 100 / 120 / 140 MANA 
COOLDOWN: 12

179.png

(W) ZEPHYR

sowthewind.png PASSIVE: While sowthewind.png is not on cooldown, Janna is aided by a little pigeon who grants her bonus movement speed 6 / 7 / 8 / 9 / 10% (+ 2% per 100 AP). 

ACTIVE: Janna commands her pigeon to attack the target enemy, dealing them magic damage 60/115/170/ 225/280 (+ 50% AP) and slowing them for 2 seconds by an amount, capped at a maximum of 99%.

TARGET RANGE: 550 
COST: 50 / 60 / 70 / 80 / 90 MANA 
COOLDOWN: 8
179.png

(E) EYE OF THE STORM

eyeofthestorm.png This is Janna's most important ability and what makes this champion as good as it is. 
ACTIVE: Janna shields the target allied champion or herself 70/105/140/175/210 (+ 70% AP) for 5 seconds, granting her target bonus attack damage 10 / 17.5 / 25 / 32.5 / 40 (+ 10% AP) while the shield holds.


TARGET RANGE: 800 
COST: 70 / 80 / 90 / 100 / 110 MANA 
COOLDOWN: 18 / 16 / 14 / 12 / 10

179.png

(R) MONSOON

reapthewhirlwind.png ACTIVE: Janna knocks back all nearby enemies up to 875 units based on their proximity to her, stunning them for 0.5 seconds and channels for 3 seconds, releasing winds that heal 50/75/100 (+ 25% AP) nearby allies every 0.5 second while channeling. Moving or casting any ability ends its effects immediately.

aa.jpg

Items Back to Top

Starting Items

Core Items

Situational Items

127.jpgYour standard starting item with this champion is the 3301.png but you can also go for 3303.png if you are facing a melee champion 223.png 12.png 201.png that you can easily abuse with sowthewind.png and autoattacks. Overall, if you want to maximize your money income against melee matchups go for 3303.png. If not, start always with 3301.png

179.png
After your first back you should get 3117.png if you want to  head faster to your lane or stablish vision around the enemy side of the jungle. Go for the 2049.png if you prefer to stay in lane and don't want to get bursted down by high burst damage support champions such as 143.png or 45.png. You can also upgrade your 3301.png to 3096.png to get more gold and rush your first core item as fast as possible 3190.png 3504.png. Either way, your build should always have the following items by the 20 minute mark: 3096.png 2049.png 3117.png 2055.png.  


REMEMBER TO ALWAYS HAVE A FREE SLOT FOR 2055.png


Your first core item as 40.png should always be 3504.png or 3190.png. If you had a good laning phase and your marksman is ahead, getting 3504.png is most of the times the best option. You can easily active this item passive with eyeofthestorm.png and reapthewhirlwind.png. If you prefer to protect your teammates and you are going to fight for early game objectives, go for 3190.png

179.png
After that, get a 3107.png to boost our teamfight potential and heal all your allies while teamfighting or get a 3050.png to buff your marksman. You can also get a 3222.png if you think that you need to cleanse an important crowd control ability.  After getting your second item it's time to upgrade our 2049.png to 2302.png or2045.png and get some vision control with 2055.png to get map pressure in your favor. 

179.png
During lategame, you need to get one of the items you didn't get earlier on 3190.png 3107.png or 3050.png. At this point is also important to start working on a 3069.png if you need to force an engage or disengage from a losing teamfight. If you are really far ahead and you are getting a ton of assists isn't a bad idea to buy a cheap 3041.png.
179.png

Your last slot doesn't matter that much since we already have our core items purchased. It could potentially be more usefull to leave it free to get some 2055.png or buy a consumable 2139.png elixir instead. Even so, if you are able to save a lot fo money, buy a 3089.png or a 3174.png for extra protection for your 222.png 96.png 18.png hyper-carry. 

bb.jpg

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Alistar
    Easy
  • Annie
    Easy
  • Blitzcrank
    Easy
  • Brand
    Easy
  • Braum
    Easy
  • Karma
    Medium
  • Leona
    Easy
  • Lulu
    Hard
  • Miss Fortune
    Easy
  • Morgana
    Medium
  • Nami
    Medium
  • Rakan
    Easy
  • Soraka
    Medium
  • Thresh
    Medium
  • Xerath
    Easy

VS

Alistar

Easy

You can interrupt his headbutt.png channel with your howlinggale.png, which  completely eliminates any kind of potential engage by its part. 

