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All Guides Jhin Guides Only Perfection - Guide to Mid and ADC Jhin (With Math!)
15
10
Updated
2 years ago
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784K
Comments
8

Jhin Statistics for NotASloth

Author's performance with Jhin compared to the ranked average.

Value
Average
Games Played
5
14
Win %
60
43
Kills
5.8
6.6
Assists
7.6
8.6
Deaths
3.6
6.0
KA:D Ratio
3.7
2.5
Gold Earned
9.6K
12.1K
Creep Score
126.8
172.7
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

Recommended Summoners -

4.png - A must take, as Jhin's speed increase on critical strikes is his only mobility mechanic. 

3.png - Exhaust is my personal go-to second summoner as Mid Jhin. The popular mid-lane champions revolve around burst damage and high mobility, which exhaust fixes quite nicely.

7.png - When going ADC, heal is the standard second summoner behind flash. Keeps you and your support healthy through trades and ganks. Highly recommend.

Optional Summoners -

21.png - My flex choice when not using exhaust/heal. Can help mitigate damage against poking lanes.

14.png - I personally don't use ignite, due to the high damage output Jhin already has in his kit. However, if you feel like you need the extra damage or are going against vlad, it's not a terrible option.

TL;DR - Flash and Heal/Exhaust too live and snipe another day.

New Runes Back to Top

Masteries Back to Top

Since Jhin is the damage dealer we all expect him to be, 18-12-0 with keystone in DeathFire for all the damage you'll ever need.


Ferocity:
-Sorcery > Fury as a 2% increase to our burst abilities is better than a .16% increase in flat AD
-Feast for staying healthy in lane
-Vampirism for lane sustain and staying alive in fights. 2% doesn't sound like much, but when you hit ults for 1000+ -damage, it adds up late game.
-Oppressor for increased damage after Deadly Flourish or Captive Audience.
(Bounty Hunter if you just know you'll be carrying)
-Battering Blows just cuz
-Death Fire Touch as it deals a large amount of burn towards the late game with Jhin's 600+ ad.

Cunning:
-Savagery for easier last hitting in lane. If you feel like you don't need it, Wanderer can help you get better positioning for easy snipes.
-Assassin, because sniping with Curtain Call or Deadly Flourish can get the boost if you're not near your allies. It's all about positioning with this guy, and this rewards you even more for it.
(Secret Stash for ADC)
-Mercilessness, because all you're execution abilities needed even more scaling for their missing health. Must take.
-Dangerous game for staying alive in the big teamfights.

TL;DR - Copy pasta the picture.

Abilities Back to Top

Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
1
4
5
7
9
W
3
14
15
17
18
E
2
8
10
12
13
R
6
11
16
Q level 1 for the ability to pressure and control the wave.
E level 2 for the vision and a cc ability.
W level 3 for the snare and having all your abilities.
W can be taken level 2 if you want to go for early kills or are getting level 2 ganks.

The reasoning behind maxing the Dancing Grenade before Deadly Flourish or Captive Audience is that it has the lowest cooldown and the highest potential damage. It's a great lane harass if you can kill a few creeps with the first bounces and is harder for you opponent to dodge.

Next, I choose to max Captive Audience second for the reduced cooldown. After testing it, the increased snare time and damage for maxing W isn't as helpful against the constant ganks that is the mid-lane.

Lastly, just max the ult at the standard 6/11/16. Each level up adds a huge damage increase so it gets top priority.

TL;DR Max Order :  R>Q>E>W

Items Back to Top

Starting Items

    Common buy for early back

Core Items

    Crit Chance and "Attack Speed" Options
    Armor Pen
    For early MR
    Boot options
    The ruiner of bot lane
    Sample build #1
    For the new naut ult ~-~ Swap out IE

Situational Items

    Defensive Options
    Additional Damage
    If you REALLY NEED IT against a bunch of hp tanks
UPDATE - ARMOR PEN IS THE NEW THING
 Updated Sample build and added new items


-Dorans is your usual go to marksman start. Long sword + pots for rushing Hexdrinker vs hard matchups

-Make sure you get at least one, if not both Infinity Edge and Essence Reaver in your build. The increase critical damage makes your 4th shot hit extremely hard and the Reaver keeps your abilities up when you need them. Very strong items for Jhin.

