All Guides Jayce Guides Solo Carry [7.24] - Jayce Mid Guide
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Jayce Statistics for Sawyer Nelson

Author's performance with Jayce compared to the ranked average.

Value
Average
Games Played
63
4
Win %
41
43
Kills
3.5
5.7
Assists
3.9
6.4
Deaths
3.1
6.0
KA:D Ratio
2.4
2.0
Gold Earned
10.4K
11.1K
Creep Score
185.2
175.3
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

14.png

Ignite lets you burst enemies at all stages of the game, Jayce’s kit already packs a lot of damage, but Ignite will let you kill targets with large amounts of health, or enemies running defensive summoner spells (7.png21.png


4.png

Flash is standard on most champions, Jayce is no exception, the use flash to get away from Ganks, dodge crucial enemy skill shots, and to close the distance and get onto an enemy.

You can buffer Jayce’s Ranged Q with Flash
You can Flash to relocate around Jayce’s ranged E , to shoot and empowered Q to an unexpected location.

New Runes Back to Top

Summon%20Aerie.png?width=64 Arey empowers small trades, and short range fights, which is what Jayce is all about, when you poke with ranged Q in lane this just gives you free damage, hit the enemy with an auto attack? Free damage! Any way you can damage the enemy you will get a small amount of extra damage, the cool down is based on how long it takes Arey to return to you from the enemy, so the closer you are to them the faster it can be proc’d again, so when you all in jumping on the enemy in Melee form you can easily proc Arey multiple times.
Manaflow%20Band.png?width=64 Free mana & mana regen, very useful on Jayce, a free cast of an ability every 1 minute lets you have tons of mana saved and gives mana regen after cast.
Celerity.png?width=64 Extra movement speed and slight amount of AD for bonus movement speed which Jayce can get from switching forms or from Ranged form E jaycestancehtg.png 
Scorch.png?width=64 Deals bonus damage after landing an ability on a 20 second cooldown, additional damage from poke in lane, but also more damage at any stage of the game for free.
Sudden%20Impact.png?width=64 Gives you a damage reward for jaycetotheskies.png'ing or 4.pnging into the enemy, Jayce deals Physical and Magic damage, so you benefit from both the Armor and Magic Pen.
Ravenous%20Hunter.png?width=64 Jayce has 6 damaging abilities, so you have a lot more to work off than most champions, and you generally take damage while dealing damage being so short ranged, so don't think of this as sustain, think of it as practically more health while fighting.

Abilities Back to Top

Q
W
E
Q
Q
W
Q
W
Q
W
Q
W
W
E
E
E
E
E
Passive
Q
1
4
5
7
9
11
W
2
6
8
10
12
13
E
3
14
15
16
17
18
R
126.png

Skill Order

jaycetotheskies.png dot-pattern.png jaycestaticfield.png dot-pattern.png jaycethunderingblow.png

Jayce doesn't have to put points into his ULT, so every ability gets an extra point in it instead.
Jayce has a Melee & Ranged form that he can switch between by casting his ULT 

jaycestancehtg.png Ranged Form



844.png "Q" Shock Blast


Fires a small orb dealing damage to the first target hit, also deals damage around the target hit.
If Shock Blast is fired through 841.png Acceleration Gate the AOE size, Range, and Damage are increased, and it also shoots faster.  
  • Try to poke with Shock blast in lane, you have to fire to the edge of the minion waves to hit the enemy champion, or else you will end up hitting the minions.
  • You can clear the 3 caster minions pretty early in the game, but even late game you can't 1 shot melee minions with an empowered shock blast unless you have a significant AD lead. 
  • Casting E 841.png after you cast Q 844.png can surprise enemies, or casting E on top of yourself then casting Q 844.png.

