All Guides Jarvan IV Guides Jarvan IV - Carry eliminator
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Jarvan IV Statistics for sendhalp

Author's performance with Jarvan IV compared to the ranked average.

Value
Average
Games Played
126
4
Win %
60
43
Kills
10.4
5.4
Assists
12.0
10.6
Deaths
5.8
6.1
KA:D Ratio
3.8
2.6
Gold Earned
14.2K
10.9K
Creep Score
154.5
139.4
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

3 options here, in my opinion;

1)Obvious top lane choices here.
2)Standard jungle spells, flash offering movement with smite allowing easier clears.
3)An alternative to tp if you want to try going full agressive early game.

Normally I take 1) as with Grasp, you dont need the ignite; as if you poke and get them lower, your undefined.png+undefined.png+undefined.png 
should be enough to finish them at early levels.

New Runes Back to Top

Masteries Back to Top

12 in Ferocity for those skirmishes, as well as Fury working well with your undefined.png. Grasp will help you early game, as combined with your passive, you can easily win any trade; and this is Jarvan's strength, playing agro early game.

Abilities Back to Top

Q
E
W
Q
Q
R
E
W
Q
Q
R
E
E
W
E
W
W
R
Passive
Q
1
4
5
9
10
W
3
8
14
16
17
E
2
7
12
13
15
R
6
11
18

Definitely max Q first, as it is a good armor shred as well as poke; E next for the AS; and W along with E, but maybe just behind, as the most use it is for this build is to protect you lategame when you dive in, or when you want to slow an enemy early.

Items Back to Top

Starting Items

    For early sustain
    First Back

Core Items

    RUSH THESE

Situational Items

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

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