-For boots, I recommend Boots of Swiftness for general cases, Tabi for ad match ups and Mercs for ap match ups. I see a lot of people getting Berserker Greaves, but it only give Jhin a 1% ad boost, which I just don't find worth it.

Math time for Damage Calculation :

Jhin's AD scales 1% for every 2.5% crit chance and 1% for every 4% bonus attack speed

Infinity Edge : +65 ad , +20% crit chance, +50% crit damage , passive gives you +8% ad

Essence Reaver : +65 ad, +20% crit chance, +10 to +30% cdr, passive gives you +8% ad

Rapid Firecannon/Stattik Shiv: +30% as, +30% crit chance, passive gives you +19.5% ad

Phantom Dancer:  +45% as, +30% crit chance, 12% damage reduction, passive gives you +23.25% ad

Blade of the Ruined King: +40% as, +25 ad, 10% life steal, attacks deal 6% of target's current health, passive gives you +10% ad

Trinity Force: 15% ad, +25 ad, +10% cdr, 20% crit chance, sheen proc, passive gives you +11.75% ad


From this, you can see that items that have both crit chance and attack speed give more of a bonus % of ad to Jhin. However, as it's only a percentage, it's only as good as the ad Jhin already has.

Now to put the number's on a Jhin with 150 starting AD:

Infinity Edge: (150 + 65) x 1.08 = 232.2 ad

Essence Reaver: (150 + 65) x 1.08 = 232.2 ad

Rapid Firecannon: 150 x 1.195 = 179.25 ad

Phantom Dancer: 150 x 1.2325 = 184.875

Blade of the Ruined King = (150 + 25) x 1.1 = 192.5

Trinity Force: (150 + 25) x 1.1175 = 195.5625

                      
Since Jhin's abilities scale heavily off of his TOTAL AD, the most efficient way to get higher damage with Jhin is to get items with high AD, Crit chance, and attack speed numbers. Jhin has a cap of 155% ad increase,(40% from leveling, 40% from crit chance, 75% from attack speed) so have fun stacking! ^-^

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ahri
    Medium
  • Akali
    Easy
  • Diana
    Medium
  • Zed
    Hard

VS

Ahri

Medium

A skill match-up. This match depend on who's cc lands and who gets the most jungle help. Out play her and snow ball to victory


Start1055.png2003.png

VS

Akali

Easy

You hard counter her, plain and simple.

Abuse your range to poke her and when she shrouds for protection, throw a Captive Audience trap right in the middle and force her back in the open for more poke.

Any start works, freelo match-up

VS

Diana

Medium

Medium match up due to her burst at level 6. However, abuse your early game advantage to get a early Hexdrinker to survive her combo.


Start 1036.png2003.png for Hexdrinker rush

VS

Zed

Hard
A hard match up for the immobile sniper. If the Zed is good enough to dodge your shots with his shadows, this match-up becomes awful after he hits level 6.
Use your range advantage and grenades to win early game trades and then call your jungler to try to snow ball you ahead before he hits 6.

Start1055.png2003.png for the survivability 

Tips & Tricks Back to Top

COMING SOON

About the Guide Back to Top

Hey everyone!


This is a very simple and early guide at Jhin in the mid lane. Everything I just suggested and recommended is based off just what I have seen/played and my early opinions of how the champ should be built and played. 

The Match-Up section will be down while I test him in PBE. UPDATE COMING

That being said, feel free to suggest changes in the comments as I more than likely have missed ways to make this build more efficient. Now then, let's start this journey to being PERFECTION.


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