843.png "W" Hyper Charge 

Jayce's gains max attack speed on his next 3 basic attacks, also resets Jayce's auto attack.
  • You can cast Hyper Charge before switching to hammer for fast auto attacks and quicker burst after jumping on an enemy champion.
  • Can use 1 auto attack on each melee minion to set them up to die to 1 Q 844.png
  • Shred towers quickly by casting multiple times while hitting a tower.

841.png "E" Acceleration Gate

Place a "Gate" in a line, when Jayce or his allies go through it they gain bonus movement speed.

  • Firing Shock Blast through Acceleration Gate gives it bonus damage
  • You can place the Acceleration gate far away, close, or on top of Jayce
  • Combo with shock blast for max damage poke
  • Cast on yourself to run at enemies.

840.png "R" Hammer Form

Switching to Hammer Form will gives you bonus Amor & Magic Resist, and your next basic attack will deal bonus magic damage.
  • You gain bonus movement speed for a short time after transforming 

jaycetotheskies.png "Q" To the Skies! 


Jayce jumps to a targeted enemy dealing physical damage and slowing in a small AOE around where he landed
  • Cast on enemies champions to jump on top of them
  • Cast on minions when the enemy laner is near and damage them with the AOE and get closer to them
  • Cast on jungle camps / minions to get away from ganks / chasing enemies.

jaycestaticfield.png "W" Lighting Field

Passive: Jayce restores mana every time he auto attacks in Hammer Form
Active: Jayce surrounds himself with an electric field dealing magic damage around him every second.

  • Cast before jumping on enemies with jaycetotheskies.png for max damage.
  • Cast when onto of minion waves to clear faster.
  • Utilize the mana regen when you can hit minions in Hammer form for free without being damaged by the enemy.

jaycethunderingblow.png "E" Thunder Blow


Jayce knocks back a targeted enemy dealing 20% of their max health in magic damage.

  • Use this for poke damage in lane after jumping onto an enemy after using a full combo "E" them away jaycethunderingblow.png 
  • Use this to knock enemies onto of you away and run away
  • Don't use this as a finishing attack unless you know it will kill

jaycestancehtg.png "R" Ranged Form

Switching to Ranged form gives Jayce bonus movement speed and Jayce's next basic attack reduces the target's Armor & Magic Resist.

Items Back to Top

Starting Items

Core Items

Situational Items

Starting Items

1055.png2003.png3340.png Very standard and strong for Jayce mid, slight bonus health helps a ton, AD & heal lets you take damage, deal it, and sustain it all in one very cheap item. Best option for basically every lane, and is still a useful item until you sell it for your last item in the late game, only getting to start with 1 health pot makes you at a health pot disadvantage against most AP Mid laners, but you have the advantage of having strong all ins against them in the early levels.


Example Core Build


3142.png3111.png3071.png3147.png3033.png

3142.png Build path into Ghostblade lets you buy 3134.png on first back, which gives you tons of damage and kill pressure during that part of the laning phase. Entire build path gives you cheap AD through 1036.pngs so no matter how much gold you back with you can probably buy a long sword, once completed you have the active to run into or away from the enemy which offers lots of room to threaten / bait the enemy to using their defensive summoner spells without having to use your summoner spells.
3111.png Gives you Magic resist to deal with an enemy AP laner, and tenacity helps you in teamfights so you aren't CC'd as long.
3047.png Armor lets you deal with an AD enemy laner, or multiple auto attack based enemy champions.
3071.png Build path gives you tons of health in the mid game, speed from 3044.png gives Jayce a huge amount of utility in fights, and when Black Cleaver is completed the Armor shred you get from it helps you and your team deal more AD damage to the affected target.
3147.png Duskblade adds a 2nd flat Armor pen item, gives you about the same stats as ghostblade, AD, Lethality, and CDR, everything Jayce needs, so it's a no brainer 3rd item, active from it also gives you more burst damage onto a target, note that it deals more damage if proc'd while Jayce is in Melee form.
3033.png Mortal Reminder is the better of the 2 Last whisper 3035.png items if the enemy has multiple champions that benefit a lot from healing since you get 3123.png executioners passive to reduce their healing when you damage them.
3036.png Better option of Last whisper 3035.png if the enemies have full tank champions (54.png113.png516.png) , will help deal with them even if they have tons of Armor, you won't full burst them 100-0 obviously, but you can kill them in 2-3 full rotations of all your abilities usually.