VS

Annie

Easy

You can easily block her main source of damage disintegrate.png with your eyeofthestorm.png. Being able to stay healthy with this ability will give you a huge advantage on this matchup. 

VS

Blitzcrank

Easy

It could be seem as a counter but if you play the macthup correctly and dodge his rocketgrab.pngwith your superior movement speed jannapassive.png sowthewind.png you will have the upper hand on this matchup. 

VS

Brand

Easy

His main source of damage brandw.png has a slow casting time and can be easily absorbed by your eyeofthestorm.png. You can also dodge his brandq.png thanks to your jannapassive.png and fastly run away from his brandr.png bounces. 

VS

Braum

Easy

Similar to 16.png this is a very passive matchup that will rely on dodging his braumq.png. Do not fight him on melee range if you don't want to die. 

VS

Karma

Medium

You can absorb her early game damage karmamantra.png karmaq.png with your eyeofthestorm.png but she can deal a lot of damage once she has her 3098.png ready and some early points in her karmaq.png. Trade with her if she misses a karmaq.png on you or your ally. 

VS

Leona

Easy

You can block her leonazenithblade.png with a quick channel of your howlinggale.png while she is in mid-air. Your eyeofthestorm.png also absorbs all her combo and you can nullify her leonasolarflare.png engage with your reapthewhirlwind.png

VS

Lulu

Hard

A good 117.png player will know how to punish you in this macthup. Always look for quick trades and don't fight back if you aren't able to absorb her lulue.png luluq.png combo damage. 

VS

Miss Fortune

Easy

You can mitigate all her missfortunescattershot.png with your eyeofthestorm.png and interrupt her missfortunebullettime.png with two of your abilities howlinggale.png reapthewhirlwind.png

VS

Morgana

Medium

Her early game damage is low darkbindingmissile.png tormentedsoil.png but she could be a threat if she catches you off-guard with a quick 4.png soulshackles.png blackshield.png combo after level 6. 

VS

Nami

Medium

She has more sustain thanks to her namiw.png and can get a lot of control over the lane if she manages to push you out during the early levels of the game. Her laning phase is a bit stronger than yours but you are much more realiable than her during teamfights. 

VS

Rakan

Easy

You can easily deny his rakanw.png engage with your howlinggale.png or reapthewhirlwind.png and the extra AD that your eyeofthestorm.png gives you gives you the superiority in this matchup. 

VS

Soraka

Medium

Passive matchup that will rely on your ability to dodge her sorakaq.png

VS

Thresh

Medium

A fast cast of your howlinggale.png can block his threshq.png but she has a lot of early game power thanks to his threshe.png and long range autoattacks. Never stay at his threshe.png or you won't stand a chance against him. 

VS

Xerath

Easy

You absorb all his xeratharcanopulsechargeup.png damage with your eyeofthestorm.png and his xerathlocusofpower2.png is super easy to dodge with your high movement speed. 

Synergies with Marksmen Back to Top

127.jpg
236.png He works especially well with 40.png thank to to the double auto proc of his lucianpassive.png that allows him to abuse the extra AD damage that your eyeofthestorm.png gives him. His laning is quite good aswell and he has a ton of damage with a couple of items. 
179.png

429.png This laning is disgusting to play against. She is super hard to catch thanks to her kalistapassive.png and even if she gets caught you can easily save her with your peeling eyeofthestorm.png reapthewhirlwind.png abilities. She can also keep you alive if they try to target you with her kalistarx.png

179.png

110.png Playing a poke composition when this two are on the same team could be a nightmare for the enemy squad. Shielding eyeofthestorm.png him when he tries to land a varusq.png on your enemies can shred them if they do not have enough resistances. Your protection comes in very handy aswell for his lack of dashing abilities.   
179.png

96.png  Try to keep him safe during laning phase with your eyeofthestorm.png. If he ever gets into the late-game you shouldn't have any troubles destroying the enemy nexus. 

