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GUIDES:

Highest Win Rate

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Jhin Statistics for Titus Nox

Author's performance with Jhin compared to the ranked average.

Value
Average
Games Played
23
14
Win %
65
43
Kills
7.9
6.6
Assists
8.8
8.6
Deaths
5.3
6.0
KA:D Ratio
3.2
2.5
Gold Earned
12K
12.1K
Creep Score
145.1
172.7
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

4.png Flash is a must on Jhin, Whether you are playing Jhin Mid or Bot, This is your primary escape tool. You have no escapes otherwise.

6.png Take Ghost if playing Jhin mid. This would be your second escape spell, its also great for kiting or chasing down kills. Take this over 14.png as Ignite can not be used defensively and Jhin has good kill potential without it anyways.

7.png Heal is a must bot lane as you'll want the added sustain when dueling.

New Runes Back to Top

Masteries Back to Top

We put 5 points In Sorcery as it increases the damage on all of our abilities.


We take Feast as it gives us some early sustain.

We put 5  points In Vampirism as we get most out of it as Jhins  jhinE.png E and jhinR.png R proc the Spell Vamp. Plus the Life steal  is always good on any ADC.

We take Oppressor just because its strictly better on ADC's than Bounty Hunter.

5 Points in Battering Blows to get through their armor.

Deathfire Touch is hands down the best Keystone on Jhin, Every single one of his abilities proc it. And with how much AD we wind up getting on average in a game (400-800 AD) the DOT amount can get pretty high and can secure kills that we otherwise wouldn't get.

 Savagery is good for last hitting.

The biscuits we get from Secret Stash are great in the Early game for the added sustain and Mana.

Merciless for TONS OF DAMAGE.

Dangerous game for the added sustain in Team Fights.
 

Abilities Back to Top

W
Q
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Passive
Q
2
4
5
7
9
W
1
14
15
17
18
E
3
8
10
12
13
R
6
11
16
Jhin's Q is Dancing Grenade, jhinQ.png Take this  second as it has good damage and we max it first as its our primary damage spell.

Deadly Flourish is Jhin's W,  jhinW.png Take this first as its really good poke early, We max it last as its our utility spell.

Jhin's flowers are his E, jhinE.png Captive Audience third and max it second as its really good for dueling and team fights, Flowers will spawn on anyone Jhin has killed, which is highly underrated in team fights even though surprise damage from traps is devastating. 

Jhin's ult is one of the coolest abilities in the game, jhinR.png Curtain Call has high damage and can catch people off guard. Be careful when using this though as you are easy to get too and you can be bursted down. You can also press the Ability again to cancel it early and put it on a shorter cool down.

Items Back to Top

Starting Items

    Starting Items

Core Items

    These are your core Items on Jhin

Situational Items

    Boot Options
    Example Ending 1
    Example Ending 2

DO NOT BUY ESSENCE REAVER ON JHIN.

3508.png Essence Reaver may seem good on him on the surface but Jhin only has mana problems in the early game and his cooldowns become short enough with only 10-20% cdr. Leaving Essence Reaver a waste of an Item Slot giving you only 65 ad and 20% crit chance with two useless passives on him. As well as it postpones power spikes.

DO NOT BUY ESSENCE REAVER ON JHIN.


  • 3031.png Infinity Edge makes our crits deal even more damage as well as make our 4 shot in our ult hit for 250% damage. 
  • 3072.png Bloodthirster for the sustain and the passive shield.
  • 3142.png Ghostblade give us state we like. 65 AD, 20 Armor Penetration and an Active that allows us to kite/engage with bonus AD thanks to our Passive. Plus it gives us the 10% cdr I was talking about earlier.
  • 3363.png Farsight Alteration can be cast while we are ulting so we can see where we are ulting.
  • 2140.png  Elixir of Wrath gives us more AD and more survivalbilty.
  • Your Boots should be one of three options:
    • 3009.png Swiftness if you're bot as it allows you to kite.
    • 3158.png Lucidity if you're mid as it puts your summoners on a shorter cool down. (Also gives you 10% cdr)
    • 3006.png Greaves if you're ahead as it gives you bonus AD.
  • Zeal Item: (I tend to get Phantom Dancer as its aggressive and defensive, in addition to giving us more AD than Rapid Firecannon)
    • 3094.png Rapid Firecannon if your team is the aggressors. Allows for easy kills.
    • 3046.png Phantom Dancer if you need to kite. Gives you more survivability.
  • Tank Shredders:
    • 3036.png Lord Dominiks Regards for super tanks like 98.png Shen or 14.png Sion.
    • 3033.png Mortal Reminder to deal with anyone with Health Regen like 36.png Mundo or 106.png Volibear.
  • Magic Resist:
    • 3156.png Maw of Malmortius if they have mages like 268.png Azir or 127.png Lissandra
    • 3139.png Mercurial Scimitar if they have a lot of CC.
  • 3026.png Guardian Angel is good if they have assassins like 105.png Fizz or 107.png Rengar.
  • 3147.png Duskblade of Draktharr if you want to one shot someone.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Ashe
    Hard
  • Azir
    Easy
  • Blitzcrank
    Medium
  • Corki
    Medium
  • Ezreal
    Easy
  • Kassadin
    Easy
  • Twisted Fate
    Medium
  • Varus
    Medium
  • Vayne
    Easy
  • Zed
    Hard

VS

Ashe

Hard

VS

Azir

Easy

VS

Blitzcrank

Medium

VS

Corki

Medium

VS

Ezreal

Easy

VS

Kassadin

Easy

VS

Twisted Fate

Medium

VS

Varus

Medium

VS

Vayne

Easy

VS

Zed

Hard
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