Last item

Last item for Jayce is rare to get to since Jayce accelerates games and snowballs quickly, so by going the build path listed above, you have a bad spike in terms of getting a last item, for the exchange of a huge power spike in the early - mid game.

3156.png - If the enemy has 3-4 AP champion this will block a ton of their damage, especially if they have no Magic Penetration.
3153.png - If the enemy is only tanks this will let you deal with them in ranged form without having to jump into them, active also helps kite / chase enemies.
3139.png - QSS 3140.png lets you deal with a very impactful CC ability from the enemy team, also gives a good amount of AD, and lifesteal isn't that important on Jayce but it's ok, this item is primarily for AD, Magic Resist & the QSS Active.
3031.png - Being able to sit on a BF Sword 1038.png for a long time is pretty cost effective, and when complete is ok, if you get a crit it will be very impactful, but it's more for the large amount of AD


Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Anivia
    Hard
  • Corki
    Medium
  • Galio
    Easy
  • Heimerdinger
    Hard
  • Katarina
    Medium
  • LeBlanc
    Hard
  • Lux
    Medium
  • Malzahar
    Medium
  • Orianna
    Medium
  • Viktor
    Easy

VS

Anivia

Hard

Anivia has lots of control of Jayce because the range matchup, Jayce's range is to short to damage Anivia without being in range of an easy flashfrost.png line up.

After level 6 the matchup becomes even more brutal, Jayce can't out push Anivia glacialstorm.png will clear the entire minion wave.
It's also very difficult for Jayce to jump onto Anivia late game without getting stunned and dying.

VS

Corki

Medium

You are both fighting to scale the hardest, Jayce snowballs a lot harder than Corki, but if the game goes into the late game Corki has a much strong scaling build.


You can look to really start beating down Corki after first back and buying 3134.png, hitting a full trade of all abilities will damage Corki to usually around 30% health.

VS

Galio

Easy

Galio is very abusable for jayce, when Galio cast his Q galioq.png on the minion wave he loses tons of damage onto you, so you can jump on him for a small trade in which he will galiow.pnggalioe.png, but those cooldowns are very long, so if you can quickly do the same trade again you will most likely be able to burst him.


Don't stand in your minion wave or else you will take the AOE damage from Q galioq.png as well. Galio also tries to roam, when he roams from mid, just take his tower, and the next tower, and the next. Jayce pushes very fast, and Galio's roams take a good amount of time.

VS

Heimerdinger

Hard

Heimer pushes the wave very easily, so Jayce has a hard time dealing with many minion waves pushed into his tower.

Also jumping onto Heimerdinger will most likely mean you jump into his turrets heimerdingerq.png 
Don't move into the minion wave to damage him with auto attacks or you will tank his damage, minions, and turrets. Try to hit him with empowered shockblast before jumping on him.

VS

Katarina

Medium

Jayce loses this matchup if you aren't fast enough to react to Katarina's jumps, or if you don't expect her to jump to daggers.


Simply watch where she places her daggers and expect her to jump to them, fire a shock blast, then jump on her faster she has blinked to the dagger.

VS

LeBlanc

Hard

Leblanc is a lane bully, and Jayce's early levels can be hard, you can beat Leblanc by shooting a shockblast towards leblanc as she approaches you for a Q leblancq.png 

Leblanc's chain leblance.png is her only way to deal with you, if you can flash or dodge it as you are approaching her you will have a higher chance of killing her.