179.png

222.png Always use the eyeofthestorm.png on her if she tries to poke down enemies with the long range jinxq.png autoattacks. Once she kills an enemy jinxpassive.png she is quite dope, so make sure to protect her.  


cc.jpg


Tips and tricks Back to Top

127.jpg

eyeofthestorm.png can be used on turrets, causing 40.png to be credited for any KILLS it earns while the shield holds. Even if you do not fire a single autottack or ability to your enemy, a shielded turret will always give you credit for a kill or an assist on an enemy champion. 
179.png
howlinggale.png can interrupt all forms of DASHES. For example, 12.png headbutt.png164.png camillee.png64.pngblindmonkqone.png or59.png jarvanivdemacianstandard.png jarvanivdragonstrike.png combo. 
179.png
Using howlinggale.png from uncovered brushes or behind enemy vision line is a good tactic to surprise enemies during laning phase. 
179.png
At maximum rank eyeofthestorm.png (level 9) Eye of the Storm grants you or your shielded ally as much AD as a 1038.png with just its base value! The amount of AD you get with your eyeofthestorm.png also increases with your AP. 
179.png
Your eyeofthestorm.png does not have CAST TIME. This means that you can cast it while enemy projectiles are mid-air and still block its damage. This effect also applies with enemy turret shots. 
179.png
Activating items such as 3190.png or 3222.png, getting STUNNED or MOVING from your position while channeling reapthewhirlwind.png cancels the ultimate.
179.png
Using your sowthewind.png will took away the bonus movement speed that this ability gives you for its duration. 

CuteJannaQ.jpg

Pros and cons Back to Top

127.jpgPROS
  • Great laning phase 
  • Perfect if you are trying to learn the role. 
  • Without any doubt the best PEELING champion of the game. 
  • Extremely good to deny assassin champions.
  • Fantastic teamfight reset potential thanks to her reapthewhirlwind.png
  • Only needs a couple of items 3504.png 3190.pngto hit her powerspike.
  • Absolutely necessary with hyper scaling Marksman champions with no mobility such as 96.png or 222.png.
  • Doesn't have any major counters.
  • Movement speed lady jannapassive.png sowthewind.png 3117.png
179.png

CONS

  • Doesn't have initiation tools.
  • Can be easily killed if CC'd.
  • Could be hard to carry a game if your DPS champions aren't doing great. 
  • Her howlinggale.png is very easy to dodge and you need to be on close range to land a sowthewind.png
  • Could be useless if the only thing she does is spamming eyeofthestorm.png
JannaQ.jpg

Roaming as support Back to Top

127.jpgRoaming as support is one of the basics of the role alongside properly setting up vision, controlling your lane, initiating and peeling for your teammates. Many times players tend to avoid supporting because they don't think the role has enough impact to carry games. Luckily for us our role involves much more than warding and peeling for the carries. Thinking before acting, knowing your team weaknesses and strenghts and playing around objectives will be crucial to recognize the best timings to roam around the map. 

TTT.jpg

WHAT'S ROAMING?

I will briefly explain what roaming means as a clarifying for those who are still confused about it's significance. Roaming implies leaving your ordinary lane to support other lanes by deep warding on contesting enemy vision or by ganking your solo laners. Your ULTIMATE GOAL is to have a better position to contest OBJECTIVES or to take turretto OPEN THE MAP for your team.

179.png

WHY DO I ROAM? 