VS

Lux

Medium

Lux's luxlightstrikekugel.pngluxlightbinding.png range is very long, she will try to poke you out of lane with E luxlightstrikekugel.png so don't stand near your caster minions, and try to farm with shockblast in this situation.


When you get a good approach on her you may have to Flash her Q luxlightbinding.png or else you will be rooted in place and she will be able to walk away.

Avoiding those 2 abilities is the main way to beat lux and should be your main focus and practice when playing against her.

VS

Malzahar

Medium

Malzahar can easily push the wave into you, don't try to move past the minion wave and attack him, or you will tank the minion and Malzahar's abilities. 


Malzahar feeds you minion waves, take them and scale hard into the mid game. 

After finishing Ghostblade 3142.png, buy QSS 3140.png you don't have to complete it into 3139.png

VS

Orianna

Medium

Orianna vs Jayce is an even matchup


You win this matchup by scaling early game, and getting a good ranged E - Q poke and flashing her orianadetonatecommand.png  ULT when jumping on her.

You lose this matchup by trying to trade early levels rather than focusing on CS, at all stages of the game Oriana's orianaizunacommand.pngorianadissonancecommand.png poke is very hurtful and at a health disadvantage 

VS

Viktor

Easy

Jayce does tons of damage in a very short range, viktor has to move forward every so often to hit CS, during that time you can punish him by jumping onto him and basically hitting him with every ability.

You can get out of Viktors W viktorgravitonfield.png with jaycetotheskies.png or 4.png
Viktor's only advantage can be gained by hitting you with multiple E's viktordeathray.png

Early Game Back to Top

Early game on Jayce is very strong in most matchups, level 1 you can poke with shock blast 844.png, then level 3 you have a big spike of having access to all 6 abilities, so if you can land all of them in a trade you will win, it's just very hard to manage hitting everything ,swapping forms, and remembering to cast every ability in a specific order, so it takes practice, but it's not impossible. The better and better you get a Jayce the faster and faster his animations will seem.

 
After your first back you should have enough gold to buy 3134.png ideally, if not just buy long swords 1036.png, against any enemy laner with no Armor item after you have 3134.png will do tons of damage to them. After level 6 you also gain even more defensive stats from ULT jaycestancehtg.png in Hammer Form, so jumping onto the enemy becomes safer and you deal more damage.

A basic damage combo in lane can look like this:


All of this along with any extra auto attacks you can get in and Ignite 14.png will put most enemy laners at very low health or kill them all together.

Avoiding Ganks on Jayce mid is important, you don't have any gap closer, only a speed boost with acceleration gate, so if you are significantly pushed up with no wards you will be ganked. 2055.png a simple control ward will make you feel like a Challenger.

Mid Game Back to Top

Mid Game when you start getting multiple complete items on Jayce you will notice he becomes a lot more useful and powerful as a champion, big AD & Lethality items makes Jayce's ability do more and more damage, and Jayce is mostly his damaging abilities, you aren't like a control mage that can also offer CC to assist your team in fights if you are behind, so It's very important to play selfishly when trying to get gold and XP.


3142.png The ghostblade active gives you a speed boost for a good amount of time, and the cooldown on it is very short, so use it all the time, use it to move from one lane to other, to run away from enemies, or to chase enemies down. It has huge utility and using it incorrectly doesn't really matter.

You should be able to solo kill your lane at some stage of the mid game, if you can't then you should look to farm a side lane solo, gaining more gold, XP, and taking towers assist your team more later in to the game than you standing in the mid lane with them. Like I said you have to be very selfish about farm, without items Jayce becomes very very weak, and the more items you have the faster you can push a lead.

Jayce is good at poke down his lane opponent before fights as well with  

841.png 844.pngEQ 

If you can land E - Q's on the enemy it not only sets them up to be at risk of dying to you, but your Jungle / Support / any roaming ally champion, so pay attention to who on your team is moving around where you are on the map and play accordingly. 


Late Game Back to Top

Late game Jayce can cause massive damage by pushing down side lanes, if you force the enemies to come to you in side lanes it gives your team a lot of value, also Jayce is very strong in 1v1s and if you can kill any enemy champion solo in a side lane during the late game you will cause a big disruption in the enemy team, your team will be able to help you push down the side lane you are in, or go for an objective (Baron / Dragon)


Jayce is very very quick at taking down towers, use his W 843.png on cooldown to get more auto attacks on tower, and switch forms 840.png Hammer Form's auto attack passive applies to towers as well, dealing magic damage, using W then switching to hammer form will also restore some mana through the auto attacks. 

If you can't gain an advantage in a side lane, grouping with your team is ok, but you have to be able to land E Q 

844.png 841.png 

Or try to setup for the best possible play to catch any enemy champion alone, there is no thought just running into 5 enemy champions that show up in your face, try to setup in bushes around Objectives with 3341.png2055.png and then when the enemies come into you, you not only get free damage, the element of surprise, and a temporary numbers advantage.

If the game comes down to an ARAM with all champions sitting in the mid lane, try your best to at least get all the caster minions since you likely kill them with 1 shockblast, getting no CS from the incoming waves will put you behind.


Teamfighting / Mechanics Back to Top

Jayce is harder in the sense that he has to switch forms and has 6 abilities, but he is easier in the sense that he doesn't have to manage using higher efficiency abilities, and doesn't have to worry about hitting a high impact Ultimate ability.


Approaching fights you should try to deal as much damage as possible in ranged form, then try to finish off enemies in Melee form. It takes a lot of practice to get the hang of Jayce and to have your hands move correctly to hit the right abilities, you will mess up and that's fine.

A basic damage combo from Jayce looks like this:

844.png > Auto Attack > 843.png > 840.png > jaycestaticfield.png > jaycetotheskies.png > Auto Attack > jaycethunderingblow.png 

This would be a standard low risk trade in lane, an all in would have you flashing / igniting and have a few more auto attacks before your E jaycethunderingblow.png away the enemy. Once you get some CDR you can also do a full combo like this, and transform back to Ranged form, and shoot a finishing 841.png 844.png


Later into the game against squisher targets you could do something like 

3142.png > 840.png > jaycetotheskies.png > jaycestaticfield.png > Auto attack> jaycethunderingblow.png > jaycestancehtg.png > 844.png


In team fights a bad Jayce will spam all his abilities at once and jump onto the closest target without any though, don't be that guy. Analyse fights for a second before choosing what to do, most likely you have tons of options, and the longer a fight goes for Jayce probably the better, Jayce is strong at quickly bursting 1 person, but he can also be good at dealing lots of damage to multiple enemy champions, without taking much himself, his big confinement in teamfights is his cooldowns, so If you don't have lots of CDR during a fight you have to play it completely differently, you will learn specifically what to do and what not to do by practicing a refining your gameplay on Jayce, but simply put try to kill an enemy champion / deal as much damage as possible and not die during it, then get to the out skirts of a fight and fire shockblast / go to a side lane to farm afterwards.


Pros and Cons Back to Top

Pros

  • High burst damage
  • Mix of Ranged and Melee forms gives his play lots of versatility
  • Can split push very effectively.

Cons

  • Not that great Wave clear compared to most mid laners
  • When behind has little CC & utility to offer his team
  • Gets shut down by Tanks

Sawyer Back to Top

cPxc3ob.png   


Hi, my name is Sawyer I am 21, I have peaked Challenger 549LP [1] I've been playing League of Legends since the end of Season 3. Once I hit Diamond for the first time I knew that I would have to take it all the way with this game, luckily for me the deeper I go into the game the deeper it gets. I will always be focused and dedicated to improving my play and hopefully reach a point of sustainability from playing the game, I want to make an example of what I think eSports should and can be about. 

 Here are some places you can find me!


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