Knowing why do you roam is critical to your success. Catching enemies off guard could start a SNOWBALL effect that could easily get out of hand if they do not react on time to it. Getting kills on other lanes or forcing summoners is always great but that's not your only job while roaming. One of the principal points of roaming is VISION DENIAL. Denying enemy vision is really important to make enemies play more passively and to plan future ganks. Aside from that, KNOWLEDGE is also imperative. You need to leave wards on the enemy side of the jungle to know their jungler intentions and play correctly around it. Lastly, you can always help you solo laners to SHOVE THE WAVE before they go back to fountain or FREEZE it, giving them a gold and experience advantage over it's lane opponent. 

7983d6c663c6c8b9a70989e591fff928d2b75018


WHEN DO I ROAM?

Many players fail to recognize when to gank and it's indispensable to properly contribute positively to your team. You can ONLY ROAM if:  
  • You SHOVE YOUR WAVE. After shoving the wave you got a few seconds before enemy botlane pushes the minion wave back to your turret. You can use that time to deep ward the enemy jungle, gank midlane or clean enemy vision. 
  • YOUR MARKSMAN CAN STAY ALIVE ON A 2VS1 SITUATION. If you are losing, lane supports tend to roam but this can sometimes fire you back. If the enemy botlane is already ahead of you and they can deny your marksman farm and get an inner turret on top of that, you will play with a non-factor marksman for the rest of the game. Keep in mind that marksmen like 51.png or 81.png can safely stay alone in lane but do not leave a flashles 96.png 29.png or 202.png by it's own or they will be free flesh for your enemies. 
  • AFTER THE ENEMY BOTLANE GOES BACK TO FOUNTAIN you can take advantage of the situation and seek for a surprise gank. 
  • AFTER A SUCCESSFUL BOTLANE KILL you can place vision on the enemy side of the jungle or gank a lane if you are still healthy enough to not die while doing so. 
  • WHEN YOU GO BACK TO FOUNTAIN you can always look for ganking one of your solo laners. Top lane is usually a good option since they don't expect the support to roam that far away from their lane. However, get mobility 3117.png boots online if you roam to the other side of the map.  
  Support-by-Paulikaiser-2-HD-Wallpaper-Fa


ROAMING TIPS 

  • Be aware of the enemy jungler positioning.
  • Try to coordinate a gank with your jungler's help.
  • Leave proper vision set up in botlane.
  • Tell your marksman your intentions before roaming.
  • Avoid crossing paths that your enemy has already warded. 
  • Early game is a good moment to gank mid lane but once laning phase is over, playing around objectives and the top-mid area is normally better than staying around bot lane. 

179.png

BEST SUPPORT CHAMPIONS TO ROAM


Roaming will always be an option for any support champion but some of them really outshine at this particular job. There are two pivotal factors you need to take into account to evaluate how good a champion at roaming and those ones are MOBILITY and CC LOCKUPS. For mobility we are looking for mobility 3117.png boots and abilities such as 432.png barde.png37.png sonae.png or 43.png karmasolkimshield.png that could get as to our destination faster than usual. For CC's we need multiple crowd control abilities with long range that are as reliable and strong as 53.png rocketgrab.png25.png darkbindingmissile.png412.png threshq.png or 432.png bardr.png. Taking all these factors into account, the following supports are the best champions to roam with: 

S TIER 

432.png 412.png 25.png 12.png


A+ TIER 

89.png 53.png 143.png 90.png


A TIER 

201.png 43.png 117.png 267.png


B TIER  

44.png 26.png 497.png 


C TIER 

223.png 16.png 40.png 37.png

179.png
Some of the listed champions are only good after they got their ultimate 37.png sonar.png90.png malzaharr.png or 
497.png rakanr.png and that's why they are listed on a tier below. Keep in mind that this tier is based in my personal opinion on the matter so do not jump into conclusions. 


qqmor.jpg

Warding spots Back to Top

127.jpgdot-pattern.png This is a very generic view about how to properly ward. Every game is different and you should recognize and ward accordingly to it. Warding the most important but also the most underrated thing in League of Legends. Warding is a team oriented work but as a support, you play a major role on your teams vision. I will now show common ward places depending on the game situation. dot-pattern.png


I didn't add wards around drake/baron but you have to move your vision to this part of the map when one of them is a contested pick for both teams. REMEMBER THAT WARDING HIGHLY DEPENDS ON YOUR TEAM AND ENEMY TEAM POSITION ON THE MAP, DO NOT WASTE TIME WARDING LESS VALUABLE SPOTS.


 green.png points mean STEALTH WARDS. PINK.png points mean VISION WARDS. If green.png and PINK.png are in the same location means that both type of wards could be placed there.
179.png

WARDING BOT LANE (RED SIDE)

It's important to point out that you should always trinket lane bushes to gain lane dominance over your opponent. You can also pink ward your own lane bush if your jungler is planning a lane gank. When warding lane bushes, try to ward the closest point to the enemy turret (so your top can have a good TP spot if a fight breaks out).

Apart from that, if you are playing on blue side always try to take out the enemy red fruit (cone) that spawns on the enemy jungle (to prevent easy ganking paths).   


redsidebot.PNG


WARDING BOT LANE (BLUE SIDE) 


bluesidebotlane.PNG


BARON SET UP (RED SIDE) 

Baron set up wards are one of the most undervalued things of the game. To help you understand where you should ward before taking this objetive check both maps. Having no vision over your enemy jungle is giving them the chance to 50/50 smite and to potentially throw the game. When warding the pit it's CRUCIAL to PINK WARD just on the left side of the baron face (as shown in the image bellow). By doing so, your pink ward will disable the enemy wards put it from behind the pit. 

baron setupred.PNG


BARON SET UP (BLUE SIDE)

baronsetupblue.PNG



DEEP WARDING ENEMY BLUE SIDE JUNGLE (BLUE SIDE)

Before deep warding enemy jungler it's INDISPENSABLE to take two things into consideration: 

1) Having vision on the enemy jungler
2) Knowing which part of the map you control. If you are winning bot lane entering your enemy jungler in a solo mission should be a lot safer than normal. 

Understanding when you can enter their jungle unspotted is what separates a lot of players from grinding ELO. As soon as you got vision of their jungler on the opposite side of the map, it's time to move and place vision to gain control over the bot side of the Rift. Ideally, working with your jungler to place vision on the enemy side of the map is what you want to do in these situations. Having said which, it often doesn't work (especially in soloQ). Lastly, you have to know your champion limits. If you try to ward the enemy jungle (after being spotted) with mobile champions like 432.png 497.png it's a lot safer than with 44.png or 12.png, so make sure you have an escape before entering your enemy part of the map. 

deppwardearlyblue.jpg



DEEP WARDING ENEMY RED SIDE JUNGLE (BLUE SIDE)

deepwardredside.jpg


WARDING WHEN YOU ARE BEHIND (BLUE SIDE)

whenlosingoiood.jpg


WARDING WHEN THE GAME IS EVEN (BLUE SIDE)

whenevengood.jpg



WARDING WHEN YOU ARE AHEAD (BLUE SIDE)

whenwinninggood.jpg

Who am I? Back to Top

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I am N3 AsiO and I have been a support main since the end of S2. I am currently Diamond I in EUW SoloQ and althought I think that 40.png is quite boring to play, she is the peeling goddess and the first champion you should play if you are trying to learn the support role. Even if she is heavily nerfed, she always find her place on the meta thank to her powerful disengaging eyeofthestorm.png reapthewhirlwind.png abilities .

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I will frequently keep updating this guide so don't worry about the new changes! English is not my mother tongue, please excuse any errors on my part. Don't forget to leave a like or post a comment if you have any doubts about my "UPOND THE WIND" guide. 

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You can check my other  support 89.png 44.png 201.png 432.png and 117.png guides here LoLkingLeonaGuideLoLkingTaricGuideLoLkingBraumGuideLoLKingBardGuide and LoLKingLuluGuide

You can also check my S4 support montage and a mini edit in the following links: S4SupportMontagePlays and S6MiniEdit

Follow me on Twitter if you want Twitter


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Changelog Back to Top

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[30/12/2017] Guide creation 

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